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    ORANGERL - graphical roguelike in fusion

    Hi, here's a prototype release for a roguelike i'm working on. It's been in development since 9/07/2017.

    https://img.itch.zone/aW1hZ2UvMTU3Mzc1LzcyMjU1MC5naWY=/347x500/VwFnqX.gif
    ...
  2. bump for this, i tried setting API to 18 and...

    bump for this, i tried setting API to 18 and build target to 3.0 and get RGBat doesn't seem to work
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    Sorry to necro an old thread - but i got this...

    Sorry to necro an old thread - but i got this problem too. Did anyone find a fix for that?
  4. qualitycontrol - global game jam 2015 game

    I built this one over the weekend in melbourne's chapter of the GGJ.

    It's very different stylistically to the kind of thing i usually make and i am very interested to hear what people think of it....
  5. shaders don't work on mobile, right? mobile...

    shaders don't work on mobile, right? mobile compatible is important.
  6. im pretty sure you can specifically order one...

    im pretty sure you can specifically order one object to be immediately behind or immediately on top of another
  7. im still very much looking for options here. the...

    im still very much looking for options here. the idea of having to go to another engine just to get around this limitation seems overkill.

    what about functionality to create clones of objects at...
  8. Replace color on only one instance of an active?

    Is there any chance we could get this option? its a huge bummer that replacing RGB on one active replaces it for them all. I understand there are memory concerns and places you would only need to...
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    I tried plugging my IDs into the admob example...

    I tried plugging my IDs into the admob example file and it still says "error" with nothing displaying...
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    thanks for the tips mate. I'm curious about this...

    thanks for the tips mate. I'm curious about this though - Where do i get this "unique number" from?
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    yes, i'm using developer :)

    yes, i'm using developer :)
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    admob no-show and "error"

    Hi, i'm trying to figure out the admob object. right now I cant get it to display anything. I opened up the example file and nothing is showing either - the text in the example build says "error."
    ...
  13. developer upgrade - anyone having trouble getting a quote?

    I've put in a request twice for a developer upgrade over a week ago and heard nothing back so far, anyone had a similar experience or some insight on who to bug about this?
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    oh nice, that should do it. what i ended up doing...

    oh nice, that should do it. what i ended up doing was creating an invisible active object with a behaviour in it to update the screen scroll position to its centre, then just centred it in the frame...
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    "fit outside" display mode

    Hi, ive been testing this mode and it seems to crop the screen only on the right.
    Is there a way we can center the crop - that is, to crop equal amounts off either side of the window?

    This would...
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    counters are graphical and you can edit them...

    counters are graphical and you can edit them however you like
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    this looks awesome, im really keen to try it. im...

    this looks awesome, im really keen to try it. im surprised ive never stumbled upon your stuff before. Melbourne too! do you go to IGDA? you should demo it this tuesday?
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    lighting and colour use are brilliant. is there...

    lighting and colour use are brilliant. is there anywhere else i can follow you?
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    never mind. just fixed it! the problem was i was...

    never mind. just fixed it! the problem was i was setting the file path. not setting it fixed this.
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    nope. seems i cant even write the high score with...

    nope. seems i cant even write the high score with external storage turned on.

    the file im trying to save is pointed to the data folder using the android object. every time i look at the high...
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    high score not saving on android

    Hi, are there any special options to add to make the high score object save on an android build? if i close the program and start it again, the scores are zeroed.
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    any chance of this being ported to ios/droid?...

    any chance of this being ported to ios/droid?
    maybe i could pay someone to do it?
  23. cool, maybe it was patched. I will test it in the...

    cool, maybe it was patched. I will test it in the next day or two
  24. hi, is there any more news on this? -h

    hi,
    is there any more news on this?

    -h
  25. That sounds related. I wonder if it's something...

    That sounds related. I wonder if it's something which can be worked around with an android specific extension or something. I really dunno how i'm going to work around it otherwhise. I guess i could...
  26. so, is there really no workaround or even address...

    so, is there really no workaround or even address of this problem? i'm just about ready to put my game out on android and it seems i'm gonna have to ship it without this feature. I dunno how long i...
  27. Thread: Optimisation

    by Harry)))
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    in my experience quick backdrop using a repeating...

    in my experience quick backdrop using a repeating motif does most definitely slow things down hugely for android. Try using manually placed regular backdrops. It seems counterintuitive but i...
  28. replace colour pretty definitely doesnt work on droid

    Ok, i can only assume it's a confirmed bug now. I turned off any and all image compression in this file, used 255,0,0/0,255,0/0,0,255 in assuming any device would be able to display and recognise...
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    no, image compression is set to "none" but it's...

    no, image compression is set to "none" but it's still dithering. That's interesting...
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    hmm, nope, that's the exact version i have. It...

    hmm, nope, that's the exact version i have. It must be something else :(
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    i have tried colour picking some of the dithered...

    i have tried colour picking some of the dithered colour from an android screenshot, and using "replace colour" on that. No luck.
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    sorry to bump my own thread. I believe this image...

    sorry to bump my own thread. I believe this image could have something to do with the issue.
    On PC and flash builds, these tones of red are just one colour. When displayed on an android device they...
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    no, you can build in debug mode without a...

    no, you can build in debug mode without a signature file. You only need the signature to build in release mode.

    i'm sorry i cant help you further with the issue though. Did you install exactly the...
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    "replace color" on android

    I've noticed that replace color works fine on pc builds but not in android. Is this something to do with android palletising the display?

    is there a workaround?

    -h
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    its hard to know without details imo. What kind...

    its hard to know without details imo. What kind of objects were you showing? The fps would mostly be effected by how complex the graphics were. Their size, whether they use alpha channels, colour...
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    Very very awesome, Andos. You've been nothing but...

    Very very awesome, Andos. You've been nothing but helpful the whole time I've posted here. I'm trying my best to give something back to the community where i am able, and I hope I can repay your...
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    Also: After looking around a bit i came across a...

    Also: After looking around a bit i came across a similar discussion on this thread

    http://forums.toucharcade.com/archive/index.php/t-71525.html

    Some programmers there seem to be discussing the...
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    thanks for your effort Andos. The idea that it...

    thanks for your effort Andos. The idea that it might just be outright impossible is very damning... No clean pixel art iOS games :( Sucks cause i developed quite a bit of a pixelart style game in MMF...
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    I don't know what the policy on this forum is...

    I don't know what the policy on this forum is regarding bumping threads, but i really don't want this topic to get buried without some kind of answer
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    just got "get" to work. I think i'm on the right...

    just got "get" to work. I think i'm on the right track now...
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    game center object is fusion2 developer only i...

    game center object is fusion2 developer only i think.

    I just realised the "get" object works under iOS runtime. I have no idea how to use it though, as it's completely undocumented and the...
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    any kind of solution for multiplayer

    I might be completely ignorant on this issue, but I can't seem to find any way to do networking in iOS mode.
    I don't mean anything like lacewing, although I know that's supposed to be being ported....
  43. I've managed to make this kind of thing work....

    I've managed to make this kind of thing work. IIRC, I used "user clicks on an object" and set one of that object's flags to 1. When the mouse was released, i set the flag back to 0.

    The problem...
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    I have a feeling pixelthief's one will sh*t all...

    I have a feeling pixelthief's one will sh*t all over mine in terms of keeping the chain structure intact regardless of movement. The example I gave is pretty simplistic but if you have any questions...
  45. glad it worked for you. Cool feature eh?

    glad it worked for you. Cool feature eh?
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    use the string parser object. With that you can...

    use the string parser object. With that you can compare two strings, it'll return true if theyre the same and false if they're not.
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    also, i'm pretty sure when you make a condition...

    also, i'm pretty sure when you make a condition it filters top-to-bottom. Like, it'll test instances of the object against the first condition and then only if it passes that will it be tested for...
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    and here's a version where you can expand and...

    and here's a version where you can expand and contract the tentacle with up and down keys. Has a head too.

    http://dl.dropbox.com/u/11806970/4ueo/tentacle2.mfa

    you'll have to figure out how you...
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    Started messing with this, the X-movement works...

    Started messing with this, the X-movement works but Y will be a little weirder to sort out if you want it to behave exactly like that video.
    This should get you started anyway.
    ...
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    i know this is the most obvious thing, and you...

    i know this is the most obvious thing, and you probably already thought of it, but you've checked in the same folder as the executable?

    alternately i'd try sitting right on the root drive.
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    It doesnt need to support windows keycodes...

    It doesnt need to support windows keycodes though. The iOS module can already send these messages through the touch joystick controls, I admit i'm pretty ignorant to "real" programming, but surely...
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    filtering in a resized display

    I posted about this in another thread but it's quite important for me so i'll make this thread in the hope to get a reply.

    When the frame display is smaller (say, 1/2) of the size of the game's...
  53. If you drop a layer object into the layer you're...

    If you drop a layer object into the layer you're spawning these on, there's an action in the event editor called "sort by Y (decreasing)" -this will do it automatically for you.

    Assuming you want...
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    this will build for iOS runtime?

    this will build for iOS runtime?
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    that's a shame, really. I don't suppose it'd be a...

    that's a shame, really. I don't suppose it'd be a priority for future patches either. It would be good for mobile devices in particular so that we could create a totally customised UI rather than...
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    What can I say! I appreciate your helping me in...

    What can I say! I appreciate your helping me in other threads and thought i'd try to lighten the load a little :D
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    click settings at the very top right of the...

    click settings at the very top right of the forum, the rest will be obvious
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    alright sweet, thanks for the help :)

    alright sweet, thanks for the help :)
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    that's not quite what i mean, I mean, can we...

    that's not quite what i mean,
    I mean, can we place an event in the editor which acts exactly as if the player pressed that key. For example under the "player" object you could have an event...
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    just place them with graphics and tiles you made?

    just place them with graphics and tiles you made?
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    "simulated" joystick input

    This is kind of related to iOS development but it's a more general question as well.

    Is there any way we can, in the event editor, simulate player input with the "joystick?"
    There'd be many uses...
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    i haven't tried a beta yet, and tbh, haven't even...

    i haven't tried a beta yet, and tbh, haven't even looked into where i get them. I'd like to try it if there's low chance of negative effects.
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    it's an extremely simple test game but that...

    it's an extremely simple test game but that should make it easier to see what's going on. I changed some things around to see what might be happening so it's probably quite messy....
  64. ignore this, the issue was only present when...

    ignore this, the issue was only present when using the joystick set in the frame properties, and on pc. Once compiled to a device it worked fine. Weird.
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    Sticky: is there any way to turn off image filtering when...

    is there any way to turn off image filtering when the display is sized up? Quite hard to make a game with a pixel-art look otherwhise...
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    Sticky: is there any way to turn off image filtering when...

    is there any way to turn off image filtering when the display is sized up? Quite hard to make a game with a pixel-art look otherwhise...
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    Exc_bad_access

    I've been making some test applications to get used to how to do things with the iOS export module.

    I had a program (the same one i mentioned in my other thread) which ran fine as it was. Then, I...
  68. touch joystick disappears when display resized

    the subject line pretty much says it all. When i make frames smaller than i need them and then size up the display window, the touch joystick disappears. Anything I can do?
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