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    Alright, thanks for the help. I actually just...

    Alright, thanks for the help. I actually just tried an experiment and it worked out marvelously. It doesn't use anything too complicated, it uses the grid snapping I mentioned earlier. All I did was...
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    I don't quite know how to translate the...

    I don't quite know how to translate the conversion into Clickteam Fusion stuff. That's probably one of the main sources of trouble here. I noticed that snapping to half the width and height of the...
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    Versatile Isometric Grid Mouse Snapping

    So, I have had a few issues trying to accomplish pixel isometric grid snapping. I seem to be screwing up some part of the calculation every time I try to do some semblance of grid snapping. I also...
  4. Thanks for pointing me in the right direction,...

    Thanks for pointing me in the right direction, Kritter!
  5. Segmented Eater of Worlds Type Enemy/Boss

    Does anyone know how you would go about making a segmented worm-type enemy similar to the Eater of Worlds, Wyverns, or Dune Splicers from Terraria? Essentially, for those unaware, they have segments...
  6. Clickteam Fusion 2.5 - Palette Swap Shader Finished 5/21/2021

    Here's a google drive link to the "final" version of the palette swap shader that I wrote for CTF 2.5. Let me know if you have any trouble with it and I'll get right to fixing it asap. :)
    ...
  7. Fair enough. I didn't think about doing that with...

    Fair enough. I didn't think about doing that with a separate image to get the dimensions for use with the shader parameter. Oh well, at least the shader actually works properly now. Thanks for the...
  8. UPDATE 5/20/2021: I fixed the issue I was...

    UPDATE 5/20/2021:

    I fixed the issue I was having. It was related to the compiler and it works just fine now. Even so, the user has to directly enter the height of the palette image input...
  9. Can anyone help me fix one issue with my palette swap shader?

    I recently wrote a palette swap shader that is functional, I just don't like how you have to specify the v coordinate on the palette. I posted the shader on the unofficial Clickteam Fusion Reddit...
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