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  1. Replies
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    Re: Create Object Expression

    I was afraid of that. :(

    Not the end of the world, It's just going to take a few days to script in all the objects manually. (I will have 100s of possible objects)

    :)

    Thanks for the info
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    Re: Create Object Expression

    Thanks for the feedback

    xerus I don't want to create every object as they are load on call and would eat up unnecessary memory.

    pinacoladaxb I'm not following. The problem I'm havening is that...
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    Create Object Expression

    Hi,

    Is there a way to create an object with an expression based on a value pulled from a SQL database

    ie..

    If I pull the string: "testObject_a"
    is there a way to have MMF create...
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    Re: How does MMF use video memory?

    I've heard that MMF does not unload textures from memory even when using load on call. Once the object is loaded in a frame it is not unloaded untill the frame ends.

    I'm not 100% on that though....
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    Re: Simple split screen?

    I don't have an example, though I think you could use the viewport object(er two of em). There may be a better way though, I don't know it if there is. :)
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    Re: Possible reasons for slowdown with HWA

    Large Frame sizes with slow down HWA?

    Do you mean more then in standard MMF?

    Is this a temporary issue thats being looked into?

    Whats Large? 5000 pixels, bigger?
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    Re: Shaders on layers?

    Hi, One other question. Could I have a shadder ignore a layer below it? So for example I could use a "zoom" shadder to just zoom the characters but not the background below them?
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    Re: Hacky work around/ Thoughts?

    I think setting the position of objects based on the position of other objects is totally doable. Perhapses a better question would be:
    Does a Frame Width and Height of 30,000 pixels sound like it...
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    Re: Hacky work around/ Thoughts?

    Hi. I tried using the window object.

    The only way I could get the app to zoom out by say 1/2 at a 1240 x 1024 res is to set the frame window with the windows app to 2560 x 2048 and then use the...
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    Re: Hacky work around/ Thoughts?

    Window Object?
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    Hacky work around/ Thoughts?

    I'm working on a top down game where zooming is very important for gameplay ect...

    This game uses the physics Extension and allows players to build things.

    I have a plan that I'm working on...
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    Re: Phizix, Velocity/bounces decay

    I'm using the Phizix extention for my game too. Though My game is top down so I can't use the built in gravity and thus have no "drag". I create the drag with a loop that goes through and slows down...
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    Re: Resizing the display to fill window size

    Awesome, thanks for the info!
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    Re: Shaders on layers?

    Awesome! thanks :)
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    Shaders on layers?

    Hi, Quick question about shaders: do they work on a per layer basis? Could I zoom just the bottom two layers for example?
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    Re: Resizing the display to fill window size

    Nice!
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    Re: Resizing the display to fill window size

    Ga I answered my own question :(

    My framerate actually dropped and I have a quad core 0_o. I didn't think that could happen lol.


    Let me change this post to a sort of poll. Is 1280x1024 too...
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    Resizing the display to fill window size

    Heya, I'm working on a 2d overhead game and really need the ability to zoom out. Being that that isn't really possible without haveing the edges of the screan cut off I was thinking about cheating...
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    Re: Code Optimization

    I know it's a bit nit picky. Just looking to optimize to the extreme as while one inefficency wont hurt 100 small inefficiency's could add up. :)
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    Code Optimization

    Hello. I'm just wondering how something work behind the scenes in MMF.

    For example.

    If I have 4 events in a row and each of them has a condition that says:

    If Alterable Value K of Group.0...
  21. Thread: MMO

    by Kalnar
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    Re: MMO

    Heya, I also wanted to throw in that there is nothing wrong with trying. your not going to make a WOW killer ;), but you will learn a ton.

    Check out the SQL object as you will need to work with...
  22. Thread: MMO

    by Kalnar
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    Re: MMO

    Know that an online game is a TON harder to make as a single player game. An MMO is a TON harder to make then say a 64 player online game.

    Unless you have an a team of developers I would shy away...
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    Chipmonk Physics Impact Angle

    Hi, I was wondering if anyone has any knowledge as to how the Chipmonk Physics engine calculates Impact Angle. I've been getting some strange results. :(.

    What value is being returned? It...
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    Re: Anyone knows how to use SQL object?

    I'm learning the sql object too. It could be a few weeks before I have time to work on it but I'll share what I learn when I do :).

    Your right though that the SQL object dosn't support all sql...
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    Re: 2 questions on physics...

    I think there is an extension that lets you draw lines and shapes I can't remember the name. You should check the extension page
  26. Re: Getting The Order of an object. and Level edit

    Ya Distant J thats what I'm going for. But Like LB said I don't think that MMF spreads values like that.

    I found a sollution that works though. I'm now creating levels in the "client" I have a...
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    Re: Need help making a 3-D shooter!

    OK so perhapses you could make some hacky rendition of a 3d shooter with mmf2. Even if you could though it would be a bad idea.

    MMF2 is a great tool for 2d games and applications and even makeing...
  28. Re: Getting The Order of an object. and Level edit

    Actually the more I think about this I think I'll need to go with my backup plan as I can't think of an efficient way to recreate a backdrop object through variables. :( sadness. lol
  29. Re: Getting The Order of an object. and Level edit

    I was thinking of that. But I believe the layer object is independent of the frame editor and instead driven through events. I am really looking for a way to bake out all the values in the frame...
  30. Getting The Order of an object. and Level editors.

    Hi. I have this problem where I have to create an identical level on the client and the server. (well at least all the physics will be in the same place :) ) So I'm creating a sort of world builder...
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    Anyone Know if there is a printer/camera

    Heya. Does anyone know if there is a printer extension? My friend is getting married and wanted one of those photo booths. Rather then renting one we where thinking of building the box and putting...
  32. Re: Where do behaviors happen within the main loop

    Nice. That rocks. I was going to use behaviors less because of when they happened. It's nice to know you can force them.
  33. Re: Where do behaviors happen within the main loop

    Nice thanks guys :)
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    Re: [Phizix] Help with collisions

    did you register your collisions?

    If you look in your examples dir physics comes with some good ones. :)
  35. Where do behaviors happen within the main loop?

    Heya I was just wondering where behaviors on objects happen within the main loop.

    I have some behaviors on objects that set alterable values on them at the start of a frame

    I want to then run a...
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    Re: Select By Object ID??

    I answered my own question. I didn't know you could choose to only select objects with a specific alterable value and only do events to them with the Create object :). YAY
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    Re: Max number of active objects.

    Awesome! thanks for the info.
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    Max number of active objects.

    hello. I was just playing around with a HWA benchmark someone made and noticed that I was able to create well over 1000 objects.

    I was doing a performance test in one of my apps and discovered...
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    Re: Smooth loading, any suggestions ?

    You could create an entrence screan that loads first in your app to cover up whats loading behind it.
  40. Thread: Load on call

    by Kalnar
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    Re: Load on call

    Thanks for the info :).
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    Re: please help me with my multiplayer game

    So that line is failing to print out text?

    If so try just having the
    SC_OnClientMsg_GetSubchannel(mooclick)=21
    and then just set the text of a rich text object to "recived Mesage"

    See if...
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    Select By Object ID??

    I'm just wondering if there is a better way to select an object within a group. I currently don't have a good solution and am about to resort to something that seams a bit hacky.

    Here is what I...
  43. Thread: Load on call

    by Kalnar
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    Load on call

    Quick question. Would I be correct that if an object has the load on call option checked will be again removed from memory once it is destroyed?
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    Re: Grappling and swinging

    Phizix can do what you want. :)
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    Re: please help me with my multiplayer game

    If you want to try and find the problem. I would suggest having your program add lines to a rich text object at each event in question and those leading up to it.

    Then once you get to an event...
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    Re: Performance Decrease with 3D Mesh object

    Ah. Sweetness.
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    Re: Performance Decrease with 3D Mesh object

    Correct! Villy has already done it.[/quote]

    Heya Jamie. Are you saying that someone has already made an optimized version of the 3D mesh object for HWA?

    If so do you know when it will be...
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    Re: 3D Actives/ 3d Mesh objects

    Awesome! I Can't Wait :)
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    Re: Performance Decrease with 3D Mesh object

    Awesome. I was hopeing to be able to make large background objects such as trees out of simple 3d meshes for a top down 2d game. Can't wait to see the performance increase :).
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    Re: 3D Actives/ 3d Mesh objects

    Well I may have to go with another method. the 3D actives object wasn't what I was looking for and the 3d mesh object is slower then I anticipated :(.

    Thanks for the info though!
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    Performance Decrease with 3D Mesh object

    I'm not sure if this is the right place to put this. But I was just doing some tests. I heard that the 3D Mesh object is now hardware accelerated (it does have a d3d9 option in anycase)

    In...
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    Re: 3D Actives/ 3d Mesh objects

    Awesome thanks for the info guys.

    I'll have to experiment with them and see what happens.

    I know that I can't make an entirely 3D game. With MMF but I'm making a topdown game that can not be...
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    3D Actives/ 3d Mesh objects

    Does anyone have experience using the 3D Actives or 3D Mesh objects?

    I'm just currious about the speed of these objects. How performance heavy are they? I'm guessing HWA will help with that.
    ...
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    Re: Sending arrays with moo click

    Thanks I'll check it out.

    The sollution I came up with involved turing the array into a single string with then sending that across and turning the string back into an array with the string parser...
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    Re: Quick Dynamic Array question

    Nice thanks :)
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    Re: Quick Dynamic Array question

    then again I guess I shouldn't be worried about roll back with a prototype lol...
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    Re: Quick Dynamic Array question

    ya I may have to. I was trying to avoid it for the prototype :(. I don't have experience with SQL and I figure a network programmer will be rewriting what I do for the prototype anyway so I was...
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    Re: Quick Dynamic Array question

    Actually one other questions.

    My new project will use a dedicated server to save all player data. I'm trying to optimize the speed that the server saves arrays to disk. Id like the server to...
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    Quick Dynamic Array question

    Heya, I'm having trouble finding the syntax for retreating a value at a given index from the dynamic array object
    I'm using a 3 dimensional array object.

    I tried this
    get("Dynamic Array",...
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    Sending arrays with moo click

    Hi. I was just wondering what the best way to send an array of information with moo click is. (I know this is going to take a few secs) :) I could create a loop and send each value in the array as a...
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    Re: Some questions for my next project :)

    Thanks Arnax.


    Hopefully you will see it in 6 months to a year Brisingre. I make games for a living and this project will be the prototype of something that I hope will be a trully unique...
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    Re: Control X object

    Thanks guys!
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    Some questions for my next project :)

    Heya I'm still working on my last project but wanted to ask some pre-emptive questions.

    1)I belive MMF can import 3D objects, am I correct? I was thinking about using some 3D objects for the...
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    Control X object

    Just wondering if anyone knew how to make the control x object recognize the num pad. I havn't been able to figure out what to type between the "". I tried "4 (Num.keypad)" but it dosn't seem to...
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    Sticky: Re: Pixel Shaders examples

    Thats awsome! when are the pixel shaders going to be released?
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    Viewport object not working.

    Hi, The viewport object doesn't work at all with Dx8 or 9. I'm using it for zooming in a fighting game I'm working on. I know some objects are not hooked up yet just wanted to give you a heads up....
  67. Thread: Droping frames

    by Kalnar
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    Re: Droping frames

    Thanks that will help a ton.
  68. Thread: Droping frames

    by Kalnar
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    Re: Droping frames

    I have the animations set to run at 50 and the game runs at 50. I doubled up on the attack frames and it fixed the problem for my game at least.

    Jeff wouldn't un-checking machines independent...
  69. Thread: Droping frames

    by Kalnar
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    Droping frames

    Hi. I've noticed that MMF is droping frames out of animations sometimes. The way I have my combat set up it is important that MMF never drops frames of the animations. Is there a way to force MMF to...
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    Re: Pausing part of the app.

    Would the groups start where they left off when I reactivated them? I suppose I could just store what the characters where doing and reinitilize when I reactivated the groups.

    I forgot you could...
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    Pausing part of the app.

    Heya. Is there a quick way to pause part of the app? For example. when my character does a special move I'd like the game to freeze and have an animated overlay appear and then unpause the game...
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    Re: Max # of animations.

    Good Idea BrandonC

    I actually am using a workaround that isn't too hacky :).

    I'm setting a counter equal to the last anim played on group 3 and then setting another flag to 1 when an anim...
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    Re: Max # of animations.

    well no, it's still not good. I will have about 20 objects that will belong to group 3. I can't test to see if each objects anim is done I need to test to see if the groups anim is done. :( but I...
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    Re: Max # of animations.

    Ah actually it works on objects but not on groups belonging to that object. So for example. I have a ton of objects belonging to group 3 If I tell the individual objects to set to animation 33 it...
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    Max # of animations.

    Heya I'm setting animations by changing the animation sequence of an object to be equal to the number of a counter. I have it working but it doesn't work once I exceed 31 animations. animations 32+...
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    Re: Combining or and ands in one statement

    I realize I could have something like

    user clicks 1
    and
    counter is equal to 1
    or
    user clicks 2
    and
    counter is equal to 1
  77. Replies
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    Combining or and ands in one statement

    So I'm having an issue with the or commands

    Lets say I write

    User clicks 1
    or
    user clicks 2
    and
    counter is equal to 1
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    Re: Viewport Zoom Help

    OK so on startup set the viewport objects position to 0,0

    Then set the source region to center and center it on your charcter or whatever the scrolling camera is bound to.

    Set the center x and...
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    Re: Viewport Zoom Help

    From what I can tell you can't zoom out with this object past the starting res of the screen only in. I'm not on my home computer with my project right now but I"ll look up details when I get a...
  80. Thread: Or Operator

    by Kalnar
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    Re: Or Operator

    Ah that explains it, I was using the or operator in the expression editor. I'm not getting the OR when right clicking on a condition though :(


    Could it be because I'm using the demo? I'm...
  81. Thread: Or Operator

    by Kalnar
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    Re: Or Operator

    Well let me take that back I found it but its not working as I would expect. For example. I have a condition that says If counterA = 2 or 3 then set counterB to 5

    The thing is it dosn't work :(...
  82. Thread: Or Operator

    by Kalnar
    Replies
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    Or Operator

    I haven't been able to figure out how to do an OR operator. Is it possible?
  83. Re: Zooming in on a map with the center of the map.

    "*10/100 to determine the level of the zoom. "

    as in your using an extension to zoom or your scaling the map.

    You havn't told us what your "zoom value" is controling.
  84. Thread: Zooming Out

    by Kalnar
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    Zooming Out

    There was another thread started about rotating but rather then hijacking it I thought I'd start my own.

    So I figured out the viewport object and it lets me zoom in. What I really wanted was to...
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    Re: rotating camera in mmf2

    So I got this thing working. I can zoom in :). Sadly I cant zoom things out smaller then they started wich is what I really wanted to do :(.. I may have to work around this a bit. :)
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    Re: rotating camera in mmf2

    Does anyone know how to work this object? I've tried to zoom ect but can't make it do anything. :(

    Dynamite what problems did you have. The closest I've come to zooming the screen was having it...
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    Re: rotating camera in mmf2

    Alee, I think thats doable but I'm guessing that it would be really inefficient performance wise. :(
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    Re: rotating camera in mmf2

    Does anyone have a doc for this app. I downloaded it and would like to use it for zooming the entire frame in and out but have no idea how. :(
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    Re: rotating camera in mmf2

    Does it allow zooming and unzooming?
  90. Replies
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    Re: rotating camera in mmf2

    I'd like to know where that object is too. I'm looking to zoom the camera in my game.
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    Re: Class object? and other questions.

    Thanks! Hopefully the other 2 are yeses too :).
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    Class object? and other questions.

    Heya I'm just working on making a quick game mockup as a little side project Christmas present that I will later be porting over to the xbox through XML and thought that MMF would be a great previs...
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    Re: MOO and Dedicated servers

    Thanks for the info. :)
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    Re: MOO and Dedicated servers

    Also I noticed the http://www.3ee.com site is seams to be down? is there a new site with information about the MMO?
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    MOO and Dedicated servers

    MOO and Dedicated Servers


    Hi,

    Iím a professional game developer who was considering using MMF2 to prototype new game ideas before starting actual development in a 3D engine. Iím currently...
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