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    Sticky: I tried the same experiment. What would happen...

    I tried the same experiment. What would happen for me is the first couple of times it would show 32, then pretty much every single time it was run after that it displayed 150. I tried changing it...
  2. To answer your main question, there is an action...

    To answer your main question, there is an action in the Layer Object to set X/Y coefficients at runtime. Right click layer object in new action dialog box & navigate to : Layers >> By Name/Index...
  3. Use a for each loop then check the anim frame...

    Use a for each loop then check the anim frame from inside the loop.
  4. They should do, but as it's an application...

    They should do, but as it's an application property, I have no idea how often it triggers or how exactly it gets "deleted" (are actives with running behaviours all destroyed? etc..). I don't really...
  5. How were you checking for out-of-window bullets?...

    How were you checking for out-of-window bullets? If you were just using "is out of play area" or some other event that just compares bullet coordinates, those conditions by themselves are only...
  6. ^This Spawning an active at the sight of a...

    ^This

    Spawning an active at the sight of a bullet is going to result in effectively creating dozens of actives on every frame. Either follow the above advice, or have a pool of collision actives...
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    If you're using the Platform Movement Object, you...

    If you're using the Platform Movement Object, you should be able to double click on the object in the frame editor & a dialog box should pop up. Try changing the values for "Gravity" & "Jump...
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    Ahh ok. Thanks for answering. So I guess it's not...

    Ahh ok. Thanks for answering. So I guess it's not possible to retrieve a full unsigned 32-bit number inside of Fusion natively? I was hoping to use a pure unsigned 32-bit integer, as I need the last...
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    Uint-32 : a quick question.

    Hello Clickteam.

    I just have a quick question about the maximum size of a number. Is the largest possible positive number in Fusion 0x7FFFFFFF (2147483647)? I just want to be sure I'm not missing...
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    If you're still taking suggestions, a Surface...

    If you're still taking suggestions, a Surface Object variant, or at least an object that can allow you to blit/manipulate the display canvas on a pixel level, would be most welcome.

    However i've...
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    What I normally do is copy over the "\data",...

    What I normally do is copy over the "\data", "\extensions" & runtime folders from the old computer. It won't work for every extension, but it should work for most of them.
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    Sticky: It's intentional? I must say it seems a bit...

    It's intentional? I must say it seems a bit bizarre that 2 different base-indexes would be used for 2 built-in functions that are virtually identical. I did notice that Global Values started at 1 in...
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    Sticky: MFA demonstrating above issues. I am on 293.1...

    MFA demonstrating above issues. I am on 293.1 though.
  14. Replies
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    Sticky: Also, it appears that when referencing a Global...

    Also, it appears that when referencing a Global String by index, it's using a 1-based index, instead of zero-based like with Alterable Strings of Active Objects. Could anyone confirm this one?
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    Sticky: I'm still on 293.1, but I have a couple of...

    I'm still on 293.1, but I have a couple of strange behaviors to report & I did not see them listed as fixed in the recent changelogs. Forgive me if they have already been fixed.

    1) the expression...
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    I don't know much about the Dynamic Array object,...

    I don't know much about the Dynamic Array object, but are you trying to load a number or a string array? The Datagrid object seems to only produce string-based arrays. The Dynamic Array object is...
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    You need to have the Layer Object extension in...

    You need to have the Layer Object extension in the frame to be able to set the coefficients in the event editor.

    In the event editor, right click on the Layer Object & select option : Layers >>...
  18. One reason for still making level editors is that...

    One reason for still making level editors is that you could also sell the the editor once the game is done
  19. Replies
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    Have you tried playing the tally sfx on a...

    Have you tried playing the tally sfx on a specific channel that's different from the channel the music is on?

    The "uninterruptable" option seems like one of those things in Fusion that doesn't...
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    I think it's tied to the speed of the runtime....

    I think it's tied to the speed of the runtime. Back in the day on older Klik products like The Games Factory, whenever I turned Machine Independent Speed on, it had the effect of minimizing slowdown...
  21. Basically this. I'm pretty sure you need to have...

    Basically this. I'm pretty sure you need to have a copy of the object present in the target frame to create the object with an event.

    If memory usage is your concern, you can try unchecking...
  22. No worries. That was what i thought you meant. I...

    No worries. That was what i thought you meant. I can only think the detector overlap condition is being triggered many more times than intended, as that's the only thing I see in those events that...
  23. 13 Fast loops per frame (you mean frame rate...

    13 Fast loops per frame (you mean frame rate "frames" or animation frames?) Doesn't sound like a lot, it definitely shouldn't be eating up 2/3 of the runtime framerate. But it sounds like you could...
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    What kind of control latency issues are you...

    What kind of control latency issues are you having? Is it the actual touch screen that has low responsiveness? Or is it some controller connected via bluetooth?

    Often a lot of the diffences in...
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    Personally I would use 2 arrays for a map like...

    Personally I would use 2 arrays for a map like that. One array for the general world map & another for the actual tileset placement. Maybe there's a better extension for the tiles, but the default...
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    Sticky: I should probably add that I was also quite...

    I should probably add that I was also quite behind on Windows 10 updates when I attempted to install CTF the first time (my usual dev PC is a Windows 7 laptop) & when I installed the second time it...
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    Sticky: @Yves It's all good, I managed to install...

    @Yves
    It's all good, I managed to install successfully with the second attempt. I just disregarded the message & re-downloaded the patch.
  28. Replies
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    Sticky: Don't know if this has been brought up by anyone...

    Don't know if this has been brought up by anyone else (apologies if it has), but I'm having an issue installing this update.

    Click team Fusion Developer 2.5 has not been totally installed because...
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    Sounds like you need to use a for each loop, and...

    Sounds like you need to use a for each loop, and then as fredetmumu says, test for nearest distance of overlapped objects.

    It's very possible but there isn't a function "pick nearest of...
  30. Yeah. Fast loops always pause the Fusion event...

    Yeah. Fast loops always pause the Fusion event loop to execute it's actions, before returning to the main Fusion loop exactly 1 action after the event that calls the fastloop.

    Loop speed depends...
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    Retrieve Fixed Value in the active object...

    Retrieve Fixed Value in the active object expressions
  32. I know that in the days of The Games Factory, you...

    I know that in the days of The Games Factory, you could crash TGF if you tried to perform a divide by zero in an event.

    I would assume nowadays this would be automatically cast to a NaN. Or maybe...
  33. It's an old extension that I think uses some old...

    It's an old extension that I think uses some old (pre Win 7) Windows API to generate the box. All I know is that having them in the frame at all, even if idle or inactive, seems to introduce lag....
  34. I suspect that the frame lags are being caused by...

    I suspect that the frame lags are being caused by the Active System Box. Displaying text on it, especially.
  35. As per your Pokemon example, what I would do is...

    As per your Pokemon example, what I would do is group the pokemon in the array by type....i.e have all grass pokemon in array slots (assuming x = column & Y = row) Y : 0-19, fire type 20-39, normal...
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    http://www.castles-of-britain.com/index77.htm...

    http://www.castles-of-britain.com/index77.htm
    (Some PMO stuff here)
    https://www.create-games.com/downloads.asp
    (^^You may have to search around for .mfa/.mmf downloads there)
  37. It is actually possible to edit the content of a...

    It is actually possible to edit the content of a standard clickteam array using external software & it's even possible to then load an edited file (with Notepad or Excel or whatever) back into the...
  38. Replies
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    I just did a little experiment on one of my...

    I just did a little experiment on one of my projects, where I ran a fastloop 128 times every frame/tick, which every 5-6 iterations triggers another loop, whose own "on loop" events were in groups &...
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    Really? I must say I've not come across that. I'd...

    Really? I must say I've not come across that. I'd be interested to know if the action of De/Activating groups is performance-heavy or not. However, your performance can benefit certainly by having...
  40. Been a while since I looked at any PMO stuff, but...

    Been a while since I looked at any PMO stuff, but iirc it uses a slightly different floating point precision compared with what Fusion uses. I recall having issues getting the PMO to behave...
  41. Replies
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    Being able to reference groups via expression...

    Being able to reference groups via expression would be a real game changer. I believe it's a necessary addition considering that activating/deactivating groups is a common optimization strategy for...
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    I should say that you don't necessarily need to...

    I should say that you don't necessarily need to ALWAYS spread a value, just make sure you do it whenever you create or destroy an instance. An always event is equivalent to doing a "every 00:00" or...
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    I would personally use the Physics Bouncing Ball...

    I would personally use the Physics Bouncing Ball for something like that. You get the realistic collisions without losing the ability to change the direction (although you may have to supplement your...
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    If you assign all those particular objects to a...

    If you assign all those particular objects to a qualifier & always spread the value 0 (or 1 or whatever number you feel is appropriate) through the alterable value you intend to use as the objects...
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    Oh wow, I didn't know the Surface Object had been...

    Oh wow, I didn't know the Surface Object had been ported to HTML5. That changes things slightly, but I shudder to think what the performance would be like with particular browsers if you really try...
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    I'd like to see some kind of cross-platform...

    I'd like to see some kind of cross-platform version of the surface object, as currently it's just Windows only & the Surface Object is the only real way to plot pixels & draw shapes to the screen....
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    The 2 main ways of calling "pseudo-functions" in...

    The 2 main ways of calling "pseudo-functions" in fusion is either :

    A) create a fast loop & put your desired functionality inside of that loops "on loop" events. You may freely open/close event...
  48. On Android I'd advise you 'delete created...

    On Android I'd advise you 'delete created backdrops at' when they scroll offscreen, and similarly recycle active objects as much as you can. It may require a re-implementation of your scrolling...
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    I've also noticed that the surface object is way...

    I've also noticed that the surface object is way less performant when it comes to doing things like blitting pixels/objects on every frame (as in "frame rate" frame). In my current project, I'm...
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    As marbenx says, it's not that kind of "or". OR...

    As marbenx says, it's not that kind of "or". OR in an expression is a Bitwise OR (you can also do AND, XOR & I think NOT also). It just compares 2 values at a bit level to see if the bits at the...
  51. The easiest way to do this would be with separate...

    The easiest way to do this would be with separate layers & the layer object. Put the backdrops you want to parallax in their own layer & adjust the coefficient to make them scroll at different...
  52. Fernando, How slow was the replace colour...

    Fernando,

    How slow was the replace colour function when it was being tested? Was it still very slow no matter how many times it was being called per frame? I wonder if it could possibly still be...
  53. No worries ;) Although if replace colour did...

    No worries ;)

    Although if replace colour did work on Android, it would certainly save us Android developers a lot of headaches!

    Even better would be the ability to paste active picture objects...
  54. You could probably use RGB coefficient instead...

    You could probably use RGB coefficient instead for a recolour of a single/mono colour object. RGB coeff works in Android.
  55. Replies
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    Think of the always event as something that...

    Think of the always event as something that happens once per frame, 60 frames per second. If you need to compute stuff quicker than once per frame, you need to use fast loops.

    Other events that...
  56. The only way to do this during runtime on android...

    The only way to do this during runtime on android that I'm aware of is with an Active Picture object. Set the active pictures size to the size of one of your animation frames, & then adjust the XY...
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    Thank you Fernando. Any insight into this issue...

    Thank you Fernando. Any insight into this issue is most welcome. Thanks for your time :)

    In the meantime I've been testing this out relentlessly I think I've narrowed down the problem to the...
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    [bug?] Multitouch Object. Is it buggy?

    Hi all,

    Basically I suspect that certain functions of the multitouch object are FUBAR'd, but I'm absolutely open to the possibility that I'm just doing this wrong.

    I'm attempting to move the...
  59. Never mind, I'm an idiot. This was the...

    Never mind, I'm an idiot.

    This was the solution...

    Bin$(( ( ( ValueAtXY( "BIT_ARRAY", 7, 0 ) * 128 ) ) + ( ( ValueAtXY( "BIT_ARRAY", 6, 0 ) * 64 ) ) + ( ( ValueAtXY( "BIT_ARRAY", 5, 0 ) * 32 )...
  60. Converting an array of elements containing 1's & 0's to binary string

    Hi all.

    I'm trying to convert a 1D array of 8 elements containing only numbers between 0 and 1 to an 8-bit binary string, but I just can't get it right. I'm hoping someone here knows how to do...
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    From the screenshots it kinda looks like what...

    From the screenshots it kinda looks like what happens when you copy-paste events from one frame to another, but the objects those events reference are missing. Did you try to copypaste events to a...
  62. Hi again Popcorn. You know, all this time i...

    Hi again Popcorn.
    You know, all this time i didn't even notice that fusion had a specific condition to compare the fixed value lol (i been using compare 2 general values anytime i've tried to used...
  63. Hi Popcorn, and thanks for taking the time to...

    Hi Popcorn, and thanks for taking the time to reply to this.

    I tried the above method & it's not working exactly as it should do. Everything is fine up until the point where i run the fast loop to...
  64. Referencing multiple arrays via expression - is this even possible?

    Hi all.

    Essentially what i'm trying to do is read in values from different arrays (the default Array Object) in the same loop. The only way i see to do this without duplicating lots of my "on...
  65. Do you have the "Android Expansion Tool" present...

    Do you have the "Android Expansion Tool" present in any frames of your application, by any chance?

    I was having a similar issue a couple of months ago where no apk's would build & the "BUILD...
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    HTML5 game freezes on FGL website

    Hey Everyone!

    I recently put an HTML5 game on FGL's gameshop. However, when I play the game on FGL's Website (again in their gameshop)
    and I left-click outside the game window it freezes up.
    ...
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    Could be a number of reasons causing that. The...

    Could be a number of reasons causing that. The apps resolution, the adverts resolution etc..

    Are you using a banner ad? Try playing with the size settings in the Leadbolt dashboard.

    Also have...
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    Yeah i've just tested the banner code & it...

    Yeah i've just tested the banner code & it successfully displays. I'm having trouble uploading the MFA to dropbox right now but if you want to do it yourself basically the only difference between...
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    That's strange you don't have the option. I have...

    That's strange you don't have the option. I have no idea why that is i'm afraid.

    This is what i see on mine..17662
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    I know what's happened. The link you had was HTML...

    I know what's happened. The link you had was HTML code for a banner trying to load some embedded javascript. It won't execute as a standalone URL. I think it's possible to display this banner in the...
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    In Leadbolt, go to : "Add Section", then in...

    In Leadbolt, go to : "Add Section", then in "Choose Ad Type" choose "HTML Ads", then choose "App Overlay.

    From there you have a choice of "app walls", "re-engagement" & "floating ads". Choose...
  72. Replies
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    Hmmm, was that for a banner ad? That link looks...

    Hmmm, was that for a banner ad? That link looks like it's trying to load a javascript file. Try one of the HTML app wall links & see if that makes a difference..
  73. Replies
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    Does the link you have look like this one?

    Does the link you have look like this one?
  74. Replies
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    Cool glad it helped! Yeah it's correct that you...

    Cool glad it helped! Yeah it's correct that you won't see any real ads untill they approve it. In my experience they usually approve real quick, like within 1 hour. As long as the link to the app is...
  75. Replies
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    I've done a basic example MFA if you want to take...

    I've done a basic example MFA if you want to take a look at it. The ad wall will only show up on the device (on windows you get a "content cannot be displayed at this time" msg in the webview.
    ...
  76. Replies
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    Actually there is one way i know of that you can...

    Actually there is one way i know of that you can implement ads using the non-developer edition.

    Basically, you could display HTML-based ads using a WebView object. I used this method when trying...
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    I think i'm having a similar issue to...

    I think i'm having a similar issue to bernard48...

    - Start new application
    - Put an active in the frame
    - assign it "8 direction movement"
    - click "test movement"

    "edrt.exe has stopped...
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    Thanks vaxx. So it's not just me then.... I'm...

    Thanks vaxx. So it's not just me then....

    I'm sure this never used to crash before the last update...
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    [CRASH] Does anybody else get this crash?

    1) start new application
    2) drop an active object & the Physics Extension into the frame
    3) go into the actives properties & in its movement tab, select any non-physics movement (except "static")...
  80. Sticky: Apologies for bumping this thread but i'm at the...

    Apologies for bumping this thread but i'm at the end of my tether with this extension...

    I cannot get an interstitial - or indeed any ad unit at all - to show up..

    I've followed this how-to...
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