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  1. Change the resolution of the game so it's twice...

    Change the resolution of the game so it's twice the size on each dimension (in your case 672x480), then go into the application properties, into the Window tab (the same tab where you specify the...
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    I just understood what you meant with the red...

    I just understood what you meant with the red channel. I read another thread with the same sort of problem, and they meant to use the red channel of the source image (input), which I NEVER thought...
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    I've looked into using one of the channels like...

    I've looked into using one of the channels like that, but the thing is I'm using the NES Palette here, and each of the channels have shades of R/G/B that are shared with other colors :(
    I even...
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    Okay, so after tinkering with this. I've found...

    Okay, so after tinkering with this. I've found the definite problem to this seed-calculator thing.

    There's just too much going on for D3D9. I have no idea why, that's just how it is.
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    Yeah I've never really had a good sense of how...

    Yeah I've never really had a good sense of how powerful computers are when it comes to calculations like these... especially with Clickteam being 32-bit and all.

    Anyhoo, I believe I fixed the...
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    I made the shader work (sort of), although it...

    I made the shader work (sort of), although it required the removal of the for-loop. I also fixed some syntax-ish errors (the coordinates were not scaled correctly).



    sampler2D img; //...
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    [Help] Dynamic NES Palette Pixel Shader

    I've literally just today entered the wonderful world of pixel shaders, with the wish of making a specific palette shader for a game I'm working on.

    I'm planning on making the game with the a...
  8. To me, that sounds more complicated than doing...

    To me, that sounds more complicated than doing what I'm trying to do.

    I think this is actually a very simple task because of the fact that the sprite would be very small, and only have 2-3...
  9. Making a "fake image" from values in-game? (so you can't rip the sprite)

    I'm planning to make a pixel game in the style of NES games, and I want to hear if this little thing would be possible in an extension.

    Basically, I'd want to have a secret character/entity whom...
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    All I can think of is that it might be a...

    All I can think of is that it might be a limitation on Clickteam's side, though you could always experiment with compressing your images, so they don't contain a lot of colors (either that, or make...
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