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  1. Replies
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    Ok, I decided to just try using different coding....

    Ok, I decided to just try using different coding. I'm using theEmbedded Collision Detector method from this site. It's a clever trick.;)

    But on another note, I still don't get how the (Animation >...
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    I don't understand what is happening?

    Hi, I've uploaded a simple application with VERY simple code. However, what is occuring baffles me. I just don't understand why it happens.
    When the player touches the ladder created by the event...
  3. YESS!!! Thank you! Gracias! :)

    YESS!!! Thank you! Gracias! :)
  4. Help! - Multiple "Which animation is playing?" Conditions in same event line.

    Hi, I need some help with the "if an animation is playing" condition.

    I have an event like this:

    User clicks on object
    +alt variable A is 1
    +string is = ""
    +Flag 5 is off
    +Animation...
  5. Hmmm... I see, I see. I suppose then there's...

    Hmmm... I see, I see. I suppose then there's really no way to know precisley how many events would slow down an application. It depends on the complexity of actions and conditions and how many of...
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    ProdigyX, I'd like to request an example of that...

    ProdigyX, I'd like to request an example of that if it's cool with you. I'm currently using the pathfinding object and I'm curious about how I might be able to use it with multiple objects.
  7. Question about effects of the # of events on an application

    Hi, I have a quick question. How many events on the event editor would it take until the application begins to slow down? Let's say we are not using any group of events to deactivate unused code.
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    I'm gonna use the array after all... Thanks,...

    I'm gonna use the array after all... Thanks, everyone. Though I'm still open to other methods if you know any... Thanks.
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    The problem i'm having trouble solving is using...

    The problem i'm having trouble solving is using the "When user clicks on <Group.Objects>". So when user clicked on object A text would be retrieved from text stored in String/List A and if the user...
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    Advice needed!

    Hello, I was wondering if I could be given some advice.
    See, I have active objects set up with alterable strings and depending on the players actions the event editor will get the correct alterable...
  11. how would an mfa go about getting corrupted? Just...

    how would an mfa go about getting corrupted? Just a question, as it has never happened to me.(Yet. Hopefully never.)
  12. Replies
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    Sticky: Thanks, Danny, & Happygreenfrog. So do you...

    Thanks, Danny, & Happygreenfrog.

    So do you mean like using the DirectX9 display mode as opposed to standard?

    So the GPU uses power of 2 for mapping and CPU doesn't?

    Edit: Also, I've read...
  13. Replies
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    Sticky: Thanks, Danny, & Happygreenfrog. So do you...

    Thanks, Danny, & Happygreenfrog.

    So do you mean like using the DirectX9 display mode as opposed to standard?

    So the GPU uses power of 2 for mapping and CPU doesn't?

    Edit: Also, I've read...
  14. Cool! Thank you, Jacob. What about animations,...

    Cool! Thank you, Jacob. What about animations, each frame stores it's own data?
  15. Thanks for the reply, Simon. Hmmm... Ok, I've...

    Thanks for the reply, Simon. Hmmm... Ok, I've been reading more about it, searching google and rereading your comment and another thread, and I think I'm beginning to understand what this whole power...
  16. Power of 2 graphics? Should I be concerned?

    I was just researching threads about optimization in this forum and I read stuff about textures or graphics sizes should be made in powers of 2?(At least for iOS) How about for PC? Does that mean my...
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    Sticky: Hi, where can I find more information about this?...

    Hi, where can I find more information about this? And would this be a good practice even when making games for the PC?

    Edit: What I really want to know is how this helps to use less memory.
  18. Replies
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    Sticky: Hi, where can I find more information about this?...

    Hi, where can I find more information about this? And would this be a good practice even when making games for the PC?

    Edit: What I really want to know is how this helps to use less memory.
  19. Actually, turning direct3d 9 off is what ruins my...

    Actually, turning direct3d 9 off is what ruins my game. cause then there are weird lines and ink stain looking things happening. But anyway i like direct 3d 9 and want to keep using it. i just noted...
  20. *UPDATE* Ok, I tried it on another computer and...

    *UPDATE*
    Ok, I tried it on another computer and it didn't have the problem I described. So I'm assuming that it has something to do with my own system.
  21. How do I do correct aspect fullscreen with 336x224 frame.+Ult.fullscrn obj. problems

    Ok, I'm making a game where window size is 336x224. Currently I'm using the ultimate fullscreen object. But weird things happen when I transition between frames. Like images of another frame appear...
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    There's also one on the same site called 360...

    There's also one on the same site called 360 Laser Examples. The effect is pretty cool. http://www.castles-of-britain.com/mmfexamples-0.htm
  23. sketchy's method is a little too complex for...

    sketchy's method is a little too complex for me... and there were some minor glitches. And i don't think the flocking object is the right object for pathfinding. At least for what I'm trying to do.
    ...
  24. Man, this is really hard... I think my...

    Man, this is really hard... I think my programming and math level aren't high enough to do this... I completely and fully understand the concept, being able to implement this is a totally different...
  25. Thank you, thank you for this, sumo. It's really...

    Thank you, thank you for this, sumo. It's really alot to grasp, but at least I have a starting point now. I'm gonna start reading it now. Thanks again for sharing this, I really appreciate it! Thank...
  26. Looking for advice on custom pathfinding...

    I'm trying to make something where when you click somewhere on the field your character will walk to that spot and avoid obstacles or certain active objects. I know that there is a advanced...
  27. You guys at clickteam are awesome. We work hard...

    You guys at clickteam are awesome. We work hard on our apps, but I was thinking, behind our coding is your coding at work as well. Just wanted to say thanks for making a cool program that let's me...
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    Just replace the "(negate) key is pressed" events...

    Just replace the "(negate) key is pressed" events that stops the animation with "(negate)repeat while key is pressed"

    If your curious to know about why I think this messes up the animation, read...
  29. Thanks. That info helps me a lot. :)

    Thanks. That info helps me a lot. :)
  30. Replies
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    You can set your paragraphs at the start of the...

    You can set your paragraphs at the start of the frame. Like in the event editor set paragraph A to "Not long afterwards, "+[Alterable String A]+" came into the room and made the "+[Alterable String...
  31. Hi, can I add in a question? Is there a catch to...

    Hi, can I add in a question? Is there a catch to using different display modes?
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    I found a way to stop this from happening. Just...

    I found a way to stop this from happening. Just have 2 layers and then switch your main layer 1 with layer 2. Then have that layer reappear at the start of the frame instead of the original layer,...
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    Why is this happening? Is this a bug? *Solved*

    Hi, something weird happened to me while i was working on my game. A piece of the backdrop totally dissappears at runtime. It doesn't seem to affect text or actives, only backdrops from what i can...
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    How did i not know about this?! :O So much...

    How did i not know about this?! :O So much knowledge and techniques to learn... I've only been using nivrams site and the clickteams tutorial page... but this... I didn't realize I could learn about...
  35. bump does mmf 2 draw the frame on the screen...

    bump

    does mmf 2 draw the frame on the screen before or after it carries out start of frame conditions?

    It's just, last time i put a white active object covering the frame and made it slowly...
  36. Thanks for the tip, Skyhunter. That's a really...

    Thanks for the tip, Skyhunter. That's a really great idea using a layer for transitions. I hadn't thought of that.

    I came up with a way to make a smooth transition without anything flashing for a...
  37. Help with Scrollings and Start of frame.

    I have 2 questions:

    1) When the frame starts and center window position in frame is set to the position of player controlled object and the player controlled object is placed somewhere on the...
  38. Alright. I guess blitting would be useful to...

    Alright. I guess blitting would be useful to learn in the long run. I'll also try experimenting other methods too. Thanks to everyone for all your help. :)
  39. I see. Yeah, it was direct 3D 9. when i changed...

    I see. Yeah, it was direct 3D 9. when i changed it to standard. all text became ant-aliased. Hmmm... So do you think there is no way to get non anti-aliased/ non-cleartype text from a string object?
  40. How can I find out if it's Direct3D9? I'm not...

    How can I find out if it's Direct3D9? I'm not familiar with whatever that is. It's some kind of rendering thing, right?
  41. There's gotta be something... It's weird, but i...

    There's gotta be something... It's weird, but i downloaded the "Text Blitting Engine" from Chris Burrows site, and i noticed the text string on the bottom "Blit Speed, Loop Delay etc." Isn't affected...
  42. Turning off both cleartype and font smoothing and...

    Turning off both cleartype and font smoothing and then building the exe isn't working for me for some reason.
  43. Sure, maybe that'll help me too. Just send it my...

    Sure, maybe that'll help me too. Just send it my way. :)
  44. Thanks for the reply. By export, do you mean...

    Thanks for the reply. By export, do you mean build? I tried what you said. I turned off the smoothing, then built the exe. Then I turned it back on. But still the text is smoothed out. Btw I'm on...
  45. By the way. This is what i'm trying to get the...

    By the way. This is what i'm trying to get the text to look like. See there is no anti-aliasing.
    9172
    The text looks like this only when I go to Windows control panel/ Performance Information and...
  46. Thanks for the reply salamanderpants. None of...

    Thanks for the reply salamanderpants. None of those checkboxed are ticked. In fact the text looks BETTER when i click anti-aliased. Strange. But i still don't know why the text is like that or how to...
  47. How do I prevent anti-aliasing on the text in string object?

    I'm making a game with low-res graphics. Like a pixel game. But when i use the string object and the game goes full screen you can see that the text is anti-aliased but i don't want that, i just want...
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