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  1. Machine Independant Speed on/off via launcher? Is it possible?

    I want to include an option for machine independant speed on my game, it is possible to active and dactive via command or global value? thanks!
  2. Is is related to all events that use fast...

    Is is related to all events that use fast function and fastloops =( Inactive to farm is set as no in everything
  3. Can Machine Independant Speed affect collision?

    Hi everyone. Two weeks ago I`ve turned Machine Independant Speed (ON) on my project and I`ve notice a few things. I`ve notice that boucing ball based movements without MIS doesen`t work properly when...
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    I see! Thank you Simon!

    I see! Thank you Simon!
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    What is this "B"stand for?

    I`ve notice some of these letters in some of my actives for a long time, what they mean? Thanks!16972
  6. Random Crashes during dialogues in my game. =(

    Hi everyone! I`m experiencing some random crashes during dialogues in my game. I`m using substring replacer, ini and textblitter in order to make the dialogues. This problem occurs in fusion 2.5 and...
  7. Found the fix, we disabled COMPRESS RUNTIME...

    Found the fix, we disabled COMPRESS RUNTIME option on our game and it works great now! =)
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    maximum number of events?

    Hi everyone! I have a question, what is the maximum number of events per frame in fusion 2.5? I`m asking this because I was working in the final stage of my game and put a big event group and the...
  9. Thanks Marv! I`ll do that! =D

    Thanks Marv! I`ll do that! =D
  10. Thanks man. I`m going to take a look in your...

    Thanks man. I`m going to take a look in your guide. My mmf2 version is up date. I had a last week backup. I have a little question. My last week backup don`t have the cutscenes. I made 3 cutscenes...
  11. Sprites simply vanished?! There are some weird symbols been displayed.

    Hi everyone! I`m currently working in a project for at lease 2 years and I never saw anything like this happens.
    Yestarday I was working in a cutscene for my game. In this cutscene I made smoke...
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    Woah, it is working now! =D Hey, thanks man I...

    Woah, it is working now! =D
    Hey, thanks man I didn`t knew that I had to use flags

    Thanks again! =)
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    Thanks man! Unfortunatly It is still having...

    Thanks man! Unfortunatly It is still having problems with the instance.
    I made a small test with no gravity however with terrain correction for irregular terrain

    Is in play area = > start for...
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    Hey, thanks man! =D Do you know if this have a...

    Hey, thanks man! =D
    Do you know if this have a big performance impact?
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    Gravity for enemies

    Is there a easy way to make enemies with gravity? I`m making a platform game, I made a lot of enemies some of them have gravity that I programed using colision box. The problem is. I f I have 2 of...
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    Woah, Thanks man! =D This is exactly what I was...

    Woah, Thanks man! =D This is exactly what I was looking for! :D
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    Chain-like enemy with physics engine?

    Hi! I recently got fusion 2.5 and I'm was wondering if there is a easy way to make chain-like enemies with the physics engine.
    To be more specific, I'm want to make more enemies like this:

    ...
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    Oh, I see. Thank you Konidias! I'll try that....

    Oh, I see. Thank you Konidias!
    I'll try that.
    Oh and I've remembered something. I remember that there was a guy that told-me that if I put the NES palette as default in mmf2 the fade out to black...
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    NES like fade mode, it is possible?

    Hey everyone!
    I'm currently developing a game with NES style graphics. I'm wanted to know if is possible to create a nes-like fade style in multimedia fusion 2.
    For instance, most of nes games when...
  20. How do I save my array in appdata windows folder?

    Hi guys!
    I'm having a problem with my game. Ineed to save the array files (for the savegame function) inside the appdata folder in windows.
    Something like this appdata\Company\Game\save

    How...
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