All you have to do (until Fusion is updated) is open the Info.plist in Xcode and delete the line "Application does not run in background" and the warnings go away.
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All you have to do (until Fusion is updated) is open the Info.plist in Xcode and delete the line "Application does not run in background" and the warnings go away.
This is my game Num Yumms.
https://itunes.apple.com/us/app/num-yumms/id1339848137?ls=1&mt=8
http://thepaperrobot.com/wp-content/uploads/2018/02/Icon-TTT-Copy.png
YouTube: video
This is a...
Looks great! I used - 4R2DB-EL4RX-QHDGZ
good news, I got it working! I had to add the security and webkit frameworks. That seems to have taken care of it. :D
That's how I added it the second time around which created all the errors in the final screenshot. Whats a fresh folder project?
I tried it and am still getting the same errors. I tried the game without Chartboost and it runs fine. I'm using the Charboots 2.5 object and funning Fusion Developer 289.3. Below are screenshots...
So I've finally sat down to upgrade my apps to be able to run on iOS11 and have run into a bevy of Chartboost errors when trying to build the app in Xcode. I haven't updated my apps in years but I...
Hi guys!
thanks for the quick replies!!!
Danny - Would I need to get a device ID and username if I'm just looking to do a global coin count that wasn't user specific (all users combined)? I...
Hey guys,
I'm working on a little project and want the player to see how many "coins" have been collected worldwide/all time (similar to Super Crate Box with crates collected). My thoughts are that...
that was exactly it :) you are the best nivram! Thanks!!
I haven't installed a BETA in a while. Whenever I try to install this one it tells me - "Clickteam Fusion 2.5 has not been totally installed because of the following reason: Product not installed,...
Hello,
I'm currently looking for a extension developer to make a basic Bluetooth extension that can send an integer to a Bluetooth connected object. it doesn't need to do anything else. If anyone...
Thanks! I'm glad you enjoy it!
Thats the plan. I initially started it as a mobile game so it's someone resource light. I'll probably target tablet specific though.
Beautiful!
Just learned that playing this game with a sleeping baby in the room is not the best idea lol especially if your jumpy.
I make most of my consistent revenue from Chartboost.
Thanks for the kind words!
Koji_Kabuto - all of my revenue is F2P currently, it's probably a safer bet if done right, but that said it really depends on the game itself. for simple...
Why did the chicken cross the road?
It doesn't matter because they never make it.
Guide your chicken across an endless highway of lanes in this one touch, casual time devouring challenge!
...
Here is a link to a twitter extension for iOS that lets you post screenshots and such. I had this made a while ago for MMF 2 so Im not sure if it still runs the same with 2.5.
...
Fantastic! Thanks for this bigtime!
Nice! Just curious, any tips on how to display the scores on a website?
nope, fully charged. It was the weirdest thing, but I won't complain :)
Nevermind, I went to the gym, changed absolutly nothing, came back and now it works as intended. :)
So i've been working on a game for quite some time and have been checking it on both my iPad2 and my wife's 4th gen iPad. Something has happened in the last couple weeks where suddenly the latest...
I hope this happens sooner than later.
Thanks Solar!
That works with one enemy, but the issue is when there are multiples of the same enemy type.
I feel like I should be able to get this to work but for the life of me I can seem to figure it out. Any tips/tuts on getting an object to stick to one of many objects? Like if I shoot an arrow at...
I use Jeff's method with everything hosted on my site and it works great, but I have gotten a large amount of customer requests for Google Play game services to be implemented. Hopefully this finds...
I just checked, and its actually in closed beta currently so I guess its still a bit away.
Not sure if its been said, but Chartboost has added video ads now that are meant to reward users with in game currency if they view the ad. Will the object be updated to support this at some point?
Hi, I just released my latest game Monkey Boots for Android - https://play.google.com/store/apps/details?id=com.cockyculture.monkeyboots
-Tony
Im having this same issue. When ever I select an edit box to input a name for hiscores it crashes the app. Do I need to set a permission or something?
The ad pops up at the beginning of the game, or if you leave the game and come back to it.
You don't. You have to do it in XCode. Just follow the directions exactly and its not to tough.
Looks great! Well done!
I just did it the old fashion way through xcode. It only pops up when the window becomes active but its better than nothing.
Here's a linke to a previous thread on the subject. The second post down has a good starting point for you - http://community.clickteam.com/threads/85541-Flappy-Bird?highlight=flappy+bird
Yeah, its been mentioned a few times but not much has been said on if it was actually in the works. I was partially wondering if anyone had figured out any workarounds using current extensions since...
I was thinking if not with a direct extension is there a workaround using the GET extension since I know Game Services can be used in web based games.
Just curious if there are plans to integrate Googles Game Services into the Android exporter? Or does has anyone had success doing it without a dedicated extension (GET object?)
It seems like a...
Wow! Thats a great effect!
Thanks! It was my first shot at making a game within a few days :)
http://cockyculture.com/cc/Press/MonkeyBoots/images/header.png
Hi, just wanted to drop a note that my game Monkey Boots is going to be available Thursday the 27th. Its a FREE game that I made...
This would terrific, its not tough to do it manually for a start up splash screen, but the more cross platform extensions the better for Fusion.
Off topic, but your Tap icon is giving us all the middle finger :)
Nice!!!
I saw this on Touch Arcade! Really looking forward to the update, its still one of my go to games. You did such a great job with it!
It does work for iOS from my experience.
Thats awesome!
Its actually been released :) its a free download at Google Play
Awesome game Cole!
Not currently planning on it. Its controlled with finger swipes in the same vein as Fruit Ninja, so it doesnt translate to a game pad type control.
Thanks! Im surprised how quickly porting it over from iOS was.
Hi,
Just wanted to let everyone know I've released Pocket Ninjas for Android :)
http://www.cockyculture.com/misc/PNBanner-1.png
...
what Im looking for is after you have your IAP setup, is there any way to retrieve the price info from Google play and put it in a string/counter? that way if I decide to change the price I don't...
Just curious, how do you get an items purchase price prior to purchasing it?
As anyone found a way around this?
Hi,
I've spent the last couple of weeks bringing Pocket Ninjas from iOS to Android, and would really appreciate any beta testers.
The biggest difference between this and the iOS version is I had...
whoops, I forgot to respond :) it has worked well on all iPad and iPhone ratios, and looks good on the GS4. But I use "Fit Outside." and have all of my controls and overlay graphics adjust position...
I think at this point im going to bring it to 30FPS just to cover as many devices as I can. I have it on BlackBerry10 at 30FPS which looks good, its just soooooo smooth at 60 on iOS I was hoping to...
I have it set to 1.1, 2.0 seemed to work slightly better on my device actually, but only marginally. As far as using the DDMS, I've loaded it up but Im not really sure I know I am looking for.
I have anti-aliasing off for most objects. The screen size is 1136x720. That size/proportion has worked well for me on varying screen ratios.
Just curious what everyone is targeting for their framerate. I've been porting Pocket Ninjas to Android and while the menus run at a very smooth 55-60fps consistently(as it does on iOS) once you're...
Thanks Francois!
Looks like im not only one having this issue. Im trying to update a Flash game I made back in January which at the time worked fine but since creating an update the Foreach (which my use of hasn't...
will do :) Ill get one out to you in the next day or so, thanks Anders!
I finally put together a quick game play video of the game. Its official title is "Zombie Mode." The game play has morphed and changed a lot since I started work on it.
YouTube -...
I've been experiencing an issue where when using an event to turn an object monochrome it just becomes invisible. Is anyone else experiencing this?
Its already available with the iOS runtime and is available with the the latest beta Android runtime. You may need the developer version of MMF for these, but I'm not 100% sure on that.
Thats terrible about the ranking,especially since its such a well done game! Have you been posting in various forums/sites at all (ie Toucharcade) to drum up some initial boost? Just curious how...
WOW! Just wanted to say this is awesome! Thanks so much for creating this!
I agree 150% Once iOS 7 becomes available to the general public and people start updating if the INI issue is there and they lose or cannot access their saved data we're going to have a ton of angry...
EtiennePerin - I saw the report, I'm trying to figure out what is the cause. When I use it in other instances it doesn't occur. If I figure it out I'll let you know. As far as the extension Tim...
DistantJ created the extension :) i am currently using it and its pretty sweet
Thanks for the review! That's odd about the scrolling tray. I'll definitely get that fixed.
Hi guys, I recently released another slashing game called "The Hibachi Ninja." It's actually a fleshed out version of one of the mini games in Pocket Ninjas and is intended a bit of an advert for...
AWESOME! So excited!
Not sure if you saw but Slayin is featured all over the place and is in the top 10 Paid games! Congrats and Awesome job again on this game! Its soooo fun!
I know quite a few people who have used Chartboost now for additional revenue by running ads in your games as I have, but I recently decided to take the plunge and actually advertise my game through...
WOW x 10! Fantastic game mobichan!
Thats a really good plan!
When I took Pocket Ninjas from Paid to Free permanently I was surprised that I really didn't get any complaints. People either didn't notice, or for the cost of $0.99 it wasn't worth their time to...
Theres the Screen Capture extension for iOS - http://community.clickteam.com/showthread.php?t=71184
Hi Guys,
Here is the Twitter extension I have been using in Pocket Ninjas. I hired Crazy_Ivan to create it and he did a spectacular job! With it you can send tweets from your game as well as...
Ive been implementing it into Pocket Ninjas and so far its work perfectly as expected :) any thoughts on including the ability to cache interstitials or cache more apps page? This helps the load...
Great job! Ill donate once I put it to use! Thanks for making this!
They pay monthly and so far everything has gone very smooth. I haven't been using it to advertise my games yet, but will be in the next month or so and I'll post about the effect it has on downloads.
A couple points, the vast majority of users don't know how to do this or just dont this so Im not sure how much of an effect it really has on sales. im sure there's some, but Im not sure how...
As far as sales without getting specific they don't really compare at all to other app stores. Being the number one game meant sales in the hundreds which is nice but doesn't compare to the other...
Thanks! I have considered pricing it higher, but I am looking to include In App Purchases in the next update so I want to get it in as many hands as possible from the start, without having to make...
I don't target anything that can't run OS5.0. Just makes things a lot easier.
Just wanted to update that Pocket Ninjas (via the Flash runtime) became available for purchase at the BlackBerry App World yesterday and hit #1 today in paid games :) anybody looking to make some...
everything that paobrasil said is correct :)
MMF2 Dev+IOS exporter for the engine, and Illustrator+Photoshop combo for the graphics.
1) I've been saving them to the ini and sadly it can be hacked relatively easily, but that said the vast majority of people don't as it hasn't affected my game much from what I can tell.
2) I use...
BB10 utilizes various methods to develop apps, one of which is Adobe Air. I used BB10s Adobe Air SDK to convert the .swf into a .bar file for BB10 and Playbook. Here's a link to the SDK >...
Its the "Armory" in my game. It contains mostly actives representing what you purchase. Everything else is background objects and an ini file. Its strange because it doesn't contain anything that...
For some reason one of the frames in game loads as a blank frame when exported as an .swf I've been able to copy the frame from another file and paste it into the game and it will work for a while,...
Scratch that last part about it working on B10, GamerSafe does work but there is an extra parameter (True/False) when starting gamersafe that the extension doesn't currently include
Hi,
I'm porting a game over to Flash for both online gaming and BB10 devices. Some of the features I have in the game are only available with an internet connection and I want to hide them if...
Hey Pharanygitis, so far this is working perfectly :) I was just wondering if you were going to add the ability to show the achievement panel like you do with the scoreboard?
Also, I checked...
Thanks for the heads up, i have it corrected for the next release. As far as iAds go I turn them off for the most part on iPhones/iPods regardless of OS, it just gets a bit crowded on the screen,...
Thats what Im thinking in regards to pointing to the mobile versions. Whats a good resolution for a flash game?
Thanks guys! Im thinking Ill do the Mochi+Gamersafe route :)
can I use gamersafe and mochiads at the same time?
Hi,
Im just about wrapped up porting my iOS game Pocket Ninjas to Flash and am trying to figure out what is the best method for monetizing. Originally I ported it over to submit it to the...
Thanks for the heads up! When you say custom transitions, which ones? :)
F-F-F-F-F-FANTASTIC! Great work!
Have the "Weapon Block" have a variable that controls which weapon type it is on. Every time its hit add 1 to that variable. Depending on what number the variable is on set the players weapon to...
put it at the top with the other #import functions :)
assentec - You're missing some brackets before and after the Chartboost code (I removed your app signature and appID so you'll have to put those back in)
-...
Thank DistantJ :) To be honest I had never really fiddled around with this method for Pocket Ninjas but when DistantJ posted the way he'd do it, I just married his awesome concept with some of the...
OldSchool80s-Box2D works pretty well for both the standard runtime and Flash runtimes. Its not currently available for iOS,Android,XNA
Here's my best effort to capture what DistantJ said with a few tweaks to make it look smooth if you swipe in a circle. I may use this method in a future update :)
8681
The issue isn't so much of could it be ported through an extension, its if someone was willing to take on porting it. I know those that have ported Box2D over for other runtimes have spent a massive...
Go to this post http://community.clickteam.com/showthread.php?t=78130 it should help.
Im not sure if the different regions effect it or not but it might. Olivier, I definitely suggest filtering out specific apps, my eCPM has jumped by about 30-40% since doing so.
the videos aren't working for me either
I'd say check Nivrims site - http://www.castles-of-britain.com/mmf2examples.htm
Its the BEST for examples and how-to's
Try seeing which apps are giving you the lowest eCPM and filtering them out. This link - http://help.chartboost.com/faq/analytics#appfiltering walks you through the process. I've found that most of...
As BlackBerry is leaving Java behind in its new OS it might be wise to explore a runtime for its new OS. I know myself and a couple others have ported MMF made Flash games over to their new OS...
I've made money off of it on a game for the BlackBerry OS, but even they're going away from java now too. Its still good for feature phones but with so many people adopting smartphones its being...
I don't think there's any reason to deactivate it. For the Q&A object, im not sure as I dont use that to pause.
I learned another quick lesson with IAPs! Without over doing it try and tempt the user to purchase them almost as an impulse buy. In Pocket Ninjas if you wanted to buy something or unlock a level,...
A few little tidbits I've come across using Chartboost. Make sure when your game is deactivated that your game is automatically paused (ie if the person receives a call) , otherwise when they...
not sure. One thing I like is you can select which games you want advertised or block those that you don't. I set this up a couple days by blocking games that had a low eCPM over the last couple...
1. 700k (Its been running at about an 800-1k download a day rate for the past month or so) Not sure tho, of those 700k people not really sure how many people have it still installed on their...
Gustav - I hoping to bring it to Flash/Windows Phone. Maybe a PC version as well, but I just need to find the time to dig into it more.
DistantJ - I didn't change much in regards to the actually...
To be honest, I wouldn't use Chartboost or iAds(or any advertising) in a paid app just because the risk/reward isn't worth it. Barring an app being a huge success right out of the gates you probably...
nope, Pocket Ninjas is bringing in $4-$6/day in iAds if that.
Your impressions are still to low to show earnings. It'll just take time before all your users update and your impressions go up and you'll start seeing some $$$ :).
In comparison, right now I'm...
Glad it works! Remember to set adsupport & storekit to optional in xcode otherwise it will crash in OS 5. I did see that you can setup several interstitials, but outside of the initial one I don't...
I just checked my code, the only difference I see is my chartboost code is in brackets { }
Try that, also, did you setup a campaign and add your app to it? As faras the placement it'll...
You have to move the Chartboost code to the top of the section ahead of the first if statement. Let me know if that works.
Yeah, I don't have it in front of my but in 99% sure thats it :) Once you have it set up it should show a test banner pop up when you run it through xcode until you setup a campaign.
It also help eliminate the urge to make IAPs over priced (which is tempting lol) because regardless of sales in any way its bringing something in. I've also had a few customers and friends tell me...
Here's some infor I grabbed off there site
____________________________
Earnings- When do I get paid?
To give you a little information about how we pay our publishers...
Publishers are paid...
Great idea!!!!!
Yeah, its a pretty quick integration.
"Money Earned" is actually what you'll get paid.
eCPM is 'effective cost per mille'
It's your earnings/impressionx1000 its a benchmark you can use to determine which services provide you with the...
They give you the options of Wire, Paypal, or Check.
So I've been running it for a full week now and thought it would be good to share the stats for those interested -
Date - ...
Yes, it works fine
It definitely needs more documentation/examples, but it really isn't as daunting as you're making it out to be, especially with the plethora of examples available in the forums, and the accessibility...
Thanks for the tip Joka!
Yep. im going to follow what I did with Pocket Ninjas and make him extremely customizable!
Here's another in game screen shot.
http://cockyculture.com/misc/Promo-002.jpg
That would be a nice option to have especially i people want to offer an "ad free" iAP. We could then control if it would appear at all.
Joka, I use landscape ads as well. This only gives a single ad when your game boots up.
I was having crash issues on iOS 5 devices. colej_uk (aka my new hero!) got to the bottom of it. ...
Just tested it, that was! Thanks for being on top of that!
yep! That might be it! Thanks for catching that!
The latest update for full screen support was released a couple days ago and I had a few initial complaints that its not opening on some devices. If anyone tries it could you let me know which...
so far today my eCPM has been between $8-$10 which is great compared to $1-$1.50 I'm getting with iAds.
In the US, it shows as 4.5 in iTunes
I can help if you have questions, but I'd say if your interested sign up for it and check there setup instructions first because they are very easy to follow and I might muddy it up :)
Just saw the Touch Arcade Review! Great job!
All Chartboost does is have a pop-up when the game is first loading advertising another game. After that its out.
Check out my thread about Chartboost - http://community.clickteam.com/showthread.php?t=73794 so far from my brief experience it brings in good revenue by advertising other games, and if your game is...
So the update was approved last night with Chartboost (albeit with a couple bugs I gotta go back and fix *doh* ) but I can tell you this BLOWS iads out of the water so far! Because it advertises...
to be honest the 3GS is already 4 generations back at this point, and as great as being able to accommodate it would be your going to limit yourself on the current design lineup.
Go to Nivrams site and look up "Ball Bounce Example" here's a link to the page - http://www.castles-of-britain.com/mmfexamples-a.htm
Another thing to consider is also the name of your game. The icon and the name are the first thing people see and can make or break your app.
It's based on the iPhone 5 so 1136x640
NICE! Just curious, is it multiplayer?
Thanks guys! I was hoping to have this further along by now but I'm starting to make good progress.
SevenSails - I think secretly I want to do a toy line or something because I keep getting drawn...
This is the first screenshot of my next release. It's still a ways away but I can say its a Survival-Zombie-Horror-Platformer. It still doesn't have an OFFICIAL name.
...
+ONE MILLION on this. I just removed almost all instances of lag in Pocket Ninjas by doing this and can't tell any difference in the sound.
Figured it out. In xCode open CRunView.m and change the "NO" in -
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO],...
Thats's an uncalled for response.
its with the exporter, it crashes right on start up on wifes iPhone 4 running OS5
DistanJ - I have NO Obj-C knowledge and found it was really simple to do lol
Xhadoe - I looked through the one available on itunes connect and don't see anything that would prevent it. I've seen...
Hey guys,
Anybody interested in additional advertisement options for their games should check out ChartBoost. I was fiddling around with it today and managed to get it up and running in the next...
I think the trick to freemium is offering a FULL game, that moves along at a good pace, and using the iAPs to merely speed up or skip ahead.
mine only fails on an iPhone, works fine on my iPad. I tried the workaround at the top, but it still crashes for me :(
This is apparently the issue/solution to grabbing a screen capture in iOS 6 - http://stackoverflow.com/questions/12528365/why-is-glreadpixels-failing-in-this-code-in-ios-6-0
I'm passing on the mini, it seems waaaaaaay over priced for what it is.
iAds work fine for me to on iOS6
this +100
Post Screenshots would be awesome
Here's a working version to his link - http://itunes.apple.com/us/app/sun-eclipse/id561221625?mt=8
My first thought is that at 13 years old that's a very good accomplishment! Congrats! I haven't...
Just wondering if there are any plans for the Foreach extension in the next few betas or if anyone can confirm fastloops works good on Windows Phone?
Looks great! Gonna grab it in a bit!
Surprisingly I didn't get any complaints about the app going free. I think this was partly because the features I added were new to the game, and could be "earned" by playing without necessarily...
Hi,
I've had a few people ask me about my experience in using IAPs so I figured I'd do a quick write up on how and what I learned from using in app purchases in Pocket Ninjas.
Firstly,...
It feels like iOS and Android are in that stride where all we can really expect is upgrades instead of innovations, where struggling/new OS's have no choice to push the envelope like WP8 and BB10 so...
You're probably right about this, I just think its odd that they seem to care about ergonomics considering they gave us a handheld device with hard edges all the way around that's basically made out...
After seeing the "unveiling" yesterday I get the impression that Tim Cook is there less to innovate and more to just not f*** it up. :(
Just a heads up, the iOS simulator is VERY slow. Try it on a device and it might work fine.
Is this extension still in the works, or do fastloops really work good without slowdown in the Windows Phone also?
Thanks guys, im an idiot lol and Jeff, it works! :)
Hey Jeff, This is a dumb question, but where do I go again to add badges :)
thank you! You're awesome! What about extensions like foreach? :)
Just curious if Clickteam intends to update the XNA runtime to support the new features with the upcoming WP8 such as in app purchases?
Pocket Ninjas v1.3 is now available and free again
Thanks! This update should go live sometime this week (I hope)
This argument is way off base. Unity3D is only "free", if you don't plan on pursuing game dev as a profession or to profit much from it.
MMF2 Dev= $369, Unity3D PRO=$1500
MMF2...
The latest update to Pocket Ninjas
v1.3 - Coming first week of September!
YouTube: http://www.youtube.com/watch?v=dJbngXe-1FY
**** HUGE UPDATE! ****
- NEW level with 3 game modes!
thanks for the heads up! I'll see if I can fix it, either way, enjoy the idol :)
I guess we can agree to disagree :) I think ultimately launching titles on multiple platforms is the way to get the most bang for your buck and really earn a solid living going the indie route. ...
Bad news, latest version got rejected because I didn't include a restore purchases button. Will resubmit today so hopefully won't be more than a couple weeks. sorry guys.