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  1. Fernando please help me!!! :)

    Fernando please help me!!! :)
  2. I tried in HTML5 and as in IOS and Windows works...

    I tried in HTML5 and as in IOS and Windows works perfectly, the problem comes in Android. I tried to isolate the problem in the APK and I have not had results, because if I put the extension alone in...
  3. Hi, I have problems with the object but in...

    Hi, I have problems with the object but in Android, I have not tried in HTML5 (next week I do). If the object is present in the frame of my game makes abort and exit the app, if you deactivate ...
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    Hi Clickers, Checking this thread I see that...

    Hi Clickers,

    Checking this thread I see that the problem I have time with my game is just this, my game was developed for IOS and I want to launch in HTML5 version, but the original game is in...
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    Excellent work TGeorgeMihai, tonight I'm going to...

    Excellent work TGeorgeMihai, tonight I'm going to try this to see how it goes.

    One question, will you know how to implement the game score with other people on Facebook?
  6. Replies
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    App Marketplace videogames and toys

    Hi,

    In my work I am asking for an App type Marketplace that manages SQL database and works on IOS and Android. Initially it would have about 200 products.

    I hate working in the database and I'm...
  7. Replies
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    Hi Chris, I know I've seen, I leave the link...

    Hi Chris,

    I know I've seen, I leave the link of Xbox Live achievements, I know somewhere I read. Now I'm on a job assignment and in whatever I can I look for it calmly.

    That if doing a simple...
  8. Replies
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    Any update on Live features?

    Hi Chris,

    It seems that is indispensable[emoji6]


    Sent from my iPhone using Tapatalk
  9. Kikaiju Attack is now available for PC in itch.io!

    My new game Kikaiju Attack is now available for PC in itch.io! :)

    https://mediatechgames.itch.io/kikaiju-attack
  10. Kikaiju Attack is now available for PC in...

    Kikaiju Attack is now available for PC in itch.io! :)

    https://mediatechgames.itch.io/kikaiju-attack
  11. Replies
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    Wow DaveC Now I revise the code, excellent...

    Wow DaveC

    Now I revise the code, excellent contribution. ��
  12. Finally I have release date of my game, will be...

    Finally I have release date of my game, will be this December 21!

    A year very hard to finish as I moved from country, with my main job (which allows me to live, lol) but I decided to finish and...
  13. Replies
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    Thanks Jeff! Sent from my iPhone using...

    Thanks Jeff!


    Sent from my iPhone using Tapatalk
  14. Replies
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    Hi Advaith, sorry for delay... ...

    Hi Advaith, sorry for delay...

    https://www.dropbox.com/s/9pyra9mlt5apmmy/index.html?dl=0
  15. Replies
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    Your browser does not support Canvas

    Hi,

    I had time not using this exporter, now that I generate HTML code and keep it in my public folder Dropbox gives me this error in both Chrome and Safari.

    Any help?

    ...
  16. Thanks Yves, works! :)

    Thanks Yves, works! :)
  17. Replies
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    Any update on the leaderboards for Xbox One...

    Any update on the leaderboards for Xbox One games?

    Thanks
  18. Replies
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    Thanks Yves, and I tried and works perfectly, I...

    Thanks Yves, and I tried and works perfectly, I take note of the "menu". ;)
  19. Replies
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    Hi Yves, I do not use a custom menu. I'm going to...

    Hi Yves, I do not use a custom menu. I'm going to try eliminating everything from the frame. Thanks, suddenly it's some object that doesn't like the Mac app.
  20. Replies
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    Mac App "error crash"

    Hello

    My game runs perfectly in the Mac editor, but when I build on Mac application It crashes and it shows this error.

    Could you help me?



    Process: MacRuntime [78875]...
  21. Replies
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    In my case it was in Japan, my game 'Umi Force...

    In my case it was in Japan, my game 'Umi Force Unlimited' was with downloads per day between 600 and 800 in that country and from 4 April was 6. :(
  22. BUMP...please...

    BUMP...please...
  23. Chartboost SDK v6.6.2 on iOS Exporter?

    Hi, is compatible with this SDK with the iOS exporter?

    Chartboost says that with the earnings doubled...
  24. Replies
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    If it knew to do or you annoying, hehehe If...

    If it knew to do or you annoying, hehehe

    If you have the command INTENT to publish in Twitter not I do suffer, lol
  25. Replies
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    Hi Fernando, did you see as could do this for...

    Hi Fernando, did you see as could do this for Twitter?

    With that public my game Kikaiju Attack Mini on Android, please help ;)
  26. Replies
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    If it is, and I only need to Twitter... If I...

    If it is, and I only need to Twitter...

    If I can help you it thank you very much! ;)
  27. Replies
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    Of course, Fernando and thank you very much for...

    Of course, Fernando and thank you very much for your help,

    In this POST there are two options and as the best give the option of open the twitter with the URL since so can open is any customer...
  28. Replies
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    Fernando I just need the commands for the...

    Fernando I just need the commands for the Twitter, I just need to post a text in a string object.

    In iOS use the iOS Share and not have problems, but in Android not is make it, in your example...
  29. Replies
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    BUMP!!! Please Fernando only code for a post...

    BUMP!!!

    Please Fernando only code for a post on twitter with TEXT in "String Objet"... ;)
  30. Replies
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    is it possible to make a command to share...

    is it possible to make a command to share captured image on Twitter?

    Please Fernando and Happy New Year!!! ;)
  31. Replies
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    Mac OS X Exporter

    Thanks, I try Xcode Projects! :)


    Sent from my iPhone using Tapatalk
  32. Replies
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    Waooo, thank you very much Jeff! ;)

    Waooo, thank you very much Jeff! ;)
  33. Replies
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    Hopefully be a success my game! :) At least...

    Hopefully be a success my game! :)

    At least the community on my FB page is very excited.

    https://www.facebook.com/MediaTech.Games/

    What if not I was clear and not is if know, is if itch.io...
  34. Replies
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    Many thanks for your kind response, is good to do...

    Many thanks for your kind response, is good to do community for the game but not for sales.

    Now the topic of the piracy, if public is very easy that put the game on all sides? Work the famous...
  35. Replies
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    Someone I can help with any comment or experience?

    Someone I can help with any comment or experience?
  36. Replies
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    Kikaiju Attack Mini has been released!

    Hi Clickers,

    Kikaiju Attack Mini is the brother less of @KikaijuAttack in #ios enjoy it and hope its good reviews!

    Now I hope that the Big Game is for principles of the year next!

    Thank you...
  37. Replies
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    Sales of Indie Games at itch.io

    Hi clickers,

    I am ending my last game for PC and wanted to see if could share their experiences of sales in itch.io, taking in has two factors that I care: piracy and users that not buy.

    Is...
  38. Replies
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    Build 287.8 - Release version

    Ok, thanks 🙏


    Sent from my iPhone using Tapatalk
  39. Replies
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    Yves, that means version of it in the OGG in iOS...

    Yves, that means version of it in the OGG in iOS is as 287.2?

    I thank you very much, I had been stuck at version is by this problem... ;)
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    Hi, The exporter that generates a project...

    Hi,

    The exporter that generates a project Xcode Mac from Windows, when will be available?

    I saw some people who had it activated in your F2.5, but have not heard about it.

    And another...
  41. Chartboost object for iOS (CBNewsfeed.h issue)

    Excellent, the last implementation I made was with my game Umi Force Unlimited back in 2014. I remember it was the first thing that Fernando did tests with us on iOS and how we suffered but it was...
  42. Thanks to Fernando and his assistance already...

    Thanks to Fernando and his assistance already solve my problem, my project was corrupt. On the other hand the last time Chartboost implementation was more difficult because he had to touch code into...
  43. Hi Fernando, Already add the Library Security...

    Hi Fernando,

    Already add the Library Security Framework but I generates the same error from the image.

    The extension of Chartboost is the 2.1, but if entered to the extension Manager and try of...
  44. Thanks Perry, It would be excellent to...

    Thanks Perry,

    It would be excellent to determine which SDK use and instructions must be used in Xcode 8, a step by step with images to be able to document this well.

    By the side of F2.5 all...
  45. After integrating everything in my Xcode project,...

    After integrating everything in my Xcode project, and follow in the steps of the SDK in your readme file this is the error generated by Xcode 8:
    ...
  46. OK, I have the following configuration: Fusion...

    OK, I have the following configuration:
    Fusion 287.2, Xcode 8.1, Chartboost 2.1 and SDK 6.5.2 decompressed in Mac.

    When full me gives the error of that not get import the charboost.h, now a...
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    Great Fernando! :)

    Great Fernando! :)
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    Fernando, will be possible have an option to...

    Fernando, will be possible have an option to enable conversion of OGG to WAVE as was before in the exporter?

    I'm going to finish my two games at 287.2 (latest version with this option) since the...
  49. Thanks Fernando, It was very obvious response,...

    Thanks Fernando,

    It was very obvious response, hahahaha

    Remember that in the dashboard one can choose those devices, not remember is if you can publish to so few devices. ;)
  50. Launch of my game for a smartphone in particular, can I do it? Fernando please!

    Hi,

    Is it possible to delimit the use of my game only for Google Pixel and the Samsung Galaxy S7 in the Google Play?

    I want to try just launching my new game Kikaiju Attack on those two...
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    [CRASH] F2.5 Out of Memory

    Thanks again, are already all the assets and audios of the game are already in final version. I worried about future updates. :)



    Sent from my iPhone using Tapatalk
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    Thanks RhysD, it worked! ;) I hope that is...

    Thanks RhysD, it worked! ;)

    I hope that is solution is permanent...
  53. Replies
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    Running Out Of Memory

    Hello friends, I'll try this because I have the same problems mentioned here, my game works perfect in the editor but not build in any exporter including Windows.


    Sent from my iPhone using...
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    [CRASH] F2.5 Out of Memory

    Thank you very much RhysD, I will try to see how it goes. I am deeply concerned that this limitation in the future I will not be able to do many updates to the game.


    Sent from my iPhone using...
  55. Replies
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    Hi RhysD, The app consumes 1.5 GB while...

    Hi RhysD,

    The app consumes 1.5 GB while compiles and gives the same error:

    https://dl.dropboxusercontent.com/u/17291777/Fotos%20Foros/Memory%20Build.png
  56. Replies
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    Sorry the question silly. ;) I see in TASK...

    Sorry the question silly. ;)

    I see in TASK Manager of Windows? How is how much memory used F2.5?

    Thank you for your help,
  57. Replies
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    Please help me!

    Please help me!
  58. Replies
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    [CRASH] F2.5 Out of Memory

    Hi Clickteam Staff,

    Today ending one of the levels of my game (has 20), when went to compile in iOS, Windows and in Android began to generate me screens of error with the following messages:
    ...
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    Thanks Retrobolt for this information! ;)

    Thanks Retrobolt for this information! ;)
  60. Replies
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    Hi Jeff, to those who buy at full price, will get...

    Hi Jeff, to those who buy at full price, will get some discount on any other product? F3? :)
  61. Replies
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    If we must try because it still failing in my...

    If we must try because it still failing in my code.

    Do you have a new version?
  62. Replies
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    That is not the only issue, read my previous post...

    That is not the only issue, read my previous post and you'll see that there are others also.

    Now I will finish my game version 287.2 because not this update changing everything in my game and...
  63. Good news Jeff!

    Good news Jeff!
  64. Replies
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    Really it works perfect, the only thing that...

    Really it works perfect, the only thing that makes is as the file CCI is larger but as you said yourself in the AppStore this is not a limitation.
  65. Replies
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    Hi Fernando, I compress between 2 and 3 with...

    Hi Fernando,

    I compress between 2 and 3 with Audacity and my files of audio are more small that those MP3 original compressed to 128 KB.

    I once used MP3 but due to royalties that I don't want...
  66. Replies
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    Build 287.3 - Beta version

    I will continue in version 287.2 until Fernando can review this issue and other issue with SpringBoard (the audio channel is turned off if you're on with the home button and not resume when you...
  67. Replies
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    Dale perfecto, gracias Fernando. Solo instalo y...

    Dale perfecto, gracias Fernando. Solo instalo y vuelvo a la 287.2.

    Ahora no me puedo dar el lujo de revisar tanto, necesito sacar el juego. Voy a dejar la 287.3 en otro equipo para el UWP que va...
  68. Replies
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    Hola Fernando, Para no enredarme y como...

    Hola Fernando,

    Para no enredarme y como hablamos el mismo idioma (sabes que el inglés no es mi fuerte) te escribo en español.

    Estoy por lanzar el juego en 1 mes si acaso, tengo más de 20...
  69. Replies
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    Here is the problem of the Springboard that...

    Here is the problem of the Springboard that returns in this Beta:

    http://bugbox.clickteam.com/issues/3340
  70. Replies
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    Build 287.3 - Beta version

    The samples weighing between 800K-2300K depends on the music, and if they are difetentes in the same frame. This does not happen with the version 287.2. Now I have a worse problem and was already...
  71. Great job made Clickteam with this last update,...

    Great job made Clickteam with this last update, my new game Kikaiju Attack does not operate still in optima (Yves told me the beta post that they are still investigating since my game breaks the...
  72. Replies
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    Hi Fernando, Excellent work made with the...

    Hi Fernando,

    Excellent work made with the incorporation of the OGG Vorbis, my CCI file is was almost to the half, good work. ;)

    But I have a problem that did not have before, large samples that...
  73. Good job!!! ;)

    Good job!!! ;)
  74. Replies
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    Thank you Yves, Of all ways I'm going to try...

    Thank you Yves,

    Of all ways I'm going to try with Umi Force Unlimited that was much better that the new. But if it came down a few frames per second.

    I'm with your promise of that continue...
  75. Replies
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    Then not have solution for this?

    Then not have solution for this?
  76. Work perfectly in HTML5, and in iOS, Android and...

    Work perfectly in HTML5, and in iOS, Android and Windows.

    I'll try the new beta that just post Yves and I tell you that I go.
  77. Replies
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    Thanks Yves, Now I'm going to try, I give you...

    Thanks Yves,

    Now I'm going to try, I give you my impressions on the performance of the exporter UWP with my games.

    And about the OGG in iOS was waiting eagerly, it should not be twice the size...
  78. Does the UWP exporter support Live features?

    Jeff, I tested two of my games, Umi Force Unlimited and my new game Kikaiju Attack in Windows 10 and do not go very well. The last code has Yves and I do not know if you mean Clickteam internal...
  79. I just think that your, I think it is very...

    I just think that your,

    I think it is very risky to say that the exporter goes perfect on Windows 10.

    I'm still waiting for the update of the exporter!
  80. Performance UWP Exporter and XBOX Gamepad Support

    Thanks Jeff


    Sent from my iPhone
  81. Any news for update?

    Any news for update?
  82. Many thanks for your words, and I also am fan of...

    Many thanks for your words, and I also am fan of all these heroes, more than Ultraman, Giant Robot and of course of the series of super robots.

    I imagine that in concept on steam is not the same...
  83. A question, my page of the game on Steam has...

    A question, my page of the game on Steam has received of 25 votes, 19 to "Yes" and 6 "No" in 16 days.

    I've never thrown a game on Steam, it goes well or it goes wrong?
  84. Today I bought my Xbox One to do tests with the...

    Today I bought my Xbox One to do tests with the exporter.

    Of my two games, Kikaiju Attack goes very wrong in windows 10 with the exporter, is maintained between 15 FPS-28 FPS, in Xbox One falls to...
  85. Performance UWP Exporter and XBOX Gamepad Support

    They only know that my dear friend, said the same XNA and abandoned. So I am guided by the industry, the console is in the middle of their cycle. On the other hand, and not least the exporter should...
  86. You have rightly Mobichan on the subject of...

    You have rightly Mobichan on the subject of consoles and my knowledge of the subject of the exporters and the years that took to improve especially that of Android that was a nightmare for almost...
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    Uyyy, Thanks by the explanation, but not knew...

    Uyyy,

    Thanks by the explanation, but not knew that the UWP was as the HTML5, I think that there is should communicate to take the decision correct before buy it.

    Now if the improvement curve is...
  88. Replies
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    Hi Chris, It is good to know that it will...

    Hi Chris,

    It is good to know that it will continue the development and I can be patient if that is the direction they are taking.

    What bothers me is that they ignore the opinions and tell me...
  89. Replies
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    I try with my game Umi Force Unlimited, a game...

    I try with my game Umi Force Unlimited, a game very small that weighs 50 MB and also goes to less FPS that in their versions of iOS and Android.

    Indeed I have not any contact with Microsoft until...
  90. Replies
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    Can I explain that more should I rework my game?...

    Can I explain that more should I rework my game?

    All textures are under the power of 2, all objects are crop, there is no abuse of loops, and it also works perfectly in iOS and Android running on...
  91. Replies
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    Windows 10 anniversary update and UWP

    Jeff wrong with that? I see many users who do not run their games at a decent FPS, including me. In another post you said that the programmer was on vacation. But what worries me most is when someone...
  92. Replies
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    With the permission of them two, think that the...

    With the permission of them two, think that the topic more important is that the exporter improve, already it said previously an exporter of $150 to half road not works for no one. And I do not come...
  93. Replies
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    Excellent game and very good your engine for the...

    Excellent game and very good your engine for the PC gamepad, I'm going to try. I'd like to know the statistics of players on PC play with Gamepad against keyboard, I'm inclined to think that a large...
  94. [WIP] Kikaiju Attack for iOS, Fire TV and PC (Steam and Itchio)

    Use the lightning cable and connect your iPhone or iPad to Mac, then open QuickTime and you can select Source record from the device, put Airplane mode so you do not bother notifications and record a...
  95. Many thanks for the recommendation Shinbaxter,...

    Many thanks for the recommendation Shinbaxter, the video it recorded directly with my iPhone connected to my Macbook with cable through Quicktime. Do you think that it is slow?

    Thank you for all...
  96. [WIP] Kikaiju Attack for iOS, Fire TV and PC (Steam and Itchio)

    https://dl.dropboxusercontent.com/u/17291777/Fotos%20Foros/kka-portada-1366x768.png

    Hi,

    Kikaiju Attack is the new game of @mediatechgames with more than two years of development for iOS,...
  97. Replies
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    The alternative is OGG, so the issue of resolving...

    The alternative is OGG, so the issue of resolving the compression in iOS is urgent!
  98. Replies
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    You are welcome I hope it's before, since my...

    You are welcome

    I hope it's before, since my game has to be ready for October!
  99. Replies
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    It supports perfectly, but internally it converts...

    It supports perfectly, but internally it converts in files WAV when it runs, what makes that the file of iOS is much more big that the of Android.

    Since months ago Fernando is working on this to...
  100. Replies
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    I can imagine that they are working on exporter,...

    I can imagine that they are working on exporter, and already fell into the conclusion that buy exporter in beta for $150. :(
  101. Performance UWP Exporter and XBOX Gamepad Support

    Yves already have my game and I hope you really can improve performance.


    Sent from my iPhone
  102. Replies
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    Windows 10 anniversary update and UWP

    Ok...


    Sent from my iPad using Tapatalk HD
  103. When we will have an update of performance? and...

    When we will have an update of performance? and now we have to check details, such as the keyboard with the anniversary edition of windows 10.

    So far the exporter works very well with games Pixel...
  104. Replies
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    The same thing happens to me sometimes keys do...

    The same thing happens to me sometimes keys do not respond and sometimes they get locked.
  105. Performance UWP Exporter and XBOX Gamepad Support

    Hi Jeff, mine is running at 30 FPS-12 FPS, Yves told me he has an idea that is what happens.

    Jon came on vacation? I know you were waiting to check this. Thanks in advance! 😉


    Sent from my...
  106. Thank Yves you for the clarification, a question,...

    Thank Yves you for the clarification, a question, why affect overall game performance but does not invoke the weapon that uses the effect you mention?

    Is it what they will continue checking?
  107. Good news Mobichan! :)

    Good news Mobichan! :)
  108. Replies
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    Good news Fernando!

    Good news Fernando!
  109. Replies
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    I am using WAV for short samples and OGG for...

    I am using WAV for short samples and OGG for music environmental and with that option without select me summarizes the audio when going to the springboard, before had the option selected and when...
  110. Replies
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    Hi Mobichan, Deselect the option...

    Hi Mobichan,

    Deselect the option "Uninterrrumptable" of each sound and it should work, to my I happened months ago and I was going crazy. Tell me if it works.
  111. Thanks Fernando and I hope to finish soon, this...

    Thanks Fernando and I hope to finish soon, this is very necessary in iOS, games that use the OGG format can weigh more than twice that of its Android counterpart.

    Thank you very much for your...
  112. Yves I thought that this was going to be for the...

    Yves I thought that this was going to be for the 287 as had said in the bugbox. Do I complicated much?
  113. Replies
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    View Post

    Don´t worry and I seems good your assumption, hope that the programmer return and can give a look, what good is that have an example of a game with high load graphic and of objects so the can...
  114. Replies
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    Thank you Yves, To my was giving me problems...

    Thank you Yves,

    To my was giving me problems INI, had already placed him in the Bug Box.

    Is that have an idea of what happens with my game, will be the layers for the Paralax? Had some track...
  115. Thank you Yves, let me know that you believe to...

    Thank you Yves, let me know that you believe to be the problem of my game.

    Anyway I tried and still the same 38 FPS with 286.8 version.
  116. Performance UWP Exporter and XBOX Gamepad Support

    If I imagine it is not a hardware problem but just ask because Yves mentioned that my game work for you at 60 FPS. My game is highly optimized level textures and events. Touch say that in iOS,...
  117. Performance UWP Exporter and XBOX Gamepad Support

    I have also tried all the options in my game and I get maximum is 39 FPS against 60 FPS EXE. Yves few days ago he told me that my game gives 60FPS with the exporter but not shared with me the...
  118. Replies
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    Yves, I think it is the right approach, and I...

    Yves,

    I think it is the right approach, and I applaud Clickteam to follow that path. Definitely we have to understand the users of F2.5 which go to F3 with our games will be an intricate work on...
  119. Ok, thanks!

    Ok, thanks!
  120. Yves, in PC configuration you gave 60 FPS my...

    Yves, in PC configuration you gave 60 FPS my game? Do you on the other hand, tried it on XBox One?

    Thanks,
  121. Performance UWP Exporter and XBOX Gamepad Support

    Hahaha, when you have hundreds of objects any escapes, and see that my best friend is CTRL + K (Crop) 😀


    Sent from my iPhone
  122. Yves, I have an ASUS TChi 300 with Intel M,...

    Yves,

    I have an ASUS TChi 300 with Intel M, 1.4 GHZ and 8 GB RAM.

    Of course I built in release and not in debug with the UWP.

    The strange thing is that the EXE as you could see in the video...
  123. File Sent for inbox! Thanks

    File Sent for inbox!

    Thanks
  124. Performance UWP Exporter and XBOX Gamepad Support

    Ok, perfect. I send privately one level of the game?


    Sent from my iPhone
  125. Not Yves, they are not my events, Windows EXE and...

    Not Yves, they are not my events, Windows EXE and iOS have a sustainable 60 FPS and UWP will the 30 FPS to 15 FPS as you can see in the video below, by the way when I give out with the option "End...
  126. It is an estimate, but now you put a more precise...

    It is an estimate, but now you put a more precise data.
  127. If Yves performance is greater when you turn off...

    If Yves performance is greater when you turn off the virtual mouse, the first test I did ran to a 90%, then returned to compile and again dropped the performance, update this info in the bugbox. I...
  128. Not think that we are two :) , at least Perry has...

    Not think that we are two :) , at least Perry has the icon of the exporter in his profile. Indeed as I register my serial so to appear in my profile?

    Definitely a review should be made to improve...
  129. Performance UWP Exporter and XBOX Gamepad Support

    Hello to all who have the exporter, I want to share two concerns that are and I hope that in time they are resolved:

    1- My game has many events, is a big game. I see that some screens as the load...
  130. OK Yves, Will it wait the forum, because I...

    OK Yves,

    Will it wait the forum, because I have several questions?
  131. Ok, Thanks! Yves, Visual Assets size...

    Ok,

    Thanks!

    Yves, Visual Assets size (Pixels):

    Square logo, Wide Logo, Store Logo, Splash Screen? In the documentation I cannot find the exact size of each.
  132. Hi Yves, I've already bought exporter,...

    Hi Yves,

    I've already bought exporter, starting today I'm going to test with my last game. One question, is there forum for this exporter? Pass by community passport but do not see the form of...
  133. If you use OGG audio, here's your answer: ...

    If you use OGG audio, here's your answer:

    http://bugbox.clickteam.com/issues/3328
  134. Replies
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    AdMob iOS Beta Testing

    Sorry Kevin, but I always wrong if. Now I have a note on the iPhone: each new extension on my game should generate a new Xcode project! 😉


    Sent from my iPhone
  135. Replies
    69
    Views
    7,977

    AdMob iOS Beta Testing

    Sorry Kevin, but you generated a new project from F2.5? remember that each new extension does not work only generating the CCI file. I know it's a warning novice but I always happens to me and then...
  136. Replies
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    Views
    7,977

    Gladly Fernando! ;)

    Gladly Fernando! ;)
  137. Android exporter not compatible with nVidia Shield

    Fernando don't worry, it's a good machine and secure to do some implementation but I'm very happy that you are now supporting iOS, there is definitely a lot to do on that side. There I wrote in the...
  138. Hi Fernando, all this does not works. I think...

    Hi Fernando, all this does not works. I think that it is the control system of the Shiled which uses some special API. The controls of the console are Wifi not Bluetooth.

    I did many tests and does...
  139. Replies
    69
    Views
    7,977

    AdMob iOS Beta Testing

    Good News Perry! Thanks 😉


    Sent from my iPhone
  140. Replies
    69
    Views
    7,977

    Hi Fernando, I get to order and I can...

    Hi Fernando,

    I get to order and I can implement it in my game Umi Force Unlimited, in the have iAds as a banner and Chartboost, is that there was some detail with charboost in the 285.6 and will...
  141. Replies
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    Views
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    Ok, thanks

    Ok, thanks
  142. Replies
    46
    Views
    9,596

    Thank you Yves for this big update! ;) The...

    Thank you Yves for this big update! ;)

    The issue of the conversion of OGG to WAV in iOS is here or at 286.0 version?
  143. Replies
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    Thanks Yves...

    Thanks Yves...
  144. Problems with X509TrustManager in my game on the Google Play

    Ok, thanks Jeff!


    Sent from my iPhone
  145. It says here as it is fixed, but is in the code:...

    It says here as it is fixed, but is in the code:

    https://support.google.com/faqs/answer/6346016
  146. Problems with X509TrustManager in my game on the Google Play

    Hello Fernando,

    Had not seen this message (came to my spam) from Google, I have until May 17 to modify the APK but they removed it from the store.

    Do you know how it fixes this?

    I appreciate...
  147. Replies
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    Views
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    I saw the video, it looks very similar to Fusion...

    I saw the video, it looks very similar to Fusion 2.5, I imagine that the beast is on the inside. I love to see it run on a Mac natively and what I most hope is that the importer of F2.5 to F3,...
  148. iOS Screen Capture extension v1.2 for Fusion 2.5

    Good idea my friend and thanks for your response!😉


    Sent from my iPhone
  149. Hello AyreGuitar, Use the extension works...

    Hello AyreGuitar,

    Use the extension works perfectly capturing the gameplay of my game on iOS and taking it to the Camera Roll on the device, the problem I have is that I use the extension iOS...
  150. Hello, already implement the extension in my game...

    Hello, already implement the extension in my game and modify the file in Xcode, I do "Screen Capture" and the game freezes a second taking the catch, but not is where the guard, in my camera roll...
  151. Thank you very much for your answer and sorry for...

    Thank you very much for your answer and sorry for my delay, basically I want to do the same thing Kevin, make screenshot of my game and posting them to social networks with the iOS Share extension.
  152. Replies
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    The last time was to fix something at iOS...

    The last time was to fix something at iOS exporter was on January 14, 2014 as the log file of the beta 285.1.

    There is no review for a year and two months. Incredible! >:D
  153. Replies
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    Views
    23,682

    Build 285.1 - Beta version

    Mobichan sorry if my English is bad and I do not understand (my native language is Spanish), what I mean is that we have more than 8 months without an update of iOS exporter, and now you can not...
  154. Yes Kevin, It works well in portrait mode on...

    Yes Kevin,

    It works well in portrait mode on iPhone!
  155. Hi Richie, Did you see the extension code? I...

    Hi Richie,

    Did you see the extension code? I need to resolve this on iPad to be able to launch an update.

    I appreciate your help!
  156. Truth, will Clickteam not give an answer to this?...

    Truth, will Clickteam not give an answer to this?

    Do we have to wait to finish F3 so they tell us that everything is resolved in the new product and we migrate?

    Please, we ask support for iOS...
  157. Excellent work, I congratulate you, graphically...

    Excellent work, I congratulate you, graphically is beautiful and I love drawing the platforms as in Kirby's 3DS. ;)

    I see it a little slow, but I understand that it is part of the mechanics of the...
  158. Replies
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    Views
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    Build 285.1 - Beta version

    Good summary Perry. BTW fully I understand the point of Mobichan and I also want a good F3 with a robust exporter. I do not ask for new features at this point but to work properly on iOS 9 and Xcode...
  159. Replies
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    Views
    23,682

    Exactly dude, in this Clickteam must be very a...

    Exactly dude, in this Clickteam must be very a day by the number of changes generated by Apple and is that it's work, but now it is collecting and they as a company must give support so that we can...
  160. Replies
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    Views
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    It is not a disaster, nor to do so, it is more I...

    It is not a disaster, nor to do so, it is more I dare say that it is one of the best exporters because they go directly to Xcode.

    What happens is that she has not been updated for quite some time...
  161. Replies
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    Views
    23,682

    Build 285.1 - Beta version

    I agree Perry!😡
  162. Replies
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    Views
    23,682

    Build 285.1 - Beta version

    This situation already has 1 year and a little more in iOS.
  163. Hello Sparck, How can HTML5 games monetize?...

    Hello Sparck,

    How can HTML5 games monetize? That would be an excellent contribution! ;)
  164. [OFF-Topic] Xcode 7.2 Problem, Please Help!

    Thanks Perry!😉
  165. [OFF-Topic] Xcode 7.2 Problem, Please Help!

    Perry I know, but the idea is that it is current and not have to be editing each project in Xcode. Also missing are the other things I mentioned.
  166. [OFF-Topic] Xcode 7.2 Problem, Please Help!

    Hey Fernando, how good you are working on iOS, serious big help around here. Perry has several tickets in the Bugbox about it, you can build can not publish to the App Store, also needs to be updated...
  167. Replies
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    It is very frustrating that Clickteam don't...

    It is very frustrating that Clickteam don't update iOS Exporter for Xcode 7 (have months that went on the market) and all outstanding tickets. All want to F3, but now as Jeff said in a post of the...
  168. You definitely have to debug levels and remove...

    You definitely have to debug levels and remove items that are not necessary for every platform, I don't remember the accelerometer in this game, but suddenly I I escaped.

    Also the game runs...
  169. Hi Fernando, Have you had time to check this?...

    Hi Fernando,

    Have you had time to check this?

    Thank you very much for your help,
  170. Stingray - the IOS SHARE no longer works for Facebook. Please help!

    Thanks Richie!😀
  171. Richie, Where are you? lol Help I need to...

    Richie,

    Where are you? lol

    Help I need to update my game UFU in the AppStore, but it stops me because it is universal and on iPad gives the error.
  172. Hi Richie, did it work but on my iPhone it works...

    Hi Richie, did it work but on my iPhone it works beautifully, but on the iPad it gives error and freezes the game, Xcode gives this error when I activate the extension:
    ...
  173. [OFF-Topic] Xcode 7.2 Problem, Please Help!

    That's my concern, changes in the exporter is slow, very slow, I fully understand that Anders is working on Fusion 3 and we all want to present us with an innovative product exporters consoles, but...
  174. [OFF-Topic] Xcode 7.2 Problem, Please Help!

    Hi Perry, you know if IADs is eliminated in this new beta, the new icons for iOS9 and some new functions are placed, in addition to removing the amount of errors generated which no longer build the...
  175. Replies
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    Thanks Fernando, PM Sent by email! ;)

    Thanks Fernando,

    PM Sent by email! ;)
  176. Replies
    431
    Views
    67,393

    What I am doing wrong that gives me the error and...

    What I am doing wrong that gives me the error and not authentic? :(

    Fernando helps you to send you a logfile of the game when you get the error?
    ...
  177. Replies
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    Views
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    In the game each certain points will gaining...

    In the game each certain points will gaining lives. But as I commented, in the 3 conditions sent score to the Leaderboard with your ID, you don't even have that pass the single level destroys two or...
  178. Replies
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    Views
    67,393

    If Fernando, sent score on the first level, when...

    If Fernando, sent score on the first level, when you pass level, when you go with the "X" at the interface to the menu, or when you lose all lives.
  179. Ok, thanks!

    Ok, thanks!
  180. Thank you Perry, I find the Xcode 6 (does work on...

    Thank you Perry, I find the Xcode 6 (does work on El Captain truth?) on some torrent, and I will virtualize on Parallels to see how you go.
  181. Perry, 3 questions: 1. Have virtualized system...

    Perry, 3 questions:

    1. Have virtualized system Yosemite or El Capitan?
    2. Where do you get the Xcode 6?
    3. Do you use Parallells Desktop?

    Thank you!
  182. If neither built nor does is clean, it is a...

    If neither built nor does is clean, it is a mistake of Xcode..
  183. Hi Perry, I is that Fusion 2.5 is not yet...

    Hi Perry,

    I is that Fusion 2.5 is not yet adapted to new functions and requirements of iOS 9 and Xcode 7, but if you built the games at least to try them. I hope that Anders or whoever in...
  184. [OFF-Topic] Xcode 7.2 Problem, Please Help!

    Hi Clickers friends,

    From 2 days ago upgrade to Xcode 7.2 (7C68), the problem is that when command to build my games is on a device or in a simulator, just I give to the button you get the "Build...
  185. Replies
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    Hi Fernando, I already got the game to Play...

    Hi Fernando,

    I already got the game to Play Store (Beta) and I saw that you tried it yesterday.

    I'm still with the same problem, delete the cache and must get the window to communicate and...
  186. Replies
    431
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    Hi Sloxone, Now my Drive Api is activated from...

    Hi Sloxone,

    Now my Drive Api is activated from that started, now strange things:

    * When I order to authenticate once GPGS appears to me that it is already logged in, but never I asked OK my...
  187. It works perfect! We will have to deactivate this...

    It works perfect! We will have to deactivate this code for musical environments of our games. I'll try if there is no problem with disabling this feature on Android. I do not believe that Anders may...
  188. Replies
    431
    Views
    67,393

    Hi Sloxone, I tried your version of Arkanoid...

    Hi Sloxone,

    I tried your version of Arkanoid and I loved it, but besides that, works perfect the GPGS, could help me step by step your instructions of how set it. In my case I have everything...
  189. Music stop sounding when you go to the springboard and then return to your game

    Thank you my friend, I will try my game, incredible that this option is supposed to be doing the opposite problem. Like still a bug and should solve annoying because it makes edit the code to iOS and...
  190. Exactly what you explained "AND" friend in the...

    Exactly what you explained "AND" friend in the previous post, Springboard is the HOME SCREEN, so defines it Apple in its Guideline.

    And the bug is exactly what I've reported only that the friend...
  191. Hi Jeff, Thank you for your prompt response, I...

    Hi Jeff,

    Thank you for your prompt response, I can do that but totally changes the dynamics of my game, since the scenarios change at a level only as we are running out of background music (are 10...
  192. Anders? please!

    Anders? please!
  193. Hi Fernando, Logfile: ...

    Hi Fernando,

    Logfile:

    https://dl.dropboxusercontent.com/u/17291777/Logfiles%20Android/Logfile%20Nvidia%20Shield%20TV%20Fusion%202.5.rtf

    Thanks!
  194. Replies
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    Venture Kid (WIP) - iOS & Android

    Congrats Aasland, other successful game developed with Fusion 2.5! 😉
  195. Android exporter not compatible with nVidia Shield

    Ok, thanks Fernando!
  196. Hi Fernando, I already tried changing to Open...

    Hi Fernando,

    I already tried changing to Open GL 3.0 and it is not the problem, it is more generates a file of a level with Open GL 2.0 and the game works but does not recognize the control....
  197. Android exporter not compatible with nVidia Shield

    Thanks Fernando, I do a test and you commented later.
  198. Android exporter not compatible with nVidia Shield

    Thanks for the reply, I will consult with Fernando to help me.😉
  199. Hello Mobichan, Santa gave me a Nvidia Shield...

    Hello Mobichan,

    Santa gave me a Nvidia Shield TV and I am very much enjoying playing half-life 2 in it, lol

    Yesterday I made sideload from one of my games for Android TV and I worked, charge...
  200. Replies
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    Views
    67,393

    The ideal time to make a video tutorial is the...

    The ideal time to make a video tutorial is the friend Sparckman, your videos are the rock! ;)
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