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  1. For those few who are interested in my project, I...

    For those few who are interested in my project, I created a nice example to show that I should continue it from left to right oriented, otherwise it would be too cumbersome in fighting mode when the...
  2. Hi Aloan (and friends also!) Here...

    Hi Aloan (and friends also!) Here I shared my Atari VCS 2600 Phoenix remake again! ;) (My dropbox is blocked for too much traffic, and I hope it doesn't even happen to my Onedrive!). You can download...
  3. I added some updates: Fixed some bugs in the...

    I added some updates:

    Fixed some bugs in the texts "insert coin and press start p1 and p2" to make it technically a bit better.
    Adding a small final scene in the credits screen, to enrich the...
  4. @ Aloan ;)

    @ Aloan ;)
  5. Capcom Play System 1 simulation progect (Stratos or another name as an example game)

    I recently tried to continue an ambitious project.

    It is a cocktail of various kinds of arcade games (especially Wonder boy III and Street Fighter II) oriented only from left to right in order to...
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    Update here...

    Update here

    Having had some time to re-test it, I realized that it had a bug: once the game was over during the attack of the Dimond Star, starting the game from the first level, the number of...
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    :) I simply added an extra text object when you...

    :) I simply added an extra text object when you lose life for zero energy (energy over!). I also increased the counter time to keep the bonus high at the final boss's screen (it was a few seconds of...
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    Update here...

    Update here
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    25875 Aloan: Your grid to align the arcade...

    25875

    Aloan: Your grid to align the arcade character is useful. Keep it up the implementation of Akenì ;)
  10. Thanks. The only options of the jump in the...

    Thanks.
    The only options of the jump in the Physics Movement are these:
    25097
    With the joystick lever you can only jump diagonally, not straight up.
    I want to find a way to jump like in Street...
  11. How to jump by pressing the arrow keys or joy lever, with physics platform movement?

    Hello.

    I'm using the "Physic Platform movement" to create some simple fighting games (click team fusion 2.5)

    However, the Physical Platform movement only allows you to jump with a separate...
  12. Hello. Recently I resumed this simple game...

    Hello.

    Recently I resumed this simple game that I started two years ago.

    I entered the possibility of playing two single players turns.

    I took the image of thanks to make it lighter in the...
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    Many thanks. No hurry. The problems are not...

    Many thanks. No hurry. The problems are not these! ;)
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    Rayek: a very simple version like that, just for...

    Rayek: a very simple version like that, just for the pleasure of making it happen! :)

    The keys are: arrows for move airplane, ctrl for shoot left and shift for shoot right.

    I'm not going to...
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    Simple Falcon Patrol (C=64 project)

    Hi.

    I recently developed a very simple version of Falcon Patrol with the CBM 64 sprites. I'd like to create a radar that indicates the position of the helicopters (as shown in the picture). I...
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    Updated service mode: Left and right arrows for...

    Updated service mode: Left and right arrows for increase and decrease sound test counter. Keys 2 and 8 play and stop sound effect.

    24283
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    Hi! Thanks. After I rest a little, I will try...

    Hi! Thanks.

    After I rest a little, I will try to improve the movements of the enemies spacecraft, and have to do so after the game over, jump to the top score frame only if the last score falls...
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    Clone of Bosconian project

    24267 24268 24269 24270 24271

    Download here.

    Hi.
    I recently started a project that I started last year, what was supposed to be the arcade version of The Last V8 (a racing game set in the...
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    Good work, I love this example! It will be a base...

    Good work, I love this example! It will be a base for my racing games :D !
  20. Looking forward to discovering an easy example of...

    Looking forward to discovering an easy example of super scaler method, I have made some improvements in my example:
    - red and white lines have turned them into a single object, so they do not spin...
  21. I saw someone is interested about my little...

    I saw someone is interested about my little racing game (more than a game is a sort of tutorial).
    I tried it in a Acer Aspire one Netbook (1,60 ghz cpu / 1,48 ghz ram) and it works fine!
    ...
  22. Hi Perry. Thanks. It would be nice to create...

    Hi Perry. Thanks.

    It would be nice to create the example of the Super Scaler and curve. Rip all sprites and make a perfect graphical clone is counterproductive in my opinion ;)
    If you can...
  23. Namco's Pole Position clone project (Perspective Le Mans!)

    Hi ClickTeam members.

    Once upon a time, there was a nice racing game for '80s home computers named Le Mans. It consisted of getting as much time as possible by surpassing a total of racing cars in...
  24. Here...

    Here, in a zipped file, are hyperspace frames sequence that I wanted to put in the range of one to another stage (I always prefer make it as active object, not as video, for make embedded all in exe...
  25. I used the already prepared animated backgrounds...

    I used the already prepared animated backgrounds in CF 2.5, as active objects, located behind other objects.
    2031220311
  26. Thanks for playing it! :D The game is simple,...

    Thanks for playing it! :D

    The game is simple, I did everything relying on my skills and knowledge! The dragon is not animated, but it's a miracle that I managed to create the event of attack by...
  27. Hi schrodinger. Thanks. Enter credit by pressing...

    Hi schrodinger. Thanks.
    Enter credit by pressing the 5 key (like Mame!). However I have not been able to operate the joypad or joystick, although I have put "press key" or (logical) "press joy" in...
  28. Hi boss! I changed the link! I've checked it...

    Hi boss!

    I changed the link! I've checked it after logout and it works! Please try again by clicking on the "HERE" text in the introduction above!
    (They have temporarily disabled my dropbox for...
  29. Another simple game that I created and shared to increase knowledge: Harrier!

    Hi clickteam members.

    Leveraging the example of Gyruss movement that I had requested, I created a simple game simulating an old Atari arcade system, as if it were connected to a cd-rom, for...
  30. !!!!!!!!...

    !!!!!!!! ;)
  31. Mobichan: Ok thanks I will study it! :)

    Mobichan: Ok thanks I will study it! :)
  32. @Amiman99: file compiled in exe downloadable in...

    @Amiman99: file compiled in exe downloadable in the same link at beginning of this thread, but it has been corrected and improved
  33. Good work friends :D. I'm glad Shrodinger have...

    Good work friends :D. I'm glad Shrodinger have worked directly in my example and fixed it It is a great result! @Amiman99: have you tried download example again? I removed all extensions extra, and...
  34. @ amiman99: The spacecraft sprite is 224x224...

    @ amiman99: The spacecraft sprite is 224x224 transparent, the hot spot is at the center (x112,y112), the action point is where you see the fire runs.
  35. Mobichan and Amiman99 Thanks for observation. In...

    Mobichan and Amiman99 Thanks for observation. In original Gyruss, whan you keep pushed joystick left or right or up or down, spacecraft stop his movement in the four points where are black in...
  36. ...despite the circular motion, Gyruss, compared...

    ...despite the circular motion, Gyruss, compared to other games with the same movement system of the spacecraft, was pleasantly manageable, that's because the programmers had found a good way to make...
  37. Play this, the spacecraft movement is the same of...

    Play this, the spacecraft movement is the same of the coin-op version: http://www.free80sarcade.com/gyruss.php ;)
  38. Hi Schrodinger. Yes, I need to change for make...

    Hi Schrodinger.
    Yes, I need to change for make it very similar, like I done for Pac Man movement, or make the movement code more simple!
    If you have downloaded the example, to see the mess I've...
  39. The usual example of the circular movement of Gyruss

    Hi Clickteam community.

    I downloaded several examples of the usual circular Gyruss movement, but none of them is like the original.
    These give you the possibility to move the ship left and right...
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    Sometimes I do a revised my old Pac-Man project...

    Sometimes I do a revised my old Pac-Man project and I put all the examples in a single file.zip (in MMF 2 last update which can be opened with CF 2.5 also)

    Here!
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    Thanks Bertad. I noticed that they put my...

    Thanks Bertad.

    I noticed that they put my Pac-man as toturial on that page :D (I always admit that it was thanks to Caesar!)

    But you know, Tohru Iwatani has never noticed the Clickteam forum?...
  42. @ schrodinger and aenver Thank you forvalued my...

    @ schrodinger and aenver
    Thank you forvalued my little work.

    Meanwhile Asteroids there! In the edited version as well as you can change the Movement of the spaceship, from the properties of the...
  43. Asteroids Atari simple spacecraft movement remake.

    After watching the Atari Game Over documentary, I decided to share my simple remake of Asteroids in the community Clickteam


    https://www.youtube.com/watch?v=LsJOiV2E9cU

    Many people, despised...
  44. Thanks. It's working but... error: "I can't load...

    Thanks. It's working but... error: "I can't load CharImage.mfx" I put it into folders: C:\Program Files (x86)\Clickteam Fusion 2.5\Data\Runtime" and "C:\Program Files (x86)\Clickteam Fusion...
  45. Schrodinger: GREAT, now is working, but after I...

    Schrodinger: GREAT, now is working, but after I install CharImage.mfx in extensions and data> roaming> runtime folders, I can't find where I have to ""Generate Images from Font" on my CF2.5 frame......
  46. Thanks. But I don't understand how to set object...

    Thanks. But I don't understand how to set object (or edit box) in focus and how import font. However this example seem very nice. Thanks!
  47. Once I downloaded a embedded font extesion, it...

    Once I downloaded a embedded font extesion, it was useful incorporate installed font into exe file builded, so there was no need install font again, after computer reformatted, but it was no working...
  48. Many thanks DavidN. Finally! This is because...

    Many thanks DavidN. Finally!
    This is because I'm creating a custom system to build arcade games, I need also insert text blocks associated with counters command (for example, type r + u + n ( add 1...
  49. Classic editable box like a simple txt file, without mouse click needed. (C.Fusion2.5

    Is there an object that allows type in when appliction is started.
    For example: I want simulate a screen old computer basic similar, like when we turn on the Commodore 64, the cursor appeared and we...
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    17849 Update...

    17849

    Update with ClickTeam logo (to avoid problems) and with walking and jump sound.
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    Thanks jeff! I have shared example to improve it...

    Thanks jeff!
    I have shared example to improve it infact I admit it's not perfect (I tried different ways!). I caught sprites from the original, not to create a clone for sale online or similar...
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    Donkey Kong arcade tutorial

    Hi Click Team friends.

    I made a Donkey Kong arcade base example with physics platform movement, to get an almost similar Mario movement, but I can't move it in diagonal orentation, with this...
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    Ps: for movement I mean swinging of liana (it...

    Ps: for movement I mean swinging of liana (it never would stop for gravity and density effect!)
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    Physics Engine and rope chain problem.

    Hi Click Team's friends.
    Thanks to Sparckman, I discovered the function Psichics Engine to make games like Pitfall and Jungle Hunt, where sprites stick to the liana.

    17846

    But I can not get...
  55. Many thanks Sparckman, I will try it when I get...

    Many thanks Sparckman, I will try it when I get home :D
  56. How to make a collision with a liana like Pitfall with CF2.5?

    Hi.
    First, in this example I tried to create the jump as Ghosts' n Goblins and Mario in Donkey Kong, I tried in every way to remain by the method of the jump as I did! (The default movement platform...
  57. The same little game that I programmed three...

    The same little game that I programmed three years ago, but in vertical orientation (inverted 240x320 resolution).Here!
    Generally, this kind of games, were made vertically. Try turning the desktop...
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    How to use "HAT SWITCH" JOYSTICK for CF5?

    Hi.

    When I set joystick for player 1 or 2 in global setting of my applications, old usb joysticks working well with CF5 or MMF2 (Playstation joypads with adapters too!).
    When I insert new...
  59. Thanks, Schrodinger ;D

    Thanks, Schrodinger ;D
  60. 16839 16840 But nothing so important, just for...

    16839 16840 But nothing so important, just for fun to simulate the behavior of the C = 64 in an easy way!! ;)

    Hi Nivram!
  61. About the clone of Pacman arcade, I was not able...

    About the clone of Pacman arcade, I was not able to complete it with 4 different colored ghosts, because using the example of Caesar (GREAT), by splitting the code in four different ghosts, go...
  62. Thanks, But I admit that the works really awesome...

    Thanks, But I admit that the works really awesome were: Berzerk Redux of Martin Piper, Donkey Kong Junior of Mr. Sid, remake of Ghosts'n Goblins of Nostalgia, for real C=64.
    But, with CF5, simply,...
  63. This game had not converted to C = 64 at the...

    This game had not converted to C = 64 at the time, so I wanted to do this pseudo simulator C = 64 with Astro Fighter (Data East Corporation 1979). But I admit that I have to improve it.
    My purpose...
  64. Pseudo Commodore 64 emulator with the lacked Astro Fighter conversion

    I'm trying to create a pseudo C= 64 arcade system with the lacked Astro Fighter conversion in 80 years.
    I tried to respect the resolution and the criterion of the behavior of the Commodore 64,...
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    Here...

    Here the Chris Burrows' top score example with Gyruss arcade font that you can customize as you want ;)
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    Thanks Yves & Nivram (@Nivram: I'm restarting to...

    Thanks Yves & Nivram (@Nivram: I'm restarting to study how create classical arcade games after one year of silence!!! Check my started threads from my profile ;) )
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    Multimedia Fusion 2.5 update

    Good morning.

    Can I update from Multimedia Fusion 2.0 Build R25X to the New Multimedia Fusion 2.5?

    I have to buy MMF 2.5 separately to open files with it made?
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    When I try to open example, this message appear:...

    When I try to open example, this message appear: Unknow format - Failed to open document.
    Need Multimedia Fusion 2.5 necessarily?
  69. A simple way to use the Super Scaler technique for driving games with MMF2?

    This is a small example of a driving game 80s style, like Pole Position. But it was too hard to create the curves and make sure that the enemy machines comply with the curves smoothly.
    ...
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    The usual Space Invaders example

    This is a customized version of Space Invaders using the bouncing ball method. As usual, to make it a little original, I added the usual virtual tokens counter and free games option. The sprites are...
  71. A little example of Phoenix arcade space ship...

    A little example of Phoenix arcade space ship movement base with explosion, fire and shield for those who like to build classic games like this (press "D" for destroy spaceship (all explosion frames...
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    A year ago or so, I asked for help to create a...

    A year ago or so, I asked for help to create a conversion of centipede (simple game, but one of the toughest to be programmed for the code that is behind the worm). For some time I have resumed...
  73. How to see the son objects and the area out of the game during creation and test?

    Hi!
    When I used Kilck and play, I had the possibility to see the objects created by the events and objects called sons (created by onother object), to move them as I wanted, during creation and...
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    @OldLongDragon You are absolutely right! But...

    @OldLongDragon You are absolutely right! But classic coin-ops games have become a culture. It 's nice to know how to program them similar to the originals, and it's a miracle that I was able to...
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    Sometimes, I still give an improvement. Check...

    Sometimes, I still give an improvement. Check whether you can solve few small problems that I mentioned! :)
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    I do not give up. It 's just a pause (pac-man at...

    I do not give up. It 's just a pause (pac-man at the time was programmed by more than one programmer!). My code in the shared project is easy and guessed (apart the mess that I've done with...
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    My pac-man clone example continues and gets...

    My pac-man clone example continues and gets better and better (adding demostration screen (I could not do the demo on the same screen of the player, the demo frame is other part...). The only two...
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    My Pac-Man clone example is complete. There are...

    My Pac-Man clone example is complete. There are only 2 little problem:

    1-Basing to Caesar example (loving it) I had to put the door of the box reincarnation as object (the grid is based on the...
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    @Klik-iT: Yes, I agree with you. The project is...

    @Klik-iT: Yes, I agree with you. The project is not complete yet, but I've shared the game in progress playable and editable. Now I'm studying how to insert in my game the behavior of the ghosts of ...
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    I've update my little project with Pac-Man...

    I've update my little project with Pac-Man movement fixed but with ghosts bouncing ball simple movement and no outgoing throught tunnels. But at least it is a little closer to the originality.
    The...
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    The project I have not finished yet ... but ......

    The project I have not finished yet ... but ... perhaps, thanks to Caesar, I have been able to do a nice light and simple example that might be useful to the community:

    Pac-Man basic behavior!
  82. Replies
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    At Ceaser! You was GREAT! I had not noticed...

    At Ceaser! You was GREAT! I had not noticed before! Now I have to transfer the behavior of your tutorial in my. It will be hard, but I think I will succeed!
  83. Replies
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    ...I was hoping someone could help me building a...

    ...I was hoping someone could help me building a Pac-man grid example. This means that it is not easy (not only for me!). However, I am not giving up! I'm retrying to find a code throught the example...
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    Ok thanks. If you checked my conversion, I used...

    Ok thanks. If you checked my conversion, I used one line X and one Y, trought alterable values forced Pac man follows the dots line (it was not easy find it also is a stupid method), this is ok!. I...
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    In later versions of MMF2 there is "Invaders...

    In later versions of MMF2 there is "Invaders movement" in default! Is there a similar thing for "Pac-Man movement"?:(
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    Unfortunately arrays are prevented for me!:(...

    Unfortunately arrays are prevented for me!:(
    Updating my pasty, maybe I'm approaching this purpose:
    Pac-man grid using line x and y object
    But it would be nice to find a methodology little heavy!...
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    ... however if you have curiosity for test it:...

    ... however if you have curiosity for test it: run application press 5 then press 1 and then press "T" for deactive sprite collisions and press "D" for destroy all Dots for test frames sequence!
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    Thanks for the links friend! I have to traslate...

    Thanks for the links friend! I have to traslate them and study...

    but I know that it is useless because I tried in every way

    This is another of my mess,
    Alternative pacman grid

    I tried...
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    MMF2 Project Pac-Man.

    Hi!

    I planned on doing the usual clone of Pac-man. The events are almost complete. But like all arcade conversions, there is always something that stops me.
    This time it was the case of the...
  90. Donkey Kong JR Game & Watch cloned into arcade game some MMF2 technical problems.

    Hi

    I turned Donkey Kong II (Nintendo Game & Watch 1983) into an arcade game, but always there are some event unstable.

    9564 ====> 9563

    Download Here!

    Meanwhile, I have tried to make...
  91. @KLiK-iT: Posted progress with fire bouncing ball...

    @KLiK-iT: Posted progress with fire bouncing ball mov. as you prompted, and I added demostration leaving the same number of frame. But demo movement of the ship isn't good yet (I'm trying fix it...
  92. Thanks for the tip! The small problem is...

    Thanks for the tip! The small problem is especially in the boss screen, which also does not allow me to increase the score based on the Y <> coordinates. Next, I will think about the demostration,...
  93. Thank you for your appreciation. I share my...

    Thank you for your appreciation. I share my little jobs so that someone can identifies what needs to be improved. Just to increase the speed of the shot putting [set y ("Fire") -5], you will notice...
  94. Continue my little work, but there is always some...

    Continue my little work, but there is always some concern. For example, in a game similar, the shot must be fast, but I had to set the speed of the shot to y-4 maximum, or launches an object at...
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    No one can help me to complete this project?...

    No one can help me to complete this project? (thinking about it, arcade games are popular culture. Would not be nice to collect more tutorials with the secrets to convert them easily?)

    -Nivram:...
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    MMF2 project Centipede

    Centipede is a vertically-oriented shoot 'em up arcade game produced by Atari, Inc. in 1981

    9126

    This game was programmed by George Edward Logg, Dave Theurer, Edward Rotberg and Dona Bailey...
  97. Yes. Thanks. But I looking for a simple way for...

    Yes. Thanks. But I looking for a simple way for use one sprite only whitout use destroy and create object. I found a way for replace color in the same order, for example: color counter =1 replace...
  98. Replace a single color from 1 to 256 on each frame restart?

    Hi.

    Hi!

    I simply would like to change a single color of an active object, with each frame restart or each counter reset.

    I have already tried these expressions:

    -Replace x color by...
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    Ok! THANKS! Resolved, I found where delete ini...

    Ok! THANKS! Resolved, I found where delete ini files! But I would like create ini file in the same directory of the game.
    Other think I don't understand is why when I press f5 to reset all counter,...
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    Where MMF2 games save ini files?

    I done a remake of Breakout Atari (like 100000 people before me!)

    After a big effort, I was able to insert ini file for stable game setting.

    But as I thought, ini file (brakout.ini) give...
  101. Finally I can save settings counters in an ini...

    Finally I can save settings counters in an ini file. I tried to close and open the application and counters remain setted:D! But where MMF2 save the ini file of the game? In the same folder is not...
  102. Yes, I already tried it, I also tried setting...

    Yes, I already tried it, I also tried setting back standard resolution; perhaps I understand the little problem: it leave some trace when I add a event on ulimatefullscreen and then I remove object....
  103. HERE...

    HERE is uploaded my game with ultimatefullscreen, download it and try to remove it, you will notice it leave trace. Not always happen that the screen continues to be right by removing full screen,...
  104. Updates in my game: Added rocks captured by...

    Updates in my game:

    Added rocks captured by Dig Dug(r) to make the game a little more challenging.

    Added a frog starting from the 10th level (captured by Ghosts'n Goblins(r).

    About the frog...
  105. Some questions for the MMF2 ultimate full screen.

    -With ultimate fullscreen, there is an event to rotate the frame vertically and horizontally with a key?

    When I decide to remove ultimate fullscreen from my games, to put them back in standard...
  106. Thanks! Resolved, but I postponed everything here...

    Thanks! Resolved, but I postponed everything here
  107. However -HERE-...

    However -HERE- you can download the remake that I was abandoned and then I keeping again!

    To avoid being mistaken for a thief of the tutorials, I say what I put together in my code:

    -Snake...
  108. Link to improve it was changed: Here!...

    Link to improve it was changed:
    Here!
  109. The game area is X=256, Y=320 (like Centipede in...

    The game area is X=256, Y=320 (like Centipede in vertical horientation). Cannon player is eight movement and it walks from y > 288 Y and Y< 192 in game area. Sprites are 32x16 pixels max, most are...
  110. No one can suggest? To explain better, an example...

    No one can suggest? To explain better, an example is this:

    7552
  111. ..and distance between player and enemy is...

    ..and distance between player and enemy is greater 96 pixels add 300 to score...
  112. How to increase or decrease the score based on the distance of the enemy?

    How to increase or decrease the score based on the distance between player and enemies with MMF2?

    For example:

    -collision between enemy and missile (distance between the player and the enemy is...
  113. I put "ultimate full screen" for those who want...

    I put "ultimate full screen" for those who want to help me!
  114. Thaks to all. I appreciate your information. I'll...

    Thaks to all. I appreciate your information. I'll try according to you said. If I can (it's difficult because with older versions of clickteam software I can not copy and paste) I will share the...
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    Can you help me here...

    Can you help me here? This saving the counter values in a .ini file ​​should be simpler than Save Game State In Flash And Ios, but no one has been able to solve! Counters to be included in the ini...
  116. Ops! you are right :O !! A completely blank MMF2...

    Ops! you are right :O !!
    A completely blank MMF2 without any object and event, compiled is 691 kb minimum, not compiled is 260 kb minimum (I mean, with all the compression options ticked!)
    I had...
  117. How to make a MMF2 game as small as possible in terms of kilobytes?

    At the beginning of my little project https://www.dropbox.com/s/870lgqw4mr7u4lj/Chiroptera_game_MMF2_WI.zip
    (and thank you very much those who considered it important and helped me) I meant to...
  118. Updates: Replaced x-y coordinates method for the...

    Updates:
    Replaced x-y coordinates method for the ship's movement with the fateful bouncing ball movement! ( REPEAT WHILE "RIGHT ARROW" IS PRESSED SHIP: SET X POSITION TO X ( "PLAYER CANNON" )+3 etc....
  119. I don't find "ultimate full screen" option, I had...

    I don't find "ultimate full screen" option, I had put "allow user to switch to/from full screen" and "menu bar".
  120. I've already used the emulator to make snapshots...

    I've already used the emulator to make snapshots and then build the little sprites (see package shared), about "use change resolution though" You can change yourself the option to try and not give...
  121. I would like, only the enemies who are still...

    I would like, only the enemies who are still alive, reposition to the start position (restart the level by all the enemies reappear again is ugly, when you lose a live).
    I'm using "restart current...
  122. I'm not able to find code point x and y for put...

    I'm not able to find code point x and y for put eagle where I want, at start of frame:

    Stage 3 would be at start:

    7184

    Stage 4 would be at start:
    7185

    Stage 5: it's complete, but I've...
  123. Update: :pacman: Added free game counter...

    Update: :pacman:
    Added free game counter function in service mode frame!X)
    But the code for save counter values in a file ini, do not I done it!:o
    Someone could simply copy the dip switch frame,...
  124. Link changed due connection problem, for help me...

    Link changed due connection problem, for help me (the development of the little game is still in the middle of the street :-( ) !
    ...
  125. Link changed (due connection problems) for help...

    Link changed (due connection problems) for help me!

    https://www.dropbox.com/s/870lgqw4mr7u4lj/Chiroptera_game_MMF2_WI.zip
  126. I'm worried about being reprimanded by the site...

    I'm worried about being reprimanded by the site administrators for the argument too much off-topic. However I was given here:

    http://www.ultimarc.com/jpac.html

    I know that the only pre-wired...
  127. !

    !
  128. @KLiK-iT and happygreenfrog : If you are...

    @KLiK-iT and happygreenfrog : If you are interested in one similar thing, in USA is much easier to build such thing than that in Italy, because we know that the arcade games were just born in the USA...
  129. I still miss how to save the counter values ​​in...

    I still miss how to save the counter values ​​in an .ini or cfg file for the simulator virtual dip switch X) !
  130. This is nothing but a PC with Windows XP...

    This is nothing but a PC with Windows XP installed. Instead of being directly connected to the SVGA is connected by VGA-Jamma converter. Not to go off-topic, with "MMF2", at first I started...
  131. This is my little game plugged in an arcade...

    This is my little game plugged in an arcade cabinet:


    http://youtu.be/XWcYBWJbPPo

    But it still needs to be improved.

    If you will never do something like that, do not worry! Many school...
  132. Hi friend You are right if get angry! But for...

    Hi friend

    You are right if get angry! But for create this games genre I use 256 colors max and low resolution for simulate retro-originality!!! To create other games I use 16 billion colors etc.....
  133. A nice remake is this: ...

    A nice remake is this:

    http://www.caiman.us/pageN.php?nr=3083&f=3083-MegaFenix.zip (Mega Phoenix *freeware*).

    On level 3 and 4 (big eagles) the events are the same, but I've not idea which...
  134. Seems that nobody is interested :( ! Would be...

    Seems that nobody is interested :( !

    Would be sufficient to adjust only the movements and events of the eagles in frames 3 and 4, and eliminate the collisions bug in the frame 5, so the little...
  135. Waiting for someone can help me, I shared the...

    Waiting for someone can help me, I shared the screen 192x160 version, resolution more like the Atari 2600® (for originality).
  136. Phoenix Atari 2600 conversion remake MMF2 problems with eagle events and movements!

    I'm planning to create the Phoenix® Atari 2600® conversion improved as I dreamed when I was a child (some variation of color in more and some more sprites, everything here!!) .

    Mmmmh, yes... I...
  137. Replies
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    I've almost same little problem (What then is not...

    I've almost same little problem (What then is not a big problem!). It seemed an easy work, but it is not!

    http://community.clickteam.com/showthread.php?t=71172

    And my little game project is...
  138. Ok, I resolved! See in the event editor,...

    Ok, I resolved!

    See in the event editor, relative events of movement counter (counter is light gray):

    https://www.dropbox.com/s/a68m215uxccrfdu/Chiroptera_game_MMF2_WI.zip
  139. I was able do it with The Game Factory (It would...

    I was able do it with The Game Factory (It would be same Multimedia Fusion2, but I'm missing something :( ).

    CODE:
    Create a active object (bouncing ball movement) and a counter named "movement...
  140. Spaceship movement left and right trought bouncing ball movement instead 8 direction?

    I'm programming 80s style shoot'em up game.

    I'd use eight direction excluding upright downright upleft and downleft (like Space Invaders cannon!).

    But I prefer bouncing ball movement (only left...
  141. HWA is a Multmedia F2 function, or an external...

    HWA is a Multmedia F2 function, or an external program?
  142. How do I change the colors of an active object in the complex( no chose one by one?

    I would like change object colors by counter value (for exsample: counter colors=1 ->replace color 1 with color 2 etc), instead of copying and pasting the frames, and recolor the objects. I'm traying...
  143. Great, it's work! Thanks! ;D. But I looked...

    Great, it's work! Thanks! ;D. But I looked perhaps is better in my little game I have to leave the enemy shooting in this way!

    https://www.dropbox.com/s/a68m215uxccrfdu/Chiroptera_game_MMF2_WI.zip
  144. Enemy shoots bullets when spaceship is at the same X position (How?)

    In my classic space game (space invaders genre) I'd used this way for enemy shoting object: "every 1,50 seconds + pick an enemy at random + bullets number is lower 5= shoot bullet object at X0/Y0...
  145. Thanks, but already I'd insert this code in my...

    Thanks, but already I'd insert this code in my game. I would to be able save service mode setting in a file. I have been successful in reset top score: save score during game is on, reset score when...
  146. Press 5 to insert virtual coin! Press 1 to start...

    Press 5 to insert virtual coin! Press 1 to start game (perhaps I have to insert "free game" in service mode X) ). As you well know, my purpose would make an old coin-op simple but complete. In the...
  147. How can I increase the minimum score to enter the...

    How can I increase the minimum score to enter the name.

    In your code you put up points 600 and 1000 to insert name (too easy in the scores of my game)

    I would like to set rating minimum 1000...
  148. ... mmmh :( (?) However, I continue to share it...

    ... mmmh :( (?) However, I continue to share it for the more expert than me!




    https://www.dropbox.com/s/a68m215uxccrfdu/Chiroptera_game_MMF2_WI.zip
  149. Yes. It does not work when I build application...

    Yes.

    It does not work when I build application and I try game in other computer. On the same computer, (with mfx extension and folder sets) work regulary running it by MMF2.

    But in Internet...
  150. Thanks. I do not know if I ask too much, but is...

    Thanks. I do not know if I ask too much, but is there a tutorial already programmed to copy and paste in the game's code?
  151. :( I had to give up the arcade classics font...

    :( I had to give up the arcade classics font because although I paste the code and files following the guide, gives me the error "need external program ... fontembed.mfx not found" (when application...
  152. Save the values ​​of the counter objects in an ini file (?)

    I'm programming a coin-op game style 80s with MMF2.

    In this little game I'd put a service mode for setting difficulty easy or hard, demo sound on-off, number of initial lives 3 or 5 etc.

    For...
  153. Replies
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    Demo video by MMF2.

    Can I create an avi or mpeg video demo with MMF2 without using other software that captures video meantime I play?
  154. I shared the new my game's progress: ...

    I shared the new my game's progress:

    http://www.mediafire.com/download.php?j835p56w12w642w

    (added: demo sound on-off in service mode, fixed graphics criteria in Chris' Top Score frame (but I am...
  155. To make the fonts arcadeclassics working in your ...

    To make the fonts arcadeclassics working in your compunter, I have to build the game in exe file. In your computer do not work because the path of the folders is different in edit mode (about dine's...
  156. @ChrisBurrows: I shared the new progress, with...

    @ChrisBurrows: I shared the new progress, with your tutorial code pasted. I have only to customize the font of the top score with arcadeclassics truetype. But sometimes a strange thing happens: the...
  157. Oh! I understand. I have to raplace your [number...

    Oh! I understand. I have to raplace your [number of ship= 0; enemy=0 -> set Global Value A ("counter")]... with my [number of lives=0 -> set Global Value A....].

    NOTE: But we do not get crazy! I...
  158. WOW. Many thanks ;D. You were really quick. Now I...

    WOW. Many thanks ;D. You were really quick. Now I have to learn how to copy and paste your code in my game. It will be hard, but I think I'll make it. Here is the progress of my "COCKTAIL ARCADE...
  159. Ok! Tested and work great. You are really a...

    Ok! Tested and work great. You are really a genius! But to be safe, test the game on your computer without arcadeclassic.ttf installed (it may be that my computer is still installed somewhere!) If...
  160. Ok, Thanks again. But the option "INCLUDE...

    Ok, Thanks again. But the option "INCLUDE EXETERNAL FILES", is helpful for this or I need store external files in the same folder of .exe if I want share the game, after builded? I would like embed...
  161. Many thanks!

    Many thanks!
  162. Furthermore, the font is this (arcade classics...

    Furthermore, the font is this (arcade classics truetype):

    6457

    But I do not know which font is associated. In fact, if I not install another font (I don't understand which font associted is...
  163. Embedding fonts in game exe stand-alone without installation?

    When I have to create a little kilobytes game, Is there a method to incorporate the truetype fonts in your application stand-alone exe (double click and stop!) without having to create the...
  164. Ok, please post it if you will do it. This is a...

    Ok, please post it if you will do it. This is a test to adapt TGF or MMF2 games in arcade cabinets with Jamma SD plug (J-Pac interface).

    To make it complete, I would like a code to enter the name...
  165. Player name in hi-score table with arrow keys and ctrl key (MMF2 develop)

    I'm programming a coin-op game style 80s with MMF2.

    Is there a code to insert the name of the player with the arrow keys right and left for letter, and ctrl key for decide; instead with the window...
  166. Replies
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    1,026

    This method work great! (I'd try every 5000 for...

    This method work great! (I'd try every 5000 for test)! Many thanks ;D
  167. Replies
    3
    Views
    1,026

    Bonus Lives "every" 10000 points!?

    I'm planning a '80s-style game with Multimedia Fusion 2.

    I would like to know a perfect code to get a life "every" 10000 points!

    I know only the way for 10000 points:

    -Only one action when...
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