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  1. Congrats! Looks really nice from the screenshots...

    Congrats! Looks really nice from the screenshots provided, added to wish-list!
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    Sticky: Dark Skin switches to a more greyish color in...

    Dark Skin switches to a more greyish color in some parts of the UI when PC goes to sleep (there may be other ways to cause this behavior tho)
    Reloading the skin quickly fixes it
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    What's even weirder that it didn't happen in...

    What's even weirder that it didn't happen in MMF2!
    It seems like a combination of the Movement Timer Value and "low" Animation speed
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    Sticky: Create Object Dialog displayed in the wrong editor

    When having a tab of the frame editor opened and another for the Event Sheet/List editors, the Create Object dialog remains in the Event Editor instead of switching to the Frame Editor or opening a...
  5. Well I wouldn't say that myself, it's just a...

    Well I wouldn't say that myself, it's just a matter of 0 or 1 based indexes
    Most stuff in Fusion are 0 based index, in the parts it's 1 based it will usually tell you somewhere
    For example: moving...
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    Sticky: Great! thanks, and sorry if I didn't mention the...

    Great! thanks, and sorry if I didn't mention the welcome page or Recent MFAs List, don't know why I forgot to X)
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    Sticky: Recent MFAs not saved!

    I realized that my recent mfas are not saved after I close the engine, just to confirm it wasn't my PC or steam acting up, I tried multiple things, none of which worked:

    Reset all Toolbars
    ...
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    Example: Custom Fractal Tree 🌳

    I have shared this example on Click Converse Discord Server but thought it will be a good idea to also share it on the forum so it can reach more Fusion users :D (From now on I might do that for my...
  9. Click and drag the points to move them Use the...

    Click and drag the points to move them
    Use the Checkboxes to change the rotation/resize method of the line

    Example: 31751
    31752
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    Sticky: Bulk reorder values

    Dont know if its easy to add, but if possible can we have the ability to bulk reorder multiple selected values? (Just like how we already can bulk delete/copy/cut/paste them ) Would be better than...
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    Sticky: Steam loves to screw users sometimes by forcing...

    Steam loves to screw users sometimes by forcing updates >:)
  12. Just to add: doing distance this way is very...

    Just to add: doing distance this way is very precise, but can be somewhat overkill for this situation
    to save a little bit of processing power and make the calculation simpler, just use the built in...
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    Since Fusion 2.5 first released X)

    Since Fusion 2.5 first released X)
  14. You can check the total number of objects...

    You can check the total number of objects directly from the debugger.
  15. When you have something in your app like an event...

    When you have something in your app like an event that causes endless object creation, happens with a lot of devs actually (even the best of them)

    EDIT: oh didn’t realize that NaitorStudios...
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    Btw I did have this issue on 294.4, but I don’t...

    Btw I did have this issue on 294.4, but I don’t know the exact way to reproduce it again
    Though I have to mention that it seemed more like a problem caused by editor refresh issues, as I was going...
  17. I was also curious about this decision, but...

    I was also curious about this decision, but thinking about it more makes me feel it has something to do with debugging object creation leaks faster

    as you know when you try to create objects over...
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    Debugger remembering more from last session

    It's cool that the debugger remembers objects from last session, but would be better if it remembered more than just objects
    The debugger always defaults itself and closes all opened groups, this...
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    Recently I started using Behaviors more and I...

    Recently I started using Behaviors more and I encountered this bug once, didn't know what was the cause tho, seemed pretty random
    I didn't have any global object or events or multiple frames, so it...
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    Known issue, AVs are more like scarewares than...

    Known issue, AVs are more like scarewares than anything else these days (also I never heard of this AV before)
    If it's an old one then it would attract a lot of false positives, try rebuilding the...
  21. Should be compatible yeah, but I wouldn't expect...

    Should be compatible yeah, but I wouldn't expect all properties to work as some are only designed for desktops (Window runtime)
    No it doesn't resize with the app automatically (if "resize display...
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    Yeah known issue, me and Gustavo (and maybe some...

    Yeah known issue, me and Gustavo (and maybe some other users) reported it before, Yves said it's fixed in the next update :) (check post #205)
    Edit: oh well didn't realize you replied to the same...
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    Sorry, got confused with title xD And yeah I do...

    Sorry, got confused with title xD
    And yeah I do understand that The compiled project doesn't contain the MFA, thanks for confirming this tho
  24. Hey, I understand what you mean, I honestly don't...

    Hey, I understand what you mean, I honestly don't know about the forum post these images came from but I know some worms like example did it
    Anyways it's quite very simple, you just need draw a...
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    Unless you use a specific Extension that requires...

    Unless you use a specific Extension that requires new functionality from newer versions of Windows than XP then it should work all the way back to WinXP, which ended support 8 years ago
    Example: The...
  26. That's because the example apparently uses a...

    That's because the example apparently uses a Fusion 2.5 PLUS Addon exclusive feature (e.g. Child Events)
    If you don't have the Addon, it won't open for you and display this exact same error message
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    Maybe an option that requires a login to your...

    Maybe an option that requires a login to your Forum's Account to open the MFA?
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    Custom Toolbars not loading when shared to other computers

    Hey, so I found this quite some time ago, I basically shared my custom toolbar on the Click Converse Discord server, and apparently it wasn't loading for anyone who tried to import it
    Previously on...
  29. Replies
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    It's possible, you drag them the objects list in...

    It's possible, you drag them the objects list in the frame editor, I even made a video just for it so more users know it exists xD:

    https://www.youtube.com/watch?v=SxEKCLMxZIA
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    Ah almost forgot, PhysicalMovements: Physics...

    Ah almost forgot, PhysicalMovements: Physics Engine object: World --> Pause/Resume
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    To but it simply: Built in Movements:...

    To but it simply:

    Built in Movements: Stop/Start/Set Speed
    Animations: Stop/Start/Set Speed
    Sounds and Music: Pause/Resume
    General Events (e.g. Custom Movements): Deactivate/Activate Groups...
  32. As defisym said, you need to run it on a server...

    As defisym said, you need to run it on a server
    If you need to quickly test it:

    Open the MFA inside Fusion
    Make sure that the "Generate HTML file" option is checked under your Application's...
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    I understand how the situation can be a bit...

    I understand how the situation can be a bit frustrating for you but that doesn't mean you reached a dead-end
    Instead of trying to make something that is "cheap and dirty" why not make a very small,...
  34. Yeah can confirm that it's slower when done like...

    Yeah can confirm that it's slower when done like that, so Fusion most likely does it's optimizations on static loop names
    On my tests it was around 50% slower (even if the string remained unchanged)!
  35. Replies
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    Activate/Deactivate Group menu ignoring the current theme

    The Activate/Deactivate Group menu seems to ignore the current theme and always defaults to a true white background color:
    31665
    This has been found by multiple other users as well, but didn't see...
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    Good to know, thanks.

    Good to know, thanks.
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    Thanks for taking it into consideration, The...

    Thanks for taking it into consideration, The Choose Value works correctly, had no problems with it so far, I meant about the pop-up menu where you retrieve the value from an object, in that menu it...
  38. I actually find loops to be very useful in a lot...

    I actually find loops to be very useful in a lot of ways (atleast in my opinion X)), running a loop as a trigger can make things more manageable and doesn't make you worry about the event ordering...
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    Values not visually reordered everywhere

    Reordering values are one if the best additions in this update, but as I used them I realized there is something off, that i'm honestly not even sure if it's a bug or not

    I understand that values...
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    In Behaviors and Global Event Editor, there seems...

    In Behaviors and Global Event Editor, there seems to be a refresh issue in the expression editor: https://youtu.be/ZyAmD6y-6ZI
    The Font in the Workspace Toolbar frequently changes to this weird...
  41. Replies
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    Undo/Redo list

    I'm not sure if this has been requested before, but I think an Undo/Redo List would be useful for the Frame Editor, and especially the Event Editors
    Something like this:
    31604
  42. Replies
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    Actually that works sorry for the confusion...

    Actually that works sorry for the confusion (tried to zoom in with the mouse wheel and it works), but the path doesn't seem to work, I try to zoom in/out normally with the mouse wheel like I normally...
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    Thanks! not specific to this beta but you can't...

    Thanks! not specific to this beta but you can't seem to zoom in or out while editing a path or while creating an object, the frame must be zoomed in or out beforehand
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    So I tried the update and I want to the say that...

    So I tried the update and I want to the say that I love it! the new icons, the fully customizable UI, value ordering and other very useful events like pick closest and compare expressions
    I found...
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    Thanks for the update! can't wait to try it out...

    Thanks for the update! can't wait to try it out when it's pushed to steam!
    Btw, the change log file doesn't open for some reason the link might be broken or something
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    Sticky: Speaking of loops, would it be possible to get...

    Speaking of loops, would it be possible to get the number of how many times a loop has run? would be useful in some cases.
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    In DX9 it might be considered as visible in...

    In DX9 it might be considered as visible in optimization terms, but DX11 might be different
    Anyways setting the alpha coefficient to 255 will also make it not visible in the editor it self
    An...
  48. Replies
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    Problem with nested loops and events (not specific to this build)

    I encountered a weird problem with nested loops and events, possibly because of how Fusion optimizes events
    So here i'm "scanning" an image by looping through it with an object that that checks for...
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    Yep, 2147483647 || - 2147483647 is the limit of a...

    Yep, 2147483647 || - 2147483647 is the limit of a 32-bit integer
    31393
  50. Here it is, hope it helps: 31369 ...

    Here it is, hope it helps:
    31369


    https://youtu.be/A-7K-Ia7tSs
    31370
    31371

    Current features implemented:
  51. Hey, sorry I got busy with other stuff and forgot...

    Hey, sorry I got busy with other stuff and forgot about this one quickly
    I will get working on it when I have time, hopefully soon :)
  52. Replies
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    Sticky: Attach to Desktop doesn't work

    Window Control's Attach to Desktop action don't work (at least on Windows 10 / 11 and maybe 8 as well)
    It just makes the application window disappear completely, I tested it on Windows 7 and it...
  53. I made a custom bouncing ball movement with...

    I made a custom bouncing ball movement with gravity before, maybe I can bundle it with an easy widget that requires only few events to get working, fingers crossed though as I might not have the time...
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    Looks really nice, love the style!

    Looks really nice, love the style!
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    What about laptop users using it on bed xD And...

    What about laptop users using it on bed xD
    And about gaming laptops, I can't even use it on battery for 2 hours straight lmao, not to mention the terrible performance ��
    So yeah my setup is...
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    Sticky: Active System Boxes effect support

    Currently you can't directly apply effects on an Active system box, so the ability to change things like it's Alpha blending coefficient isn't possible...
    Well, the weird thing that this object...
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    Yeah, I have the same issue as @Pika with adding...

    Yeah, I have the same issue as @Pika with adding mapping files, it doesn't seem to do anything...
    The buttons are still mixed up, DS4 doesn't return hat values and instead returns them as buttons...
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    If you mean like a fighting game template I think...

    If you mean like a fighting game template I think there is already some examples for this
    I might make a tutorial myself when I have time, but also the last one I made is almost a year old...
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    Sticky: Suggestion: Changing default properties

    So, idk know if this was suggested before, but if not, it would be very useful if we had an option to change the default properties for Application, Frames and Objects

    For example:

    ...
  60. This is cool as heck!

    This is cool as heck!
  61. Replies
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    Amazing! thanks for sharing!

    Amazing! thanks for sharing!
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    I hope all of MM1.5 image editor features will...

    I hope all of MM1.5 image editor features will come back at some point, at least the selection tools.
    It was bugged yeah but was really powerful for a built in image editor at the time :)
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    Sticky: Cool! nice new competitions btw, especially The...

    Cool! nice new competitions btw, especially The Matric one X)
  64. Replies
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    Sticky: Weird, just now it pushed the update for me......

    Weird, just now it pushed the update for me...
    Btw I have it set on beta ofc and even high priority

    Most be a steam's / network fault
    Anyways sorry for the false warning and thanks for the new...
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    Sticky: @Yves Sorry for the mention, just wanted to note...

    @Yves Sorry for the mention, just wanted to note that the latest beta hasn't been pushed to steam yet
    Side note: the change log on steam discussions hasn't been updated since 293.8, not really...
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    Wow! that looks so cool! :o

    Wow! that looks so cool! :o
  67. Note: Only works with Fusion 2.5+ add on

    Note: Only works with Fusion 2.5+ add on
  68. For a completely white sprite without any custom...

    For a completely white sprite without any custom shader, you can do this trick:
    - Set RGB coefficient to 0,0,0 (Ture black)
    - Set Effect: Inverted
    30816
  69. nEw fOrUM UuPdate SoOn 7 month passed and...

    nEw fOrUM UuPdate SoOn
    7 month passed

    and removed edit button and half of the forum existing functionality...
  70. Congrats! it honestly looks really cool, has that...

    Congrats! it honestly looks really cool, has that Gameboy color / advance aesthetic
  71. Replies
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    Sticky: Yeah I agree with this too Also relaying on an...

    Yeah I agree with this too
    Also relaying on an automatic algorithm for the placement of polygon points is not ideal, it's very imprecise...
    It would be nice to be able to set the points manually,...
  72. Replies
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    Sticky: Rendering collision shapes of Box2D physics

    Hey, I find it very useful if there was an action that can view / hide collision shapes of physical objects on runtime, even better rendering collisions masks for the whole physical map
    Something...
  73. Replies
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    Sticky: Suggestion

    The Import dialog can shuffle between images sprite sheet parts via these small buttons, but as seen here sprite sheets can contain a lot depending on the tile size and the sheet size it self:
    30790...
  74. I don't think the new forum is out yet, it's...

    I don't think the new forum is out yet, it's exactly the same for me even stability wise
    I think they are still transitioning, maybe it too difficult process so it takes time, but I wish it rolls...
  75. About sensitivity, you can create an active...

    About sensitivity, you can create an active object as the mouse pointer and make it follow the actual mouse positions linearly at a given speed, this speed is your sensitivity
    For limiting mouse...
  76. Replies
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    Sticky: Actually another instance of OR acting up weirdly...

    Actually another instance of OR acting up weirdly is this example:
    30755

    The collision is bugged out because of the OR but if the events were just split up normally then this won't happen
  77. Replies
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    Sticky: Yeah, I hope I could have edited my post, because...

    Yeah, I hope I could have edited my post, because seconds after I posted, I realized it may be an actual bug because it works weirdly
  78. Replies
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    Sticky: It's a bit weird I had to change the order too to...

    It's a bit weird I had to change the order too to make it work though, maybe that's just how Fusion works.
  79. Replies
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    Sticky: It works if you done it like this: 30751 Use...

    It works if you done it like this:
    30751

    Use "logical or" for these kinds of stuff as it works as a real OR, while the filtered one relates to scoping and whatnot:
    30752

    Though this is not...
  80. Replies
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    Sticky: I think this would need a big change on how...

    I think this would need a big change on how collisions are handled in Fusion, for it to check collisions while passing these positions
    I'm not Yves to exactly know if it is hard or not but, but if...
  81. Replies
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    Sticky: On object creation condition

    On object creation condition would make life much easier
    I know there are alternative workarounds but they all have there ups and downs, while a simple "On object creation" condition would be the...
  82. To be more clearer here is a simple rounding...

    To be more clearer here is a simple rounding calculator I just made:3073730737
  83. Round value converts a floating point number into...

    Round value converts a floating point number into a integer number by rounding the value to the nearest integer number.
    So for example I want to round 3.5 then it would be 4, round 3.7 would be 4...
  84. Replies
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    Sticky: Infinite zooming

    You can zoom in infinitely via Ctrl + in the Event/List editors
    I kinda like this though lol XD
  85. ChocoBreak HD tutorial actually did the frame...

    ChocoBreak HD tutorial actually did the frame saving and loading idea too via the normal INI object, it's well done tutorial in general (explained in part2)
    It is located at...
  86. Here is a video I made before, just to get the...

    Here is a video I made before, just to get the idea more clearer:
    https://youtu.be/U1CsPH9r3C0
  87. I also use the frame editor way, you can even...

    I also use the frame editor way, you can even combine a custom level editor with frame editor being the main one, as you can make changes to the objects at runtime before saving there info

    For...
  88. Replies
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    Sticky: The new feature is made exactly for this, runtime...

    The new feature is made exactly for this, runtime loading
  89. They will never stop apparently Also signing...

    They will never stop apparently
    Also signing apps certificate is very pricey

    Just know as long as it's win32 application it will trigger atleast one MFA

    I remember I once made an empty win32...
  90. Replies
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    Sticky: Anybody got the update on steam? I still didn't...

    Anybody got the update on steam? I still didn't receive it
  91. Replies
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    Sticky: Thanks for the new update! can't wait to try it...

    Thanks for the new update! can't wait to try it out when it releases on steam

    - I don't know if I reported this before, but just in case, there is a weird layer alpha coeff bug that happens only...
  92. I was watching the progress of the game on Click...

    I was watching the progress of the game on Click Converse discord server
    This game honestly looks really good, it's very fast paced and smooth which is something I really like X)
  93. Replies
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    Sticky: Faded layers when unselected

    slightly transparency / faded layers when unselected (option in frame's preferences to change unselected layers alpha coefficient)
    It's better to have a system like this as sometimes you want to...
  94. Why not! some people might benefit from the mfa...

    Why not! some people might benefit from the mfa to learn from it the mechanics
  95. Replies
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    Sticky: +1 - I agree with this too, frame organization...

    +1 - I agree with this too, frame organization can be problematic without group folders
    The only "wayaround" now is to make dummy frames that aren't included at build time and use them as separators...
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    Sticky: +1 - I agree with this too, frame organization...

    +1 - I agree with this too, frame organization can be problematic without group folders
    The only "wayaround" now is to make dummy frames that aren't included at build time and use them as separators...
  97. Replies
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    Sticky: New WebView object

    A new WebView2.5 object with webview2.0 API is a great idea ;D
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    Running a loop can achieve exactly what you are...

    Running a loop can achieve exactly what you are looking for

    Example:


    - Run loop "Fill" 10 times

    *On loop "Fill":
    -- Write value 0 to (LoopIndex("Fill") + 10)
  99. Replies
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    Sticky: "Visible at start" option for Backdrops

    "Visible at start" checkbox option for Backdrops / Quick Backdrops would be very useful
    I already know that I can set the alpha coefficient of the backdrop to 255, but that would also make it...
  100. Wiggling the mouse cursor didn't speed it up for...

    Wiggling the mouse cursor didn't speed it up for me, I tested on multiple animations too even the ones that the animation preview really struggles to display
    Maybe it's a random thing with specific...
  101. ODBC can retrieve a lot of info from a lot of...

    ODBC can retrieve a lot of info from a lot of databases like SQL and ofc .CSV files, refer to the object's documentation
    You will have to make your own grid system though if you want to display them...
  102. Replies
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    Yeah Fusion works perfectly fine, 99% of win32...

    Yeah Fusion works perfectly fine, 99% of win32 (.EXE) apps work as they should in win11
  103. Replies
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    Sticky: As said above you can delete it in application...

    As said above you can delete it in application menu editor:
    30616
  104. Replies
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    Sticky: String visibility bug

    Howdy, It appears like this event doesn't trigger for some reason, atleast on windows runtime, I don't know about other runtimes


    * Start of Frame:
    - Group: Make Invisible

    It only happens...
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    Surface object can do a lot of pixel manipulation...

    Surface object can do a lot of pixel manipulation features, including cropping a part of an image, which would be perfect for tiling work

    Though just keep in mind that Surface object is windows...
  106. Replies
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    Sticky: I'll do a special celebration if that...

    I'll do a special celebration if that happened...and maybe release the prisoner from my house as a part of the celebration :D
  107. Replies
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    Sticky: Yeah I would definitely agree Especially that...

    Yeah I would definitely agree

    Especially that this kind of stuff was implemented before, like AND, XOR
  108. Replies
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    Sticky: Retrieving value names

    Retrieving the name of Values, Strings and Flags at runtime via indexes would be very useful for debugging purposes

    For example: making a custom debugging tool
  109. Yeah it would b very nice to see this too,...

    Yeah it would b very nice to see this too,
    Though just in some cases, the current way is better
    For example: emulating icons on the frame editor, Like having an enemy with a sprite displayed In...
  110. Replies
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    Sticky: Sorry I meant "Frame editor" not "File explorer"...

    Sorry I meant "Frame editor" not "File explorer"

    Clickteam pls bring the edit button back...
  111. Replies
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    Sticky: Hey, you can actually do it, select and drag...

    Hey, you can actually do it, select and drag multiple objects from file explorer to Frame's library toolbar :)
    30536
  112. Replies
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    Sticky: Folders inside other folders

    Ability to move folders inside other folders in "Workspace Toolbar" would be useful for better organization

    Something like this:
    30535
  113. Replies
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    Sticky: Naming objects before importing

    Currently when importing a new object to the frame editor it automatically defaults it to there name, like: Active, Quick Backdrop, Backdrop...etc

    So can we have an option in the preferences that...
  114. Replies
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    Hey, There is no limit of groups or items you can...

    Hey, There is no limit of groups or items you can store in an INI, the actual limit is the file size which is 64kb at max

    If you need more data you can:
    - split data across multiple INI files
    -...
  115. Replies
    971
    Views
    145,635

    Sticky: Loop crash bug

    Running a loop without using it in an event crashes the app. This didn't happen on R293.1 and previous builds.
  116. Replies
    971
    Views
    145,635

    Sticky: Resize grid snapping

    A nice little addition to fusion would be the ability to resize objects in the frame editor while snapping the resize handles to the grid. If I remember correctly Klik & Play could do that so why not...
  117. Replies
    971
    Views
    145,635

    Sticky: To add: - keyboard and mouse: "On any key press"...

    To add:
    - keyboard and mouse: "On any key press" condition doesn't work with sub-apps, I had to use Control X object
  118. Replies
    971
    Views
    145,635

    Sticky: That isn't a bad idea at all, it will definitely...

    That isn't a bad idea at all, it will definitely make it easier for managing lots of layers at once.
  119. Replies
    4
    Views
    1,059

    Recently I was doing a custom platform movement,...

    Recently I was doing a custom platform movement, that is even DeltaTime based ( works the same speed on all frame rates)

    I wish that I could send it to you as it was going to be open source...
  120. Replies
    971
    Views
    145,635

    Sticky: Sub application is heavily broken

    After the frame rate fix for sub apps other problems started to appear, here is some of which I in countered so far:

    - On one of my projects, sub app crashes the whole project

    - Timer is out of...
  121. Replies
    971
    Views
    145,635

    Sticky: Suggestion

    A new expression to get the number of animation frames / last animation index would be extremely helpful for lots of use cases
  122. Replies
    971
    Views
    145,635

    Sticky: Sorry for double posting, I can't edit my any of...

    Sorry for double posting, I can't edit my any of my posts.

    I recently been having lots of frame editor graphical problems, so can we (if possible) have a new refresh button work in similar way of...
  123. Replies
    971
    Views
    145,635

    Sticky: Layer related bug

    I found this strange layer related bug, it appears to not happen with Direct3D11 (NaitorStudios tested it on the discord server)

    Everything is explained in the mfa:
    30374

    Thanks for all your...
  124. Replies
    971
    Views
    145,635

    Sticky: Physics related bug

    Hello, earlier today I discovered a bug with built in physical platform movement and Physics-Ground object

    Bug:
    When having Physics-Ground objects with (bottom to top or vice versa) selected in...
  125. Replies
    971
    Views
    145,635

    Sticky: Image import window grid view & snap

    I think it would be nice to have grid view and snapping in import image window / editor

    I use important by selection a lot and it can sometimes be really hard to select without grid view and...
  126. Replies
    971
    Views
    145,635

    Sticky: Thanks! :D

    Thanks! :D
  127. Replies
    971
    Views
    145,635

    Sticky: Sorry for the double post forgot to mention that...

    Sorry for the double post forgot to mention that this problem also happens with the frame editor when I have it zoomed to any amount and have it positioned to an area then switch to another frame (...
  128. Replies
    971
    Views
    145,635

    Sticky: UPDATE: Now I know specificity why the problem...

    UPDATE: Now I know specificity why the problem happens, basically closing groups especially when groups are inside another group ( child groups or what ever they called ) it readjusts the scroll bar...
  129. Replies
    971
    Views
    145,635

    Sticky: Event list editor scrolling bug

    This is not specific to this build as it happens in previous builds too anyways the problem is when I do some eventing in the event list editor like opening/ closing grouping, moving event or...
  130. Replies
    971
    Views
    145,635

    Sticky: Yeah this problem was there from a long time and...

    Yeah this problem was there from a long time and if I remember correctly it has been suggested by a lot of people too

    From old posts it appears that it is hard to implement in Fusion but hopefully...
  131. Replies
    971
    Views
    145,635

    Sticky: Amazing work on the update as usual! ...

    Amazing work on the update as usual!

    Suggestion

    Ability to not auto format expressions in expression editor, this can be extremely useful with big expressions that needs line breaks and such to...
  132. Replies
    374
    Views
    71,002

    Sticky: Expression editor preferences messing one thing!

    Hi,

    In expression editor preferences you can changed the color of syntax but it just messing the need to change the that true black font color in some text in the expression editor, as it seems...
  133. Replies
    374
    Views
    71,002

    Sticky: Object doesn't overlap with another object not scoping correctly

    Hello,

    First of all it appears to be a very old bug so I don't know if it can be fixed

    When testing for an object that doesn't overlap with another object it just doesn't scope correctly with...
  134. I 100000000% agree with this, as it's very hard...

    I 100000000% agree with this, as it's very hard to scope joint objects correctly
  135. Replies
    8
    Views
    1,628

    Btw if you are using standard mode there is a...

    Btw if you are using standard mode there is a weird sprite cut when an object moves if that what you are talking about
  136. Replies
    8
    Views
    1,628

    Hmmm, I really can't tell if there is no...

    Hmmm, I really can't tell if there is no screenshot preview provided of the problem

    Try to run your game on windowed mode to see if this happens or not
  137. Replies
    374
    Views
    71,002

    Sticky: Zooming while using path movement editor

    I don't know if this is possible by any means as it's hardcoded in Fusion to set zoom to 100%

    But maybe it can be added? if possible that will be really nice for much feasible path editing :)
  138. Replies
    13
    Views
    3,040

    I know it's not very ideal but I think that is...

    I know it's not very ideal but I think that is only way of solving the problem at the moment is to load images when only needed via a loop and have basic custom animation engine:

    This is a pretty...
  139. Replies
    374
    Views
    71,002

    Sticky: Rotating and scaling in frame editor without affecting the actual sprite

    Hey,

    As the title says that's perfectly it, when I rotate or resize an object in the frame editor it changes the actual sprite which isn't something I like much.

    So it would be nice to have an...
  140. Replies
    374
    Views
    71,002

    Sticky: I can reproduce it, and I'm on the latest...

    I can reproduce it, and I'm on the latest drivers:
    30225
  141. Replies
    1
    Views
    609

    No way sadly :( By the way I don't know if...

    No way sadly :(

    By the way I don't know if it's possible but maybe a 3rd party tool can resize and stretch that window.
  142. Replies
    5
    Views
    1,238

    All I want from this window is to be resizable...

    All I want from this window is to be resizable and have a faster, more accurate animation preview and I will be very happy with it
  143. Replies
    15
    Views
    3,278

    Oh the poor guy he will wait there until the end...

    Oh the poor guy he will wait there until the end of time XD
  144. Replies
    374
    Views
    71,002

    Sticky: Yep I realized that, but forgot to note about it,...

    Yep I realized that, but forgot to note about it, thanks for the mention though so devs can have more info about the problem
  145. Replies
    374
    Views
    71,002

    Sticky: Collision bug when objects are scaled

    Hi,

    I've been implementing to do light rays, and I discovered this bug:

    When an object is scaled it looks like it completely messes up the collision mask and it will just not work probably at...
  146. Replies
    5
    Views
    1,218

    Amazing explanation! I would have never explained...

    Amazing explanation! I would have never explained it that way honestly xD ( or even with that clean method )
  147. Replies
    6
    Views
    1,486

    Nice! Glad I helped! :)

    Nice! Glad I helped! :)
  148. Replies
    6
    Views
    1,486

    Um...Like this? 30171

    Um...Like this?
    30171
  149. Replies
    374
    Views
    71,002

    Sticky: Add backdrop bug!

    Hello,

    I have discovered a weird bug about adding backdrops on standard display mode:

    When you paste an image / add backdrop to a layer it works fine and can add infinite numbers of them but...
  150. Replies
    6
    Views
    1,486

    Hey, I don't 100% understand what you want to...

    Hey,

    I don't 100% understand what you want to do but I think this example might be what you are looking for?
    30169
  151. Replies
    3
    Views
    1,149

    I think I got to do that no matter what, as I...

    I think I got to do that no matter what, as I found other problems with other method :(
  152. Replies
    3
    Views
    1,149

    After I draw somewhat a lot it breaks and starts...

    After I draw somewhat a lot it breaks and starts to do weird stuff, maybe because I add it as a backdrop and backdrops has a limit even on standard display mode?
    But if I didn't do that I wouldn't...
  153. Replies
    3
    Views
    1,149

    Custom paint app erase bug

    Hello,

    I've been making a basic custom painting app that is extension free and designed to work on all runtimes

    The problem I'm having is with erase, it's just very bugged, sometimes it works...
  154. Replies
    374
    Views
    71,002

    Sticky: Animation speed bug!

    Hello,

    Recently I've been making my projects run at the same speed no matter the app's FPS then I stumbled upon a bug with the animation speed
    It looks like the animation speed is related to...
  155. Replies
    374
    Views
    71,002

    Sticky: Yep would be really useful, would also give me...

    Yep would be really useful, would also give me another reason to buy the add-on in the feature ;)
  156. Replies
    5
    Views
    508

    Hey, Do you have an edit box in the frame?...

    Hey,

    Do you have an edit box in the frame? because if I remember correctly TAB key can focus on it
  157. Replies
    9
    Views
    2,983

    The game looks nice! congrats for the release!

    The game looks nice! congrats for the release!
  158. Replies
    4
    Views
    776

    It's a complicated thing to explain because of...

    It's a complicated thing to explain because of how big it is, you just need to read articles about it you know try to implement features into Fusion, know how to run external files
    There is really a...
  159. Replies
    4
    Views
    776

    Ofc it's possible :)

    Ofc it's possible :)
  160. Replies
    7
    Views
    959

    Hello, the closest thing you can get now is by...

    Hello, the closest thing you can get now is by importing images via a loop:

    30147

    Ofc when this feature comes to Fusion it would be a much better alternative
  161. Built-in Extension movements not tied to Movement Timer!

    As the title says that what happens so they are tied to the app's FPS, isn't all built in movements should be tied to the Movement Timer?

    These are the movements I'm talking about ( to avoid any...
  162. Replies
    374
    Views
    71,002

    Sticky: Nice, it appears like the next update would be...

    Nice, it appears like the next update would be huge!
  163. Replies
    184
    Views
    76,508

    Nice, I always found DeltaTime too hard to do,...

    Nice, I always found DeltaTime too hard to do, like you have to make it work with some calculations as some other would just refuse to work with DeltaTime, also making the whole movement run on loops...
  164. Replies
    374
    Views
    71,002

    Sticky: Dragging in the Event-List editor

    Hello,

    In the Event editor you can drag the display by the middle mouse button, but not the Event-List editor which I use all the time

    Would be nice if that was done in the Event -List editor...
  165. Replies
    374
    Views
    71,002

    Sticky: Honestly that would be amazing if you guys...

    Honestly that would be amazing if you guys finished it in Fusion 2.5
    that was unexpected, I never thought any new controller updates might even be considered for Fusion 2.5 XD
  166. Replies
    374
    Views
    71,002

    Sticky: It's a thing about current Fusion 2.5 runtime,...

    It's a thing about current Fusion 2.5 runtime, Clickteam making a new extension like this is too much effort sadly :(
    They will definitely improve this in Fusion 3 as one of F3 blogs mentioned about...
  167. Replies
    184
    Views
    76,508

    Hey, looks like an amazing game to be honest!...

    Hey,

    looks like an amazing game to be honest!

    just wanted to ask two things:
    1) is the game based of DeltaTime?
    2) any new news about the game :D
  168. Replies
    374
    Views
    71,002

    Sticky: What are you doing there to have that much :O

    What are you doing there to have that much :O
  169. Replies
    374
    Views
    71,002

    Sticky: Amazing! :D Thanks for all the detection to...

    Amazing! :D

    Thanks for all the detection to the engine over the years :)
  170. Replies
    374
    Views
    71,002

    Sticky: The pencil tool in the Frame Editor needs fixing

    Hello,

    So The pencil tool in the Frame Editor could be much more useful if it was working correctly

    For example:
    if I Undo / Redo my changes in the Frame editor the object I selected simply...
  171. Smooth camera locking to different sized zones + Custom Top-Down movement!

    Hello everyone :)

    I made this example that features camera locking to zones and bonus Top-Down movement!

    Preview:
    30109

    MFA:
    30110
  172. yeah you can

    yeah you can
  173. Yves from 2 or 3 days ago said in one of his...

    Yves from 2 or 3 days ago said in one of his posts that he still not sure about when it will release
  174. You can create objects from another application,...

    You can create objects from another application, don't know if it is possiblewith create by name at all really
  175. Sub app scales with the window + simple map system ( works on all runtimes )

    Hey this is my first example I post here

    This example simply makes it possible to dynamically scale sub app size with the app window size as sub app is a window by it self it doesn't resize with...
  176. Replies
    374
    Views
    71,002

    Sticky: Ah, yeah you are correct, sorry didn't focus on...

    Ah, yeah you are correct, sorry didn't focus on that too much and thought it's a bug xD
  177. Replies
    374
    Views
    71,002

    Sticky: Weird physics problem

    This example shows physics collisions not working correctly at all for some reason

    The physics in general don't work very good after the ( Optimizations in collision detection ) feature in some...
  178. Replies
    374
    Views
    71,002

    Sticky: Have only one instance of Fusion files

    Have only one instance of Fusion files
  179. Replies
    3
    Views
    877

    Very nice, miss those kinds of stuff :)

    Very nice, miss those kinds of stuff :)
  180. Replies
    374
    Views
    71,002

    Sticky: First of all thx for the response! And here is...

    First of all thx for the response!

    And here is a video that describes the problem i'm encountering, only happens on build 293.1 ( I did a clean reinstall and verifed integrity files on Steam but...
  181. Replies
    374
    Views
    71,002

    Sticky: I said tutorial lol, I meant video sorry XD

    I said tutorial lol, I meant video sorry XD
  182. Replies
    374
    Views
    71,002

    Sticky: No, they are my MFA files, happens with every MFA...

    No, they are my MFA files, happens with every MFA too
    I will post a tutorial really soon here that describes the problem...
  183. Replies
    374
    Views
    71,002

    Sticky: Bug with opening MFA without opening it inside Fusion

    As the title says, that's what exactly happens when I run the application inside fusion, hope it gets fixed in the newer update :)

    Note: I only have vanilla Fusion standard (no additional...
  184. Replies
    3
    Views
    551

    Use the distance expression to calculate the...

    Use the distance expression to calculate the scale or just do a simple Subtraction between the top frame and the y position of the object to calculate the scale of the object

    Hope this helps :)
  185. Replies
    374
    Views
    71,002

    Sticky: Yeah it would be also amazing if we could...

    Yeah it would be also amazing if we could transition to different frames via there names too
  186. Replies
    374
    Views
    71,002

    Sticky: Flipping Actives

    In the Active Picture object you can flip the image by scaling it to -1 or 1 ( and also it has actions for flipping )
    But for the Active object it doesn't have a one when for example scaling the X...
  187. Replies
    374
    Views
    71,002

    Sticky: Groups for expression editor

    I think it would be really useful if groups could be implemented in the expression editor
    for example relaying on the groups that could be placed in the event editor and using them as to show these...
  188. Replies
    374
    Views
    71,002

    Sticky: Yep that happens to me too

    Yep that happens to me too
  189. Replies
    7
    Views
    1,276

    Amazing job!

    Amazing job!
  190. Replies
    374
    Views
    71,002

    Sticky: Setting Physics collision manually

    When using physics movement, Fusion automatically sets Physics collision points for the objects but the problem it's not always accurate as documented:
    30004
    And even if it was accurate sometimes I...
  191. Replies
    374
    Views
    71,002

    Sticky: Yeah I know that already but thanks for informing...

    Yeah I know that already but thanks for informing me :)

    I just want this to be fixed ( if possible ) because it can be annoying sometimes
  192. Replies
    374
    Views
    71,002

    Sticky: I don't know why the image I attached before...

    I don't know why the image I attached before doesn't show up anymore but here it is again...
    29980
  193. Replies
    374
    Views
    71,002

    Sticky: The zoom selector sometimes gets like this: 29979...

    The zoom selector sometimes gets like this: 29979

    This problem has no fix other than resetting the toolbar, but that will reset all the customization I done to it, and the worst part that it...
  194. Replies
    374
    Views
    71,002

    Sticky: There is a bug in the Sub-Application object: ...

    There is a bug in the Sub-Application object:

    Basically when there is a Sub-Application object ( with the " Display as sprite " option ticked on ) and the frame that contains that sub app and the...
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