Hey Yves, just wanted to check and see if you had any update on any progress for this fix in the engine. I'm coming up on the last phase of development for this game and the image issue is certainly...
Type: Posts; User: titofrancis; Keyword(s):
Hey Yves, just wanted to check and see if you had any update on any progress for this fix in the engine. I'm coming up on the last phase of development for this game and the image issue is certainly...
I've actually started having issues with this where I'm getting that message and scrambled images in game despite cutting it down to 59000 images which is well below the 65500. Any idea how to fix...
Do you know if this is a feature that will be available in the near future or is this something far down the road? Getting towards the end of development on this game and need to decide how to...
That would definitely be helpful as I'd rather not have to rework so much of the game at this late stage.
The game I'm working on at the moment is large and using a lot of frame by frame animation, and I just recently a bit of a hiccup with the engine. While implementing the latest characters art and...
Does anyone know how I could call on a specific row of data from the score database? In this tutorial it shows the full top 10 scores table and just lists them as individual pieces (ex: player names...
Not sure if this has ever been answered specifically, I know there is an extension for Spriter but I was wondering if there were any plans to create/add and extension for Spine to Fusion 2.5 or 3. I...
It's now available on Steam! Hope you can check it out and enjoy, we appreciate it!
The final destination for the action/adventure/platformer/runner The Amazing Bernard is Steam, and it's coming on April 11! It's been a long road with the game and now it finally finds a home on...
The Amazing Bernard 2.0 is now live on Google Play as well as iOS! It's a big update, here's all that's in it if you didn't see the iOS post:
-FREE! The Amazing Bernard is now free-to-play and...
The Amazing Bernard 2.0 is out now on iOS and it is more than just an update, it's a whole new game! Most importantly the game is now totally FREE! Chapters 2 and 3 are now free-to-play and the only...
The game is now finally available on Android, so be sure to get it today on Google Play, tell your friends and family too!
Google Play Link
https://www.youtube.com/watch?v=nlapMOe9E4c
Hey everyone, I'm about to release The Amazing Bernard on Android next week. Before I do that though I wanted to test it out on a Galaxy Tab or any other Android tablet. So if anyone on here would...
When working on the Android version of my game, I'm finding that the game crashes pretty much every time a Physics Rope has been created in the game. Through a lot of trial and error, it seems it's...
Just wanted to let everyone know that The Amazing Bernard is now free on the App Store. You can now play through Chapter 1 and get the first Endless Runner stage without cost (the full game is $2.99...
Break the Grid v3.0 is now live on iOS and Android! The ultimate mental challenge now offers a whole new way to
If you haven't come across Break the Grid, here is the original trailer:
...
The ultimate mental challenge just got an update with the additions of a brand new game mode and Google Play Games!
If you haven't come across Break the Grid, here is the original trailer:
...
A little something extra for anyone who enjoys a nice, old school, spacey VGM soundtrack, here is the official Star Catch Galaxy Soundtrack!
https://www.youtube.com/watch?v=wbgqyYw9gZM
Just put an update out there on Android for our game Star Catch Galaxy. The game has been out for a little bit but we just added Google Play Games using the extension with this update. So it's a...
Sent you an email with the mfas
The two files I'm using for the game have the exact same extensions in the Lite and Full version and the sound is still not playing, so I don't believe that's the issue. The sound files are...
Were you able to find anything on this Fernando?
Has anyone used the OBB Maker for a larger Android game? I've found that the sound doesn't work with it, even with the example file provided. That file has 'Force Play from disk" set to 5 so the...
Yeah I know, the only reason I asked was because I have updated the SDK to the latest and it was still only saying 20 when clicking "Newest installed SDK" so wasn't sure the specific reason for that....
I'm having a few issues with the Android version of my game and noticed from looking at the forums that I'm not sure I have the latest Android API installed. When I click on "newest installed SDK"...
I use the Steam version and it is now 286.4, updated itself a couple days ago
Do you just uninstall and reinstall to go back to an older version on Steam, or is it different for that? 286.4 is making my game crash every time a rope is created so I can't really finish an...
Just wanted to let everyone know we just put up a major update making a few tweaks and additions that needed to be made.
-Checkpoints! Reach a certain point in each level so you can bring Bernie...
Very cool, thanks Kisguri!
It is indeed, you can find it here!
https://itunes.apple.com/us/app/the-amazing-bernard/id1072218176?ls=1&mt=8
Happy to announce The Amazing Bernard is finally coming to iOS on May 31! We'll be announcing the Android release soon, won't be far behind the iOS release. Submitted the game to that link just now...
It was indeed the file size not matching that was causing it not to download and the crash was coming from in the full game itself which is just a matter of me testing and fixing as I go. There is...
I may be getting closer to figuring out the problem. I think the file size of the obb didn't match like you mentioned and I believe I have it downloading properly. The game still crashes but right...
I'll set you up on the beta for it, can you send me an email to add you to it?
Ok, sent you a PM
Yeah it's in there, although it's only 127mb which is smaller than the full version should be so maybe it's not creating the full game. When I export the normal I do get a message saying some items...
A couple images from the obb maker
19606
19607
I don't see a specific error message, when I create the extension file it mentions 3 iOS .mfx files that are in the game saying it will ignore them, but that's the only message I get when I make it,...
I have a larger than 100mb game so I set up an extension file using the Android OBB Maker and following the tutorials provided here on the forums. The problem I'm having is when I download the game...
Just noticed kumkwat.net still said March 3, it's actually March 2016 as I had gone back and polished a few things after finding a bug in older devices. So it'll actually be coming out sometime in...
He was a similiar style to the environments in original designs but we found he blended in too much on the actual devices, so that's mostly by design to make him and other characters stand out more.
Hey there, I have a the Joystick Control Object's Fire 1 button controlling the jump in my game since there doesn't seem to be a way to connect the Physics - Platform Movement Jump to a custom...
Thanks! The game doesn't move as fast as the typical platformer since it's designed to be more about creating platforms, etc as you go and learning from mistakes as you progress. I think you'll see...
Hey everyone, finally got around to posting the game on the forum here now that it's finally finished! The Amazing Bernard is what I like to call an action/adventure/platformer/runner since it...
Just a follow up, I believe I found a fix for the crashing in case for some reason anyone else ever runs into this problem. By removing the line of code highlighted red in that picture in xcode, it...
That picture came in really small, he's a larger version
http://i.imgur.com/ZrKGxTz.png
Just when I thought I was out of the woods with issues with iOS and Physics after the Joints issue, I have a new problem since I've tested the game on devices running the latest ios software update...
Nevermind, I found it, got buried underneath the main editor so i had to pull it in from the right side. I had a bad feeling it was going to be something dumb like that but it was during a key...
Tried that too, same result. I think I'm just going to have to uninstall and reinstall maybe, not sure what's going on but maybe resetting everything will bring it back.
ctrl K just does the same thing as the Show/Hide button where the frame moves slightly to the right but the layer window doesn't show. I'm not seeing this tab, what part is it on the right edge of?
Hey everyone my fusion has been normal for a while and out of no where the Layers toolbar seems to have vanished. I don't recall doing anything with it like pinning it, but now when I hit show/hide...
I wasn't able to fix the problem directly with the actual Joint object, but I was able to work around it. I removed all the Joint objects and made the objects connect with the joint option in the...
I'm working on a game that has a couple levels that use Physics Joints. Whenever you die it restarts the frame, this works fine in every level except the ones with Physics Joints. From testing and...
I think it was mentioned in an earlier post but I didn't see an answer to it, is it possible to have a version of this with just the leaderboard and trophies/achievements released as a beta since...
Hello, so I'm trying to set up a control where the player clicks on the left and right of the character to move him side to side. I'm trying to do this with the Physics Platform Movement so I can...
Hey there, is it possible to send an in-game item to a friend a la Candy Crush with sending lives. I want to do something where you have these Points and can use them to create a post outside of the...
I'm getting the same problem, don't know a fix for it either but it's not only you.
Check that, just came in later in the day, I can do the beta now.
I entered the code of Steam like you laid out here, it said "Access code correct, private beta 'beta' is available." The above option of "Select the beta you would like to opt into:" still only...
Thanks Jeff wasn't sure if it was only a few lines of PHP work that someone could post since I'm a little green with that, sounds like it's probably more than that.
I implemented the online leaderboard in my new app following this tutorial:
http://community.clickteam.com/threads/87185-Online-High-Score-Tutorial
It works great but I was wondering if anyone...
Jeff mentioned how to do it earlier in the thread without code but I'm not really an expert with php. Can you post the proper code for making it so a player can't post more than one score, that only...
I'm not really an expert with php, Jeff mentioned a solution earlier in the thread without the code, but does anyone know the proper code to put in the php to make it so a user can't submit multiple...
Is there a way to get the drag & drop movement to animate in different directions. I have the Walking animation set up so the animation when dragging the object to the left but it is only showing...
I tried a lot of the techniques on the link you provided. I sized everything in half and scaled it x2, that cut about 5 seconds off the loading time bringing it to about 18 on average. I then split...
Yeah it's got the full gameplay in the frame working as well, about 110 events. From testing and the other games I don't believe it's the events causing the problem. I've been making the levels in...
Would rather not since it's an unannounced project, is there an alternative to copying and pasting the objects I should be using? I did that with the platforms and those seem to be the main culprit.
Largest platform piece is 261x481, and the largest setpiece 938x480. I've experimented with taking objects out, it almost seems like the platforms cause more issues than the setpieces. The...
1 - Loading time is the same if you leave the frame and come back, once you are in the frame the game plays smoothly.
2 - Nothing is over 600k, the largest file is a platform piece that is about...
Testing on a Moto X which I just got yesterday actually, had been testing on a Droid DNA before. I thought initially it was device related but I got pretty much the same load time with the Moto X...
I'm working on a platformer with some fancy 2d art. Everything is running and loading smoothly on PC but when I export to Android, the loading time for each level (frame) is coming in around 15-20...
I wasn't requesting the info from the iOS Store was the issue, not a testing issue
I have in-app purchases set up using active objects as buttons. When I test them out on PC everything works properly (gives me the simulated purchase button, purchases proper item), when I test on...
You just hit the nail on the head I believe, it's the sound files. I was using .ogg files for Android and I guess it's converting them for iOS. There are 8 songs in the game and I took them out...
What else would even be taking up that extra space for iOS outside of images?
The mfa is 35.1 Mb, changing the color res brought the mfa down to 21.9 Mb but when I built the final xcode project it came out to 81 Mb. Building it as a .cci also comes out to 87.9 Mb. So the...
Anyone know the cause of this?
Does anyone know why the file size of my game is so much larger when I export for iOS? For android and PC my game is 24.3mb, but it's coming out at 87.2mb on iOS. The only difference between...
Hey there, is there a way to remove that intro screen when you first open your app on android that just shows the title of your game with the icon at the top on a black screen before your game...
Hey all, I'm working on something where you create objects with a click and they are supposed to fall and stack on top of each other. So I have it set to physics - static movement and for the...