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    one of my friends wanted to try it out, so i just...

    one of my friends wanted to try it out, so i just set it to a value in the range somewhere so it wasn't awkward shooting and having 0s pop up. No reason really.
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    WOW! i cant believe i missed that, i was looking...

    WOW! i cant believe i missed that, i was looking at that for hours haha :) thank you so much. its been annoying me that i couldn't figure it out. I don't know why i would have even referenced that...
  3. Thanks, ill check the vector movement out, what i...

    Thanks, ill check the vector movement out, what i have is working great for the moment, but if i used the "approach" method would it use less CPU, because ill go for it if it is, but otherwise i...
  4. Its just the movement that im using for the...

    Its just the movement that im using for the zombies that are wondering around the map, i haven't added any custom aspect to it, and ive only been using MMF2 for a couple of months, and the trig thing...
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    I also had tried it with a string object, that...

    I also had tried it with a string object, that didn't work either, and i think this is about as much as i can strip it.

    I had some issues with the attachment thing here so i just uploaded it here...
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    Floating Damage Counter

    Im trying to add floating damage counters to my game, i have a counter that creates a random number every .3 seconds between 80 and 120. I have a condition that says collision between bullet and...
  7. That worked a little better, what i did was set...

    That worked a little better, what i did was set the angle of zombies with Alterable value A = 0 to dir("zombie")*11.25 and set the angle of zombies with Alterable value A = 1 to "ATan2(Y( "zombie"...
  8. Assuming he doesn't, is there another way to do...

    Assuming he doesn't, is there another way to do it that doesn't involve automatic rotations?

    Actually since im using the ball movement i was able to get automatic rotations to work, but the anti...
  9. im only setting th angle with ATan2 for the...

    im only setting th angle with ATan2 for the zombies that are following the player. (The zombies with alterable value A equaling 1).

    The zombies that are set with ATan2 function the way that i want...
  10. I just tried that, zombies still "walk" sideways...

    I just tried that, zombies still "walk" sideways an backwards.
  11. How to get an enemy to face its direction of movement.

    Im making a top down zombie shooter, and i have it set up so when the zombies are close to the player they follow the player. While following the player i use the expression "ATan2(Y( "zombie" )-Y(...
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