Yep, 2147483647 || - 2147483647 is the limit of a 32-bit integer
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Type: Posts; User: Linky; Keyword(s):
Yep, 2147483647 || - 2147483647 is the limit of a 32-bit integer
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Here it is, hope it helps:
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https://youtu.be/A-7K-Ia7tSs
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Current features implemented:
Hey, sorry I got busy with other stuff and forgot about this one quickly
I will get working on it when I have time, hopefully soon :)
Window Control's Attach to Desktop action don't work (at least on Windows 10 / 11 and maybe 8 as well)
It just makes the application window disappear completely, I tested it on Windows 7 and it...
I made a custom bouncing ball movement with gravity before, maybe I can bundle it with an easy widget that requires only few events to get working, fingers crossed though as I might not have the time...
Looks really nice, love the style!
What about laptop users using it on bed xD
And about gaming laptops, I can't even use it on battery for 2 hours straight lmao, not to mention the terrible performance
So yeah my setup is...
Currently you can't directly apply effects on an Active system box, so the ability to change things like it's Alpha blending coefficient isn't possible...
Well, the weird thing that this object...
Yeah, I have the same issue as @Pika with adding mapping files, it doesn't seem to do anything...
The buttons are still mixed up, DS4 doesn't return hat values and instead returns them as buttons...
If you mean like a fighting game template I think there is already some examples for this
I might make a tutorial myself when I have time, but also the last one I made is almost a year old...
So, idk know if this was suggested before, but if not, it would be very useful if we had an option to change the default properties for Application, Frames and Objects
For example:
...
This is cool as heck!
Amazing! thanks for sharing!
I hope all of MM1.5 image editor features will come back at some point, at least the selection tools.
It was bugged yeah but was really powerful for a built in image editor at the time :)
Cool! nice new competitions btw, especially The Matric one X)
Weird, just now it pushed the update for me...
Btw I have it set on beta ofc and even high priority
Most be a steam's / network fault
Anyways sorry for the false warning and thanks for the new...
@Yves Sorry for the mention, just wanted to note that the latest beta hasn't been pushed to steam yet
Side note: the change log on steam discussions hasn't been updated since 293.8, not really...
Wow! that looks so cool! :o
Note: Only works with Fusion 2.5+ add on
For a completely white sprite without any custom shader, you can do this trick:
- Set RGB coefficient to 0,0,0 (Ture black)
- Set Effect: Inverted
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nEw fOrUM UuPdate SoOn
7 month passed
and removed edit button and half of the forum existing functionality...
Congrats! it honestly looks really cool, has that Gameboy color / advance aesthetic
Yeah I agree with this too
Also relaying on an automatic algorithm for the placement of polygon points is not ideal, it's very imprecise...
It would be nice to be able to set the points manually,...
Hey, I find it very useful if there was an action that can view / hide collision shapes of physical objects on runtime, even better rendering collisions masks for the whole physical map
Something...
The Import dialog can shuffle between images sprite sheet parts via these small buttons, but as seen here sprite sheets can contain a lot depending on the tile size and the sheet size it self:
30790...
I don't think the new forum is out yet, it's exactly the same for me even stability wise
I think they are still transitioning, maybe it too difficult process so it takes time, but I wish it rolls...
About sensitivity, you can create an active object as the mouse pointer and make it follow the actual mouse positions linearly at a given speed, this speed is your sensitivity
For limiting mouse...
Actually another instance of OR acting up weirdly is this example:
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The collision is bugged out because of the OR but if the events were just split up normally then this won't happen
Yeah, I hope I could have edited my post, because seconds after I posted, I realized it may be an actual bug because it works weirdly
It's a bit weird I had to change the order too to make it work though, maybe that's just how Fusion works.
It works if you done it like this:
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Use "logical or" for these kinds of stuff as it works as a real OR, while the filtered one relates to scoping and whatnot:
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Though this is not...
I think this would need a big change on how collisions are handled in Fusion, for it to check collisions while passing these positions
I'm not Yves to exactly know if it is hard or not but, but if...
On object creation condition would make life much easier
I know there are alternative workarounds but they all have there ups and downs, while a simple "On object creation" condition would be the...
To be more clearer here is a simple rounding calculator I just made:3073730737
Round value converts a floating point number into a integer number by rounding the value to the nearest integer number.
So for example I want to round 3.5 then it would be 4, round 3.7 would be 4...
You can zoom in infinitely via Ctrl + in the Event/List editors
I kinda like this though lol XD
ChocoBreak HD tutorial actually did the frame saving and loading idea too via the normal INI object, it's well done tutorial in general (explained in part2)
It is located at...
Here is a video I made before, just to get the idea more clearer:
https://youtu.be/U1CsPH9r3C0
I also use the frame editor way, you can even combine a custom level editor with frame editor being the main one, as you can make changes to the objects at runtime before saving there info
For...
The new feature is made exactly for this, runtime loading
They will never stop apparently
Also signing apps certificate is very pricey
Just know as long as it's win32 application it will trigger atleast one MFA
I remember I once made an empty win32...
Anybody got the update on steam? I still didn't receive it
Thanks for the new update! can't wait to try it out when it releases on steam
- I don't know if I reported this before, but just in case, there is a weird layer alpha coeff bug that happens only...
I was watching the progress of the game on Click Converse discord server
This game honestly looks really good, it's very fast paced and smooth which is something I really like X)
slightly transparency / faded layers when unselected (option in frame's preferences to change unselected layers alpha coefficient)
It's better to have a system like this as sometimes you want to...
Why not! some people might benefit from the mfa to learn from it the mechanics
+1 - I agree with this too, frame organization can be problematic without group folders
The only "wayaround" now is to make dummy frames that aren't included at build time and use them as separators...
+1 - I agree with this too, frame organization can be problematic without group folders
The only "wayaround" now is to make dummy frames that aren't included at build time and use them as separators...
A new WebView2.5 object with webview2.0 API is a great idea ;D
Running a loop can achieve exactly what you are looking for
Example:
- Run loop "Fill" 10 times
*On loop "Fill":
-- Write value 0 to (LoopIndex("Fill") + 10)
"Visible at start" checkbox option for Backdrops / Quick Backdrops would be very useful
I already know that I can set the alpha coefficient of the backdrop to 255, but that would also make it...
Wiggling the mouse cursor didn't speed it up for me, I tested on multiple animations too even the ones that the animation preview really struggles to display
Maybe it's a random thing with specific...
ODBC can retrieve a lot of info from a lot of databases like SQL and ofc .CSV files, refer to the object's documentation
You will have to make your own grid system though if you want to display them...
Yeah Fusion works perfectly fine, 99% of win32 (.EXE) apps work as they should in win11
As said above you can delete it in application menu editor:
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Howdy, It appears like this event doesn't trigger for some reason, atleast on windows runtime, I don't know about other runtimes
* Start of Frame:
- Group: Make Invisible
It only happens...
Surface object can do a lot of pixel manipulation features, including cropping a part of an image, which would be perfect for tiling work
Though just keep in mind that Surface object is windows...
I'll do a special celebration if that happened...and maybe release the prisoner from my house as a part of the celebration :D
Yeah I would definitely agree
Especially that this kind of stuff was implemented before, like AND, XOR
Retrieving the name of Values, Strings and Flags at runtime via indexes would be very useful for debugging purposes
For example: making a custom debugging tool
Yeah it would b very nice to see this too,
Though just in some cases, the current way is better
For example: emulating icons on the frame editor, Like having an enemy with a sprite displayed In...
Sorry I meant "Frame editor" not "File explorer"
Clickteam pls bring the edit button back...
Hey, you can actually do it, select and drag multiple objects from file explorer to Frame's library toolbar :)
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Ability to move folders inside other folders in "Workspace Toolbar" would be useful for better organization
Something like this:
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Currently when importing a new object to the frame editor it automatically defaults it to there name, like: Active, Quick Backdrop, Backdrop...etc
So can we have an option in the preferences that...
Hey, There is no limit of groups or items you can store in an INI, the actual limit is the file size which is 64kb at max
If you need more data you can:
- split data across multiple INI files
-...
Running a loop without using it in an event crashes the app. This didn't happen on R293.1 and previous builds.
A nice little addition to fusion would be the ability to resize objects in the frame editor while snapping the resize handles to the grid. If I remember correctly Klik & Play could do that so why not...
To add:
- keyboard and mouse: "On any key press" condition doesn't work with sub-apps, I had to use Control X object
That isn't a bad idea at all, it will definitely make it easier for managing lots of layers at once.
Recently I was doing a custom platform movement, that is even DeltaTime based ( works the same speed on all frame rates)
I wish that I could send it to you as it was going to be open source...
After the frame rate fix for sub apps other problems started to appear, here is some of which I in countered so far:
- On one of my projects, sub app crashes the whole project
- Timer is out of...
A new expression to get the number of animation frames / last animation index would be extremely helpful for lots of use cases
Sorry for double posting, I can't edit my any of my posts.
I recently been having lots of frame editor graphical problems, so can we (if possible) have a new refresh button work in similar way of...
I found this strange layer related bug, it appears to not happen with Direct3D11 (NaitorStudios tested it on the discord server)
Everything is explained in the mfa:
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Thanks for all your...
Hello, earlier today I discovered a bug with built in physical platform movement and Physics-Ground object
Bug:
When having Physics-Ground objects with (bottom to top or vice versa) selected in...
I think it would be nice to have grid view and snapping in import image window / editor
I use important by selection a lot and it can sometimes be really hard to select without grid view and...
Thanks! :D
Sorry for the double post forgot to mention that this problem also happens with the frame editor when I have it zoomed to any amount and have it positioned to an area then switch to another frame (...
UPDATE: Now I know specificity why the problem happens, basically closing groups especially when groups are inside another group ( child groups or what ever they called ) it readjusts the scroll bar...
This is not specific to this build as it happens in previous builds too anyways the problem is when I do some eventing in the event list editor like opening/ closing grouping, moving event or...
Yeah this problem was there from a long time and if I remember correctly it has been suggested by a lot of people too
From old posts it appears that it is hard to implement in Fusion but hopefully...
Amazing work on the update as usual!
Suggestion
Ability to not auto format expressions in expression editor, this can be extremely useful with big expressions that needs line breaks and such to...
Hi,
In expression editor preferences you can changed the color of syntax but it just messing the need to change the that true black font color in some text in the expression editor, as it seems...
Hello,
First of all it appears to be a very old bug so I don't know if it can be fixed
When testing for an object that doesn't overlap with another object it just doesn't scope correctly with...
I 100000000% agree with this, as it's very hard to scope joint objects correctly
Btw if you are using standard mode there is a weird sprite cut when an object moves if that what you are talking about
Hmmm, I really can't tell if there is no screenshot preview provided of the problem
Try to run your game on windowed mode to see if this happens or not
I don't know if this is possible by any means as it's hardcoded in Fusion to set zoom to 100%
But maybe it can be added? if possible that will be really nice for much feasible path editing :)
I know it's not very ideal but I think that is only way of solving the problem at the moment is to load images when only needed via a loop and have basic custom animation engine:
This is a pretty...
Hey,
As the title says that's perfectly it, when I rotate or resize an object in the frame editor it changes the actual sprite which isn't something I like much.
So it would be nice to have an...
I can reproduce it, and I'm on the latest drivers:
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No way sadly :(
By the way I don't know if it's possible but maybe a 3rd party tool can resize and stretch that window.
All I want from this window is to be resizable and have a faster, more accurate animation preview and I will be very happy with it
Oh the poor guy he will wait there until the end of time XD
Yep I realized that, but forgot to note about it, thanks for the mention though so devs can have more info about the problem
Hi,
I've been implementing to do light rays, and I discovered this bug:
When an object is scaled it looks like it completely messes up the collision mask and it will just not work probably at...
Amazing explanation! I would have never explained it that way honestly xD ( or even with that clean method )
Nice! Glad I helped! :)
Um...Like this?
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Hello,
I have discovered a weird bug about adding backdrops on standard display mode:
When you paste an image / add backdrop to a layer it works fine and can add infinite numbers of them but...
Hey,
I don't 100% understand what you want to do but I think this example might be what you are looking for?
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I think I got to do that no matter what, as I found other problems with other method :(
After I draw somewhat a lot it breaks and starts to do weird stuff, maybe because I add it as a backdrop and backdrops has a limit even on standard display mode?
But if I didn't do that I wouldn't...
Hello,
I've been making a basic custom painting app that is extension free and designed to work on all runtimes
The problem I'm having is with erase, it's just very bugged, sometimes it works...
Hello,
Recently I've been making my projects run at the same speed no matter the app's FPS then I stumbled upon a bug with the animation speed
It looks like the animation speed is related to...
Yep would be really useful, would also give me another reason to buy the add-on in the feature ;)
Hey,
Do you have an edit box in the frame? because if I remember correctly TAB key can focus on it
The game looks nice! congrats for the release!
It's a complicated thing to explain because of how big it is, you just need to read articles about it you know try to implement features into Fusion, know how to run external files
There is really a...
Ofc it's possible :)
Hello, the closest thing you can get now is by importing images via a loop:
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Ofc when this feature comes to Fusion it would be a much better alternative
As the title says that what happens so they are tied to the app's FPS, isn't all built in movements should be tied to the Movement Timer?
These are the movements I'm talking about ( to avoid any...
Nice, it appears like the next update would be huge!
Nice, I always found DeltaTime too hard to do, like you have to make it work with some calculations as some other would just refuse to work with DeltaTime, also making the whole movement run on loops...
Hello,
In the Event editor you can drag the display by the middle mouse button, but not the Event-List editor which I use all the time
Would be nice if that was done in the Event -List editor...
Honestly that would be amazing if you guys finished it in Fusion 2.5
that was unexpected, I never thought any new controller updates might even be considered for Fusion 2.5 XD
It's a thing about current Fusion 2.5 runtime, Clickteam making a new extension like this is too much effort sadly :(
They will definitely improve this in Fusion 3 as one of F3 blogs mentioned about...
Hey,
looks like an amazing game to be honest!
just wanted to ask two things:
1) is the game based of DeltaTime?
2) any new news about the game :D
What are you doing there to have that much :O
Amazing! :D
Thanks for all the detection to the engine over the years :)
Hello,
So The pencil tool in the Frame Editor could be much more useful if it was working correctly
For example:
if I Undo / Redo my changes in the Frame editor the object I selected simply...
Hello everyone :)
I made this example that features camera locking to zones and bonus Top-Down movement!
Preview:
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MFA:
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yeah you can
Yves from 2 or 3 days ago said in one of his posts that he still not sure about when it will release
You can create objects from another application, don't know if it is possiblewith create by name at all really
Hey this is my first example I post here
This example simply makes it possible to dynamically scale sub app size with the app window size as sub app is a window by it self it doesn't resize with...
Ah, yeah you are correct, sorry didn't focus on that too much and thought it's a bug xD
This example shows physics collisions not working correctly at all for some reason
The physics in general don't work very good after the ( Optimizations in collision detection ) feature in some...
Have only one instance of Fusion files
Very nice, miss those kinds of stuff :)
First of all thx for the response!
And here is a video that describes the problem i'm encountering, only happens on build 293.1 ( I did a clean reinstall and verifed integrity files on Steam but...
I said tutorial lol, I meant video sorry XD
No, they are my MFA files, happens with every MFA too
I will post a tutorial really soon here that describes the problem...
As the title says, that's what exactly happens when I run the application inside fusion, hope it gets fixed in the newer update :)
Note: I only have vanilla Fusion standard (no additional...
Use the distance expression to calculate the scale or just do a simple Subtraction between the top frame and the y position of the object to calculate the scale of the object
Hope this helps :)
Yeah it would be also amazing if we could transition to different frames via there names too
In the Active Picture object you can flip the image by scaling it to -1 or 1 ( and also it has actions for flipping )
But for the Active object it doesn't have a one when for example scaling the X...
I think it would be really useful if groups could be implemented in the expression editor
for example relaying on the groups that could be placed in the event editor and using them as to show these...
Yep that happens to me too
Amazing job!
When using physics movement, Fusion automatically sets Physics collision points for the objects but the problem it's not always accurate as documented:
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And even if it was accurate sometimes I...
Yeah I know that already but thanks for informing me :)
I just want this to be fixed ( if possible ) because it can be annoying sometimes
I don't know why the image I attached before doesn't show up anymore but here it is again...
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The zoom selector sometimes gets like this: 29979
This problem has no fix other than resetting the toolbar, but that will reset all the customization I done to it, and the worst part that it...
There is a bug in the Sub-Application object:
Basically when there is a Sub-Application object ( with the " Display as sprite " option ticked on ) and the frame that contains that sub app and the...