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    Problem with lag on the Xbox

    Hmm yeah, mine seems to slow down with fastloops that check for overlap.
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    I've found that the best thing to do for porting...

    I've found that the best thing to do for porting to XNA for XBox is to lower the maximum number of actives at runtime (for particle effects etc.), deactivate all off screen and avoid fastloops...
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    Problem with lag on the Xbox

    Interesting stuff, Francois!

    I found that my game worked fine in XNA until I introduced a handful of fastloops. Those knocked it right down to 1FPS like you mentioned. Based on that I'd say people...
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