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  1. Cannot Create File in Temporary Windows Directory Error Message

    Hey all, I'm getting a weird error message from Fusion on starting it up. I looked through the forums here, tried the solutions given, didn't get anything. Don't feel like this is part of the Bug...
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    Oh, did I not post a solution? Crap! Here you...

    Oh, did I not post a solution? Crap!

    Here you go: What's actually happening is that while that condition is true, it keeps starting the sound, so it isn't "reverb", as I called it, it's really the...
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    Update: We figured out the problem, the object...

    Update: We figured out the problem, the object was too big. We shrank it and it worked.

    This is still odd though. Why does the physics not work right if something is big?
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    How to Make Box2D Collisions Accurate?

    I'm working on a platform game using the Box2D physics, but the collisions are a bit inaccurate. This means that collisions are centered on the hotspot rather than on the whole thing, like how MMF2...
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    On your character select frame, make it so that...

    On your character select frame, make it so that depending on which character you click, a global value becomes either a 1 or stays a 0. At the start of every frame, have an event that checks for the...
  6. 2 Problems - Working Around OR's/How to Create Individual AI?

    I'm trying to create a rudimentary stealth game just to see if I can, really. The enemies have been the focal point of my issues. They work as follows: An invisible line connecting the Player and the...
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    Another easier way to do walking sounds is just...

    Another easier way to do walking sounds is just inserting "Only once while event loops" as a condition to the already otherwise set up walking sound event.

    This can be found under the computer...
  8. Whoops, sorry, I posted twice because the site...

    Whoops, sorry, I posted twice because the site was acting up.

    Why don't they let us remove posts?
  9. It looks like you manually set up the loop that...

    It looks like you manually set up the loop that the bat takes in it's path movement. Is it possible that your beginning and ending points could be, like, a pixel off? If it is, that might screw the...
  10. It looks like you manually set up the loop that...

    It looks like you manually set up the loop that the bat takes in it's path movement. Is it possible that your beginning and ending points could be, like, a pixel off? If it is, that might screw the...
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    Maybe make an event where: Upon pressing...

    Maybe make an event where:

    Upon pressing [shoot key]
    +Animation "Running" is playing
    -> Play animation sequence "Running and Shooting"
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    Yeah, qualifiers might help. Qualifiers are...

    Yeah, qualifiers might help. Qualifiers are basically... groups. Put an object into a qualifier, and then use the qualifier to make events instead of the individual objects. Any objects inside that...
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    You have 3 options: Global Values, or Qualifiers,...

    You have 3 options: Global Values, or Qualifiers, or some combination of the 2.
    Do you know what these things are? If not, just say it and I or someone else will go into more detail.
  14. Have you tried the Save Game extension? It sounds...

    Have you tried the Save Game extension? It sounds like it would work pretty well for your case. I haven't the foggiest of how to use it, I've always used ini's, but you need something more than that....
  15. Volkliso, I can help you with your first...

    Volkliso, I can help you with your first question.
    1. Press Ctrl + K.
    2. In the new toolbar that pops up, click the plus (+) sign.
    3. Making sure the layer labeled "2" is highlighted.
    4. Create a...
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    Just a heads-up, I'm Zycronite, Zycronite was an...

    Just a heads-up, I'm Zycronite, Zycronite was an account I made until I got my old one (this one) back, since I forgot the password. Now Simon has merged the accounts, and I'm back in business!
    ...
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    Can 2.5 open MMF2 stuff? Huh. You need the...

    Can 2.5 open MMF2 stuff? Huh.

    You need the Platform Movement Object extension if you don't have it, that might be the problem. The frame itself WORKS just fine for me, the Counter just doesn't...
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    My frame DOES scroll, but the scrolling...

    My frame DOES scroll, but the scrolling coefficients for the layer I put the counter on are both 0.

    Funnily enough, I can't reproduce it in another application. They use the same events, though....
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    I set the counter's max value to 10 (the amount...

    I set the counter's max value to 10 (the amount of hits you can take before restarting), the initial value to 10, and the minimum value to 0. Still no counter.

    I also checked the 2 events that...
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    Well, the good news is, the game no longer...

    Well, the good news is, the game no longer freezes. THAT was due to an error on my part, the Health AV was set to 0 and since I had it restart when it equaled 0 it just restarted forever.

    Bad news...
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    That's a way better idea than mine. Why have I...

    That's a way better idea than mine. Why have I never thought of that?
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    This is something I've noticed too, and I'm...

    This is something I've noticed too, and I'm preeeeetty sure it isn't a glitch, but likely a side effect of using the platform movement. So far as I can recall in my limited time here, nobody has...
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    Any specific rules ro follow?

    I mean, I get I need to be civil and everything, but I just wondered if there were any rules like "only conversations, not help requests" or some other rules like that. I didn't see any anywhere. I'd...
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    Game Freezes When Using Alterable Values

    Clarifying on the title, I can HAVE Alterable Values in an object, but I can't use them in any events, otherwise my game just sits and... does nothing. Nothing moves, nothing attacks, I can't move, I...
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    I'll be honest, fast loops are not my forte, but...

    I'll be honest, fast loops are not my forte, but that DOES appear to be correct. I think that's what you're asking. Should it be incorrect, or I be incorrect, please tell me.
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    I can't find the right condition to use your...

    I can't find the right condition to use your suggestion, Del_Duio, though I have figured out the event itself. The list doesn't seem to sort itself either, just contain the score. Any ideas?
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    Could you give me a clearer idea of what to do...

    Could you give me a clearer idea of what to do for the sorted list option? I've made the object and made it sorted, but I've never used it before and don't really know what I'm doing with it.
    ...
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    Picking Winner by Comparing Scores

    My game has 4 players. The goal of the game is to collect as many "Pellets" as you can before the time is up. Whoever has the most pellets wins.

    I've got almost everything working, but I do have...
  29. No problem, glad you found a solution. Good luck!

    No problem, glad you found a solution. Good luck!
  30. You ought to be able to use a counter for that,...

    You ought to be able to use a counter for that, though. You could give your player an Alterable Value called KeyNum or something and use the following event:

    Always
    -> Set Counter to [press the...
  31. Arrays are a possibility, but I can't really say...

    Arrays are a possibility, but I can't really say that I know much about this.

    For your second question, however, you could just use a Counter object in place of a Score object.
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    That was so obvious. I'm kicking myself now....

    That was so obvious.

    I'm kicking myself now.
    Oh well, the solution was found. Good luck on your project, soopytwist.
  33. So something like in Portal 2 or whatever where...

    So something like in Portal 2 or whatever where if you can't see a portal, it outlines it for you? Or just like a hole in the wall? Because by all rights, a hole in the wall should be possible.
    ...
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    Another way is to create a counter with a default...

    Another way is to create a counter with a default value of 1.

    After that, create a group of events that are inactive at the start.
    Inside that group, make 2 events.

    Every [insert dash length...
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    That's quite odd, that normally works for me. I'm...

    That's quite odd, that normally works for me. I'm afraid I don't know a bunch about the more technical aspects of MMF2, so I can't really help beyond that. It seems you've found an alternative...
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    Oh, wow. This was right under my nose the entire...

    Oh, wow. This was right under my nose the entire time! Thank you!
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    Using one of nivram's lovely examples, the events...

    Using one of nivram's lovely examples, the events in this example illustrate what I'm talking about.
  38. Layers, my Lemony son. Layers are the key. ...

    Layers, my Lemony son. Layers are the key.

    Going off the assumption that you don't know what layers are, press Ctrl+K to bring up the Layers toolbar (why MMF2 hides it by default so people don't...
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    If I'm understanding this correctly, this is a...

    If I'm understanding this correctly, this is a simple solution.

    You can set up multiple conditions for an event, so if you set up one key as a condition, then right click on that condition, in the...
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    Event Editor Comment Colors

    Real simple question, here we go:

    I've seen people change the color of comments in their events. Is this a Developer Version only function, or can I, a Standard Version user, do that too? I looked...
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    Never mind, I figured it out. For those who want...

    Never mind, I figured it out. For those who want to know how, just make sure that when the counter is finished with the first loop, the movement is selected again and that the movement is stopped....
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    Looping Boss Movement Problem

    I'll cut right to the chase.

    I'm making a game, and I have 3 attacks set up for the boss. A counter goes up by 1 every second. The boss is to do attack 1, then 2, then 3 when the counter hits a...
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    Regarding Button Text When Shared

    Just a small technical quirk about button text.

    When I share my project file over Dropbox, when the other person receives it, the text on all the Button Objects are gone. Anyone know how to...
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    Neeeever mind. I fixed all my walking-sounds...

    Neeeever mind. I fixed all my walking-sounds related issues.
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    Alright, renaming the wav file worked. Now,...

    Alright, renaming the wav file worked.

    Now, how can I get the file to STOP playing when I'm not moving? It continues even after I've stopped.
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    Alright, new problem: Now nothing is playing....

    Alright, new problem: Now nothing is playing. Doesn't matter whether I try Del_Duio's solution, or even just make it so that a sample is played upon pressing space or something, it doesn't play...
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    I'm not sure I understand you correctly, but I...

    I'm not sure I understand you correctly, but I THINK you mean that I only have it play when one action is done (like a key is pressed)?
    If so, then yes.

    Also, I've been stalking these forums a...
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    Sample... Reverb? I think?

    Alright, so I want to make it so that when you press a directional key, a file of footsteps would play. This is all well and good, and should, theoretically, be easy, right?

    The thing is though,...
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    Oh, yes! That worked perfectly! Thank you very,...

    Oh, yes! That worked perfectly! Thank you very, very much, this problem has been stressing me out for more than a few hours now...
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    Platform Movement Object Bug

    I'm having a problem with the Platform Movement Object. Whenever I use it, I can't leave the frame and therefore go to the next frame. Using normal movement types, I can leave just fine. With the...
  51. Well, while I have to admit that that isn't what...

    Well, while I have to admit that that isn't what I'm looking for, thank you for your help, anyways.

    Don't you think this would be a cool thing to have, though? It seems interesting enough to me.
  52. Making Cooperatively in MMF2 - Is it possible?

    My question is simple: Is there an extension (or other workaround) available for MMF2 that allows two people to work on the same project at the same time? Like, as if we were screen-sharing, only the...
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    Uh, nevermind! I fixed it. Yet the whole password...

    Uh, nevermind! I fixed it. Yet the whole password thing is still an issue.
    For those who come here wondering what the solution is, on the condition you want to force the animation, go to the...
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    I can't open the file! MMF2 says that it's an...

    I can't open the file! MMF2 says that it's an unknown format.

    Hang on, I just answered my own problem. This is the 2.5 forum, I'm using MMF2. How can I get this moved to the right forum, then?
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    Animation Problems, and a Concern

    Hello, Clickteam enthusiasts! I'm in a bit of a bind.

    Well, I'm building a test game so I can figure out what I can do and how to do it, to save time in the long run later. I have designed a small...
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    Ah, yes, thank you Popcorn. I had been wondering,...

    Ah, yes, thank you Popcorn. I had been wondering, and I don't think I could've figured it out on my own. Not for a while, anyways.
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    OH- Just a side note, I WILL add your name in the...

    OH- Just a side note, I WILL add your name in the credits when the game is finished. You've been a great help!
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    It turned out I couldn't figure out what the...

    It turned out I couldn't figure out what the object was, nor exactly how it worked, so I just started editing yours. I'm working on the bodies now, I'm going to add in the Events later. Hope it's...
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    Yeah, it might be ambitious, but it's something...

    Yeah, it might be ambitious, but it's something I've wanted to do for a long time, and I'm an ambitious person.

    Also humble, apparently.
    Anyways, thanks for the example, I'll take a look at the...
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    Character Creator

    Hello, I'm new to MMF2, just got it off the Humble Bundle yesterday. I've been having a blast with it. Today, I started making a game on it, which I plan to include a character creator in. Something...
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