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Type: Posts; User: fredetmumu; Keyword(s):

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1. ## Thread: Sonic Lost in the Multiverse

by fredetmumu
Replies
4
Views
325

### Si il n'y a pas de reponses a tes demandes c'est...

Si il n'y a pas de reponses a tes demandes c'est parce que tu es trop vague, on ne peut repondre qu'a des questions precises, on ne peut pas expliquer "comment faire une intro", cela dit il y a...
2. ## Thread: create symetric path movement

by fredetmumu
Replies
2
Views
231

### good idea! thanks !

good idea! thanks !
3. ## Thread: create symetric path movement

by fredetmumu
Replies
2
Views
231

### create symetric path movement

hello,
I created path movement with the mouse and I would like to create another object with exactly the horizontal symmetry of this path, is this possible or do I have to redo everything with the...
4. ## Thread: 180 Degree Plartform formula

by fredetmumu
Replies
8
Views
1,103

### or like this30078

or like this30078
5. ## Thread: Rick dangerous 2 on android (level 1)

by fredetmumu
Replies
6
Views
1,131

### for the controls ? or anything else?

for the controls ? or anything else?
6. ## Thread: Rick dangerous 2 on android (level 1)

by fredetmumu
Replies
6
Views
1,131

### instructions for what?

instructions for what?
7. ## Thread: 180 Degree Plartform formula

by fredetmumu
Replies
8
Views
1,103

### can you post a link with a video of what you want...

can you post a link with a video of what you want ?

by fredetmumu
Replies
23
Views
1,219

### not 100, 1000 objects

not 100, 1000 objects

by fredetmumu
Replies
23
Views
1,219

### you must check if ther is 100 object at the start...

you must check if ther is 100 object at the start or if this number is growing up very fast, it it's groxing up it's because the is an line when you always create an object . if ther is 100 objetc at...

by fredetmumu
Replies
23
Views
1,219

### the final image

the final image

by fredetmumu
Replies
23
Views
1,219

### ok sorry, replace this by the target on your...

ok sorry, replace this by the target on your computeur, you can make for exemple a directory called "c:\imagefusion" and replace this line by "c:\imagefusion\image00x.bmp"
12. ## Thread: Rick dangerous 2 on android (level 1)

by fredetmumu
Replies
6
Views
1,131

### Rick dangerous 2 on android (level 1)

https://youtu.be/bMY2NCMcZJcRick

if you want to test the apk:
https://drop.infini.fr/r/uve015QQ8X#/ALuJ4zq/NDe6NKy9rqodQ3Ago7Oue2ZYHb/UlucX0c=

by fredetmumu
Replies
23
Views
1,219

### i think that no interactive object should be...

i think that no interactive object should be incorporated in the decor

by fredetmumu
Replies
23
Views
1,219

### here is the mfa. use google to translate...

here is the mfa.
use google to translate instructions in the mfa
30067

by fredetmumu
Replies
23
Views
1,219

### 150 object is not a problem. send you mfa if you...

150 object is not a problem.
send you mfa if you want

by fredetmumu
Replies
23
Views
1,219

### for walls and static obstacle, i prefer make a...

for walls and static obstacle, i prefer make a huge picture and just one line for collides

i made a small mfa to save an complet scene in an picture unique if you want
17. ## Thread: Scale object during frame position

by fredetmumu
Replies
3
Views
314

### comme ca?30057

comme ca?30057
18. ## Thread: Multiples bugs on android games

by fredetmumu
Replies
4
Views
604

### ok, exact the same thing for me with my phone...

ok, exact the same thing for me with my phone (2016) , things don't works exactly like on recent phones, some things works better and others a worst...
19. ## Thread: SDL Joystick Object release

by fredetmumu
Replies
37
Views
5,372

### hi does somebody try this mfa please (you need...

hi
does somebody try this mfa please (you need Phi joy sdl, link is earlier in this topic) and tell me if it works and specially tell me what is YOUR value for AXIS 1 (Y axe) when stick is at rest...
20. ## Thread: Multiples bugs on android games

by fredetmumu
Replies
4
Views
604

hello , without the mfa we can't help you, but you must know that there are differences between PC and Android, some things work differently
21. ## Thread: Best way to make Castlevania map?

by fredetmumu
Replies
30
Views
2,526

### It reminds me a little of that...

It reminds me a little of that

i did it last year
22. ## Thread: 360 Degree Shooting with perfect collision = slowdown

by fredetmumu
Replies
4
Views
1,260

### try to use 2.5 "for each" it's faster30032

try to use 2.5 "for each" it's faster30032
23. ## Thread: fine detection with android seems different then PC

by fredetmumu
Replies
3
Views
1,276

### And is there same kind of particularity with...

And is there same kind of particularity with platform movement? because i have an actif platform movement in a big image and detection is not perfect, when actif falls, detection is activated when...
24. ## Thread: fine detection with android seems different then PC

by fredetmumu
Replies
3
Views
1,276

25. ## Thread: fine detection with android seems different then PC

by fredetmumu
Replies
3
Views
1,276

### fine detection with android seems different then PC

hello,

in my mfa, I have a big image in fine detection, and a sprite that walks in the middle in square detection. on PC collisions work perfectly, the square detects well only the pixels of the...
26. ## Thread: Strange delay issue when pausing

by fredetmumu
Replies
3
Views
614

### you can also add condition "paused=1" line 3 and...

you can also add condition "paused=1" line 3 and condition "paused=0" line 4
27. ## Thread: 360° Movement without using the extension

by fredetmumu
Replies
9
Views
478

like this ?
30013
28. ## Thread: 360° Movement without using the extension

by fredetmumu
Replies
9
Views
478

by fredetmumu
Replies
1
Views
1,080

30. ## Thread: Netcode with Lacewing. What are the Best practices to track packet sent and keep sync

by fredetmumu
Replies
11
Views
1,214

### I think it will be very difficult because in this...

I think it will be very difficult because in this kind of game the exchanges must be very fast, for example dodging a shot is very fast and I'm afraid that going through the net is not enough fast to...

by fredetmumu
Replies
1
Views
1,080

### Can you test this mfa (Phi JOYSDL version) with your joy please

hello
I made this mfa and incorporate it in my game, it works perfectly with my 2 joys (xbox360 clone and noname) but others players have problems , essentially with ypos.

with my joys axe y...
32. ## Thread: Sine and Cosine questions. Need some formulas/

by fredetmumu
Replies
21
Views
1,527

### Absolutly exciting! thanks a lot!

Absolutly exciting! thanks a lot!
33. ## Thread: Matching Game I need help with a way to draw a line between two objects for Android

by fredetmumu
Replies
10
Views
1,110

### post the mfa if you want

post the mfa if you want
34. ## Thread: Matching Game I need help with a way to draw a line between two objects for Android

by fredetmumu
Replies
10
Views
1,110

### 29998 this version is like you want i think

29998

this version is like you want i think
35. ## Thread: Matching Game I need help with a way to draw a line between two objects for Android

by fredetmumu
Replies
10
Views
1,110

### like this ?29997

like this ?29997
36. ## Thread: Matching Game I need help with a way to draw a line between two objects for Android

by fredetmumu
Replies
10
Views
1,110

### if i understand what you say, you want womeone...

if i understand what you say, you want womeone make all the code of your game and you will just write the questions and answers ?
37. ## Thread: SDL Joystick Object release

by fredetmumu
Replies
37
Views
5,372

### i'am not sure that is a probleme with you...

i'am not sure that is a probleme with you variant, i think my mfa needs a lot of fps
PkR version needs dll ?
38. ## Thread: SDL Joystick Object release

by fredetmumu
Replies
37
Views
5,372

### my game worked in 60 fps with "joystick 2" and...

my game worked in 60 fps with "joystick 2" and works now between 50/60 fps with "joystick sdl" . Is "joystick sdl" slower? is there a problem in my MFA?
39. ## Thread: SDL Joystick Object release

by fredetmumu
Replies
37
Views
5,372

### not important yet

not important yet
40. ## Thread: SDL Joystick Object release

by fredetmumu
Replies
37
Views
5,372

### Phi, "lastbuttonpressedindex" doesn't seems to...

Phi, "lastbuttonpressedindex" doesn't seems to work :(
41. ## Thread: SDL Joystick Object release

by fredetmumu
Replies
37
Views
5,372

### thanks a lot Phi

thanks a lot Phi
42. ## Thread: Matching Game I need help with a way to draw a line between two objects for Android

by fredetmumu
Replies
10
Views
1,110

### it is easy to modifie this fma, no?

it is easy to modifie this fma, no?
43. ## Thread: Matching Game I need help with a way to draw a line between two objects for Android

by fredetmumu
Replies
10
Views
1,110

29992

44. ## Thread: SDL Joystick Object release

by fredetmumu
Replies
37
Views
5,372

hello

wich is the simplyest please? vaccine2 or "elfique" joystick sdl ?
45. ## Thread: impossible to deactivate a group after a load scene

by fredetmumu
Replies
5
Views
750

### Yes, this version is perfect, thanks a lot !!

Yes, this version is perfect, thanks a lot !!
46. ## Thread: impossible to deactivate a group after a load scene

by fredetmumu
Replies
5
Views
750

### ok, thank you Yves, i think this is the same...

ok, thank you Yves, i think this is the same global problem than load scene crash some times
47. ## Thread: Sine and Cosine questions. Need some formulas/

by fredetmumu
Replies
21
Views
1,527

### sorry i dan't unserstand what you want exactly

sorry i dan't unserstand what you want exactly
48. ## Thread: impossible to deactivate a group after a load scene

by fredetmumu
Replies
5
Views
750

### someone have an idea?

someone have an idea?
49. ## Thread: Build 293.1 - Release version

by fredetmumu
Replies
337
Views
21,107

### Sticky: the thing that would be really cool would be a...

the thing that would be really cool would be a small drop-down menu in the toolbar in which there would be all the groups created, by clicking on a group we would go directly to the first line of...
50. ## Thread: impossible to deactivate a group after a load scene

by fredetmumu
Replies
5
Views
750

### impossible to deactivate a group after a load scene

in this mfa: group A is inactive at the start
you active it with right click button and it still active during few seconds and it automatically deactivate

if you save scene during the activation...
51. ## Thread: Build 293.1 - Release version

by fredetmumu
Replies
337
Views
21,107

### Sticky: hello is the version with "load scene no crash"...

hello
is the version with "load scene no crash" soon available please? or it is possible to reactivate download of last versions please? i need a version without this bug very quicly
52. ## Thread: Is there a simple "Save All" solution?

by fredetmumu
Replies
11
Views
723

### this one save with ini (frame 1) and arrays...

this one save with ini (frame 1) and arrays (frame 2)
i dont know why but the first load with array is a little slow on my computeur29975
53. ## Thread: Is there a simple "Save All" solution?

by fredetmumu
Replies
11
Views
723

### values , strings and flags : save / load (10...

values , strings and flags : save / load (10 first but you can change)29974
54. ## Thread: Is there a simple "Save All" solution?

by fredetmumu
Replies
11
Views
723

### this load an save system is great, i think you...

this load an save system is great, i think you can easily add flags save
55. ## Thread: Is there a simple "Save All" solution?

by fredetmumu
Replies
11
Views
723

### i am making a mfa for you for saving all valus...

i am making a mfa for you for saving all valus and flags
56. ## Thread: Is there a simple "Save All" solution?

by fredetmumu
Replies
11
Views
723

### Volnaiskra explain this here: ...

Volnaiskra explain this here:
57. ## Thread: Is there a simple "Save All" solution?

by fredetmumu
Replies
11
Views
723

### Like airways, i think that the only solution is...

Like airways, i think that the only solution is to save in a .ini with a loop because ther isb't a simple command to do it in fusion, you must creat it.
When you say "manually save evenry thing" you...
58. ## Thread: Build 293.1 - Release version

by fredetmumu
Replies
337
Views
21,107

### Sticky: hi, is a new version comming soon to solve the...

hi, is a new version comming soon to solve the problem SAVE/LOAD please? because a must make an .exe without this beug for the march 10.
59. ## Thread: What? weird behavior. AppPath\$ returns blank

by fredetmumu
Replies
6
Views
319

### try on an other computer or post it here if it is...

try on an other computer or post it here if it is possible for you
60. ## Thread: Behaviours in created instances

by fredetmumu
Replies
18
Views
816

### agree 100 percent

agree 100 percent
61. ## Thread: Can you point me to an artist?

by fredetmumu
Replies
10
Views
685

### perhaps on itch.io, find "assets"

perhaps on itch.io, find "assets"
62. ## Thread: Behaviours in created instances

by fredetmumu
Replies
18
Views
816

### yes, i never use behavior because i find it is a...

yes, i never use behavior because i find it is a problem source for me, it doesn't help me then i never use it
63. ## Thread: Behaviours in created instances

by fredetmumu
Replies
18
Views
816

### i think in your mind you still believe than there...

i think in your mind you still believe than there is one code by object. in fact the code is transferred in the evenement list at the start of the mfa, then when you deactivate or activate the "run"...
64. ## Thread: Behaviours in created instances

by fredetmumu
Replies
18
Views
816

### i'm going to ask on a french forum

i'm going to ask on a french forum
65. ## Thread: Behaviours in created instances

by fredetmumu
Replies
18
Views
816

### i made this little mfa more simple, i have 2.5+,...

i made this little mfa more simple, i have 2.5+, and the result is the same than yours29970
66. ## Thread: Behaviours in created instances

by fredetmumu
Replies
18
Views
816

### when you deactivate "move" group in the...

when you deactivate "move" group in the behaviour, it don't deactivate it just for this active , all "move" groups of every active are deactivated
67. ## Thread: Behaviours in created instances

by fredetmumu
Replies
18
Views
816

### your program works fine, exactly like it should....

your program works fine, exactly like it should.
line 6 you define "start" off when the active posx >580 but others "start" are on then in the ligne 1 , the group "move" is reactuivated becaus the...
68. ## Thread: Behaviours in created instances

by fredetmumu
Replies
18
Views
816

### trye to explain what you want your program do...

trye to explain what you want your program do exactly
69. ## Thread: Behaviours in created instances

by fredetmumu
Replies
18
Views
816

### line 1 : if flag "start" one of the "active" is...

line 1 : if flag "start" one of the "active" is on: activate "move" group
line 6 : if the condition is true: deactivate "move group" BUT when fusion restart the evenements list , line 1 "move" group...
70. ## Thread: Build 293.1 - Release version

by fredetmumu
Replies
337
Views
21,107

### Sticky: hi Actually, is it better to wait for the new...

hi
Actually, is it better to wait for the new beta correcting "load frame" or re install older version ?
71. ## Thread: Paid Simple Fusion Mechanics

by fredetmumu
Replies
13
Views
1,416

### oups, sorry, I had not verified the sender

oups, sorry, I had not verified the sender
72. ## Thread: Paid Simple Fusion Mechanics

by fredetmumu
Replies
13
Views
1,416

### sorry but i can't see your PM ... send me it to...

sorry but i can't see your PM ...
send me it to fred_mumu@hotmail.com if you want
73. ## Thread: Build 293.1 - Release version

by fredetmumu
Replies
337
Views
21,107

### Sticky: "BUG WITH SAVE / RELOAD on 293.1 version" ...

"BUG WITH SAVE / RELOAD on 293.1 version"

ok, but i don't understand something, with one on my mfa, "reload" crash fusion 9 times / 10, and with an other mfa it never crash when reload
74. ## Thread: Is there any way to do a zoom out feature?

by fredetmumu
Replies
15
Views
724

### the probleme with zoom out is with the scrolling...

the probleme with zoom out is with the scrolling , (with "center on an asset") , there is a shift
75. ## Thread: Paid Simple Fusion Mechanics

by fredetmumu
Replies
13
Views
1,416

### yes non problem for me :)

yes non problem for me :)
76. ## Thread: How to deal with specific PC bugs?

by fredetmumu
Replies
5
Views
389

### can we know what the problem was please?

can we know what the problem was please?
77. ## Thread: Paid Simple Fusion Mechanics

by fredetmumu
Replies
13
Views
1,416

### yes it's fun to do, i don't have discord, paypal...

yes it's fun to do, i don't have discord, paypal or other thing! just clickteam fusion, this forum and the french one (le comptoir du clickeur) and an email adress : fred_mumu@hotmail.com.
78. ## Thread: Paid Simple Fusion Mechanics

by fredetmumu
Replies
13
Views
1,416

### i add a smooth cam i correct a little bug when...

i add a smooth cam i correct a little bug when walking on the top of the walls
29944
79. ## Thread: Paid Simple Fusion Mechanics

by fredetmumu
Replies
13
Views
1,416

### if you need to modifie something, tell me

if you need to modifie something, tell me
80. ## Thread: Paid Simple Fusion Mechanics

by fredetmumu
Replies
13
Views
1,416

### this is your christmas present ;)

this is your christmas present ;)
81. ## Thread: Paid Simple Fusion Mechanics

by fredetmumu
Replies
13
Views
1,416

like that ?

29943
82. ## Thread: Rotating object in certain direction

by fredetmumu
Replies
3
Views
219

### sorry , this one29940

sorry , this one29940
83. ## Thread: Rotating object in certain direction

by fredetmumu
Replies
3
Views
219

### like this ?29939

like this ?29939
84. ## Thread: Is there any way to do a zoom out feature?

by fredetmumu
Replies
15
Views
724

### i searched for a long time a method to do that, i...

i searched for a long time a method to do that, i found anything but nothing working perfectly, i asked help on different forum but nobody could find the solution
85. ## Thread: Selecting object overlap problem

by fredetmumu
Replies
7
Views
373

### i think you should choose an other method because...

i think you should choose an other method because i'm pratically sure that it is not possible, you can for exemple compare distance between you and the overlaped object and choose the nearest
86. ## Thread: Getting an objects unique ID value?

by fredetmumu
Replies
3
Views
238

### i don't know the englaish name but it seems like...

i don't know the englaish name but it seems like "fix value" (the last line when you choose the obect)
87. ## Thread: Selecting object overlap problem

by fredetmumu
Replies
7
Views
373

### if you delete line "choose one" fusion will...

if you delete line "choose one" fusion will choose the last object in collision then it will not swap between overlaped object
88. ## Thread: Selecting object overlap problem

by fredetmumu
Replies
7
Views
373

### i think it isn't possible to choose the one with...

i think it isn't possible to choose the one with the most pixel numbers in collision, you have to choose an other characteristic an add it in your condition
89. ## Thread: Automatic ordering of tiles?

by fredetmumu
Replies
8
Views
382

### ok i didn't see very well the first time, excuse...

ok i didn't see very well the first time, excuse me. why there is "TCCT" on top of blue one?
29933
90. ## Thread: Automatic ordering of tiles?

by fredetmumu
Replies
8
Views
382

### what? green one is like blue one, or i didn't...

what?
green one is like blue one, or i didn't understand what you want
91. ## Thread: Automatic ordering of tiles?

by fredetmumu
Replies
8
Views
382

like this?
29930
92. ## Thread: Exporting a graphic from and exe

by fredetmumu
Replies
2
Views
181

### with "print screen" key? and past into a...

with "print screen" key? and past into a paintshop or other

or "capture screen" extension?
or "surface" extension?
93. ## Thread: AVI seems deactivate click bouton when cursor overlap

by fredetmumu
Replies
0
Views
86

### AVI seems deactivate click bouton when cursor overlap

hello
i have a video played at screen with "AVI"
and a code line :"left button is pressed: reload"

but when cursor is overlapping the video it don't work

i had an idea: put on the screen...
94. ## Thread: direct show and avi

by fredetmumu
Replies
0
Views
91

### direct show and avi

hello
is somebody know why directshow play my avi files with very "white" colors (avi play with the goods colors, but only accept PCM audio)
thanks
95. ## Thread: Help with collision detectors in ISO environment

by fredetmumu
Replies
17
Views
635

thank you!
96. ## Thread: Help with collision detectors in ISO environment

by fredetmumu
Replies
17
Views
635

### sorry it was because my poor french keypad don't...

sorry it was because my poor french keypad don't work perfectly, your MFA is very fine and better than mine because very simple

do you accept to share it on the french forum "le comptoir du...
97. ## Thread: Help with collision detectors in ISO environment

by fredetmumu
Replies
17
Views
635

### this method is cool, but you can't go diagonally...

this method is cool, but you can't go diagonally (but it might not be awkward for this example). I prefer not to move forward if there is an obstacle rather than moving forward and then backing up....
98. ## Thread: Help with collision detectors in ISO environment

by fredetmumu
Replies
17
Views
635

### sorry, i don't understand what you want... why is...

sorry, i don't understand what you want... why is there "detectors" for the counter?
99. ## Thread: Help with collision detectors in ISO environment

by fredetmumu
Replies
17
Views
635

### i dont undestand very well what you want, moving...

i dont undestand very well what you want, moving in a isometric map? because your character dont move isometricaly...
100. ## Thread: Help with collision detectors in ISO environment

by fredetmumu
Replies
17
Views
635

### gamepad seems not working on my computer

gamepad seems not working on my computer
101. ## Thread: Build 293.1 - Release version

by fredetmumu
Replies
337
Views
21,107

### Sticky: sorry, post error

sorry, post error
102. ## Thread: Build 293.1 - Release version

by fredetmumu
Replies
337
Views
21,107

### Sticky: je pense qu'il faut une boucle un un truc du...

je pense qu'il faut une boucle un un truc du genre genre reconnaissance par id mais je n'ai pas colorswap pour essayer
103. ## Thread: Wrestling, grappling, throwing, slamming

by fredetmumu
Replies
13
Views
883

### heri is an example with qualifier, you can add...

heri is an example with qualifier, you can add all enemies29909
104. ## Thread: Wrestling, grappling, throwing, slamming

by fredetmumu
Replies
13
Views
883

### the raiso of the asset "coup en cours" if =1 then...

the raiso of the asset "coup en cours" if =1 then it is attack 1 on ennemi 1
if it is 2, it is attack 2 on ennemi 1
3 is attack 3 on ennemi 1
...
11 is attack 1 on ennemi 2
12 is attack 2 on...
105. ## Thread: Need help with placing string inside the file path

by fredetmumu
Replies
2
Views
170

### please give us a small mfa because i dont see...

please give us a small mfa because i dont see where is the problem

29908
106. ## Thread: problem collision after clone asset

by fredetmumu
Replies
1
Views
113

### the problem is solved, i close fusion and...

the problem is solved, i close fusion and relaunch it and it works...
107. ## Thread: problem collision after clone asset

by fredetmumu
Replies
1
Views
113

### problem collision after clone asset

hello

until now I cloned my assets "enemies" to give new ones with the same characteristics, without any worries.

there, just create an extra one for everything to derail, no more collision ......
108. ## Thread: Wrestling, grappling, throwing, slamming

by fredetmumu
Replies
13
Views
883

### here is one method you must adjust the action...

here is one method
you must adjust the action point of every pictures of brawnos29905
109. ## Thread: Character Keeps Getting Stuck during particular sequence

by fredetmumu
Replies
3
Views
193

### i d'ont see the problem on my computeur, could...

i d'ont see the problem on my computeur, could you show a small video?

by fredetmumu
Replies
8
Views
485

29903

by fredetmumu
Replies
8
Views
485

i had never problems with joypad 2 it works fine. the only probleme i found is with differents brands of joypads and buttons are mapped differently, but it's possible to do anything for this . what...
112. ## Thread: Wrestling, grappling, throwing, slamming

by fredetmumu
Replies
13
Views
883

### yes if you have sprites , give me and i will try

yes if you have sprites , give me and i will try
113. ## Thread: Active Instances And Overlapping

by fredetmumu
Replies
4
Views
284

like this

29899
114. ## Thread: Active Instances And Overlapping

by fredetmumu
Replies
4
Views
284

### when there is an overlaping, it don't need a...

when there is an overlaping, it don't need a loop, but if there is no overlaping, you need a loop
115. ## Thread: Wrestling, grappling, throwing, slamming

by fredetmumu
Replies
13
Views
883

like this ?
29898
116. ## Thread: Wrestling, grappling, throwing, slamming

by fredetmumu
Replies
13
Views
883

### if you can make a small "schema" , drawing what...

if you can make a small "schema" , drawing what you want exactly.
117. ## Thread: Is there a way to select all actives in a frame?

by fredetmumu
Replies
5
Views
338

### when all object are selected press "delete" key,...

when all object are selected press "delete" key, you can unselect one or more object pressing "shift" key and clicking on objects
118. ## Thread: Is there a way to select all actives in a frame?

by fredetmumu
Replies
5
Views
338

### just click like this ? 29885

just click like this ?

29885
119. ## Thread: Save Game Object: Any way to save values in counters with it?

by fredetmumu
Replies
6
Views
659

### with defisym method, but if it's just for windows...

with defisym method, but if it's just for windows there is no problems
120. ## Thread: Save Game Object: Any way to save values in counters with it?

by fredetmumu
Replies
6
Views
659

### I had noticed a problem with this method under...

I had noticed a problem with this method under android, for the modifiable values of the objetcs. If, with a loop we record the first 15 changeable values while one or several were not created, it...
121. ## Thread: Certain things are working in one frame, but not the next

by fredetmumu
Replies
2
Views
147

### if it doesn't works , it's because one of the...

if it doesn't works , it's because one of the condition is false, for exemple for the jump you have condition "playercollision overlaps water" but water doesn't exist in frame 2, i already see than...
122. ## Thread: How to make the player appear right on the screen (Online)

by fredetmumu
Replies
6
Views
597

### this one works for 2 players, if you want more...

this one works for 2 players, if you want more than 2 players you must modifie your own program

29849
123. ## Thread: How to make the player appear right on the screen (Online)

by fredetmumu
Replies
6
Views
597

### i think you should make 2 different littlke mario...

i think you should make 2 different littlke mario and 2 differernt big mario
124. ## Thread: How to make the player appear right on the screen (Online)

by fredetmumu
Replies
6
Views
597

### tline 50 you define the goog littlemario but you...

tline 50 you define the goog littlemario but you don't define the goog "bigmario" then all "bigmario" will be concerned , it should be a problem?
125. ## Thread: How to make the player appear right on the screen (Online)

by fredetmumu
Replies
6
Views
597

126. ## Thread: fix a value to number of object IN AN AREA

by fredetmumu
Replies
1
Views
170

### fix a value to number of object IN AN AREA

i don't find issue to fix a value to: number of object IN AN AREA, have you an idea please?
127. ## Thread: Free sprite sheet editor program or online?

by fredetmumu
Replies
3
Views
224

### sorry, i don't understand what you want to do

sorry, i don't understand what you want to do
128. ## Thread: How to check if object exists(destroyed)

by fredetmumu
Replies
6
Views
354

### line 7 you ALWAYS send "value (room)" on...

line 7 you ALWAYS send "value (room)" on subchannel 0

then 13 you ALWAYS receive ""value(room) on subchanne 0 , then you ALWAYS create "other client"

am i wrong?
129. ## Thread: How to check if object exists(destroyed)

by fredetmumu
Replies
6
Views
354

### yes you can isolate the problem to show us

yes you can isolate the problem to show us
130. ## Thread: How to check if object exists(destroyed)

by fredetmumu
Replies
6
Views
354

### hello, this problem doesn't exist actually with...

hello, this problem doesn't exist actually with lacewing, could you post the mfa ?
131. ## Thread: Bouncing ball objects: is there a way to keep them from flying?

by fredetmumu
Replies
4
Views
238

### if you wa,t to be sure that direction will be...

if you wa,t to be sure that direction will be only right and left, you can replace "rebound" by : set direction to Dir( "EnemyRobotBlaster" ) + 16 mod 32. Then the direction is 0 then 16 then 32 (but...
132. ## Thread: Bouncing ball objects: is there a way to keep them from flying?

by fredetmumu
Replies
4
Views
238

### i think it should be easier to see the problem...

i think it should be easier to see the problem with the mfa
133. ## Thread: Enemies broken in more ways than one

by fredetmumu
Replies
1
Views
180

### The last version i give you works perfectly, i...

The last version i give you works perfectly, i don't understand why you don't use it...
134. ## Thread: Faire un scrolling dans une sous-application

by fredetmumu
Replies
25
Views
1,079

### super, merci Yves, et est ce que vous savez...

super, merci Yves, et est ce que vous savez pourquoi il faut ajouter un calque pour que les collisions hors fenetre soient activées lorsque la scene virtuelle est plus grande que la scene?
135. ## Thread: Need help. Enemy not shooting for some reason

by fredetmumu
Replies
13
Views
432

### i don't anderstand where is the problem with the...

i don't anderstand where is the problem with the latest version i have posted?
136. ## Thread: Faire un scrolling dans une sous-application

by fredetmumu
Replies
25
Views
1,079

### View Post

en choisissant direct 3d 11 ça tourne a fond , essaye et confirme moi
137. ## Thread: Faire un scrolling dans une sous-application

by fredetmumu
Replies
25
Views
1,079

### pour le calque je ne comprends pas non plus, j'ai...

pour le calque je ne comprends pas non plus, j'ai juste remarqué ça un jour...
en lançant avec f7 ca tourne a fond donc la seule difference quand on lance avec f8 c'est la sous application,...
138. ## Thread: How to compare alterable values of overlapped objects? (With same value names)

by fredetmumu
Replies
5
Views
532

### in this ex it works but it's possible that 2...

in this ex it works but it's possible that 2 actif have the same "imp" when you press space, but if in your prog you will ghange manually it won't be a problem

29744
139. ## Thread: Faire un scrolling dans une sous-application

by fredetmumu
Replies
25
Views
1,079

carrement!
140. ## Thread: Bundle of balloons behavior

by fredetmumu
Replies
3
Views
264

like this ?

29743
141. ## Thread: Faire un scrolling dans une sous-application

by fredetmumu
Replies
25
Views
1,079

### i don't know why it is so slowww (30 fps on my...

i don't know why it is so slowww (30 fps on my computeur)
142. ## Thread: Faire un scrolling dans une sous-application

by fredetmumu
Replies
25
Views
1,079

i had already this problem long time ago, it's happen when virtuel frame dimensions are differente than frame dimensions. the only thing i found to solve this problem is to create a second "calque"...
143. ## Thread: How to compare alterable values of overlapped objects? (With same value names)

by fredetmumu
Replies
5
Views
532

### ok but 2 imp musn't have same value isn't it?

ok but 2 imp musn't have same value isn't it?
144. ## Thread: How to compare alterable values of overlapped objects? (With same value names)

by fredetmumu
Replies
5
Views
532

### here is a mfa to show how to compare 29740

here is a mfa to show how to compare

29740
145. ## Thread: Need help. Enemy not shooting for some reason

by fredetmumu
Replies
13
Views
432

### ABS is a formula i wrote (i don't know where it...

ABS is a formula i wrote (i don't know where it is in the drop-down) and the rest of the formula is made with "SPECIAL : compare 2 global value"
146. ## Thread: Need help. Enemy not shooting for some reason

by fredetmumu
Replies
13
Views
432

### i think this is the good one 29737

i think this is the good one

29737
147. ## Thread: Build 292.29 - Release version

by fredetmumu
Replies
112
Views
9,807

thnaks for your answer, i didnt know for the Qualifiers on the global event editor
148. ## Thread: Build 292.29 - Release version

by fredetmumu
Replies
112
Views
9,807

### Sticky: hi, several times i download a mfa on the forum,...

hi, several times i download a mfa on the forum, i modify it juste a little and the first owner cant't open it (newest version) even if we have both the latest version, i think it's because i have...
149. ## Thread: Need help. Enemy not shooting for some reason

by fredetmumu
Replies
13
Views
432

### sorry this is not the first time .... it's...

sorry this is not the first time ....
it's because i have 2.5+ version i think
150. ## Thread: Need help. Enemy not shooting for some reason

by fredetmumu
Replies
13
Views
432

### last version lol with ennemy mask coliders ...

last version lol

29736
151. ## Thread: Need help. Enemy not shooting for some reason

by fredetmumu
Replies
13
Views
432

### 29735 sorry here is the mfa

29735

sorry here is the mfa
152. ## Thread: Need help. Enemy not shooting for some reason

by fredetmumu
Replies
13
Views
432

### i correct a little in this version, but you...

i correct a little in this version, but you should use mask collision for the ennemies too because actually collisions with ennemyblockers = problems
153. ## Thread: Need help. Enemy not shooting for some reason

by fredetmumu
Replies
13
Views
432

### 29734 for the detection i think this method is...

29734

for the detection i think this method is better (line 61),( now i must correct the mfa for th others things)
154. ## Thread: Need help. Enemy not shooting for some reason

by fredetmumu
Replies
13
Views
432

### in your mfa i don't see the code for the ennemies...

in your mfa i don't see the code for the ennemies
sorry i saw now, in global events
155. ## Thread: A Vampire action puzzle (free game)

by fredetmumu
Replies
3
Views
556

### i would like to see the result :)

i would like to see the result :)
156. ## Thread: A Vampire action puzzle (free game)

by fredetmumu
Replies
3
Views
556

### cool! i love it i think you should change de...

cool! i love it
i think you should change de littles stars animations (behind the projectile) in every directions (with bouncing balls) like that

https://youtu.be/L7IsxKYhYDE

(when projectile...
157. ## Thread: Trajectory Visualization for a shot

by fredetmumu
Replies
8
Views
311

like this??

29731
158. ## Thread: Does Launch Object create new instances of the object?

by fredetmumu
Replies
5
Views
247

### it's better to use "create an objet" (bouncing...

it's better to use "create an objet" (bouncing ball) and affect a direction

29729
159. ## Thread: Trajectory Visualization for a shot

by fredetmumu
Replies
8
Views
311

### de quel facon le joueur choisira la direction ?

de quel facon le joueur choisira la direction ?
160. ## Thread: Low level AI to test - Something's Wrong (2020)

by fredetmumu
Replies
17
Views
859

### ok, for me , impossible to see le complete...

ok, for me , impossible to see le complete link...
thanks for the explication :)

in my MFA i have lot of white comments and it isn't a problem...
161. ## Thread: Faire un scrolling dans une sous-application

by fredetmumu
Replies
25
Views
1,079

### i think that if you want to solve this probleme...

i think that if you want to solve this probleme you must code your own moves with colliders detection
i made this code if you want to learn, you can change speed 29725
162. ## Thread: Low level AI to test - Something's Wrong (2020)

by fredetmumu
Replies
17
Views
859

### thanks janette5, on my computer i can see: ...

thanks janette5, on my computer i can see:

https://filebin.net/55ji95rshqufm6gd...mfa?t=wdv5debm

then the link is modified and i cant click on it
i use edge too...
163. ## Thread: Trajectory Visualization for a shot

by fredetmumu
Replies
8
Views
311

29723

164. ## Thread: Low level AI to test - Something's Wrong (2020)

by fredetmumu
Replies
17
Views
859

165. ## Thread: Low level AI to test - Something's Wrong (2020)

by fredetmumu
Replies
17
Views
859

### the link doesn't work (perhaps because there is...

the link doesn't work (perhaps because there is "..." in the middle and it's not reconize to be a link)
166. ## Thread: Trajectory Visualization for a shot

by fredetmumu
Replies
8
Views
311

### hi, this is something little hard for a beginner...

hi, this is something little hard for a beginner i think, perhaps i's betteryou finish your gamer and add this fonction when you will be better with fusion? if you want i can give you a mfa doing...
167. ## Thread: Faire un scrolling dans une sous-application

by fredetmumu
Replies
25
Views
1,079

168. ## Thread: i think this is a small beug

by fredetmumu
Replies
3
Views
202

### and the only beug in sitting on the chair

and the only beug in sitting on the chair
169. ## Thread: i think this is a small beug

by fredetmumu
Replies
3
Views
202

### thanks! i brake my head with this since 1 hour!

thanks! i brake my head with this since 1 hour!
170. ## Thread: i think this is a small beug

by fredetmumu
Replies
3
Views
202

### i think this is a small beug

hi
in this mfa, you can see (activate line 1) that "change image" works, but with condition "flad is true", other instruction in the line works except "change image"
i don't know why...

171. ## Thread: Need help with unique enemy movements (bouncing ball object)

by fredetmumu
Replies
3
Views
328

### i dont understand your code because it's in...

i dont understand your code because it's in english and i am french but this probleme, generally is caused because you need a loop , you also need to create every detector for every ennemi, or just...
172. ## Thread: Beat em up enemy range collision

by fredetmumu
Replies
19
Views
1,224

### i think this is because i have 2.5 + version but...

i think this is because i have 2.5 + version but i don't use anything from 2.5+ version in this code...
173. ## Thread: Beat em up enemy range collision

by fredetmumu
Replies
19
Views
1,224

### try this one29712

try this one29712
174. ## Thread: Performance on Android - case study, conclusions and help needed

by fredetmumu
Replies
51
Views
2,602

### you should try whith an other android 10 device,...

you should try whith an other android 10 device, if you want you can post the apk and i will try on my different phones
175. ## Thread: Is there a way to create unique timer/loop names via Fixed Value call?

by fredetmumu
Replies
5
Views
276

### this is a stupid example but it show how you can...

this is a stupid example but it show how you can add strings il the name of a loop / timer event
29706
176. ## Thread: Performance on Android - case study, conclusions and help needed

by fredetmumu
Replies
51
Views
2,602

### ah ok moi j'ai jamais eu ce probleme, plus...

ah ok moi j'ai jamais eu ce probleme, plus l'appareil est ancien et plus ça peut ramer... tu as essayé de changer "charger a la demande / précharger" dans l'editeur de données des sons?
177. ## Thread: Is there a way to create unique timer/loop names via Fixed Value call?

by fredetmumu
Replies
5
Views
276

### why dont' you add the id value in the loop or...

why dont' you add the id value in the loop or timer?

ex:
during the loop "knockback"
value ID=X
- go foward
178. ## Thread: Performance on Android - case study, conclusions and help needed

by fredetmumu
Replies
51
Views
2,602

### View Post

j'ai un peu tout essayé en cochant les différents trucs et en recompilant avec un même programme et franchement je n'ai pas vu de différence ., ces options doivent servir éfficacement dans certains...
179. ## Thread: Beat em up enemy range collision

by fredetmumu
Replies
19
Views
1,224

### View Post

ah ok, merci Yves, je me débrouillerai pour poster en anglais maintenant.
180. ## Thread: Beat em up enemy range collision

by fredetmumu
Replies
19
Views
1,224

### View Post

désolé je n'ai pas bien compris comment fonctionnait le site , il me semblait qu'il traduisait automatiquement dans la langue du pays ou on est, (car j'avais lu un banniere disant que le forum serait...
181. ## Thread: Beat em up enemy range collision

by fredetmumu
Replies
19
Views
1,224

### voici un exemple avec colliders 29703

voici un exemple avec colliders
29703
182. ## Thread: Beat em up enemy range collision

by fredetmumu
Replies
19
Views
1,224

### flamenko, nous pouvons regarder ton mfa si tu veux

flamenko, nous pouvons regarder ton mfa si tu veux
183. ## Thread: Faire un scrolling dans une sous-application

by fredetmumu
Replies
25
Views
1,079

### je vois ce que tu veux faire mais je ne suis pas...

je vois ce que tu veux faire mais je ne suis pas sur que ce soit possible, si j'ai bien compris, c'est comme si tu mettais 2 fenetres du meme jeu l'une par dessus l'autre donc la deuxieme vient...
184. ## Thread: Faire un scrolling dans une sous-application

by fredetmumu
Replies
25
Views
1,079

### View Post

c'est un peu compliqué les sous-applications mais xenon3k a fait un exemple simple et pratique le voici au cas ou tu ne l'aurais pas encore.
29696
185. ## Thread: Active to go left and right with alterable values

by fredetmumu
Replies
4
Views
271

### sorry , this mfa is made to solve this probleme....

sorry , this mfa is made to solve this probleme. perfect
186. ## Thread: Active to go left and right with alterable values

by fredetmumu
Replies
4
Views
271

### warning, if xspeed is "big", pos x actif will be...

warning, if xspeed is "big", pos x actif will be > startx+xange at the last moment and it'spossible it's a problem.
ex:
xstart=0
xrange=100
speed is 28

xpos will be : 0 then 28, then 56, then...
187. ## Thread: De/Activate group by expression

by fredetmumu
Replies
12
Views
839

### merci, effectivement il faut le coder, je pense...

merci, effectivement il faut le coder, je pense que punchbird voulait savoir si il y avait un option "calcul" un peu comme pour "sauter a une scene"
188. ## Thread: change application size windows during program

by fredetmumu
Replies
1
Views
215

### change application size windows during program

hi, is it possible to change during the program the size of the application window ? this is to make an unzoom ,it's easy to make a zoom with lens or viewport but a a unzoom its possible juste if you...
189. ## Thread: zoom with looki shaders problem fusion need lens.fxc and only lens.fx in the pack

by fredetmumu
Replies
3
Views
348

### merci beaucoup !

merci beaucoup !
190. ## Thread: zoom with looki shaders problem fusion need lens.fxc and only lens.fx in the pack

by fredetmumu
Replies
3
Views
348

### zoom with looki shaders problem fusion need lens.fxc and only lens.fx in the pack

hi, i'm trying to make a screen zoom with looki mega shader pack "lens" but fusion need "lens.fxc" and there is only "lens.fx" in the directory. i rename lens.fx in lens.fxc and now i can see the...
191. ## Thread: Making a Flame Thrower

by fredetmumu
Replies
3
Views
356

### View Post

j'ai fait ça il y a quelque temps, c'est exactement ce que tu cherches
29685

il y a un laser aussi
192. ## Thread: How do Child events work?

by fredetmumu
Replies
4
Views
398

### View Post

voici un exemple simple
il ne faut pas négliger les evenements enfants car il rendent le programme bien plus rapide surtout sur android
29681
193. ## Thread: De/Activate group by expression

by fredetmumu
Replies
12
Views
839

### un petit mfa pour nous montrer peut etre please?

un petit mfa pour nous montrer peut etre please?
194. ## Thread: Actif mal placé avec l'extension Easing object

by fredetmumu
Replies
5
Views
722

### c'est parce que le easing se repete tant que la...

c'est parce que le easing se repete tant que la contidion est vrai (compteur = x), il faut trouver le moyen de lancer le easing une seule fois
195. ## Thread: De/Activate group by expression

by fredetmumu
Replies
12
Views
839

### non je ne croix pas qui y ait cette fonction, il...

non je ne croix pas qui y ait cette fonction, il faut la coder manuellement
196. ## Thread: probleme surface and source blitt

by fredetmumu
Replies
2
Views
178

### ah ok ! thank you !

ah ok ! thank you !
197. ## Thread: Actif mal placé avec l'extension Easing object

by fredetmumu
Replies
5
Views
722

### tu as un mfa? car chez moi easing fonctionne...

tu as un mfa? car chez moi easing fonctionne plutot tres bien
198. ## Thread: probleme surface and source blitt

by fredetmumu
Replies
2
Views
178

### probleme surface and source blitt

hello everyone

in the attached example I do not manage to modify the point of origin of the source of the blitt, to tell the truth I have tried everything (with blitt from, blitt onto ...) the...
199. ## Thread: Best way to using for each for two same object

by fredetmumu
Replies
5
Views
271

### View Post

non malheureusement, ca aurait été super de pouvoir dire:
si actif1 en collision avec actif1 et que le PREMIER actif1 a la valeur A =0 alors fixe valeur A du DEUXIEME a XXX ou un truc du genre !
200. ## Thread: Best way to using for each for two same object

by fredetmumu
Replies
5
Views
271

### View Post

fusion ne peut pas différencier 2 actif identiques qui entrent en collision , il faut passer par des detecteurs qui ont les meme references que les actifs mais ça fait 2x plus d'actifs (ou avec un...
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