I thought because many games have UPnP support so you can host without opening any ports manually if your router/modem supports UPnP and it's set on :)
Type: Posts; User: Jarzka; Keyword(s):
I thought because many games have UPnP support so you can host without opening any ports manually if your router/modem supports UPnP and it's set on :)
Any plans to enable UPnP support (automatic port opening)?
Is it possible to host the game without LacewingServer.exe?
For example you can host the game instantly with Moo extension in the game but why it's not possible in Lacewing?
Finnish translation is available on my website.
You can download it here:
I'll wait :)
Now I understand the basic idea but to actually make it the video tutorial would be the best.
For example how can I send multiple enemy positions at once to others etc.
Thanks for your information but I guess I have to see some video tutorial before I completely understand this :S
I already know how to make chat application and send own and other players positions between clients. But what about "neutral" objects? I mean if there are some moving objects (enemies) in the...
Is there any tutorial (more advanced than chat application) available?
EDIT: What is Lacewing? What is Oinc? I know only the MOO2 object for making online games but haven't heard about Lacewing :o?
Is it possible to make an online multiplayer game with MMF2? Like Warcraft, Counter-Strike 2D or something?
I know it's possible to make simple chat application with MMF2 but what about...
This is bad because it does not support high resolutions :S
I installed MMF2ExtPack1.exe and it was there :)
I think there was some kind of "Path Maker" program included with the MMF 1.5 version of this extension. Is it still available somewhere?
I can't open my old .gam file because I don't have the current extension.
However drawline.cox is in the mmf1 folder but MMF2 doesn't still open my .gam file?
I downloaded 4th beta some days ago but it still didn't work. I'm not sure if I did something wrong...
My build is 248 but I tried 249 too and it didn't work.
I can't see the background and nothing happens when I click the button.
It seems I still can't open any URL with Java application...
EDIT: No, wait, there is a way to do that.
File object -> Run application -> "rundll32.exe url.dll,FileProtocolHandler http://www..."
In my opinion "completely stops" is much better than the behaviour in 249.
Sorry, I meant "Eight Directions" movement.
Try to run this application with the builds 248 and HWA Beta 3 (249). Try colliding the wall, there is a little difference between builds.
I'm not sure if this has already been reported but when I create new sub-application or Tree Control Object it's white about 0.1 second before I can see it.
EDIT: And sometimes sound is a little...
Problem solved. If I turn Fade Out of "Explosion" object to None it works.
So, Fade Out doesn't work in HWA mode yet :)
80fps is much smoother than 50fps :)
Try to delete "Explosion" object and it works. Strange, huh?
Try to run this with the HWA version of MMF2. You see white screen:
Can I ask when will you include this HWA Runtime to the normal builds? The newest build has Java Runtime, even it's still a beta.
Thank you very much :)
Jeff: It works now, but it returns a decimal value. Can I get only a whole number without decimals?
Could you tell me why this:
32*(Angle( "Player" )/360)
gives me value 0?
Pkeod: Yes that's true. I don't use MMF's own ogg system because I can not set volumes very well...
I have latest version (1.16).
I played both audio files and they work well on my computer? Media Player does not play ogg files and Winamp doesn't always play that second file because it's too...
Okay. Here is example application:
I don't think so. The files are working well. Crashes happen seldom but it's still confusing.
Or not... it crashes again :S
It just plays some ogg files.
Now I remade the ONU events and It hasn't crashed... at least yet. So I think this was MMF's failure... maybe.
Sorry, I don't want to upload my game's source code :|
But It seems that if I don't use ONU object the game does not crash. If I use, the game crashes sometimes. Hmm?
My game randomly crashes sometimes and I have do idea what causes it. I have checked all the events and didn't found anything that could cause crashing.
Is there any way to explore what...
I don't understand. Layer with scroll coefficients 0,0 makes scrolling very bad and the Overlay Redux's "Follow the frame" is not on.
I think my display mode is Standard. Active Overlay doesn't fix my problem, because:
1) It doesn't work at all (I can't see it)
2) Active Overlay does not support destructible terrain very well
It seems Overlay Redux does not work well with the latest build. Overlay Redux turns invisible when I scroll?
Hmm, I'll try it and let's see what happens :)
Anyway I think Clickteam could fix this...
I used Dir( "Active" )* 11 instead of Dir( "Active" )* 11.25 and it doesn't work.
One of the muzzle blasts works but others don't.
It's normal MMF2 build 248.
The shooting effect does not work (most of the angles are wrong)
I think my game won't work very well if "every 0:05" is not the same if I play the game on the computer which runs the game with 20fps or something...
EDIT: I updated the example file and noticed...
Well, any idea how to fix this? Timer should not depend on FPS...
Timer based movements is turned on?
The counter value does not increase as fast as it should be. I used many different FPS values and noticed that the speed depends on that. Why? I...
Hmm, it seems to work :) Thank you Nifflas.
I don't think so.
No, that RESIZES the window from 640x480 to 800x600 and it looks terrible.
It's not the same thing if I change the size of the window from 640x480 to 800x600 in the application properties.
Any idea how to change the size of the window with events?
I tried it
and it resizes the window but the area I can see does not increade (that area is...
Does not really work. I have to press the button as many times I want to create a new object.
EDIT: Never mind, there was "Repeat" command.
Any idea how to open some URL with Java-friendly objects?
Where is the new beta :I?
Hmm that's bad. I would really like to change them to get the installation suit my game :)
Is it possible to change the installation pictures? The big picture when the installation of my game begins and the little CD picture.
Updates like bug fixes etc. should always be free.
Good work anyway with new features :)
Well I knew that but.. is this a bug or not? Anyway this is irritating. Why there is Transparency option if it doesn't work well?
Hi. I'm here again and I have new bug report :)
Created with build #248B
Do I have to tell something? Nearly in the beginning the text goes over itself....
Hmm, that works fine. I'm not sure what I did wrong but thanks :)
EDIT: Wait I have a problem... I check it again
EDIT 2: Here is my application:
Frame properties -> RunTime Options -> Number of Objects -> Set 20 000 (I don't understand why don't they make this default value)
No, I'm not going to take several screenshots from area like 3000x3000 or 5000x5000 and by the way I don't have Photoshop...
Click the green diamond, select RunTime Options and there is no check in "Create at start " :) That's the reason for that.
Hope they will. This is stupid bug if you have many groups and one of them doesn't have objects in the frame.
When your ball collides flipper do these events to your ball:
1. Direction -> Look in the direction of -> Flipper
2. Direction -> Select direction -> Click 1+1 -> Set -> Retrieve data from an...
On my computer it takes about 5-15 minutes before the installation wizard opens. It downloads the patch even you don't know it ;)
But if this didn't help you can also download the patch manyally...
Is this a bug or what? There are no objects in group good in the frame but instead of that the object does not collide them?
xyzzy: I think this won't work. I resized window to the size of the frame, captured frame and it only captured 640x480 even the size of the frame is 1280x1024.
I would like to do this because I...
I think this is old bug/mistake/whatever. By the way I can't always see any information in that box :S
Wow, this Colorizer object is soooo slow.
I don't understand how to use Colorizer object.
I'm not sure is this a bug or what but I think it's not possible to use build #248 (with timer-based movements) to make old games have fps80 instead of the default 50.
Here is the reason...
Hey this "Timer-based movements" is also really good thing. The game runs with normal speed also with low fps :)
Will (next/final) version of HWA be released when #248 is ready?
Yeah that's good. I hope they will get it ready because there are more widescreen monitors at every minute :)
My monitor always stretchs all games if they don't have widescreen support? I thought that all monitors do that.
I would like to know is there any easy way to use fullscreen mode with Widescreen monitors? I would like to use 4:3 fullscreen in instead of resized fullscreen :/
Or resized window with...
"Runtime : better bouncing in Ball movement."
At last. This took so many years to complete :)
Thanks a lot!
I try to make a minimap with these events:
Player point in the map:
X( "Player" )/Frame Width * (Minimap Width)
Y( "Player" )/Frame Height * (Minimap Height)
It doesn't work because X(...
Is it possible to capture the whole frame area (not only the area I can see in the window) if the frame is larger than the window?
Scrolling seems to be a big problem...
EDIT: Well, making the water "inactive if too far away" it works but I don't know yet if it might cause some problems...
DirectX + Vram is always slower than Standard (at least on my computer).
I tried it already and fps is about 1-5. I can not understand because MMF doesn't have to draw invisible objects (only the geometry) and still it's slow? ALSO with HWA.
My game has lots of water objects. I can not paste them to background because I want to hear some sounds when the player walks over it. There are about 2000 objects in the level.
Fast and fast. We have waited this over 6 months.
Because I will make Level Editor.
And yes the problem was object limit :)
Yes but why?
Bug 1: I can't see grey objects?
Bug 2: It doesn't change the window's width.
Well it works now but I have no idea why the original file didn't?
What is this? There is only one green square even there are many objects with 0 and 1 in value A.
Ah, that helped. It wasn't bug. Thank you very much :)
Hope Clickteam will fix this SOON!
I can't release my game untill this is fixed.
This is strange. If I run the application from MMF2 it loads the image.png to the object but the EXE does not.
And it looks like it will stay beta...
What a bug :D
And however we have waited new patch for months.
This will never be ready.
No, I can not upload it sorry.
Damn, this was already third blue screen when I run the application.
I think the problem was caused by win32k.sys but I have no idea what it is.
I have got nothing to say. I just run my application and --> Blue Screen.
However the application works now and I can run it but... this was something very scary.
I set Appdrive$+Appdir$+"icon.ico" to the icon but it's still blank.
Well look at the right bottom of you screen. You see some icons there, right? Now when I start MMF2, use Tray Icon and run my application the application's icon is correctly there right bottom with...
MMF's exe shows the tray icon correctly in the right down but exe doesn't?
Omg I selected "Standard" and the FPS is balanced (50) :D But Direct3D 9 is low :F
EDIT: Hmm, I restared my game and it's now again low...
EDIT: Now whatever I select the FPS is still 15-30. And...
500 Objects = 30fps
5000 objects = 15fps :S
And my old application has over 1000 objects and FPS is still 15-30. Same without HWA. Bravo.
I think the only big problem is that I have 135 extensions and only a few of them are java compatible :(
I think Vista won't download the update without admin rights? (you must choose run mmf2.exe as admin etc.)
EDIT: Well it did not install the update at least with admin rights.
Can not understand.
The problem is that it uses SOMETIMES the "main frame's" time and sometimes not. Is this a bug or what?
It's hard to explain this bug but I'll try. I use command "Timer equals 2:00" in sub-frame. Then when I create new sub-application it SOMETIMES completes that "Timer equals" before I have seen that...
But it is only beta :E
And for example you don't have...
OK I solved this. I can not explain how but the problem was in "Follow frame". I didn't know that if it is unchecked and I create sub-application in 0x0 its always on the screen. Even if my object...
You will not believe me, but the sub-application is now in the right place when I moved ALL objects -800 X. Strange.
I know and it does not help.
My sub-application stopped working. I don't know what I did wrong. I can not send the source so please try to help me.
The problem is that the sub-application does not work in-game but it works in...
I dunno. I would need to do a lot of adjusting. The easiest way to solve this would be command "Play sample with X volume".
And how long should I wait it? Months? Years?
Dynasoft has good ideas. But anyway my problem is still there. If I use play sample I can not set volume. And even if I set main volume to 25 the music channel (2) is too low.
I mean if I just shoot every 0:10 and it plays a weapons fire sample. It does not have time to finish the first sample untill the second comes.
See my example:
"Every 1:00 ->
Play Sample "sample.wav"
Set Volume "same.wav" to 25"
That didn't helped. The volume is sometimes 25 and sometimes 100. But if there is only 32 channels, it means I can use only...
Why MMF2 does not support multiple samples on one channel? I just would like to play all the "normal" samples on channel 1 ja music on channel 2. It would be easy to hande the volume.
And if I...
Any other ways to play modules?
EDIT: Omg, I didn't know that Sound objects plays modules too.
I think ModFX 3: ModFusion eX has a bug. About every ten times it loads and plays music the whole game crashes. Why?
I have Nvidia GeForce 7600GT and latest drivers. I have had no FPS problems in MMF games but this two layer thing is a strange exception.
Especially if I delete the backdrop, the FPS is 50. I...
I have Vista.
Hmm, strange. I've 30 :/
Here is my problem file:
There are two layers. Down layer is hided and top layer is visible. There is also an abject bouncing...
I found the option with myself and I also had to put the video files in Data elements -> Binary Data. It works.
Can I put some video into my application and save only one exe (no video files are needed)?
Hello. I have set System colors off but the text is always black even I have set it to white? Why?
Could you tell me how should I use Tooltip object? What ever I do I can't see any kind of messages or balloons. Tooltip text works only with button objects.
I did this:
Start Loop "loop" Dist("pathfinding object") + 1 times
It works even the pathfinding object can not find the path. And yes there were no problems at the end of the path :)
Well I have downloaded build #245 beta and all the bonus packs. The object is v 1.1. The object is cool except the crashes :/
EDIT: Hmm, it crashes when it cannot find the path and still I do...
I think this is not any kind of news, but is there any idea why the pathfind object crashes when it can not find the path?
"Make sure auto is unchecked"
Thanks, that helped.
Yes, strange :p
I have tried playing .ogg, .wav and so many other files. I hope Clicteam can help me (and fix this... bug?).
In my computer the mfa file works but the exe don't?
I have selected .ogg. I can post example if you want?
EDIT: Here it is: http://www.ferror.net/hide/Seppo.zip
the exe file does not play music on my or my friend's machine.
So I would like to play sample file from the location:
It works, but when I make the EXE file it doesn't play that file. The EXE file is located in the same directory as the source...
Yes but I can't turn the List objects background transparent ;/
Well I already have 244, but I tried that object in MMF2 Dev Demo :)
Why am I asking so many bugs :P
But anyway WinVerText$( "OS" ) tells me I have Windows 2000 even I have Vista?
Ok. Thanks for the other c-line options :)
Can I turn Machine-independent speed on while application is running? I won't like to make two executables with that options ON and OFF.
Well when I want to change some button with ControlX I click Change button and then it autom. minimizes the window and restores it. It works, but always when I want to change the button, I must do...
Simple but strange: the ControlX doesn't work until I press ALT + TAB and select the game window again.
I think the window is not "active" when I start the game, but it is after I ALT + TAB it.
Now I have second question. Is it possible to delete some line, for example the first?
EDIT: I would like to do this because if I use multiline and transparent, it goes buggy if there are too many...
Okay, thx. I tried $newline, but it was newline$ :P
How to add a new line to the Multiple line edit box.
I mean if it already has this:
How can I add new line "5"
Ok, thank you. Helped, but still the autorotatefade would be useful :)
EDIT: It seems in that way you told me the rotation is a little smoother :)
I think there should be option to fade out in all the directions.
How ever where is the command that automatically makes the object to all 32 directions? MMF 1.5 had that but I have not found it...
When the object uses Automatic Rotation and fades out, it turn to it's default direction and fades out.
I would like that it fades out in the direction where it is.
I will post an...
So where :o
Please can someone help me to use? There weren't any instructions with the object.
Yes but I would like to use it in MMF2 too :)
Can I download drawline.mfx from somewhere?
Nothing happens when I try to disable some keys like CTRL + ATL + DEL?
I have installed all bonuspacks and updates.
However I didn't get MMF1 to work with Vista :S It loads extensions forever. The game I'm trying to open doesn't work with Vista (fps is about 2 and...
I would like to open my MMF1 project with MMF2, but MMF2 can not find ModFX.mfx. I have put ModFX.cox to the extensions/mmf1 but still MMF2 doesn't open it.
Actually there is one serious problem. Event list editor usually shuts the MMF2 down :(
Just wanted to say:
I have used MMF2 with Windows Vista few days and it works perfectly. There is only a one problem. Because MMF2 "is not combatible with Windows Aero", Windows changes theme from...
I have Mod Fusion EX, but I think it's not the same as ModFX :)
I just downloaded the newest version.
When I try to open cca-files, MMF2 can not load extension ModFX.cox EVEN I have put it to the Extensions/mmf1 :S?
I don't understand.
Hmm Did I understood right? I selected "Include external files" and put video to the game. I created EXE, but it still plays it from the original file. :/
MMF2 and automatically store wav-files to the exe-file. But what about other files like module-musics and videos?
Any idea how to store music and video files to the exe. I know that at least is...
Can I change the color back to black or yellow. When I first saw red events I thought that those events were crashed or something :D
Here is an example:
It only deletes about 1-3 files in my computer.
EDIT: Hmm, now it seems it deletes all the files if I smoothly click the file and press...
I have tree control which contains all the files in folder X
I select one of the files and press button "Delete" and File-object deletes it. When I select another one, it doesn't do anything until...
What means "Event editor : >>the immediate conditions<< are now displayed with a different color.".
When you have deleted one file, you can't delete any other with same File-object. What's wrong?
"- Event editor : the immediate conditions are now displayed with a different color."
Means what :)? What means "immediate conditions"?
Anyway I downloaded the new build and it seems cool....
It would be very buggy. Game Speed-up-extension would be better but... is it too hard to be done?
Well OK. But still fps1000 doesn't speed up game very much if I use Overlay Redux. Without it it runs faster, but I need Overlay Redux...
I can't post example right now. But the worst bug is that that the speed is almost same as in 30fps.
And about the every event:
If game creates an object every 1 second and fps is 30. When I turn...
I made speed up -button to my game and when it's turned on, game sets the framerate to 200-1000.
Anyway the speed doesn't change any more. If I turn Machine independent speed -button ON, the speed...
+"Info: "+ItemString$( "Ini", "information")
EDIT: Damn, it works :O Thx Joshtek
Doesn't work if I do it like this:
+"Info: "+ItemString$( "Ini", "information")
Any idea how to make line feed in Pop-up message object. I know I can do it by ctrl + enter but it doesn make it to the final version.
For example I type:
"Hello" + " "
OK thanks. Why this object doesn't come with Ex-packs?
Any ideas to translate this extension:
I meant Pin Ball....
could you do something to this replace color system. I mean it's not fun that it changes the color to all of the objects. I would just want to change the color to one object.
Why I can't choose the elasticity of the ball. I mean it bounces always too much, too hight and so on.
Always when I open Multimedia Fusion, it opens the default toolbar set. Why it doesn't open my own toolbar set? I must always import it and it often loads them wrong (some toolbars are hidden etc.).
Not fine. It changes all of them.
Yes, that was too in my mind :)
Little idea if you accept it:
I would like to choose the check color. I mean when I make events, there is a little check in the square. It would be easier to perceive big mass of checks if some of...
Thanks. Why there isn't that bonus pack in the Clickteam Download Center?
Sorry that I'm always asking you about extensions :P This time I would like to have that message & asker extension or some other which can show me messages with Yes/No/OK alternatives.
That way works but File-object doesn't always delete those bmp-files :S
Did I understand right?
1) Load level.png with Image Manipulator
2) Save it to level.bmp
3) Load with Overlay Redux
4) When the game ends, delete that level.bmp file (with File-object)
Well it always loads bmp-files and only sometimes gif-files. It's not nice to put bmp-files to my game (one large bmp-file: 1mb!!!)
Why it doesn't want to hide layer which contains:
Overlay extension is cool but I have one problem: why it doesn't always want to load my images? It loads about 10% images that I want to (only bmp-files, seldom / never gif, jpg, png etc. files). Why?
First I would like to say that this object is one of my favourite objects.
It's easy to use when you learn it. But you can use it only with one object. I have tried Andos Multiple Duplicates...