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    I will put different sounds on certain channels...

    I will put different sounds on certain channels now because that sounds like it'll really help.

    I did not use the Android Object to get the Folder for the application. I have just left it as how...
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    Thanks! I'm working through these now to fix it....

    Thanks! I'm working through these now to fix it. Will post an update.
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    Ok, so I've inserted a multi-touch object into...

    Ok, so I've inserted a multi-touch object into every frame that wouldn't accept touch, and that all works fine.

    New problem is that my sound samples can't play over each other. It'll only play one...
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    Oh dear, they are "When user clicks" events, so I...

    Oh dear, they are "When user clicks" events, so I have no idea why they work on my touchscreen PC and phone's internet browser as .exe. and html5 exports, but they don't work on my phone screen as a...
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    Thanks, I will try this and post the results. I...

    Thanks, I will try this and post the results. I tested an HTML5 build just now, and the left clicks worked as touch, but I guess that simply works differently in HTML than Android.
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    Thanks. Ensuring the device was connected and...

    Thanks. Ensuring the device was connected and that Debugging was on is what fixed it. NOW the problem is that my 'mouse single left click' events aren't working as touch events. Is there something...
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    Changed the name to com.pirat.eightbit, and made...

    Changed the name to com.pirat.eightbit, and made sure that the build number 20 is indeed 4.4 and is actually installed. Now there is no error popping up. And no log. But fusion is now frozen. The...
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    Thanks for the support, I will check all this...

    Thanks for the support, I will check all this then post back my results!
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    Build Failed during compile

    I've been having problems with compiling my first Android game made with CTF 2.5 on Windows 8.1.

    I have the developer version and both the HTML5 and Android exporters. The HTML5 exporter works...
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