Ah thank you! Well i am not sure about it...Well I am not really sure if I should keep the zoom functionality. I am using the Viewport object but I get a kind of "snappy" zoom the way I coded it. I...
Type: Posts; User: AftPeakTank; Keyword(s):
Ah thank you! Well i am not sure about it...Well I am not really sure if I should keep the zoom functionality. I am using the Viewport object but I get a kind of "snappy" zoom the way I coded it. I...
This is a test which would work only in the windows version.
I am applying an auto zoom function because I want to stress the player even more.
What do you think?
...
Thank you aenever! I know you are one of the first who was keeping an eye on it and I apreciate it.
It's been a long time but I have finally made several improvements wich I think can add some added value to the gameplay.
-Flashlight direction moves seperately from the player
-Flashlight stops...
Thank you chrilley, you were right. In fact I was using a "Start Frame" in a group that it was activated after the start of the frame...
I am trying to create the following event, but it doesn't seem to be working if I create it in the Global Events.
28353
Is this supposed to happen or is it a bug?
Ok, thank you all.
However I cannot understand why it doesn't work as it is supposed to be... Or isn't it supposed to be working like this?
Maybe there should be an option in launch event to...
I am always surprised how a lot of my posts don't get even 1 simple answer.
I wonder if its my english :P
Could someone clarify if during a launch condition, the bullet is created at the end of the shooting animation of the shooter?
It is causing me a lot fo trouble.
I got to check this one at first chance.
Julian82 , you have my vote on onion skinning as well. And I would add that since the fusion editor is pretty good for pixel art with the exception of this functionality.
CuddlyGoose , I guess only FlipSwitchX can tell us what actually happened here. I am also curious to know what actually happened.
CuddlyGoose, I am not sure either if FlipSwitchX 's phrases are aggressive, which I doubt, or if you are.
Correct me if I am wrong but what he is refering to as undocumentedauto-feature is...
Yeap! All good so far! Thank you Yves and Perry. I hope you have some extra information from my log file that might help you in the future.
Ok I think I got it...
But how am I supposed to test it now? It is in aab format...
Yes I have followed these instructions. I posted by accident in this thread cause I was searching for a solution. I didn't change the folder by the way. Also I never had the same path with any of the...
Ok, Yves, I let it run for very long time and I got two strange things.
1. There was a request window to allow Java.exe to run
2. This log file
So it seems it was trying to download...
Nope, no errors, no APK....
And I am using a file that I used to be able to built. I can send it to someone to try to build it.
The progress bar just freezes and Fusion is not responding (there...
I am not sure I understand what you want me to do. I already installed Android Studio. What do you mean by "use"
Unfortunately no...
I have the steam version 292.14... After this update, it is impossible for me to make the android export work.
I have tried reinstalling in the mentione order but still nothing.
I am getting a...
This is much impressive. I love the shaders and atmosphere.
I would prefer a different concept to be honest but I like it so much visually and the ambience is that impressively nice, it makes me...
Volnaiskra, you are probably right and that's a good workaround...
Well I don't have really in depth programming knowledge but as far as I know, there is something called enumerators, which may...
They could implement just a small search loop to find which Alterable Value has a specific name but I guess it would be slow?
Personaly I use qualifiers and soemtimes when I copy objects and code...
Yves,
Why not implementing a "get an Alterable Value (or Global or whatever) by NAME" functionality? Reordering and deleting is ok of course but if it is hard to implement could you please add...
OK, now this was complicated as hell... But is totally clear... Thank you for even bothering writing it down :).
The result is very fine by the way.
Seriously, I am pushing my brain to the edge, trying to imagine would your particles need 90+ Alt. Values.....
Here is also a video, presenting the engine.
https://www.youtube.com/watch?v=4Du3SdL16f0
I just want to add once more, that it would be very cool to access the Alt. Values by their custom name and not by index or Value default name.
In example I could access Alt Val A of one active...
Excellent! I am happy for you. It is always so nice feeling to understand how things work.
Now hmm, let me think.... Normally it should be fine. I think it still works. You are right.
Well said... I hope all these matters will be somehow be improved. Personally I am a big fan of behaviors cause I can have clean code in my main events. I have very small projects though. I guess in...
With respect to all the people who replied...
I just want to say again, that now you can use qualifiers in behaviors. So this way, there is minor possibility of messing around things...
But you...
Yes, and this was my reaction as well... If you want you can check my example here to see multiple objects controlled by an active with behaviors which use qualifiers.
...
Good points but if you own the Dlc, then you can make behaviors that contain qualifiers. No hassle for keeping the same behaviors in every enemy. Just be sure u put the right qualifier on this.
Very very good! Nice atmosphere and perfect selection of colors.
Ahh, happy I helped and you are satisfied. In fact the people in this community are always kind and help as much as possible.
Of course you may ask anything. Just tag me :)
Now that was a good one...
casleziro, here is the code I was describing.
I think it works. You can put as many weights as you want in the active object (works as a holder of values) and you need to update the first Alt....
Ahh, yes, like you said, looks like...But in the loop I wouldn't do it this way. I would just check for the range with a combo of conditions. I wouldn't loop so many times. Though even like you...
casleziro, I bet one can automate it to do as many weights you want. All you have to do is to use the sum of the odds instead of the 100% percentage.
It really is quite simple.
You do a random...
With all the respect to all the previous answers, I would do it like this.
First, properly distribute your percentages. You can't have 50,30,20,10, cause the sum is 110%. That's not realistic....
Ah ok! Until I get to find some time to prepare you the mfa, you can try to copy any other extension and change its name to the one you don't have (it will fool fusion).
This way you might be able...
Ah OK, I know what the problem is. I will have to make a version only for windows and remove the android specific stuff. Do you have dlc 2.5++? You also need that.
And here the showcase video
http://www.youtube.com/watch?v=NkJxix3Pias
You could always use a loop. This way each enemy will look at the player. It is really pretty easy.
You could just do a "for each one" loop and in the loop you "look at" the player.
Check the...
A simple and very realistic looking solution could be what I do in Maniakos Mineras. Check this video. This is how it looks like.
http://youtu.be/-7phHWFojM8
You can see that some of them are...
Just for the records, you can check the shadow implementation method in the following widget.
https://community.clickteam.com/threads/105894-Widget-AO-Automatic-shadow-engine-for-characters
...
Volnaiskra, what the...
This was one hell of a ride / read there. Well said, nicely written and though long, I didn't want your post to end.
PS:I am amazed you quit your job to work with...
I found my example for fake 3D dungeon crawler recently and I discovered some people had problem running it.
I tested it in Fusion 2.5 and it works fine.
I have improved some behavior and some...
The latest video is now here...
Notice the new Field of View. The player cannot see behind obstacles now.
http://youtu.be/-7phHWFojM8
I have added a video to showcase the Widget result.
http://youtu.be/gmSoHYjril8
tobydavis, thank you for the support.
Currently I have concluded the transformation of the code to use GLOBAL EVENTS only. You may check the code if you want.
This way I give this Enginelike look...
Now thats a missing feature from Fusions editor!!!!
Volnaiskra, what a great talented guy Chris is...
Ah yes and no... It is the same principle... The difference will be that the floating part will be controlled by the speed per pixel that your movement has and you will make sure that the alias is...
defisym, thank you for the link, it is very enlighting.
Unfortunately, even following the formulas provided in the wiki, I get the same result.
Maybe the specific rule is not followed exactly?
Volnaiskra, thank you. I wanted to make it even better by kind of exchanging blend coefficient between the two actives.
The problem is that I cannot seem to find the proper formula ot produce a...
DavidT , just wondering if you had the oportunity to check my example.
Here is a video for you to get a quick look.
http://youtu.be/cGO6m8avy8A
Here is the link to the file again
Maybe you can use somekind of fake antialising.
I have used a clone of the original object and moved it 1 pixel away, while interpolating the Alpha Blend Coefficient according to your Alterable...
I have two identical actives one over the other.
One has Blend Coefficient A
and the other has Blend Coefficient 255-A
The result is not as I expected. I thought it would produce the original...
JohnArtbox, consider making a small youtube video too, as a quick start-up guide!!
Looks very interesting. Any ways to check it out?
Very good and a very nice video.
Yves, could you consider giving us access to Alt. values by their custom name? This way if one active has Alt. Val. A named "test" and another active has a different Alt. Val. With the same name. I....
My shadow engine based on the workflow of my previous article.
It will work as is only for 2.5++ version.
Just copy paste 2 actives, make sure Layer 1 exists and has RGB coef. black and some...
Since there are so many changes in the dlc version, I was wondering if it would be possible to put the possibility to rearrange the series of the alterable values names list in a future update.
I would agree to all the above and I would add that now you can use Groups in behaviors (something I really appreciate, I even wrote a post about it). The Global Events are also very good addition...
tobydavis , thank you! I am really trying to do this on purpose in order to show to the people who are interested in the software, what they can get directly out of the box.
I am also considering...
I recently got the 2.5 ++ version so I was wondering, very strongly, if I should implement its power in my project or not. Finally I decided to implement 2 of the most important things available for...
Hello followers and newcomers.
Since I like the result of the dust and smoke, I decided to make an article /tutorial.
You may check it here.
My new tip/ tutorial for coding nice smoke and dust effects.
For those who are interested, you can check it here.
This also is used in my game Maniakos Mineras.
Ahh thank you very much for your wishes and for your help.
It has been very enlighting.
I am amazed... Very very good work. So much quality.
Hello Janette5. I am sorry for the late reply but I had my 2nd newborn child arriving :P and I am very very busy these days.
I checked your file. The situation I would decribe better is more like...
The Grey objects don't move but it still doesn't make much sense for me. It is pretty simple logic and there has to be a way to achieve the result I want. Also I am really trying to understand your...
Could someone explain me why this doesn't work as I expect it?
26775
Ahh thank you guys.
AndyH and aenever, I will try to keep updating the progress and tweeks. I have also recently updated to 2.5+ and I am struggling between remaking the engine or keep going as it...
tobydavis, this project is made totally by using the libraries given by clickteam when you buy Fusion.
The whole project is a try to create a game that is decent enough, by using only the inbox...
Here is my next addition to the atmosphere and action.
- Screen shaking when an explosion happens
- Dust falling while shaking
http://youtu.be/NkJxix3Pias
Hmm you have a point there aenever!
The problem is that I am supposed to be trying to make the game with as close as possible to the standard functionality of Fusion 2.5. I am, supposingly, trying...
Thank you aenever, I haven't commented it at all though, sorry for this.
Also it is WIP so forgive some bugs you may find.
In any case, I would be greatful if you could give me some feedback...
Also if anyone is interested, here you may download the mfa. This way you can check the code and also play it in windows.
Again, feel free to comment.
Here is the new APK with various changes.
-Changes in the intro
-Map draft level (double tap to go to next level)
-If placed at the entrance, you can restart the level
-If placed at the exit,...
I am making a game with pixel graphics appearance and soemthing really strange occured I wasn't expecting.
You can see on your own that a rotating circle I use for an effect, is actually rotating...
Also you can check this video to see the result...
http://www.youtube.com/watch?v=60tgbYM14VY
Olivier, you can find here an old Adventure engine I made. It is commented and all.
In fact it is a game made with the engine. The code is made in such a way to be able to manipulate easily and...
wpd , is the bluetooth object free?
Ahhh, very nice suggestions.
In fact, regarding the RGB coefficient, I would have to do this for each animation sequence and every frame in it. Too much work for me. One could also automate the...
Some more progress...
I am adding a Level Selection Map.
http://www.youtube.com/watch?v=sbF1pFcEUPk&feature=youtu.be
The music is from youtube defaults X)
You can also read some stuff...
Looks awesome, got to try it out.
Thank you Marv. Always with a good and positive attitude.
Glad to have you around.
I have recently created an article for implementing a realistic shadow like in Maniakos Mineras (ManMin) and presenting some information regarding shadows in general.
You may check the tutorial...
When I was young, I always wondered why some games seem more real to my eye and others not. Why some of them gave me a false impression of depth and solidity and others seemed like the characters...
For those who are interested, I created a mini tutorial about 2d character shadowing with a small touch of realism.
You can check it here
This technique was used in Maniakos Mineras
For the people who don't feel comfortable downloading apks, here is a video of the latest state.
http://www.youtube.com/watch?v=nurfz-1jo5I&feature=youtu.be
The new version is ready.
I added sound in intro and some efde ts changed.
You can now play and go to the next level.
It is there just for testing and I would really appreciate some...
If you may, please click here to download the game instead of the above link so I can track the number of downloads.
And since this community is considered trustworthy, if anyone wants can download my current test apk here
It contains the intro, the menu and a test level (which yes will be the basis for the...
So the development continues.
Some intro and menu progress.
http://youtu.be/4X1wFGUja1E
Hmmm, you talk in riddles old man...
Lol, ok I will try this out. I will let you know what happens. If I don't use quilifiers but instead an active, it works fine even without overlapping.
Here is a video showing the new additions:
- explosion effect
- rocks blowing with debris
In this video you also have the opportunity to see the end of this level.
...
I double that!
I think this is one of the greatest games made in fusion.
And yes, I would love to see a documentary on the history of creating it with fusion.
You could talk about your first...
Impressed does not describe, good enough, what I am now.
Very very polished...
Just implemented a fog of war style view area.
I think it gives a more atmospheric environment.
http://youtu.be/hEby4vZi-40
I am trying to fix the draw order of dropped dynamites so that they appear properly when colliding.
The code bellow doesn't work. Anyone knows why?
26189
Should I use fast loops or something?
I am trying to implement this post's example but using rays instead of just a circle and I am having difficulties mkaing it work...
Would it be possible if you could check out if you could create...
In fact I am trying to make games using the default behaviors as much as possible, trying to prove that someone with not much experience in Fusion, can produce a decent game.
Thanks for the kind...
There are a bunch of them.
One of the best I have seen is this one:
Http://youtu.be/cGkuewSTqwM
It is very good looking and he has an example as well I think.
Do you happen to know if the Bluetooth object for android would do the job?
Does anyone know of an example code that works like that?
I was thinking of ways to implement a 1 on 1 multiplayer game system, where each player plays from his own mobile device.
Which would be the easiest implementation in your oppinion?
I was...
This looks great. Would love to get my hands on that.
Miner Maniakos
I always liked the idea of making a game using only the material provided by Clickteam.
Miner Maniakos has began as a project without having in my mind the exact concept and...
This is my Android game "Move and Destroy".
It is free (with adds that are offline for the moment).
These are videos of the gameplay and of the boss fight!!!
...
You just have to press "reply with quote"... and no... it didn't work lol.
Could someone from Clickteam inform me regarding this matter? Thank you a lot.
Could i have some help please from the forum admins?
I usually use a combination of flags or a counter that holds the index of the state I am checking.
For example, a counter named "counter states" with the following indices would be used like this:
...
I must be doing something wrong with my Steam account...
I tried to put my profile but something didn't work. I think there was a confusion with someone in steam who had a similar nick with me.
...
I have recently started using a Game Pack for my new game and I was wandering if Clickteam still has the source files of the main character.
It is the game pack with the little Miner Guy. He was...
Ahhh, very good. I was searching for a site like this.
For the lines I am thinking of various size clouds which could create a fake effect of height. The lower would receive even shadows, the...
Ahhh, thank you for the feedback.
I really appreciate your comments and especially for the bottom control area. It was something I really put a lot of thought in it. I never liked that usually in...
Hello all, I completed a 3 level retro shoot-em up game and post it in goodle play. If you want you may take a look.
https://www.facebook.com/moveanddestroy/
...
Ok, so I have checked and it seems that in addition to all the guidance I have been given regarding the set-up of admob, a very important option was also to input a valid name for the app. As long as...
OK, I didn't expect this but when I changed the app name it worked... I need to figure out now what I have done wrong...
Thank you Perry, I will try these and I will inform you.
soomeeon
Thanks for the try...I checked it and it doesn't work...
Perry
Your files both had the admob working. The already compiled one and the one I compiled myself from your file...
...
If someone from Clickteam has any idea...please help...we couldn't make it work...
Thank you for the interest. I have sent you a pm...
Thank you Perry for the reply...No, it doesn't work. I created new admob app entry, put the new banner ID and still nothing...
Did you checked recently if it works for you? Do you have Steam...
Nope, doesn't work...
I keep getting "Internal Error"
In fact I am having trouble making the admob work. The app builds normally! I am going to check your video and solution right now and let you know. Thank you for the interest, I apreciate it!
You mean android permissions? I think the example should be already set up correctly, no?
Ok really this is driving me crazy... Could someone who is using admob succesfully with Fusion Steam version reply in the post? I am not gettign sufficient support here...
Ok, I managed to install the beta and the androis sdk you linked and still no luck.
The admob example compiles but the advertisiment doesn't show. It is driving me nuts...
Thank you Yves for the answer...It seems that the instructions I was following were missing a step. Selecting from the dropbox the beta, above the textbox the code is entered. After selecting it the...
Yes, I think I have...I can find it in Start.
I cannot install 291 because I have the Steam version and it doesn't update...
Yes... I put the code but I don't know if I need to do something more...
I installed normally the android sdk and I have downloaded 25,22 and 10.
There is a folder in program files and a folder in user/local something...
Both of the folders contain a folder named...
I have subscribed to beta in steam but no update is applied. Do i need to do something specific?
In fact not even the admob example doesn't work...
I was wandering, does it make a difference if the android path is directing to the program files location or to the user location? I have...
I have big problem making it work. I don't know if it's windows 10, steam version or something I don't get...
I tried changing android version, I have of course downloaded sdk 10 and many others......
Ah, ok... I thought that Admob would be consider an extension... Thank you for stating this.
Manuel
Thanks a lot!
Is there a way we can update if we are using the steam Fusion version?
Could someone with Fusion Developer Steam version confirms if he has a problem with admob too?
I would much appreciate it...
I have big problem making it work. I don't know if it's windows 10, steam version or something I don't get...
I tried changing android version, I have of course downloaded sdk 10 and many others......
I want to implement a real time update of a Text for example between the Users of an android app. For example 5 friends have this app and ONLY the 5 of them will communicate between them.
Is this...
Wow, this code is so much different from my way of thinking...This is exactly what i wanted. Thank you very much schrodinger!
For the record, i noticed the object selection issue too and fixed it,...
Thank you all for taking a look...
For the moment, it is a test code and i just wanted to test a behaviour like:
1. click on block -> destroy this block
2. create "falling blocks" in the...
Hmmm...Noone seems to reply...Maybe i need to be more clear? Do you need a better description of the problem or more information? I would appreciate some help :(
First of all this is a test so it is not supposed to do something that makes sense!
I am trying to use a fake physics algorithm to have blocks drop down and be able to click and destroy any of...
Here is the Facebook Page for the Game
https://www.facebook.com/moveanddestroydemo
Haha, i never thought this day would come, but the Demo is 1 download away from 100 downloads!!!
Once i promised myself that if the day that the game would have 100 downloads i would complete it....
Ok, i did the purchase, you can close the Post.
Thank you for the reply but i need to be sure that i will not be charged with the full amount.
Just to add that i changed country recently. I moved from France to Greece.
Ok, so...
I fill the Upgrade Form and i receive a Voucher. So far, so good!
I enter the store and i cannot log in into my account. I thought my password is wrong so i click "Forgot Password".
...
Really? wow this is crazy! I woudl love to see this!
hahah i dont think so, i don't even know if you can play with the stick :)
It's a touch itnerface normally and in fact at the end there is a small trick so you can get better score...If you figure...
In case anyone here is playign this, try to pass my score , 6200 :D
Struggling with 24 downloads! At least the rating is good lol...
I am getting very good comments regarding the control, something very good, considering the time i spent to decide how to implement...
I guess all these are true!Me too, I am not even having my friends downloading it !!!! hahaha
Well done! keep up the good work :)
How do you even take reviews? My application doesn't even take Reviews!
Well...i guess the quality of the game is not catchy... 18 downloads are very few for a week in the store... I guess there is no point on spending more time to finish the game... Though i had some...
And a video
https://www.youtube.com/watch?v=L2HxeM0k_O8
Did anyone tested it? No comments? :/
3 letter words cannot be searched... :/
I search in google instead. I would write something like: clickteam mac
Jeff, thank you so much.
I want to notice some stuff. I know that there are a lot of people here who don't know which version of MMF2 to buy.
So in fact, i made this game in order to show them...
In fact is strange. It was saying published but i had to go to the Alpha version and select another option. It is published now. I posted a relevant link to the Android published Apps.
And finally the first release of the game i am working on is out!
Made almost 95% using MMF2 libraries. Check the Dev Blog for more info on the creation process.
A Shoot-em up made for mobiles....
How long does it take for the app to appear? Mine is published since Friday and still nothing...
Is it normal?
Hey, thanx a lot man! :)
I really appreciate your wish! :)
Ok i will try but i have a trip tomorrow and i don't have a lot of time... I don't promise anything!
Jesse, the formula is a pseudo code... You have to replace the A2_y with Active - Position - Y etc.
And for PI there must be something in the expression editor...
Again i am at work and i...
i think your aproach is a little strange...
Try this...
Active 1-> positioned always at Rotation center of flashlight
Active 2-> X,Y of mouse
Value Angle -> atan((A2_y - A1_y) / (A2_x -...
32 directions are not a few... give it a try...
Oh i know... Go to the animation editor, scroll the direction slider to get 32 directions and right click a direction dot and rotate your object.
Probably it does, but you dont have the animation...
How do you move the light? I guess with the mouse...
So what i would do is just make a fake object in the position of the center of rotation.
Have this object to look always to an object...
It is for android! I cant use for each :(
No other ideas?
It is impossible to group here because i need to create specific enemies...
If you notice there is a wave type value. Depending on the wave type i create different enemies...
I am really tired from the effort to correct this probem and i don't know if it will make any sence what i am going to say.
It is a pairing problem again...
I really cannot think at this...
Qualifiers never called Groups... I see...Not even in TGF 1?
Anyway, not important... To check ALL the actives you need to give them the same qualifier. It is exactly what i want only i don't want...
Yes, this is what I mean group...wasn't this once called group?
I would just like that I don't need to put the qualifier
Told you the solution...2 possible ways, either you place it closer so you are finished, or instead of shooting the objects you create them and assign them ball movement!
I know there is no room for requests and i don't even know if this exists!
What i would like is to have a stand alone object called in example "All actives" which acts like a group that is...
I don't see the point of cancelling something you want to do but ok...
So this means, salamanderpants, that you have to use instead of shooting, creation of object + ball moving with the...
Hmm, normally it should work.
However since i have no idea why it is not working, I tried to put it closer to the playfield, so i am sure that the shooter and the created meteorites are not...
The same thing happened to me :P
In fact at first i was really confused even after the purchase... I couldn't imagine how simple it is to do several builds...
What i found cool is that the...
You cannot use plug-ins... However there are several objects included and compatible and you will not have to touch anything!
Concerning the keyboard, if you have keyboard related functionality...
In fact is more or less pretty straightforward unless!
1. You have keyboard involved
2. You have player control and you will not like the default Android joystick for Android (personally i hate...
Ok, done...
follow up here...
http://community.clickteam.com/entries/449-Android-MAD-(Move-And-Destroy)-01
I put a version for windows also...
Ok all! Got it... I guess I will move it in my Dev Blog... which obviously i have to make...
Ok i will also make the Windows Version but you have to pretend the mouse is your finger :P
Ok,...except the ordinary absolutly normal reasons:
1. Personal life
2. Don't have android device
3. Bored
4. Doesn't look interesting...
Is there another reason that i have no comments?
...
By the way, if you install the game now, you will see i am trying to implement some power ups. For the moment they just appear. This will change to appear at the end of the destruction of a wave but...
In fact i have to improve the graphics of the "Walls" because they are not walls :S
LOL
In fact they are supposed to be Bunkers and if you check closely (and use a lot of imagination), you will...
Ah, ssssssshhhh, you brake the silence of the post! lolol!
Thank you for your reply :)
Any one? :/
I was even interested about your opinion on making the game 90% with MMF2 libraries and look good...
In fact i am also trying to choose the graphics from the Libraries in such a way...
Happy owner of a Ghost Post ...
XD
Lol