1. Thank you. I didn't know about google game objects.
2. I am using "Fit inside and adjust window size".
4. Thank you.
Type: Posts; User: MagnetoX; Keyword(s):
1. Thank you. I didn't know about google game objects.
2. I am using "Fit inside and adjust window size".
4. Thank you.
I released my mobile game to iOS few days ago and now I think about release to Android. I have Android Exporter for Fusion 2.5.
How can I convert my game from iOS to Android ?
1. In iOS...
Ok Fernando. But I use iOS, not Android. So It is not possible preload video before click Add Watch ?
I can't edit my first post so I uploaded example what I mean.
I use AdMob for rewarded video. In my game If you want earn coins you have to click "WATCH ADS" button. The problem is when user click "WATCH ADS" then ads loading about 3-5 seconds before...
Ok, my game is available in App Store :)
My small game for iOS - Sailor King. The game is almost finished.
What do you think about my game ?
NOTE: It's simple drag and move mechanics. Move to the left/right and avoid...
Hey. Thank you very much - It's working now :)
I need help with iOS Object (object from clickstore). I found this info in help.txt ( If you want to share dynamic content (Score,...) please write the final string to a String Object or...
Thank you. It works.
I need to find value „Counter” as a percentage of „ Counter 2” value. I’ve got three counters. Counter (my variable value) , Counter 2 ( This is my 100% value – it’s stable) , Counter 3 ( result in...
I am using this feature only on iOS and I can test it but I don't have "live" app on iOS store [I can test this feature on simulator]. I am waiting on this feature before i release my app :)
Any news about AdMob Rewarded Video for iOS ? I read about it on Android but what about iOS object ?
Do you have example ? I Can help you but I need more information.
Thank you for your help. I tried you idea with Active Object and Center Frame for this object before I posted on forum but it did not solve my problems.
I deleted conditions " Center...
I need help with resolution in my game. I’m creating game for iOS and before iPhone X was released everything was good. Now I have to filled all frame space.
I use on my project –...
I completely agree with DaveC. We need more extensions to monetization / social media etc.
I tried this solution and it works. So, you have to add manually LaunchImages for iPhone X then your app fill the screen. But in my case I have problem with it because now my app fill all...
We need it on iOS too :)
Thank you Fernando. I inverted the order and now it's works.
I tried Fernando example on xCode simulator (iPhone X ) but I used my resolution (App res: 320 x 480 , Frame Res. 360 x 569 - These resolutions are perfect fitted to iPad and iPhone without...
I have a little problem with " Set Frequency". On PC runtime everything is good but when I build iOS Final Project and test it on real device or xCode simulator "Set Frequency" doesn't work....
Can you prepare example with new features ? I bought iOS Plus but there is only Sound example.
Any news about this bug ? I have the same problem now.
I almost finish my game but when Apple released iPhone X my world fell apart :) I used Online Tool: Visualize "Display" property effects on all devices by Anders to properly fit game area to...
1. Good idea with condition " Local player is authenticated". I can Activate/Deactivate group by this condition and it would be works great.
2. You're right about quotation marks....
I have a big problem with achievements. I would like to unlock level by completed level or buy level by user and send data to Game Center (by achievements). I need it because I would like...
I almost finish my first mobile game and it is final stretch on road to release my small game. I need help with implement iOS extensions and other things in my project.
If you are...
Ok. But Jump to Frame and Restart Frame is almost the same so why I can't use "restart frame" ? Is it a bug ?
I would like to know how to play a music (mp3) always on the specific frame - when i restart this frame music should still playing. I prepared example.
Frame " Start "
It works now ;) thank you. I didn't see a range when I set this value. There is range between min. 100 to 100000 max. and default 0.
Ok. I tried it but it doesn't work. In my app I collect coins. So i set:
-> Collision between Player and Coin
- Play sample Coin on channel #5
- Set frequency of channel #5 to RRandom...
Is it possible to change sound pitch in fusion 2.5 ? I need it in my game but i don't wanna use a lot of sounds.
Ok, but i think this is not simple rotating because the edge of blade is different when the blade is in left direction and different when the blade is in right direction. Maybe it's only animation....
I found in mobile game ReDungeon some obstacle which I need in my game (sth similar). This is moving blade. You can see what i mean when you see it on youtube. Time - 01:39 (minutes,...
How can you do this effect ? Any example ?
Very nice example. It is working only on Windows ( used - Direct X 8, HW ). How can i do the same thing without any extensions and HW ? (working on mobile games ? )
Hi. Thank you for example but it is not what i mean. There is a gap between objects so my first example working better. Maybe it is not possible do it better :)
This is no what i mean. I no need random objects dropper. These objects should falling one after the other (not random). Any idea ?
I would like create a game where you can fly a plane and avoid obstacles (terrain). Controls (left arrow , right arrow in keyboard). I have example where you can find 15 objects (all objects...
I would like to create animated SOUND "Button" using active objects. How can i do it. It should be work like as button object with CF2.5. (look at my example). This is the sound button so the...
I'm looking somebody who create character select engine for me. I need sth like NOM CAT game for iOS. This engine have to work on iOS (iOS exporter). On this engine you can select your character...
I'm looking any engine which is working on mobile devices (iOS exporters) - character select. I need sth like NOM CATS on iOS
Or anybody know how can...
AyreGuitar -> Thank you. It was a problem. I set in the properties 32768 because my app will be on iOS and 16 million colors kill my performance. I have to solve this problem differently.
When i import my graphic to Fusion 2.5 this graphic messed up. I can see pixel on the sky and the part of tree canopy on the left side is greener than rest of the canopy.
I tried a lot of graphic...
Wow, it works. Now everything is ok :) Thank you very much "AureGuitar". (i had default on and after i read your post i change it to off )
But i have one more problem. My graphic looks different...
I have a big problem with blurry graphics with my game on iOS. In PC editor graphics are very good quality and sharpness. I'm using pixel art graphics (.png) so i can scaling my graphics...
What is a password for beta version ?
Yeah, you're right ! :) Thank you for your help.
It is almost good example but it is not precision because when my last record was 25 distance point and when i restart game and tried again the "record line" was visible above 25 distance points...
I need only "record line" = best distance stored in the array. But i don't know if this is possible without any additional objects ?
I marked on picture below what i mean. There is a red line (my last best score - distance - in Mr Jump game). This is a place where my hero die last time.
I created simple example with endless runner game. The screen is static and only obstacles falling down. Every 00"-50 i add 1 to counter "distance". My best "distance" score is saving on...
Ok, i created another example where everything working fine but how can i set GREEN ZONE, COIN BAR, SHOP and EXIT button always visible even if i scroll my frame to down ? I need always visible area....
I have a problem with my window position on iOS devices.
My general game resolution is: 320 x 480.
My frame size is: 360 x 960 (because it is scrolling menu – character select )
What is wrong with your app ? Is it a problem with iOS exporter ?
v-sync is enabled.
Dispaly mode : standard (because my game will be released on iOS)
I palyed a lot of endless runner games and there objects are not blurry. ( on mobile device...
Is it possible repair blurry object when speed in boucing ball is more than 40 ? I read about sub-pixel but i think that fusion 2.5 is not supported it.
Anybody know how can i set filter red filter to my .png graphics. I mean sth like this:
Can you upload printscreen where i can find 'uninterruptible' box ?
He meant 285.1 final release i think :)
Ok, great news
So, it was problem with Android and iOS events with 1 mfa file ?
I have only one big image (only for test). Now i cut my image to smaller and everything is ok. I didn't know about maximum size in pixel for some devices. Maybe it is a problem ( I'll...
I'll check it.
Yes, frame is properly in the main project. My frame is 360 x 480. When i cut my graphic everything is all right.
No it's not working
I have a big problem with my app. I have MAC with El Captain and xCode 7.1. I created simple game where i use 15 graphics (every graphics have size 360 x 480 ) and player have to avoid...
Is it only on android ?
I have a little problem with my workspace on QHD monitor. I Set on TOOLS->PREFERENCES->FRAME EDITOR my custom margins H-2560 V-1440. I set also Mouse wheel action to Zoom. When i use my mouse...
It would be nice to have another ADS extension (Unity Ads sounds great).
Look on this thread:
I just want move player (square) by platform - nothing else. I don't need any movement. If i replace player(square) to another object which must be collected by player (e.g coin or key) i would like...
Thank you Dave. I have one more question. I changed sth in my example (PMO is out) and i left only wrapping events. There is platform that moves (pushing) player (i created collision detector) and...
Thank you for your example. I used it on my example. Now i have wrapping platform and player. But why my player not follow on the platform when he is on the platform ? I prepared another example.
I created simple example for my new project. I would like to get wrapping effect for my Platform object ("Active 2" in example) but i don't know how can i do it better. Is it possible without...
I have Mac Mini 2014 (with i5 2,6 Ghz, 8GB Ram and Iris Pro graphic) and it's ok for development.
Wow, now is perfect. Thank you DaveC :D
Awesome :) Thank you DaveC for your help. Now this movement works perfect but i have one more question. How Can i deactivate fast movement when my ship is on the left edge of the screen and i touch...
Awesome :) It's what i mean. I have another question. How can i change animation in your example ? I mean left/right. When ship go to the left change animation to (left) and so on. I added to your...
Android - Thunder Fighter, Thunder Fighter 2048 , Galaga Special Edition (This is best example, movement only on X axis - It is what i mean)
iOS - Cosmos (Absolute Games)
Thank you for your help but it's not working very well. First, there is no drag and move to left/right movement. I exported your example to my iPhone and below i show you how it works. I...
I tried create invisible active object at xmouse (i don't need ymouse - My object have to move only on X axis) but it's not working very well. In my example -> 3 option (fallow xmouse).
Nobody ? Maybe sth is not clear in my description ?
I would like to create good movement with Drag and drop system. I mean sth like mobile space game (like Sky Force, Cosmos Endless Space Odyssey etc.). There you have to put your finger on the...
I have a problem with movement in my example. I created one "big" object (320x480) and I set movement -> bouncing ball (falling down). After that i created another object (position relative to...
I'd like to know how can i use gesture recorder and create SWIPE to controls movement in my example. Anybody know ? I need only LEFT and RIGHT SWIPE.
Great, Thank you for your help.
Can you make small example for my with LIST ? I don't know how can i realize that.
Your example is very good (without counter etc.) but i mean sth like:
1. Create object (x=100 ; y = -240)
2. In storyboard editor set : SET X COORDINATES for object XYZ (and now expression editor...
I'd like to know how can i change falling object (bouncing ball movement) position without counter ? I have 4 position for my object on " X " axis. I created object outside on my frame ( Y = -...
Thank you, it's works perfect.
ps. Sorry for my posts but i can't edit my last post.
I recorded another movie and show what i mean about smoothly movement.
I can't edit my last post so i paste new video from my desktop. Maybe now everything will be clear :)
I found game with the similar controls:
Anybody know how Can i make this controls ? In this game the car change traffic lane very smoothly and very...
I'm making endless runner game and i have to big problem with movement. I would like to control my character like as another mobile games (like Subway surfer etc.) There are 3 routes to run. I...
Ok, I replaced all events with flags etc. to alterable value and now i don't feel "lag" in game. I don't use events always, every etc. Maybe my code wasn't transparent/clean. Thank you guys.
I'm testing on iPhone 5 and iPad Air. I don't know what is wrong because excluding my large graphics (320x480) everything is OK - I think so :) . But i used only 1 - 2 graphics per second and after...
I created a small and simple game on iOS. I have problem with LAG from time to time - when i start game i can see a little "lag" and this "lag" shows up from time to time. I read a guide on...
Thank you DaveC :)
ps. How can i check real usage memory ram on iOS ?
Really, nobody ? I would like to know what is maximal value for iOS games ? If i paste my all objects i will be have about 100 MB in runtime.
In my game i have a lot of frames. I would like to classify my frames to folder. Is it possible ? I know that i can create folder and put there objects. What about frames ?
It is good idea. I'll check it. Thanks
This case looks better now :) So, i'll be waiting for clickteam crew opinion.
1. Character (it is active object)
-> Time of "Character" = 0 ( then do sth) and more events using "Character" in Events.
I have a big trouble with change player in my small game. I have active object called "CHARACTER" and inside it i have some alterable values which is very important on game. Is it possible...
Is your example is complete ? If I use it on my app it will be working ? I don't know chartboost extension yet but your example will be very helpfull.
Ok. So 284.10 have some Bug/bugs. I use 284.10 :(
OK, i'll be waiting for new information from you or support.
Ps. I tested your app crazy ball and AD show correctly. Do you use newest chartboost framework ?
Maybe it is sth wrong with chartboost extension to Fusion 2.5 ?? Perry-> it is not good information. Really nobody from clickteam crew can't help with chartboost extension ? (Maybe update will be...
Ok. Thanks. Can you tell me what is your chartboost version (framework) and your Clickteam Fusion 2.5 version?
I would like to know which ADs methods is better. I saw in Fusion that we only set iAD banner top or bottom. Is it possible views ad in full screen ? Or maybe is it possible view AD video when...
RhysD -> Thank you very much, you are my GOD :) It is what i mean. Thank you again :) Awesome.
I don't think so that it is image because all developers would have to prepare a lot of images for different price and currency (but i'am not sure). I would like to sth like ->
COUNTER -> RETRIVE...
Ok. I paste PAID Request here:
I'm looking someone who:
1. Explain (and create example) me how can i create bitmap button for In-App Purchase with actual currency and actual price depends on country where you live. (I live...
I have no idea. I have to find other way to realize that. Maybe somebody use sth similar ?
Is it possible in Fusion 2,5 ?
I know that but i would like to use BITMAP button. I saw in other app FIST OF FURY bitmap button with value 0.99 E (in EUROPE) but this button autmatic change currency when somebody open it in...
I would like to create a IAP button with price. In Europe TIER 1 = 0,99 EUR but in US TIER 1 = 0,99 $. How can i create button with variable currency ? What about Japan etc. ?
Is it a good way to earn some money ? (use chartboost in iOS app). What do you think ? Better option is IAP or Chartboost ?
Yes, i tested it. When counter choose number 9 then real number is 10 (9 + 1).
We need universal solution for windows and mobile apps :)
No it's not working very well because i need numbers between 1-9, but when i use +1 then number 9 + 1 = 10.
What Can i do if i want use numbers between 1 - 9 ? (without 0 ? )
I would like to know what does the "memory XX MB" means in Runtime ? I clicked "F7 - run frame" and i have two windows. First with my game and second with information about System , Global...
It's not working. If i minimalized my app (my app stop) and after that return back to the app my app start automatically (after 1-2 sec.) and i no need tap the screen.
Wow, great and very helpfull solution. Thanks
Thank you guys.
I have a counter with my project. Every 1 second my counter change number between 1 - 10 (range 1 to 10). After that when counter select number i have Set counter to 0. So it's look like:
Is it possible to pause game when someone call to me when i play in my game ? I would like to create Sth like Crossy Road pause system. When my call end , automatically back to the game frame...
I used global values and everything i have on 1 frame. Thanks guys.
It's not exactly what i mean :)
I would like to know how can i create character select such as Timberman game ? I have 5 characters. I can do it when I create 5 frames and use some button to jump between frames and after...
The Best way is using Achievements. If you reached any achievement you can load it on other device.
Thanks for your reply. My iPhone and iPad show me 62 frame per second. Is it normal ? (it's only 62 value without any changes. Maybe it's not working :) ?) Always when i check framerate in any games...
Is it possible check actual framerate when I testing my app on real iOS device ?
I have huge problem with my blank space. I use app resolution 768x1024 and frames resolution 768x1366 (it's portrait app). In my app you have to avoid obstacles. Obstacles are creating on top...
Ok, i tested my app again after i configured itunes connect and now everything is fine :) leaderboards is alive :) Thank you very much for your help (Thank you a lot Perry).
Ok, now it's clear. So, this error its depends on what i have in itunes connect account ? If i have nothing this error will be still visible ? I try test it again tomorrow and if everything will be...
1. This Error appears when i start my app on first frame (There is only GameCenter Connect object, so i can't login to my sandbox test account because i don't have achievements ? (it's weird). It...
I can't edit my last post. I logged to my Sandbox test account but when i start app i have below error:
Any idea ? (i would like to test game local - i don't send any information to...
This makes sense. I check it.
Ok, i created 2 accounts in itunes connect:
1. Sandbox Tester
2. Test Account (technical)
I logged out from my existing Game Center account and start...
1. Yes i need only once connect with banner ( i would like to connect on any frames but in "silent" mode without banner).
2. This is not exactly what i mean because in your example always when i...
You're right. I forgot updated my example. Below it's newer version and i record video what i mean. "Welcome back ****" should be appear only once (on start).
Ok. But in all games the "Banner - Welcome Back *****" appears only once. Authenticate is OK and that's all. In my example i use "Game Center Connect" object on 2 frames -> Select level and Game...
Completion banner (for achievement) is ok. I mean Banner " Welcome back ***** (*-game center nickname). This Banner appear when you use Game Center Connect. So if i use Game Center Connect in two...
No, I tested it on runtime . I can't find option to hide the banner.
Ok, but i need Game Center Connect in 2 frames:
1)Select Level (to retrieve data from apple servers - to unlock levels)
2)Game Over (to send achievement to apple servers , send score to apple...
I read in Game Center Connect Object help that this object should be present in all the frames using Game Center objects. Ok, fine but In all my frames where i put GCC Object is banner (appear on...
I know that i need save it local. But Global Values is saved in memory, and only when i end application this save lost. But why simulation not working ?
1. Is GCO (Game Center Connect Object)...
I would like to use Achievements with my game. I read the guide (author: Perry) and i thought that everything is clear, but it's not. In my game the Achievements depends on your total score....
I still looking for a way to share my game progress between two devices (using the same Game Center Account). I don't wanna use my own server. I found 2 solution but i don't know If is it...
Great info. Thanks
So, it's doesn't matter which one i use (game center or custom leaderboards). People who hacked leaderboards destroy all motivation to compete.
This is good idea to protect our leaderborads from cheaters (we can control game center high score and our custom high score and compare it) Is it possible delete cheaters high score from Game Center...
Which is better : Custom High-Score or Game Center ? I know that very often people hack Game Center so maybe people don't like Game Center for it ?
I’m testing few things in Universal APP (for iOS) but I have encountered difficulties. My problem is player movement (x axis) on different frame size.
My main resolution (game resolution) is...
Own server sounds great but it's too difficult and too complicated for me :) I thought sth like:
1. Start app
2. Automatically login to GameCenter.
3. When you are logged all your devices...
Now it works great on all iDevices. Thank you for your help :)
I have one question more. What about if i create universal app. My main resolution is 320x480 (game resolution) and my frame resolution is 360x569. In this case this code (set Y coordinate = Y(...
Is it working on iOS ?
I resolved my problem ( i found my brain :) ). I only set fine detection on my player >:)
Nobody ? When app is universal and player unlock items on iphone i would like to have the same unlock items on ipad. Is it possible ?
I have huge problem with my app for iOS. In runtime my character can passing by obstacle (because there is transparent area between pink squares) but in iOS it is not working. Any idea to...
I would like to know how it works: I built universal app (i have ini objects to save best score). Next i installed this app to my iphone and ipad. I achieved best score on iphone. How can I...
I have to use bouncing ball movement because i need change speed depending on the situation. All ways are good but "MPnetbox" solution was created for me :)
Thanks guys for the help.
I would like to create scrolling system for my game background. I have objects and I set bouncing movement and when the object reached determined position change it position to another....
Great, thank you.
My frame rate - 60. I tried set animation speed on expression editor but it's not working. I removed a few frame but i would like to know other way without remove anything.
Is it possible to change animation speed more than 100 (propably it is maximal) ? I have water effect (based on 32 spirites) and i looking for any way to change speed above 100 (maybe any...
Thank you Dave again
In my game when you collide with obstacles you die. After you die i deactivate group of events and destroy all obstacles on the screen. But it's not working very well because very often...
It was simple, thank you.
I have a little problem with active objects. I have a game when you have to avoid obstacles. Obstacles are creating by counter (Events-> when counter = 2 then create "xx" object and so on)....
I solved my problem.
I have a game with four (4) frames. The rules are simple. You have to collect coins. I have huge problem with save my BESTSCORE and retrieve it in another frame. But first I would like to...
So, maybe i have to test it on live.
Yes it's consumable item. Yes I changed bundle to com.mycompany.title but in the IAP (in Fusion events) i have only "live" not com.mycompany.title.live.
I saw your example. I made my example based on your example but i still don't know why it's not working. Below it's my example.
My Sanbox is enabled. I don't know what is wrong. I logged in my test sandbox account but it's still nothing.
In my app i use IAP. It's a consumable item. It's a game when you die you have a chance to continue game. If you die the my own sandbox appear and there are two buttons : YES or NO. If you press...
Ok, i think that i found a bug. I need more test to check it. But I have another problem with "running" left/right bars. In windows runtime everything is OK but in Real iOS Device (ipad, iphone) is...
My version R283.5. I only replace objects from square to my graphics but i set hot spot and action point. Objects size is the same as square on you example.
I tested only on the windows runtime. In this week i will test it on iphone and check this bug.
Hmm, there is some bug. I don't know why but from time to time when object was create and falling down suddenly moves to the left or right (and kill player :) ). Maybe the object change random...
Ok, now it's clear. Thank you
Great example but i don't understand some events.
In your example creating objects is depends from GameTime ? So there is GameTime:
120 = 1 sec. and 20/100
90 = 90/100
60 = 60/100
30 = 30/100...
I forgot attached example:
Ok, everything is clear. I have one question more. Is it possible to change "every" value when you get more than e.g. 1000 points ? I would like to change " Every 1 or 2 seconds " create object and...
In your example you use - set counter to 0 - after some objects appear. I think that is missing event :). I think it's clear ... but not all :)
1. ( X Left Frame + X Right Frame ) / 2 +...
1. I thought that all is very good in example but unfortunately it's not. So, there is a problem with Counter and Random creating objects. I set that every 3 seconds create 1 objects...