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  1. Looking great. Would be good to see some gameplay...

    Looking great. Would be good to see some gameplay footage.
  2. Replies
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    Fair enough. If you use the ini+ object I think...

    Fair enough. If you use the ini+ object I think there's options to encrypt files. The array object does this also.
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    Found the following thread where someone suggests...

    Found the following thread where someone suggests creating a loop to find out the max number of paragraphs: https://community.clickteam.com/threads/50546-Some-quick-questions-on-limits

    Have you...
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    All good, managed to get it all working how I...

    All good, managed to get it all working how I wanted! Thanks for the help!
  5. Replies
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    537

    By the way, does anyone know what happened to...

    By the way, does anyone know what happened to Muddymole's website? It used to be http://sketchy.co.nf
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    Hmm, so it would seem. I might try adding a flag...

    Hmm, so it would seem. I might try adding a flag that when on, prevents the xvel from being added to xpos. Then temporarily storing the xvel to another value to determine the enemy's direction.
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    I think I used version 10...

    I think I used version 10 https://community.clickteam.com/threads/56836-Select-Object.

    Edit: the squash flat part is the collison detectors showing up, which isn't supposed to happen.

    Edit2:...
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    Yes, I know, it's not available within the...

    Yes, I know, it's not available within the extension manager. I couldn't find a way to do it without that extension.
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    Platform Enemy - Charge AI

    I am trying to modify the platform AI example (found here: http://www.castles-of-britain.com/mmfexamples-o.htm) by Sketchy/Muddymole to implement an attack type that basically charges at the player...
  10. Strange problem with saving/loading level editor array

    Hey guys,

    Having a strange problem that I can't seem to replicate. I have attached an example file showing just the frames to see the problem.

    In the example, the issue is when I save the...
  11. Replies
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    1,770

    Ok, so I've updated the level save/load feature...

    Ok, so I've updated the level save/load feature to use an array instead of an ini, mainly for speed reasons. Basically just replaced all of the ini read/write actions with array equivalents. However...
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    I've attached one I've had a crack at. It sort of...

    I've attached one I've had a crack at. It sort of works but the animations are out of wack.

    25205

    EDIT:

    I managed to fix it. All I had to do was run loop paint 6 times instead of 9. :D
  13. Replies
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    1,770

    This link sums it up pretty well. ...

    This link sums it up pretty well.

    https://youtu.be/YhX-i3GutrI
  14. Replies
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    Thanks MuddyMole, excellent examples. This is...

    Thanks MuddyMole, excellent examples. This is pretty much what I was looking for, however is it possible to have it run the loop "Paint" at start of frame with an already "painted" frame?
  15. Replies
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    Level load - Change frame based on position

    Hi guys,

    In the game I'm currently creating I have a level loader that loads in the levels I create in the native frame editor. What I would like to do is have the "floor blocks" change their...
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    This looks amazing! Love the art style.

    This looks amazing! Love the art style.
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    879

    Perfect! This is exactly what I needed. Thank...

    Perfect! This is exactly what I needed. Thank you. It was mainly the condition under search loop that I was struggling with. I knew it would be something simple. My brain has a habit of...
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    Hi Michael, is the radar that attaches to each...

    Hi Michael, is the radar that attaches to each zombie acting as their "sight"? If so, it would be easier and better if you just have one radar and attach it to the player instead. This way you won't...
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    @4burner The below link should help you out!...

    @4burner The below link should help you out!
    https://community.clickteam.com/threads/62225-Semi-transparency-VS-Alpha-blending
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    You could try putting the code within the enemy...

    You could try putting the code within the enemy objects as a behaviour. Pretty sure that way the groups won't affect each instance. Someone here should be able to confirm this.
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    Ini++ find items from string and display

    I have a side project I'm creating where I have a global string containing numbers separated by commas, e.g., "1,3,4" (this can change), along with an ini file with items named "item1", etc.

    What...
  22. Poll: My character is 32x16.

    My character is 32x16.
  23. No probs. You could also do always > move...

    No probs. You could also do always > move viewport object to top, but that would be more resource intensive.
  24. The viewport object acts like a giant lense in...

    The viewport object acts like a giant lense in the game. Any objects underneath get blown up to the required scale and objects that get created on top of the viewport are unaffected, e.g. the bullets...
  25. Could you have it so that when the player is...

    Could you have it so that when the player is moving up, it checks if the mouse y position is greater than the players y position? Then if this is true slow the players speed.
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    Have you tried creating a new blank project and...

    Have you tried creating a new blank project and try it then? Also Fusion is all up to date for you?
  27. I noticed 3.a references door button 2. Should it...

    I noticed 3.a references door button 2. Should it be door button 1?
  28. Seems that should be working. Are there any...

    Seems that should be working.

    Are there any events related to the player moving that refer to the normal running animations? It could be that its stopping the player from moving because the...
  29. In the application display properties there is a...

    In the application display properties there is a checkbox for hiding the menu bar.
  30. Replies
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    Not sure if this thread is helpful at all?...

    Not sure if this thread is helpful at all? http://community.clickteam.com/threads/90110-search-for-string-in-string
  31. Hi Sprayerdude, had a look at your example. Took...

    Hi Sprayerdude, had a look at your example. Took me a little bit to figure out, but the fix is actually pretty simple. All you need to do is move your always event at the top that sets the screen to...
  32. Hi Fernando I realise you can size the magnets in...

    Hi Fernando I realise you can size the magnets in the editor.

    What I'm doing is creating them through a loop at runtime. If you look inside universe creation folder in editor you will see.
    ...
  33. To be honest I was unaware there was a new...

    To be honest I was unaware there was a new version. I've updated to 286.6 now and using api 23. Doesn't seem to affect my problem.

    Link to the mfa file is below if you wanted to have a look.
    ...
  34. This problem is getting stranger. But it could be...

    This problem is getting stranger. But it could be something obvious I'm missing.

    My magnets are all created within a loop at the start of the frame. I've cloned the same magnet and made them get...
  35. Physics magnet not working when created at runtime

    I realise a similar problem was posted back in 2014 and was supposedly fixed in build 283.2. However I have build 285.8 and I have found that when I create magnet objects at runtime they do not...
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    Ah that all makes sense. Thanks for the advice,...

    Ah that all makes sense. Thanks for the advice, guys. Might try a few of those tips.
  37. Replies
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    Optimising Android Game Performance

    This may seem like a silly question. But why is it that an apk exported from Fusion with a few effects and about 1000 objects runs slow on my phone. Yet there is full 3D games on the app store that...
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    Hi guys, Just a quick update. Depending on...

    Hi guys,

    Just a quick update.

    Depending on popularity, I plan on releasing 3 new worlds/themes to this game in addition to the current 20 levels.

    Wanted to get your opinion. Would it be...
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    Thanks Jeff! I sent you a promo code via PM.

    Thanks Jeff! I sent you a promo code via PM.
  40. Replies
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    At long last, the app is now up on the Play Store...

    At long last, the app is now up on the Play Store for beta testers! Link below.
    https://play.google.com/store/apps/details?id=com.neonfishgames.jungalia

    If you are interested, please let me know...
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    Mouse Joint Physics Exampe

    Hi guys!

    I've been playing around with the engine by William Yvart on the click store.
    http://clickstore.clickteam.com/physics-engine-mouse-joint?search=Mouse%20joint

    For some reason when I...
  42. Replies
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    Just thought I'd share a game play snippet video...

    Just thought I'd share a game play snippet video for everyone.

    You must collect and sort all the animals into bags as the monkey stops them from reaching his tree by slipping them on bananas.
    ...
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    Thanks Jeff! I sent the link to you in a PM.

    Thanks Jeff!
    I sent the link to you in a PM.
  44. Replies
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    Android Jungle Arcade Game

    Hello!

    I've edited this post to show the latest updates.

    https://www.dropbox.com/s/xlhlwjk5c27ltl5/TITLE%20LOGO%203-01.png?dl=1

    I present to you Jungalia, which will be released on Android...
  45. Ah ok. You could try using the setting "Resize...

    Ah ok. You could try using the setting "Resize display to fill window size" under options in the application properties. And then if its not in proportion you can check "Fit inside (black bars)"...
  46. On first glance, it looks to me like the window...

    On first glance, it looks to me like the window size of your application is smaller than the size of the frame. See the image about what I mean.
  47. Fantastic, thank you. Ok the bug report has been...

    Fantastic, thank you. Ok the bug report has been posted.
  48. @Sparckman All of the SDK's are linked...

    @Sparckman
    All of the SDK's are linked correctly, otherwise it wouldn't export the file. I followed your tutorial directly just incase there was something I've missed, but still not working.
    ...
  49. Android exporter 'create by name' not working after reinstalling F2.5

    So I've reinstalled Clickteam Fusion 2.5 and the Android exporter after doing a reformat on my PC.

    I have then gone and exported a game for Android I've been working on and then when playing it on...
  50. Thanks for the feedback. I did wonder what it...

    Thanks for the feedback. I did wonder what it would do to the performance...

    I did think I could make it create full copies of each drone and not just clones. And then let each peer handle the...
  51. Oh. My apologies. It would help if I posted the...

    Oh. My apologies. It would help if I posted the correct link wouldn't it...

    https://dl.dropboxusercontent.com/u/9919361/Lacewing%20Project.mfa

    It works both sides with the first unit created,...
  52. Lacewing - creating multiple "units" for each player

    Hey folks,

    Need a little help with Lacewing. Trying to set it up so that each player can create their own "units" that then get replicated on each players screen.

    It sort of works with one or...
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    I've figured out you can create and recognise...

    I've figured out you can create and recognise "gestures" with the Multiple Touch Object, which is kinda similar. However I would like this done with an object, rather than the touch itself because...
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    How to track moving object path

    Not sure how easy this is, but I'm trying to find a way to track a top-down objects movement path. I then want to check if it's just moved in a circular path and then run an event.

    I was thinking...
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    Detect a change in direction

    Hi,

    Bit of an odd question, and I'm sure the answer is quite simple. But how would I be able to check if a direction has changed? I would an event to only be able to be activated once after the...
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    Figured out what it was. Turns out the objects...

    Figured out what it was. Turns out the objects weren't invisible, they just weren't actually changing layer.

    It was because I toggled a flag within player_mask, which activated/deactivated certain...
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    Move Qualifier to Layer

    Hi all,

    Not sure why, but when I move a certain qualifier to another layer, all the objects in that qualifier except one are invisible. There is also another qualifier that does the same move and...
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    Here's something I've developed in the past. It's...

    Here's something I've developed in the past. It's something that I've expanded onto originally coded by Sketchy from The Daily Click.

    16058

    It's pretty simple and doesn't cover traffic jams or...
  59. Create a grid of random different sized objects

    Hello,

    I've been trying for a while to set up a loop that generates a grid of blocks at the start of the frame. This is easy, however I'd like each block to be random out of a pool of X amount of...
  60. Replies
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    Hi guys, Thanks for the help. I really...

    Hi guys,

    Thanks for the help. I really appreciate it! I ended up using Snail's example, purely for the fact it uses less objects as this is a minor game mechanic.

    They are both great examples...
  61. Replies
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    search for string in string

    Hey all,

    Just wondering what is the best way, or if there is a way, to search or compare two strings for a match. For example:

    If you search and compare both of the following strings, the...
  62. Thanks for this. This is great, pretty much what...

    Thanks for this. This is great, pretty much what I needed. However just one more slight issue. See, the way I'm figuring out the time is by getting the distance between an object A and the target B....
  63. Yeah I do mean constant speed and angle by...

    Yeah I do mean constant speed and angle by uniform. Not sure I understand your answer fully either.

    Do you or anyone else know how to get the speed in pixels per frame of an object with 360 degree...
  64. Predicting X & Y position of an object in an orbit

    Hi guys,

    Got an issue here I can't seem to resolve. I need to find what the X and Y of an object orbiting another object will be in a given time.

    Basically, I have an object (A) that uniformly...
  65. Figured it out! ...

    Figured it out!

    https://dl.dropboxusercontent.com/u/9919361/Drag%20multiple%20objects.jpg
  66. Move a group of objects with the mouse (snap to grid)

    Having trouble with moving a group of objects with the mouse.

    I have set up X number of objects which all have the same "group" Alterable Value. When you click on any of the objects with the...
  67. Thread: Select Object

    by Vetmora
    Replies
    14
    Views
    5,426

    The Select object isn't working for build 257....

    The Select object isn't working for build 257. Any chance of an update?
  68. Thread: Select Object

    by Vetmora
    Replies
    12
    Views
    11,398

    Dynasoft, Can you please update the Select...

    Dynasoft,

    Can you please update the Select Object for build 255, when you have the chance?

    Thanks.
  69. Replies
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    What I think this needs, is a torch...

    What I think this needs, is a torch light/flashlight. Some sort of directional light with angles and such. But I don't think the Surface Object can blit angled objects.
  70. Thread: ClickJam 2012

    by Vetmora
    Replies
    119
    Views
    30,834

    Sticky: Australia?

    Australia?
  71. Mate, that is an awesome find! I can't find words...

    Mate, that is an awesome find! I can't find words to describe how useful it would be for Box2D users at the moment. Unfortunately I don't have the skills to make an exporter for MMf2 but I know there...
  72. Replies
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    1,091

    Yeah, I work with Box2D. I had a look at your...

    Yeah, I work with Box2D. I had a look at your example but can't seem to locate the problem. Not 100% sure how Box2D works with angles but have run into a few problems myself with them.

    Good luck...
  73. Replies
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    Anyone?

    Anyone?
  74. Replies
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    From here: http://dark-wire.com/store/extlist.php...

    From here: http://dark-wire.com/store/extlist.php

    It's still in beta however.
  75. Replies
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    1,988

    Car Physics Engine help

    Hello!

    For weeks now I have been trying to create a good top-down car physics engine. I'm using Box2D v2.0.0. I know about the car example in the Box2D testbed, which is very simple and doesn't...
  76. Thread: Box2D help

    by Vetmora
    Replies
    1
    Views
    845

    Is this something like what you're after? ...

    Is this something like what you're after?

    http://www.create-games.com/download.asp?id=8087
  77. Anyone?

    Anyone?
  78. The links should be working. But try the...

    The links should be working. But try the following instead.

    http://ajrg.penscribbles.com/games/PlayerCar%20v2.0%20Box2D%20v2.0.0.mfa...
  79. Yeah, I realise that. But the Chipmunk version...

    Yeah, I realise that. But the Chipmunk version has a lot more in it.
  80. Converting Chipmunk car engine to Box2D v2.0.0

    Well the title says it all. I'm trying to convert the chipmunk car engine to box2d v2.0.0. In theory it should work the same? However it doesn't seem to work correctly as expected.

    Is anyone able...
  81. Replies
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    Thank you for all your help, Phi. It works now! ...

    Thank you for all your help, Phi. It works now!

    I found the problem that I was referring to a different Alterable Value instead of the Car's ID when handling them for display purposes.

    Thank...
  82. Replies
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    1,647

    I've tried everything but don't seem to have any...

    I've tried everything but don't seem to have any luck. I've also tried using binary instead of the message. For this exercise Alt Val A is the ID and Alt Val B is what determines if the vehicle is...
  83. Replies
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    1,647

    Sorry for my ignorance, but I'm still not quite...

    Sorry for my ignorance, but I'm still not quite getting it.

    Let's say there's 2 players: Player A (PA) and Player B (PB). PA is the channel master and all the vehicles are creates and handled on...
  84. Replies
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    Ah ok, that makes sense. One question though,...

    Ah ok, that makes sense. One question though, since there is a chance the 'original' vehicle object will not be on some client's screens, how do I make it so they control the vehicle they have...
  85. Replies
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    Lacewing - Vehicles

    Howdy all,

    I have in my Lacewing game different vehicles. I want any player to be able to 'enter' any vehicle and then, of course, be able to drive it.

    This is simple enough in general terms...
  86. Replies
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    Hmm, the link doesn't work :/

    Hmm, the link doesn't work :/
  87. Replies
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    1,754

    Aha! That's perfect, LB. Thank you very much for...

    Aha! That's perfect, LB. Thank you very much for this.
  88. Replies
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    1,754

    This is what I have so far. Not even sure I'm on...

    This is what I have so far. Not even sure I'm on the right track here.

    I'm unsure how to get Lacewing to receive the text and identify which object_clone to set the received to as I'm sending the...
  89. Replies
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    1,754

    Would you please care to elaborate on that...

    Would you please care to elaborate on that Nuggetron?
  90. Replies
    7
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    1,754

    Lacewing AI Objects

    Hi all,


    I'm making a game that involves Lacewing. I have everything set up but the thing I'm unsure of is how to do objects that move by themselves that need to be synced between clients.
    ...
  91. Thread: Box2d object

    by Vetmora
    Replies
    1
    Views
    788

    Re: Box2d object

    Hi there Coldfire,

    All that's happening is the Box2D objects are created from the centre. So you need to set the active objects hotspot to the centre as well and it's fixed!

    Also you don't need...
  92. Replies
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    Re: Lacewing Platformer Example

    I love this, it's excellent! I've added 360 degree rotation to the players and now I want bullets to be shot. That's all good. One question though. How do I get the bullets to be transferred to the...
  93. Replies
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    14,014

    Re: Bullet-Time: There is no Foo!

    Sorry for the extremely late comment. But how would you get this to work in something like... Nifflas's platform engine/widget? Is it possible or should I just not bother and edit this example file?
  94. Replies
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    1,951

    Re: Dialogue Question

    It's the one I'm using in my current game, although it gets confusing with lots of dialogues and such... I'm trying to edit it so it's better
  95. Replies
    7
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    1,951

    Re: Dialogue Question

    http://www.create-games.com/download.asp?id=7471
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