Thanks.
Now only serenity! After Christmas we start studying again! :)
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Type: Posts; User: daryuss; Keyword(s):
Thanks.
Now only serenity! After Christmas we start studying again! :)
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Update: I finally found the method to simply jump with the lever (or arrow keys) instead of pressing a separate button, to make the game less cumbersome. I made a small example for testing.
But now...
Link changed
Partial update:
Added Stage 8 Boss Sons, so each level's final bosses are complete! The difficulty is simply that the sprites are bigger and you have to give them two hits to destroy them!
...
Update: I have started implementing the final scenes of the game.
I am attempting to display two endings in a single level frame at the same time.
I used the "Text Blitter" example for the...
This video is a small overview of the progress of the project:
https://youtu.be/qIEfVsmdhg8
Nivram, Aenever and Janette5: Thanks for reviewing my little tutorial and for your suggestions. I will apply these changes to improve this example [which in addition to me, could be useful for those...
Yes! The glitches are less noticeable in your pc, but I have a I7 cpu of 2012 year and a 4 GB graphics card, it will be a matter of setting.
To make videos instead, even my screen capture is not...
Anyway if you have time take a look at this video (Monaco GP arcade 1979). I wonder how they made the tiles so smooth and stable.
https://www.youtube.com/watch?v=sFujJJmW8zc
Thanks. Good fix was to avoid the green stripes :D . You basically corrected the y-coordinates to rewind the wide road blocks into the play area, so it should be the same for the smaller blocks of...
Ok. re-shared with DX9 and VSYNC., the link is the same.
Note: where I wrote earlier I only wanted to disable comments I meant on "youtube", not on you!
Hi Nivram and Janette5 I'm glad you answered me. I made the video public now. I made it private because I was thinking of simply turning off comments on youtbe. It should now display.
Voici la vidéo (le programme l'a produite accrocheuse) et vous remarquez que les tuiles se détachent!
https://youtu.be/xj-Nsqa8W_o
Bonjour; salut. Merci pour l'attention. Vous n'avez peut-être pas essayé longtemps car j'ai également inclus des collisions de sprites dans les événements. Si vous désactivez le groupe d'événements,...
Hi friends.
I have prepared this tutorial to create games of the Le Mans genre. The simplest method of road scrolling is the bouncing ball movement. However, at a certain speed, the road tiles no...
Update: Fixed small issue of Chris Burrows' Text Blitter alignment.
So I did the remake of this example with the arcade characters for the realization of the arcade games.
Here the Text Blitter...
In another section of the forum I read that the new Build 292.22 will be released soon, this means that it will facilitate even more the use of ClickTeam Fusion 2.5. However, those who created this...
Hi Nirvam!! Welcome back! Will the new built insert more options for physics movements? (but increasingly important is the fact that you are here again :D!)
Aenever: Sooner or later I'll make it! But unfortunately the project is still in the middle. Meanwhile, I continue to share it in open source. (I hope the coronavirus does not catch me because there...
Another of my madness completed: the Capcom character has been added to the entire game!
Another small update for the friends who are following my project:
I'm inserting the Street Fighter II font in full (it would be nice to find the truetype version that can be installed in the...
Link changed !
Two small improvements:
Shoot sound effects added. I took the ones available in the default ClickTeam Fusion package, except the basic shoot effect, which I took it from Stern's Berzerk, one of my...
Partial update: added new final boss on stage 07: ice monster, similar to that of Wonder Boy III Sega, but the pieces of ice it launches, instead of swelling, split in two parts like the asteroids of...
Link changed
Link changed
Update: In the demo frame, I customized the Text Blitter of Chris Burrows with the classic arcade font. But I can't find the event line to align correctly the text (all the characters should remain...
Link changed
Link changed
Thinking that when my project will be complete, I will have to insert two other characters (and it will be hard to do it),
...
In this project of mine,
https://community.clickteam.com/threads/106339-Capcom-Play-System-1-simulation-progect-(Stratos-or-another-name-as-an-example-game)
I decided to order the objects in three...
Partial update: to increase the arcade effect, I added the classic end-of-level bonus which gradually increases the score.
The counter of the number of volatile enemies hit in the air must be a...
Update: I thought I'd randomize stages, so the game would be less boring, when the project is complete (now I'm leaving all stages in the same progressive sequence for testing).
So I made an example...
Aloan, aenever:
I tried to make each player's "continue" separate and autonomous (like the real coin-op of the 80s-90s).
These are two more alterable values of continuous players 1 and 2, other...
aenever: Thanks for the encouragement! :D :D.
Update for those interested.
I made sure that in 2 player mode, the waves of enemies of the weapon bonuses becomes double and separate.
This is to make both the bonuses of the two players...
Update: I inserted a new final boss on stage 10 (a big spaceship to keep the level on the subject!). So to complete the themes of the final bosses I have to find only the one of stage 7 (ice world)....
Aimed at those who are experts at creating active player objects with multiple movements, without causing bugs.
Those who have had time to test my project in progress will have noticed that I am...
Partial update: Thanks to Jannette, I was able to add a new final boss on stage 9 (cevern world).
Before I had thought of putting the Bat of Wonder Boy III,
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but then I thought is better to...
Janette5 : Thank you very much :D. The discovery of distinct alterable values was brilliant. In my game the alterable values A and B serve for other events. But it is not a problem, I just need to...
Resolved! (No really smart way).
Spider> 1 creates object at X0Y0 of spider.
I have increased the size of the line to 3 pixels, so it is not too big and not too small otherwise they are positioned...
Yves: It's true, you enlightened me! My conversion of Astro Fighter is without DirectX and 256 colors to make it retro-realistic! So the line drawing works! Thanks :D. GREAT!
Janette5: You're right, I didn't consider that in that way the collisions with the web don't happen, so I have to continue to study the example you shared (it's perfect because the webs are...
This example is nice, but this time I failed because I don't understand the movement of the spider that depends on the blocks. The line also depends on the blocks. The spider movement in the example...
Thanks for letting me know about the example. I'll try to put it in the stage 9 of my game.
However the threads of the spider cosweb must be destroyed with the collision beetwen the fires and...
In stage 9 of the game I am creating,
https://community.clickteam.com/threads/106339-Capcom-Play-System-1-simulation-progect-(Stratos-or-another-name-as-an-example-game)
I would like to put...
Hi SHINBAXTER. Thanks. I am using Cadillacs and Dinosaurs sprites to accommodate, because they are better suited to the kind of game I am trying to make. When the project is completed (I hope so,...
Partial update.
For the Capcom Play System 1 simulation: to make the embedded font, the calendar one in service mode, I replaced calendar clickteam object at the top right of the service mode...
Partial update: I inserted a new final boss to maintain the theme of stage 4 (storm world). To accommodate, I temporarily used Tazmania Warner Bros sprites!
The link is the same in the...
I applied, in my example, the Marbenx formula to the other objects; and I stabilized the limit position of the objects off the screen (the spots). Now I'm studying how to make the tiles always stick...
marbenx: I really love too much this formula that you found. I'm studying it to apply it when I get home (so I can modify it as I wish, depending on the game, when I learned it)
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You...
@ marbenx Wow. Many thanks. You are GREAT! I didn't expect anyone to solve my question so quickly. You made me happy :D ! This is a step forward for creating Out Run games. Even today, for 3D games,...
I recently tried to find a good Super Scaler technique to create driving games, but again without success.
The method I re-used is like the one in the picture:
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But this is an inconvenient...
For those few who are interested in my project, I created a nice example to show that I should continue it from left to right oriented, otherwise it would be too cumbersome in fighting mode when the...
Hi Aloan (and friends also!) Here I shared my Atari VCS 2600 Phoenix remake again! ;) (My dropbox is blocked for too much traffic, and I hope it doesn't even happen to my Onedrive!). You can download...
I added some updates:
Fixed some bugs in the texts "insert coin and press start p1 and p2" to make it technically a bit better.
Adding a small final scene in the credits screen, to enrich the...
@ Aloan ;)
I recently tried to continue an ambitious project.
It is a cocktail of various kinds of arcade games (especially Wonder boy III and Street Fighter II) oriented only from left to right in order to...
Update here
Having had some time to re-test it, I realized that it had a bug: once the game was over during the attack of the Dimond Star, starting the game from the first level, the number of...
:) I simply added an extra text object when you lose life for zero energy (energy over!). I also increased the counter time to keep the bonus high at the final boss's screen (it was a few seconds of...
Update here
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Aloan: Your grid to align the arcade character is useful. Keep it up the implementation of Akenì ;)
Thanks.
The only options of the jump in the Physics Movement are these:
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With the joystick lever you can only jump diagonally, not straight up.
I want to find a way to jump like in Street...
Hello.
I'm using the "Physic Platform movement" to create some simple fighting games (click team fusion 2.5)
However, the Physical Platform movement only allows you to jump with a separate...
Hello.
Recently I resumed this simple game that I started two years ago.
I entered the possibility of playing two single players turns.
I took the image of thanks to make it lighter in the...
Many thanks. No hurry. The problems are not these! ;)
Rayek: a very simple version like that, just for the pleasure of making it happen! :)
The keys are: arrows for move airplane, ctrl for shoot left and shift for shoot right.
I'm not going to...
Hi.
I recently developed a very simple version of Falcon Patrol with the CBM 64 sprites. I'd like to create a radar that indicates the position of the helicopters (as shown in the picture). I...
Updated service mode: Left and right arrows for increase and decrease sound test counter. Keys 2 and 8 play and stop sound effect.
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Hi! Thanks.
After I rest a little, I will try to improve the movements of the enemies spacecraft, and have to do so after the game over, jump to the top score frame only if the last score falls...
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Download here.
Hi.
I recently started a project that I started last year, what was supposed to be the arcade version of The Last V8 (a racing game set in the...
Good work, I love this example! It will be a base for my racing games :D !
Looking forward to discovering an easy example of super scaler method, I have made some improvements in my example:
- red and white lines have turned them into a single object, so they do not spin...
I saw someone is interested about my little racing game (more than a game is a sort of tutorial).
I tried it in a Acer Aspire one Netbook (1,60 ghz cpu / 1,48 ghz ram) and it works fine!
...
Hi Perry. Thanks.
It would be nice to create the example of the Super Scaler and curve. Rip all sprites and make a perfect graphical clone is counterproductive in my opinion ;)
If you can...
Hi ClickTeam members.
Once upon a time, there was a nice racing game for '80s home computers named Le Mans. It consisted of getting as much time as possible by surpassing a total of racing cars in...
Here, in a zipped file, are hyperspace frames sequence that I wanted to put in the range of one to another stage (I always prefer make it as active object, not as video, for make embedded all in exe...
I used the already prepared animated backgrounds in CF 2.5, as active objects, located behind other objects.
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Thanks for playing it! :D
The game is simple, I did everything relying on my skills and knowledge! The dragon is not animated, but it's a miracle that I managed to create the event of attack by...
Hi schrodinger. Thanks.
Enter credit by pressing the 5 key (like Mame!). However I have not been able to operate the joypad or joystick, although I have put "press key" or (logical) "press joy" in...
Hi boss!
I changed the link! I've checked it after logout and it works! Please try again by clicking on the "HERE" text in the introduction above!
(They have temporarily disabled my dropbox for...
Hi clickteam members.
Leveraging the example of Gyruss movement that I had requested, I created a simple game simulating an old Atari arcade system, as if it were connected to a cd-rom, for...
!!!!!!!! ;)
Mobichan: Ok thanks I will study it! :)
@Amiman99: file compiled in exe downloadable in the same link at beginning of this thread, but it has been corrected and improved
Good work friends :D. I'm glad Shrodinger have worked directly in my example and fixed it It is a great result! @Amiman99: have you tried download example again? I removed all extensions extra, and...
@ amiman99: The spacecraft sprite is 224x224 transparent, the hot spot is at the center (x112,y112), the action point is where you see the fire runs.
Mobichan and Amiman99 Thanks for observation. In original Gyruss, whan you keep pushed joystick left or right or up or down, spacecraft stop his movement in the four points where are black in...
...despite the circular motion, Gyruss, compared to other games with the same movement system of the spacecraft, was pleasantly manageable, that's because the programmers had found a good way to make...
Play this, the spacecraft movement is the same of the coin-op version: http://www.free80sarcade.com/gyruss.php ;)
Hi Schrodinger.
Yes, I need to change for make it very similar, like I done for Pac Man movement, or make the movement code more simple!
If you have downloaded the example, to see the mess I've...
Hi Clickteam community.
I downloaded several examples of the usual circular Gyruss movement, but none of them is like the original.
These give you the possibility to move the ship left and right...
Sometimes I do a revised my old Pac-Man project and I put all the examples in a single file.zip (in MMF 2 last update which can be opened with CF 2.5 also)
Here!
Thanks Bertad.
I noticed that they put my Pac-man as toturial on that page :D (I always admit that it was thanks to Caesar!)
But you know, Tohru Iwatani has never noticed the Clickteam forum?...
@ schrodinger and aenver
Thank you forvalued my little work.
Meanwhile Asteroids there! In the edited version as well as you can change the Movement of the spaceship, from the properties of the...
After watching the Atari Game Over documentary, I decided to share my simple remake of Asteroids in the community Clickteam
https://www.youtube.com/watch?v=LsJOiV2E9cU
Many people, despised...
Thanks. It's working but... error: "I can't load CharImage.mfx" I put it into folders: C:\Program Files (x86)\Clickteam Fusion 2.5\Data\Runtime" and "C:\Program Files (x86)\Clickteam Fusion...
Schrodinger: GREAT, now is working, but after I install CharImage.mfx in extensions and data> roaming> runtime folders, I can't find where I have to ""Generate Images from Font" on my CF2.5 frame......
Thanks. But I don't understand how to set object (or edit box) in focus and how import font. However this example seem very nice. Thanks!
Once I downloaded a embedded font extesion, it was useful incorporate installed font into exe file builded, so there was no need install font again, after computer reformatted, but it was no working...
Many thanks DavidN. Finally!
This is because I'm creating a custom system to build arcade games, I need also insert text blocks associated with counters command (for example, type r + u + n ( add 1...
Is there an object that allows type in when appliction is started.
For example: I want simulate a screen old computer basic similar, like when we turn on the Commodore 64, the cursor appeared and we...
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Update with ClickTeam logo (to avoid problems) and with walking and jump sound.
Thanks jeff!
I have shared example to improve it infact I admit it's not perfect (I tried different ways!). I caught sprites from the original, not to create a clone for sale online or similar...
Hi Click Team friends.
I made a Donkey Kong arcade base example with physics platform movement, to get an almost similar Mario movement, but I can't move it in diagonal orentation, with this...
Ps: for movement I mean swinging of liana (it never would stop for gravity and density effect!)
Hi Click Team's friends.
Thanks to Sparckman, I discovered the function Psichics Engine to make games like Pitfall and Jungle Hunt, where sprites stick to the liana.
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But I can not get...
Many thanks Sparckman, I will try it when I get home :D
Hi.
First, in this example I tried to create the jump as Ghosts' n Goblins and Mario in Donkey Kong, I tried in every way to remain by the method of the jump as I did! (The default movement platform...
The same little game that I programmed three years ago, but in vertical orientation (inverted 240x320 resolution).Here!
Generally, this kind of games, were made vertically. Try turning the desktop...
Hi.
When I set joystick for player 1 or 2 in global setting of my applications, old usb joysticks working well with CF5 or MMF2 (Playstation joypads with adapters too!).
When I insert new...
Thanks, Schrodinger ;D
16839 16840 But nothing so important, just for fun to simulate the behavior of the C = 64 in an easy way!! ;)
Hi Nivram!
About the clone of Pacman arcade, I was not able to complete it with 4 different colored ghosts, because using the example of Caesar (GREAT), by splitting the code in four different ghosts, go...
Thanks, But I admit that the works really awesome were: Berzerk Redux of Martin Piper, Donkey Kong Junior of Mr. Sid, remake of Ghosts'n Goblins of Nostalgia, for real C=64.
But, with CF5, simply,...
This game had not converted to C = 64 at the time, so I wanted to do this pseudo simulator C = 64 with Astro Fighter (Data East Corporation 1979). But I admit that I have to improve it.
My purpose...
I'm trying to create a pseudo C= 64 arcade system with the lacked Astro Fighter conversion in 80 years.
I tried to respect the resolution and the criterion of the behavior of the Commodore 64,...
Here the Chris Burrows' top score example with Gyruss arcade font that you can customize as you want ;)
Thanks Yves & Nivram (@Nivram: I'm restarting to study how create classical arcade games after one year of silence!!! Check my started threads from my profile ;) )
Good morning.
Can I update from Multimedia Fusion 2.0 Build R25X to the New Multimedia Fusion 2.5?
I have to buy MMF 2.5 separately to open files with it made?
When I try to open example, this message appear: Unknow format - Failed to open document.
Need Multimedia Fusion 2.5 necessarily?
This is a small example of a driving game 80s style, like Pole Position. But it was too hard to create the curves and make sure that the enemy machines comply with the curves smoothly.
...
This is a customized version of Space Invaders using the bouncing ball method. As usual, to make it a little original, I added the usual virtual tokens counter and free games option. The sprites are...
A little example of Phoenix arcade space ship movement base with explosion, fire and shield for those who like to build classic games like this (press "D" for destroy spaceship (all explosion frames...
A year ago or so, I asked for help to create a conversion of centipede (simple game, but one of the toughest to be programmed for the code that is behind the worm). For some time I have resumed...
Hi!
When I used Kilck and play, I had the possibility to see the objects created by the events and objects called sons (created by onother object), to move them as I wanted, during creation and...
@OldLongDragon You are absolutely right! But classic coin-ops games have become a culture. It 's nice to know how to program them similar to the originals, and it's a miracle that I was able to...
Sometimes, I still give an improvement. Check whether you can solve few small problems that I mentioned! :)
I do not give up. It 's just a pause (pac-man at the time was programmed by more than one programmer!). My code in the shared project is easy and guessed (apart the mess that I've done with...
My pac-man clone example continues and gets better and better (adding demostration screen (I could not do the demo on the same screen of the player, the demo frame is other part...). The only two...
My Pac-Man clone example is complete. There are only 2 little problem:
1-Basing to Caesar example (loving it) I had to put the door of the box reincarnation as object (the grid is based on the...
@Klik-iT: Yes, I agree with you. The project is not complete yet, but I've shared the game in progress playable and editable. Now I'm studying how to insert in my game the behavior of the ghosts of ...
I've update my little project with Pac-Man movement fixed but with ghosts bouncing ball simple movement and no outgoing throught tunnels. But at least it is a little closer to the originality.
The...
The project I have not finished yet ... but ... perhaps, thanks to Caesar, I have been able to do a nice light and simple example that might be useful to the community:
Pac-Man basic behavior!
At Ceaser! You was GREAT! I had not noticed before! Now I have to transfer the behavior of your tutorial in my. It will be hard, but I think I will succeed!
...I was hoping someone could help me building a Pac-man grid example. This means that it is not easy (not only for me!). However, I am not giving up! I'm retrying to find a code throught the example...
Ok thanks. If you checked my conversion, I used one line X and one Y, trought alterable values forced Pac man follows the dots line (it was not easy find it also is a stupid method), this is ok!. I...
In later versions of MMF2 there is "Invaders movement" in default! Is there a similar thing for "Pac-Man movement"?:(
Unfortunately arrays are prevented for me!:(
Updating my pasty, maybe I'm approaching this purpose:
Pac-man grid using line x and y object
But it would be nice to find a methodology little heavy!...
... however if you have curiosity for test it: run application press 5 then press 1 and then press "T" for deactive sprite collisions and press "D" for destroy all Dots for test frames sequence!
Thanks for the links friend! I have to traslate them and study...
but I know that it is useless because I tried in every way
This is another of my mess,
Alternative pacman grid
I tried...
Hi!
I planned on doing the usual clone of Pac-man. The events are almost complete. But like all arcade conversions, there is always something that stops me.
This time it was the case of the...
Hi
I turned Donkey Kong II (Nintendo Game & Watch 1983) into an arcade game, but always there are some event unstable.
9564 ====> 9563
Download Here!
Meanwhile, I have tried to make...
@KLiK-iT: Posted progress with fire bouncing ball mov. as you prompted, and I added demostration leaving the same number of frame. But demo movement of the ship isn't good yet (I'm trying fix it...
Thanks for the tip! The small problem is especially in the boss screen, which also does not allow me to increase the score based on the Y <> coordinates. Next, I will think about the demostration,...
Thank you for your appreciation. I share my little jobs so that someone can identifies what needs to be improved. Just to increase the speed of the shot putting [set y ("Fire") -5], you will notice...
Continue my little work, but there is always some concern. For example, in a game similar, the shot must be fast, but I had to set the speed of the shot to y-4 maximum, or launches an object at...
No one can help me to complete this project? (thinking about it, arcade games are popular culture. Would not be nice to collect more tutorials with the secrets to convert them easily?)
-Nivram:...
Centipede is a vertically-oriented shoot 'em up arcade game produced by Atari, Inc. in 1981
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This game was programmed by George Edward Logg, Dave Theurer, Edward Rotberg and Dona Bailey...
Yes. Thanks. But I looking for a simple way for use one sprite only whitout use destroy and create object. I found a way for replace color in the same order, for example: color counter =1 replace...
Hi.
Hi!
I simply would like to change a single color of an active object, with each frame restart or each counter reset.
I have already tried these expressions:
-Replace x color by...
Ok! THANKS! Resolved, I found where delete ini files! But I would like create ini file in the same directory of the game.
Other think I don't understand is why when I press f5 to reset all counter,...
I done a remake of Breakout Atari (like 100000 people before me!)
After a big effort, I was able to insert ini file for stable game setting.
But as I thought, ini file (brakout.ini) give...
Finally I can save settings counters in an ini file. I tried to close and open the application and counters remain setted:D! But where MMF2 save the ini file of the game? In the same folder is not...
Yes, I already tried it, I also tried setting back standard resolution; perhaps I understand the little problem: it leave some trace when I add a event on ulimatefullscreen and then I remove object....
HERE is uploaded my game with ultimatefullscreen, download it and try to remove it, you will notice it leave trace. Not always happen that the screen continues to be right by removing full screen,...
Updates in my game:
Added rocks captured by Dig Dug(r) to make the game a little more challenging.
Added a frog starting from the 10th level (captured by Ghosts'n Goblins(r).
About the frog...
-With ultimate fullscreen, there is an event to rotate the frame vertically and horizontally with a key?
When I decide to remove ultimate fullscreen from my games, to put them back in standard...
Thanks! Resolved, but I postponed everything here
However -HERE- you can download the remake that I was abandoned and then I keeping again!
To avoid being mistaken for a thief of the tutorials, I say what I put together in my code:
-Snake...
Link to improve it was changed:
Here!
The game area is X=256, Y=320 (like Centipede in vertical horientation). Cannon player is eight movement and it walks from y > 288 Y and Y< 192 in game area. Sprites are 32x16 pixels max, most are...
No one can suggest? To explain better, an example is this:
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..and distance between player and enemy is greater 96 pixels add 300 to score...
How to increase or decrease the score based on the distance between player and enemies with MMF2?
For example:
-collision between enemy and missile (distance between the player and the enemy is...
I put "ultimate full screen" for those who want to help me!
Thaks to all. I appreciate your information. I'll try according to you said. If I can (it's difficult because with older versions of clickteam software I can not copy and paste) I will share the...
Can you help me here? This saving the counter values in a .ini file should be simpler than Save Game State In Flash And Ios, but no one has been able to solve! Counters to be included in the ini...
Ops! you are right :O !!
A completely blank MMF2 without any object and event, compiled is 691 kb minimum, not compiled is 260 kb minimum (I mean, with all the compression options ticked!)
I had...
At the beginning of my little project https://www.dropbox.com/s/870lgqw4mr7u4lj/Chiroptera_game_MMF2_WI.zip
(and thank you very much those who considered it important and helped me) I meant to...
Updates:
Replaced x-y coordinates method for the ship's movement with the fateful bouncing ball movement! ( REPEAT WHILE "RIGHT ARROW" IS PRESSED SHIP: SET X POSITION TO X ( "PLAYER CANNON" )+3 etc....
I don't find "ultimate full screen" option, I had put "allow user to switch to/from full screen" and "menu bar".
I've already used the emulator to make snapshots and then build the little sprites (see package shared), about "use change resolution though" You can change yourself the option to try and not give...
I would like, only the enemies who are still alive, reposition to the start position (restart the level by all the enemies reappear again is ugly, when you lose a live).
I'm using "restart current...
I'm not able to find code point x and y for put eagle where I want, at start of frame:
Stage 3 would be at start:
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Stage 4 would be at start:
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Stage 5: it's complete, but I've...
Update: :pacman:
Added free game counter function in service mode frame!X)
But the code for save counter values in a file ini, do not I done it!:o
Someone could simply copy the dip switch frame,...
Link changed due connection problem, for help me (the development of the little game is still in the middle of the street :-( ) !
...
Link changed (due connection problems) for help me!
https://www.dropbox.com/s/870lgqw4mr7u4lj/Chiroptera_game_MMF2_WI.zip
I'm worried about being reprimanded by the site administrators for the argument too much off-topic. However I was given here:
http://www.ultimarc.com/jpac.html
I know that the only pre-wired...
!
@KLiK-iT and happygreenfrog : If you are interested in one similar thing, in USA is much easier to build such thing than that in Italy, because we know that the arcade games were just born in the USA...
I still miss how to save the counter values in an .ini or cfg file for the simulator virtual dip switch X) !
This is nothing but a PC with Windows XP installed. Instead of being directly connected to the SVGA is connected by VGA-Jamma converter. Not to go off-topic, with "MMF2", at first I started...
This is my little game plugged in an arcade cabinet:
http://youtu.be/XWcYBWJbPPo
But it still needs to be improved.
If you will never do something like that, do not worry! Many school...
Hi friend
You are right if get angry! But for create this games genre I use 256 colors max and low resolution for simulate retro-originality!!! To create other games I use 16 billion colors etc.....
A nice remake is this:
http://www.caiman.us/pageN.php?nr=3083&f=3083-MegaFenix.zip (Mega Phoenix *freeware*).
On level 3 and 4 (big eagles) the events are the same, but I've not idea which...
Seems that nobody is interested :( !
Would be sufficient to adjust only the movements and events of the eagles in frames 3 and 4, and eliminate the collisions bug in the frame 5, so the little...
Waiting for someone can help me, I shared the screen 192x160 version, resolution more like the Atari 2600® (for originality).
I'm planning to create the Phoenix® Atari 2600® conversion improved as I dreamed when I was a child (some variation of color in more and some more sprites, everything here!!) .
Mmmmh, yes... I...
I've almost same little problem (What then is not a big problem!). It seemed an easy work, but it is not!
http://community.clickteam.com/showthread.php?t=71172
And my little game project is...
Ok, I resolved!
See in the event editor, relative events of movement counter (counter is light gray):
https://www.dropbox.com/s/a68m215uxccrfdu/Chiroptera_game_MMF2_WI.zip
I was able do it with The Game Factory (It would be same Multimedia Fusion2, but I'm missing something :( ).
CODE:
Create a active object (bouncing ball movement) and a counter named "movement...
I'm programming 80s style shoot'em up game.
I'd use eight direction excluding upright downright upleft and downleft (like Space Invaders cannon!).
But I prefer bouncing ball movement (only left...
HWA is a Multmedia F2 function, or an external program?
I would like change object colors by counter value (for exsample: counter colors=1 ->replace color 1 with color 2 etc), instead of copying and pasting the frames, and recolor the objects. I'm traying...
Great, it's work! Thanks! ;D. But I looked perhaps is better in my little game I have to leave the enemy shooting in this way!
https://www.dropbox.com/s/a68m215uxccrfdu/Chiroptera_game_MMF2_WI.zip
In my classic space game (space invaders genre) I'd used this way for enemy shoting object: "every 1,50 seconds + pick an enemy at random + bullets number is lower 5= shoot bullet object at X0/Y0...
Thanks, but already I'd insert this code in my game. I would to be able save service mode setting in a file. I have been successful in reset top score: save score during game is on, reset score when...
Press 5 to insert virtual coin! Press 1 to start game (perhaps I have to insert "free game" in service mode X) ). As you well know, my purpose would make an old coin-op simple but complete. In the...
How can I increase the minimum score to enter the name.
In your code you put up points 600 and 1000 to insert name (too easy in the scores of my game)
I would like to set rating minimum 1000...