Thanks so much for the very thorough explanation, Volnaiskra! I reworked the code and it works as intended now!
The "Health of Enemy.Group >0" -issue, is that just a bug in CF2.5? I've...
Type: Posts; User: AndyBazooka; Keyword(s):
Thanks so much for the very thorough explanation, Volnaiskra! I reworked the code and it works as intended now!
The "Health of Enemy.Group >0" -issue, is that just a bug in CF2.5? I've...
I am having issues with making attacks on enemies work properly.
I want the sword attack to only affect the enemy/enemies it hits. Right now it affects every single enemy on screen.
Every enemy has...
my SDK and JDK are set in different directories and not in the same one as the windows user one.
plus im building the file in another directory but it still has to create some sort of temporary file...
yeah, i read into it. but it's my windows username and it cannot be changed easily. i have to go into regedit and change things around which i really dont wanna do.
isn't there some way of saving it...
I haven't used the Android exporter for CF for a while now and I noticed that CF had an update. I followed the new install instructions found here:...
A couple of years ago i made a simple Android game with a resolution of 256x144 (16:9) and back then that aspect ratio was pretty much standard in mobile phones as i can remember.
Today the aspect...
i think i found the issue. it might be because i also had "extended collisions" and "bullet" checked in the movement options.
thanks for the help, marbenx!
fnkycoldmadeanr, it's buggy because if you scroll the screen back and forth while something is using the pinball movement, the object will then kinda "follow" the screen and bounce way too far...
I want to create something similar to Shovel Knight where when you kill a mob, dig up gems or loot a chest, the items kinda "bounces" up in the air and lands instantly on the ground.
I would like to implement a fairly simple Quest log system into my game, similair to the one in World of Warcraft where each quest is shown in a list and if you mark one of the quests it shows a text...
Whenever i use a sub-application in my game the gamepad (using joystick 2 object) stops responding. It works fine in the main game, but as soon as i start the sub-application it doesn't work anymore....
I am wondering if it's possible to make the sub-application jump between several different frames without shutting down in-between the jumps?
I am currently using a sub-application as a...
ohhh now i get it. thanks, casleziro!
I am trying to change the parameter of a shader effect for one of my objects. But im not getting it to work. What am I doing wrong?
I've attached an image of what i've done in this post.
When extracting an .exe file of my project my PC has no issues with opening the file without any warning message (Win10).
But other people have tried to run the .exe file i've sent them and some of...
Heaven's Point brought home the award for "Best execution in Design" at the Swedish Game Awards last night. We're really happy and thankful that you're all enjoying the game!
Thanks for the feedback guys!
We will definitely take your feedback in consideration when we proceed with the development of Heaven's Point.
If you have any more feedback we would love to hear it.
thank you guys for your kind words and i would like to especially thank Julian82 for that very thorough feedback regarding our demo!
we really want all the feedback we can get, and your post is very...
A trailer of our latest project, Heaven's Point.
Here is a trailer for our newest project, Heaven's Point.
You can download a demo of the game at our website: www.digitalpunch.se
I've been using the Joystick 2 object for my games for several years and overall it works fine.
However in my current project the Joystick 2 object now only works on some frames, while on others it...
thanks for the help guys!
Whenever I try to import a png image into CF (where alpha channel is present), the image imports fine and all.
But as soon as i try to edit that image inside of CF, i cannot edit anything outside of...
Like the title says.
Is it possible to temporarily sort specific objects using by their alterable values using the Layer Object?
+(Layer object) Decreasing Y sort
like i said. what i want to do is pair the Enemy with it's already paired ground object, so that both objects have eachothers fixed values.
I need some help with pairing of two objects.
I know how to pair an object with another object using for each loops and fixed value.
I create an enemy, then i create that enemy's...
bumping this one since i need this resolved quickly
Im creating a 2.5D fighting game where you can move both horizontally and vertically, just like the good old Double Dragon games.
im using the Layer object to automatically sort everything...
Quick question. How do i stop a range of audio channels without having to make one single line for each one?
I dont want to have to do this:
- Stop channel #1
- Stop channel #2
- Stop channel...
thanks for the answers.
mobichan, does it exist an example file of what you explained? would love to see it in action as i am not quite sure of how to implement this
I am currently making a AI system where enemies approach the player and fights when in range of the player character.
At the moment all enemies approach the player at the same time, even if there's...
I've come a bit into building my game with a movement system that i borrowed from, i think it was Almighty Zentaco?
The movement works great with good collision and all that.
But I just realized...
Thanks for the answer Julian.
I'll check it out.
Seems like I managed to find the .fx file I was looking for. It's the "Dual Glow" effect.
However, a new problem has occured.
I want to make objects glow whenever my character walks over them by...
I went through my object effects today to find one specific one i've been using in the past.
However I couldn't find the one I was looking for and I know that I have been using that specific effect...
Thanks for the help Danny!
Much apprechiated! This issue has bothered me for quite a while.
I normally don't use Collision between Object A and Object B because i've been having some issues with...
seems like a simple enough problem for someone more skilled than me to help me with?
gonna give this one a bump
I am trying to solve an issue with some child objects not being destroyed when their parent is being destroyed.
The idea is that whenever an enemy dies, that enemy spawns a couple of coins being...
thx mobichan. i got the sub pixel movement working.
ill check out the daily click!
holy ****. that sin curve movement seems complicated as hell.
def not something i could do on my own. that's why I am using built-in movements.
thx alot for the help mobichan! i'll fiddle around...
I am trying to figure out how to make a small effect with some bouncing junk-paper that sweeps across the floor in a 2.5D field.
The idea is that at the edge of the screen some bouncing paper...
I am currently experimenting on a movement system that i would like to try out on a small Advance Wars-style top down turn based strategy game.
I would like to have a movement-system where you:...
I have been working on a couple of projects for some time now with two partners.
We have displayed our projects at a couple of game exhibitions and have also been in contact with several...
thanks for the help.
tried it out but it didnt seem to work.
i found the problem tho.
"compress runtime" box was checked in the application options which made it not run.
I get a wierd issue when trying to build an exe file out of my application.
When i build the file i get no errors or anything and the exe file is created.
But when I try to launch the exe file it...
So, what is the point of making an object "Global" ?
I have several Frames in my game, and the different frames have alot of objects in common. They are being used over and over again in different...
Is it possible to make objects carry over their Alterable Values into other frames and when exiting a frame and then re-entering the same frame again so that the Alterable Value is still the same?
Thanks again, DaveC!
i will check it out
btw, is there any way of making the character move at a sub-pixel speed in your example, DaveC? ?
i am using a simliar setup for movement in my game as your example file and i wonder if its possible...
that was it!
that was the one thing missing from my code.
thanks alot for the help (again), DaveC!
i managed to get the pairing working.
thanks for the help Volnaiskra!
sry, my mistake. its not isometric. its from the same view as your example file DaveC :)
i tried your example file out and implemented the jumping mechanic into my game. did it exactly as it was in...
How do I fake the jump?
The only thing I can think of is faking the jump by making a jump-animation where the hot-spot moves down 1px per frame played on the animation.
Is there a better solution?
ah, so that's the problem.
that's really wierd tho. XOR,AND,OR has always worked on d3d8/9 before.
if you change to Standard mode enables those three again, but disables every other ink effect...
is there anything else i need to do after changing the colors?
i tried changing it to 16 million colors but the ink effects are still grayed out.
I am trying to figure out how to add the ability to make the character jump when moving around from a isometric view.
This is the movement I am currently using to control the character: 23900
I have all those settings turned on as you say. But it still doesn't seem to work.
So, I was messing around with the different ink effects for my objects in Fusion 2.5 and I noticed that the effects: "XOR, AND, OR" were grayed out.
Why are they grayed out? Aren't those effects...
thanks alot for the help Volnaiskra. i'll give this a try.
Nice! Thanks for the updated example file alexexhowl!
thanks for the link Volnaiskra. but man, i gotta say: that is some confusing stuff.. it seems no matter how hard i try to learn that stuff, i just can't seem to grasp it.
i have spent hours trying...
how do i change the events when i want it to rain more/less?
i dont quite understand how your example file works.
whenever i try to add more rain or do another loop the current...
thanks for the help guys!
I am trying to figure out what's wrong with my events for my rain effect
i want the raindrops to randomly hit everywhere inbetween the two red lines, but they just wont do that no matter what i do....
Thanks for the example file danjo.
Will give this a try.
Like I said previously - I have no idea of how fastloops/for each loops work or what "Fixed Value" means.
So, ive been trying to pair a couple of objects together for a while now and i just cant get my head around it.
I am trying to pair enemies with their own shadows and when one of the enemies dies...
for sure rosse!
give me a link and i'll give it a go
So I want to try and make a simple Simon Says-like minigame.
Mostly just because I am curious as how I would implement such a mechanic.
What would be the best way to make this in Fusion?
Just released my first Android game: Chill Out
Mostly to get the ball rolling on my Android development and to finally get a small project finished.
Try it out, give me some feedback and/or a...
I am new to Chartboost and I am trying to implement it into my Android app.
I followed this tutorial: http://download.clickteam.com/tutorials/en/chartboost.pdf and also checked the (badly...
this was exactly what i was trying to do!
thanks alot DaveC. now i have something to work with!
DaveC, i tried something similar like that, but since i use the platform movement object and i want the abilitiy to hold jump while in the air in order to jump higher, that causes yet another issue....
thanks man :)
ill try it out!
EDIT: it worked like a charm. thanks again!
I am using a couple of different inputs to my mobile game when controlling the character.
I am using the action:
User clicks with left mouse button to register the tap from the fingers on the...
So I am trying to use sub-pixel scrolling for the environment around my character in an endless runner where the scrolling picks up speed, starting from 0.1 to 3.0 and then back to 0 again depending...
Is it easy to setup and use?
I really dont want to have to read into something extensively in order to implement such a "simple thing" into my mobile game.
I am using the High-Score object to track the score in my game and I just realized that two of my games show the exact same high-score results in their games.
So, I'm guessing the High-Score object...
I'm making a small mobile game where you jump from wall to wall, climing up an endless building.
The game is run in a small 144x256 resolution without the play area being bigger than the screen's...
thanks for all the help guys. this is what i call a great community.
ill check it out and get back if i need more help with this.
thanks for the reply BartekB, but the attachment didnt seem to work.
I was unable to download it or see it.
So, I am attempting to create a prototype for a Wild Guns clone and I am having issues with the shooting mechanic of the game.
The problem I am facing has to do specifically with how the actual...
it's working fine with Vaccine, yes. i dont have any issues whatsoever with the input from the right thumbstick on my 360 controller.
ill try ripping some code from Vaccine and see if that works...
yeah, i have already tested the Vaccine file and all my games that i play work fine.
As mentioned in the title,
i am using the Joystick 2 object and have managed to get everything working, the d-pad, left thumbstick etc. but i am unable to get any readings from the right thumbstick...
The game remains fullscreen yes, and i can still see most of the frame behind the subapp (pause menu). It is only the subapplication that is windowed (borderless).
I'll give it a shot. But as i...
Im trying to create a pause-menu for my game using the Sub-application object.
I've managed to get it working and it syncs all data (points etc) i want it to, plus it pauses the game while the...
So I created a pause menu for my game using a sub-application to pop up. It all works fine except for that im unable to get it to work as a full-screen.
Im currently running my game in 384x216...
Im trying to make a mini-game where you have to memorize what order a couple of buttons are to be pressed.
I currently have a grid of 3x3 buttons = 9 buttons in total.
I first want to show the...
how does it work Doverseer?
Im having some real issues with destroying two objects that overlap eachoter, ONLY when they are on the exact same Y-position.
My game basically have 3 spawn points of enemies that come in from the...
It says on the top of the KS :) Around 59k dollars
Digital Punch has finally launched its first Kickstarter for our first game, Super Untitled Game!
Check it out and share it if...
im having issues when building the exe-file with the latest build of CF2.5. none of my friends trying out my exe file can start it. only me.
ive previously tried uninstalling everything and...
anyone who has any good example files of this? bullets flying in every possible direction with perfect collisions ?
okay so thats for moving the bullet in a straight line forward.
but how do you do this when the bullets go in almost every direction?
gonna bump this thread again.
i've checked a bunch of fastloop examples on how to apply pixel-perfect collision to my bullets in my shooter-game, but it still leaves me clueless. im having a hard...
I've been using many different sounds and music-tracks for my project during development.
But I noticed that when I exchance a sound to another one, the old one still exists in the project, taking...
when trying to update my CF2.5 Developer to this latest version from my current 283.5 it doesnt work. It just says that the patch is already up-to-date. Asked if i wanted to reinstall it and i did....
I've come across a couple of games like Heart Forth Alicia, Freedom Planet etc thats being created with Fusion 2.5.
These titles and a few more will soon have playable versions on other platforms...
thanks for the example Sparckman.
however the lens effect doesnt seem to work when running the appliction in Direct3D 9 mode which I am doing.
any other way to achieve this effect?
im looking for a way to create this Contra 3 intro sequence "wavey" effect in front of the houses once the town in the intro has been destroyed.
Anyone know how to do this? Is it hard...
thanks for the answers guys!
I just reinstalled windows and i just rememered that i had to download a kind of update for CF2.5 a couple of months ago. It was like a bigger patch or something that didnt get automatically updated...
So I just cleaned out my computer and reinstalled everything on it.
My old copy of CF 2.5 is gone and so is all the shaders i had with it.
I really need two effects called: CircularMask.fx and ...
oh man! I forgot to check the properties for the actual Flocking-object itself! now I feel stupid.
I was trying to find a solution for it in the events :P
thx for the help SolarB !
thanks for the responses guys!
apprechiate it :)
we are going to try and get a Kickstarter going for the project soon
thx for the help SolarB, but i still dont get whats the difference between my old example-file and the new one. the boids just act very differently from eachother.
your example works better then...
So I decided to dust off an old file I made for my self a while back with the Flocking-object. I wanted to use this extension as movement for enemies in my game with a top-down perspective.
thank you macca!
we are currently creating a proper trailer for the demo. will update it in this thread once completed!
in the meantime, here's another screen for ya!
Check out our first gameplay video!
If you like our demo, please visit our IndieDB site and leave a review or comment on our game!
Don't worry Zonacas!
The old Super Untitled Game is just put on hold until further notice.
We just borrowed the name and slapped it on to our new game (which has absolutley nothing to do with the...
our team, Digital Punch, just finished our pre-alpha demo of our Contra-like shoot-em-up, Super Untitled Game.
Super Untitled Game has changed shape. The fighter has become...
thanks for the answer guys.
i dont think im ready for a project like that yet. but its always interesting to know how it works!
those were some mighty good tutorials.
however. when creating support for online-play in a game, do you need to build it up from scratch (at the very beginning of the project) or can you apply...
I've read about Lacewing and the possibilities it brings.
I've also tried out a couple of Lacewing example-files that seem to work fine in multiplayer.
Although, when looking at the code...
that was a great example. will def build upon this!
so basically like this?
IF player1 holds down RIGHT-key
THEN always move player1 Xpos+1 etc etc?
basically 8 directional movement, but less clumsier and more accurate than the built in one in CF2.5
semi-top down like zelda
As the title says.
What would be the best way to approach a 2.5D movement? Kinda like the one in the old Double Dragon games etc.
I know from experience that the 8-direction movement built into...
Okay, so I had a look at your example-file, Snail.
It left me pretty confused cause of the Array-stuff.
But I tried approaching it in a different way and it seems to work alright.
Yea, I actually remade a lot of my code into what you showed in your YouTube video regarding the variables that represent the different buttonpresses. Once everthing fell into place it was much...
Thx for the tip Snail, but unfortunally im not familiar at all with the Array object. I've somehow managed to avoid it in all my previous projects, so I have no idea of how it actually works.
Im using the Joystick 2 object as support for gamepads in my game and was wondering if it's possible for the player to remap the gamepad controls to their own liking,
similar to the way that Control...
seems as if my game didnt like salamander's input-configuration-style.
so i instead went back to my previous way of changing the key-layout with the ControlX object and added player 3s and 4s...
I know this subject has been done alot here and i've tried to find an example file to resemble the way the homing-missiles from Contra3 for SNES works. But i cant seem to find a good example, where...
does anyone else have the same problem as me when trying to remap controls to the numeric keys? example: 8 for UP, 4 for LEFT, 6 for RIGHT, 5 for DOWN
im currently using salamanders method of...
okay, so ive slightly modified salamander's example file in order to be able to bring the different key-remaps to other frames.
im currently using counters that read the state of each action...
im going to bump this thread.
i tried out salamander's example file and it works great. thanks for that!
im just wondering: how can I transfer over the controls from one frame to another with the...
oh, so you cannot have multiple movements on that particular item then? instead u must have bouncing ball physics movment as the only one?
tried to change it now, and it works :) thanks!
the example file that Sergio uploaded was exacly what im trying to do. but this is how it looks like when i try to do the same thing.
whats the difference?
As written in the title, im using different objects with the Physics - bouncing ball movement.
I've made events so that when each unique object collides with eachother, they bounce away from...
thanks for the responses guys. this made organizing a bit easier. i just wish you could change the icon of the folders aswell, so you easily can recognize them by just looking at them instead of...
Im pretty often moving around objects in my event-editor to make it easier for me to find and categorize stuff.
The problem is that I can only seem to move one object around at a time. Is there...
Thanks Koji :)
As mentioned, the prototype is a couple of years old, so if im gonna proceed with this project, I'll problably do everything from scratch again since I've learned a bunch of new...
Sweet. Thanks for the tip Snail.
I've never used the INI object before, or the more advanced INI++ object (I think its called?). But I've read that those are good for storing stuff like saves, stats...
Thanks for the examplefile salamander!
Will check it out and try to implement it into my game.
If I have any questions or encounter any problems ill ask in this thread again.
Yeah, was kinda aiming for an open-world-ish game with missions, leveling etc. :)
Just wanna share a prototype I made a couple of years back that's been put on hold.
It's called Super Untitled Game and is a beat-em-up with adventure elements mixed in.
I've been following the Control X Example file found on Nivram's website in order to make the controls for my game remappable and so far it works very well.
However, my problem lies with the...
oh man. i just found the problem and it was something that i totally missed. feeling pretty stupid right now!
i had the box "Header" checked in the application-settings.
now everything works as...
thanks for the file-upload Vaxx, but unfortunally the newer version didnt fix my problem either :(
still getting the 1-pixel edge on the right of my screen, plus my start menu shows in front of my...
Vaxx if you could upload the 1.2 version i would greatly apprechiate it.
otherwise, if anyone know any download link to the 1.31 version that would be great. im having real trouble with finding it.
hrm, when i follow your instructions salamander, it only yet still shows version 1.1 as the latest in the manager-window. anything im missing here?
the version im using is 1.1 and i cannot seem to find any newer version of this
Im using the extension "Ultimate fullscreen" for that extra pixelated feel for my game, plus for the extra quality it brings to stretching the image.
Overall i really like the extension and it...
ah got it working, but id like to solve another thing aswell, while on the subject:
is there any way of applying Dines (the thread that you linked to SolarB) method to center between two objects...
is there any way of applying Dines method to center between two objects as well?
im currently using his guide to create a camera following the player and it works very well on 1 player. but i also...
could i forward my previous email conversation regarding my serial number to your email Jeff?
i requested an upgrade discount to Developer a while back and gave clickteam my serial-number for my current copy. but they said that the serial number was invalid?
thanks for the link SolarB. will try it out! too bad though it doesnt seem to include an example file
ahh, seems i forgot to add the extra brackets around the text. works now. thanks!
while on the subject: is there any way of creating a smooth screen-scroll with an object that moves faster than 1...
Nope, that didn't seem to work.
Any other method to try out for this ?
I know there's been an example-file of this, but I can't seem to find it.
What I want to do is to center the "camera" between my two players.
How can I aquire the center coordinates between my...
Any way of creating a wiggling effect on water-textures, without having to resort to creating an animation?
bumping this one
I've encounterd a couple of problems when building the standalone exe-file or installer for my game.
First off, im using the "Active Direct Show Object" in order to play mp3-files as music in...
Thanks for the response Simflare.
I'll check it out and come back here if there's anything else.
I've managed to avoid using Fastloops during my use of Clickteams products, until now.
Im creating a 2D sidescrolling shooter where you can shoot in 8 directions and the bullets that you shoot...
ah, thats it.
got it working now.
thanks alot for the very quick answer Jeff
Im trying to build an .apk file for my release on Google Play.
I've created a keystore file using the Keytool program.
Now in CF2.5 i've checked the box "Release mode" and found the folder...
So I just discovered the Hi-Score object and have tried it out on both my Android game and also my PC game.
It does indeed work well on both platforms and seems to save the score even when I turn...
Duh, just realized that I insead should use the Multiple Touch object for this. Now the jumps work well.
Although, it would be nice to know how to fix the mouse-clicking problem aswell, since im...
I made a test-file with the exact same problem that occured in my other game.
If you click the left mouse button to jump (also jump while mid-air), not every jump counts.
But if you...
Okay, so im currently building an easy platformer for Android and im using the "Platform Movement Object" for movement.
Im currently using "Left mouse button click" for jumping (on my phone it...
thanks for this!
any way of changing the direction it's facing as well? like if I want to flip it upside down, or to the sides etc.
I want to create a couple of spotlights that smoothly change direction once they reach a specific angle, instead of the choppy example that i've attached in this thread.
I want it to look kinda...
Is there any extension or other possibility to alter the sound effects direcly in MMF2.5?
Stuff like adding echoes or making it sound like you're in a tunnel etc?
Or do I need to do this...
yeah manually programming it would work. altough im looking for the easiest way to do it, since there would be alot of events to pause/unpause (not sure if deactivating all at once is a good idea?)...
thanks for the quick answer Snail, but unfortunally that didnt work either. It has now become a valid expression, but the game does not unpause when i use this.
It seems wierd that i am able to...
i tried this lh37,
but i just got this response: 11656
"Enter a text expression" no idea what to type in here.
Im trying to implement a pause-feature for a gamepad, since there is no way of pausing/unpausing with a gamepad using MMF2.5's regular function.
Im currently trying to implement this using the...
I found the problem.
I used the Joystick 2 Object as movement for my gamepad and I had the box "poll for new devices" checked, which I unchecked, and this seems to have solved the issue.
I just did, I included the file in my post now.
Still same problem :\
I recently noticed that when running through my level the screen occasionally lags a bit like every 3 seconds when scrolling.
The player's footstep-sounds are also stopped for like a ½ sec when the...
heh thanks DaveC!
actually i just registered 2.5 on this forum so yes, i do have it.
i'll try the file out and come back to you!
EDIT: holy crap! that works perfect! thats exacly how i want...
I just got a hold of this 11437 example-file from a thread in this forum while searching for a solution to create a solid wall-slide and wall-jump mechanic.
The example file has the right type...
thanks Game_Master, this worked!
is it possible to make the last piece of the dangling rope-object deadly?
i want to create a swinging spikeball using the newly implemented rope physics object in MMF2.5.
i've figured out how...
Im using the Platform Movement Object for my movement in my 2D side-scroller.
Im currently adding ladders to the first test-level and so far i've managed to get them working. Although i still have...
thanks for the answers guys.
i went with BaconUk's example! that was just what i needed. thanks!
I would like to generate raindrops at random places wherever the player goes.
Im currently using this to randomly place out the raindrops before they fall down:
thanks alot DaveC!
this worked very well. this is totally going to change how i can design my levels!
thats a real shame. is there no other way of solving this?
yea, the non-jump through platform works in slopes, but thats not what i want. i want to be able to jump through the slopes aswell. bummer...
im going to bump this one.
im currently having this exact problem with the PMO.
is there a solution for making the player not drop through the sloped hill when walking up on it?
hey darkmanx. im currently also building a similar engine to contra 3, just like you did.
how did you manage to make the player be able to jump off the wall-climbs? jumping straight out into the...
Nice! this worked. thanks!
do you know if there is there any way of reading the other 6 (7 including the center?) directions of the right-stick aswell? like up, up-right, down-right, down, etc
I tried figuring out where to put your suggestions, Snail:
Raw XRotation( "Joystick 2 object", 1)
Raw YRotation( "Joystick 2 object", 1)
RightStickDistance( "Joystick 2 object", 1, 0)...
awesome, will check this out! thank you Snail. will return here if i have any further questions about this
Im bumping this one cause im having the same problem. Any ideas?
I tried this without any luck. What I want to do is to turn the character to the left/right by flipping the right analog...
Okay, so I looked at the Advanced Direction Object example file that comes with the extension.
I made this: https://www.dropbox.com/s/xjzwes0igydj9ir/light%20test.mfa but can't really see any...
i'll have a look on your site nivram.
will return here if i have any more questions about the angles or the advanced direction object (never used it before)
I want to be able to rotate objects smoothly without the choppiness that comes with the 32 directions an object can look in.
Example: I want the light from my flashlight to smoothly rotate towards...
any news on a release date for 2.5 yet? Im really looking forward to it!
I was searching for a solution to make my enemies in my 2.5D game avoid objects lying spread out on the ground.
I tried checking the "avoid obstacles" in my flocking object, but no luck. My enemies...
of what i've heard. yes, it will be built in :)