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  1. I am starting to doubt it was patch related, now...

    I am starting to doubt it was patch related, now my mind is blown and I am wondering how many times I've been through this hahaha.
  2. Oh boy. So I just tried Sin(0 - 360) for fun...

    Oh boy.

    So I just tried Sin(0 - 360) for fun and sure enough.

    Can I just go on record as saying that it's a little frustrating to have software override 2000 year old math functions to use...
  3. Losing my Mind -or- How the last patch broke Trigonometry.

    I've used trig for many years, including in MMF and Fusion, but since the last patch I am getting really strange results from my trig functions.

    Calculating simple phases of a unit circle using...
  4. You can set the animation, direction, and frame...

    You can set the animation, direction, and frame number by 'use expression', and get the primary object's related properties as the set values. Is that what you mean?
  5. There is a way to cross reference the current...

    There is a way to cross reference the current animation number, direction number, and frame number of an active. Sadly I don't have a character with a lot of animations and directions to reference...
  6. The easiest way without over complicating, is to...

    The easiest way without over complicating, is to test the Tank's position against the Mouse position. The Mouse is higher on screen than the tank, look to the mouse, if not, don't :)

    13792
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    Are there any conditions in which Launch Counter...

    Are there any conditions in which Launch Counter is set, reduced or reset?

    I am curious if some other assignment is getting in the way. Try also adding 1 to a new global value and check it's...
  8. Me too :D

    Me too :D
  9. A little trick I picked up in jQuery was to use a...

    A little trick I picked up in jQuery was to use a throw away object as a data proxy.

    What I mean is, you can create a generic hidden object and use it's X/Y coordinates as percentage...
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    They way I would assume you are scripting the...

    They way I would assume you are scripting the forklift may be way off. Could you post the mfa, or at least expand on the movements being used and the object types?
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    I got curious and ended up making a decent arcing...

    I got curious and ended up making a decent arcing system without a lot of extra code. It still bugs out with the switch between 0/32 and 32/0 but that's fixable. I just can't think very clearly this...
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    Here is a really simple example. To get it...

    Here is a really simple example.

    To get it better you'd need to use vector based movements. You'd use a similar delay and afterward you would find the shortest distance between the current vector...
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    It's an issue of the physics objects being too...

    It's an issue of the physics objects being too resistant vs the rope.

    If you decrease the friction, density and gravity coefficient on the objects, and increase the density and elasticity of the...
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    Sure, this is where you get into simplified...

    Sure, this is where you get into simplified vector systems. They can get fairly complicated, but this is a nice easy base.

    To get a little theoretical, what is "2" in that equation? A number,...
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    It may be that the String Parser extension...

    It may be that the String Parser extension doesn't have full Unicode support? It appears to be unable to evaluate that specific character.
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    What movement are you using now, if any? The...

    What movement are you using now, if any? The strategy will change a bit depending.
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    Works as expected for me. Sorry.

    Works as expected for me. Sorry.
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    My first guesses would be to check the save/load...

    My first guesses would be to check the save/load directory, and possibly be more explicit by calling Appdir$+"filename.ini"
    Beyond that maybe checking the read/write access of the folder, or...
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    I am able to make 30,000 x 30,000 frames with no...

    I am able to make 30,000 x 30,000 frames with no problem, including scrolling and placement. The only thing that gets tough is clicking the up/down right/left scrollbar arrows, since the increment is...
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    This looks pretty darn fun. I'll be happy to try...

    This looks pretty darn fun. I'll be happy to try it out when it launches :)
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    I can assist you with PHP user management and...

    I can assist you with PHP user management and data transfer through the GET object, assuming you don't need the server to manage multiplayer game states. Just things like friends, profiles, high...
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    I don't know of any direct line drawing tools so...

    I don't know of any direct line drawing tools so the best way I know how is to create a line, rotate and stretch using some trigonometric principles.

    Attached is an example with dynamic re-draw...
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    The easiest way I can think of is to inject a...

    The easiest way I can think of is to inject a multiplier into your movements. I don't know if you are using any custom plugins, but it should still work. Any time you are taking an input that changes...
  24. Thanks for the help. I assume when I tried it I...

    Thanks for the help. I assume when I tried it I didn't do the extract and read in the right order, I was trying a bunch of things out all at once. I appreciate it :)
  25. How are you parsing the bytecode? That may be...

    How are you parsing the bytecode? That may be affecting performance.


    Edit: hahahaha how on earth did I end up replying to a 2 year old thread?!
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    I came from a flash background and used...

    I came from a flash background and used GreenSock's TweenLite library a TON. Fast-forward a couple of years, they developed the cross-platform GSAP library to handle basically any tweening task in...
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    Game looks great! Is it Android compatible as...

    Game looks great! Is it Android compatible as well?
  28. Storing/retrieving read only arrays in compiled application.

    I am creating a game using the level editor/array approach to compiling levels. I am curious if there is a way to embed the finalized levels into the compiled app and pull them at runtime. It seems...
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    Here's an example of storing a fixed value by...

    Here's an example of storing a fixed value by mouse clicking an Active, and retrieving it's Alterable Value later by filtering on that fixed value. I wanted to show multiple objects and instances...
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    Why not? You really only need the spread for the...

    Why not? You really only need the spread for the initial Boom assignment, from there they can act as completely separate instances with clicks/collisions/etc if you need to modify the values further.
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    Once you install the original software will auto...

    Once you install the original software will auto prompt for an upgrade to the latest stable patch. From there you can install the latest pre-release if you'd like. This is how I would approach it...
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    Groups are also really nice, because you can...

    Groups are also really nice, because you can activate and deactivate at runtime. I have my UI events in one group and my game logic in another. This allows the to pause/play by toggling the...
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    If you shift/ctrl click the row numbers that will...

    If you shift/ctrl click the row numbers that will select the rows as a whole and you can move multiple events intact.
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    You could maybe create a 1px cursor active that...

    You could maybe create a 1px cursor active that is on the active layer and follows the mouse. Make it like 99% transparent and do a Click+Cursor Overlapping Button event? I don't know that that would...
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    How would this work considering you can add...

    How would this work considering you can add different Actives with different variable labels to the same qualifier? I'd love to see it, I am just curious :)

    Edit: Ohhhh of course, you'd just allow...
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    Here is an example that uses flag-values, and...

    Here is an example that uses flag-values, and breaks to loop smaller chunks and display a progress percentage ever X iterations.

    13603
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    This really only works if you have a significant...

    This really only works if you have a significant figure (number of decimal places of accuracy) in mind.

    Attached is an example that pulls the first portion into a counter, and also pulls the...
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    There is also a ceiling() which rounds up any...

    There is also a ceiling() which rounds up any decimal >.0 :)
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    floor() would be better suited since it...

    floor() would be better suited since it essentially drops anything past the decimal, round would alter the number upward if the decimal portion is >=.5

    Do you also need to grab the the decimal...
  40. The -1 iteration for while-type loops is really...

    The -1 iteration for while-type loops is really handy, I didn't realize that was a feature :)
  41. It's possible, yes, but would be pretty difficult...

    It's possible, yes, but would be pretty difficult to set up. I am also assuming you are using Fusion as the game client itself. I don't know how to have Fusion push inputs to other applications like...
  42. I'm going to try again today :) This is one of...

    I'm going to try again today :) This is one of those things I'd love to be wrong about.
  43. Your biggest issue is the inability to send a...

    Your biggest issue is the inability to send a GET/POST request over HTTPS in Fusion. There is no way to bypass and any SSL required server will refuse the connection attempt if it is made over...
  44. In my thirst for knowledge I modified it to use a...

    In my thirst for knowledge I modified it to use a spread value lookup and a count-based loop with the stopping function. The stopping of the loop works fine, but the single object filtering pattern...
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    I would imagine if you turned off fine detection,...

    I would imagine if you turned off fine detection, the engine would just use a box-model overlap they same way the for each is meant to shortcut. I would try the overlap personally until the speed...
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    This is a filtering issue. While an overlap...

    This is a filtering issue. While an overlap registers a filter for specific overlapping objects, the not working code evaluates the second object's position to a number, losing the filtering effect....
  47. I got curious so I tried a little benchmarking. ...

    I got curious so I tried a little benchmarking.

    I've been consistently looping through 15k instances of an object in under 30ms, which is fast, but really not every tick at 60fps fast. Still,...
  48. I experimented with it and I couldn't get the...

    I experimented with it and I couldn't get the Special Conditions -> Stop Loop to actually stop a foreach loop on an object.

    The work around is to use a flag to limit the loop's effective trigger...
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    You can achieve this by activating the Storyboard...

    You can achieve this by activating the Storyboard Controls -> Scrollings -> Center Window Position in Frame in an event condition such as always. You can center the screen relative to the player, or...
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    I'll give it a look today, I was spitballing some...

    I'll give it a look today, I was spitballing some conceptual stuff so it might not be all that accurate as written, sorry!
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    Yes there is, in the movements panel, you can...

    Yes there is, in the movements panel, you can double click the Movement#1 label and reveal a +/- button. With this you can add an additional static movement type as a separate movement. You can then...
  52. I think I know what's up... Let's step through...

    I think I know what's up... Let's step through piece by piece.

    Loop Starts (X=0 at start)
    Condition 1 is true, sets X = 1
    (X=1 now)
    Condition 2 is now also true, because X was just updated to...
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    You can set up some bounds and use a resistance...

    You can set up some bounds and use a resistance multiplier



    0.0 1.0 1.0 0.0...
  54. I don't know that you can. The scaling process...

    I don't know that you can. The scaling process doesn't enforce an aspect ratio. Someone else may know a way though.
  55. Click the top level application icon in the...

    Click the top level application icon in the Workspace Toolbar on the left, in the bottom left Properties panel, click the window (2nd icon) tab to pull up window properties. Under the Options......
  56. I suppose not? Even in traditional programming...

    I suppose not?

    Even in traditional programming any logical comparison needs 2 value sets to evaluate.

    Say X = false, and Y,Z,A,B all = true...

    if ( X == Y || Z || A || B )
    would evaluate to...
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    Sorry, I mean when the HTML document scales, it...

    Sorry, I mean when the HTML document scales, it has to compute how much to scale all of the Fusion assets to fill the screen. If the resolution were fixed, there would be no seams, but as you scale...
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    The mouse pointer uses the 1px square at the tip...

    The mouse pointer uses the 1px square at the tip of the cursor for click/hover position testing. You could create a custom cursor object in Fusion and have it position itself at the XMouse and YMouse...
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    I know HTML5 and Flash can support decimal...

    I know HTML5 and Flash can support decimal heights/widths, but the exporter may not be jiving well with that, or the division increments may not evaluating well across dozens of objects of different...
  60. In case the Modulo/Modulus operation doesn't make...

    In case the Modulo/Modulus operation doesn't make sense, it is also expressed as % in some languages. It takes 2 arguments and returns a division remainder. 4 % 2 would return 0 since 4/2 divides...
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    I feel like my previous readings indicated that a...

    I feel like my previous readings indicated that a shape should be <= 8 points and be convex in form to work with the solver but I might be wrong :/ I've seen other engines handle shapes with really...
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    Someone correct me if I am wrong but there seem...

    Someone correct me if I am wrong but there seem to be 2 classes of capture software:
    Those that capture the desktop as a combined whole - CamStudio, Camtasia, Quicktime Pro
    Those that communicate...
  63. One of the principles of Object Oriented...

    One of the principles of Object Oriented scripting is the ability to store related properties and functionalities 'within' the object itself. The same way that Alterable Values and Alterable Strings...
  64. Are you also sure it's not a behavior hidden in...

    Are you also sure it's not a behavior hidden in some object? Beyond that sounds more like a bug you'd want to file unless you can share the trimmed down project file.
  65. The only thing I can think is to select all the...

    The only thing I can think is to select all the event rows, cut them, run the level, paste them back and see if that clears it.
  66. Replies
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    This was fun! Kind of a strange solution, so...

    This was fun! Kind of a strange solution, so someone please let me know if there is a better way!

    Comments inside explain the process.

    13511
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    I am not super familiar with Blender, but all 3D...

    I am not super familiar with Blender, but all 3D packages have the capability to render the timeline/active camera into various formats, video, JPG, PNG, etc. There may be some pre-built plugin or...
  68. Replies
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    There are some special objects for handling basic...

    There are some special objects for handling basic 3D object operations but the Fusion engine itself is optimized for 2D applications. A common approach is to choose a forced camera perspective...
  69. I'll have to look into it, but you could do it...

    I'll have to look into it, but you could do it with arrays traditionally. Every movement's x/y position and direction get 'unshift'ed to the beginning of an array column. This pushes all the previous...
  70. Do you intend to do something like this by...

    Do you intend to do something like this by chance?
    https://www.youtube.com/watch?v=sSBultqYRI8#t=340

    Where each subsequent object follows a buffered path of the object before it by 80px or...
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    Do you mean you'd like to test the collision of a...

    Do you mean you'd like to test the collision of a particle from emitter A, with a particle from emitter B? Or you want to test the collision of 2 particles from the same emitter and do something to...
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    ^^^^^^ This is smart. Arrays could be paired...

    ^^^^^^
    This is smart. Arrays could be paired with IDs to great effect.

    ------

    In that case, yes, the alterable value/string methods should work. You just need to make sure all of your objects...
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    Do we know if the app is PC only? In that case he...

    Do we know if the app is PC only? In that case he could use associative arrays to manage not only qualifiers, but which objects with unique IDs belong to each qualifier. This would allows for as many...
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    With numbers you can create subsets though if you...

    With numbers you can create subsets though if you are careful.
    For instance there are database tables that have the capability of sorting by decimal keys.

    Imagine you have 3 items, A B C
    the ID...
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    Here as an example that uses a master qualifier...

    Here as an example that uses a master qualifier for condition filtering, and Alterable Value comparisions for fine grained grouping.

    Where this has limits is you'd start to run into issues with...
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    That is pretty smart really, I'd guess they would...

    That is pretty smart really, I'd guess they would need to be in some master qualifier for the multi-object comparison condition?
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    Can you extract out the one level in question and...

    Can you extract out the one level in question and post it so we can see? Even a screenshot would be more helpful. Off-hand the difference between collision and overlap comes to mind. A collision...
  78. This sounds like something I can help with to...

    This sounds like something I can help with to some degree. I don't have extension development experience but I could create some standardized PHP POST set with standardized return values. Would...
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    I am playing it and it is a lot of fun! Good...

    I am playing it and it is a lot of fun! Good work.

    I thought it was weird that your game wasn't in the initial suggested results when searching.
  80. I tried a 'Print to PDF' hoping it would output...

    I tried a 'Print to PDF' hoping it would output selectable text, but the PDF it generated was a flattened image. Depending on the use case this might still be viable for you if you have a PDF print...
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    I believe the 'Timer/Every' condition is meant to...

    I believe the 'Timer/Every' condition is meant to be consistent, as in once it is defined it is meant to repeat in that steady interval. But I just checked this out and I am wrong! More below.
    ...
  82. http://www.diybandits.com.au/MMF/tutorial_embedded...

    http://www.diybandits.com.au/MMF/tutorial_embedded1.html

    Here is a really good guide on how you can use additional frames in the active objects animation timeline to test collisions.

    How it...
  83. Thanks for the update Jeff. I have a ton of...

    Thanks for the update Jeff. I have a ton of progress to make before I need the exporters so I'll hang tight.
  84. I am also curious about this. If not would any...

    I am also curious about this. If not would any discount codes be available to price match?
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    Depending on how secure you need the connection...

    Depending on how secure you need the connection to be you could try obfuscating or pre-encrypting the data before you POST. I don't know that I'd try it with Credit Card info, but with things like...
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    An easier way to help, might be for you to...

    An easier way to help, might be for you to describe:
    What Fusion objects are accepting data (text entry, etc)
    What Fusion objects want data back from the sever
    Whether you intend to do GET or POST...
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    I would modify it to get a better testable...

    I would modify it to get a better testable true/false back as well.



    $MailToCheck = $_GET['email'];

    if (ChkObMailExists($MailToCheck)) {
    echo 1;
    }
    else{
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    From Allrounders example, what is happening is:...

    From Allrounders example, what is happening is:
    Defining a function ChkObMailExists, that function is meant to take a parameter, and return true/false. So any time that function is called a value or...
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    I have quite a bit of PHP experience if anyone...

    I have quite a bit of PHP experience if anyone needs help, just PM me.

    On the subject of the GET object, is there any way to connect over SSL? I'm considering options for user accounts within a...
  90. I am not sure how the Flash exporter process...

    I am not sure how the Flash exporter process works, but SWF files are meant to be self contained and easily nested. It's common practice in flash to create a loader SWF to manage the loading of...
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