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    That makes sense, and I think you may be right...

    That makes sense, and I think you may be right about large scrolling levels (with many objects bouncing off the background) being a performance bottleneck in XNA.

    For the record I have not...
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    Thanks again for the help Cole, I will be sure to...

    Thanks again for the help Cole, I will be sure to keep 'group images in mosaic files enabled'.

    Still not sure what is causing the extreme difference in performance of large scrolling level...
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    Thanks for the tips DistantJ! I have had pretty...

    Thanks for the tips DistantJ! I have had pretty good success with adding large numbers of actives (100 or more) to my small sandbox levels, the problems are coming now that I am trying to increase...
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    Thanks for the response Francois, I understand...

    Thanks for the response Francois, I understand that the Xbox has some serious limitations and we designers just have to deal with that. :)

    I have actually really enjoyed trying out some...
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    I have been experiencing a lot of the same...

    I have been experiencing a lot of the same problems with extreme lag on the XBOX360. Just tried out a fairly large frame (10240x1024) with 10000 bouncing ball objects flying around it, this ran...
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