Can someone update us as of July 2018 what needs installed on 64 Bit Windows?
Type: Posts; User: Keith; Keyword(s):
Can someone update us as of July 2018 what needs installed on 64 Bit Windows?
I know I'm supposed to have a link in my account or emails but I cannot find anything. I tried to PM Jeff but I bet he's busy. Where can I get this ASAP?
I have done the cross grade which is well worth it since I get wonderful performance through Wine in OS X, but I can't figure out how to install the iOS, Android and Flash Exporters.
Sitting row 2 center right behind Hideo Kojima. Anyone here from Click etc. please look me up.
Search for the word SoloAmbient in the code ... remove the word Solo. It appears twice.
This still on the list?
No. I'll do that. That's the key :) Someone said you can't do it but I didn't see anything prohibiting it.
Trying to launch an external MFA in my iOS app and it just does nothing. In fact, it appears the MFA is not being included in the CCI that gets created.
How am I supposed to correctly do this? I...
Create a Event Group for the event to get the first request. When it is received store the result in a Global String and start a second group for the Second GET request. Put the tokenizer in the...
Search for SoloAmbient in Xcode, remove the word Solo. You'll need to do this twice.
Highly recommend you install Fabric.io ... it tracks crashes in iOS and Android and tells you where the error is. It's free.
The solution for me is to add: AVFoundation', 'AdSupport', 'AudioToolbox', 'CoreMedia', 'CoreTelephony', 'EventKit', 'EventKitUI', 'MessageUI', 'StoreKit’, ’SafariServices’, ‘CoreBlueTooth’
I have a random crash in the latest Clickteam Fusion Developer 2.5 w/iOS exporter: basically it starts from a memory error in MoveIt line 285:
obj->roc->rcChanged = YES;
For some reason...
One question guys ... why not just implement AdMob Mediation it supports over 40 networks and should work from the current AdMob SDK no issue?
I've made nearly 6 figures USD on Chartboost the past few years I'm not sure why anyone would question the veracity of it.
Elaborate more. Not sure what you mean turn based. I have a game called War 2012 that is the game of war I could share but not sure if it's something you'd benefit from.
I've made a nice amount of money on iAd the past 5 years so it is actually sad to seeing it go away. Chartboost has been great as well but I have used it sparingly. I moved to AdMob over 3 months...
Sorted. Instead of trying to capture this event when arriving on a new frame where you want a match to haI wait for Started to go to the new frame. This event cannot be captured.
Is there any way to capture the event of the user hitting Cancel on the Game Center Multiplayer Matchmaking dialog?
Once again this is certainly just a warning however it warns against bad coding practices where you end up shifting memory in an unnatural way that could leave you vulnerable. There's no way to...
Don't rule out cloud based solutions:
Starting at $1 an hour on demand.
Just to confirm this problem is still present and is quite annoying. It doesn't affect the runtime execution but it makes dealing with compile warnings/errors difficult. I'm working to find a...
Watch it before the mods take this message down:
Seriously though why haven't we heard or seen anything yet? I think it's something that power users...
Perry you should really implement Fabric Crashlytics. If you did that you'd get a great daily report of what is happening and it would be easy to fix the bugs.
Fernando I've modified the MFA this example doesn't demonstrate the problem as well as right justified text. Please retry. Without the two fixes an invisible /r character is added offsetting all...
Any font. With or without the packer. Some devices add an extra space for \r others show a box with an X.
Here it is Fernando: https://dl.dropboxusercontent.com/u/32296241/Bad%20Text.mfa
Build that with the latest. On some devices you see the box with X on others just a space before every...
Here's my approach:
It should be noted that anyone with text that has a NewLine$ or manually created NewLine will be affected by this.
The second fix was in the file CText.java. Change this:
s = txt.otTexts[rsMini].tsText;
s = txt.otTexts[rsMini].tsText.replace("\r","");
Setting the encoding had no impact.
I have been able to fix the first part of the problem by editing the EXP_NEWLINE.java file in the runtime. NewLine$ should be "\n". Relying on...
For some reason Newline$ either coded or manually created in String objects appear with a box with an X and then the actual carriage return in Kindle and some Android devices (not all). The font...
Works for me wonderfully (it's nice sans serif font for mobile). You may want to make sure you're using the latest version of both Clickteam Fusion and the Android Exporter.
I've been doing everything 1344x750 which is the aspect ratio of the iPhone 6 Plus, 6, 5s and looks great on mobile phones and tablets on both platforms. Yes there are black borders on many devices...
Mutant dude how did you integrate Fabric?
This worked for me.
Same outcome as Overseer. Not working.
Got it. Fernando I will let you know the outcome.
Any eta Fernando.
The problem is with Copy/Pasting code. Sometimes I need to move code from Frame A to B and the best way is to delete the code block from A, copy it from B and then paste it to A.
Yes Fernando I am using the object. So the AdMob will not work on Amazon Kindles anyway since you say it requires Google Play Services? That explains the problem but it's not working in my Google...
Like mentioned here http://community.clickteam.com/threads/94885-admob-APP-ID-and-publisher-ID?highlight=ADMOB I tried putting the ca-app-pub-####### in both. I also added the "Internet" and "Access...
Trying to use AdMob with 285.1 and it requires an AdMob Id and an Interstitial Id. I only see an Id that comes from the dashboard for the actual banner aka "Ad unit ID". I also have a Publisher ID....
The solution was to remove iOS extensions.
Running Windows 10 Pro Version 1511 Build 10586.36 with Fusion Developer 2.5 R285. When I try to export to Android I get the following error:
Access to .......
Not really a sound bug, MP3 files are terrible to loop in iOS and you should never try to do it. This is a problem in iOS in general.
And way to find and replace code? I have the same event in a few places and would love this feature.
Is there any way to prevent objects from auto-deleting when you delete all events? I want to migrate to global events and I have the same events on 10 frames. If I delete the events on the frames...
Python has a great random name generator that uses the statistical distribution of proper first and last names.
1136x640 is the standard resolution however I do everything at 1334x750 and it scales down nicely to a 5S while at the same time running great on the iPhone 6 (that's it's native res) and 6 Plus.
Don't use spaces or special characters in the Build filename. Simply name it in Xcode.
This looks great. Amazing this is your first effort. I can't imagine what the next will look like.
While the solution created works you should really look at this:
I surely know what it means to be a one man army. But it looks like you're off to a great start. Keep up the good work.
You should make it a single game where you can use the in app purchases to unlock the paid version. Add a feature to sync purchases with the store (this is a feature) to unlock devices on...
Love the sound. Love her voice. Love that the borders lighten when the round ends. Great transitions. Your logo is too gray.
1. Not in love with the color scheme.
2. You need to...
I have Facebook integration work very well in iOS with the following features:
Sign in and requesting permissions, Sign out, testing for being signed in, failed sign in, accessing user data...
How can I get a pure Android Project instead of an APK? I want to create some native Java code/custom extension and have the benefit of debugging.
Ratty I could put this together for you formally in about 3 hours but it's easier to get people to produce these things if you let them know exactly the amount you'd pay them.
You can also do this...
What he is doing is fine. Nothing in the guidelines prevents this. I would however recommend the verbiage of "Do you like Classroom Jerk?" ... "Like Us on Facebook and keep up with new developments...
Run the project in Xcode while attached to a real device. Click on the highlighted icon.
What devices are you testing on? This all seems very modest. I did a side scroller called Zombie Crunch a couple years ago violating all the rules with a 4,000x32,000 board, tons of many-framed...
You can ignore this.
That doesn't require a rebuild. I think you need to look at what fit inside does.
If you want things to work right please see this bug fixed in 284.5: http://bugbox.clickteam.com/issues/2791
Take the space out of the file name.
62 is normal.
I can confirm that with MMF 2.5 283.5, OS X 10.10.3, iOS 8.3 and Xcode 6.3.1 that everything is working fine. What combination are you running?
Here are the situations where you'll want to do a whole new export of a final build:
- Newer version/update of MMF
- Newer version of Xcode and/or iOS
- If you add/remove an extension
I think they coded in a way that's not future proof which is one of the advantages of using a tool like MMF (though I love MMF for many other reasons).
I don't disagree with their point about...
I've just gone with the future of iOS which is the aspect ratio of the iPhone 6 and 6 Plus along with what most likely will be all iPads and phones going forward. It scales down to the 5 perfectly...
What is the item ID you're using? Do not put com.yourwebsite.yourappname.youritem in the descriptor just use the item name.
Did you use a test account setup in your iTunes to do the purchase? You cannot use a real account.
This won't break iOS. You need to do this after you generate your iOS project because the code rests in there. If you regen your project you'll have to do it every time.
Perry ... try this fix:
Go to CRunChartBoost.m and find destroyRunObject.
Comment out [lastLocation release so it looks like this:
Purple was the code name Apple used for the iPhone ... it's a carry over from those days.
Odd that you're requesting using the FQDN ... I request using the name e.g. remove_ads not com.keithadler.someapp.remove_ads and it works great.
Fernando I fixed another bug with More Apps. Every third display of More Apps crashes hard. You need to uncomment out [lastLocation release]; under destroyRunObject or you get a hard crash.
The location is a marker you can use to determine which ads are getting hit by users. If you've got multiple entry points for ads in your app you can see where you're making money.
The code I...
Great work ... once change on iOS to make it work for Rewarded Videos. You need to change native to Default.
NSString *param0 = [act...
I'm running the latest iOS Exporter and MMF 2.5 and it doesn't stop in either for me.
Here's the fix:
Add an event at the very top of the frame for "Start of Frame".
Add to the gif the...
That's the images for icons and default screens, nothing to do with the app itself. I can confirm this approach works great for Portrait apps ... haven't tested landscape yet so I don't recommend it...
Is there a way to get the top score from the current player from a particular Leaderboard?
Sorry this should note that it's the MainView.m class you're modifying.
The project I linked to at the beginning works now!!!!! This is massive for people trying to create great looking MMF projects for non-scrolling games/apps and not wanting to mess around with...
Gamer123 you should note that the more versions of iOS your app targets the longer the review process.
Confirmed it works fine in iOS 7. I bought an iPad Mini Retina with iOS 7.1.2 and I can confirm that with the fix it still works.
If you have the latest iOS exporter simply create white text on a black background and try it on your device. I'm expecting it to be black in iOS 7 if it's not working.
Fix for iOS 8:
In Classes\Services\CServices.m go to drawText and change:
[s drawInRect:CGRectMake(rc.left, y, rectWidth, MAX(rectHeight, rectSize.height))...
All of my text using standard fonts is showing up black regardless the color I specify.
This occurs on an iPod touch w/iOS 8 and iPhone 6.
I'm back Tuna :)
Andres do you have the code fix for the screen sizing bug? With the OpenGL and that it looks like I can release for iOS 8.
I am going to go with 1920x1080 and Scale to fill from now on to future proof my apps and make them look their best. It's the most future proof technique and it looks great on the iPhone 6 Plus,...
Turn your monitor on its side and use it at 900x1440. When I developed on the PC this was always a workable solution. Most video drivers allow you to rotate the viewport.
Perry ... I'm using this on an iPod Touch Retina, iPhone 5S, iPhone 3GS, iPad Mini, iPad Air, iPad 2 and a 4S and it's always working. Make sure it's set to Potrait (automatic) and Adjust window...
You should not change the setting or it will scale and your pixels will not be 1:1. You can delete any layers you wish.
Not sure. I did some minor adjustments to the yellow box but overall everything was great. I had assumed you already did that.
Yes it did. Make sure you have your correct monitor size width.
I have a Kindle Fire HD and it works fine without issue. My first app 21 Fever went to the Amazon store after 24 hours no issues.
My sample here does this: https://dl.dropboxusercontent.com/u/32296241/Check%20for%20Internet.mfa
Much, much easier to use two separate actives and always position on relative to the other.
I've done a deck to a list and it's slow as hell with 6 decks. I recommend you consider an extension as it is instantaneous. I have Windows/iOS/Android code for a single deck. Did you need more? ...
So you set it to 1920? I've tested half a dozen different resolutions and it's gold on my side.
Yes. There is a beta Game Center that is active for games in non-App Store distro mode. The leaderboard and achievements are all stored in a separate place. I do it all the time.
Sorry Perry what are you saying? You did a good job making it work landscape. Did you set the Global Value "Display Width" to the width of your monitor?
Don't look for the full name just partial using the Find in String method; much easier.
Use this approach with 2.5: https://dl.dropboxusercontent.com/u/32296241/Resize%20like%20a%20pro%20for%20iOS.mfa
1. Design everything within the yellow boundary and it will appear perfectly on all...
In Xcode go to the Product menu and select Clean.
So when you exported it as a Final iOS application, cleaned and then ran it didn't work?
Sessions are stored server side. Even if the GET object was a full Request object type implementation that info would not be stored within it.
The Get object is great but it does not support either cookies or a headers collection. It does support username/password for Basic Auth however and the ability to POST forms.
I think we need a...
Great work Anders.
1. Use audacity and make sure your music loops seamlessly normally. Use the play and loop sample method as Jeff mentions with a # of times 0 so it's endless.
2. Use my sample INI...
I wish people would be very specific about what Facebook features they are seeking out. It's an ambiguous request otherwise.
Is it just post to wall and post picture to wall?
I was able to get this to work by doing a Build as Final Xcode Project using your sample.mfa file. I did a clean first and then I ran it in Xcode with no issue. Oddly when I ran your zipped project...
Poker Odds Calculator
This may not help but here are some observations:
1. Number of objects to 10,000 could be your problem. Is there a place in the game where you use this? At start you're at 137. I think you need...
Get object with this would work: http://stackoverflow.com/questions/4970439/whats-method-for-checking-user-fan-of-a-page-in-graph-api
Search the results with the Global String search methods.
My instincts say you should show the # of objects in a counter at all times and watch what happens as it gets to 500. Is it possible you're not destroying objects correctly?
Sometimes the effects work and other times they do not. I have use OpenGL ES 2.0 selected and I am at API level is 14 and version is 4.0.
Basically I can sometimes enter app and it will work and...
I assume if they have a "Phones: Network operator" string they are on a phone:
1. Add Android object
2. Use expression Operator$( "Android object" ) Different "" ... this means they are on a...
Did you make sure you selected INTERNET under Permissions? Without it it will not let you get to the Internet.
You need 2.0 in order to get effects like Monochrome and Inverse.
Yes Anders. I've reset the simulator too. I'm running the latest and greatest:
Xcode 5.1 (5B130a)
MMF 2.5 Build 281.2
Windows 8.1 in Parallels
OS X 10.9.2
I noticed that in projects where...
JHale still get a black screen after waiting. It never catches up. I do get the Game Center login however but nothing else.
I'll just buy a 4S unlocked. I need to test on 640x960 and none of my devices go to the old ratio.
It will also make your file much bigger to not select final Xcode project since all extensions will go in.
I have an iPod Touch, iPad Mini, iPad Air, iPhone 5S but no 4S sized display device. Need to test on that but the simulator doesn't show anything in any modes.
Whenever I try to run in the iOS simulator using the iOS Option "Display = Adjust window size" I get nothing but a black screen.
My new game 21 Fever has hit both Google Play and the Amazon App Store; it will be out on iOS sometime this weekend to early next week.
I just checked on the Android object to see if there was a carrier string different than "".
Is there a way in the Android exporter to determine if a user is on a phone or not?
Is release mode faster than non-release mode? I ask this because I want to determine if it makes sense generate the key for this app for the sake of performance testing.
Yos this actually made a difference. I was able to get out a build but there are some quirks. Going to continue to work with 2.5 and try to help iron out any issues.
Can you provide a link? I've installed 27 fresh with no result. I've installed 28 on the update with no result. Nothing works.
Where can I get the latest iOS installer?
Upgraded from 2.5.27 to 2.5.28 and all of my builds are broken (the app builds and launches but the window is an empty frame even though iAd appears). I get nothing but a white screen. Tried...
2 hours ... really looking forward to this!
I've used iAd exclusively and it performs very nicely for me. You need the developer version of MMF 2 to use it and from there it is pretty straight forward.
I have a MacBook Air with 4GB and I run parallels no problem. Memory management is so much better in OS X Mavericks with compression and quite frankly Windows 8 doesn't require a lot of RAM. Even...
My newest game is now free on the iTunes App Store:
Word of caution ... it's retina quality so you may want to...
The rotation approach most likely would miss pixels along the way and create a moire pattern. Why not a 360 frame animation with RGB coefficient changes for different colors? That should work and...
Why not use the web browser control linking into Google Charts?
It's not that unreasonable to require connectivity.
My newest game us a side scroller with all original retina graphics called Zombie Crunch.
Do not use these promo codes...
I've done a similar thing and searching a listbox of 22,000 words and it was instantaneous. Try it for yourself and see what you discover about performance. If you don't know how to write an...
First thing you need is a dictionary file to use for the lookup.
Go to "Download the current CMU dictionary from SourceForge" and click on the file...
Yes it does, but you can also do things like this to make things smaller:
1. Color reduction on the images (don't do this when there are gradients in play)
2. Clip the sounds to their absolute...
Sorry it was modified from a real file. It used to be set to the max # of objects on the frame. I've changed it back to 500 which is the default max objects setting though it will still max at...
In my newest game I wanted to create a rain effect that would work in fixed frame and side scroller modes without weighing heavily on the FPS. It also needed to work well on iOS and Android.
One thing you can do to get better performance is to enable the Fastest option in the compile just like the Release version is always set to. Go to Build settings and type Debug in the Filter to...
It also works well with the joystick images at 100x100.
Take a look at the code I put here:
Easy code to fix all of this. My joystick image is 150x150 and my buttons are 70x70. This has been tested on the iPhone 5, iPod 5G, iPad 2, iPad 3, iPhone 4S and iPod Mini with retina and...
Wanted to share this with everyone:
It may help you on your quest to get started on your first iOS platformer. The Kenney pack is astounding.
Define microphone detection.
The first HORSE Poker Calculator (odds calculator for Holdem, Omaha, Razz, Stud and Eight or Better) has been delivered for the iPhone, iPad and iPod touch using Multimedia Fusion 2 and the iOS...
Is there a way to export the app as an Android Project so I can develop extensions more interactively?
How can I add things to the manifest such as:
<supports-screens android:xlargeScreens="true" />
I want to do this to prevent the Samsung Galaxy Tab 2 from resizing the app oddly.
I have no isssues with iOS 7 and XCode 5 with my apps. I am using INIs.
I get it every single time as well ... can disregard.
My apps check to see if a value is not one; if so they create the INI with default settings including the value being set to one otherwise load the settings. This works great. Only set the INI...
The INI file would not be lost between updates, but would not be saved across devices. To do this you would need to implement iCloud support.
UDID can no longer be used. http://www.macworld.com/article/2031573/apple-sets-may-1-deadline-for-udid-iphone-5-app-changes.html
Why not integrate with Facebook and sync on the authenticated ID;...
Should be http://www.someurl.com. Without the protocol iOS will not know the intention fully.
It depends on how you construct your frame. I believe the object limit is 20,000 per frame but you'd need to bump the objects up on the frame from 500. Also instances versus unique objects makes a...
I should point out that I mentioned selecting DirectX for two benefits:
1. Performance on your Windows machine will be more representative of the performance on iOS devices which have good...
A couple of things I noticed about this MFA:
1. Your frame rate is 50 frames per second. Set this to 60.
2. You have V-sync off. Turn this on.
3. Set Display Mode to DirectX
4. Set the...
FYI - I run Parallels with my iMac 27" 2.9 i5 w/32 GB of RAM and MMF2 works flawlessly under Windows 8 with the latest Parallels. It's the most cohesive development experience possible for MMF2.
Sorry :) Apple approved two on the same day so I was scramblin'
Here is the correct URL:
Now available in the iTunes App Store for free:
Now available in the iTunes App Store for free:
Runs just fine on an LG Optimus G.
What a great little game. Can't wait to see it when you finish.
Unfortunately it's not as simple as what we do with iOS; you need to load font resources in Android and explicitly set it.
The MMF2 Game Center objects supports multiplayer.
It would be great if the iOS object had the ability to tell you whether you can open a particular URL with a evaluation such as "Can Open URL" with an input of a URL that calls this:
Anti-Virus from multiple vendors has flagged this file in the past and put it in quarantine. You should check for it in there.
It's also a 40 MB package.
Just a little note:
I worked around not being able to load INIs by dropping my text INIs into listboxes hidden and offscreen and searching for values. It works very fast. These containers can...
I have 10 instances of the same object stacked on top of each other. I want an event to only be fired for the first one I click on (topmost) so I can invert it. I have tried Only one action when...
Cannot use monochrome.
Refer to this thread: http://community.clickteam.com/showthread.php?t=79421 and PM Jeff.
I have started the process of porting apps to Android with my oldest to my newest. Tic Tac Toe Electric amazingly gets about 50 downloads a day in the iTunes App Store so I decided to port it next. ...
That would certainly work StingRay. I have a feeling that James decided to use the Android preferences framework to store INI values which makes sense. To get around this I am simply going to write...
Thanks Danny. Of course the one feature I need is the one that's not ready :) Oh well not too much longer I'm sure. I wonder if there's a manual workaround to drop the file into the build process.
I have two INI files I read from that I would like to include with my app and I have selected using the "Include external files" option. I set the file names by calling Set current file on the INI...
Thanks Cole. Are we allowed to release apps to the Google Play and Amazon stores with the beta?
I am about to start seriously porting and developing apps for Android and I have a few questions:
1. What resolution should we develop our apps at to support the most devices (assuming MMF will...
From iOS 5 onward this is handled automatically. You only need to worry if you're going to support iOS 4.3.
You should be able to turn off/on VSync based on the device. Just detect the device using this extension:
And use the VSync On/Off on the frame.
I have not implemented it Danny sorry.
I would simply release a free version such as going from XYZ Space to ZYZ Space Free. Some people will pay for the app just to get beyond the iAd.
There certainly is but it would require more substantial changes in a few places.
One complaint I often get is that once my app starts music and other background apps making sounds stop playing.
Go to your app in XCode and find the file Classes\Application\CSoundPlayer.m and...
You don't need to use the Facebook SDK first, but if you want to track stats on who downloaded you will need it to do a callback. Also you have to create a page for your app. Disadvantage is you...