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  1. Hi, I've noticed that whether you select to have...

    Hi, I've noticed that whether you select to have a menu or not it will appear. What I have done is simply create a top level menu, assigned a key and select.
  2. Thank you Yves. I simply missed that altogether...

    Thank you Yves. I simply missed that altogether :( problem now solved
  3. Did some poking around and found that if I use...

    Did some poking around and found that if I use the user directory + “/game.ini” format then when compiled in Xcode the application can indeed save the ini file into the users folder. Maybe this is...
  4. Mac exporter INI files won't save due to XCODE sandbox permissions

    I'm writing a little game for the Mac and need to save a few key items within an INI file. The creation of the INI works when compiled for Windows but I noticed that in XCODE the application folder...
  5. Did a little further investigation and found that...

    Did a little further investigation and found that on the Mac exporter the issue seems to only occur when using a sub-domain. This wasn't an issue with creating a Windows EXE but only on the Mac....
  6. Trouble with GET object with Mac Export Module

    Hi everyone,

    I'm hoping someone might be able to help with a problem I'm currently experiencing with the GET object

    Clickteam fusion: v292.22 (Standard)
    Export module: MAC
    Editor: Mac Editor...
  7. Replies
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    Hello, It's been a few months since the last...

    Hello, It's been a few months since the last update on this tread so I wanted to check in to see whether there has been any progress sorting macOS 64 compatibiliy for ClickTeam Fusion (Mac edition)....
  8. Awesome work. I've just downloaded the latest...

    Awesome work. I've just downloaded the latest BETA and check and glad to say everything is working fine :)
  9. I’ve tested on a previous release of macOS and...

    I’ve tested on a previous release of macOS and found that everything works as expected. Looks to be a bug so I’ll log it once the bug portal is back up and running
  10. macOS buttons prevent other items from showing

    macOS: 10.14 (Mojave)
    Fusion: R292.10

    Iím hoping someone can help test a problem Iím having. Iím not sure whether the problem is with the version of macOS 10.14 or with Clickteam Fusion...
  11. Replies
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    Hi Perry, Yes, I tried uploading through to...

    Hi Perry,

    Yes, I tried uploading through to the App Store and it appeared to work bu then I received an email from Apple stating that my app had this problem.
    I have just now re-tried and I'm...
  12. Hi Perry, I exported as a Xcode project,...

    Hi Perry,

    I exported as a Xcode project, opened up in Xcode on My Mac and then tested (all worked well). I then ran archive and the build was successful. Validation was successful and the. I...
  13. Replies
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    1,633

    Hi advaith, No the game is very simple and...

    Hi advaith,

    No the game is very simple and doesn't use of reference any video content

    Thanks
  14. Replies
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    Hi Perry, Thanks for the feedback but I can...

    Hi Perry,

    Thanks for the feedback but I can confirm that in Xcode the only frameworks referenced are

    . MMF2Lib.framework
    . AppKit.framework
    . Foundation.framework

    I can not see anything...
  15. Malformed Framework errors when uploading to App Store

    Hi everyone,

    I've received the following errors when submitting a new Mac Exporter app to the App Store. Does anyone have any ideas what have happened.




    Malformed Framework - The framework...
  16. Replies
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    1,633

    Deprecated API Usage error

    Hi, just compiled my basic game using the new Max Exporter and submitted to Apple but received email stating that Apple no longer accepts submissions of apps that use QuickTime or QTKit APIs.

    I...
  17. Replies
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    2,946

    Having problems signing XCODE source

    Has anyone had any success in creating Mac App Store program using the Mac Editor?
    Everything I sign the code I get a compile error.
    Any help of advice would be great. Thank you
  18. Replies
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    23,094

    Hi Sloxone, I had the same problem with the...

    Hi Sloxone,

    I had the same problem with the latest release generating these two errors. To work around it I installed an older XNA extension (Build 280.33) and re-compiled without issue

    Forum...
  19. Replies
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    31,494

    So will I Literswater. I'll let you know how I...

    So will I Literswater.

    I'll let you know how I go.
  20. Replies
    167
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    31,494

    In case anyone is reading this forum and wants an...

    In case anyone is reading this forum and wants an update on my previous post.

    Well I've sorted the issue getting the hash key, turned out that I was getting the hash from my x86 (32bit) version of...
  21. Well done.

    Well done.
  22. Replies
    167
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    31,494

    Hi Fernando, Is there a timeframe for when the...

    Hi Fernando,

    Is there a timeframe for when the next version will be released?

    Also is there anything obvious that I may have missed in setting up the current version?
  23. Replies
    167
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    31,494

    Hoping someone on the Forum might be able to...

    Hoping someone on the Forum might be able to point me in the right direction.
    I've downloaded and installed Facebook X and have created a sample application following the video linked earlier in...
  24. Replies
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    31,494

    Thanks Fernando, all installed now.

    Thanks Fernando, all installed now.
  25. Replies
    167
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    31,494

    Hello, I seemed to be having an issue...

    Hello,

    I seemed to be having an issue installing this extension. I've purchase and downloaded from the ClickStore and then extracted to the C:\Program Files (x86)\Clickteam Fusion Developer...
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    XNA SpaceShip namespace error

    Hi,

    I'm hoping someone might be able to confirm whether the error I'm getting compiling an XNA game with Visual Studio 2012.

    The game is a simple space movement game similar to Asteroids and...
  27. Replies
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    14,409

    Hello, hope someone might be able to help me as...

    Hello, hope someone might be able to help me as well. I've following the instructions and installed the SDK (#14 & #15) but when I try to build I get the same error as above. I have also uninstalled...
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    593

    I'll update the exporter and see who I go. ...

    I'll update the exporter and see who I go.

    Thanks
  29. Replies
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    Erratic Space Invaders movement

    Hi everyone,

    I'm hoping someone who has been using the iOS exported for a little while might be able to help me with a problem I'm having with a very basic Space Invaders game I'm putting together...
  30. Thanks Andos, its on its way.

    Thanks Andos, its on its way.
  31. iOS Crash when using Invader type movement

    Hi everyone,

    I'm hoping someone who has been using the iOS exported for a little while might be able to help me with a problem I'm having with a very basic Space Invaders game I'm putting...
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