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  1. There is no way to collaborate with Fusion as...

    There is no way to collaborate with Fusion as there is no support for source control - so you cannot use Git.

    In terms of project management, I'd look at Atlassin products, specifically Jira.
  2. Replies
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    Well, I was planning on buying it when it became...

    Well, I was planning on buying it when it became available as well as Fusion 3 when that becomes available. What are the chances of signing up and donating that $30 and getting access to the beta?
  3. Replies
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    38,987

    So it's Tuesday. How do we gain access to the...

    So it's Tuesday. How do we gain access to the beta?
  4. Thread: 2D Field of View

    by izac
    Replies
    9
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    1,586

    2D Field of View

    Hi all,

    See the following image:

    https://i.ytimg.com/vi/xkcCWqifT9M/maxresdefault.jpg

    I've been trying to find the most effecient way of achieving what you see in the image.

    The problem...
  5. You can vary the sound using frequency. Check the...

    You can vary the sound using frequency. Check the sample rate of your sound files, they'll most likely be: 11,000, 22,000 or 44,100. For example, if the sample rate of a particular sound you're...
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    That's exactly what I was looking for, thanks!...

    That's exactly what I was looking for, thanks! Who knew there was such an extension with such specific uses!
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    It will still only work if the mouse cursor is...

    It will still only work if the mouse cursor is within the window. This also applies to key strokes.
  8. Replies
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    Inactive if User Away Even When Out of Focus

    Hi,

    I want my application to test whether the user is inactive, even if the window is out of focus/minimized or hidden. Using the following code works great:

    + Always
    - Counter = 0

    User...
  9. Replies
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    1,273

    There are ways to do it using command prompt, but...

    There are ways to do it using command prompt, but specifically retrieving that information and manipulating it in Fusion.
  10. Replies
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    1,273

    List of Logged on Users

    Is it possible to grab the list of currently logged on users on Windows?

    Thanks,

    Isaac
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    Cheers dude!

    Cheers dude!
  12. Replies
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    Bump for good luck

    Bump for good luck
  13. Replies
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    Thanks for your reply schrodinger, I'm...

    Thanks for your reply schrodinger,

    I'm familiar with using binary messages within both the server/client Lacewing extensions in Fusion 2.5, however I'm not familiar with how to do it on Python...
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    ..........

    ..........
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    ....................

    ....................
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    Bumping this so it doesn't get lost forever!

    Bumping this so it doesn't get lost forever!
  17. Replies
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    Python Lacewing Binary Messages

    I've used Python Lacewing for quite a while, but one thing I've never really looked into much is handling binary. I'm looking into building a server using Python/Lacewing and handling binary messages...
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    Producing Hash from File

    I'm sure there is a way to do this and it has been done before.

    Is anyone able to point me in the right direction?
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    This limitation does not seem to apply when the...

    This limitation does not seem to apply when the application's rendering mode is set to standard.

    Does this limit apply to backdrops added in the frame (not the ones added during runtime)?

    It's...
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    Latest version installed. With Direct 3D9 on. It...

    Latest version installed. With Direct 3D9 on. It will paste no more than 100 times.

    When you open up the MFA I uploaded, change the display mode to Direct 3D9.
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    Paste Into Background - Object Limit - HWA

    When using Paste Into Background or Add Backdrop it will only work until the maximum objects has been filled.

    I have set the object limit to 100 and it'll paste 100 times and then will no longer...
  22. Is there a extension to use Zlib compression on strings?

    I need to compress/decompress strings in MMF2.5 using Zlib.

    All I can find is the ZlibStream object.

    Thanks
  23. I've made a "new issue" on BugBox. I hope this...

    I've made a "new issue" on BugBox.

    I hope this gets resolved really soon as this is a massive problem for my project. Not sure why it lags exactly, but I remember making large frame games and not...
  24. FPS drop with a big frame with three objects.

    It seems that just the one backdrop will cause the application to drop FPS very quickly on a big frame. Should this happen? Look at the attachement:

    Using: Fusion 2.5 with latest build on Windows...
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    How to remove a letter at an index?

    How do I remove a letter in a string from the end, start or at any given index of a string?

    i.e.: take the string "blah blah blah" and remove the last letter making the string "blah blah bla".
    ...
  26. Still waiting for an answer.

    Still waiting for an answer.
  27. Building a game in 1080p but giving the user the choice of lower resolutions?

    Is this possible?

    I want to build a game in 1920x1080 but have the option for users to play the game in a lower resolution of their preference, incase the hardware they are using does not support...
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    Yep got it now Chaos, thanks a lot!

    Yep got it now Chaos, thanks a lot!
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    Pfft lmao okay thanks Chaos. ;)

    Pfft lmao okay thanks Chaos. ;)
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    "izac, you do not have permission to access this...

    "izac, you do not have permission to access this page. This could be due to one of several reasons:"

    Dayum.

    EDIT: I like the new forum btw.
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    What happened to Lacewing?

    Am I missing something here?

    No subforum. No download link anywhere. http://lacewing-project.org/ has no mention of MMF2 extension anywhere.
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    Re: Hosting Dedicated Servers

    Rent a VPS running a Linux OS :-)
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    Re: [help]flip horizontal sprite ingame

    great...
    it's working :grin:

    but not work in flash runtime, thanks man [/quote]

    You're welcome.

    As SEELE pointed out, the flipping is supported by HWA, but not MMF2 natively, so if MMF2...
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    Re: [help]flip horizontal sprite ingame

    Under Effect -> Set Effect: Flip Horrizontally, or Flip Vertically
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    Re: Pylacewing - Check for existing client

    <3

    Thank you Mathias! :)
  36. Thread: Pausing Shutdown

    by izac
    Replies
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    1,296

    Re: Pausing Shutdown

    You can run a server on LAN.

    Why don't you ping the clients at a steady rate, and then you can detect when one of them has left, because the ping will no longer work.
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    Pylacewing - Check for existing client

    Hi,

    I'm having a bit of trouble on a server I'm working on; I want to check whether a particular client exists on the server, given a name. So, for example, there is a user on the server with the...
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    Re: [Request] USEFUL change in the Animation editor.

    +1
  39. Thread: Uncompress String

    by izac
    Replies
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    384

    Uncompress String

    Hi,

    I want to uncompress a given string that has been compressed with Zlib. What is the quickest and simplest way of doing this in MMF2?

    Thanks!
  40. Re: Is there a way to combine the mode 7 with lacewing

    I don't see why not. If you can build a world with Mode7, and have other characters in your world, you can use Lacewing to connect everyone together and make it possible to see eachother and interact.
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    Re: That's a lot of virus warnings...

    I've used both McAfee and MSE and neither have ever detected anything related to MMF2. Don't use Jotti.
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    Re: Importing Exporting Active Objects Animations

    I don't want to clone the object, I want to copy object A's animations over to object B's, so they look identical, and share the exact same animations.

    I'm saying an export feature to export an...
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    Importing Exporting Active Objects Animations

    Hi,

    Is there a quick and easy way of copying every animation of one object and pasting it in another object? Effectively creating a replica of the first object, but keeping the second objects...
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    Re: Code Breaking Entirely at Random

    I had little problems like this here and there, but since the newer builds, I've had no such problems! What build of MMF2 are you using? B251 is the latest!

    Standard MMF2:
    ...
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    Re: working with layers

    Goto the menu bar and select 'View' -> 'Toolbars' -> and tick 'Layers Toolbar'. Using the Layers Toolbar, you can add new layers, and remove layers. To move an object to a different layer, drag it...
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    Re: List view - How to search?

    Add an Always condition, and then add an action on the List object called 'Delete a line'. It will ask you to input a number, click on 'Retrieve data from an object'. Right click on your List object,...
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    Re: "seek failed message" on >2GB .mfa

    You should try and keep large files externally, and have MMF2 load them when needed.

    My current game uses 16bit 44.1Khz uncompressed wave files for all sounds, imagine how big my MFA would be if...
  48. Thread: Pylacewing Error

    by izac
    Replies
    6
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    1,400

    Re: Pylacewing Error

    Awesome! Thanks Mathias! It is now working correctly! <3
  49. Thread: Pylacewing Error

    by izac
    Replies
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    1,400

    Re: Pylacewing Error

    Thanks for the reply Mathias! I'm not sure if I tried that already, but I'll give it a go and report back!

    Best regards! [/quote]

    It still throws out the exact same error Mathias :< I tried...
  50. Thread: Pylacewing Error

    by izac
    Replies
    6
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    1,400

    Re: Pylacewing Error

    Thanks for the reply Mathias! I'm not sure if I tried that already, but I'll give it a go and report back!

    Best regards!
  51. Thread: Pylacewing Error

    by izac
    Replies
    6
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    1,400

    Re: Pylacewing Error

    It seems:



    (In bold) No longer works. Does anyone know the correct way of checking whether or not a message recieved is through UDP?

    Best regards.
  52. Thread: Pylacewing Error

    by izac
    Replies
    6
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    1,400

    Pylacewing Error

    Heya,

    I have recently come back to a project. I can run my Python server fine, but I seem to be getting a few errors that were not present after I left my project alone. I have managed to get...
  53. Thread: Lacewing for Java

    by izac
    Replies
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    Re: Lacewing for Java

    Aww, that is a real shame, I really, really like Java :-/

    Yes I will agree, Python is good, but I just prefer Java.
  54. Thread: Lacewing for Java

    by izac
    Replies
    15
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    2,602

    Lacewing for Java

    Hello everyone!

    Will it ever be possible to code a Lacewing server using Java? Just like Python C++.

    Thanks guys.
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    Re: more then 500 active object?

    Goto the frame properties and you can change it up too 20000.
  56. Re: Trying to set up an online high score database...

    That online score tutorial by DavidN is brilliant! It's what got me interested in SQL.
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    Re: [Request] VST object

    It would be very cool to be able to use VSTs to alter samples real-time.
  58. Thread: Too many events?

    by izac
    Replies
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    1,496

    Re: Too many events?

    What Popcorn is saying is true, I've had applications that are badly programmed but still work even with 4000-5000 events. Always remember to check the basics of your code, it could be something very...
  59. Thread: Bosses

    by izac
    Replies
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    Re: Bosses

    That is not a very specific question there is it xD

    What part of making a fightable boss do you need help with?

    Regards
  60. Re: Matching up enemies with their own active objects

    Always: Spread value in both active objects on one of their alterable values

    Always: start loop("emotions") #number of 1st active

    On Loop("emotions") and active 1 = loop("emotions") and active...
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    Re: Joystick 2 object failing to get input

    It's a 1 event program, button 1 pressed on Joypad 2, do something, and nothing happens = no input.

    Change the Joypad to 1 it works. MMF2 on the other hand, recognizes that all three joypads are...
  62. Thread: Edit Box Object

    by izac
    Replies
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    630

    Re: Edit Box Object

    Wow, I didn't know you could do that, guess I've always used Global Variables to transfer values and strings accross frames.
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    Re: I get a "virus alert" about mouse object

    Norton has many problems, I'd switch to McAfee personally; I have been using it for 5-6 years, and it has never ever detected one of my applications as anything.

    Regards
  64. Replies
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    Re: MMF 2 Developer - Compatible with Windows 7?

    I've been using Windows 7 with MMF2, and it completely destroys running on XP or Vista. Hasn't crashed or had any errors since I got Windows 7 like 4 months ago. omg I love Windows 7 so much <3<3
  65. Re: Looki

    Haha!

    Okay, thanks Looki! : )
  66. Looki

    Judging by Looki's viewing time on this topic without a reply, it's probably not possible. :(
  67. Sub-Application OtherFrame-Transparent Background

    Hi,

    I am trying to create a menu that appears upon a key, but to keep things clean and tidy, I am creating the menu in a Sub Application. Is it not possible to make the background color of the...
  68. Replies
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    Re: Noob Wants To Spread It

    www.cogaex.com/spreadnoob.mfa

    All I did was create a counter, and upon clicking on a red square, a green square is created and it's ValueA is set to the counters current value, which is then...
  69. Thread: Drag Scroll

    by izac
    Replies
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    827

    Re: Drag Scroll

    Tapping your SpaceBar should fix this, it has happened to me before.
  70. Thread: Decimal Point

    by izac
    Replies
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    1,110

    Decimal Point

    Hi,

    I am using a simple calculation to create a ratio, however, I only want it to calculate a ratio with 2 decimal points it, no more.

    1.33

    not 1.333333

    Thanks
  71. Thread: Sound in menu

    by izac
    Replies
    3
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    497

    Re: Sound in menu

    In the event editor, you can stop a particular sample by it's name, or stop a sample by the channel it is playing on. Put another event after the one that stops it to play a different sample.
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    Re: Player falling through active objects question.

    If you are using a custom platform movement, make sure that the player is programmed to colide with that particular object the same way it should with a backdrop.

    Tip: Try programming your player...
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    Re: Email forwarding from inside a fusion game.

    MMF2DEV has an extension that can do this.

    Use a PHP script on a server to send the email.
  74. Thread: Server extension

    by izac
    Replies
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    6,690

    Re: Server extension

    Good work Jamie!

    I always wanted this release but after Mathias told me about the Pylacewing implementation I don't think I could switch xD!
  75. Will MMF2 HWA allow for direct changes to screen?

    Hi,

    Will HWA have effects like blur, AA, change of color and brightness changable at runtime? Is this a planned feature for MMF2 HWA?

    Thanks
  76. Thread: HWA is Stable!

    by izac
    Replies
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    5,027

    Re: HWA is Stable!

    I have been using HWA in MMF2 for quite a while now, and I must agree, it is rock solid; even in the early builds and beta's, it was still very solid, and I have yet to come accross and issue with...
  77. Thread: Crash log in MMF?

    by izac
    Replies
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    2,195

    Re: Crash log in MMF?

    It'd be pretty nice if it did have a log. I have spent so many hours trying to find particular events that cause crashes.
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    Re: Lag when I "change angle"

    Changing angle requires a lot of CPU usage to render, specially if the object(s) that you are changing angle of are of a large size.

    Like RickyRombo said, use HWA, and let the GPU render the angle...
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    Re: [Pylacewing]LoopingCall speed effects UDP?

    Aah brilliant!

    Thanks Mathias! :)

    <3
  80. Re: How to make events affect one or all active objec

    If the object you are changing has no conditions in your event, every one of those objects will be affected, where as events with conditions related to the object, will only effect the objects that...
  81. Replies
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    Re: [Pylacewing]LoopingCall speed effects UDP?

    I think only Mathias will know the problem! C:
  82. Replies
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    [Pylacewing]LoopingCall speed effects UDP?

    Hi,

    I have created a simple LoopingCall that sends a bit of information to every player, and this information needs to be sent through UDP, however, this is the problem:

    UDP will work if the...
  83. Replies
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    Re: Send a message to yourself?

    You need to program your own server. Perhaps you should take a look at Mathias's Pylacewing, it's gorgeous.
  84. Thread: Lacewing BETA #9

    by izac
    Replies
    15
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    3,285

    Re: Lacewing BETA #9

    Good work Jamie!

    Quick release!
  85. Replies
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    Re: Francois. Bad Object.

    I always used to get bad objects in MMF1.5, TGF etc, but I've never experienced once in MMF2, and I have been using it since it was released in June 2006.

    I do remember bad objects occuring with...
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    Re: Pylacewing - global variables

    Aha! Mathias fixed it for me! <3


    from twisted.internet import reactor

    from lacewing.server import ServerProtocol, ServerFactory, ServerDatagram

    class MyProtocol(ServerProtocol):

    def...
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    Re: Pylacewing - global variables

    - but that would mean the variable clients would be assigned to each client that joins, I want the clients variable to just be one.

    If it helps, the aim of the server code in my first post it to...
  88. Replies
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    Pylacewing - global variables

    Hi,

    This is a test server that I am messing around on, and it seems declaring variables that are global isn't straight forward, see here:



    All I want it to do is add 1 to clients and then...
  89. Replies
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    Re: HWA - Possible more sound channels?

    I've build my own engine that plays sounds from positions which allows me to use panning/volume. Some sounds that are played frequently have their own unique IDs so my engine knows if they're already...
  90. Replies
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    Re: Launch an object and animation question

    You can try changing the animation after the event that launches it. I haven't used launch/shoot in a long time, so I'm not sure.
  91. Thread: Lacewing BETA #7

    by izac
    Replies
    6
    Views
    1,156

    Re: Lacewing BETA #7

    That was quick!

    Good work Jamie!
  92. Replies
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    Re: HWA - Possible more sound channels?

    +1 :)
  93. Replies
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    3,186

    Re: HWA - Possible more sound channels?

    32 channels was enough when MMF2 was first around, but because of MMF2s power and HWA coming out, games are starting to look and play fantastic, and now it's time for them to sound fantastic. I want...
  94. Replies
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    HWA - Possible more sound channels?

    Hi,

    Is it not possible to enable more sound channels? Maybe 48 to 64+?

    I am quite sure that DirectX can cope with more than 32 sound channels.

    Thanks!
  95. Thread: DirectShow Object

    by izac
    Replies
    4
    Views
    1,333

    Re: DirectShow Object

    I probably could, but I would need to rework the sound engine in my game.

    Thanks guy!
  96. Thread: DirectShow Object

    by izac
    Replies
    4
    Views
    1,333

    Re: DirectShow Object

    Nope, that is not an option at the moment. I have tried many tricks and possible ways to make the DirectShow object loop properly through the event editor, but with no success.

    Any other ideas?
  97. Thread: DirectShow Object

    by izac
    Replies
    4
    Views
    1,333

    DirectShow Object

    Hi,

    Is there anyway to make the DirectShow object loop properly? There's always a pause and that sounds awful as my DirectShow objects are being used for ambience.

    Is there another object that...
  98. Replies
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    Re: Random Sound Player

    Use a counter, and do the following events:

    Upon pressing C:
    - set counter to: random(6)+1
    - set counter flag# = on

    random(6) would generate a number of 0-5, so the +1 after that will...
  99. Replies
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    Re: Increase at same rate with FPS drop.

    Hmm interesting, I had a little think about this, and wouldn't:

    1 * [setframerate] / currentframerate

    ^ so a game programmed to run at 55fps running at 55fps would look like this:

    1 * 55 /...
  100. Replies
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    Increase at same rate with FPS drop.

    Hi,

    What we be the correct mathimatical equasion to increase an Alterable Value by 1 every 1 second, so a game at 50fps would count to 50 every 1 second, but if the FPS were to drop below 50, how...
  101. Thread: Dead Reckoning?

    by izac
    Replies
    6
    Views
    1,742

    Re: Dead Reckoning?

    ^
    ^
    ^

    My game uses a method of which smooths the X,Y positions. It does this by comparing the current position with the position received, and divides the difference into 14 different stages....
  102. Replies
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    MMF2 Multi-Core usage

    Hi,

    I am currently working on a project that requires great CPU and some GPU usage. I have made various settings to lower the CPU and GPU usage for lower end computers, but it has now come to my...
  103. Thread: Animation speed

    by izac
    Replies
    3
    Views
    1,281

    Re: Animation speed

    It would save a lot of trouble if the animation editor previewed the animations in the correct speed.
  104. Replies
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    Re: Three Questions about Pylacewing

    Haha thanks Mathias and DizzyDoo! :) Exactly what I was looking for! :)

    and yes, Mathias I was waiting for a reply and waiting for you on MSN :) Thanks a lot for all the help! My game is going...
  105. Replies
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    1,161

    Three Questions about Pylacewing

    Hi!

    I have three simple questions for Pylacewing which I have been trying to figure out but with no success!
  106. Replies
    1
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    1,128

    Re: lacewing online app

    If they both connect to the same server, yes.
  107. Thread: Timed events

    by izac
    Replies
    3
    Views
    1,420

    Re: Timed events

    Create a counter, and do this event:

    - Every 1ms: add +1 to Counter

    Now you have a counter that will increase by +1 every 1ms, you can create timed events using this.

    - Counter = 5: do...
  108. Replies
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    Re: Request tutorial: "Neutral" objects

    I think it would be possible to make enemies on the client but the enemies would need to go through the server from the client in order to stop any cheating.
  109. Thread: Pylacewing error

    by izac
    Replies
    6
    Views
    1,710

    Re: Pylacewing error

    Aah thank you so much Mathias! I can't wait to get into using Pylacewing!
  110. Thread: Pylacewing error

    by izac
    Replies
    6
    Views
    1,710

    Re: Pylacewing error

    I did that Mathias but now I get this error from the example tutorial on http://code.google.com/p/pylacewing/wiki/Tutorials

    http://i49.tinypic.com/14iju3r.png

    I have to name the folder...
  111. Thread: Pylacewing error

    by izac
    Replies
    6
    Views
    1,710

    Pylacewing error

    http://i49.tinypic.com/2n7pe7n.png

    Not sure why this is happening, I have installed Python, Twisted and pywin32, and have correctly added "C:\Python26" to the path.

    I also have included...
  112. Thread: Pylacewing

    by izac
    Replies
    2
    Views
    1,462

    Re: Pylacewing

    Great!

    Thanks alot Mathias! :)
  113. Thread: Pylacewing

    by izac
    Replies
    2
    Views
    1,462

    Pylacewing

    Hi,

    I (and many others) would highly appreciate some easy follow tutorials for Pylacewing which show how to do certain things, for example:

    * Receiving a message from a peer and then sending it...
  114. Replies
    15
    Views
    3,045

    Re: Starting a private Moo Server

    Create a MooClick application that hosts a server on MMF2, compile it and run it on the server. Forward the ports on your router that your server will be using.

    That is about as basic as it can...
  115. Replies
    10
    Views
    2,906

    Re: [HWA] Two tests, post your results

    Applicaions

    Forest (without HWA): 7
    Rain (without HWA) 39

    Forest (with HWA): 227
    Rain (With HWA): 200

    System Specs
    Processor(s): 2x @ 2.6Ghz
  116. Replies
    10
    Views
    2,906

    [HWA] Two tests, post your results

    Hi,

    I have created two applications that host a wide variety of effects to test the FPS that can be achieved when running them:

    Out of interested I want to know what results others might get...
  117. Thread: Lacewing BETA

    by izac
    Replies
    50
    Views
    21,758

    Re: Lacewing BETA

    I don't see any server functionality apart from being able to host and stop hosting a server. There are no actions/events to give the server the ability to receive packets, send packets, disconnect...
  118. Thread: Lacewing BETA

    by izac
    Replies
    50
    Views
    21,758

    Re: Lacewing BETA

    I don't see any server functionality apart from being able to host and stop hosting a server. There are no actions/events to give the server the ability to receive packets, send packets, disconnect...
  119. Thread: Lacewing BETA

    by izac
    Replies
    50
    Views
    21,758

    Re: Lacewing BETA

    Nice!

    *cough* Lacewin/OINC server extension? How much longer!
  120. Replies
    1
    Views
    864

    OINC Server Extension

    When will it be released Jamie? Have you started work on it yet?

    I'm still waiting for it ^^ It will certainly open up many more doors within MMF.
  121. Replies
    14
    Views
    3,255

    Re: Any chance of a OINC Server extension?

    OINC is crying out for a server extension. Well at least I am anyway.
  122. Replies
    19
    Views
    2,706

    Re: OINC community project: Dead Reckoning

    I don't mean to be rude here, but that's perhaps the worst way to create an online game. You need a dead reckoning system to make an online game even remotely possible, especially with more than 2 or...
  123. Replies
    19
    Views
    2,706

    Re: OINC community project: Dead Reckoning

    I have a good method of smoothing out, which works for more than one objects, and I have tested it myself and it looks the same as what you see on your screen to what other people see; aslong as you...
  124. Replies
    14
    Views
    3,532

    Re: Feature freeze and the road to 1.0

    I'd PREFER to use MMF Tuna, but I've used VB6 for such a long time, and it's so quick to develop with, there is no messing about in VB6.
  125. Replies
    14
    Views
    3,532

    Re: Feature freeze and the road to 1.0

    Sounds like good stuff Tuna!

    If the OINC Server become available as an ActiveX or an OCX for VB6 all my troubles will be over.

    VB6 FTW
  126. Replies
    14
    Views
    3,532

    Re: Feature freeze and the road to 1.0

    Well, the first and most important part of the server would be to collect everybody's individual data: i.e.: X,Y,Dir,Animation,AngleX+Y etc, and store it all and blast it out to everyone in different...
  127. Replies
    14
    Views
    3,532

    Re: Feature freeze and the road to 1.0

    Mathias, it's not as simple as just "If the server receives something from this player, do something", it goes a lot further than that. The server is going to be extremely smart; I am planning an...
  128. Replies
    14
    Views
    3,532

    Re: Feature freeze and the road to 1.0

    Jamie, please can you work on the OINC Server extension :( I have been waiting so long for something better than Moo, and when it arrives it has no server functionality, excluding using Java, Python...
  129. Replies
    8
    Views
    1,402

    Re: 32 sound channels are not enough !

    Also, Direct Show doesn't support panning!
  130. Replies
    8
    Views
    1,402

    Re: 32 sound channels are not enough !

    Then I'd have to use 50+ individual Direct Show objects... that doesn't sound too great.
  131. Replies
    8
    Views
    1,402

    Re: 32 sound channels are not enough !

    The Direct Show object does not support multiple channels.
  132. Replies
    8
    Views
    1,402

    32 sound channels are not enough !

    Hi

    Are there any plans to increase the amount of sound channels that can be used at one time? currently 32 is not enough (well not enough for me). I have implemented a sound engine that uses every...
  133. Replies
    18
    Views
    3,470

    Re: Multi player latency

    Make sure that you are not sending "T" on subchannel one constantly, i.e.: only when event loops.
  134. Thread: Thanks for OINC

    by izac
    Replies
    21
    Views
    4,430

    Re: Thanks for OINC

    I just can't wait for the OINC server extension.

    Good work Jamie, OINC is fantastic.
  135. Thread: Thanks for OINC

    by izac
    Replies
    21
    Views
    4,430

    Re: Thanks for OINC

    OINC just needs it's server extension and then it is perfect. I have a game that is on hold until the server extension comes out.
  136. Replies
    2
    Views
    972

    Re: can i get a few lines of a big file?

    What sort of files are your talking about?
  137. Replies
    12
    Views
    2,373

    Re: How can I give a character a joint in his elbow?

    It is not that hard at all, just a simple bit of maths can get it to work.

    I am not at a computer with MMF2 at the moment, but I will look into it and post an example in the File Archive of the...
  138. Re: Changing pitch of a tone - is it possible in MMF2?

    Good choice pinacola! : >

    I am interested in what your program will sound like! : >
  139. Replies
    8
    Views
    2,651

    Re: Q about Background System Object and Parallax

    No problem! :)
  140. Re: Changing pitch of a tone - is it possible in MMF2?

    You could change the frequencies of the sample being played if you played it onto a channel, however, it would require knowing what note is being played and finding the frequency that resembles that...
  141. Replies
    10
    Views
    2,205

    Re: Some basic questions

    For the blood, you could use a bouncy ball movement for the blood objects, and give them a little decaleration, and make them destroy or paste into a backdrop and then destroy, when stopped.
  142. Replies
    10
    Views
    2,205

    Re: Some basic questions

    For the blood, you could use a bouncy ball movement for the blood objects, and give them a little decaleration, and make them destroy or paste into a backdrop and then destroy, when stopped.
  143. Replies
    10
    Views
    2,205

    Re: Some basic questions

    For the blood, you could use a bouncy ball movement for the blood objects, and give them a little decaleration, and make them destroy or paste into a backdrop and then destroy, when stopped.
  144. Replies
    8
    Views
    2,651

    Re: Q about Background System Object and Parallax

    Using the background system object should not cause any problems. I have used it in the past and it seems to do fine.
  145. Re: Differences of a 'fake' loader, and 'real' loader?

    I agree with bigredon, only use a loading screen if you actually need to. Making a fake loading screen does not make your application any more professional.
  146. Replies
    2
    Views
    959

    Re: Weird, strange results.

    Odd, it seems to work with public servers now, hmm strange, it wasn't a moment ago, and I haven't changed anything ..
  147. Replies
    2
    Views
    959

    Weird, strange results.

    OINC is really not working correctly; I have created a simple platformer, and this is what is going wrong:



    Only I can connect to my own server using LAN (other computers on my network can't...
  148. Replies
    10
    Views
    2,616

    Re: 360 degree movement

    You set the X and Y position to the value A and B, not the other way round, so all the calculations must be made to the value A and B.
  149. Replies
    6
    Views
    1,533

    Re: [Suggestion] Mouse Wheel & Middle Mouse

    I agree Pkeod, and this is a good start towards that! : D
  150. Replies
    10
    Views
    2,616

    Re: 360 degree movement

    You need to set your X and Y position to a an alterable variable, and then do the calculations on that alterable valuable, for example:



    The only thing you have to do after that is to set the...
  151. Replies
    6
    Views
    1,533

    [Suggestion] Mouse Wheel & Middle Mouse

    Hello,

    I think it would be easier to be able to use the middle mouse button and to drag, rather than pressing the space key and dragging.

    Also, you should be able to zoom in and out by holding...
  152. Thread: Reverse Division

    by izac
    Replies
    2
    Views
    2,182

    Re: Reverse Division

    Hehe, thank you.
  153. Thread: Reverse Division

    by izac
    Replies
    2
    Views
    2,182

    Reverse Division

    Hi

    When dividing a number, for example: "2000 / 30 = 66"; is it possible to take 66 and use reverse division to take it back to 2000 using a mathematical equasion in MMF2?

    Thank you.
  154. Thread: Text Box focus

    by izac
    Replies
    4
    Views
    799

    Re: Text Box focus

    Does anyone have the answer to my problem? Or is it not possible?
  155. Thread: Text Box focus

    by izac
    Replies
    4
    Views
    799

    Re: Text Box focus

    I have tried that, but that only seems to work when the application is in focus, not when it's out.
  156. Thread: Text Box focus

    by izac
    Replies
    4
    Views
    799

    Text Box focus

    Is it possible for a text box to continue to catch the users input when the application is not in focus, or if it is minimized?

    TY
  157. Replies
    1
    Views
    832

    Multiple object movement

    Hi

    I am trying to create a platform movement that works for multiple objects, however, it is not going as planned. The objects I am trying to create a platform movement for are acting all spazzy,...
  158. Thread: Swaying Grass

    by izac
    Replies
    9
    Views
    1,676

    Re: Swaying Grass

    No. Feel free to use it for what ever purpose you like, it's educational after all.
  159. Thread: Swaying Grass

    by izac
    Replies
    9
    Views
    1,676

    Re: Swaying Grass

    Me neither. If you wanted it in your own game, you'd have to tweak it a little, for example: If you wanted to put this into your game and your game happened to be a scroller, you'd have to make sure...
  160. Replies
    21
    Views
    4,688

    Re: Hosting a server with the OINC extension

    Yeh, what Tiny said. All routers should be able to port foward, I don't know any that don't.

    To find out your routers IP address, goto Start -> Run. Type in "cmd", you should get a commandline...
  161. Replies
    4
    Views
    1,383

    Re: Help with more than 2 online players

    Each object for each player would have to have it's own ID, for example:

    Player Joined:
    Create Object, set Objects ValueA to the ID of that player.

    Every 30 milseconds:
    Send PlayersX Position...
  162. Thread: Swaying Grass

    by izac
    Replies
    9
    Views
    1,676

    Re: Swaying Grass

    Thankyou very much for your possitive comments.
  163. Thread: Swaying Grass

    by izac
    Replies
    9
    Views
    1,676

    Swaying Grass

    Here is a quick file I whipped up on Multimedia Fusion 2, after reading a post about swaying grass somewhere, I think in the HWA Object section.

    Use your mouse wheel to increase/decrease the wind...
  164. Thread: Decimal Point

    by izac
    Replies
    4
    Views
    1,154

    Re: Decimal Point

    Thankyou so much Dynasoft, that works perfectly! :)

    Thanks for all the help, guys!
  165. Thread: Decimal Point

    by izac
    Replies
    4
    Views
    1,154

    Decimal Point

    Hi

    I am trying to display a ratio, but I can't seem to get a decimal point to appear.

    Example:


    But it just appears as 0, 1, 2 etc, not 1.50, or 0.75 etc etc.

    -
  166. Replies
    14
    Views
    2,054

    Re: MooClick : Name Bugs

    MooClick is just fine for these sort of things.

    I think we'd rather use something that works, than something that will have issues.
  167. Replies
    2
    Views
    1,161

    FTP from Server to Client

    Hi

    I am going to be making a map editor for my game, which users will be able to download from the server. The map editor is no problem, but I am unsure as to how I can transfer my map from the...
  168. Thread: Getting Users IP

    by izac
    Replies
    3
    Views
    806

    Re: Getting Users IP

    Ah, that's a lot better than www.whatismyip.org - there's no limit to how many times you can get the IP too.

    Thanks!
  169. Thread: Getting Users IP

    by izac
    Replies
    3
    Views
    806

    Getting Users IP

    Hi

    What is the best way to get a users IP?

    I've tried using several methods, and the one that works for me is receiving it from www.whatismyip.org, but it isn't as reliable as it could be.
    ...
  170. Thread: Live Reciever

    by izac
    Replies
    33
    Views
    5,504

    Re: Live Reciever

    I'm not saying MooSock is bad, I still use MooSock to communicate with my SQL Database, but for receiving, Live Receiver all the way ;)
  171. Thread: Live Reciever

    by izac
    Replies
    33
    Views
    5,504

    Re: Live Reciever

    I've been using this extension to receive all the data for my server list, it works brilliantly, better than Moo Sock.
  172. Thread: Live Reciever

    by izac
    Replies
    33
    Views
    5,504

    Re: Live Reciever

    Are you sure?

    Because I definitely ran the standalone application which had the Live Reciever extension, and that was before I installed the Runtime which enabled me to open my project.
  173. Thread: Live Reciever

    by izac
    Replies
    33
    Views
    5,504

    Re: Live Reciever

    No, you don't need it.

    The application I was trying to open was my Server Application, however, I could still run the .exe I had made earlier (and that had Live Reciever in it).
  174. Thread: Live Reciever

    by izac
    Replies
    33
    Views
    5,504

    Re: Live Reciever

    My computer is only 2 months old, I decided I'd stick with XP.

    Jeff: Yes it does.

    Edit: Thanks Jamie, I've got it working now, thanks a lot mate!
  175. Thread: Live Reciever

    by izac
    Replies
    33
    Views
    5,504

    Re: Live Reciever

    Ah, thought it might be that.

    Thanks a ton man :)
  176. Thread: Live Reciever

    by izac
    Replies
    33
    Views
    5,504

    Live Reciever

    Hi

    I can't seem to load any projects with Live Reciever extension. It says: "Failed to load LiveReceiver.mfx". I have installed the extensions correctly, I think it might be a DLL missing from my...
  177. Thread: Show a ratio

    by izac
    Replies
    1
    Views
    486

    Show a ratio

    Hi

    I am making a game which saves how many kills/deaths you've had. I want to make a Ratio for this, for example:


    (kills / deaths)

    This works, but it's not showing the fractions. It'll...
  178. Replies
    2
    Views
    1,072

    Re: MooClick other players not working correctly

    nvm Looki fixed it <3
  179. Replies
    2
    Views
    1,072

    MooClick other players not working correctly

    Hi

    I have started an online game and for some reason when there are 3 players or more the positions of the other players get messed up, for exmaple: the 1st player can see the 2nd player but the...
  180. Thread: Directional Sound

    by izac
    Replies
    3
    Views
    859

    Re: Directional Sound

    Hmmm, Pan eh?

    Well, I guess that sounds about right, but I'd need way more than 32 channels, and each sample would have to be positional as upto 30 other "enemies" will shoot from all different...
  181. Thread: Directional Sound

    by izac
    Replies
    3
    Views
    859

    Directional Sound

    Hi

    Is it possible to make sounds come from certain places? For exmaple: It is possible to set the position where you hear the sounds from, and where the sounds are.

    I remember the DS2 object...
  182. Replies
    8
    Views
    1,818

    Re: Changing Adresses in Multimedia Fusion

    I'll check that out later, thanks
  183. Replies
    8
    Views
    1,818

    Re: Changing Adresses in Multimedia Fusion

    Where's the fun and learning in that? :\
  184. Replies
    8
    Views
    1,818

    Re: Changing Adresses in Multimedia Fusion

    "i think CT does things to some values stored in memory to make it harder for people to use memory editors"

    Damn that sucks, I wanted to make a trainer for my game :(
  185. Replies
    8
    Views
    1,818

    Changing Adresses in Multimedia Fusion

    Hi

    I have been experimenting with programs like Artmoney and Cheat Engine. I decided to play one of my old MMF2 games and see if it worked with the Cheat Engine, but for some reason even though...
  186. Replies
    10
    Views
    1,619

    Re: Game Crashing - Which event?

    I predict that it is probably a graphical glitch that was making your application crash, right?

    Multimedia Fusion only crashes with graphical errors for me. I once had to remove the Lens object...
  187. Replies
    5
    Views
    1,271

    Re: Color calculations

    I was going to ask the same question XD
  188. Replies
    29
    Views
    3,478

    Re: [Bug] Build Application and save changings

    Yeh, that does kinda' get on my nerves after a while. Since I have to build my application like every 5 minutes to test it XD
  189. Thread: Email

    by izac
    Replies
    5
    Views
    1,292

    Re: Email

    Hmmm, both ideas sound good.

    But I like Jeff's idea the most. I know a bit about PHP so I'll just look for a tutorial :D

    Thanks guys! :D
  190. Replies
    5
    Views
    952

    Re: Help! Array or INI

    Array can't be editted using a text editor, but INI can.

    INI is more simple though.
  191. Thread: Email

    by izac
    Replies
    5
    Views
    1,292

    Email

    Hi

    I am wondering if is possible to send emails in MMF2 during runtime. I heard that there is an object that is only availible to the devolopers version(?)

    I only have the standard version and...
  192. Replies
    7
    Views
    1,415

    Re: Naughty Animation object

    Strange.. I havn't tried out the Animation Object in MMF2 or TGF2.

    Make sure you have the latest build.
  193. Replies
    9
    Views
    2,443

    Re: Yaso.cox has a virus?

    Hmm Interesting. I have never experienced this problem and I'm using Mcafee.

    Do you think it would be a good idea to include in a readme as to why the users anti-virus might be detecting our...
  194. Replies
    14
    Views
    2,403

    Re: Smoothly from Point A, too Point B?

    Haha thanks for all the replies!

    But I found such a simple way of doing it :)

    I created an active object and when I click on the screen it sets it's A value to the mouses X Position. I then...
  195. Replies
    14
    Views
    2,403

    Smoothly from Point A, too Point B?

    Hello.

    I have been trying to figure out a way to make an object move from one position, to another position smoothly. This is useful for online games, to smooth out the X,Y position upon recieving...
  196. Replies
    5
    Views
    1,254

    Re: Need help on a game im creating!

    Hmm strange it works for me :S
  197. Replies
    5
    Views
    943

    Re: Picture Object and Memory

    I don't think it does.

    Izac
  198. Replies
    5
    Views
    1,254

    Re: Need help on a game im creating!

    Hi im2famous4u.

    I think the solution would be, if the object collisions with the yellow brick, then set the yellow bricks flag0 on. If it collisions with it while flag0 is on, then it destroys the...
  199. Replies
    3
    Views
    979

    Re: Public MOO Server - Connection Problems

    Hi Dwidge.

    I can connect to Sphax's server fine, the problem might be with your ISP (Internet Service Provider). Maybe the connection is timing out, because there's a bad connection from your...
  200. Replies
    15
    Views
    3,269

    Re: Question for Sin, Cos, Tan Experts. (pictures)

    Well, for the fourth image, I'd create an Active object, and give it the following alterble values:

    Value A - Angle
    Value B - XPos
    Value C - YPos
    Value D - Velocity

    Start of frame:
    Set...
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