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  1. Replies
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    Exactly like programming, this is a...

    Exactly like programming, this is a non-child-event-style if statement:
    if {do something;}

    This is a child-event-style if statement:
    if {do something;
    if something {do something;}
    }

    So,...
  2. Really appreciate all of the hard work, it's not...

    Really appreciate all of the hard work, it's not something you should even be having to deal with, the AV developers should be able to figure it out for themselves preferably. I mean, what if every...
  3. How's things going with the AV issues currently?...

    How's things going with the AV issues currently? I still get a "hang on, let's check this..." with AVast when I run my latest builds from Steam using the old pre-AV warnings version, but that old...
  4. I'll see if I can upload my versions. DX11 is...

    I'll see if I can upload my versions.

    DX11 is available in Fusion 2.5+, I think I included the DX9 version in the zip as well.
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    Sticky: That's actually a really nice way of displaying...

    That's actually a really nice way of displaying it with the pseudo-parenthesis.
  6. I ported the heathaze shader to dx11 if you're...

    I ported the heathaze shader to dx11 if you're interested: https://community.clickteam.com/threads/84424-Polish-Shader-Library?p=757563&viewfull=1#post757563

    I used it very subtly on the sun on...
  7. By no means perfect, but works slightly better:...

    By no means perfect, but works slightly better: https://www.dropbox.com/s/lqhy59qskt22r3z/Learning%20ForLoops%20Scoping%20and%20Collisions%20v4.mfa?dl=0

    You need to always set the positions of...
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    Does it need a 'if value is not a float'...

    Does it need a 'if value is not a float' condition in there to ensure this is only done once per game? IIRC the division is RPM turning it's ints into floats.
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    Awesome work, ragem can’t thank you enough for...

    Awesome work, ragem can’t thank you enough for the tireless dedication and bug fixing this year!
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    Sticky: P3D is hot in the paid items:...

    P3D is hot in the paid items:
    https://i.imgur.com/Fe5za8r.png

    Could Yves please consider adding Depth Buffer to the DX11 implementation for the next update? This would allow P3D to be used in...
  11. Still dreaming ;)

    Still dreaming ;)
  12. Replies
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    Fernando any ideas from the log what might be...

    Fernando any ideas from the log what might be causing this? https://1drv.ms/t/s!AgVEPtcaHQ02na1B9-U31psGn6c_bA?e=hDNLXf
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    Sorry, double posted.

    Sorry, double posted.
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    Here's the extensions, I will remove all of them...

    Here's the extensions, I will remove all of them eventually, but I didn't expect them to crash (nor am I sure if they are).
    29468
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    Thanks so much! Looks like it's because of the...

    Thanks so much! Looks like it's because of the music?

    By the way, how did you get logs on your phone like this? I can't recall if it's in your android set-up guide?
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    Thanks, that would be super useful! I was...

    Thanks, that would be super useful! I was impressed how Fusion once built an APK with a load of unsupported extensions that still worked fine, but maybe there's one of two now that it doesn't like :D
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    After a while it says "Application isn't...

    After a while it says "Application isn't responding, do you want to close it?", so I guess it's crashed?
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    Thanks, I did build an apk a few years back that...

    Thanks, I did build an apk a few years back that had some extensions that weren't supported, but it still worked (they just didn't do the extension stuff). I've tried clearing out any shaders that...
  19. I'm hoping CT could port it over like they did...

    I'm hoping CT could port it over like they did with Chrilley's underwater shader, but if not, we could all take a crack at it ;) But we NEED that depth buffer first!

    I've been waiting since June...
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    Black screen with android build?

    I'm converting an extension and shader heavy game over to android, and the first thing I got when I ran the apk was a black screen. There's still a few extensions that need removing, but I'm not sure...
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    Very useful for solving the issues I had with...

    Very useful for solving the issues I had with setting things up; Janette5 I was expecting you'd have some good solid info on Android apps somewhere and here it is! Thanks again!
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    Still hoping for Yves to update the DX11...

    Still hoping for Yves to update the DX11 implementation so that P3D can be converted to DX11. Is it impossible to add the back buffers to DX11 or is it a matter of getting around to it? P3D is a...
  23. Set order of actives that are inactive doesn't work?

    If I have actives that are (by default) set to "inactive if too far from window", trying to set the order of any of these actives that are inactive doesn't work. I tried a fastloop and that didn't...
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    Sticky: I’d really, really, really love the routine that...

    I’d really, really, really love the routine that P3D needs to be ported to DX11 added in the next update, P3D is a popular shader-based engine that should really be possible to used without staying...
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    Export entire frame as an image?

    Is it possible to do this? There was discussion a few years ago: https://community.clickteam.com/threads/93290-Export-data-in-Frame-Editor-to-an-Image - ChrisBurrows suggested I'm not sure where to...
  26. Please Yves can this be considered in the next...

    Please Yves can this be considered in the next update? 2.5+ has been out 1.5 years and we just need the depth buffer enabling to allow P3D in dx11.
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    I'm not sure about Steam versions since I use...

    I'm not sure about Steam versions since I use standalone :(
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    Roll back to Build 292.22, it's not fun to do,...

    Roll back to Build 292.22, it's not fun to do, but it works.
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    Build 292.22

    Build 292.22
  30. No I did use fastloops, but I use loops to...

    No I did use fastloops, but I use loops to trigger sfx and they break the scope in the rest of the condition for some reason. Before child events, I'd have had to do twice as many conditions rather...
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    After much pain I managed to revert back to the...

    After much pain I managed to revert back to the previous version and as far as I know there's no more anti-virus issues now.
  32. Which part? The controller extensions are...

    Which part? The controller extensions are notoriously buggy, VACCiNE is an obvious solution to the problem.
  33. There's some weird bugs with creating fastloops...

    There's some weird bugs with creating fastloops inside events, I have to use child events to split them up to avoid bugs.
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    I tried joining the Avast whitelisting program,...

    I tried joining the Avast whitelisting program, but they need an exe that's max 60mbs to register to access the ftp to upload a bigger file, which made no sense and I can't sign exes anyways, so I...
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    Have you tried rolling back and producing a new...

    Have you tried rolling back and producing a new exe? I'm having trouble now making new builds with the previous stable version that don't crash or flag the AV, which makes no sense at all.
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    I've tried rolling back to 2.5+ 292.22 developer...

    I've tried rolling back to 2.5+ 292.22 developer version and rebuilding the version of the mfa I saved before i updated to 292.26. Whatever I build, if I run it from the zip file, it crashes....
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    Alright, I'm downloading an old version to...

    Alright, I'm downloading an old version to rebuild it with, this is ridiculous.
  38. That actually seems likely, at the very least...

    That actually seems likely, at the very least some COVID crawler bots hitting it.
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    Google Play Games object?

    I need leaderboards and scores for GPG, is the object returning to Clickstore, or is there some alternative way of doing it?
  40. Just use VACCiNE 2, I highly recommend it.

    Just use VACCiNE 2, I highly recommend it.
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    Yves Me too, my game is on Steam and was blocked...

    Yves Me too, my game is on Steam and was blocked by my antivirus, worried if I should downgrade and re-export?
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    Is there another patch planned for 2.5?

    Is there another patch planned for 2.5?
  43. It can be done:...

    It can be done: https://community.clickteam.com/threads/81090-Sloped-platforms-in-Platform-Movement-Object?p=741369&viewfull=1#post741369



    I have an example in here:...
  44. Are you sure the object communicates with steam...

    Are you sure the object communicates with steam if you have absolutely no steam events? I’m pretty sure it needs to be told to communicate with it.
  45. Just make sure that your non-steam version has...

    Just make sure that your non-steam version has alternative events that disable visual references to steam functionality if steam isn’t detected, the events won’t do anything if it’s not so don’t...
  46. No, the event was directly on the object and no...

    No, the event was directly on the object and no other object shares the qualifier. I did use > characters in the animation names, but I don’t know if that would cause any issue?
  47. View Post

    This is happening in the latest version of 2.5+, has this always been the case or is it a new bug?
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    Thanks so much, this update looks amazing!

    Thanks so much, this update looks amazing!
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    I think in the case of VACCiNE, Volnaiskra spent...

    I think in the case of VACCiNE, Volnaiskra spent a considerable amount of time implementing a very complete system that allows for an out-of-the-box working solution to multiple types of controllers,...
  50. To be honest, I just used old kik n’ play legacy...

    To be honest, I just used old kik n’ play legacy paths. You draw a bunch (in my case it was dozens, for SMW it might be a hundred) paths and just use events to run different paths depending on where...
  51. Thanks so much fnkycoldmadeanr for getting this...

    Thanks so much fnkycoldmadeanr for getting this working after a lot of trial and error! 28803

    Thanks also to schrodinger for making the original!
  52. Thanks, I did :D Here's the correct version:28801...

    Thanks, I did :D Here's the correct version:28801

    I still don't know why the old one works for you on d11, but anyways, here is the actual version myself and fnkycoldmadeanr have been working on,...
  53. That's the confusing part, you should be seeing...

    That's the confusing part, you should be seeing what I'm seeing if you loaded up that file unedited. Did you have any studiopolis shader in the Effects folder before?
  54. Yours seems to be using studiopolis glass fx...

    Yours seems to be using studiopolis glass fx rather than studiopolis glass fx custom, are you just using the mfa without modification? Either way, yours seems to be working with dx11, unlike mine:...
  55. Have you definitely set it to dx11 mode?

    Have you definitely set it to dx11 mode?
  56. defisym which part did I get wrong?

    defisym which part did I get wrong?
  57. Are you on the latest version? I have never had...

    Are you on the latest version? I have never had an issue and I’ve used both channels and samples separately and set their frequencies individually. Do you have to play on a channel or can you just...
  58. I have this in the hlsl file: float4 bkcol =...

    I have this in the hlsl file:

    float4 bkcol = bkd.Sample(bkdSampler,In.texcoord);
    float4 imcol = texture_img.Sample(texture_imgSampler,txcol)* In.Tint;
  59. Sorry, here's the mfa inside the zip: 28760

    Sorry, here's the mfa inside the zip:
    28760
  60. Is this still planned, and if so, will it be...

    Is this still planned, and if so, will it be considered for the next update?
  61. Can't convert shader to DX11, bg sampler not working?

    I've tried converting the studiopolis shader over to DX11 (and by me, I mean mostly fnkycoldmadeanr ), and it's really not working. No matter what's tried, it doesn't appear to work when compiled,...
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    I've ported PsichiX amazing HeatHaze to DX11:...

    I've ported PsichiX amazing HeatHaze to DX11: 28448
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    Yeah, it's basically "stair height", what is...

    Yeah, it's basically "stair height", what is considered to be still walkable and what is a wall.
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    Thanks once again to fnkycoldmadeanr it's ported...

    Thanks once again to fnkycoldmadeanr it's ported to dx11:28447
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    Will P3D be updated to dx11 in future updates?...

    Will P3D be updated to dx11 in future updates? The developer is unable to update the shaders to dx11 and it would be nice to use with the latest dx11 mode, Fusion brings in the updated shaders for...
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    I can confirm latest volcam 1.5 works with this,...

    I can confirm latest volcam 1.5 works with this, I believe I just had to add in an extra group that took the settings and applied them before the actual VolCam code.
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    Really awesome, and thanks so much for the...

    Really awesome, and thanks so much for the tireless work you’ve done to RPM lately, it’s really becoming the ultimate platform widget for Fusion!
  68. There are several occasions where undo is lost...

    There are several occasions where undo is lost (such as when you switch between the frame editor and event editor) and some actions don't undo at all (such as removing values in the inspector) but if...
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    Do built-in movements include PMO? I always used...

    Do built-in movements include PMO? I always used "Collides with" with PMO and had no issues.
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    I think maybe using Collides With instead of...

    I think maybe using Collides With instead of overlapping solves this, since it's a green event, which means it happens each time it triggers.
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    A few things: As AMaenever said, use Run This...

    A few things:

    As AMaenever said, use Run This Event Once, but this will still add if you replay the same boss.
    Check if global value is <1 or =0, then add 1, but this will still add if you...
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    Aren't some of the Clickstore shaders converted...

    Aren't some of the Clickstore shaders converted by Yves like Chily's underwater shader and some of Looki's, IIRC? Or do they have to be done by the original developer ?
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    Close enough.

    Close enough.
  74. Not sure what Popcorn was talking about, but you...

    Not sure what Popcorn was talking about, but you can give each object an ID value and reference this instead of the object name: 28254
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    Did you ever port it to dx11? I haven't done it...

    Did you ever port it to dx11? I haven't done it yet, and I'm not sure how easy porting shaders to dx11 is yet :D
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    Ultimate Fullscreen is really for making lower...

    Ultimate Fullscreen is really for making lower than native resolution games resized to borderless fullscreen mode without blur, I think what we're all waiting for is exclusive fullscreen mode at...
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    I've hit a snag at trying to add extra force to...

    I've hit a snag at trying to add extra force to the player. I've tried hacking in my own additional velocity method and also by raising the XSpeedMax (as dashing does) but for some reason, whenever...
  78. Perspective shader (=> Andos' perspective...

    Perspective shader (=> Andos' perspective object): http://lukasmeller.com/mmf/shaders/ShaderPack2.zip
    A couple of lens shaders (including Looki's):...
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    One last thing, if the obstacle above the...

    One last thing, if the obstacle above the crouching/crawling players head is quite short and the height detector is just above the top of the obstacle, the player will stand up and get stuck. Here's...
  80. Try using the perspective or lens shader instead,...

    Try using the perspective or lens shader instead, they do basically the same thing with a bit more flexibility.
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    Okay, here's a hotfix for Quick Turn, just change...

    Okay, here's a hotfix for Quick Turn, just change Max to Min and Min to Max:

    https://i.imgur.com/0qPzbhD.png

    This could be happening because my Walk XSpeedMax speed (40) is lower than my Decel...
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    Once more (really sorry!) Quick Turn actually...

    Once more (really sorry!) Quick Turn actually breaks crawling turning and 8-direction turning entirely, I'll see if I can hotfix it but this is certainly not intended! I'm not actually sure if Quick...
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    Also (sorry!) is there a way of doing continuous...

    Also (sorry!) is there a way of doing continuous jumping where the button is held down and the character repeatedly jumps each time it touches the ground? I've been looking through, but just taking...
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    I actually found this to be very useful:...

    I actually found this to be very useful: https://community.clickteam.com/threads/58528-Y-Ordering?highlight=order
  85. Replies
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    Actually, I've managed to get it working by...

    Actually, I've managed to get it working by changing some parts around (relatively simple but took a while to get set-up). Is there a way to disable the jump hold height? I'd like all jumps to be a...
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    ragem another quick question, Volnaiskra 's...

    ragem another quick question, Volnaiskra 's VolCam has been updated recently with camera marshalls, look-up/down, drunkcam, etc, how easy is it to integrate the new version with rage?
  87. https://f4.bcbits.com/img/a3068314140_16.jpg...

    https://f4.bcbits.com/img/a3068314140_16.jpg


    Also, here's the soundtrack DLC, available for a dollar on Steam and Bandcamp, and also available on Spotify, iTunes, Amazon, etc!


    Bryce's...
  88. View Post

    https://steamcdn-a.akamaihd.net/steam/apps/1117420/extras/header1.png
    Bryce's Movement Engine¹ is a retro-style, niche, abandonware-era platform game, covering 12 zones of colorful, vibrant action,...
  89. View Post

    Bryce's Movement Engine¹ is now available for FREE on Steam! https://store.steampowered.com/app/1117420/Bryces_Movement_Engine/
  90. Using dpadDirection of VACInputgamepadNeat at the...

    Using dpadDirection of VACInputgamepadNeat at the Start Of Frame causes it to return as dpadDirection = 0 since that's the default for the Alt value, whereas dpadDirection = 0 is used for East, as...
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    Yves setting SampleFreq("") in an expression,...

    Yves setting SampleFreq("") in an expression, then changing the sample name in Data Elements doesn't update the name of the file in the expression.

    Nor does SampleVolume("")
  92. Combine it with this:...

    Combine it with this:
    https://i.imgur.com/qSYlkrK.png

    https://i.imgur.com/aX4nLLu.png

    You could also do:
    https://i.imgur.com/V4rsEpA.png

    (This assumes your hotspot is in the center of the...
  93. try setting it the Y coordinate to the bottom of...

    try setting it the Y coordinate to the bottom of the visible edge:
    https://i.imgur.com/jklbggp.png
  94. Sure, I just wonder what would be causing the...

    Sure, I just wonder what would be causing the issue on my computer that would affect all Fusion games (if this this true, I need to test some other to be sure) since it doesn't happen with any other...
  95. Interesting use of them, I’ll keep that in mind....

    Interesting use of them, I’ll keep that in mind. But why on the second example I posted do the fastloops at the end of the action break the scoping?
  96. It has been scoped to a specific one, and the...

    It has been scoped to a specific one, and the fastloop does in fact break the scope unless I put it in a child. I just wasn't aware that any use of fastloops in an action caused the whole event lose...
  97. Volnaiskra is the microstutter that weird thing...

    Volnaiskra is the microstutter that weird thing that happens when the framerate suddenly drops to what looks like about 30fps or less, and it does it usually for half a minute or more before sorting...
  98. It doesn't, for some reason I need to check both...

    It doesn't, for some reason I need to check both to match both the start shape with the other object. I'm using an Always since it doesn't matter, it's only running when the parent collision is true.
  99. Interestingly, this breaks scoping too, even with...

    Interestingly, this breaks scoping too, even with the loops at the end of the condition:
    https://i.imgur.com/O7PRdEG.png

    But this is fine:
    https://i.imgur.com/0nQqA2R.png
  100. Thanks, I just reordered them but it intrigued me...

    Thanks, I just reordered them but it intrigued me that they cause the break in the first place.
  101. Phi I think you might have mentioned something...

    Phi I think you might have mentioned something about loop scoping at some point?
  102. Replies
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    It's fine, I use it with 2.5+.

    It's fine, I use it with 2.5+.
  103. Loops in events break scope from that point?

    I'm using loops to trigger sound effects, this causes all of the objects to be destroyed:
    https://i.imgur.com/ZqAEUXh.jpg


    This just causes the object scoped in the condition to be destroyed:...
  104. Add the Start of Frame, then in the action choose...

    Add the Start of Frame, then in the action choose Platform Movement Object and the option is there.
  105. Is this still necessary, or is there some place...

    Is this still necessary, or is there some place in Steam you can view the leaderboards without having to load it into the game?
  106. How expensive is "is channel not playing" or "is sound not playing"?

    I'm wondering if I should be checking this directly or using a cheap flag that toggles on and off to save performance, but I'm not sure if checking "is channel not playing" or "is sound not playing"...
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    Mmm, I can’t imagine getting anywhere close to...

    Mmm, I can’t imagine getting anywhere close to needing 260, tbh! I’m glad to see the back of event lists filled with references to Flag 0’s and Flag 1’s, though!
  108. Steamworks object, getting score from leaderboard?

    I'm using this method for setting the current score as the leaderboard:
    https://i.imgur.com/4zxP2M2.png

    How exactly do I set the player score to the leaderboard score at the start of the game?...
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    I understand there's native language difference,...

    I understand there's native language difference, but perhaps you should consider requesting changes/fixes in a slightly more polite manner? I'm not trying to cause any flames here, but using these...
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    Don't forget the most incredible free...

    Don't forget the most incredible free improvement... named flags! :o
  111. Replies
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    How difficult are interface changes like this to...

    How difficult are interface changes like this to do? I'm quite interested in how certain things seem more complicated than others to add, although I can only imagine how worrying it must be to...
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    Yves Would it be possible for flag actions to...

    Yves Would it be possible for flag actions to have their negative state toggleable from the right-click menu, as flag conditions are?
    https://i.imgur.com/d8EEEk8.png
  113. Replies
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    Ahh, good point!

    Ahh, good point!
  114. Replies
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    Yves since disabling Comodo firewall and Avast...

    Yves since disabling Comodo firewall and Avast antivirus and re-building the exe, it shows up fine. I can't test which one caused the problem as it seems to be building properly now. Strangely, the...
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    Aha, I just disabled my anti-virus and firewall...

    Aha, I just disabled my anti-virus and firewall and it's fine! I wonder why that would be interfering with the build? Thanks for your help chrilley it's something I'd never have considered, but you...
  116. Replies
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    Certainly, thanks! Here's the exe and mfa without...

    Certainly, thanks! Here's the exe and mfa without any contents: https://www.dropbox.com/s/x9kpg4qzlbi2uvt/blank_test.zip?dl=0

    Also, want to mention the "product name" part in details is blank...
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    Thanks, I tried that and it also is blank. ...

    Thanks, I tried that and it also is blank.



    Sure, I right-click the exe and pin to Start Menu:
    https://i.imgur.com/sTygWGz.png
    https://i.imgur.com/nMnhKPW.png
    https://i.imgur.com/WKUK6TX.png
  118. Replies
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    Is there anything else I'm overlooking? I have no...

    Is there anything else I'm overlooking? I have no idea why the exe is built without a title?
  119. Replies
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    If I build the exe and add it to Start Menu, it...

    If I build the exe and add it to Start Menu, it also has no title.
  120. Replies
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    Yves any suggestions why the executable’s title...

    Yves any suggestions why the executable’s title would be missing?
  121. Vol, what method are you using for Spryke in...

    Vol, what method are you using for Spryke in regards to hotplugging? AFAIK VACCiNE doesn’t have a listener for unplugged controllers that were previously plugged in?
  122. Vol, what method are you using for Spryke in...

    Vol, what method are you using for Spryke in regards to hotplugging? AFAIK VACCiNE doesn’t have a listener for unplugged controllers that were previously plugged in?
  123. Replies
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    Yeah, that's the first field I filled in back...

    Yeah, that's the first field I filled in back when I started the project, thanks. It's so odd it won't build with a title!
  124. Replies
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    Yeah, it's in there. I can't imagine what would...

    Yeah, it's in there. I can't imagine what would be causing the exe to build without a title, I'm surprised Windows even displayed it like this.
  125. Thanks, that's actually a really good idea. Some...

    Thanks, that's actually a really good idea. Some big games break controllers when disconnected (Costume Quest comes to mind) so I'm interested in how other are dealing with this. I agree, heavy...
  126. Replies
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    I have done, as far as I know, which section are...

    I have done, as far as I know, which section are you referring to?

    EDIT: It has no name when I add to Start Menu from build.
  127. Replies
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    Steam extension, test for Steam Overlay?

    Is it possible to test if Steam Overlay is accessed from the Steam object? I should probably allow the game to pause so that the game isn't still functioning if Steam Overlay is running, is this...
  128. Volnaiskra Steamworks review flagged a couple of...

    Volnaiskra Steamworks review flagged a couple of cautions about my build, if the gamepad is unplugged during gamepad and hotplugged, the controller isn't recognized. What do you recommend doing for...
  129. Replies
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    Views
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    This is for Steam, I've just built an exe and...

    This is for Steam, I've just built an exe and tried to make a shortcut from the game installed via Steam, the name should be embedded in the file, shouldn't it?
  130. Replies
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    No title for executable?

    Any ideas how to get an executable to show the game title in the Start Menu?

    https://i.imgur.com/dBw0220.png

    I'm not sure why it isn't showing, it should do this by default?
  131. Replies
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    Views
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    Isn't it fine enough as it is?

    Isn't it fine enough as it is?
  132. Replies
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    I wonder if there could be a way of involving...

    I wonder if there could be a way of involving frame and behaviors in a custom pause method, now they can be reordered. Custom pauses are generally done by having a Main group with all of the game...
  133. Replies
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    Views
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    Any plans to add built-in VACCiNE support yet? :D...

    Any plans to add built-in VACCiNE support yet? :D :D If not, it's probably not too difficult to switch out the existing RAGE controller events to use VACCiNE instead?
  134. Replies
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    Fusion also destroys the undo history when you...

    Fusion also destroys the undo history when you save, and I believe it does the same if you switch between frame and event editor?
  135. Replies
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    Views
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    Thanks for considering it, and I understand the...

    Thanks for considering it, and I understand the need for it to be consistent with other languages. If I was attempting this with a regular language (such as C or C#) would it be expected to rewrite...
  136. Replies
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    Really nice update! Yves has there been any...

    Really nice update! Yves has there been any further decision on a separate child event type that allows each child event to run, then the next child event checks against the parent event if true,...
  137. Sinewave movement of an object on a layer with co-efficient?

    I'm trying to make an object move up and down using sin, and usually I'd set it's initial position and as alt value, Always set position to this alt value and move it with sin, but the layer...
  138. I guess what I'm looking for is a way of testing...

    I guess what I'm looking for is a way of testing "only one event" against the paused state, but really what I need to do is have an object full of unique flags for every "only one event" event, set...
  139. Ahh, now I know what wasn't working: 27842...

    Ahh, now I know what wasn't working:
    27842
    27843

    Unfortunately, it will still play the sample, it'll just be delayed by 1 frame. I can't think of a way of being able to test for "only once when...
  140. Thanks, I appreciate the example, I'll double...

    Thanks, I appreciate the example, I'll double check my events to see what's causing it, I know toggle can sometimes do some unexpected things, so I'll have a good look. Thanks again!
  141. Any ideas how to best force a flag off reliably...

    Any ideas how to best force a flag off reliably one frame after unpausing so I can check against it for any actions that re-trigger?
  142. Replies
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    Thanks! I did all the layers at once with a loop:...

    Thanks! I did all the layers at once with a loop:
    27812
  143. I did try setting a special pause that went on...

    I did try setting a special pause that went on during pause, then turned off at the end of the fist frame and all events "on group" and "only one" events would be checked against it, but I could...
  144. Thanks, yeah I often deactivate state groups but...

    Thanks, yeah I often deactivate state groups but sometimes I needed them open and it didn’t occur to me they’d get reactivated if the parent group or parent parent group was deactivated then...
  145. Pause system using Game and Pause groups, "only one event" fires upon un-pause?

    I've been using a manual pause system for my game where all the game events go in a Game group and all of the pause toggle events go in a Pause group. When the game is paused, the Game group is...
  146. Replies
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    Does this work if there isn’t any extra space to...

    Does this work if there isn’t any extra space to perform the screenshake? The width of the frame is as wide as it can go and I’m at the top of the screen, does layer coord offset require the frame...
  147. Replies
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    Screen shake with zoom shader?

    I have screen shake on most of my levels using random and adjusting the camera position, but for one level I need a quick one-off screen shake without changing the size of the level and adding a...
  148. I would usually use layers but I wanted to the...

    I would usually use layers but I wanted to the HUD on the same layer for some aesthetic tricks, although it would be interesting to know if layers add a performance hit.
  149. Thanks, I've reworked it with a flag now to only...

    Thanks, I've reworked it with a flag now to only sort once, it's good to know the performance hits of certain actions.
  150. I'm trying to isolate this bug, I'm using set...

    I'm trying to isolate this bug, I'm using set sample frequency to "RRandom(20000, 48000)" and I found that making a fresh event seemed to work more consistently than if I copied and changed the...
  151. Thanks, it's for four objects in a group, just...

    Thanks, it's for four objects in a group, just some HUD items that I didn't want to have to set up a flag for happening once, would using it on a group be the same performance?
  152. Order to front/back on Always performance?

    Is there a big performance hit from using "Always bring to front" or "Always bring to back"? I'd like to think that if it was already the foremost object it would be a negligible hit, but testing...
  153. If "set frequency of sample" is copied and changed to new sample, it doesn't change?

    There appears to be a bug with "Set frequency of sample", it doesn't appear to work correctly if the sample is copied and the sample changed, rather it needs to be set from scratch in order for the...
  154. Actually, on the non-working frame it reports as...

    Actually, on the non-working frame it reports as "disappearing" and the frames count up, but on the working frame, it just disappears immediately. Does Fusion trigger "Last [object] has been...
  155. Last [object] has been destroyed, not triggering?

    I have an odd situation where "Last [object] has been destroyed" is not triggering, even though it's an exact copy of the same events and objects in another frame. I destroy an object in one event...
  156. Yeah that would be the only way since fusion has...

    Yeah that would be the only way since fusion has no concept of float positioning, unfortunately. I think some folks have tried it using shaders, but I don’t think anything came of that.
  157. Is this just to emulate sub-pixel positioning? If...

    Is this just to emulate sub-pixel positioning? If you’re making a low-resolution pixel-art game you might wish to consider Ultimate Fullscreen: https://ultimatewalrus.com/barebones.php?gameid=ufs -...
  158. Replies
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    Thanks, I assumed that using fine detection would...

    Thanks, I assumed that using fine detection would cause some significant extra work for fusion to try and figure out if it's a solid first, I could probably use profiller to find out exactly how much...
  159. Replies
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    Yves does it make any difference to performance...

    Yves does it make any difference to performance if solid actives have fine detection left on?
  160. Which part would go in "Always"? If I'm trying to...

    Which part would go in "Always"? If I'm trying to scope a specific object (say an overlapping object or one within a certain distance of another) would this be a loop for each object and put it in...
  161. Possible to scope objects while testing modulo?

    I often use mod to test against counters to perform certain things at intervals, but it has to be done through "compare two general values", but is it possible to test mod on individual objects...
  162. I think now global events can and will be used...

    I think now global events can and will be used for entire engine work, there could probably be some options for calling events in specific order. Being able to reuse events over all frames is...
  163. Replies
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    Ah, but would it? If Fusion is still calculating...

    Ah, but would it? If Fusion is still calculating fine detection, whether it's a square or rectangle would still require fusion to figure this out the slow way?
  164. Replies
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    Fine detection on solid edged actives?

    If I'm testing collisions on a solid edged active (like a square or rectangle) should I manually uncheck fine detection or is performance more or less the same? I have some actives I'm using for...
  165. It's very easy to make water using PMO: 27739 ...

    It's very easy to make water using PMO: 27739

    Just switch the engine settings when you go in and out of the water.
  166. Yeah, I turned Optimize Events off until I start...

    Yeah, I turned Optimize Events off until I start a project with it on from the beginning.
  167. This is Vol we're talking about here, I imagine...

    This is Vol we're talking about here, I imagine 50 conditions would be quite average! :D
  168. Press Alt key whilst pressing movement keys locks movement

    When pressing the Left Alt key whilst holding a left or right arrow key, the player keeps walking in that direction until I break the lock by sort of key mashing alt a few times. I'm using VACCiNE...
  169. It's times like this when hording mfas can be...

    It's times like this when hording mfas can be useful:
    27711
    27712
    27713

    Two of those are thanks to the genius of BartekB and the other is a movesafely example, I can't quite remember where it...
  170. Oh, it's the zoom distance! Sorry about this, I...

    Oh, it's the zoom distance! Sorry about this, I was having a bit of trouble with an old mfa using the BG offset shader but it seems to be working okay now, thanks!
  171. Shader works in both but appears broken in frame editor in separate mfa

    Two version of the same mfa, but the shader isn't working in realtime on the other mfa. Any iseas why?
    27702
    27703
  172. Replies
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    Yeah, that could be a way of doing it with...

    Yeah, that could be a way of doing it with floats. It's odd how there's no really good way of differentiating between 0 and an absent value, the reason I'd need it is because I want the ini file too...
  173. How is preloading manually different to leaving...

    How is preloading manually different to leaving the Preload setting as it is in the data elements section? I'm not actually sure when samples that are preloaded by default are actually loaded as I've...
  174. Yeah, it’s kind of confusing why file samples...

    Yeah, it’s kind of confusing why file samples can’t do that but built-in ones can, that’s Sound Player’s great strength.
  175. Replies
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    Sorry, there's two different attachments as I...

    Sorry, there's two different attachments as I couldn't get rid of the old one, here's what I have now:27685

    So, I'm testing ="1" which means there is a value of 1, and also =<>"0" which tests if...
  176. Replies
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    I've done it by testing it as a string: 27684...

    I've done it by testing it as a string:
    27684
    If the value is absent or 1, the music will play. If it is 0, the music will not play.

    Not pretty, but since absent and 0 mean the same thing to...
  177. Replies
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    Views
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    Test if Ini file value is absent?

    I'm trying to determine if a value is absent from ini file, rather than 0, is there a way of doing this? I'm not using ini++, the standard ini object.
  178. Oh I see, so using "Play Sample File On Channel"...

    Oh I see, so using "Play Sample File On Channel" keeps the file external, so then you'd add it in Binary Data and it will cmpile into the exe? Do all samples need to be specified on channels now, or...
  179. Thanks for the info, the only reason I'm using...

    Thanks for the info, the only reason I'm using the Sound Player extension is so that large music files don't have to be saved within the mfa, making it five times larger than the code/art assets, but...
  180. Thanks, so using Sound Player indeed uses...

    Thanks, so using Sound Player indeed uses absolute paths but as an expression, does this mean every file needs to be manually added in binary data? If so, does the absolute path need to be changed?
  181. Just to necrobounce this, Volnaiskra so if I'm...

    Just to necrobounce this, Volnaiskra so if I'm using the absolute path and playing the sound with sound player (something like c:\fusion games\game\music\song1.ogg) does this all get built into the...
  182. Replies
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    Using Apppath$ whilst testing game?

    I'm trying to use
    Apppath$ + "music\song1.ogg" to play a song using Looki's sound extension, but this doesn't work during testing the game. I've tried putting the music folder in C:\Program Files...
  183. Replies
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    Okay, so I'm currently using it with ogg files at...

    Okay, so I'm currently using it with ogg files at vbr quality 6.0 (roughly 192) and the speed of the music playing is inconsistent, but this is each time it gets played, sometimes too slow and...
  184. Replies
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    Ahh never mind, I can just get the sample name...

    Ahh never mind, I can just get the sample name using the regular sound expression.
  185. Replies
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    Thanks so much for all of your help, Volnaiskra...

    Thanks so much for all of your help, Volnaiskra I'm converting over sounds from built-in to Looki's extension right now, is it possible to get the volume of a sound played with the Looki extension...
  186. Replies
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    Views
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    Couldn’t you just test against a random number in...

    Couldn’t you just test against a random number in ‘compare two’ and play a different sound? You could even use child events to make it cleaner.
  187. Replies
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    I'm interested in how Jarvis is doing too!

    I'm interested in how Jarvis is doing too!
  188. Replies
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    Or does everyone just get used to huge mfas once...

    Or does everyone just get used to huge mfas once music starts getting added to the game?
  189. Replies
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    Adding sounds to game bloats mfa size

    Is there a way of keeping the files external so the mfa file size isn't bloated? There's 3 options in data elements (preload, load on call and play from disk) and none of these seem to reduce the...
  190. Replies
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    Volnaiskra thanks for explaining how global...

    Volnaiskra thanks for explaining how global objects work, I tried making a couple in the past and they never really worked properly, I probably chose identical because it seemed to be the most solid...
  191. Could you just enable pms again please, I've lost...

    Could you just enable pms again please, I've lost the ability to do it, unless I sent it via email last time?
  192. I haven't tried it, I'll have a look if the...

    I haven't tried it, I'll have a look if the built-in method continues to be unpredictable.



    I disabled that immediately, I have some sounds lag when they play on occasion so I wanted to make...
  193. Sound pop if more than 3 sounds are played at once?

    I’ve tried using channels, setting channel volumes first, I tried wave and I tried forcing uninterruptible and I’m convinced Fusion will pop/click if more than 3 sounds are played at once, and not...
  194. Final note, with Fusion 2.5+ you'll be able to...

    Final note, with Fusion 2.5+ you'll be able to use Find All to hunt down these conditions a lot faster.
  195. Replies
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    Views
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    EDIT: nm, my mouse. Middle-mouse hold to drag...

    EDIT: nm, my mouse.

    Middle-mouse hold to drag in the frame editor doesn't seem to be working?
  196. Replies
    211
    Views
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    I guess this is a couple of decades old bug, but...

    I guess this is a couple of decades old bug, but moving paths in the path movement selector breaks all references in events. Events seem to be hard coded and even though the name is persistent in the...
  197. Replies
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    I'd just use groups and turn them on and off,...

    I'd just use groups and turn them on and off, treating them like little state machines. That way, each group runs it's own separate process at that time without any care for what the previous and...
  198. I use ActivePresenter, it’s free:...

    I use ActivePresenter, it’s free: https://atomisystems.com/activepresenter/
  199. Replies
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    If possible, you might be able to PM your mfa to...

    If possible, you might be able to PM your mfa to Yves? It would be certainly worth investigate what is causing that with your particular event structuring.
  200. Volnaiskra thanks, i'd really appreciate it, it's...

    Volnaiskra thanks, i'd really appreciate it, it's stumped me completely!
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