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  1. The new version is finally available on the...

    The new version is finally available on the clickstore: https://clickstore.clickteam.com/plugins/tools/volcamera


    elvisish: oh, sorry, I'll take a look at that today.
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    Sticky: I imagine that referencing named variables might...

    I imagine that referencing named variables might hurt performance a lot. I guess it would be kind of like using strings, which is much slower than values. Plus it would have to search through each...
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    Well, take twirling for example, which is a...

    Well, take twirling for example, which is a movement that kicks in semi-randomly:

    https://media.giphy.com/media/f7TESUaSMGtlBYSRgp/giphy.gif

    When twirling begins for a leaf (if it's marked for...
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    Yes, if you were wondering why Officeworks no...

    Yes, if you were wondering why Officeworks no longer seems to have any erasable pens in stock, now you know why X)
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    I've tightened my focus this year and have...

    I've tightened my focus this year and have focused on consolidating, streamlining and completing the various modules of Spryke's engine. Some of the previously-built parts were made for certain...
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    I use never occasionally if I'm temporarily...

    I use never occasionally if I'm temporarily turning things off, or if I want to keep some event somewhere for reference but not actually used. The one advantage that I can see of never is that you...
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    Always is probably the cheapest condition there...

    Always is probably the cheapest condition there is, since it's basically no condition at. There's nothing for Fusion to check so it can move straight onto the actions. But of course if those actions...
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    Sticky: interestingly, the forEach loop still seems to...

    interestingly, the forEach loop still seems to work correctly
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    Sticky: I'm not sure if this is known behaviour, but...

    I'm not sure if this is known behaviour, but Fusion lets you drag a group that contains a green event (eg. on each loop) into a child event, even though it probably shouldn't, since it forbids green...
  10. I just did a quick test and the bouncing ball...

    I just did a quick test and the bouncing ball movement definitely seems quicker. About 15% higher framerate with the bouncing ball, in my test. And that's just for moving things constantly in one...
  11. I don't actually know, but I do assume so.

    I don't actually know, but I do assume so.
  12. You don't have to copy/paste them manually from...

    You don't have to copy/paste them manually from one frame to another. You can create objects at runtime from any frame you like, using the left column in the Create Object dialog. However, this only...
  13. MuddyMole: That's good advice in general, and it...

    MuddyMole: That's good advice in general, and it indeed would have prevented my problems, but it's unfortunately not appropriate for what I'm currently doing. You see, I'm controlling lots of little...
  14. Aha - the final part is the key that I was not...

    Aha - the final part is the key that I was not considering. In X = X position - 0.001 I was fixated only on the -0.001 part, expecting that it should be truncated to 0. But as you say, Fusion...
  15. c4t: I think everything gets rounded down,...

    c4t: I think everything gets rounded down, including the 1.9 in your example. If you look carefully you'll notice that the green 1.9 in your example moves twice as slow as the red -1.9, because 1.9...
  16. Can you post an mfa? And what happens when you...

    Can you post an mfa? And what happens when you replicate the actions I screenshotted earlier? Do you not get one active moving and one stationary?
  17. Well you've been super useful. It was you who...

    Well you've been super useful. It was you who pointed us all to the source of the issue, which was Fusion's automatic flooring. Thanks :)
  18. I don't think anyone's expecting it to work like...

    I don't think anyone's expecting it to work like a scientific calculator. Quite the opposite. I think those people who are surprised at this behaviour are surprised simply because it doesn't behave...
  19. From what I can understand of that page they're...

    From what I can understand of that page they're talking about truncating numbers, as int() does. In other words, just chopping off the digits after the decimal so that 1.3 becomes 1 and -1.3 becomes...
  20. Interesting, but fusion turns - 4.5 to - 5, so I...

    Interesting, but fusion turns - 4.5 to - 5, so I guess it uses flooring after all
  21. That's not the issue. The issue is that 0.3 turns...

    That's not the issue. The issue is that 0.3 turns to 0, but -0.3 turns to -1, because Fusion floors numbers instead of truncating them. It's the assymetry between negative and positive numbers that's...
  22. If you need -3.5 to be -3 and 3.5 to be 3 then...

    If you need -3.5 to be -3 and 3.5 to be 3 then use int(). If you want - 3.5 to be -4 and 3.5 to be 4 then use round(). Floor() will give you - 4 and 3, as mentioned above.

    And don't worry about...
  23. I have a subpixel movement in my game too. It...

    I have a subpixel movement in my game too. It also uses fastloops, so is probably similar to what zentaco suggests. And because it uses fastloops it is immune from the -0.3 = - 1 problem, since the...
  24. Firstly, no, it's not logical. This is...

    Firstly, no, it's not logical.

    This is logical: -34.001 = -34.001
    This is logical: -34 = -34
    Neither this -34.001 = -34 nor this -34.001 = -35 is logical. These are approximations, which are...
  25. Well if Fusion floors things automatically, then...

    Well if Fusion floors things automatically, then at least there's a logic to it, and it's not technically a bug. But in that case it seems like a design flaw in my opinion, though maybe there's a...
  26. I think you misunderstood my post. I know what...

    I think you misunderstood my post. I know what subpixel movement is and how to achieve it, but it's irrelevant to the question being asked here, which is about whole pixel movement.

    When Fusion...
  27. set X to X -0.3 moves by -1.0 : bug or feature?

    I just noticed that


    * Always
    Active: Set X position to X( "Active" ) - 0.3

    will move the active 1 pixel each frame, while


    * Always
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    Sticky: I don't know how I missed it. Sorry about that. ...

    I don't know how I missed it. Sorry about that.

    By the way, is it possible to increase the limit of altVals in the dropdown menus from 13? Finding the right altVal before 2.5+ could get annoying...
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    I bought it for a million reasons, but the 26+...

    I bought it for a million reasons, but the 26+ altVals has to be right up there. If I've counted correctly, one of my objects already has 88! I don't even think I'd be able to do what I'm doing right...
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    Sticky: Not sure if this is possible, but can you make...

    Not sure if this is possible, but can you make Fusion ignore "send to debugger output window" actions if the debugger is closed so that they don't continue to slow down the runtime?

    Also, is there...
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    Sticky: Wow, I didn't know about that. Unfortunately it...

    Wow, I didn't know about that. Unfortunately it doesn't work too well with my current monitor setup though, since the windows must remain inside the main Fusion window (unlike the workspace toolbar...
  32. As far as I know, they're all just in the Special...

    As far as I know, they're all just in the Special object, like this. They don't have the exact terms listed (eg. Newline$ is just "New line") but they're there.

    http://bit.ly/30wzIZT
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    Yes you do. Adobe Photoshop is a subscription...

    Yes you do. Adobe Photoshop is a subscription service, which means you can't use it unless you pay every month. The full Adobe Creative Suite costs about the same money each month as Fusion 2.5+...
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    Unlegit and unfair would be if Clickteam had...

    Unlegit and unfair would be if Clickteam had built all of these extra features and fixes back in 2013, then hid them in the code, then charged us extra money to unlock them. That would, arguably, be...
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    to reset defaults, hold shift-ctrl while opening...

    to reset defaults, hold shift-ctrl while opening Fusion.

    Maybe it's just me, but I would never expect to be able to run two instances of Fusion (or most programs for that matter) and not have...
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    Sticky: I would LOOOVE to be able to have Frame Editor...

    I would LOOOVE to be able to have Frame Editor and Event List Editor separate. I asked kisguri during the reddit AMA a while back, and I think he said this would be possible in F3. I'd love to see it...
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    aha. So it's not a corrupted .tbs file as I...

    aha. So it's not a corrupted .tbs file as I thought. It's a bug that is caused by that particular toolbar setting, as you've outlined.

    I've tried what you describe and I can replicate the...
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    Sticky: Can you think of an example that isn't already...

    Can you think of an example that isn't already doable using the 'fixed = fixed' method I showed above? Off the top of my head, I can't (though I haven't thought very hard about it). I agree it sounds...
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    It's interesting that you've isolated the problem...

    It's interesting that you've isolated the problem to dragging the Editor Toolbar. I have the same problem, and I know it was caused by a corrupted settings file, and I even suspected that me dragging...
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    Sticky: It's not a great example. For one thing,...

    It's not a great example. For one thing, collisions are expensive, so you would want to avoid testing for collisions on a larger set of objects before you narrow it down to a smaller subset.

    For...
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    Yeah, it definitely works with fastloops. Fusion...

    Yeah, it definitely works with fastloops. Fusion 2.5+ definitely doesn't subtract any features away from regular Fusion 2.5
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    [edit].....sorry, double post

    [edit].....sorry, double post
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    In case you're wondering what the copyright...

    In case you're wondering what the copyright notice is for at all: what you definitely couldn't do is copy a big chunk of the extension and sell it as, say, "Bluenator's isometric grid object 3'. Or...
  44. If you have a ton of objects and your event...

    If you have a ton of objects and your event editor's top row is 5 kilometres long, just use this dropdown item in the Frame Editor (I think it's 2.5+ only):

    http://bit.ly/2LGpGRS
  45. Wow, I just clicked the link and saw what your...

    Wow, I just clicked the link and saw what your app was. It looks very promising! I'm a real junkie for productivity hacks like this, so it's right up my alley!
  46. Sure, pm me a key

    Sure, pm me a key
  47. Progject has 2.5+ (the icon is next to their...

    Progject has 2.5+ (the icon is next to their avatar), so they probably know already that you can use qualifiers in behaviours. The issue is that behaviours, whether with qualifiers or not, have...
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    Fixed numbers are fixed in the true sense of the...

    Fixed numbers are fixed in the true sense of the word: you can't change them at all. Think of them as read-only ID numbers, like serial numbers on a product. Since counters and strings don't have...
  49. I guess another advantage of behaviours is that...

    I guess another advantage of behaviours is that the code doesn't run if the objects aren't present in the frame, so you don't waste cpu time on it when it's not needed. . So if you keep everything in...
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    Do you have "compress runtime" checked in the...

    Do you have "compress runtime" checked in the application settings? If so, try unchecking it
  51. I remember having different code spread across...

    I remember having different code spread across different objects, many years ago when I was using Flash. It always ended up as a nightmare keeping track of it all. I think that's why I've never used...
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    Sticky: Feature request (of the 'not essential but would...

    Feature request (of the 'not essential but would be nice to have') variety:

    Add an open all subgroups option to the context menu when you right-click a group in the event editors. This would open...
  53. I'd love to know that too! X)

    I'd love to know that too! X)
  54. I thought of a way without negated conditions....

    I thought of a way without negated conditions. Make an alterable value called "modifiers" and then, at the beginning of your events do this:

    -always set modifiers to 0
    Repeat while shift pressed:...
  55. I started it but it was taking up too much time...

    I started it but it was taking up too much time so I never finished it
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    Sticky: I have three monitors, and the debugger...

    I have three monitors, and the debugger positioning and resizing is fine for me
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    Sticky: Almost? I haven't used the old find once since...

    Almost? I haven't used the old find once since March! X)
  58. That's the way I do it. I can't think of another...

    That's the way I do it. I can't think of another way that doesn't use negated repeat while... conditions.

    But make sure to put your repeat while... conditions after the upon pressing......
  59. https://www.sprykegame.com/volblog/whats-the-scoop...

    https://www.sprykegame.com/volblog/whats-the-scoop-on-the-scope-all-about-scoping-in-clickteam-fusion-25

    I wrote this a while ago. It might help.
  60. out of curiosity, what are your eventual plans...

    out of curiosity, what are your eventual plans for this? You seem to be progressing pretty furiously through it, so I imagine your ambitions for it might be quite high. Are you hoping to eventually...
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    Objects disappearing can also be a sign of RAM...

    Objects disappearing can also be a sign of RAM usage being too high. Run Task Manager (ctrl-shift-esc) and check how much RAM your EXE is using. If it's using more than about 1.4GB then it's possible...
  62. Take a look at the fox in that video. Upon first...

    Take a look at the fox in that video. Upon first impression, the movement looks really fluid and responsive, and very impressive (and very cute and nicely-made graphic style btw). But actually,...
  63. I think Fenris is going to need a random number...

    I think Fenris is going to need a random number generator to decide which of the above methods to use X)
  64. casleziro your second example (post #4) gave me...

    casleziro your second example (post #4) gave me an idea to do something similar, but using values, so it'd be cheaper. You just create an active object whose purpose is to hold a pool of numbers in...
  65. As it happens I was trying to figure out the same...

    As it happens I was trying to figure out the same thing today, so I have a different method I can share. It's not as elegant and easy to tweak as casleziro's method, but it's contained in a single...
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    Surely you don't need to save to a file every 5...

    Surely you don't need to save to a file every 5 seconds? Wouldn't it be enough to save to RAM every 5 seconds, and then just save what you have in RAM to a file every few minutes and/or when the user...
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    Eh, it's really quite easy when you're a lunatic...

    Eh, it's really quite easy when you're a lunatic ;)

    Thanks for your kind words. Yes, AftPeakTank, I'm talking about Spryke, who feels like my third daughter at this point (and possibly even the...
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    I'm a bit of a junkie when it comes to software...

    I'm a bit of a junkie when it comes to software updates. I'm always excited almost to the point of salivation when I read the changelogs of my favourite programs. It's always a happy time of year...
  69. This is awesome. My preferred way of working in...

    This is awesome. My preferred way of working in Fusion has always been to grab object icons from the event list editor and drag them onto new actions/conditions (or copy/paste duplicates of existing...
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    Thanks for the clarification. If I subscribe...

    Thanks for the clarification.

    If I subscribe to the 292.8 beta on Steam, what will happen when the 292.9 official version eventually hits? Will Steam still autoupdate me to the latest version...
  71. It certainly works great when you run the MFA....

    It certainly works great when you run the MFA. Like magic. I have absolutely no idea what it's doing though since it's uncommented, and I don't have the sort of brain that can make sense of other...
  72. Upload the gif to somewhere like giphy, then get...

    Upload the gif to somewhere like giphy, then get the link (to the actual gif file, not the giphy page with all the extra fluff around it) then put IMG tags around it here

    BTW you should do that...
  73. I've spent a little while playing around with...

    I've spent a little while playing around with your MFA, and I gotta say it's pretty confusing. The only thing I'm certain of is that I'm glad I don't use the inbuilt physics movements myself :o

    I...
  74. Fantastic! It works! Ditto only records generic...

    Fantastic! It works! Ditto only records generic names for the actions and conditions, so the snippets all look the same on the Ditto clipboard, but that doesn't really matter as you can easily rename...
  75. question for the devs: what clipboard format does Fusion use?

    This is a question that I presume only the programmers of Fusion can answer - though of course if anyone else knows, please pipe in.

    What clipboard format does Fusion use when you copy/paste an...
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    Me too. I get exactly the same thing. I think...

    Me too. I get exactly the same thing. I think it's the result of a corrupt settings file. If you reset your settings the problem goes away. Unfortunately, it seems hard to change a lot of settings...
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    forgive me, but what do you mean by "this one"?...

    forgive me, but what do you mean by "this one"? Do you mean 'this current 292.8 build that's on steam now "or do you mean 'this 292.9 build that I just mentioned'?

    I'm really keen for the...
  78. It could take a while. An update to one of my...

    It could take a while. An update to one of my clickstore products has been stuck in the approval queue for 3 or 4 months...
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    Thanks. Just remember to always bend your knees...

    Thanks. Just remember to always bend your knees when picking up the wishlist, so you don't injure your back.
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    Thanks. Sorry I didn't notice this in the 292.8...

    Thanks. Sorry I didn't notice this in the 292.8 changelog.

    By the way, is there any chance we could get the ability to change hotspots dynamically at runtime? I know we can set the hotspot when...
  81. I dunno, I don't think it's a big deal either...

    I dunno, I don't think it's a big deal either way, at least on PC. I've never used a single backdrop in my life, and I've never seen any performance problems due to that. I've hit performance walls...
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    Please don't spread unfounded rumours X) ...

    Please don't spread unfounded rumours X)

    Sorry, I don't have 292.8 installed at the moment.
  83. My hunch (which certainly could be wrong) is that...

    My hunch (which certainly could be wrong) is that both of these things have something to do with your game not running in true fullscreen (you use Ultimate Fullscreen Object IIRC).
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    I have spent a lot of time trying to figure out...

    I have spent a lot of time trying to figure out the ins and outs of parallax. Like seriously, a lot. I'm talking days or weeks at a time, on and off over the past few years. I still can't get my head...
  85. That contradicts what Danny said:

    That contradicts what Danny said:
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    this article explains it well (and it has a...

    this article explains it well (and it has a downloadable example at the end): http://www.diybandits.com.au/MMF/article_floatingpointmovement.html
  87. This option typically relates to whether to force...

    This option typically relates to whether to force usage of the dedicated graphics card (in your case the Radeon) or the integrated graphics chip that lives on the CPU. So unless you have a CPU...
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    Another solution (that could perhaps be easier to...

    Another solution (that could perhaps be easier to implement?) would be to enable us to change the font size of the numbers themselves, in the skins' info.ini files.
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    Wow, I'd better get that steam page up soon! ...

    Wow, I'd better get that steam page up soon!

    VolPROFILER measures how much performance it consumes itself and excludes it from the main results, but it still tells you (in the bottom row) how much...
  90. AftPeakTank's solution seems pretty good to me.

    AftPeakTank's solution seems pretty good to me.
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    The readme file explains how to use the qualifier...

    The readme file explains how to use the qualifier icons. You do it from the MFA file properties panel.

    You'll be able to set percentage mode as default I'm sure. I can't remember which value to...
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    My guess is that it's something to do with the...

    My guess is that it's something to do with the frame rate or other system properties settings. These are mine:

    http://bit.ly/2WE2NoD
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    My debugger only shows the first 52 AltVals, even...

    My debugger only shows the first 52 AltVals, even for an object that has many more than 52:

    http://bit.ly/2WxB1VZ
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    The debugger one also gives different results to...

    The debugger one also gives different results to my event-based one. At least in my case, the debugger version only steps through every 3rd tick of the MFA (clicking it twice makes no visible change...
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    Cool, thanks :) Both VACCiNE and VACCiNE 2...

    Cool, thanks :)

    Both VACCiNE and VACCiNE 2 have the freeze-frame functionality (as does the latest volCAMERA, which is stuck in its fourth month of approval queue purgatory). The panel in...
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    I prefer a keyboard method rather than having to...

    I prefer a keyboard method rather than having to click on the debugger, as it's quicker and more precise to use imo. I figured out a way to do it using regular events. You can see (and copy/paste)...
  97. Surprisingly, yes. I had "create at start"...

    Surprisingly, yes. I had "create at start" unticked during the above tests.

    That's a good point that this needn't have any impact on the final EXE as we can delete the object. So I guess there's...
  98. Hmm, this is a bit annoying. The Advanced Comment...

    Hmm, this is a bit annoying. The Advanced Comment Object, which I've come to quite like, comes with a performance cost. Here's a test I did:

    http://bit.ly/2WvF6iz

    (these are the two events that...
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    Yves is right. Look: http://bit.ly/2WkIkjO ...

    Yves is right. Look:

    http://bit.ly/2WkIkjO

    However, you have to first give the alterable values names before the extra menu options appear. Which is how it should be, in my opinion. Otherwise...
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    Little bug: After you've edited an extension to...

    Little bug: After you've edited an extension to give it a custom icon, it will revert to the default whenever you double click the object in the Frame Editor. This behaviour occurs with certain...
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    I think the bug is that it lets you do + Button...

    I think the bug is that it lets you do + Button Button clicked in the first place. Most green conditions are disallowed in child conditions (eg. if you try to add a start of frame, on loop, or upon...
  102. lol. Me and rabbit holes. You don't know the half...

    lol. Me and rabbit holes. You don't know the half of it!
  103. The Advanced Comment object is working great so...

    The Advanced Comment object is working great so far. Though I tell you what, I'm loving using special characters on the group names. My overall structure feels so much more readable now
    ...
  104. hmm, that's a good point. Yes, I did try it a few...

    hmm, that's a good point. Yes, I did try it a few years ago but uninstalled it...I can't remember why. I'm having a look at it again and it certainly seems like the sort of thing I want. Thanks!
  105. ok, cool. And would you say that if something did...

    ok, cool. And would you say that if something did go wrong, am I right to assume it would be unlikely to damage the MFA irreparably? If something goes wrong but I can fix it just by renaming...
  106. Is it ok to use non-standard characters in AltVal names?

    I've recently started using non-standard characters in some alterableValue or flag names. To be clear, I don't mean those symbols which Fusion won't allow (eg. #?!,@ ). I mean more obscure ones that...
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    I guess you could perhaps have two types of them,...

    I guess you could perhaps have two types of them, kind of like there are two types of OR in the conditions.

    Though I'm personally happy with how they work currently in terms of functionality...
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    The exact same thing happened to me once (also...

    The exact same thing happened to me once (also added an empty buffer frame and lost friendly names).

    I agree, the base frame should probably stick, just like "jump to frame" actions stick.
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    OK, I guess it largely comes down to preferred...

    OK, I guess it largely comes down to preferred work style, rather than straight functionality?

    Interesting that you use global values as an example. I personally hate global values; in my 5000+...
  110. See my answer in the 292.7 thread

    See my answer in the 292.7 thread
  111. Replies
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    In the properties of the MFA you can choose a...

    In the properties of the MFA you can choose a "base frame". Choose a frame that has all your objects in it. The global editor will then read friendly names from this frame. If you end up moving the...
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    I haven't done birds, but I've done little...

    I haven't done birds, but I've done little schools of fish that do a similar thing: hover around a seaweed plant, then all scurry away together when player comes near, then swim over to another...
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    Thanks Graeme2408! OK, I think I'm done with...

    Thanks Graeme2408!


    OK, I think I'm done with these for now. Here's what the final version looks like. Not much different than before, really. Some of the sparkles are less overt, but most of the...
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    7
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    549

    I think I'm failing to understand something. Why...

    I think I'm failing to understand something. Why can't you just use alterable strings in a global active?
  115. is there an expression that counts scoped objects?

    Is there a way to quickly and easily ask Fusion how many objects it has scoped in a given event? Basically, I'd like the counter in the screenshot to say 3 instead of 25. There are 3 actives that are...
  116. On a semi-related note, how much of a priority is...

    On a semi-related note, how much of a priority is true fullscreen dx11? Is it a 'we want it asap' item, or a 'it would be nice to have it by the end of the year' item?
  117. Replies
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    Views
    13,348

    Sticky: Thanks Yves. :) _____________________________...

    Thanks Yves. :)

    _____________________________

    I thought I'd share a little trick I discovered today in case it helps anyone: if you click and hold on the scrollbar of the debugger output...
  118. Replies
    109
    Views
    6,657

    I am really, really glad that I read this line...

    I am really, really glad that I read this line back when 292.6 was released, because until then, I never knew that you could drag an object icon onto a condition/action line to make a new...
  119. Replies
    196
    Views
    13,348

    Sticky: ok, thanks. I'll do that edit: sent - I don't...

    ok, thanks. I'll do that

    edit: sent - I don't know if you had time to add me to your contact list, so please let me know if I need to send again
  120. Replies
    196
    Views
    13,348

    Sticky: Sorry, I didn't see that post. Can you please...

    Sorry, I didn't see that post.

    Can you please confirm which version of volcamera you used? version 1.51? It says the version number in the MFA here:

    http://bit.ly/2YLew1p
  121. Replies
    196
    Views
    13,348

    Sticky: Thanks Marv, but I've actually tried that. I...

    Thanks Marv, but I've actually tried that. I re-sent the person the MFA after I did just as you suggested (resetting back to default qualifiers and resaving), and it still didn't work.

    Maybe once...
  122. Replies
    196
    Views
    13,348

    Sticky: Is there a definitive explanation or list...

    Is there a definitive explanation or list somewhere of what type of Fusion 2.5+ MFAs will run on Fusion 2.5?

    I was under the impression that if you didn't use qualifiers in global events and...
  123. Replies
    250
    Views
    37,034

    It seems to be the case here :( I was careful to...

    It seems to be the case here :( I was careful to not use any 2.5+ features in the latest build of volCAMERA, believing that it would run fine on either 2.5 or 2.5+, but at least one person who...
  124. Replies
    173
    Views
    30,309

    Most of the work I've been doing recently has...

    Most of the work I've been doing recently has been under the hood stuff, by which I mean that I've been working hard, but have nothing actually to 'show' for it. I've been improving my internal level...
  125. Replies
    150
    Views
    11,041

    I haven't looked deeply into joystick 2 for a...

    I haven't looked deeply into joystick 2 for a while, so I can't remember for sure how it works, but I did look at it very extensively when I was making VACCiNE. And from what I remember, the right...
  126. Replies
    150
    Views
    11,041

    After deleting global events, there's still a...

    After deleting global events, there's still a delay, but it's much less pronounced. It requires about 15+ create actions before it's noticeable (instead of ~5+), and the delay is maybe 30% the...
  127. Replies
    150
    Views
    11,041

    I've noticed something in one of the last...

    I've noticed something in one of the last versions that I don't think was happening before. When an event has a lot of create actions (say, 6 or more), it starts taking a long time to delete them, or...
  128. Sticky: Poll: Ah, Outcast, I think you've hit upon a really key...

    Ah, Outcast, I think you've hit upon a really key element there, that separates the men and women from the boys and girls. When you're an indie dev, you wear many hats, but arguably more important...
  129. The Xbox Gamepad object is pretty good if you...

    The Xbox Gamepad object is pretty good if you definitely only want Xbox controls. It's relatively easy to use, and should be adequate for many needs. Though IIRC it won't give you 8-directional,...
  130. Replies
    150
    Views
    11,041

    I've found what appears to be a bug, relating to...

    I've found what appears to be a bug, relating to some sort of conflict between pausing the application and sending output text to the debugger (2.5+ required). It's explained in the MFA
  131. Replies
    150
    Views
    11,041

    Right on! :)

    Right on! :)
  132. Replies
    150
    Views
    11,041

    Is it possible to make the divider in the...

    Is it possible to make the divider in the Alterable Values properties (a) remember its last position, and/or (b) start off further to the right by default? (as in the right of the screenshot)

    At...
  133. Really cool-looking water!

    Really cool-looking water!
  134. Replies
    196
    Views
    13,348

    Sticky: So, potentially, might you see a performance...

    So, potentially, might you see a performance increase by decreasing some objects from 128 x 128px to 104 x 87px, because they'll fit into the sprite sheet more compactly (I'm assuming the sprite...
  135. Replies
    196
    Views
    13,348

    Sticky: Quick question: does the 'power of 2 rule' still...

    Quick question: does the 'power of 2 rule' still apply in dx11? (ie. Will a 104 x 87px image still consume as much memory as a 128 x 128px image)?
  136. Replies
    150
    Views
    11,041

    Excellent! I found a bug when using Paint...

    Excellent!

    I found a bug when using Paint Mode in the Frame Editor (by the way, could we get a hotkey for Paint Mode?): When you have an object selected in Paint Mode, and you drag the canvas by...
  137. Replies
    150
    Views
    11,041

    I've noticed that you can't create on a layer...

    I've noticed that you can't create on a layer higher than Layer 50, when doing it from a Global Event. I'm assuming that, as usual, there's a solid technical reason for why this is. But in case there...
  138. Replies
    103
    Views
    6,900

    Could we please get a bigger and/or resizable...

    Could we please get a bigger and/or resizable debugger output window? My personal first-choice preference would be something along the lines of the screenshot below. But if that's too time-intensive,...
  139. Replies
    103
    Views
    6,900

    Is the "base frame feature supposed to work when...

    Is the "base frame feature supposed to work when importing into the expression editor?


    I just tried accessing the alterable values of an active object via the import tab of the expression...
  140. Replies
    103
    Views
    6,900

    I knew that the names not showing up was a known...

    I knew that the names not showing up was a known issue, but you asked in another thread for people to report any weird findings about Global Events and Qualifiers. I figured that this behaviour,...
  141. Replies
    103
    Views
    6,900

    I've found some weird behaviour regarding Global...

    I've found some weird behaviour regarding Global Events and Qualifiers.

    I have a qualifier split between some counters and some sprites. Here they are in the Frame Event Editor. You can see the...
  142. Replies
    103
    Views
    6,900

    There's a problematic bug with assigning...

    There's a problematic bug with assigning qualifiers to multiple objects. The bug's been around for a long time, but I thought I'd mention it, since other work has been done recently on qualifiers.
    ...
  143. I just discovered that the pause application...

    I just discovered that the pause application actions behave the same way. As you can see, Event #1 is ignored because of event #2. Also notice that event #3 is executed before the game is paused.
    ...
  144. Replies
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    Views
    1,927

    I'm hopeful about that too, but I hope it's just...

    I'm hopeful about that too, but I hope it's just more than a shortcut that opens the file in your desired program. That would be pretty pointless for some workflows (eg. mine). If you're using a...
  145. Replies
    3
    Views
    217

    Yeah, you can definitely achieve a lot with PNG...

    Yeah, you can definitely achieve a lot with PNG sequences. But you do really need to keep the resolution, framerate and/or length of your animations down. I made a rookie mistake early on in my...
  146. Replies
    29
    Views
    1,927

    Didn't they mention some time ago that people...

    Didn't they mention some time ago that people will be able to somehow use Fusion 3 to actually build more features into Fusion 3 itself? That sounds like it might achieve what you're asking for, ...
  147. Thanks for the info :) Actually, now that I...

    Thanks for the info :) Actually, now that I understand why it's happening, all the above examples don't seem at all as mysterious as they previously did!
  148. Replies
    29
    Views
    1,927

    Ok, I see. Thanks. The difference, as I see...

    Ok, I see. Thanks.

    The difference, as I see it, is that Fusion's programming interface is one of the best on the market (assuming you don't like syntax and you're making a 2d game). Photoshop is...
  149. So is vice versa also true? An End of Application...

    So is vice versa also true? An End of Application and then a Jump to Frame results in the Jump to Frame return code overwriting the End of Application return code? (that would explain my first...
  150. Replies
    29
    Views
    1,927

    I use Toon Boom Harmony for animation. It's...

    I use Toon Boom Harmony for animation. It's excellent.



    Sorry, but I'm not grasping what point you're making. The question "why to use CF2.5, there are a lot of professional game engines out...
  151. Replies
    103
    Views
    6,900

    Well, ok, there are several versions of the...

    Well, ok, there are several versions of the menus, but surely not 12, right? XD
  152. Replies
    29
    Views
    1,927

    Yes, you guessed right, of course. On photoshop's...

    Yes, you guessed right, of course. On photoshop's end, it uses the generator feature: you add ".png" to a layer group or artboard name, plus another layer with instructions on where to save files,...
  153. Sorry to keep bumping this, but I really think...

    Sorry to keep bumping this, but I really think this warrants some sort of response from the developers. Surely this is really weird behaviour by anyone's definition. In the first example, a regular...
  154. Replies
    103
    Views
    6,900

    I don't know if this affects anything, but Fusion...

    I don't know if this affects anything, but Fusion seems to set the bookmarks hotkeys too many times. When freshly reset to factory settings, they all have two identical entries, like this:
    ...
  155. They're now on the Clickstore:...

    They're now on the Clickstore: https://clickstore.clickteam.com/volifiers
  156. IMO the group method is definitely more readable....

    IMO the group method is definitely more readable. For one thing, you can collapse them, which makes all the code around them more readable. For another, it doesn't have "new condition" actions...
  157. Major new version: volCAMERA 1.51

    There's a major new version of volCAMERA (1.51). I grew tired of waiting for it to come through the Clickstore backlog (it's been in there for a full month now), so you can now also get it over on...
  158. VACCiNE 2 uses two qualifiers. One...

    VACCiNE 2 uses two qualifiers. One ("Calculation") for all HUD elements, and one ("Radar: Neutral) for the little alert boxes. If you have the 2.5+ DLC, you can use the custom qualifier icons I've...
  159. Replies
    150
    Views
    11,041

    I don't know about .apk, but I just tried it with...

    I don't know about .apk, but I just tried it with an EXE, and it didn't do that. The size was ~3MB when everything was included at runtime (2 frames, one of them with a giant active object in it)....
  160. Replies
    150
    Views
    11,041

    Actually, I revise my previous statement. I do...

    Actually, I revise my previous statement. I do get this problem, but only under the following conditions:

    1. I have a child event selected
    2. I click an object on the top row.
    3. I choose...
  161. Yes, I can confirm this. I use this method...

    Yes, I can confirm this. I use this method extensively in my code (and my performance went up noticeably when i started using it!)


    I totally agree. For larger chunks, the group method has many...
  162. I'm not sure what you mean. I've looked at your...

    I'm not sure what you mean. I've looked at your MFA, and I can't see any catchup lag. When I freeze-frame it, I can see that as soon as you teleport the player, both the target and the camera...
  163. I've never noticed any delay, but I figured I'd...

    I've never noticed any delay, but I figured I'd do a quick check to make 100% sure. As you can see, it works as Yves says:

    https://i.imgur.com/vSOJAXk.png
  164. Replies
    29
    Views
    1,927

    Yeah, you're right, CT should have an image...

    Yeah, you're right, CT should have an image editor that works well for people like you and your artist. They'll never have the features to please everybody, but there should be a minimum level of...
  165. Replies
    29
    Views
    1,927

    wpd: you make good points, and I must admit I...

    wpd: you make good points, and I must admit I agree with most of what you said. People won't compare Fusion to Photoshop, but they'll compare it to Construct, Godot, etc, and Fusion needs to be...
  166. Replies
    29
    Views
    1,927

    OK, that was the easy part. Now for the harder...

    OK, that was the easy part. Now for the harder part: what parts of Fusion you do think CT should compromise?

    You can't get something for nothing, and you know the resources that are available....
  167. Would the animations continue to have their...

    Would the animations continue to have their automatic behaviour? (eg. The one that used to be called Disappearing plays when destroyed)? If so, that's asking for trouble IMO.

    BTW don't forget...
  168. Replies
    29
    Views
    1,927

    There are a thousand things that could be better...

    There are a thousand things that could be better about the graphics editor, which is why I think it's best to just use something else like Photoshop which is a thousand times better. ;)

    The...
  169. Replies
    5
    Views
    527

    I strongly recommend you consider buying 2.5+...

    I strongly recommend you consider buying 2.5+ anyway. Child events are just a small part of it. It has dozens of other features that are fantastic improvements.


    I'm not sure what you mean by...
  170. Replies
    5
    Views
    527

    Pretty sure it wouldn't work in the first place....

    Pretty sure it wouldn't work in the first place. You can't put green conditions in child events. And "on loop" is a green condition.
  171. Replies
    150
    Views
    11,041

    Weird. I recreated a similar event in my MFA...

    Weird. I recreated a similar event in my MFA (group>empty start of frame>child event with unrelated stuff), but I'm not getting this problem. I'm also on 292.5
  172. Volifiers: 200 high quality icons for Fusion 2.5+ qualifiers!

    I'm very pleased to announce Volifiers, an icon pack featuring 200 high-quality icons for Fusion's new custom qualifier feature (2.5+ DLC required :cf25+:).


    :cf25+: All 100 original icons from...
  173. Replies
    150
    Views
    11,041

    I think you said renaming of qualifiers with F2...

    I think you said renaming of qualifiers with F2 has been added, but you maybe forgot to add it to the changelog?
  174. Replies
    9
    Views
    799

    FYI, the object limit recently got increased to...

    FYI, the object limit recently got increased to 30000, as of build 292.0
  175. I'm tempted by the idea of putting code in a...

    I'm tempted by the idea of putting code in a behaviour. It sounds really neat. But not being able to access it with a hotkey would be a deal breaker.

    Also, I remember from my Flash Actionscript...
  176. And yet you can properly hide the layer by...

    And yet you can properly hide the layer by deactivating the event which shows the layer. That is weird indeed!
  177. Interesting. I noticed that the problem only...

    Interesting. I noticed that the problem only seems to exist with backdrops. If you add an active object to the frame, it will be hidden successfully
  178. Replies
    27
    Views
    1,315

    If anyone's interested, I found that you can...

    If anyone's interested, I found that you can greatly improve many of the visual issues by including a barely-visible 1%-transparency white pixel in the top-left corner of your PNG graphic. But this...
  179. I don't think the indexing per se is the problem....

    I don't think the indexing per se is the problem. After my post, I also tried opening your file, converting it to RGB, then converting it back to Indexed, and the resulting file successfully opened...
  180. I just opened up the file in Photoshop and...

    I just opened up the file in Photoshop and switched it from Indexed Color mode to RGB color mode (Image>Mode>RGB Color) and resaved it. Once I did that, Fusion could load it successfully. I have no...
  181. Attachment?

    Attachment?
  182. Replies
    27
    Views
    1,315

    Here you go. I've attached the MFA and the source...

    Here you go. I've attached the MFA and the source PNG files, and below is how it all appears on my system (windows 10.0.17763):

    http://bit.ly/2XdyHnR



    Strong words for someone who likes to...
  183. Replies
    27
    Views
    1,315

    This isn't to do with renaming qualifiers, but...

    This isn't to do with renaming qualifiers, but beware that using alpha channels in the custom qualifier icons is problematic. They look good in the icon editor, but then they end up screwed up in the...
  184. Replies
    196
    Views
    13,348

    Sticky: Yes, they've implemented this in 2.5+. You need...

    Yes, they've implemented this in 2.5+. You need to choose a "base frame" in your application settings. Then Fusion will read the alterable value names from the objects in that frame. Just make sure...
  185. I'll PM you the latest version. Please tell me if...

    I'll PM you the latest version. Please tell me if the Instant Teleport feature works as intended for you.
  186. Perhaps there's a way to embed them, and someone...

    Perhaps there's a way to embed them, and someone can explain how.

    But if not, a (somewhat half-baked) solution could be to rename the file extensions. Eg. From *.Mp4 to *.dat or *.bla

    Then on...
  187. Answer: use the new "instant teleport mode."! X)...

    Answer: use the new "instant teleport mode."! X) It, along with lots of new features like camera marshalls, cutscene mode, drunkcam and new HUD modes, are in the latest version. But you'll have to...
  188. Replies
    103
    Views
    6,900

    +1 The rate of updates and communication since...

    +1

    The rate of updates and communication since 2.5+ launched is terrific.
  189. I use PMO for the demo of my volCAMERA. I just...

    I use PMO for the demo of my volCAMERA. I just tried it now, with 292.4+, and it works fine for me. Definitely no wonky gravity as you described.
  190. Replies
    15
    Views
    846

    Yves while you're working on groups, is there any...

    Yves while you're working on groups, is there any chance you could change the behaviour of "activate/deactivate group xxxx" actions when their target group is deleted?

    Currently, if you delete (or...
  191. I think I remember Yves saying that it's not...

    I think I remember Yves saying that it's not needed in dx11, as the fonts are automatically embedded in dx11
  192. The thing about child events which are each...

    The thing about child events which are each tested against the parent is that you'd lose one of the big drawcards of child events: performance. Conditions are usually way more expensive than actions,...
  193. Yeah, I'm not using them much. I agree they look...

    Yeah, I'm not using them much. I agree they look very messy and disjointed in the ELE. They definitely decrease the readability.

    The old group-activation method of pseudo-child events (which I...
  194. Using flip horizontal shader has a big impact on...

    Using flip horizontal shader has a big impact on performance. I discovered this when I noticed that my framerate was substantially lower when I was moving right compared to when moving left.

    It...
  195. Events are the things with numbers on the left...

    Events are the things with numbers on the left hand side. They consist of conditions (essentially IF statements: eg. on loop, start of frame, upon pressing space bar) and actions (essentially THEN...
  196. Replies
    27
    Views
    1,315

    Yeah, 'click the name of a selected file' is...

    Yeah, 'click the name of a selected file' is technically accurate, but it's not a fool-proof description. You say "a selected file" as if it's just been sitting there selected for ages, just waiting...
  197. Replies
    103
    Views
    6,900

    The inbuilt animation system logic is a minefield...

    The inbuilt animation system logic is a minefield of such hidden 'features'. I like it in theory, and sometimes in practice. But mostly it's caused me headaches when things didn't work how I expected...
  198. Replies
    196
    Views
    13,348

    Sticky: Any chance that you could include global events...

    Any chance that you could include global events in the new "show object events" feature? Perhaps a second menu item called "show object global events"?

    I've just moved a bunch of stuff to global...
  199. I think child events aren't meant to reduce...

    I think child events aren't meant to reduce events, but are meant to reduce conditions.
  200. Replies
    27
    Views
    1,315

    Essentially it's the same as in Windows Explorer....

    Essentially it's the same as in Windows Explorer. Hard to know what to call it though: a slow double-click?
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