Same for me, i've ween an update of the services, now i correctly get the message box that tells my game needs GPG App to be installed and propose to the user to install it. So it's getting better!
Type: Posts; User: Dobermann; Keyword(s):
Same for me, i've ween an update of the services, now i correctly get the message box that tells my game needs GPG App to be installed and propose to the user to install it. So it's getting better!
Here's my list of extensions:
27929
All objects are deprecated? My game needs GPG Connect to identificate the players...
Thank you for those informations, in fact, i just write the alterable values in the editor, so i choose value A and add the A to get AA. Didn't knew it was not allowed.
If the next update is going to be released soon, it's fine, i can wait (but not a full month lol) :)
Is it possible to get a quick fix so i can update my game and fix this iOS bug? (my game is already released)
Well everthing is in the title, took me 3 days to figure out why i was having some issue with my AI backgrounds detection only on iOS, was thinking of a bug with MoveSafely2 or a bug in my events but...
Please, where is the device list in the Console dashboard? Sorry, i've never used this.
Because i fear that it will be available to donwload for TV devices, and that when people will launch the game they'll be stuck on the menu because it only works with touches controls. And then i...
I don't have this issue myself, i've got reports so i don't know, i've removed the gamepad support from the main release and added another version to beta release where i don't use " Is a controller...
It says on Google build-numbers that 4.1 is API 16. I'll swith to API 29 instead of 28.
I've released an update with the gamepad support and got some issue, first, big lags when the gamepad is...
Ok, no i don't need the sleep prevention, i was the person who asked for the "ignore battery optimization" option because my previous game was loosing its framework on Android 8.1 since the addition...
Yes but i'm confused about battery optimization and layout sensor with manifest.
PS: it doesn't crash with the new Nexus object.
Yes it is. But please can you give me more informations from your previous post, i'm a bit confused.
Tested on a Nokia 3.1 with android 9 and a Samsung J3 with androir 5.1, same result, i connect my xbox one game pad with bluetooth, rotate my phone and it crashes.
What permission exactly? In my app i've setup: network state, internet and bluetooth (even if in the Android help file says it's not needed anymore to add permissions).
I use the sensor because i...
Thank you, my update is in stand by, i've already teased my players so i hope the wait will not be too long from now :)
Hello,
I would like to add bluetooth controller support to my app, i've found an extension on the clickstore to make my gamepad compatible with Android but i'm unable to find how to make it...
I've got an issue while using AndroidTV controller + AndroidPlus Layout sensor, if i rotate my phone to force the layout to rotate while a bluetooth gamepad is connected, the app crashes.
If no...
So, direct multiplayer will be a reallity? I remember using MooSock (or something like that) to create my first multiplayer game in 2005 on PC, i've didn't found anything like that to make a direct...
I didn"t got the message for my new update, and i don't use the Inapp API actually in this game, so maybe it was a bug from the console if everything is fine with the API version?
Hello,
I've got a message from google on my Developer Console, saying that my app use an old version of Google Play Developer API.
It also says that version 1 and 2 of this API will no longer be...
Found the solution myself, sorry for the post.
So, i use an alterable value from AA to AZ in an event for an object but that i havent declared the value before, the app will crash (java.lang.ArrayIndexOutOfBoundsException).
For example:
+...
The issue is fixed with this runtime, thank you ;)
Hello, any news on that issue?
Hello, any news on that issue?
I didn't got this warning with the new admob extension. So, the issue was coming from the use of the old Admob SDK.
Any chance to get a Build version field in the ios general properties for the next versions?
Am i doing the good process like i've described in a previous post?
I've got the 7.50 SDK directly from Google Admob website, all frameworks are from the same archive that i've extracted first and...
I repeat, but i have no problem if i create an app directly in Xcode11, the issue was only from app coming from Fusion. If i ask for help to Apple services they will tell me to ask here...
I've copied the files in the extension folder, exact same issue.
I've found that on google:
https://stackoverflow.com/questions/57722616/itms-90809-deprecated-api-usage-apple-will-stop-accepting-submissions-of-app
I can't get it to work.
The error i get enven with the other frameworks added: Please note that i don't copy the two extra files you sent me for the extension folder as i've recreated the whole project.
Can you please describe the exact process to add Admob to a iOS project, informations in the help file and what i've found on your forums aren't the same, with your new updates i don't know which...
I've tried to add the AppMeasurements framework found in the Admob archive but same result.
I don't find "UIWebView" while using the glass icon on Xcode, but i still get the warning by mail after each submission.
But i find something when i look for "webview": Default encoding for...
Here's a small MFA, you'll see on clickteam Fusion, or PC, or Android, first button will show "hello world" in the list and second will show "empty" because of the no result from the get.
On iOS it...
So no clue on this problem?
My MAC is a MacBook Air used only for Xcode with Fusion, i don't use this MacBook for anything else.
Just updating to Xcode11 created this issue, and turning back to...
Added this with my iOS admob App ID in the plist file, same result.
Just a reminder that the fix you sent me doesn't work. If you have anything else to test.
I'm a bit scared as they say that they will not accept new build with this warning soon and that i can't...
Fernando
I got your message with links, do i need to replace the classes folder on my mac if i do a new project build with Fusion? I never keep any project on my mac to avoid issues.
This the...
Yes please, send it to me.
I use the GET OBJECT to retrieve leaderboard datas, in my game you can show the current season's leaderbaord and the previous.
When you click on leaderboard button, you get the current...
It's always what i do!
In the main folder i have only one plist.
For the books.plist, it's a mistake, i've did a finder search so the other one isn't in the project folder but on my MAC in an ibooks folder, sorry.
By doing a research, i find two .plist files, but only one is the info.plist:
- books.plist
- SpartanFirefight-info.plist
I've found some forums speaking about the info-plist file that could...
Sure, here's the mfa, you must test it on a wider screen not 16:9 and you'll see the margin problem.
27670
I don't have a problem to upload the app to store for the moment because i'm stuck on the part to install the app on my iphones and test it before to create the Archive. :(
Ok, i come back to that really annoying issue, the problem is simple to spot:
App properties:
- Screen orientation: Landscape
- Display: Fit inside and adjust windows
- Window size: 1024*576
...
Hmmm, strange... This is the list of the extensions i use, one of them could be the problme, if not, i don't know, my app is set to final project and i don't use particular settings:
27665
Now that i use Xcode 10.3 everything is working fine! There is definitly a conflict between one of the Extensions of Fusion and Xcode11, i bet it comes from Admob extension.
Yes, i alwasy do a clean before building just in case. I'm installing Xcode10.3 right now (it's taking forever time) to see if i can unlock my situation, but i do know that i will encounter this...
I've reinstalled Xcode, and created a blank app from it, and I can install it on my iPhone with no problem, but none of my Clickteam projects can be installed on my iPhones, I think it has something...
I've checked my signong, certificates, provisionning, capabilities and all is fine, i don't know why i can't install app on any of my devices while everything was working before this update. I'm nor...
It still fail everytime, I have changed nothing in my app before to make the Xcode upgrade. Everything was working fine before the upgrade.
I can't even test it on the emulator, I get this error...
Now i'm sure that Xcode has installed the components but it still doesn't work, i'm running ios 12.4.2 on my iphone 5s, i'm installing the new os version right now to see if it changes anything.
...
I don't remember,, but i think yes it asked me to add components. Actually i've just found that there is a new update 11.1, i'm waiting for the download and install and will report if it works with...
I just got an update of Xcode (version 11.0) and each time i try to test my app on my iphone i get the same error message saying that the install claimed to have succeeded but app could not be found...
Yes i do, please send it :)
I also get only FR on my phone, no region is shown, but it's the way i want it to work, so Fernando, normally it should show language + "_" + region? So i should add a Left$(XX, 2) to my code to be...
Oh my bad, i was refering to another post, but thank you for the help to figure out the filter issue.
The move safely issue i was refering to:
But i've found that the issue is normal because...
Finally managed to create a MFA to reproduce the issue. The problem is when editing the Y value of the objects to make them to jump. If they are moving upward on a slope, they will fall trough the...
I've found a bug with the MoveSafely2 Object, that was not present before, at randome times, an object will fall while moving on a slope.
I hadn't found how to reproduce it everytime for the moment,...
Yes i want to test it.
GPG is installed already send true everytime. So i don't understand what's new? And in fact, it's now impossible to dected if GPG is installed or not?
Any news? Can i expect to get the GPG detector working or should i show a pop up saying that GPG is required at the first launch?
I got this mail from App Store Connect after uploading my app :
How to fix this?
Admob interstitials doesn't pause the app on iOS.
So for example, i'm displaying an interstitial at the end of a level, just before the result screen.
On android, the app is paused and the result...
Filter bug is always present since Fusion 2.5 + is available. I thinks it's something to do with child events.
When i click on an object in the event editor, it doesn't show every event or...
So Fernando, if i want to use the new icon on new OS version and keep the game available for old OS versions, i only need to create two APP Bundles? How can i send two app bundles for the same...
How to set min API ?
I can choose the build API (i've choosen 28), minimum android version (i've set 4.1) and target android version (i've set 9).
If min api stands for minimum android version,...
Play Services status will not be a problem if we can detect if the google services are installed instead.
If we hit back while the box ask for the account we want to log in, then it shows an error...
Perry
I have no problem in building apps or bundles, did you do that:
J'ai déjà activer cette icone sur la console, mais ça ne change rien pour l'appli une fois installée, dans le market aucun problème, mais une fois qu'on l'installe sur son téléphone ça donne ça... Et...
Thank you, i'm waiting for that!
UWP exporter is really bad, laggy on xbox one and keyboard unresponsive on Windows 10. So yay, you can't work with it...
On a toujours pas les icones compatibles Android 8 et supérieur... C'est prévu pour quand ?
Android 8 commence a être bien répandu et nos applis affichent toujours une icone toute naze en mode...
"GPG On error" is never triggered. I can't use that at least...
GooglePlayServicesStatus( "GPG Connector" ) return 0 in every case...
The extension seems broken.
I can't use GPG in a secure way if i can't detect if the app is installed or not, i see in professionnal app that they detect if gpg is installed or not. For example in Clash Royale, you can't click...
+ Is GPG Connector Google Services installed
Or
+ Is GPG Connector Play Games available
Doesn't work. with or without GPG app installed, the result is always the same, "Services installed" is...
deleted message
AH ok, i will make something to prevent that.
But i also get the message "the was an issue with sign in." if the player use back button instead of selecting an account, how to disable this...
Hello,
In my game, the player can lok to GPG at start, so i show an infobox where the player is asked to wait for the connection. If he select his account, the game will connect to his account and...
On a toujours pas les icones compatibles Android 8 et supérieur...
Android 8 commence a être bien répandu et on a nos applis affichent toujours une icone toute naze en mode legacy au lieu de...
I have no bug with active system box, i use them everywhere, with scrolling and all, i call the texts in ini files for translations, etc..
What bugs are you speaking about?
The most consuming...
I have created an endless runner game for android where the play frame size is 130432x704 pixels.
I use backdrop objects, i had unchecked "handle background collision outside the window" frame...
That's something that we really miss. On Windows Phone it was working pretty well with XNA exporter. THis alloyed to create a single sprite and customize it with replace color to create different...
There was a beta version you just replaced the Beta by the release and kept the same number.
I was in Build 292.10 but it was before the official release, i've update to the official release...
I've just updated my version from 292.10 beta to 292.10 release and now it seems that the "OR" doesn"t work anymore. If i put two conditions with an "OR" only one of the two will work. But if i...
How can we manually add them to our App Bundle then? How other devs do it? I can see games that are compatible with old Android versions to use correct icons on Android 8/9.
When will we be able to make proper icons for Android 8/9 ?
I personnaly don't use the object, i've created an info box saying that the game use targeting ads and that users can disable the ads. It show two buttons, one to read the full statement (link to a...
I have the same, plus another one that is the most crash reports i get:
1st in crash report list:
java.lang.NullPointerException
emplacement : Extensions.InAppControl.queryPurchases
Second:...
Ah ok, it's strange that appbrain says to allow users to install the app on SD card to improve my ranking..
Ah yes sorry.
You've checked "display status bar" in the Android properties. Unckeck it and it should fix your issue i guess.
I've looking on appbrain how to improve my app, and i've saw something about "Allow to install the app on external storage."
I didn't seen any option for that in the app settings, i was wondering...
You should share the MFA so we can see the settings of your app.
Check in the app settings that in "window" tab, the "heading" is unchecked.
Yes i've answered that i don't use the virtual mouse it's all deactivated on game properties and on frame properties. I've never seen this virtual mouse,even when i've tried to use it.
I'll try...
Ah d'accord en fait je les vois tous mélangésvu que j'ai coché Anglais et Français ! Oui effectivement ce n'est pas terrible du tout...
My menu was the most laggy part of my game, and it is now running at 60FPS on UWP and there is a lot of overlap events.
I've pushed a new update to setup the frame's properties identical between my...
Wait, what ?! Y'a un forum français ? Je me rappel qu'à une époque on avait 2 forums distincts mais maintenant je ne trouve que celui-ci. D'ailleurs j'aimerai bien discuter avec d'autres utilisateurs...
With CF2.5+ i see nothing that ask too much time. I can run my game on an old Android device with poor hardware with better results!
I don't know how to use this virtual mouse, i've created my own...
Google Play Console prefer that we charge a App Bundle to reduce the weight of our apps. You just upload it as an APK.
Wooo! Thank you and Fernando, i'll test all that right now!
I know, but if a font is not installed for every user on your PC the exporter will not find it and your android app will not be able to display it.
I always set minimum as 4.1 and it works on my Android 4.4 device, at least with my Runtime fix (i get black screen with beta 292.8 and 292.9)
Some bugs i've spotted on iOS:
- If we cancel an in-app purchase the playing samples is stopped. For example in my game i play an ogg file for the music on channel 32, when i do a purchase test,...
I also have some suggestions to improve the iOS exporter, i'm always doing annoying tasks that could be done automaticaly by CF:
- i always need to manually edit the build number in Xcode because...
It still working for me, my games correctly use the fonts i've packed.
I've tried to use a new font and it ads it to the app.
it can be because of your font, i know that if you don't install your...
I get a black screen with Android 4.4, the bug introduced by the beta 292.8 is still there. Fernando sent me a fix about that, now i need to find it again...
And:
* AndroidPlus: On Account...
Thank you, followed the thread and that was exactly what i needed!
It's seems that there is a problem with the slope on Android (i remember i've got the same type of problem on Windows Phone with XNA exporter).
The slope that go up (from left to right) is working...
For android i've spotted more than this issue, display issues were fixed by Fernando, but it remains a bug where "In-App Android: Purchased Id:1 was consumed" does nothing since this version. People...
The problem is math, only math. For example i have online scores that is a list of 100 lines. I want to highlight the player score, so i put a blue bar behind his score, i now what position to set...
How do you install the last SDK in VS2017? i've uninstalled VS 2019 as it's useless and it uninstalled the last win10 SDK...
I can only find older SDK with the VS2017 installer.
Fernando, can you please give a hint or something so i can try to solve this issue by myself? It's really strange that the keyboard doesn't respond correctly on a UWP made for a PC.
My game is laggy...
Don't worry, i'm installing VS2019 right now, i'm hoping that it may boost the performances on Xbox One. (ot not)
VS2019 doesn't support JSproj files... But at least i do now have the latest...
I have the build 1903, i only have one version in Target version, and older versions in Min version. I don't remember how to manage thoses versions. I've checked the updates and extensions and...
I have nothing above 10.0.17763.0 in VS.
I come back to this FPS problem, with build 292.8 beta:
- i can reach 60FPS on the main menu of my game with no problem, it's perfect.
- In game, because of the X scrolling of my game (endless...
I'm targetting version 10.0.17763.0 since the beginning. Never changed anything there.
Just tested with a previous version of the project that was passing the tests successfully, and it failed with the same problem. I thnik it comes from the new build but i don't know wich one as i've...
Yes it what i do, but each time i install a new build i need to redo, and of course i always forget about it.
I don't know, i've made the setup of VS some time ago and don't remember all i've added, but until now, i was able to pass certification tests with success (despite the needs to re-encode the file...
Got the same problem, you just need to remove the line from the "something"-info.plist file. But you can let it and sumbit your app, just updated my app with it and it passed the certification...
I'm actually getting FAILED result while running the Windows App Certification Kit every time. I'm using build 292.8 BETA.
The Validation failed on "app manifest resources test" (or something like...
Sure, here's all i've got in crash, i've made print screen:
27088
You can send me the new version, i'm going to release another update to fix a bug i've forgot.
I have really good resuslts since the last runtime sent by Fernando, i've released my update yesterday, and this is so far the crashes i've got:
27086
I need to wait a bit more to see how the...
It will not change the way we control the app when it goes in the background? In my case i pause the app so the player doesn't lose.
The filter in the event editor is still bugged since fusion 2.5+, it seems that it bugs only when you click the item to filter while groups are closed.
See pictures, 2 events are showing while...
I've got the warning too, it asks to remove the key and to rebuild it, so we will soon be unable to submit app to App Store Connect without any fix.
I don't find how to make a proper icon for my android apps on my Nokia 3.1, i think it runs a pure Android version without any customization and that's how the icons look like:
27037
I've tried...
Sure this was happening on my Nokia 3.1 running Android 9 with a screen of 1440*720 but my game is running on 960*480 on this device (because my main resolution is 854*480).
I see that to happen on...
I use the text object with multi-line setting, i center the text up and right and get this weird bug only on wide screen only for the last line.
I use "fit inside adjust window size" option for my...
I've already updated the GPG object yes! (got a mail about that update, version 1.01J)
Ok, i can't wait to start the tests, i would like to fix my game on Google Play and stop complains/uninstalls...
Can't find how to get only logcat related to my app so here is the whole thing:
06-04 21:09:01.723 364-433/? I/Vold: [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0
...
Also, jsut to let you know that on iOS, the bug where the reward video is playing without pausing the app is still present.
What is a full logcat? I have multiple choices, verbose, debug, error, etc... Don't know what one you need.
By the way, using OpenGL ES 1.1 show white screen with some parts visibles. Using OpenGL...
I've just tested my APK on my LG D325 running Android 4.4.2 and i get a black screen. Didn't needed to convert the bundle, the standard APK is creating the bug.
It's the issue i got, blank screen from some users since i use this version, I've used the "android bundle" thing and it seems that this was the problem because i released an update with a standard...
I've joined the channel, i'm note familiarized with discord. I've got your message i'm reading it to learn how to improve things better.
It doesn't work. It says to verify the case.
Needs your four digit tag. Like mine.
Yes i do, Don't really know how to use it but i have an account.
Dobermann#5884
I'm trying to publish a APK version instead of bundle, it's the big major change from the previous version, and people complaining about that got the game to work before this version.
I see good comments from people running Android 4.4 so i Don't think it's because of that version of Android. I still get complains from people running android 9 because of the drop of framerate…
...
So far with this version, usoing the bundle package for my android game, i got two bad comments saying they can't play the game because they see a white screen since the last update.
https://clickstore.clickteam.com/plugins/extensions/google_play_games_objects
Il faut mettre à jour l'extension ! Il y a le nouveau fichier dans le click store ;)
I'm trying to replace my old 853*480 resolution by a 854*478 resolution to keep the power of 2 thing. It seems to get better with clickteam and fit Inside and adjust window to use a power of 2 size.
853*480 for me, it's a 16:9 size. I also use fit Inside and ajust window so my app is fully responsive on every device and take advantage of the different screen sizes.
My frame is set to fit a...
Thanks, i'll test this to see if it reduce the crashes on my Android app and try this new app bundle Google is Always asking me for.
Yes change your Java path, you set the wrong folder.
Android is fine, i have the same, it's what you get When you use Android Studio to manage your SDK.
I have a device but the test file isn't available anymore. (I also didn't understand what to exactly test)
The fix will be available soon? (to know if i delay my next update or not).
I've tried Something like that, but it's not good as the player have to wait for the ad to load and it's too long (if they must wait after each game they will not play anymore). As there is no...
26829
Why does the "timer equals" events Don't show in green? They are triggered only once, right? The old "timer equals" of my app are still in green but the new one i add are black.
I've deactivated the adaptive battery option but even on the main menu i have the same FPS problem but it's invisible as it's the menu and there is no scrolling movements.
It's not only because of...
Yes, each new version of Android is a pain for us… I really Don't like how Google works, as they put more work for the devs instead of making things better.
OK I've set a test, deactivate admob event where i ask for an ad, and i have no lag issue.
I Don't use banners, i only use video reward once on the main menu, and interstitial at the end of a game,...
No i Don't have any other Android 9 device but i get complains about lags from users using an Android 9 device.
It seems that deactivating internet connection solve the problem, and in the frame the...
I've just published a new update to Google console and got this message:
How to do what they're asking for?
Even with the option deactvated, i still get those horrible lags, only on Android 9 (nokia 3.1), the game is smooth on android 5 (Samsung j3).
The frame rate go to 30FPS every seconde then go up...
+1000 it's really annoying!
There is also a bug with the magnet function (but it's present still the beginning), if you click on an item them move the mose it will move from it's position even if...
Bon bah j'ai trouvé, c'est la ligne "Alterable Value AA of menu-back = 1" qui fait tout planter, je la supprime et tout marche !
Peut être un problème de compatibilité avec les nouvelles Altérables...
En fait je ne comprend pas ce qui ne va pas avec cet event, mais si je le désactive le jeu ne plante plus, si je le laisse ça plante. Je pensais que c'était dû aux groupes mais en fait non...
// *...
Since some times, my game has a lot of lag on my Nokia 3.1 running Andoid 9 where the game was really fast before Android 9 update.
I've tried to improve my game and to remove most of the objects...
I use ID either! I ask the player what email account he wants to use then use it to create a unique ID for my game. So any player can use the same account on multiple device to sync his data and...
I've found the bug that makes my app to crash on android if i check "optimize events", it's because of one event that use a lot of "deactivate group":
26800
Even with child events to limit the...
You must know that the old method doesn't work on Android 8, it's Why I'm using the toolbox where it ask for the player what email he wants to use, and i ask for this only the first time the player...
So if i undertsand right this post, people wants to make HTML5 games but know Nothing about standard HTLM. As an HTML5 must be uploaded on a FTP and you need a bit of HTML knowledge to make a cool...
Compliqué à dire comme ça, quels objets utilises-tu pour les textes ?
I have a bug on iOS with ads on version 292 where i can't close some ads by clicking the cross box, i need to push the home button on come back to the game and the ad will be closed. Really annoying...
We could also add a checkbox to activate or unactivate the default auto behaviour. I was used ot use the standard animations and it's annoying that the standard auto behaviour is Always active even...
Exactly! Our games are différents and has the same problems so, i think the runtime needs some adjustements to avoid those common crashes.
26721
There is no event in the first line, and it's child event doesn't contain anything related to the group I've selected. See the problem? It's happening with every objects and it's really...
I didn't knew we should not exceed a certain crash %, I've just found i was a bit over 3% and a red message says it's a bad score… So my game isn't on the top because of that score?
I found a bug in 292.5 (haven't updated to 292.6 yet) where if i click on an object in the event editor to see all the events using this object, the first event line of a group will be displayed even...
Sure, I've a lot of out of memories, but my principal crash comes from InApp and SurfaceView :
26706
I've FOUND IT ! Yes ! It was a misconfiguration in game service, my linked app was using the TEST OAuth2 instead of the production one, adding a second linked app with the same settings...
I think I've a clue! It seems that my fix works only on local test, but not for people downloading the game from the store, it may have a probleme where the store version is using the test api and...
No, it's Nothing like that. I was able to manage to get the achievements not unlocking by removing the second Read All. With out that, achievements were not unlocking on my Nokia 3.1 running Android...
I Don't unlock everytime, it's because it doesn't work that it unlock each time the player come back to the menu. The achievements are working for like 80-90% of my players, but it's stay 10% that...
Yes, but as you see in the Screenshot i was trying to read each achievement indepently after each unlock, that's the Reason of the bug, it can't handle that too big number of read at once. So now by...
Ok, here is the logcat I've got while crashing When trying to unlock multiple achievements, the crash happen only because i use the "read id" after every single unlock, i'll replace it by a "read...
I use the log with ui box the first time a player launch the game or reinstall it, so he can choose the account to use with the game, but once he is logged the game will automatically log with the...
This is the last method (i'm pushing those updates into the beta channel so i'm not ruining my game reputation, and get immediate results), haven't published it yet.
26698
Nemeean_lion
What...
I've already tried to use the simpliest methode ever:
- condition is ok: unlock id
but it doesn't work for people having the bug I've mentionned in this post.
So i've made a second method:
-...
I've connected another Google Play Games account to my game so it will unlock the achievements I've already unlocked on my save file, and it makes the game to crash… Maybe because it must unlock a...
I Don't leave the frame until the pop-up vanish, and When i display the achievements lsit, i can see that the achievement is not unlocked.
So I've made a test on my Nokia 3.1 running Android 9, I've unlocked a new achievement with the version that makes the game to crash on some devices, and i get it to unlock each time i go back to the...
So I've tried to remove my achievements verifications (and I've also removed the "read all" event). And people who get the achievements to unlock everytime now get the app to crash:
I'll put...
And you musn't forget that some extensions are sold separatly, and it will be illegal to share them for free. If you launch a MFA and Don't have the extensions, Clickteam invite you to download them,...
Ah, I've found the problem in my case, the screen size was changed from 853 to 843 width and that's what created those lines even with the use of "fit Inside and adjust window", the result is a...
My game is available on iOS and Android, each time i make an update i need to edit texts position and some events because the texts sizes aren't exactly the same between Windows/Android and iOS.
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Don't know if it's normal, but the standard Editbox object was not working on iOS if i correctly remember, but now it seems to work a bit like the ios editbox but with less settings (for example, the...
I think it's not present on the MFA you have, it's the way i move the background on the menu but not in the game.
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The backgrounds are created in the zone it's needed (the counter object is...
I've also noticed in that mfa, that the "set position" of the ios edit box isn't working the same way if the edit box is in the frame at start or outside the frame. (see test 2, positions on windows...
I have Fusion 292 since the beta version, but i Don't know if the error were present before this version (i can't remember what version i use with what update as i'm updating my game every Week).
Even by removing "disable" at start, it doesn't fix my problem.
It seems that if the ios edit box is outside of the frame and in a hide state at start, then the show action will not work. Even if...