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  1. Ah, so there is no simple way to enter an...

    Ah, so there is no simple way to enter an expression during runtime. I don't know of any extensions that allow me to do this, either. That's definitely going to make my life a bit harder, haha.
    ...
  2. Interpret string as mathematical expression?

    Is there a way to treat a string, like one typed into an edit box, and use it as an expression to be evaluated using Fusion's built in functions and arithmetic, without the need for a string...
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    If you could get animations working in a stupid...

    If you could get animations working in a stupid simple way Looki, this extension would pretty much be the answer to my prayers. I'm going to keep close tabs on this.
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    Any way to animate tiles?

    Any way to animate tiles?
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    cos(Angle) > 0: facing right cos(Angle) < 0:...

    cos(Angle) > 0:
    facing right

    cos(Angle) < 0:
    facing left


    Other methods would depend on arithmetic, which can be dependent on whether you're going from -180 to 180 or 0 to 360. Using sine...
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    Text adventure using the Console object?

    I tried my hand at a text adventure in MMF2 using the console object, and I've discovered some bugs that I can't identify the cause of.


    Text adventure here.


    Chrome seems to think it's a...
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    Wow, thanks MuddyMole! I had no idea that was...

    Wow, thanks MuddyMole! I had no idea that was even possible, and it works perfectly.

    What does the "and" do in the expression, though?
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    Control over the bits within a byte?

    Is there a way to have control over the bits within a byte? All the extensions I can find only go down to the byte level.

    I'm wanting to make a game with lacewing, and it's crucial that I have an...
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    I'd think you'd just have an array of chunks,...

    I'd think you'd just have an array of chunks, with the chunks stored in arrays. If you don't have many tiles (256 tops) you might want to store each tile in a byte.

    I'm pretty sure 3EE's binary...
  10. Is there a way to accurately profile MMF2...

    Is there a way to accurately profile MMF2 programs? I'm trying to test out a proof of concept, but using the timer isn't a fine enough measurement to see which is faster.
  11. Is activating/deactivating groups a quick process...

    Is activating/deactivating groups a quick process though? How far can you go in optimization by abusing groups?
  12. Quick question: Say you have a few events that...

    Quick question: Say you have a few events that have the same conditions, but each has an extra one that differs between them. Is it faster to have those checks on each one, or is it faster to...
  13. But shouldn't pasting it into the background get...

    But shouldn't pasting it into the background get around that? Or am I mistaken?

    Do I need to use the surface object?
  14. Only the last loaded frame works when pasting into the background?

    I'm trying to make a map editor for a friend, and I am dumbfounded by this. I'm trying to paste the map via backdrops using a single active object but IT ISN'T WORKING.

    Only the last tile that has...
  15. Thread: Bullet spray

    by CrazyMLC
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    Re: Bullet spray

    I'm not 100% sure, but it looks sort of strange compared to another method I tried. (with x and y velocities being applied every frame)
  16. Thread: Bullet spray

    by CrazyMLC
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    2,137

    Re: Bullet spray

    An easy way would be to change the line where you set each bullet's firing angle.

    Like-a-so:
    (ATan2(Y( "Launcher" )-YMouse, XMouse-X( "Launcher" )))-(Spread( "Launcher" )/2)+Random(Spread(...
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    Re: Collision Issues

    ... Ah.
    It works now, thanks.
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    Collision Issues

    I'm making a platformer. It's working great, but once I go past a certain X or Y, my custom collision engine just goes out the window.

    I really need some help.
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    Re: "Stunt Pilot" example for PeterB

    Using sine you can slow or speed up the plan algorithmically. (Meaning, you don't have to set the speed for every angle.)

    Here's an example...
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    [Request] Microphone Extension

    I would find a microphone object in general to be extremely useful for extra functionality.
    Allowing users to blow to lift a balloon, or to be able to parse speech into commands. Such things could...
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    Re: 3D sphere example for SortaCore

    Yes. Yes they are.
    >_>
    <_<

    (Also, that link doesn't work for me. :/)
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    Re: Filling algorithm unbelievably slow

    I haven't waded into the whole mfa yet, but I can see that if you drag your list objects into the frame and un-hide them, you'll see that the same x and y combinations show up hundreds of times on...
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    Re: 3D sphere example for SortaCore

    Holy cow! This is absolutely mind blowing!
    I didn't even think you could even do something like this in MMF2, not to mention without using extensions!

    Time to pick the mfa apart, condition by...
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    Re: What Language Are The Swfs Written In?

    Hahaha, yeah, it's not an actual, human language.
    Calling, for example, Lua a language is really just lingo for Lua's unique kind of programming code/syntax.

    (And no, computers don't speak...
  25. Re: Problems with my engine.. example enclosed

    Woops, I missed something.

    You activate groups on the End of Level frame, but they're activated by default anyway. :S (You have to right click the groups and click edit. From there you have to...
  26. Re: Problems with my engine.. example enclosed

    Woops, I missed something.

    You activate groups on the End of Level frame, but they're activated by default anyway. :S (You have to right click the groups and click edit. From there you have to...
  27. Re: Problems with my engine.. example enclosed

    After finishing a level, you set it's completion to a global value, and never set it back. This means that when any level is completed, it applies the level's time to all completed levels.

    Here's...
  28. Re: Problems with my engine.. example enclosed

    After finishing a level, you set it's completion to a global value, and never set it back. This means that when any level is completed, it applies the level's time to all completed levels.

    Here's...
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    Sticky: Re: Features/Updates Wanted

    It's always good to have multiple ways to do things.

    Another issue is this thread, where the problem was the that poster didn't have access to the mfa of the application they wanted to resize.
    ...
  30. Re: Problems with my engine.. example enclosed

    Mega Upload isn't working for me either. Could you upload your engine directly to your post please?
    (You can do that in this section, can't you?)
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    Sticky: Re: Features/Updates Wanted

    Sub-Application, Medium;
    I would be ecstatic to see the ability to resize Sub Applications during the runtime.

    I would find this very useful for my map editor. I want to be able to have my menu...
  32. Re: Problems with my engine.. example enclosed

    I'm sorry if I'm missing something, but what's wrong with your engine? I don't see anything in your post about what the problem is...
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    Re: MLP Neural Network extension

    I'd find it very helpful to see some more intricate examples using this object. I've searched and looked all over but I can't find any... (that is, aside from the very basic example that comes with...
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