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  1. Replies
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    *EDIT* *Your point MAY still be good. Maybe is...

    *EDIT*

    *Your point MAY still be good. Maybe is good rather, seeing how I can't even write my thoughts.

    Also,
    The last rambling sentence about steady framerate, I meant the engine I made for...
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    I understand, maybe it's not as clear as I...

    I understand, maybe it's not as clear as I thought.

    However, those lines shouldn't cancel each other out, since the supposed canceling condition contains both animations being turned off, which is...
  3. Scarecrow is not in your Group.Bad but the code...

    Scarecrow is not in your Group.Bad but the code is written only as Group overlaps group.
  4. Oh, ok the scarecrow is overlapping. But it's...

    Oh, ok the scarecrow is overlapping. But it's impossible to test I get completed wrecked instantly by the enemies xD
  5. I don't know but for me it worked like bouncing...

    I don't know but for me it worked like bouncing ball movement, they just bounced off each other on colliding, and didn't overlap at all.

    You should keep the collision as blocks anyway, and put the...
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    Help! Animation not playing.

    Here's my "water changes animation direction according to wind"-code
    For some reason, everything calculates correctly, but once the new animation has been triggered; the "always set speed"-event...
  7. Oh crap, that actually doesn't contain a problem...

    Oh crap, that actually doesn't contain a problem sorry.

    I'm going to have to get back to you on this one later.
  8. Here you go!

    Here you go!
  9. If I put the object in an empty file, debugger...

    If I put the object in an empty file, debugger shows this:

    Do you want the test file?
  10. Ok, lol I got super freaked out since I was in...

    Ok, lol I got super freaked out since I was in the middle of making my own animation engine and managed to crash the program for the first time.

    I narrowed it down to the culprit, "Global Value I"...
  11. Also, the last value I#9, I have no idea what it...

    Also, the last value I#9, I have no idea what it is.
  12. Help! Multiple sets of gjobal values in debugger?

    Why do I have multiple sets of my global values in my debugger window?
  13. Replies
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    This is what I did, I tried to explain why it...

    This is what I did, I tried to explain why it doesn't work. But I figured out a workaround with using the multiply-shaders from the clickstore.
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    Wait, scaling objects at runtime doesn't use ram?...

    Wait, scaling objects at runtime doesn't use ram? That is very useful information, thank you!
  15. Ok, so I cannot reproduce this bug. Second time I...

    Ok, so I cannot reproduce this bug. Second time I had one, and can't do it.

    It reminds me, I might as well ask.

    I'm working on a fairly large project with one other person. I wanted to test...
  16. Possible behavior duplication, or event copying bug.

    What you see in the picture exists inside a behavior.

    I duplicated the behavior, changed the flag "is selling" to be the next flag in the list which is "is buying" (flag created before making the...
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    These are the ones I used. Thank you so much!...

    These are the ones I used. Thank you so much! It's nice to know that they will work with DX11, I'm going as far as I can with dx9, and will switch to 11 when there are no other options left, or...
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    It appears, that without official support for the...

    It appears, that without official support for the multiply blend effect there's no good enough alternative for what I wanted to do.
    Meaning, no blend mode shader that I have found is without it's...
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    Sticky: - Picture editor: press SHIFT + click in the...

    - Picture editor: press SHIFT + click in the color palette to select this color as transparent color

    Thank you, this was driving me crazy. I didn't know I was probably accidentally doing this xD
  20. Actually, you could solve the art problem by...

    Actually, you could solve the art problem by offsetting the hotspot for items, that should stack on top of each other. Assuming you use separate art for separate foods.
  21. Maybe you can scope the first object of the food...

    Maybe you can scope the first object of the food that is being created, give it an ID. Then add to another value each time you add another food item to that ID.
    So you would have:

    Food ID:1
    Food...
  22. If the hotspot of your "orienting" object is used...

    If the hotspot of your "orienting" object is used to center it on the player, the direction your ball is looking it will be the center of the player.

    I haven't manually used the "action point" for...
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    Blend mode: subtract darkness effect.

    Hey there clickers!

    Does anyone know of a good way to do darkness, different from mine?

    I have a day-and-night cycle, with a fading darkness layer. The darkness object covers the entire screen...
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    I see, makes sense. Thank you so much for...

    I see, makes sense. Thank you so much for answering!
    If it helps, I will add that creating separately named loops for the cloned object did not help. Also, there was never several instances of the...
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    Sorry I forgot to add, the "red bar"-looking...

    Sorry I forgot to add, the "red bar"-looking object is unnecessary in the problem. Non-related. The red squiggly thing on line 4 and 5 is the group qualifier for the flute looking object, which is...
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    Sorry I forgot to add, the red bar object is...

    Sorry I forgot to add, the red bar object is unnecessary in my problem. Non-related. The red-line is the group qualifier for the flute looking object, which is the only thing of concern.

    Yeah I...
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    Yeah I need the loop, but thanks. Tell me, is...

    Yeah I need the loop, but thanks. Tell me, is this just like accepted that loops "mess up" stuff? It seems no one understands it and it is closed source, and the developers have not elaborated on...
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    Ok, so I figured out 2 workarounds. I just want...

    Ok, so I figured out 2 workarounds. I just want to know what's going on, if anyone could elaborate. Adding the actives Power on state to the conditions of line 9 makes it work. Also I could probably...
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    Once again, I just don't get it.

    Thank you again for helping me!

    Line number 1 is just set the item description (alterable string), has nothing to do with the rest of the code. My problem is, this code works fine. But if I clone...
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