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  1. The For Each works like magic -thank you! (I...

    The For Each works like magic -thank you!

    (I was trying lots of other stuff and never once did it occur to me to use a loop...)
  2. If you have the option ticked: Create Ini file...

    If you have the option ticked: Create Ini file in application data folder - then it will create the ini file under: c:\users\YourName\Appdata\Roaming\MMFApplications - and you can use it from there...
  3. Collision and Overlap events both fail in different ways - how to solve?

    Attached is an example .mfa

    Frame 1 uses an overlap event - this fails to scope correctly, so I can't use it.

    Frame 2 uses a collision event - this scopes correctly but then every now and again...
  4. Fusion handles a lot of scoping automatically. ...

    Fusion handles a lot of scoping automatically.

    For example if you have a group of enemies you can give them all the qualifier bad and do something basic like Bullet hits object with Qualifier Bad...
  5. I also abandoned Fusion after I had bought it,...

    I also abandoned Fusion after I had bought it, and returned it to it later, because I didnít find Fusion logical. But the mistake I had made in learning Fusion was trying to jump into Fusion at...
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    I'd prefer a system where people posted multiple...

    I'd prefer a system where people posted multiple times instead of editing their posts - because there is no alert that the person has edited it. Also when someone says I'll check and then edits their...
  7. Yes, you can select to build an app bundle...

    Yes, you can select to build an app bundle instead of an .apk - it will then build a .aab file that you can upload to Google Play instead of the .apk - Just select it under Build Type.
  8. Only solution I can think of would be to use the...

    Only solution I can think of would be to use the "stretch to fill" setting instead of the "fit inside" setting.
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    If your moving character has the 8 direction...

    If your moving character has the 8 direction movement - then it's just simply making 4 buttons - placing them on screen - and putting in a mouse click or touch command

    Multiple Touch Object: ...
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    When I opened the .mfa it wouldn't because it...

    When I opened the .mfa it wouldn't because it needed the extension - Runtime Object. The one I got from the extension manager says - installed / outdated and shows that it works with Windows / Flash...
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    At the speed of 4 - my tablet can't keep up - it...

    At the speed of 4 - my tablet can't keep up - it goes out of sync. However, it kept playing the beep - just not always in the right moment - I tried it for 3 minutes. At a speed of 1 or 2 it stays ...
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    It looks like the person uninstalled the app on...

    It looks like the person uninstalled the app on the day that this is reported.

    Perhaps the person had the game open while uninstalling it which caused this problem.
  13. 64 bit support for all 4 libraries was introduced...

    64 bit support for all 4 libraries was introduced in about September - before that there was 64 bit support for only 3 libraries - which is why you'd get that message from Google Play.

    You should...
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    Input dispatching timed out

    Input dispatching timed out (Waiting to send non-key event because the touched window has not finished processing certain input events that were delivered to it over 500.0ms ago. Wait queue length:...
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    I think it was a short beep sound - which is only...

    I think it was a short beep sound - which is only 3kb as .mp3 - the entire game is only running at 50mb - but this was back in December. I just mentioned it now - because it was the same scenario...
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    That happened to me as well on 292.22 - I had a...

    That happened to me as well on 292.22 - I had a preloaded sound fail on my tablet after I'd been testing the game for several hours - and had left the game open while I wasn't testing it. The game...
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    Sticky: Release version: You may want to change the...

    Release version: You may want to change the title of this thread and unsticky the three other beta / release version threads.

    Android Fonts: Would it be possible to change the string object to...
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    That's an animation - and it's modified from a...

    That's an animation - and it's modified from a free asset that is being overused - but the movement you're seeing is actually part of the animation.

    If you download or make an animation like that...
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    I'd recommend that you play around with some...

    I'd recommend that you play around with some tutorials to see how to create your movement so that the player won't move into an obstacle - because that will cause it to get stuck and on how to set up...
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    Sticky: Yes, sorry, I know that. I just forgot for the...

    Yes, sorry, I know that. I just forgot for the moment and when I returned to my computer - you'd already answered. (I so seldom use the For Each statement that I tend to forget it even exists.)
  21. Replies
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    Sticky: If I use a qualifier to test if a string is...

    If I use a qualifier to test if a string is overlapping another object - it doesn't work - .mfa attached (as in, it doesn't scope to that string)

    If I test every individual string it does work...
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    From the screenshots you've provided it's not...

    From the screenshots you've provided it's not possible to tell what you're doing - it's better to give a screenshot from the list editor or to post a .mfa

    You have a condition on line 5 if...
  23. Check your objects that you don't have the...

    Check your objects that you don't have the "create at start" button ticked. What you're describing can happen when there's more than one object and Fusion is applying the commands to Player A while...
  24. Replies
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    Sticky: I also had a failure where I was creating the...

    I also had a failure where I was creating the object and setting a value at the same time - where it failed to set the values - I had to first create the object - and then run a second loop on all...
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    Sticky: You can download 292.14 here: ...

    You can download 292.14 here: https://community.clickteam.com/threads/84521-Download-links

    Were you playing full screen or window? Because I did see that the new Windows feature of changing the...
  26. Replies
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    Sticky: Actually the workaround I have in my game was to...

    Actually the workaround I have in my game was to just split the two loops - put each in their own event - that also solved the problem.

    But the idea behind reporting this issue - isn't because I...
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    Sticky: I've tested games for about 60+ hours and didn't...

    I've tested games for about 60+ hours and didn't have any crash - nor any reported crashes on releases with 292.22 - BUT they were all Android.
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    Sticky: No, it's not doing that. Because then both loops...

    No, it's not doing that. Because then both loops would fail - and only 1 loop fails - whichever one is placed second.
  29. Replies
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    Sticky: When you set 2 flags off and then run 2 loops...

    When you set 2 flags off and then run 2 loops that require those flags to be off - the 2nd loop will fail.

    I don't know if it's just a Fusion thing or something that needs to be fixed.
    ...
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    Attached is a rough example of what you'd have to...

    Attached is a rough example of what you'd have to do - you can play around with it and refine it.

    The player has 8 direction movement which is controlled with the arrow keys - so its direction...
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    If your ball is not doing what you expect it to...

    If your ball is not doing what you expect it to do you could have conflicting code - for example you're telling the ball to look at the player - which sets a direction towards the player - and then...
  32. I've never seen that - things I can think of: ...

    I've never seen that - things I can think of:



    Don't write to an ini file all the time ( I do that at the start and end of frame only before the game starts and after it's ended)
    Check...
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    I think that the smart people who would know...

    I think that the smart people who would know what's going on, may be on holiday. So by process of elimination you can check that:

    1. Your SDK is up to date with API 29
    2. That your Fusion is up...
  34. If you use a value and set the value 8 out of 10...

    If you use a value and set the value 8 out of 10 times then you can control that only 1 enemy is created - the rest you were doing right.

    I've attached an example for you - it's easier than...
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    You can't not use the built-in-animations if you...

    You can't not use the built-in-animations if you use the built-in movements - there isn't an off button or an option you can tick to say - override this built-in-feature.

    The documentation is very...
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    As far as I know you can change the speeds at...

    As far as I know you can change the speeds at which Walking / Running activate by changing the speed under direction options.

    But you can't disable the built in animations and they will trigger...
  37. Replies
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    Sticky: Can't reproduce it - it was working correctly all...

    Can't reproduce it - it was working correctly all morning - then crashed - then it worked again. Previous crash I had with copy - was a different game.




    This was reported in the bug box. ...
  38. Replies
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    Sticky: Like Fusion crashing when you try to change a...

    Like Fusion crashing when you try to change a sound?

    ... Fusion closed on me the other day - on 292.19 or 292.20 as well - I lost a couple hours work - when I pressed ctrl+c to copy a group - it...
  39. Replies
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    I changed your game and commented on what I...

    I changed your game and commented on what I changed inside the game -

    You had a conflict between telling the enemy to always look at the player vs telling the enemy to bounce on collision.
    I...
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    Because Play and Protect will do that to any...

    Because Play and Protect will do that to any unsigned apps.

    You need to disable it - look under Security and Privacy. Or you can click Install anyway - but if you accidentally press OK - then it...
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    Under StoryBoard Controls - Scrollings - you have...

    Under StoryBoard Controls - Scrollings - you have an option to center the display on a character.

    Set your frame settings (frame properties) to the full size of your frame and your window size...
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    I didn't have it - but I did a custom install and...

    I didn't have it - but I did a custom install and disabled all the optional extras.
  43. Will this help you? ...

    Will this help you? https://community.clickteam.com/threads/106735-Android-Things-to-Know

    And was there anything else?
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    Android Things to Know

    Extraís you need to build an .apk (this is Androidís .exe)

    Download Android studio here: https://developer.android.com/studio/
    Run Android Studio (it is very slow to open)

    From there you...
  45. On your .mfa I can do the following: I can...

    On your .mfa I can do the following:

    I can scroll left and right - and your active with the red dot moves accordingly.

    I can press control and I can click on the black bars and that will...
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    Sticky: The colour change is built into windows themes /...

    The colour change is built into windows themes / background images - Windows 10 does it depending on how often you've set your background image to change. I normally set it to once every 10 minutes...
  47. Your .mfa requires 2 extensions that I don't have...

    Your .mfa requires 2 extensions that I don't have - Perspective & Discord Rich Presence - and although Perspective is on my extension list, the other one isn't.

    That means I can't open your .mfa...
  48. Replies
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    Sticky: No - it's caused by Windows. I have a setting...

    No - it's caused by Windows. I have a setting that it can change the colour of my headers etc. the drop in frame rate seems to coincide with that - actually any interaction with Windows drops it...
  49. Replies
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    Sticky: Yes, run from Fusion. On about 50 seconds it...

    Yes, run from Fusion.

    On about 50 seconds it will go haywire - then recover within a second or two - then after 1 minute 50 seconds same thing ...

    I don't recall seeing this in the past - but...
  50. Replies
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    Sticky: I'm picking up a very erratic frame rate with...

    I'm picking up a very erratic frame rate with this build - I don't know where / how to start proving it. But it sits at 60 - drops to 55 - every now and again it will drop to 36 ... and even lower -...
  51. Edit: Tested it with the new version 292.19 - it...

    Edit: Tested it with the new version 292.19 - it no longer hangs my phone - but there's still a frame rate drop to 24 / 25 fps - which is more or less in keeping with the PC version.


    I tested...
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    It still only plays twice - even when I play it...

    It still only plays twice - even when I play it from disk.

    What I did the last time was to repeat the sound in a sound editor and then re-import it and play it just once in the game, I was just...
  53. Replies
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    The apk is the soundloop.mfa that I uploaded here...

    The apk is the soundloop.mfa that I uploaded here - I just replaced the .wav with a .mp3 - 3 936 kb.

    There shouldn't be any background tasks - except that the log was done via my PC with usb cable...
  54. Replies
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    The tablet is a store brand - so there's unlikely...

    The tablet is a store brand - so there's unlikely to be much data on it - anywhere. Specifically all it says is BLackweb S9000 9" manufactured for Dion Wired (Masstores (Pty) Ltd) South Africa...
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    If it's working on your devices - then it's...

    If it's working on your devices - then it's probably device specific my side.

    I previously had this on Proline B743DC 4.2.2 - but I just did a factory reset on that device - and now it is working...
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    Play sample x times on a tablet issue

    Play Sample X on Channel 1 x 3 times:

    On Windows it will play 3 times
    On my cell phone it will play 3 times
    On my tablet it will play once or twice (depending on the tablet) but never 3...
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    Sticky: Okay, it doesn't show that extra line anywhere...

    Okay, it doesn't show that extra line anywhere and also not if I run the frame - but I clicked on the word - and moved to the end of it and kept pressing delete and then tried it again - and it was...
  58. Replies
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    Sticky: I don't understand? You mean if I pressed enter...

    I don't understand? You mean if I pressed enter after the amount and that adds in a line? Or if there isn't enough space for the text in Android it adds in an extra line automatically? Because...
  59. Replies
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    Sticky: I have a spacing issue again with strings and...

    I have a spacing issue again with strings and counters in Android.

    I have attached a .mfa and this is what it looks like - in this example only the string Centre 2 - is out of alignment. And it...
  60. On New Condition in the Event Editor - click on...

    On New Condition in the Event Editor - click on the Ball - then from there select: Position - Test Position of Active - that will pop-up the graphic that is in the tutorial.

    Also if you're not...
  61. Replies
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    Sticky: Thanks - I had tried that several times but...

    Thanks - I had tried that several times but failed - but eventually I found a spot in the one corner where it would allow me to resize the window.
  62. Replies
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    Sticky: Of course not - Fusion's scared of you - it's...

    Of course not - Fusion's scared of you - it's going to work on your side!

    This button: 27926

    does nothing by me - I can't resize it at all - it stays full screen. I used to resize it all the...
  63. Replies
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    Sticky: I can't resize Fusion - the maximize / minimize...

    I can't resize Fusion - the maximize / minimize button isn't working. :(
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    If you build it through install creator and then...

    If you build it through install creator and then install it onto your computer using the built installation file - then it installs the game and creates the necessary icons for you.
  65. Active pictures have always taken a few seconds...

    Active pictures have always taken a few seconds to load on my starter devices that are very low on ram / system resources. I've had to make something to indicate the frame is loading, because they...
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    I got the same message on an App Bundle - it can...

    I got the same message on an App Bundle - it can build .apk with no issues only when I switch to an app bundle does it give me the same error message.

    My keystore is 2016 - but I tested the app...
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    Sticky: Another example of this is if you have a timer...

    Another example of this is if you have a timer event - say run this event after 1 minute but the group is inactivated - (for example by a custom pause) before that event has triggered, then when the...
  68. Replies
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    Sticky: Thanks for the quick fix & update. Everything I...

    Thanks for the quick fix & update. Everything I reported is working now.
  69. Replies
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    Sticky: So this is happening: If you have a horizontal...

    So this is happening: If you have a horizontal gradient or a solid colour - then the backdrop object doesn't display correctly - it's washed out - regardless of the colour.

    However, if you have a...
  70. Replies
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    Sticky: If you look at my video - I keep jumping to an...

    If you look at my video - I keep jumping to an awards page - which is purple with colourful butterflies on it. That purple background is a quick backdrop and is below my logo screen, my settings...
  71. Replies
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    Sticky: Even in your video the background is showing...

    Even in your video the background is showing white when it should be showing dark.

    It's not just black - it does that with every image. This game worked perfectly before and it was the same on...
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    Sticky: This is only happening on my cell phone. It's...

    This is only happening on my cell phone. It's displaying correctly on my tablet.

    My example doesn't have the pause in it - I picked that up in the game - unless you put that in yourself.

    Edit:...
  73. Replies
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    Sticky: I'm using OpenGL ES 3.0 Attached: Example...

    I'm using OpenGL ES 3.0

    Attached: Example .mfa
    Test Active Picture - I've attached it but it looks like the forum automatically converts .png to .jpg - so the .png is here: ...
  74. Replies
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    Sticky: Android: All the colours are washed out /...

    Android:

    All the colours are washed out / overly bright with this version - see screenshot (this is on my Huawei cell phone). They are fine prior to this version.

    Edit: This isn't all the...
  75. Replies
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    Sticky: Activate / Inactivate Lines If you inactivate a...

    Activate / Inactivate Lines
    If you inactivate a line it doesn't trigger that Fusion needs to be saved. If you activate a line, it triggers.
    Neither events can be undone / redone.

    Undo / Redo...
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    Do you mean like this? (See .mfa) It works...

    Do you mean like this? (See .mfa)

    It works with the command:

    Test Position of Active
    and Bouncing Ball Movement


    It won't work in all conditions or with all movements.
  77. It sounds to me like you're using a different...

    It sounds to me like you're using a different feature - Fusion has the built-in feature that it will stop doing something if there was no trigger, or in some cases "only one event" will not run again...
  78. At some point is paused ticked is going to equal...

    At some point is paused ticked is going to equal 0 and you're not providing for that.

    So it will add 1 while it is negative and then stop at zero. Your next step is to test it when it equals 1...
  79. Replies
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    Sticky: Oops. You just need run this event once - the on...

    Oops. You just need run this event once - the on group activation is redundant - just saw I had done that in a game. Then it works as I need it.
  80. Replies
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    Sticky: Thanks for the reply - I note "they" don't give...

    Thanks for the reply - I note "they" don't give you weekends or nights off... terrible.



    No I wouldn't - because I'd just skip that thread all together.



    I did have the experience where...
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    Sticky: Feature Requests Is it possible to open a...

    Feature Requests

    Is it possible to open a dedicated thread for feature requests so that they are kept separate from the bugs? When you do a search for something all these very long 292.xx threads...
  82. I'm confused - that link just takes me to another...

    I'm confused - that link just takes me to another thread with a single example that has no story in it.

    By the way when you have an event that is red - it is because its an immediate event that...
  83. Your solution was probably the easiest. I...

    Your solution was probably the easiest.

    I changed it for you so that if the player shoots the cobweb - only the cobweb that is shot is removed and not all of them.

    If you want to implement...
  84. Your examples don't crash by me. But they have a...

    Your examples don't crash by me. But they have a game icon of a long-ago version of Fusion, so not sure what you're creating them in.

    What you're missing is that you also need to reverse connect...
  85. Replies
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    I gave controls on both sides of the keyboard -...

    I gave controls on both sides of the keyboard - so that it would be comfortable for people who are left-handed and also people who are right-handed. The game is written so that you can press any...
  86. I couldn't get your example to work because I...

    I couldn't get your example to work because I don't have a joystick...

    But it doesn't look like "wipe with color" works any more - it might have been a legacy feature that was left in. But in any...
  87. I'm not sure what you're asking - you want the...

    I'm not sure what you're asking - you want the flag to go off after 1 frame, or stay off for 1 frame?

    I've attached an example - it still works if you change the timer to trigger after 1 - 60th...
  88. There is a tutorial on drawing a line between two...

    There is a tutorial on drawing a line between two objects (I downloaded it in 2017 but I have no idea where I got it from or who wrote it and there's no info inside the tutorial, probably in the...
  89. Yes, a selective pause system is definitely...

    Yes, a selective pause system is definitely needed - it doesn't seem like Fusion was ever developed with a custom pause in mind - it's missing a lot of features that other software have in.

    You...
  90. I get around this by having a lot of groups. ...

    I get around this by having a lot of groups.

    The main group has the on group activation event in it and at the end of those events it deactivates itself and activates the next group that has no...
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    You have to touch the first ball and keep the...

    You have to touch the first ball and keep the touch active and then touch the second ball to move both of them (won't work with a single mouse.)
  92. Replies
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    Attached is an example of 2 objects that can be...

    Attached is an example of 2 objects that can be moved at the same time using the multi-touch object (without using physics).

    For it to work you have to touch the ball on the left first.
    ...
  93. Replies
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    I just keep getting errors message that there's a...

    I just keep getting errors message that there's a font missing which makes the .mfa hard to check - also you might be using 2.5+ which I don't have.


    I assume you mean that Fusion must treat...
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    If you want you can post an example here of what...

    If you want you can post an example here of what you're doing and we'd be able to offer better advice.

    But other ways are:

    Put things in groups and activate / deactivate them as needed.
    Make...
  95. Yves, I can test this - I had this type of code...

    Yves, I can test this - I had this type of code in my game and replaced it because it didn't work - it would be simple for me to make a copy of the game and revert the code.

    However, the scoping...
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    Sticky: I meant - you having time ... (probably was that...

    I meant - you having time ... (probably was that one day back in 1996 when you had time with nothing to do...) ;)

    But thank you for the explanation.
  97. Replies
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    Sticky: I'm just curious, in the history of Fusion, has...

    I'm just curious, in the history of Fusion, has that ever happened?
  98. Replies
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    Sticky: I found another red bug in my game in the place...

    I found another red bug in my game in the place of the create event and when animation is over. I went as far back as I could in my backups to see if I could find this before it happened - which I...
  99. Replies
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    You could use a global value. For example set...

    You could use a global value.

    For example set Global Value A = 20

    Left Mouse Click
    + Global Value A > 0
    Subtract 1 from Global Value A
    Add ...
  100. Replies
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    Sticky: Read from Ini File causing Fusion to close I...

    Read from Ini File causing Fusion to close

    I noticed that a particular frame in my game was not opening - Fusion would open it and then show a white page and close it a few seconds later.

    I...
  101. Can you upload an example .mfa rather than a...

    Can you upload an example .mfa rather than a video?

    You should only have to tell it once to follow the path - and then code in what should happen when it reaches the end of the path - i.e. start...
  102. Replies
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    On PC - fine detection doesn't make that much...

    On PC - fine detection doesn't make that much difference. Most PC's have enough memory.

    On mobile - turn off fine detective as much as you can - that really makes a big difference in performance....
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    You can set the alpha-blending co-efficient -...

    You can set the alpha-blending co-efficient - this works windows and Android:

    Set a value or flag - and while that value / flag is set - each frame loop add 5 or 10: Set alpha-blending...
  104. An easy way of doing it is to create barriers...

    An easy way of doing it is to create barriers around your frame - left, right, top, bottom and to code in an action when the player collides with it.

    For example if player collides with left...
  105. Replies
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    Views
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    Sticky: Info about back buffers: When opening my games...

    Info about back buffers:

    When opening my games in Windows - that were written a few years ago - it puts in a default Number of Back Buffers: 2 (I think these games were written before that...
  106. Replies
    211
    Views
    16,614

    Sticky: The problem is - once you can see / understand...

    The problem is - once you can see / understand what's happening it's easy to fix - but when Fusion deletes everything but that one command, it makes it very difficult to troubleshoot and find out...
  107. Replies
    211
    Views
    16,614

    Sticky: This part: Previously if I said - end the level...

    This part: Previously if I said - end the level when there are none of these 5 objects left - it would end the level. Now it won't.

    This happened in 2 parts - it happened...
  108. Replies
    211
    Views
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    Sticky: I didn't think you'd be that brave :-) I've sent...

    I didn't think you'd be that brave :-) I've sent you .mfa




    I went to a backup and could recreate it and sent you the .mfa



    Sure - but that sort of requires me to be able to recreate...
  109. Replies
    211
    Views
    16,614

    Sticky: The Windows version was last updated April 2017 -...

    The Windows version was last updated April 2017 - at that point everything worked. The Android version was last updated Feb 2019 (I could've missed the music issue then if I ran the tests without...
  110. Replies
    211
    Views
    16,614

    Sticky: Music Issue: I'm updating a game written years...

    Music Issue:

    I'm updating a game written years ago. In that game I have the following:

    If a certain event happens - pause channel 13 - play channel 12.
    End of frame: Stop channel 12.
    ...
  111. Did you tick the block - include external files?

    Did you tick the block - include external files?
  112. If you choose OpenGL 3.0 in Fusion then Google...

    If you choose OpenGL 3.0 in Fusion then Google Play shows OpenGL 1.0 + (in other words it includes also anything higher than OpenGL 1.0)

    Currently what happens is that when you install it,...
  113. Replies
    211
    Views
    16,614

    Sticky: I meant that if you open the .apk in Android...

    I meant that if you open the .apk in Android studio it lists all the sounds in a separate folder - I don't have them like that - they're part of a 3000 sound library and it would take me a long time...
  114. Replies
    211
    Views
    16,614

    Sticky: The MMF Runtime log is there from: 10-14...

    The MMF Runtime log is there from: 10-14 17:00:04.272 10179 31377 31377 I MMFRuntime: onCreate, runtime version: Fusion 292.0

    If you open it in Notepad ++ - it starts from line 2467 and ends at...
  115. Replies
    211
    Views
    16,614

    Sticky: There is a logcat inside that report - but I've...

    There is a logcat inside that report - but I've made another one and removed everything other than the logcat: https://1drv.ms/t/s!AgVEPtcaHQ02mL5z-PND_ujhrTAUpw?e=UFwQTk

    It starts from when I...
  116. Replies
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    Views
    1,586

    The build api should be at least 28. Google will...

    The build api should be at least 28. Google will accept 27 until 1 November when they'll only accept 28.

    Minimum version for Fusion is 4.0 and Target Android Version 8.1 or 9.0 (We can't go...
  117. Replies
    211
    Views
    16,614

    Sticky: Android Sound Issues on Huawei cell phone: ...

    Android Sound Issues on Huawei cell phone:

    Problem: sounds come and go - they will stop for a few seconds and then start up again - not necessarily all the sounds - but some of them.



    ...
  118. Replies
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    Views
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    Sticky: Fernando, You can send it to me - I can test it...

    Fernando, You can send it to me - I can test it tomorrow, thanks.

    --------

    I've never been able to get font packer to work - so I only use basic fonts like Arial Unicode.

    I can leave more...
  119. Replies
    211
    Views
    16,614

    Sticky: The attached screenshot illustrates the problem...

    The attached screenshot illustrates the problem more clearly. I've also included .mfa


    27633
  120. Replies
    211
    Views
    16,614

    Sticky: Android: When you have a counter set as text -...

    Android:

    When you have a counter set as text - there isn't an option to set if the text is aligned in the top, middle or bottom (as far as I can see).
    Previously it seems that it was aligned in...
  121. Right, so the issue with the objects being...

    Right, so the issue with the objects being deleted at the end of frame - that was reported by accident not by design.

    What happened was that when I restarted the frame without having completed it,...
  122. In my actual game, where I picked up this bug, my...

    In my actual game, where I picked up this bug, my objects are destroyed 3 seconds before the frame ends - and a lot more happens in that 3 seconds - although it's mainly a "you win" animation, saving...
  123. There is a bug with restarting a frame and...

    There is a bug with restarting a frame and resetting global objects - see the build 292.14 thread.

    As far as I can determine:

    It depends on how you're creating the objects. If you create an...
  124. The Line Position of YugAi = 2: runs the whole...

    The Line Position of YugAi = 2: runs the whole time that Position of YugAi is = 2. And this line Changes the rooms animation sequence to YUG. Which means that whatever else you're doing - that...
  125. Replies
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    Views
    16,614

    Sticky: Mouse-controlled movement: I was trying to help...

    Mouse-controlled movement: I was trying to help someone in the free section with this and discovered I couldn't make the mouse reappear - once the object hides it - it doesn't come back even when...
  126. Replies
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    Views
    726

    I agree it would be platform and type of game...

    I agree it would be platform and type of game dependent.

    I only play games / make games for the casual games market and the music is mostly just a background tune - often a very repetitive one. ...
  127. Replies
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    Views
    726

    If you read reviews then you find people complain...

    If you read reviews then you find people complain a lot when the developers haven't given the option to turn the music off and it will be followed by - I had to turn it off via Windows or on my...
  128. Replies
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    Views
    726

    It depends on your game and your target market -I...

    It depends on your game and your target market -I accept an increase in .mfa but I also work on the assumption that the majority of people will turn the music off so I don't go overboard on putting...
  129. Replies
    211
    Views
    16,614

    Sticky: This is what I meant: When I create an...

    This is what I meant:

    When I create an object and I need it to be on the exact location - pixel perfect location - Fusion will often be 1 or 2 points out - regardless of the shape of the object,...
  130. Replies
    211
    Views
    16,614

    Sticky: Not that it matters but Fusion is adding 30kb to...

    Not that it matters but Fusion is adding 30kb to a file if you open it again and save it again - without changing a thing - or even if you delete something - the file size increases. That wasn't...
  131. Replies
    3
    Views
    214

    You can use a global value or a flag if you have...

    You can use a global value or a flag if you have a specific object.

    For example:

    Upon pressing Space Bar
    Global Value A = 0

    Set Global Value A = 1
    Add 1 to X
  132. Replies
    211
    Views
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    Sticky: @Yves...

    @Yves - was all this editing your own post a trick to see if we're paying attention?

    I was? Not really... I had never reported this particular issue because I assumed it would've been fixed...
  133. Replies
    211
    Views
    16,614

    Sticky: Some people refer to bugs as "undocumented...

    Some people refer to bugs as "undocumented features" and it becomes a "feature" because is isn't going to be / or can't be fixed.

    For me it is unpredictable - and not related to anything I'm...
  134. Replies
    211
    Views
    16,614

    Sticky: Actually that happens - regardless of the frame...

    Actually that happens - regardless of the frame editor - it often will change the 0 0 values to 1 0 or 0 1 or 2 0 or .... it's painful when you need it to be very precise - because you have to...
  135. In the Event Editor you can right click on the...

    In the Event Editor you can right click on the speaker and select - delete any action in this column.

    If you want to keep the code you can replace the sounds in the Data Elements with a single...
  136. Replies
    211
    Views
    16,614

    Sticky: Android Requests: 1. Is it possible to close...

    Android Requests:

    1. Is it possible to close the OpenJDKPlatform binary after Fusion has built an .apk? It stays open and uses quite a bit of memory - until I remember to End Task it myself.
    ...
  137. Replies
    211
    Views
    16,614

    Sticky: I changed my settings as per the description and...

    I changed my settings as per the description and it worked 100%. If it's failing your end, there's something else wrong, it's not the instructions.

    I did note that when installing Android Studio...
  138. Replies
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    Views
    379

    I load / save my global values to an ini file at...

    I load / save my global values to an ini file at the end / start of every frame. That way if someone stops playing the game at end of Level 3 - they can start at Level 4 next time and pick up where...
  139. Replies
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    Views
    2,262

    Sticky: Thanks, in this case that won't help me. I just...

    Thanks, in this case that won't help me. I just need to keep spares that don't export - for example I have 10 puzzles but only include 2 at a time. I need a way to store the other 8 so that they...
  140. Replies
    20
    Views
    2,262

    Sticky: I don't know what OBB mean - sorry, I don't...

    I don't know what OBB mean - sorry, I don't understand your explanation - but this is not only an Android issue.

    It's just including a simple Active Picture Object in a Frame. I was testing this...
  141. Replies
    20
    Views
    2,262

    Sticky: An "Active Picture" is included even when...

    An "Active Picture" is included even when setting: "Don't Include at Build Time" is ticked - this happens whether create a start for the picture is ticked or not.

    (I mentioned this setting wasn't...
  142. Replies
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    Views
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    Sticky: Well ... if it makes you feel any better - there...

    Well ... if it makes you feel any better - there probably are no groups of 81 giraffes in the wild ... they're mostly in small groups... So you probably won't be needing any more ;-)
  143. Replies
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    Views
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    Sticky: I simply name my objects the way Fusion is going...

    I simply name my objects the way Fusion is going to name them - Then in your code use "objectname "+str$("ID")

    It works correctly with the extra space there.
  144. I can confirm that Google Play is accepting new...

    I can confirm that Google Play is accepting new apps built on 292.12 - the only warning I got was optimisation (i.e. I chose not to use an app bundle.)

    Thanks for the additional display settings -...
  145. Replies
    63
    Views
    5,256

    When you get around to figuring this out - here's...

    When you get around to figuring this out - here's some more information:

    Back in December - I had a game that would fail on restart 95% of the time but never failed the first time you played a...
  146. Replies
    63
    Views
    5,256

    They are all set to: Same name & type Old...

    They are all set to: Same name & type

    Old versions? I only discovered Fusion sometime into 2.5 which is still your current version... (Perhaps you mean the earlier versions of 2.5)
  147. Replies
    63
    Views
    5,256

    Me neither ... but I had endless issues with it...

    Me neither ... but I had endless issues with it in my game - it would automatically rename and I had to rename it more than once before the name stuck, never once got a warning or request to make...
  148. Fernando I went back to 292.11 beta as...

    Fernando

    I went back to 292.11 beta as published (without your Android.zip module of a few days ago) - and I could get every setting right on all my devices by changing the order / sequence in...
  149. Replies
    63
    Views
    5,256

    I use jump to frame because "restart" resets the...

    I use jump to frame because "restart" resets the music. Other than that I expected the results to be the same.

    But those objects are destroyed. You shouldn't be saving values and flags when an...
  150. Replies
    63
    Views
    5,256

    Here's an example .mfa for above post. You...

    Here's an example .mfa for above post.

    You have to run this as an application and press the "restart" string provided.

    The loops that run, when you first run the level, will not run on a...
  151. Replies
    63
    Views
    5,256

    Flags are not resetting when you restart the...

    Flags are not resetting when you restart the frame even when the objects are destroyed at the end of the frame - it saves the flags in their final state as they were at the end of the frame.

    It's...
  152. Active Picture Object - duplicate names - Feature Request

    When I export to Android and I add in all the active pictures into binary data - it shows them there with their paths and it isn't obvious if I accidentally named two files the same.

    But then the...
  153. My results with api 26 and target Android 8.0...

    My results with api 26 and target Android 8.0 were exactly the same as they were with Api 29 and target Android 9.0. Would you like the screenshots?
  154. No, I wouldn't be able to publish the game...

    No, I wouldn't be able to publish the game anywhere with api 26 and I no longer have it installed.

    Was there some specific reason you'd like me to try that? Because I can reinstall it?

    But...
  155. Replies
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    Views
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    I assume it's part of the problem that I reported...

    I assume it's part of the problem that I reported in the thread 292.10 #65 (Page 7).

    The always command was simply: Group.Good: Force animation frame to a value of Group.Good.

    But...
  156. If anyone is publishing on this beta - I've...

    If anyone is publishing on this beta - I've picked up some display issues which I did report concerning the navigation / status etc. bars covering parts of the display.

    Work around if you're...
  157. Replies
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    Views
    305

    You can keep ignoring that message for now. ...

    You can keep ignoring that message for now.

    Please see this thread: https://community.clickteam.com/threads/105873-Android-App-Bundle-What-s-happening-with-Google-Play-Can-not-publish-my-APP
  158. It's in the process of being fixed. The updates...

    It's in the process of being fixed. The updates are in testing now.

    The issue was that 64-bit files were included for the popular 32-bit devices and not the less popular devices and Google Play...
  159. @Fernando...

    @Fernando - I can test it for you, if you still need testers.


    @ODineCES - you have to wait for this release that Fernando is working on before it will be accepted by Google Play.
    You can...
  160. Replies
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    Views
    645

    RichC - Fernando explains this in this thread: ...

    RichC - Fernando explains this in this thread: https://community.clickteam.com/threads/105873-Android-App-Bundle-What-s-happening-with-Google-Play-Can-not-publish-my-APP
    near the bottom of page 2
    ...
  161. I have 29 installed - but in Fusion I can't...

    I have 29 installed - but in Fusion I can't select higher than Target Android 9.0 - so that's probably why I'm getting the target 28 with build 29.

    None of this is a problem for me, I just...
  162. Fusion is showing 29 - because I did press the...

    Fusion is showing 29 - because I did press the newest button. The manifest is showing 28.

    If you look at the screenshot I posted with the Google Play errors - I included my Fusion settings that...
  163. I'm fully up to date on all of that - it's on the...

    I'm fully up to date on all of that - it's on the 3rd screenshot - there was only a very recent revision / update that I hadn't installed. Also on the previous screenshots there's a screenshot of...
  164. I've attached screenshots of what settings I have...

    I've attached screenshots of what settings I have and what's installed.

    I also use GameMaker - that's why you see so many Gradle versions.
    and I think some of the Java versions I needed for...
  165. Yes - this was 292.11 And there are several...

    Yes - this was 292.11

    And there are several people who had this problem - in this thread and others.
  166. Existing Game uploaded in July with 292.3 -...

    Existing Game uploaded in July with 292.3 - screenshot shows request for 64-bit support to be added:

    27461

    Built apk with settings as per above screenshot - 7 minutes ago.

    Uploaded to Google...
  167. It's not the bundle we're having a problem with -...

    It's not the bundle we're having a problem with - it's the standalone .apk

    I can see that the 64-bit libraries are there - but Google Play's computer is not recognising them for whatever reason.
  168. The manifest part you can ignore - because it's...

    The manifest part you can ignore - because it's an assumption on my part - that if the bundles work, then clearly there is nothing wrong with your libraries - only something like a missing entry in...
  169. Google Play isn't recognizing the 64 bit. It's...

    Google Play isn't recognizing the 64 bit. It's telling us that our apps are not 64 bit compliant. It's doing so immediately on loading the .apk that is built with 292.11


    It means we're...
  170. Looking at the .apk in Android Studio - the 64...

    Looking at the .apk in Android Studio - the 64 bit libraries are there - but there's nothing in the manifest to indicate that.

    There's been no response on this issue - it was first reported on the...
  171. I just built an .apk on 292.11 to check this and...

    I just built an .apk on 292.11 to check this and uploaded it on Google Play.

    It's still accepting them - but I did get this message:

    Warning
    This release is not compliant with the Google Play...
  172. I tried your settings 1024x 768 on my pc which is...

    I tried your settings 1024x 768 on my pc which is also 1920 x 1080. In my case it displayed correctly in the middle of the screen. However, if I ticked the block maximized on boot-up it wouldn't...
  173. Replies
    63
    Views
    5,256

    String object: If the block "visible at start"...

    String object:

    If the block "visible at start" isn't ticked then it changes the text into an icon - greys out the sizes and you can't resize it at all - until you go make it visible again. (Which...
  174. Replies
    63
    Views
    5,256

    I'm still having issues with frames / Fusion...

    I'm still having issues with frames / Fusion ignoring commands ... But I think it all relates to a long-standing issue of frames not triggering if they're in a group that isn't active at start of...
  175. Replies
    63
    Views
    5,256

    Correction to this: I saw that Fusion was...

    Correction to this: I saw that Fusion was running a different frame to the one I was on. The frame on the side and at the top are not in sync - so it's not running the frame I thought it was. ...
  176. Replies
    63
    Views
    5,256

    Not sure this is fixable - but if it is: The...

    Not sure this is fixable - but if it is:

    The last few versions when I run a frame it leaves out commands - at random and normally ones I recently changed / updated. This can always be fixed by -...
  177. Replies
    63
    Views
    5,256

    Fusion crashed on edit font in a comment with...

    Fusion crashed on edit font in a comment with this version:

    Insert comment - change font - it hung - message: not responding - then Fusion crashed in the background but that little text box pop-up...
  178. I'd suggest you post an example .mfa of how...

    I'd suggest you post an example .mfa of how you're using the hi-score object in the Android section so Fernando can look at it. I can't make it appear either.

    I can help you to write your own,...
  179. The app optimization size is just a warning at...

    The app optimization size is just a warning at the moment that we can ignore.

    You have to use Google to sign your keystore file to use app bundles -if you opt-out of that, then you still have to...
  180. Replies
    36
    Views
    3,049

    I was doing the full screen wrong. I retested...

    I was doing the full screen wrong. I retested with the status bar:

    I have to tick the block "Display Status Bar" for it to work on my Android 4.2 tablet. Any setting that opens the game, with...
  181. Replies
    63
    Views
    5,256

    When you move a folder in Windows that had linked...

    When you move a folder in Windows that had linked Active Pictures in it, then of course Fusion loses the connection. When you open Fusion and it asks for the new folder, the name is not displayed...
  182. Replies
    36
    Views
    3,049

    I don't know if full screen is set correctly -...

    I don't know if full screen is set correctly - I've never used it before. The only button I could find was under Game Properties / Window: Maximized at boot up - that is the button I ticked.
    ...
  183. Replies
    36
    Views
    3,049

    I tested beta 292.11: Tried a variety of...

    I tested beta 292.11:

    Tried a variety of settings with the game not maximized on boot up - which all resulted in the navigation bar still popping up.

    Ticking the box - maximized on boot up and...
  184. Replies
    36
    Views
    3,049

    Yes. In 292.10 - The navigation bar pops up...

    Yes.

    In 292.10 - The navigation bar pops up when I touch the screen and doesn't go away again - on my cell phone.
    The command show / hide navigation bar doesn't work on my cell phone.
    The...
  185. Replies
    36
    Views
    3,049

    It wasn't a settings issue. If I started in...

    It wasn't a settings issue.

    If I started in full screen mode, the navigation bar would pop up after 2 frames and it wouldn't hide again - it would remain visible over part of my game. It was...
  186. Replies
    36
    Views
    3,049

    Yes - on that page of Android documentation it...

    Yes - on that page of Android documentation it says that. But if you go a few pages past that it says that the approach will not work when you're creating immersive experiences like games / videos...
  187. Replies
    36
    Views
    3,049

    This happened on a cell phone from version 292.10...

    This happened on a cell phone from version 292.10 - but on 292.8 there were issues with a tablet.

    It seems they've changed the navigation bar to be for an app - not the immersive full screen...
  188. Replies
    176
    Views
    18,804

    Yes, I have the same issue - and I reported it in...

    Yes, I have the same issue - and I reported it in the Android section - but Fernando disagrees that there's a problem.

    The show / hide Title Bar / Action bar also doesn't work correctly.
  189. Replies
    36
    Views
    3,049

    Inverting this creates chaos my cell phone - I...

    Inverting this creates chaos my cell phone - I can't then ever get it to full screen and it keeps hiding / displaying the navigation bar every time I tap something. I can't use the code the way...
  190. Replies
    36
    Views
    3,049

    I tried the settings the other way round - If...

    I tried the settings the other way round -

    If it don't tick display status bar then my cell phone will open correctly in full screen mode but I'm unable to switch to window mode - the most I...
  191. Replies
    36
    Views
    3,049

    No, that's not the problem. I am using the...

    No, that's not the problem.

    I am using the Android and Android + objects to allow the user to switch between full screen and window mode i.e. hide the navigation bar or not. In 291.6 this works...
  192. Replies
    36
    Views
    3,049

    The .mfa is also attached - it's right below the...

    The .mfa is also attached - it's right below the screenshots.

    Heading is not ticked.
  193. Replies
    36
    Views
    3,049

    Can't hide navigation bar on cell phone

    With build 292.10 I can no longer hide the navigation bar correctly on my Huawei cell phone.

    It does not hide the top navigation bar - only the one on the side - and the minute I tap anything the...
  194. Replies
    176
    Views
    18,804

    Attached is an example of the object frame that...

    Attached is an example of the object frame that won't change - I've given you 2 different examples - and how I overcome the issue on Frame 2.

    As for the loops: When Fusion can't execute a loop...
  195. Replies
    176
    Views
    18,804

    If you change the frame of an active object and...

    If you change the frame of an active object and it's in a group that isn't active at start - it never triggers. (This is not new.) But would it be possible to change that at some stage?

    It's...
  196. Replies
    16
    Views
    1,799

    It could be a problem with Direct X11 that Fusion...

    It could be a problem with Direct X11 that Fusion 2.5+ uses.

    I have no idea if this will work - but you could try to reinstall 2.5+ and under Runtime Options select Direct 3D 9 and try to run it...
  197. Replies
    5
    Views
    367

    Yes, sorry, I saw the global event but because it...

    Yes, sorry, I saw the global event but because it said alterable value A and your object had a name for it ID - I didn't put them together...

    Also ignore my comment on the jump to frame event -...
  198. Replies
    16
    Views
    1,799

    You could try to disable your anti-virus to see...

    You could try to disable your anti-virus to see if that makes a difference - to check that it isn't closing the game down. (I have a setting on mine to never check an .exe if it was created on my...
  199. Replies
    5
    Views
    367

    The Selected Character code isn't scoping for a...

    The Selected Character code isn't scoping for a particular object. So it will check both and both events are always true for at least 1 object - so you won't see any change.

    If you only have 2...
  200. Replies
    16
    Views
    1,799

    Normally when an object "disappears" it's because...

    Normally when an object "disappears" it's because something is being created repeatedly and Fusion has run out of objects - for example, if your properties are set to allow 1000 objects and Fusion is...
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