In HWA, you can set effects for entire layers. I would check that out.
Type: Posts; User: Brandon; Keyword(s):
In HWA, you can set effects for entire layers. I would check that out.
Can't you retrieve the IP address with the Network Object?
There is a great example of this by Flava over at the Daily Click. It shouldn't be too hard to find.
There are tutorials on it in the tutorials section at the right. The tutorial by Jeff covers sending and receiving basic data.
Well if you have an invisible active spawn point you can do this:
+Number of enemies is 0
+Player is X pixels away from spawner
-Create enemy at spawner.
Ah, how silly of me. I have seen that before, and actually made a MMF2 program that makes words like that, but for some reason the word wasn't registering with me. :)
1. Well if there is only one instance of two different objects it would be:
+X of Active 1 = X of Active 2
+Y of Active 1 = Y of Active 2
-Set flag one on in Active 1
-Set flag one on in Active 2...
Here is the simplest fix I could think of, but I'm not sure how you want your enemies to move. If you want them to avoid walls and use some type of pathfinding, then you are going to have to do much...
I could probably make an example if needed.
And Random, your signature is interesting except I can't read the first word. Is it supposed to be "sleeping", in which case you have two l's instead of...
What you could do is create a small dot that, on a fast loop, goes to each ball and rotates around it to check for balls of the same color. If there are, it starts a counter, and starts checking...
It should work fine as an active object.
Do you have groups when you try to use this? The only problem I could see here is that you shouldn't be able to activate it from the Event List Editor unless there are groups present. But I just...
The Viewport object isn't in the demo, its a third-party extension and must be downloaded after purchasing the full version.
The Viewport object as well as the Active Object's scale ability can do this.
I've never heard of this problem before, try posting an example for others to look at.
Shouldn't it be MMF2D?[/quote]Seems a somewhat petty thing to argue about, but yes, it is Multimedia Fusion 2 Developer.
I would assume a randomly generated level. And while using many Random() equations might be required, depending on the game type it might be a lot of work. If it is some type of platformer, it will...
I've thought of this before when adding two separate Set X and Set Y actions. It's a good idea, but probably not too high on the list of features to add.
You could have detectors around your player, and depending on which ones are overlapping the ground, set the angle of your player.
Well if fine collisions are needed, the Speed part can be taken out and it can be put into a fastloop, but Speed times. This way it is moving pixel by pixel, and you can check for overlapping on the...
Random said how to do it if you are using direction, and I mentioned how to do it using trig.
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=114278#Post114278
Or use the angle and some simple trig.
+Always
-Set X Position to X("Active")+Sin(Angle("Active"))*Speed
-Set Y Position to Y("Active")+Cos(Angle("Active"))*Speed
You would need to make your own database of extensions, and then have a link on where to download them within the database, and download from that. Using a database that someone has already made...
You could find their angle in relation to the player and every so often turn them to that direction. Then set their movement to go in the direction that they are facing.
I can't see any bubble effect on mine, while clicking the mouse or not. Possibly two different builds of one of the extensions you used.
I think it would have to be "overlapping" rather than "collides with" because the "collides with" is a true-driven event (red), as is the "On loop". There should only be one true-driven event in a...
The problem with this is that if you drag the active outside the frame, it doesn't register it. I don't have the shaking problem with those events, but it doesn't work either. I'm guessing it has to...
Strange, what are you doing to the frame in the events?
Using the window control object and some simple math and detector actives, yes it is possible.
http://click.andersriggelsen.dk/extensions.php
You need to use object looping for it to work with several different objects. MMF2 has a built-in object selection system that works on single actives when there is something to identify them from...
You can make your character shoot by using the built-in shoot function, which I wouldn't recommend in this case. You can also use the Clickteam Movement Controller and a vector movement, which there...
Atan(Y("ObjectName")/X("ObjectName"))/(3.1415926/180)
And the 3.1415926 comes up by pressing the Pi button in the expression editor.
If you are installing something that you may not know much about, and its coming back as adware, then yes, you should be very worried. The problem here is that of course Vitalize is not adware and...
Tutorials are a great way to get started, but another way people do it is just through experimentation. Just try playing around with the extensions and see what you can make them do. There are...
Nothing DavidN said was wrong.
Use Random(9)+1
Well you would start a loop and shoot an object from the player on that loop. Every couple pixels that the object moves (checked by the loop), you would create a node at the position of the shot...
I would shoot out an object from the player that places "nodes" every couple pixels. Then I would connect these nodes with the actual rope.
Hmm, strange. Try uploading an example if you can so we can get a look at it.
That may have to do with the font itself, does changing the font eliminate this?
Yes, I can confirm this. Must be a broken link or some server problem.
You can play mp3 files using the DirectShow Extension.
Yes it does, I just checked to make sure.
Give each a value. Left Marker 1 has alterable value A of 1, Enemy 1 has alterable value A of 1, Right Marker 1 has an alterable value A of 1, etc. I would give these variables to the enemies when...
That would definitely take a while for the artist to get the art ready...but I suppose I could whip up dummy hit-areas by using the magic wand in Photoshop.
Hopefully there is a way to define...
I fixed it for you, refer back to the thread. It's the post below yours that should be called Heli.
EDIT: Link to the actual file just to make it easier:...
OMG! THAT IS ONE GOOD EXPLOSION EFFECT!
do you know you just bumped a topic from 2 years ago
If you wanted to work around it, multiply all of the floats by as many decimal points as you need. For example, if you needed one decimal place, you would multiply by 10, two place would be 100,...
But if you only want one direction, why can't it just stay as right?
Third-party extensions, like the Advanced Game Board Object, are only available in the full version of MMF2 or above.
Hopefully this will stop people from asking questions about HWA. It does just add to the unneeded clutter on the forums. There have already been three or four threads on this so its about time. :)
Sure, here you go. :)
There really isn't such a thing as a stupid question. If you don't know the answer to something, and you think someone else may have the information you need, then go ahead and ask.
That is incredibly rude. He didn't know something and someone answered his question. That is what the forums are for. It may seem obvious to you, but it isn't to everyone else.
Post an example, it doesn't seem like it would be too hard to fix.
I saw a lightning example from Andos a while back, and I'm thinking you could redo that to allow for points. This looks to be fairly complicated, and you would need a layer of Overlay Redux on the...
The comparison part works by toggling between the two animation frames by checking every time the invader moves. The two variables set the position of the invader, and when it moves, the variables...
Fixed. It should be fairly easy to understand the changes I made, but if you need help just ask. It's probably not the best way to do it, but it works well.
I don't really understand when you say that 1 is the first frame and 0 is the second. Try posting an example, so we can get a better look.
You would set their position to:
X/GridSize*GridSize
Y/GridSize*GridSize
when dragging and dropping.
And you would set their position to:
X+GridSize
For pressing right
+Upon pressing Up
-Set animation direction to Up
I'm not sure how your animations are set up, so this may work, it may not. I'm sure if you post an MFA of the problem we'll be able to help a...
I would use this:
+Repeat while space bar is pressed
+Every x seconds
-Shoot
Instead of using an on pressed event, use a repeat event and limit it by only allowing it to fire every increment...
Save them all in one MFA and put it into your MMF2 Library. The library will then sort out all of the objects for you.
There are some fairly simple workarounds to this that might require looping. You can give a bunch of objects a group, but only select the ones with a certain alterable string or value. For example:
...
If you mean a highscore list, then there is a Highscore object, or you can make an online highscore board with the tutorial from the page on the top right under Site Links.
EDIT: You posted in the...
I tried it, I used this:
+Always
- Set Scale to Max(((Sqr(((X( "Ball" )-X( "Shadow" )) pow 2)+(Y( "Ball" )-Y( "Shadow" )) pow 2))/100), 1)
You should be able to just copy that into the...
I'm still making my example. I've been a little busy, so I had to put it off for a day or two. I'm trying to make it as adaptable and easy to use as possible.
You could use a simple collision for the sword and an Alterable Value for the life.
+Collision between Sword and Enemy
-Subtract one from Health
+Health of Enemy = 0
-Destroy Enemy
The highscores are individual to your computer, and are stored in a special cncscore.ini if I'm not mistaken. And I'm not sure how it works online, but in the properties of the Hi-Score object, it...
You can use Parallels or VMWare, or even run Windows natively through BootCamp. But there is no way to run it straight through the Mac, as MMF is only for Windows.
Ok, I'll see what I can do. I'm fairly busy right now, so I might be able to put up an example for you tomorrow.
I request that your example gives the solution to both problems instead of just one, stackable items & items that take up multiple spaces. Also can it not use the array method, as my RPG has some...
I think that method is a bit tedious. Having to separate each and every object into blocks adds unnecessary actives and complicity. And I've seen several examples of this floating around the forums,...
I agree with number 3, but it really depends on how you interpret it. I always say to keep a notebook or a sketch of each aspect of your game before you even make it, so that you don't run into...
That could possibly be it. It is always good to have the most recent MMF2 build.
shouldn't it be
10 + random(10)[/quote]
For 10 to 20, it would actually be 10 + Random(11).
Well, in that case I'm not experiencing any crashes when clicking the buttons from the Login frame.
I think I know what the problem is. It works perfectly fine for me. Every time I hit the buttons, they go to the correct frames. When you are testing it, make sure you click "Run Application" and not...
1) Make a Java Web App and it will automatically create an HTML page that shows you the code you need to run it.
4)I believe ChrisB and maybe others are busy converting the Clickteam extensions....
I think it may have been fixed because I did the same test as in my previous post, except with a frame rate of 300. I let it run for 300 seconds (approximately 90,000 frames) and it worked the entire...
Good to know. :)
If that doesn't work, I can upload my version for you.
It works fine for me in a very simple example. Make a counter and then:
+Restrict Actions for 01"-00 (1 second)
-Add 1 to Counter
I'm using the most recent build and it counts up 1 every...
I think you need to update yours. :)
I'm uploading a picture now.
EDIT:
http://www.clickalize.com/b.png
The link doesn't work for me. It just redirects me.
It's the Sphax Formatted Object
The first two I got were:
zhwearpriackrauchorxwo
and
u
And it could just be my computer (1280 by 768 resolution), but this didn't fit on my screen which caused the copy to clipboard...
I haven't seen this happen, but they should only stay green as long as an A is within 25 pixels of any B. It doesn't use any overlapping conditions, but they basically have to be overlapping in this...
This example shows how to make an object (A) react when a single (B) comes within a certain distance of it. In this example, the object A will turn green when within 25 pixels of any B's.
I'm making the example now and I will edit this post with a link when I'm done.
EDIT: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=105285#Post105285
And for the sake of...
I prefer not to use extra actives when math can be substituted. As sollthar said, it does consume a lot of resources. I'll make an example if you need one, hit I can't as of now because I'm not at my...
It is a beta and crashes often do come with betas. I would suggest to not undertake anything huge in HWA mode until it is completely smoothed out, optimized, and completed. If it is not completely...
That's exactly what I was thinking. It works fine, and does exactly what you need, a horizontal movement. Don't fix what isn't broken in my opinion.
Some mobile devices should be able to play full Java executables. Things in the range of handheld computers should come with a full version of Java, though I can't think of any specific devices off...
http://www.pctools.com/guides/registry/detail/109/
I would use:
+Always
-Set X to Frame Width-XMouse
-Set Y to Frame Height-YMouse
This is a common problem. I'm guessing its a scrolling application and it has to do with the order of events. For some reason it isn't getting done in the first event loop and that is why you see...
What? Why would it do that? That really depends on the image, and whenever you use a decen alpha channel image.[/quote]The method I've seen used in many examples just cuts a hole out of a backdrop by...
Sorry, if that came out in a demeaning tone, that's not how I meant it. But its no problem, repeated misuse would be, but I wouldn't worry about this. And I thought you were asking if it was in the...
Yes, you already posted it in another forum, no need to relink back to it. I could see if it was an old thread and someone needed help with an SQLite 3 Database Editor, but you basically did it...
And that's especially so in Nifflas's case, because if you know the entire geography of Kyntt Stories, it makes it much easier to beat. You have to really look at it from the view of the player, or...
Window Control Object will do it for you, but I wouldn't like the frame changing size at all, to me it just looks sloppy. Maybe have a border around the whole thing and remove the border for the...
That only works if the backdrop is one color, because anything other then a solid color will leave a noticeable mark.
You would have to understand the format of Excel and hope you could parse it into MMF2. I personally do not use Excel, so I do not know the save formats. But you could actually do it in MMF2, and...
Well I personally don't think there was a need for two threads about it. The "My Game Doesn't Work" thread would have sufficed fine to post your most recent Dragonguy 3D file. So I do agree with...
First you would have to pair your computer with the cellphones and it would only work on everyone who has their phones set to Bluetooth Discovery mode, which is a fraction of Bluetooth users because...
You must give credit where credit is due, though I'm not sure they would like their names put on that. Or did you simply forget that you used Werbad's shader and suggestions and math from Dynasoft...
Yes, the file is corrupt on my computer as well. But if it's following in your recent trend of postings, I'm just fine with that.
It runs at 20 fps, not exactly great in my books. But I'm guessing you will continue to work on this and hopefully make it a useable speed. But we have to be realistic here, its completely unplayable...
But anyway, if you just need to terminate a specific process, I would use the Big Box extension because it can do what you need. If you want to use the more complicated Process Viewer, I can probably...
Some games tend to lag with many objects on the screen, so that limit is in place. It can be changed if a game requires more though, so it is more of a safety precaution.
I think the Process Viewer extension can do what you need, but it is Developer Only. And the Big Box extension can also end processes.
Here you go. I changed the line that had:
+Moved top
-Bottom detector is overlapping a barrier
And I changed it to:
+On loop gravity
-Top detector is overlapping a barrier
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=14203&Number=101004#Post101004
I don't think so either, but: http://www.btinternet.com/~belowe/
Here you go. I just changed all of the backdrop events to collisions with a qualifier. Now just make everything you want the player to not go through a "Good" qualifier.
You could simply make one from scratch. Draw all of the graphics into an active, make a highlight mask, and add the events to make it function normally. That's the most customizable way I can think...
A suggestion which has been alluded to innumerable times. I'm guessing its not going to happen. But back onto the topic: Dragonguy, you said you are very close to finishing your engine. Upload the...
If you want it to curve, use the Bezier Curve extension. If not, you can use the Clickteam Movement Controller paired with a vector movement. And to make it go to the closest plane, use the Advanced...
You can't convert wma files to mid in any reasonable manner. They are two different types of formats. It's like trying to convert a jpeg into an avi.
You should. The Flame object was not meant for anything much larger than 320 by 240 as of yet. When it becomes HWA compatible, that should change, but until then, you can probably make a decent water...
How would you suggest stopping an application from dividing by 0? I would imagine it would be more complicated than it is worth to try and cheat in the first place.
We've established that. The "Crasher" "crashes" your application, and can be used to prevent cheating or hacking in games (instead of just ending the application). But as LIJI said, it was meant as...
Kisguri made a background gradient object that can change size at runtime if I remember correctly.
The size for the files you did was strangely incorrect. I tested it out to please my curiosity and it turns out that 100 blank frames is 141 KB and the one with 100 frames with a 640 by 480 gradient...
That's how I would of done it.[/quote]It doesn't really matter, they both work and in the same amount of lines. I've already explained my reasoning for my way of doing it. And the example is posted...
Here you go, its commented so it should be easy to understand.
It actually does, it says so in the description. :)
It takes at most 10 seconds to add in a quick backdrop and set it to whatever gradient you need it to be set to. I just checked the difference in file size, a blank 640 by 480 application is 19.6...
Where is it located for conditions? Do you mean just collisions or overlapping?
That's what I suggested, to make a level editor. But it may not work with his game, as he may have level-specific features that would be overkill to stuff into one frame.
It's not an extension, its a name I gave to the alterable value. If you need an example thats fine, just ask.
Believe it or not, its the exact same amount of lines, but the way I do it is slightly...
Thanks for posting that because I couldn't get the original link to work. I got a "Cannot find Server."
Give your grenade an alterable value called Boom Timer. When you create the grenade set the Boom Timer to 151 (assuming your game is running at 50 fps). Have an event saying that if the Boom Timer is...
It should be just fine. Compressing sounds and pictures always helps, but you should be fine. Loading them externally is also another option. But I've read on the forums before that you can have a...
I'm not sure if there is an actual tangible list, but any name used by an object, or built into MMF2 cannot be used as an alterable value name. Some examples are Frame Width, X, YMouse, Speed, Dir,...
Not to mention there are already examples that show how to do it. I believe someone made a video tutorial on exactly this, it actually may have been you TwiTerror, but my memory is not always...
INI is great, unless you are saving things like a grid for a level, in which case arrays are the best way to go. Or if you have 15 enemies of the same type on the screen, it would be faster and...
I don't think its possible, I just checked through all of its actions to make sure.
Yes, that is a possibility because while there are a list of names MMF2 has that cannot be used for alterable value names, some of them slip by unnoticed, but this is slightly different because its...
And its not so much as a font problem as it is for what the computer interprets it as. '' and " are two totally different things to the computer, though in this font they may look identical.
One thing you can do is have a string with only the text ", and then just use that whenever you need a quote.
Copy and pasting duplicates them.
A clone is an object with the same properties, but in it's own separate object. A duplicate is just a copy of the original, editing a duplicate will change all of the objects. You can tell if you...
I would guess that it is rendered first, and then sent to MMF2, as you said, and it is conflicting with the already running HWA. To me, that seems the most logical explanation for it. So to change...
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=13989&Number=100118
I've made a game where the player starts off at some ridiculous coordinate like (320 , 100,000) and there isn't a visible jump to the coordinate. It gives the appearance of an infinite level...
The Globwars tutorial has a pretty decent grenade engine and I'm fairly sure it uses the Pinball Movement.
Very good question and one I, and most likely a large portion of forum members, are eagerly waiting for a response on. This is especially fantastic to me, because I had no idea that the Mobile Java...
The only problem with something that uses the screen capture object is that it has to be in full resolution and not bigger than the screen. It has a limiting effect on pictures.
There is an object called the Tray Icon Object that can do this, as well as detecting mouse clicks on the icon in the system tray.
No, MMF2 is the next step up from TGF2. Neither are based around animating and serve the same purpose as an easy but powerful game and application making tool. They do however have a picture and...
I'm pretty sure it can save pictures made in it, but if not, it should be very simple to add. I'm on my iPhone right now though, so I'll check it when I get to a computer.
I have an example of this somewhere on the forums. Its called "BPaint" and has the ability to load and edit images using overlay redux. The only problem is that I may have used a beta build of the...
Changing the window can also give the effect of changing the frame
if used correctly. It would take a little coding but I'm sure its possible.
That is actually the major difference between TGF2 and MMF2, the ability to use 3rd party extensions. And yes chipset is also correct because the only new extensions for TGF2 will be added by...
Sqr()
Use the extension called "Window Shape Object." It has preset shapes and you can use custom shapes from actives.
The best example I've seen so far was Werbad's example, it shouldn't be too far down in the File Archive, it requires HWA and is called "3D Engine using HWA" if I'm not mistaken.
It's not like it didn't have any downloads, it did have over 20 before you bumped it, meaning it was actually getting viewed. And in all honesty, if people believed it was that important, they would...
Yes you should. Anyway, I might have had a 0.001% chance of being scared, if it had not been for my music playing in the background the entire time, and the fact I looked at the event editor before I...
+Always
-Set X to XMouse
-Set Y to YMouse
There is your mouse movement. And I think I know what you mean by your computer freezes and you have to restart. Do you mean that your mouse isn't...
Well this belongs in the Open-Topic community forum as it is not a open-source MFA file. If you wish to release it as an MFA file then that would be fine.
You wouldn't shoot it by direction if you are using angles. I would recommend using the clickteam movement controller and a vector movement. That way, you can shoot the cannon ball in the angle of...
Ok so it is indeed the keys then. I've heard that the keyboard you use has a major impact on things like this, because more advanced keyboards can register presses from more keys simultaneously...
I wouldn't use INI, it isn't as well suited for level editors as other extensions are. The most basic and easy one would be the array object, but you could also use any number of storage extensions,...
Well are F1 and F2 are usually hotkeys to perform other actions faster, like restarting and bringing up the help menu. I'll assume you've already disabled those for the application, but it could...
And about the combos getting messed up, what you could do is that every time a note is registered correctly, 1 is added to an off-screen counter. And if the notes are simultaneous, the counter would...
Very true. But in essence, at its very basics, HWA utilizes the GPU to help with drawing the objects, instead of relying completely on software. It has its advantages (mentioned in several different...
Well, it sounds like you've got it figured out, but I have a suggestion on how to actually set up the game. I'm not sure how you set it up, but this might be helpful to you.
What I would do is...
I'm not going to go into how HWA works, or its uses, because it is already reiterated several times in other threads in this section of the forums, but games will not simply be "less laggy" and there...
In my opinion, even if there aren't any prizes, its still worth it to hold a competition or make a game for it. I would be happy with the satisfaction of winning as a prize. And while money is always...
Same here, works fine. Tell us what you did to produce this problem.
I have an example I made on how to deal cards and make sure that it only dealt one of each kind. It wasn't in the same format as blackjack, but it should give you a bunch of helpful pointers on how...
Wouldn't the cord be a joint?
Quite the contrary, because in the Physics genre, you can't get much simpler than this. As dragonguy said, you should look at the examples though, because they will definitely help you. But once you...
There is no event for it. There is a "Flash" function that will make your object disappear and reappear. You would have to create the glow effect yourself, or use some shader in the HWA beta.
It doesn't tell you if the extension is compatible or not, you have to check the extension list in the Vitalize section of the forum to see which extensions are compatible with the Vitalize plugin.
I could make a section for them on my site (clickalize.com) if someone wanted me to do that. The only problem with my site is that the way I coded the HTML, it doesn't display correctly on all...
Well in that case, it should be on one of these lists because it does work in Java. I haven't seen it mentioned anywhere.
Nobody has mentioned the Array object, which I just tested to make sure. It works in Java applications. I know this falls under the category of internal objects, which all work in Java, but even in...
And they would have to make it hardware accelerated via OpenGL, which is completely different than the DirectX that normal MMF2 harnesses for HWA.
Well firstly, I think this is a great idea. Secondly, I think a good idea for a prize would be a monetary value, or just the sweet satisfaction of winning. The only thing I disagree with is the...
No, you cannot create new actives at runtime, to my knowledge. What I would suggest is to only use one active, but to spread a value through one of its alterable values, which will create the same...
But if its doing it constantly, its bad for the hard drive. Constantly writing and reading any files wears away at the hard drive slowly. So it's a good idea, but only if you are doing the array...
Very thorough and cleverly written article, good job Dines! :)
You can do that with the example I posted in my previous post. But I checked the example you posted anyway. I would recommend that you do not use the built-in shoot action. Especially because with...
Maybe an ActiveX could, but other than that, I don't think its possible.
Everything he stated in his first post, it basically interfaces with Armadillo-enforced applications.
I've seen several calendar examples float around the forums. They were very well done and bug-free as far as I could see.
EDIT: Found one:...
That is one problem, it could be a billion others as people have said. We have absolutely no way of knowing unless you post an example. It's like someone saying, "My player isn't moving right." How...
Yet again, you blame MMF2 for something that clearly isn't a software error. With code that moves objects everywhere and checks for overlapping objects, there are a billion places you could run into...
Upload it and let us see it. I know there are a couple people on here who have made map examples before, and some of us could probably give you a hand in fixing the "inaccessible" areas.
ッ譜フェーズデュプリケート旧ウェイトポイ捨てヴァイキングデュプリケートデュプリケートデュプリケートヴァイキングデュプリケートデュプリケートヴァイキングありがとうございましたありがとうございましたございましたございましたありがとう日デュプリケート
Courtesy of my iPhone. Granted I have no idea what I just said, but that's...
Neither will have much of an impact on performance, but in this case I would just go with the Alterable Value. If there is no dire need for an extension, I prefer not to use them. And your timing...
You mean the Text Blitter extension? Or do you want an extension that can scroll text? Or do you want to know how to make scrolling text? Or are you asking for help in finding a past thread about...
If you mean making it having frames of animation, double click on the active to open up the picture editor. At the bottom, click the plus to make a new frame of animation. Use this to animate your...
I couldn't quite figure out what everything did in the example you uploaded, mainly because there were so many counters, but if you explain to me what you are trying to do I might be able to make an...