Alright, thanks for the help. I actually just tried an experiment and it worked out marvelously. It doesn't use anything too complicated, it uses the grid snapping I mentioned earlier. All I did was...
Type: Posts; User: Warguy555; Keyword(s):
Alright, thanks for the help. I actually just tried an experiment and it worked out marvelously. It doesn't use anything too complicated, it uses the grid snapping I mentioned earlier. All I did was...
I don't quite know how to translate the conversion into Clickteam Fusion stuff. That's probably one of the main sources of trouble here. I noticed that snapping to half the width and height of the...
So, I have had a few issues trying to accomplish pixel isometric grid snapping. I seem to be screwing up some part of the calculation every time I try to do some semblance of grid snapping. I also...
Thanks for pointing me in the right direction, Kritter!
Does anyone know how you would go about making a segmented worm-type enemy similar to the Eater of Worlds, Wyverns, or Dune Splicers from Terraria? Essentially, for those unaware, they have segments...
Here's a google drive link to the "final" version of the palette swap shader that I wrote for CTF 2.5. Let me know if you have any trouble with it and I'll get right to fixing it asap. :)
...
Fair enough. I didn't think about doing that with a separate image to get the dimensions for use with the shader parameter. Oh well, at least the shader actually works properly now. Thanks for the...
UPDATE 5/20/2021:
I fixed the issue I was having. It was related to the compiler and it works just fine now. Even so, the user has to directly enter the height of the palette image input...
I recently wrote a palette swap shader that is functional, I just don't like how you have to specify the v coordinate on the palette. I posted the shader on the unofficial Clickteam Fusion Reddit...