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  1. Replies
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    Re: Selling a Flash game - the story of CannonBob

    Very nice but gotta be honest .. an ad after every level is annoying.
  2. Thread: GET object

    by weka
    Replies
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    641

    Re: GET object

    I don't think you get what I'm saying... on the LEFT side of the Events Editor... I want it Receiver("GET") == "Yes"

    or something like that...
    -----------------------------

    found it! :D
  3. Thread: GET object

    by weka
    Replies
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    641

    GET object

    I only see "Get complete?" and "Get Pending" when I right-click for new condition... :(

    What happened to "Get content from site" and == "yes" or something like that... :S
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    Re: Adding multiple lines at once

    You can't add multple lines in the box. Pressing ENTER is like pressing OK
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    Re: Adding multiple lines at once

    No like...
    " O "
    " /\ "
    " | "
    " \ "

    Like aSCII art...
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    Adding multiple lines at once

    I am making a text rpg in flash for the heck of it. In the begninning I want to have some ASCII art which takes a couple of lines...

    is there any way you can add files at once? The only solution I...
  7. Replies
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    Re: A problem has occured while building the SWF...

    It's cool Francois. We still got input and list boxes. :D
    Thanks for all your hard work!
  8. Re: Warning: Cannot modify header information - header

    Right, right. I keep forgetting that.
    Thanks sir.
  9. Warning: Cannot modify header information - header

    Following this tutorial..

    I get:
    Warning: Cannot modify header information - headers already sent by (output started at /home/jsfdan/public_html/fbflash/index.php:8) in...
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    Re: Get Object POST example

    I know what POST and GET are; the difference. I was just confused because my brain works like that. :(

    I blame Jamie, personally. :)

    edit: The coding syntax is $_POST[VARIABLENAME] and...
  11. Replies
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    Re: Tree Object/ Rich Edit Box

    Last time I checked kcedit and Rich Text Edit boxes were NOT compatible in Flash... :\
  12. Replies
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    Re: Get Object POST example

    Thank you kind sir. So does this mean no more using a PHP script to GET the data and "post" it to server?
  13. Replies
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    Re: Get Object POST example

    This may sound stupid but what extension is this awesome new feature of "POST" from? I assume Get?
  14. Replies
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    Re: MMF2 Web Database Access Recommendations

    Kinda happy you guys noticed my file :D
  15. Replies
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    Re: A problem has occured while building the SWF...

    Nope! Now get cracking on more extensions! *cough* RichTextEdit *cough* :-P
    Just kidding, thanks for the reassurance.
  16. Replies
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    Re: A problem has occured while building the SWF...

    YES@@#$$%$%%*% OK guy, seriously, nevre in my life have I encountered a big as problem as today. And i troubleshooted it ALL by myself. I am extremly happy that I

    1.) Flash exporter for MMF2 is...
  17. Thread: All I'm saying...

    by weka
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    All I'm saying...

    This needs more extensions. I wonder why Java games never took off the ground if it has THIS many released extensions. :\

    I'd sure as heck use it!

    The java to web page exporter that is.
  18. Replies
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    Re: A problem has occured while building the SWF...

    I am currently in the proccess of updating my computer (as it needs updates). **

    my java version is:

    http://i44.tinypic.com/s4598n.jpg

    ** = Actually, I'm in the proceess of finding a fix so...
  19. Replies
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    Re: A problem has occured while building the SWF...

    I put in the Flash Player and String extensions and still that error shows. I'll scan my PC again.
  20. Replies
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    Re: A problem has occured while building the SWF...

    I didn't pay 70 bucks for nothing... help? :(
  21. Replies
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    Re: A problem has occured while building the SWF...

    I don't know.

    But anyway, doesn't matter because I even tried a BLANK application and still got the error message
  22. Replies
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    Re: A problem has occured while building the SWF...

    Nope, that did not work :(
  23. Replies
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    Re: A problem has occured while building the SWF...

    No I do not. I will go do that now.
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    A problem has occured while building the SWF...

    A simple application with a String attached to it...

    http://i44.tinypic.com/ht7bt5.jpg

    What's wrong? :'(

    I am using Windows Vista (64 bit)... I even tried a BLANK application and still got...
  25. Replies
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    Sticky: Re: Lacewing Video Tutorials

    These are great! Can't wait to start the 3rd one. :D
  26. Thread: MySQL Login

    by weka
    Replies
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    2,250

    Re: MySQL Login

    Sure, OK RickyRombo.
  27. Thread: MySQL Login

    by weka
    Replies
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    2,250

    Re: MySQL Login

    120 views and only 20 downloads and only 3 replies? COME ON people :( I worked hard on this.
  28. Thread: MySQL Login

    by weka
    Replies
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    Re: MySQL Login

    FINALLY. A COMMENT! I sweared that if no one commented by tonight. I would delete this.

    Thanks, I will upon further posts.
  29. Thread: MySQL Login

    by weka
    Replies
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    2,250

    MySQL Login

    http://i49.tinypic.com/vxky3d.png

    Through the power of the GET object, String Parser, a database, and a server (WAMP) we can login to a database account.

    It doesn't really Login persay, it just...
  30. Thread: Lacewing BETA #6

    by weka
    Replies
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    5,066

    Re: Lacewing BETA #6

    YESSSSSSSSSSS!
  31. Replies
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    Re: How to drop and pick up different weapons?

    There are many ways to do this.
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    Re: Help with moving platforms? Sorry, I'm trying

    The only problem I see is when the platform you're on goes up and you're guy gets stuck in a wall. haha... any way you think of how to fix that?

    edit...
    Ohhhhhhhhh.. never mind Looks like...
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    Re: High Jump Over Verticle Platforms

    C'mon, I really need help :(
  34. Replies
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    Re: High Jump Over Verticle Platforms

    Anyone? Please?

    updated code.
    ----------------------------------

    NEW CODE:
    http://www.mediafire.com/?ijm2tamrzwm

    What can you fix?
    1. Move around when the platform reaches the bottom....
  35. Replies
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    High Jump Over Verticle Platforms

    I am using DavidN's platform tutorial. I have ALMOST mastered the verticle platforms.

    Here's the problem.

    1. Quickly go under the platform and let it reach back down. You'll automatically go on...
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    Re: lacewing.. peer names

    Working it out on Gwerdy Chat.
  37. Replies
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    Re: lacewing.. peer names

    Try this: http://rsguard.com/lobby-example.mfa
  38. Replies
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    Re: lacewing.. peer names

    LB, I want people to know who they are.

    Anyway, I'm ALMOST there.
    Download: http://www.mediafire.com/?jyxkqijlm1g
    Now, open two windows. You will see that the name the user connects on the...
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    Re: Databases in MMF2 - Answers and Tips

    Where can I find a (free) webhosts that uses SQL?
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    lacewing.. peer names

    I am trying to make it so when a new player appears ... their peer name pops up.

    It's made so what the user types in, their peer name/id is stored in the alterable values (strings). So... whenever...
  41. Thread: Lacewing BETA #5

    by weka
    Replies
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    20,251

    Re: Lacewing BETA #5

    Alright, thank the lord it's not me.

    Another question: When I set up the server... it runs.. for the "connecting part". Do i put in localhost or my actual IP?
  42. Replies
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    Re: Editing MySQL Tables

    So... should I replace my live reciver with the Get object?

    also, it's gonna be hosted somewhere else.
  43. Thread: Lacewing BETA #5

    by weka
    Replies
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    20,251

    Re: Lacewing BETA #5

    When I try to go to ... http://localhost:6122/*****
    I get a blank page on the right but the left page seems fine.

    Yes, I am typing the correct password.

    Help?
  44. Replies
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    Re: Editing MySQL Tables

    Actually, Jamie did give me an idea. But I lost it it sorta... if anyone has any examples it would be great!

    Until then.. I will keep trying and let you know of any progress.
  45. Replies
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    Editing MySQL Tables

    Is there a way to edit mysql tables on MMF2? I know there's way using the upload and then doing it through GET... but that's just posting...


    Help?

    ----

    Jamie helped me. He's cool like that.
  46. Replies
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    Re: OINC Lobby Example Tutorial

    This is great. Thanks.
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    Re: Platformer AI, Multi-Widget

    What about DavidN's custom platform movement?
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    Re: Best way to do this?

    @bigredron: If you are not going to help, go away.

    @maVado, that's what I thought. Simply make a simple game where a user can login and create a "character" and they can move. Heh, thanks. :-)...
  49. Replies
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    Best way to do this?

    I am thinking of starting to make a multiplayer 2D tile-based RPG. You know, the regular, with skills, and levels, monsters, and exp.

    How would I go about starting this? I've looked everywhere.
  50. Thread: PHP Login Example

    by weka
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    Re: PHP Login Example

    Just what I needed. Thanks!

    @Kingoftaurus: Good luck, I hope you succeed!

    Can you please explain how this works? The mfa doesn't look like what I had expected. >_<
  51. Replies
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    Re: Oinc: Online Course?

    I'm in OHIO, USA. Can I join? :D
  52. Thread: .Exe Crashes

    by weka
    Replies
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    .Exe Crashes

    In my urbanyx game, after I press continie on an active.. I get sent to another frame with around 20~ objects.

    Anyways, it doesn't crash in MFA mode but it DOES crash if its in .EXE.

    Why?...
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    Re: Building Apps Question

    How would i go about making it so sounds work but all you need do download is the exe?
  54. Replies
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    Building Apps Question

    Hi there folks, I have a question.

    Why do people when they build an application carry over sounds? I thought they were put into the .exe.

    I see games that have the .exe then a folder called...
  55. Thread: Timer.

    by weka
    Replies
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    853

    Timer.

    Is there an extension of some sort which makes a timer go up a second every 1 second? You know the ones that are like 00:34:23 for example then one second later it's 00:34:24?
  56. Replies
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    Re: Make your own Minimap - Part 1 Revised

    The walls are backdrops. I just want to show them and the player's position (yellow square - active)
  57. Thread: Main Volume

    by weka
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    1,174

    Re: Main Volume

    OK Thanks!
  58. Thread: Main Volume

    by weka
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    1,174

    Re: Main Volume

    Really?
    Oh well I got the main volume thing for Samples.. But what about for MIDIs. main music stuff.
  59. Thread: Main Volume

    by weka
    Replies
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    1,174

    Main Volume

    Sorry for making a new topic so soon but these KINDA goes along with a slider.

    In the Event editor, what is it that configures the volume of Sample and MIDI tracks. You know, a volume ticker that...
  60. Thread: Slider

    by weka
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    Re: Slider

    But is there a custom one? So it fits well with my program.
  61. Thread: Slider

    by weka
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    Slider

    I saw here somewhere where a slider is.

    you know it has a rectangle in middle and you slide it with your mouse from left to right to increase a number.
  62. Replies
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    Re: Make your own Minimap - Part 1 Revised

    So.. it's by itself.. would it be easy to put it into DavidN's custom platform engine?
  63. Replies
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    Re: full aRPG inventory system - part 5/6

    Oh, I'm more of like a "Programmer-eager-to-learn". I've learned so much by disecting this thing. Thanks for part 6. :)

    And to think, this is just one small part for games like Diablo.. think...
  64. Thread: Mouse

    by weka
    Replies
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    548

    Re: Mouse

    Thanks!
  65. Thread: Mouse

    by weka
    Replies
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    548

    Mouse

    I must have hit some weird key combo because my mouse pointer while its in MFF2 is an open palm mouse point. This disables me to select an object and such. How do I go back to the default mouse...
  66. Thread: Layers & IDs

    by weka
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    2,792

    Re: Layers & IDs

    I don't use Dev. Maybe that's why.
  67. Thread: Layers & IDs

    by weka
    Replies
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    2,792

    Re: Layers & IDs

    It doesn't work. I tried it. :\
  68. Thread: Layers & IDs

    by weka
    Replies
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    2,792

    Re: Layers & IDs

    My sub-app isn't showing o_O :-(
    guess I can't making a pause screen.
  69. Thread: Level Editor

    by weka
    Replies
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    3,871

    Re: Level Editor

    Yeah but then I'd have to re-program everything like deleting the backdrop walls and reposition the wall (active)
  70. Thread: Level Editor

    by weka
    Replies
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    3,871

    Re: Level Editor

    Yeah, that's too confusing.
  71. Thread: Layers & IDs

    by weka
    Replies
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    2,792

    Re: Layers & IDs

    Well atm my sub-app is 2:585 and i want it like.. 2:200 or around there. Is there a way to manually edit the order? I tried right-click and go "Order -> To Back" and the lowest it will go is 2:580...
  72. Thread: Copter Widget

    by weka
    Replies
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    Re: Copter Widget

    The movement group code is scary to look at.
  73. Thread: Layers & IDs

    by weka
    Replies
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    2,792

    Re: Layers & IDs

    Oh, 500 objects max? Why? Can I change it? What if the no. of objects is like 500+?
  74. Thread: Layers & IDs

    by weka
    Replies
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    2,792

    Layers & IDs

    This is really making me mad. I was suggested that I could make actions into obstacles (walls), and now I have over 500 objects and my highest ID is layer 2 (2:580). Now this causes layering...
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    Re: OpenGL textured 3d example

    Simply amazing.
  76. Thread: Level Editor

    by weka
    Replies
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    3,871

    Re: Level Editor

    Can you,by any chance, do a REPLACE BACKDROP WITH ACTIVE option?
  77. Thread: Level Editor

    by weka
    Replies
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    3,871

    Re: Level Editor

    Whoa, that's awesome. Thanks!
  78. Thread: Level Editor

    by weka
    Replies
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    3,871

    Re: Level Editor

    try what now? :S
  79. Thread: Level Editor

    by weka
    Replies
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    3,871

    Re: Level Editor

    Yeah but then the character would go right through.
  80. Thread: Level Editor

    by weka
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    3,871

    Re: Level Editor

    You see, for DavidN's movement. The wall is not an activate rather a backdrop. So I don't think you can create backdrops using your world editor. >_<
  81. Thread: Level Editor

    by weka
    Replies
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    3,871

    Re: Level Editor

    I think so. Maybe it's because I'm using DavidN's platform tutorial. o_O
  82. Thread: Level Editor

    by weka
    Replies
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    3,871

    Re: Level Editor

    Using the Array extension
  83. Thread: Level Editor

    by weka
    Replies
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    3,871

    Level Editor

    Hi there, I am trying to make a level editor. I got everything of placing a item so far. I am using 2 items to test this.

    Using your mouse (press M) or keyboard (press K) you can place objects by...
  84. Thread: Pacman

    by weka
    Replies
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    1,921

    Re: Pacman

    This is pretty good. The only thing I don't like is the way I can get stuck in walls sometimes and the Enemy is so easily unidentifiable towards my whereabouts.

    Still, nice!
  85. Thread: Groups and Levers

    by weka
    Replies
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    2,309

    Re: Groups and Levers

    OK, I took 'em out. See you in Gwerdy.
  86. Thread: Groups and Levers

    by weka
    Replies
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    2,309

    Re: Groups and Levers

    Sadly, it does not work. Would you like the .mfa to see what I'm doing wrong?
  87. Thread: Groups and Levers

    by weka
    Replies
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    2,309

    Re: Groups and Levers

    This better?

    http://i42.tinypic.com/2d9yb15.jpg
  88. Thread: Groups and Levers

    by weka
    Replies
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    2,309

    Re: Groups and Levers

    I think I got Event Editor.

    http://i42.tinypic.com/ief2pe.jpg
  89. Thread: Groups and Levers

    by weka
    Replies
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    2,309

    Re: Groups and Levers

    Ok, I'll just for the simpler approach.

    For this -

    --> change a flag in the lever (like flag 1 for example)
    [flag editing for lever]

    Do I go under the lever in event editor.. right-click-...
  90. Thread: Groups and Levers

    by weka
    Replies
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    2,309

    Re: Groups and Levers

    Ok I read over the two articles. I learned a lot.

    But like I said English isn't my first language but still, I'm getting there. Let me see if I can understand you.

    Player overlaps lever ...
  91. Thread: Groups and Levers

    by weka
    Replies
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    2,309

    Re: Groups and Levers

    I know the basic. Sorry I didn't put it into better words for you. I would have liked for you to use it as refrence to see if you could see a solution. ;-)

    (sorry, english is not my first language)
  92. Thread: Groups and Levers

    by weka
    Replies
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    2,309

    Re: Groups and Levers

    Why does no one ever take a look at the .mfa I proved. It's in the first post. >_<
  93. Thread: Groups and Levers

    by weka
    Replies
    18
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    2,309

    Re: Groups and Levers

    Spread a value out? How? On the regular walls right? Or the walls that will be destroyed?
  94. Thread: Groups and Levers

    by weka
    Replies
    18
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    2,309

    Groups and Levers

    Well, this is harder than I thought. I am trying to to make a lever where when you press U over a lever a certain wall (hidden wall) gets destroyed. But it destroys all of the walls instead of one....
  95. Thread: Mochi

    by weka
    Replies
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    7,247

    Re: Mochi

    Can't wait for the flash extension! Thanks!
  96. Replies
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    Re: Slider Popup Widget

    I might use it. Or even better, within the game screen!! Could be useful for tutorials, or alert messages.
  97. Replies
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    Re: Slider Popup Widget

    Sliding adware to you! :-P

    Can I have your site linked in my sig? (It's so useful). I can take it off if you want it off.
  98. Replies
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    Re: Slider Popup Widget

    Oh, loved that movie! This could be used as some advertising mechanism!
  99. Thread: Ladder

    by weka
    Replies
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    3,587

    Re: Ladder

    Heh, well, my rule of thumb is.. Don't make things harder than it have to be. My brain now hurts anyway. Going to bed, night!
  100. Thread: Ladder

    by weka
    Replies
    14
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    3,587

    Re: Ladder

    Alright, see, I eventually got the ladder. Time for the vertical platform! :o

    But I still need to change the sprite. (It's been having problems)
  101. Thread: Ladder

    by weka
    Replies
    14
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    3,587

    Re: Ladder

    Eh, the simple one you said works fine. What's the difference with the complex one?
  102. Thread: Ladder

    by weka
    Replies
    14
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    3,587

    Re: Ladder

    Argh, ladder settings? :S
    Think you can do it for me. I tried doing this and failed... miserably.
    Want the file?
  103. Thread: Demo Recording

    by weka
    Replies
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    2,195

    Re: Demo Recording

    What's it used for anyways? Cut scenes?
  104. Thread: Demo Recording

    by weka
    Replies
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    2,195

    Re: Demo Recording

    What's the demo extension?
  105. Thread: Pocket Chess

    by weka
    Replies
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    2,370

    Re: Pocket Chess

    Whoa, you can move multiple pieces at once... NEAT.

    :)
  106. Replies
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    Re: Copy Listbox Data to another Listbox Example

    Don't know what you would use it for, but sweet!
  107. Thread: Internal Flags

    by weka
    Replies
    5
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    1,618

    Re: Internal Flags

    OK, thanks!
  108. Thread: Internal Flags

    by weka
    Replies
    5
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    1,618

    Internal Flags

    Can someone explain me how they work and what they are?

    Also, if you have time, look here: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=139755#Post139755

    - weka
  109. Thread: Demo Recording

    by weka
    Replies
    11
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    2,195

    Re: Demo Recording

    The type of file it saves it as is "File" thus not being able to play it.
  110. Replies
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    Re: Slider Popup Widget

    Whoa! That's awesome! Can you set a transparent on the sub-app?
  111. Thread: Ladder

    by weka
    Replies
    14
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    3,587

    Re: Ladder

    Bumping since I still need help :P
  112. Thread: Pause Screen

    by weka
    Replies
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    967

    Re: Pause Screen

    Oh well, still, I searched for Pause within the webpage and nothing. :\

    Either way, I got it.
  113. Thread: Demo Recording

    by weka
    Replies
    11
    Views
    2,195

    Demo Recording

    How do you start/stop demo recording? It's not in the help contents thing. :\
  114. Thread: Pause Screen

    by weka
    Replies
    6
    Views
    967

    Re: Pause Screen

    I can't find it.
  115. Thread: Pause Screen

    by weka
    Replies
    6
    Views
    967

    Pause Screen

    Anyone know a good way to make a pause screen for a game?
    I tried sub applications but that got confusing. I am looking for a SIMPLE pause screen. thanks.

    Ex: When Press P - have the words PAUSE...
  116. Thread: Ladder

    by weka
    Replies
    14
    Views
    3,587

    Re: Ladder

    OK.

    Also, concerning this file: http://rsguard.com/weka/weka_c2.mfa

    If you overlap the side_k_detect object, the side killer active is suppose to shoot the B_Ball object in the east direction....
  117. Thread: Ladder

    by weka
    Replies
    14
    Views
    3,587

    Re: Ladder

    set the coefficients? My backdrop thingy is at the VERY back. I did the "order -> to back" stuff
  118. Thread: Ladder

    by weka
    Replies
    14
    Views
    3,587

    Re: Ladder

    Also, like in this file, how do I make it so the background moves when the frame scrolls.

    http://www.clickteam.com/eng/resources/fastloop_plattutorial.zip
  119. Thread: Testimonies

    by weka
    Replies
    23
    Views
    4,746

    Re: Testimonies

    Ever since I saw Multimedia Fusion 2, I was deeply in love with it. The ability to create many games and for a good price! Most games require software that are over $400 but Multimedia Fusion 2 is...
  120. Thread: Ladder

    by weka
    Replies
    14
    Views
    3,587

    Ladder

    I can't find a topic concering Ladders in DavidN's platform engine. So, here it is.
    Can someone tell me how to make a ladder in their own terms? Like the events. I have tried many things but my...
  121. Replies
    2
    Views
    707

    Re: Horiz not workin' + Advice

    Thanks Marv. I will try that when I get home.
    But, think you (or someone) can fix my Conveyer belt problem? I tried doing the following but no go.

    + Detector overlaps Conveyor L
    + Grav of Player...
  122. Replies
    2
    Views
    707

    Horiz not workin' + Advice

    OK, I am using DavidN's platform tutorial as the engine.

    First of all, I know the Conveyer belts came with the tutorial. But I (stupidly) deleted them, thus deleting the events. :\
    Anyways, I...
  123. Thread: Actvi Image

    by weka
    Replies
    4
    Views
    889

    Re: Actvi Image

    You get my PM?
  124. Thread: Actvi Image

    by weka
    Replies
    4
    Views
    889

    Re: Actvi Image

    Thanks!
  125. Thread: Actvi Image

    by weka
    Replies
    4
    Views
    889

    Actvi Image

    I am trying to get an active picture to follow the frame when it scrolls. But it just stays in the same place it appears.
  126. Replies
    5
    Views
    1,692

    Re: Help with moving platforms? Sorry, I'm trying

    It's not working. I followed all directions :\

    http://www.mediafire.com/?sharekey=4100c9e7e18bad845bf1f12f1ff3f30ae04e75f6e8ebb871

    ^^ mfa file
  127. Thread: Edit Box Object

    by weka
    Replies
    8
    Views
    889

    Re: Edit Box Object

    Here you are: http://rsguard.com/weka/weka.mfa

    Oh, also. If you can add the Left/Right Conveyor (from DavidN's platform tutorial) belts on the Tutorial level too, that would be splendid!!!
    I...
  128. Thread: Edit Box Object

    by weka
    Replies
    8
    Views
    889

    Re: Edit Box Object

    Can't you just add onto mine? xD (If you want)

    I am already crediting you in the credits!
  129. Thread: Edit Box Object

    by weka
    Replies
    8
    Views
    889

    Re: Edit Box Object

    Actually I Am using DavidN's platform tut. :P
  130. Thread: Edit Box Object

    by weka
    Replies
    8
    Views
    889

    Re: Edit Box Object

    You, sir, are a god amongst men! Thank you very much!! You wouldn't happen to know how I can start how to do a ladder for platforms? Do you want to see my .mfa first?

    Feel free to decline. :P
  131. Thread: Edit Box Object

    by weka
    Replies
    8
    Views
    889

    Edit Box Object

    I am trying to set the edit box object for score to set the Lives but it's not working:

    http://i40.tinypic.com/v657cn.jpg

    How do I get around this?
  132. Replies
    5
    Views
    1,045

    Re: It's getting there!

    Very nice! :-) I can see this goin' somewhere.
  133. Replies
    5
    Views
    1,868

    Re: customising Dave's tutorial (Platformer)

    Ever though about giving a example .mfa? :P
  134. Replies
    5
    Views
    1,245

    Re: Point and Click Example

    Dude, you're a master of your craft. Many thanks.
  135. Replies
    15
    Views
    2,957

    Re: Simple Snap to Grid Example

    Is there a way you can make it snap to this grid? This grad has some pixels in between.

    http://i44.tinypic.com/2wrj3ad.jpg
    I tried everything but no go.
  136. Replies
    15
    Views
    2,957

    Re: Simple Snap to Grid Example

    Like I said before... simply brilliant. This is good for level editors. (Like you said!)
  137. Re: Linking your MMF2 game with Pub. Online Scoreboard

    Same here. :( Can you at least include a game as an example?

    Also where can I get these extensions if you don't have em?
  138. Thread: Disc not working?

    by weka
    Replies
    5
    Views
    1,076

    Re: Disc not working?

    Okay! I got it working. RobinRocks' method worked.
  139. Thread: Disc not working?

    by weka
    Replies
    5
    Views
    1,076

    Disc not working?

    OK, so recently, I ordered Multimedia Fusion 2. It came with 2 CDs. I installed it fine on my Windows Vista Home Premium. Then when I went to install on my Laptop. Near the finish I (for some stupid...
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