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  1. Replies
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    Hi conceptgame ! Happy to hear that the...

    Hi conceptgame !

    Happy to hear that the extension might get some improvements in the future.

    If you'd prefer, I can create "proper" feature requests / bug tickets within the GitHub project so...
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    Hi Volnaiskra, I cannot reply on behalf of...

    Hi Volnaiskra,

    I cannot reply on behalf of concept game, but I can definitely give you some insights as to why the Spriter Extension has become a very important part of my workflow, beyond simply...
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    Hi Conceptgame, I'm happy to learn that you...

    Hi Conceptgame,

    I'm happy to learn that you are working on some extensions again ;)

    About the Spriter extension, I am encountering 3 strange behaviors, not sure if this is by design or they are...
  4. Tldr: I appreciate your input and ideas. I...

    Tldr: I appreciate your input and ideas. I believe I have studied and thought enough about this to know that using a “hit registration list” is the right way to go. The question was more how can I...
  5. Hi Graeme2408 and casleziro ! First of all,...

    Hi Graeme2408 and casleziro !

    First of all, thanks for taking the time to answer. The solution suggested by both of you (using a flag on enemies to prevent looping) is what I initially did in...
  6. Hi warmachine, Thanks for the feedback. The...

    Hi warmachine,

    Thanks for the feedback. The whole point of the hitbox / hurtbox system is to have precise collision detection: if i do a simple overlap test on an active (or a group) I cannot...
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    Hi conceptgame, Thanks a lot for this...

    Hi conceptgame,

    Thanks a lot for this extension which allows me to do some very cool stuff with my personal projects.
    I was just wondering if it was possible to add a small feature to the...
  8. multiple player vs enemy hitbox / hurtbox : Hit detection best practice?

    Hi !

    I'm working on a 2d platformer with beat'em up / fighting mechanics and I would like to have the community's feedback on how to best handle Hit Detection.

    A bit of background :I have one...
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    Hi conceptgame, I just sent you a PM with an...

    Hi conceptgame,

    I just sent you a PM with an example.

    Thanks !

    Thomas
  10. Replies
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    Hi Conceptgame, First and foremost, thank you...

    Hi Conceptgame,

    First and foremost, thank you a lot for the spriter extension updates. I've been away from Fusion 2.5 for a while but I'm back on it now and it's great to be able to work with...
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    Hi again, So after some extra testing, it...

    Hi again,

    So after some extra testing, it turns out that I still get the crashing issue. I tried several things :
    - deleted the sub entity from the project and saved it : I now have a single...
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    Hi Mike, Busted ! I'm using sub-entites... So...

    Hi Mike,

    Busted ! I'm using sub-entites... So there are a few things I cannot use yet, very good to know. Thank you very much for the quick and on point reply !
    I'll try again tonight without the...
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    Hi everyone, First of all, I'd like to thank...

    Hi everyone,

    First of all, I'd like to thank Conceptgame for this amazing extension. I'm really glad to have this more in-depth animating tool to work with as I feel this was lacking in fusion....
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