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  1. The "pick object closest to another object" will...

    The "pick object closest to another object" will already specify that. You can find it when doing conditions under object->"pick or count"->Pick closest "object" from another...
    If you have multiple...
  2. You'll want to have some way of identifying and...

    You'll want to have some way of identifying and saving the specific instance of the nearest enemy when the missile is created. Qualifiers will scope all enemies of that class, you want one specific...
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