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  1. Just use 10 counters each to handle a 1000th bit?...

    Just use 10 counters each to handle a 1000th bit? so 1 to 999 then if it hits 1.000 you add 1 to the other counter. Thats how it works anyway. U dont need it in 1 single Integer space?
  2. Replies
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    Yes, it uses native code. No extensions. So it...

    Yes, it uses native code. No extensions. So it would run on all platforms.
  3. Replies
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    6,382

    Thanks guys! Yes, its not finished. Im not aware...

    Thanks guys! Yes, its not finished. Im not aware of any bugs, but it maybe that this directional thing marely is todo with an unfinished directional setting.
    The way the engine works is it draws a...
  4. Replies
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    6,382

    Its the engine so far as i have it. Since i...

    Its the engine so far as i have it. Since i havent continued development b.c. of low interest and lack of time. Theres a good chance i will pick this up again. But untill then, you are free to use...
  5. @Robotica, how did it go?

    @Robotica, how did it go?
  6. Replies
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    6,382

    It is available for all exporters since it only...

    It is available for all exporters since it only uses CF basic code, so no extensions. You can still add them tho if you like for even more features or effects.
  7. Replies
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    Hmm. Enemy AI sounds fun. I think i could add...

    Hmm. Enemy AI sounds fun. I think i could add some in. b.t.w. im not (yet) actively working on this. But im a good way in coming. Should anyone else run accross this please do not hesitate to express...
  8. Replies
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    I dropped behaviours and global events. Its not...

    I dropped behaviours and global events. Its not allowing to use "groups" and like you mentioned, would limit the developers ability to fully dig into it on a per-frame basis. So its all in a single...
  9. Replies
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    Would u need that online or local save/load ?...

    Would u need that online or local save/load ? because the workings of these are very different.
  10. Replies
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    LEFT(string, 2) == "Hi" Explode! "HiFi" ...

    LEFT(string, 2) == "Hi" Explode!

    "HiFi"

    "Hinderberg"

    "Hi There!"

    Will explode the screen. But
  11. think of the ball as a platformer. google...

    think of the ball as a platformer. google platformer engine. and replace the character with a ball. remove controlls. voila.

    -or-

    use MMF built in movements (like directional, physics or...
  12. Replies
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    That makes two :) Thanks for the feedback so far!

    That makes two :) Thanks for the feedback so far!
  13. Seriously. I missed this. Great find! Great game!...

    Seriously. I missed this. Great find! Great game! Where can i get it?
  14. Replies
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    6,382

    [$10] Platform Engine with [_]

    - Variable Walk Speed
    - Variable Run Speed
    - Variable Jump Strength (Or Fixed)
    - Run Speed Jump Boost
    - Variable Jump Height
    - Variable Env. Gravity (Directional, Reverse, etc.)
    - Variable Env....
  15. Loud n clear! Got it. Thanks for the feedback...

    Loud n clear! Got it. Thanks for the feedback guys! (and manz!)
  16. Object: LOAD ON CALL + Globals + Auto Rotate Question

    LOAD ON CALL. What this feature do?

    I now know how to use Global Objects. Its amazing! But what about this one?

    2) Two, With global objects. You can do: Identical or Same Type & Name
    Whats the...
  17. Replies
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    nice! would u mind posting a link to the store...

    nice! would u mind posting a link to the store product(s)? i have not found it? thx

    -edit-
    is this you?...
  18. Replies
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    26,649

    1 word: Awesome but no download?

    1 word: Awesome

    but no download?
  19. Replies
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    796

    Diamond Pickup with Claw Game [Physics]

    Hi,

    I made some artwork for a diamond pickup game (soon to have lasers)

    Objective is simple:
    Control the Claw, and Steal the Diamond!

    There is just 1 problem. I suck at physics...
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    ok. sent it!

    ok. sent it!
  21. Replies
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    1,657

    Windows 10 Support? - Surface Pro 3

    Hi,

    Im on a 150% DPI deveice and noticed in Windows 10 Pro, the Fusion 2.5 program has quite some quirks? Will this be fixed? if so, when?

    Thanks!
  22. Replies
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    1,215

    Lost key for Flash Exporter

    as you can see my account has a registered Flash Exporter product. however i do not remember where the purchase was made? (us, fr, uk or europe store)... i only have access to the europe store, on...
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    1,389

    [QuickGrab] Lacewing Server

    Hi,

    Heres a real quick n drity lacewing server for anyone who needs a lacewing server RIGHT NOW and is to lazy to make it.
    (comes with MFA and EXE)

    Its opensouce obviously. Anyone is equaly...
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    IOS/Android System Object

    Hi,

    Heres more of a request, but for the long term, i basicaly would like to know if there are any developers out here that would be able to create an object that allows you to read the Agenda,...
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    Just out of curiousity, do you have any...

    Just out of curiousity, do you have any samplework?
  26. Replies
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    $90 Special Effect

    Hi,

    For my company logo i would like to incooperate an animation of a spark igniter. The job maybe hard or easy depending on your skillset and tools.
    I would like the effect to be made in either...
  27. Replies
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    Maybe not the easiest of solutions but there is...

    Maybe not the easiest of solutions but there is always the possibility to make the movement yourself. In the end it all boils down to X&Y coords or +Z if in 3D and some "forces" that pull on the...
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    build for 1280x720. Most displays support this...

    build for 1280x720. Most displays support this (also the 1080p). Altough FullHD is more common these days (1920x1080), alternatively you could build it for 1920x1080/2 = 960x540, then upscale by a...
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    This may sound crazy but i have a few minutes to...

    This may sound crazy but i have a few minutes to spend here and there. If you can make a very clear description of what you need i could perhaps make a few. but i think no more than 5 of whatever it...
  30. Replies
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    Hi, Its a though desicion for this level of...

    Hi, Its a though desicion for this level of commitment. Even so, the project Phantasaar i work on certainly can bennefit (or so i have to test) from the HTML5 runtime. I would mainly be testing the...
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    Just throwing out an idea. Did you check the...

    Just throwing out an idea. Did you check the collor pallette? Theres 24bit and 32bit, and even 31bit i beleive and obviously the other ranges. Perhaps they require an either 24 or 32bit...
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    oyeah i remember good ol times. MMF 1.5... i used...

    oyeah i remember good ol times. MMF 1.5... i used that more than i used any dev tool. MMF2 rocks as. altough i loved the good ol drag'n'drop between animation frames and sequences in MMF 1.5, its...
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    Graph Plotter with Source

    Hi,

    Just dumping this here for anyone who finds it usefull (not commented)

    What you can learn from it:
    - Utilize XY coords to identify Counters in a loop (they have no alterable values to loop...
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    Thats some nice games! I would encourige you to...

    Thats some nice games! I would encourige you to make a good deal out of it.

    p.s. did you ever consider publishing the games on gaming portals? You could license them for 500/800 or more euros each...
  35. Hi, Thanks for all the replies and awnsers! I...

    Hi,

    Thanks for all the replies and awnsers! I will give it some thought
  36. Thread: Is Java Dead?

    by Patrick
    Replies
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    4,107

    Java would be good to have cause theres still...

    Java would be good to have cause theres still mobile deveices that can only be serviced using Java (e.g. the older types)
  37. App for iPhone, iPad, Android, BlackBerry, Windows, MacOs, Linux

    Hi,

    Im working on a big internet project and besides the online, we need to make apps for the following platforms: iPhone, iPad, Android, BlackBerry, Windows, MacOs, Linux

    Currently we are...
  38. Replies
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    SWF Exporter long-time-customer-discount

    :P you name it.
    Im just thinking of what might be a good reason to get a discount on the SWF exporter.
    Is there any such good news comming in the near future?
    I own MMF Developer.
  39. Accurate Click-/ Penstate Captr, for Mob Touch Srn

    The Button behaviour was writen to support / solve touch-screen-lag as you may call it. Using a set of 4 internal flags. Each object that has the behaviour applied to it will know 4 states:

    31 =...
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    Sticky: Re: List of compatible phones

    Ok. I made a VERY simple demo to demonstrate :)

    With me, the dots apear where i previously clicked, which is the problem. It should apear where i click, at once.
    ...
  41. Replies
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    Sticky: Re: List of compatible phones

    hi, thanks!
    are you sure this is deveice related? is there a workaround that you can think of?
    have you seen it work at all on other deveices?

    So, let me explain again:

    i have 2 events: ...
  42. Replies
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    Sticky: Re: List of compatible phones

    Hi,

    I made my first [possibly commercial mobile game] now i have tested everything and got all features working, sound, music, animation, runtime options, transperancy, menus, frames, controls,...
  43. Thread: Public server

    by Patrick
    Replies
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    67,098

    Re: Public server

    Hi clickers! MooServers.com is updated and now supports OINC servers.

    http://www.mooservers.com/
  44. Replies
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    Sticky: Re: Poinc - OINC for Python

    Hi clickers! MooServers.com is updated and now supports OINC servers.

    http://www.mooservers.com/
  45. Replies
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    Re: MMF2 HWA Beta 2c

    Ah, i just found that the name labels are also an FPS killer. they do -30 damage. Name labels gained +3745 exp points.

    Anyway, i used Active System boxes for that, as Strings do not support...
  46. Replies
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    Re: MMF2 HWA Beta 2c

    ah, ofcourse, ok i will upload the MFA. no problem.
  47. Replies
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    Re: MMF2 HWA Beta 2c

    Yves, look at this, its a compile in HWA Direct3D9 and normal MMF.

    www.medievalmmorpg.com/330objects_900backdrops_30textblitters.zip

    Normal runs at: 6 FPS
    HWA runs at: 1 FPS (or less)

    I do...
  48. Replies
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    Re: MMF2 HWA Beta 2c

    Wow. there hasnt been an update for about a whole year! Yves, when you continue with this? now im afraid i cant use MMF HWA, and the normal MMF cant take the job for my MMOG.
  49. Replies
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    Re: MMF2 HWA Beta 2c

    OUCH! when will those work? The Flame and Textblitter are sort of essential.
  50. Replies
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    Sticky: Re: Poinc - OINC for Python

    Is this version compatible? i can remember that the latest release of OINC needed the server to under go some changes. Have you just added this new feature or did you also improve / update the old...
  51. Replies
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    Re: OINC MO chat room game demo

    This topic was removed due it being no longer relevant.
  52. Replies
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    Re: Update - OINC API Release 7

    yay. now we also need an updated poinc.
  53. Thread: help ASAP

    by Patrick
    Replies
    3
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    859

    Re: help ASAP

    Alternatively,

    Give an object a movement like 8-directions and you can change the default player controls under the applications - properties - Runtime Options
  54. Replies
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    Re: OINC online RPG game demo

    This topic was removed due it being no longer relevant.
  55. Replies
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    Re: Animations "sticking"?

    Did you check "Loop animation"
    and
    "Loop back to frame 1" ?
    and
    Make sure you do not have this animation in Stopped. But another animation, or create a new one and call it "Blink"
    You should not...
  56. Replies
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    Re: Numeric Up-Down Control

    I must agree with Novabrain. Its like you get a bag of gold thrown at your feet but go and say "I dont like the bag, please throw me one with purple stripes."
  57. Replies
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    Re: Numeric Up-Down Control

    Yes, i also feel its in place to thank Greyhill!. I will defently use this object as of now for my editors. Its beautifull.
  58. Thread: HWA experiance

    by Patrick
    Replies
    12
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    2,250

    HWA experiance

    Hi,

    I consider switching to HWA. Problem is, i dont have a something to switch with. Im in the beginning of beginnings of making this game in MMF2. But i already need to decide on how im going...
  59. Replies
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    Re: Speech Bubble sucessor needed

    Why not use TextBlitter?
  60. Replies
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    6,760

    Re: Some questions about OINC

    lol
  61. Replies
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    Re: Some questions about OINC

    This discussion is about the C+ serverside code. Not about OINC clientside, that works fine, or the Python server.

    Also you must be doing something wrong Morrisey, i have written a game that works...
  62. Replies
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    1,950

    Re: OINC Localhost & Peer to Peer

    Jamie is busy with exams! he just has 2 hands and 1 brain like we all do xD.

    Anyway, Asholay, why cant you use the current version? we all do. And i got the new version, but am not even using it...
  63. Replies
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    Re: COOP object (co-operative object)

    edit: removed reply to sphax. point was clear :)
  64. Replies
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    Sticky: Re: Poinc - OINC for Python

    Let me claryify that. DarkKiller HAS integrated it, however, it is not DEMONSTRATED, as in there is no example.
    But, you have the list now, so all you do is you add e.g.

    def acceptLogin(self,...
  65. Re: Google Indexing MFA files from the forum! Priv

    It is best anyway, as its compressed, saves storage. And as for whend downloading it, You can extract it. Sometimes you open a file, and you save it, to find out it is still in your temporary...
  66. Replies
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    Re: COOP object (co-operative object)

    Sphax, To me the STicky object does not exists. Ive been waiting for over a year now, almost 2 years. It doesnt work, It doesnt compile, It is is unfinished, i find it useless. No offence, because...
  67. Replies
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    Re: Known issues on XP home?

    but really... dont get Vista!
  68. Replies
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    1,088

    Re: Known issues on XP home?

    Get windows Vista :-P
  69. Re: Google Indexing MFA files from the forum! Priv

    MMF3 o________________________________________o

    Tell me about it! When ?
  70. Replies
    368
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    397,347

    Re: MMF2 HWA Beta 2c

    I agree with Bruto_Memo ! I found the same thing!
  71. Re: Google Indexing MFA files from the forum! Priv

    :-P oboy
  72. Re: Google Indexing MFA files from the forum! Privacy!

    ok, but the point is its not suppose to happen. I dont care whats in there, thats all. We can flame about but i dont think that is nesseary, also i find your opening line a bit rude.
  73. Re: Google Indexing MFA files from the forum! Privacy!

    http://74.125.77.132/search?q=cache:sikYzJ0NZJYJ:www.clickteam.com/epicenter/ubbthreads.php%3Fubb%3Ddownload%26Number%3D3519%26filename%3DLUA%2520Editor.mfa+patrick+weijtenburg&hl=nl&ct=clnk&cd=10&gl=...
  74. Google Indexing MFA files from the forum! Privacy!

    Uhm....

    http://www.google.nl/search?um=1&hl=nl&q=patrick%20weijtenburg&ndsp=18&ie=UTF-8&sa=N&tab=iw

    I was doing a serach on google to see what actualy comes up if one enters my name, anyway, i...
  75. Replies
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    Re: COOP object (co-operative object)

    both :)
  76. Replies
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    2,050

    Re: COOP object (co-operative object)

    Greyhill zegt:
    looks cool
    Greyhill zegt:
    so you attach objects to other objects?
    Patrick zegt:
    yes
    Patrick zegt:
    basicly its just a manager
    Patrick zegt:
    you save Object References
  77. Replies
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    COOP object (co-operative object)

    I have come up with a new object to improve MMF development.
    The name COOP object (co-operative object) was given to it because this extension allows you to carefully micromanage objects within...
  78. Replies
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    22,260

    Re: New extension: Sticky object (public beta 1)

    Can someone MAKE or FINISH or just give BIRTH to a sicky object? This is taking years!!! I need one! Anyone taking orders? <_<

    ;______;
  79. Replies
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    Sticky: Re: Poinc - OINC for Python

    DK, you need to come online, i found certains issues with Poinc. I send you an e-mail but theres others, and this prevents me from making a Verified login.

    p.s. forget about the tutorials, people...
  80. Replies
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    726

    Re: looki -> problem with sillicta object

    Ok, sweet!
  81. Replies
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    726

    looki -> problem with sillicta object

    just a question, how come my lua code turns red. Shouldnt it just color the operators only?
  82. Re: Visual KEY (real key) maker tool, for lockpick

    It will be featured in a new release of the RPG game. Im not posting an example, i was asking for some help :)
    Special thanks goes to Nick. Hes the one who provided the solution i was looking for....
  83. Replies
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    3,257

    Re: Poinc tutorial ideas

    could you send me an example?
  84. Re: Visual KEY (real key) maker tool, for lockpick

    Ok, nm guys Its been solved.
  85. Re: Visual KEY (real key) maker tool, for lockpick

    9 is 8 bits 1 is none. etc..
    The bits are in that object.
    Problem for me is mainly how do i redraw. (fast)
  86. Visual KEY (real key) maker tool, for lockpicking

    Yes, title sounds interesting, and its gonne be, but as for know, its not much.
    Lets just say that for the RPG im working on as in demonstration of OINC i would like to allow people to build houses,...
  87. Replies
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    3,257

    Re: Poinc tutorial ideas

    is SQLAlchemy able to connect with a local or remote MySQL 4.x database?

    I know PHP, im sure Python isnt that hard. I could learn it. Math is the same most of times, Have some BASIC commands for...
  88. Replies
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    3,257

    Re: Poinc tutorial ideas

    Ugh, nevermind. MMF2 is singlethreaded, so it wont coop with OINCS multithreaded serverside. Bummer :\
  89. Replies
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    Re: Poinc tutorial ideas

    Yo DK,

    I just spoke with jam:
    <Jamie> Oh?
    <Patrick> ok
    <Patrick> theres 2 type of OINC servers needed
    <Patrick> 1, public
    <Patrick> general protocol, like we know of MOO, and you have now,...
  90. Replies
    39
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    9,766

    Re: OINC online RPG game demo

    This topic was removed due it being no longer relevant.
  91. Replies
    39
    Views
    9,766

    Re: OINC online RPG game demo

    This topic was removed due it being no longer relevant.
  92. Replies
    368
    Views
    397,347

    Re: MMF2 HWA Beta 2c

    Do LIJI's colorizer extensions work with HWA?
  93. Replies
    6
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    1,250

    Re: Moo Game dead reckoning

    Here, the source: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=118929#Post118929

    If you want to play arround with OINC
  94. Replies
    39
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    9,766

    Re: OINC online RPG game demo

    This topic was removed due it being no longer relevant.
  95. Replies
    6
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    1,250

    Re: Moo Game dead reckoning

    I have writen dead reckoning in Moo by hand for Fantasaar an MORPG i made in 2005 till 2007. But whatever you try, its a dead end with Moo. You wont get over 30 players. 50 if your lucky, but with...
  96. Replies
    39
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    9,766

    Re: OINC online RPG game demo

    This topic was removed due it being no longer relevant.
  97. Replies
    39
    Views
    9,766

    Re: OINC online RPG game demo

    This topic was removed due it being no longer relevant.
  98. Replies
    39
    Views
    9,766

    Re: OINC online RPG game demo

    This topic was removed due it being no longer relevant.
  99. Replies
    39
    Views
    9,766

    Re: OINC online RPG game demo

    This topic was removed due it being no longer relevant.
  100. Replies
    39
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    9,766

    OINC online RPG game demo

    This topic was removed due it being no longer relevant.
  101. Thread: Binary Array

    by Patrick
    Replies
    9
    Views
    1,820

    Re: Binary Array

    because you didnt open a file for reading/writing?
  102. Thread: mmorpg

    by Patrick
    Replies
    15
    Views
    2,949

    Re: mmorpg

    no. but you can make a multiplayer for +-30 ppl if done right.
  103. Thread: MMO Dev Help

    by Patrick
    Replies
    6
    Views
    1,003

    Re: MMO Dev Help

    wait for OINC. Building an MMORPG in MooClick is not the smartest thing todo. I spend 3 years on it, of which a lot of research. MooClick, if well coded and with various techniques applied can run...
  104. Replies
    22
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    7,706

    Re: Typical 'Nifflas' level editor demonstration.

    A quick comment on saving CPU power. Yours works, but why dont you just check whats in the array already? If the tile is the same, dont draw, if its not the same, then draw.
  105. Replies
    11
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    2,543

    Re: Flare (requires HWA beta)

    Cool, that neat for announcing logos


    Fantasaar
    ---------*

    :P
  106. Replies
    23
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    3,984

    Re: Number of objects on a line with pic

    Ok, then why not use groups?
  107. Replies
    23
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    3,984

    Re: Number of objects on a line with pic

    Do you really need 128+ objects of the same type? Or are they alll different?
  108. Replies
    23
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    3,984

    Re: Number of objects on a line with pic

    lol, i bet many people where on the wrong track :P i didnt see that comming either. lol
  109. Replies
    7
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    1,745

    Re: Make skewed shadows for static objects

    very cool guys. thanks man.
  110. Replies
    9
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    2,544

    Re: Shadow Object or Alternative?

    thanks for all the support guys :P
  111. Replies
    9
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    2,544

    Re: Shadow Object or Alternative?

    Sphax, that i guessed. I stil dont know how todo it :P And ye, as greyhill says, how do i make it skewed? cause i can draw into the overlay, but then what?

    hmmm... meybe i just go with 2 more...
  112. Replies
    7
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    1,750

    Re: Cubic resampling

    Whats the purpose?
  113. Replies
    9
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    2,544

    Re: Shadow Object or Alternative?

    How is this already possible in MMF then?
  114. Replies
    9
    Views
    2,544

    Shadow Object or Alternative?

    Hello people.

    For mt RPG game im looking for an object that allows the creation of shadows. Basicly what it does is return a black skewed and resized version of the MASK.
    If an object is to much...
  115. Thread: Wake On Lan?

    by Patrick
    Replies
    3
    Views
    883

    Re: Wake On Lan?

    Ye, i was thinking even MooSock could do it maybe. But knowing Jams networking skills, defently you should go for OINC.
  116. Replies
    3
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    1,072

    Re: Checkbox object bug in #247

    oh "and if the Enable Visual Themes option is not selected in the properties of the application."
    never read that... ;__;
  117. Replies
    3
    Views
    1,072

    Checkbox object bug in #247

    The custom properties do not work anymore when you turn off systemcolors and turn on transperancy. It will just use system defaults.
  118. Replies
    2
    Views
    529

    Re: Set subapp to front without mainapp

    ye, but thats odd... launche a whole new executable is ofcorse not an option.
  119. Replies
    2
    Views
    529

    Set subapp to front without mainapp

    Is it possible to put a subapp to the front without having to set the main app to the front as well?
    I made an MSN clone but the notifications are either behind applications, or on top, but it takes...
  120. Re: Bug: Tray icon object (bonus pack) build #247

    "Is this the cellosoft TrayIcon?"
    Yes.

    Anyone feels like making a new tray icon object?
    One that supports the hiding of the button in the taskbar when in the tray.
  121. Re: Bug: Tray icon object (bonus pack) build #247

    Another bug, it destroys all button-surfaces on your frame. This extension is actualy dangerous. Someone fix it soon!
  122. Bug: Tray icon object (bonus pack) build #247

    Hi,

    When you compile any application using the trayicon object it loses the tray icon. However, when testing in MMF all goes right. I guess it cannot adress the icon in the compiled exe for some...
  123. Replies
    6
    Views
    1,500

    Re: pause/resume with LUA+ extension

    hmmm.. i think i will just cut the script in pieces and feed it piece by piece.
  124. Replies
    6
    Views
    1,500

    Re: pause/resume with LUA+ extension

    *bump*
  125. Replies
    6
    Views
    1,500

    Re: pause/resume with LUA+ extension

    No, cause whatever i loop in LUA+ freezes the MMF interface.
    I have a RPG text dialog putting a typewriter thiggy. This needs to finish when the user presses a key. Untill then LUA+ needs to pause...
  126. Replies
    6
    Views
    1,500

    pause/resume with LUA+ extension

    There is no way to Pause/Resume the script.
    This is a bit of a problem. Are there any suggestion on how i can pause/resume?

    I tried:

    swait=0
    while swait<5000000 do
    swait=swait+1
    end
  127. Replies
    89
    Views
    43,330

    Re: MMF2 HWA Beta 1f

    Odd... its disabled... i will try again o___O
  128. Replies
    89
    Views
    43,330

    Re: MMF2 HWA Beta 1f

    i did, and did again, what? it says nothing.
  129. Replies
    89
    Views
    43,330

    Re: MMF2 HWA Beta 1f

    Can we already compile with the HWA?
  130. Re: Creating a HUGE picture like 10000x10000 pixels

    Good point......... forgot about that one. Hmmmm. Then maybe i should just export the single maps and have a big HTML table.
    What i want is have an only preview (LIVE) of my MMORPG world.
    Probably...
  131. Re: Creating a HUGE picture like 10000x10000 pixels

    No your reversing it, as i say: "I would like to all render those into a big JPG or PNG image."

    p.s. there is no character. its not about any of that.
  132. Creating a HUGE picture like 10000x10000 pixels

    Ok, i have made this RPG editor, and it has all kind of small maps.
    I would like to all render those into a big JPG or PNG image.

    Any ideas?
  133. Replies
    12
    Views
    3,164

    Re: Paid request for custom extension

    LOL! indeed.
  134. Replies
    4
    Views
    1,467

    Re: Very simple tile cutter

    ah, after toying arround with it i finaly got it.
  135. Replies
    4
    Views
    1,194

    Re: Need help creating a RPG type battle mode...

    basicly there are no rules. you make m.
  136. Replies
    15
    Views
    2,467

    Re: Tilecutter extension!

    thanks ill look at it
  137. Replies
    4
    Views
    1,467

    Re: Very simple tile cutter

    hmm, it doesnt work for me... it just gives a shrinken image of the tileset.
  138. Replies
    15
    Views
    2,467

    Re: Tilecutter extension!

    Ok, you guys seem to know how that works (and im happy!) cause i don't.
    Exactly what do i need?
    And what the heck :-P why dont i ask for an example XD?
  139. Replies
    15
    Views
    2,467

    Re: Tilecutter extension!

    i dont have vb.net, i wouldnt want to buy it just for that.
  140. Replies
    15
    Views
    2,467

    Tilecutter extension!

    Greetings,

    Can someone make a tilecutter extension?
    Basicly, what it does is load an image, cut it into pieces, and save the pieces.

    I already wrote a tool in VB6 Pro. But i lack knowlage on...
  141. Replies
    12
    Views
    3,164

    Re: Paid request for custom extension

    You expect this to be done < or > $500? You may as well want to provide your hardware, and send it to the extension developer so he/she can test the hardware and/or analyse the drivers.
  142. Replies
    13
    Views
    2,786

    Re: PLEASE ADD:: Load frame srcX srcY

    So Yves, you have 20min? :D
  143. Replies
    13
    Views
    2,786

    Re: PLEASE ADD:: Load frame srcX srcY

    Yves, could you give us any details?
  144. Replies
    3
    Views
    1,175

    Re: Speech Bubble Problems

    Use the textblitter object.
  145. Replies
    13
    Views
    2,786

    Re: PLEASE ADD:: Load frame srcX srcY

    Indeed! That is basicly what it is needed for. And how any type of editor, RPG, Platform, could read streight out of tilesets.
    Just to think of the possibilities when you attach the binarry array....
  146. Replies
    13
    Views
    2,786

    Re: PLEASE ADD:: Load frame srcX srcY

    If anyone else is reading this, and agrees, please leave a note of that. Thanks.
  147. Re: Vitalize + Downloadables: (OGG Soundtrack)

    Onu ?
  148. Replies
    13
    Views
    2,786

    PLEASE ADD:: Load frame srcX srcY

    The title maybe a bit confusing, but i meen to say this:

    Yves has done a GREAT! job adding the Load Frame feature to the active object. I hope he realises what a change this makes in the life of...
  149. Replies
    21
    Views
    4,599

    Re: [New Extension] Get Line

    Isnt this already supported by the Edit Object?
  150. Replies
    27
    Views
    5,384

    Re: Expression too complex?

    why nut just "lid"
  151. Replies
    27
    Views
    5,384

    Re: Expression too complex?

    get rid of it. i was confronted with this pointless limit today also.
  152. Replies
    27
    Views
    5,384

    Re: Expression too complex?

    Tiles, are you working on what i am working on? An Auto-tile function?
    Meening, based on a single placement it determines the surrounding tiles?
  153. Replies
    6
    Views
    1,259

    Re: RegExp keeps returning wrong stuff

    it does in PHP, PERL, VB, etc... but i was already suspect i couldnt do it the normal way in MMF.

    Anyway, thank you VERY much fot this code, its strange, but works perfectly.
  154. Replies
    6
    Views
    1,259

    Re: RegExp keeps returning wrong stuff

    *cough*
  155. Re: Active picture bug: Subb app destorys reference

    Thanks for adding. Im looking forward to a patch :)
  156. Thread: Java on PSP?

    by Patrick
    Replies
    19
    Views
    4,011

    Re: Java on PSP?

    Just the whole idea of MMF2 games running on a PSP is a bit of a fantsy. Maybe in the next 2 years, but who knows how the PSP will look and work then? And whats the point really? Your going to make...
  157. Replies
    2
    Views
    964

    Re: Need some GOOD advise

    Dont ask me, someone moved it here. Its a bit odd, because recently i did post something like this here, and it was moved to the technical support. It seems someone mod likes to move my posts for no...
  158. Replies
    25
    Views
    4,266

    Re: Objects name in new expression dialogue

    Well, that may not be possible, but maybe an instant tooltip. You could as well change the icons, that is what i do in such a case.
  159. Replies
    3
    Views
    924

    Re: Bug Image manipulator object

    odd, maybe it is related to MMF new builds? i cant remember this as a problem.
  160. Replies
    2
    Views
    964

    Need some GOOD advise

    This is not an easy question, pro's only :-P jk.

    Ok, what i need todo is replace the stuffed easyXML object. It needs all kinds of files to work properly and im getting complaints already.
    ...
  161. Replies
    1
    Views
    975

    Re: Fastest way to execute events on demand?

    for loops use MMF, for functios i advise the Funtion Loop Object
  162. Replies
    3
    Views
    924

    Bug Image manipulator object

    THre is a bug in the Image manipulator object.
    If you paste an image from the clipboard, and then save as PNG, it saves with without mask (probably as it is not provided by the screen capture...
  163. Re: Active picture bug: Subb app destorys reference

    man this is anoying :P
  164. Replies
    6
    Views
    1,259

    Re: RegExp keeps returning wrong stuff

    "<event x="42" y="38" z="5" label="test">blahblah$#W%&U(*^&%$</event>"

    And that is what it should do.
  165. Active picture bug: Subb app destorys reference

    Helo Yves,

    I was doing some more testing with the active picture when i ran into this problem.

    Create a frame using tile that are clipped from an active picture.
    Now load a subb app in which...
  166. Replies
    6
    Views
    1,259

    RegExp keeps returning wrong stuff

    When i run this regexp:
    "<event x="42" y="38" z="5" [\s\S]+?</event>"

    on:
    "<x0y0z0><event x="42" y="38" z="5" label="test">blahblah$#W%&U(*^&%$</event></x0y0z0>"

    It keeps returning:
    "<event...
  167. Replies
    9
    Views
    2,326

    Re: Movement & Digging hole

    I like your version a lot. Its simpel and fun. I removed the updward digging limitation tough. One thing that is missing is that the rocks pile down if you dig away earth on the left and right.
  168. Thread: Betts show

    by Patrick
    Replies
    3
    Views
    1,130

    Re: Betts show

    "mother's" is that one or more?
  169. Replies
    5
    Views
    926

    Re: str_replace() ???!?!

    :o
  170. Replies
    5
    Views
    926

    Re: str_replace() ???!?!

    How?
  171. Replies
    3
    Views
    802

    Re: MMF2 Bug, renaming from workspace tree

    Yes :) ok, glad i could help.
  172. Replies
    5
    Views
    926

    Re: str_replace() ???!?!

    ZOMG DO WE REALLY HAVE TO USE AN EXTENSION FOR THAT?!
    "Substring Replace Object for Workshop2", well it works, but why on earth is this not supported by MMF?! How basic is replacing strings...
  173. Replies
    5
    Views
    926

    str_replace() ???!?!

    Help!

    I cant even find the basic expression on replacing strings. where is it?
  174. Thread: Beta: Lua+

    by Patrick
    Replies
    54
    Views
    16,234

    Re: Beta: Lua+

    I am also looking forward to the fixes. Once we have a stable LUA+ (i hope VERY soon) we can start building stuff, and all work and time is not wasted. Im also kinda stuck on Fantasaar, i dunno what...
  175. Replies
    3
    Views
    802

    Re: MMF2 Bug, renaming from workspace tree

    Additional info: I was in the LIST EDTIOR while renaming, not the event editor or frame editor. I think its a combination of those.
  176. Replies
    3
    Views
    802

    MMF2 Bug, renaming from workspace tree

    When i rename objects in the workspace tree, the object is renamed for the tree, however, the object on the frame still carries another name. I even tried saving and reloading, but without success. I...
  177. Replies
    3
    Views
    810

    Re: Problem with FTP object

    Maybe i shoud do that, and recreate it. lol. sick.

    Isnt there a normal way to cancel errors? because if i have 3 errors i want to display them all 3.
  178. Replies
    3
    Views
    810

    Re: Problem with FTP object

    lol!
  179. Replies
    3
    Views
    1,109

    Re: Disabling Menu Groups

    cr*p! ok, then i will sit back and disable + enable all menu's = 63 menu's * 2 (enable/disble) * +-4 clicks = about 500 clicks >_>
    ! k, i will prepair my finger and meditate not stress out on this.
  180. Replies
    3
    Views
    1,109

    Re: Disabling Menu Groups

    In addition, it would do us good to have the ability to show/hide menugroups. But that maybe a fix/update for a next build.
  181. Replies
    3
    Views
    1,109

    Disabling Menu Groups

    The application menu, i cannot disable menu-groups. ( A menu that holds menu items) That is, during runtime.

    MMF will kidly display the items, which i CAN disable, but i cannot select the...
  182. Replies
    3
    Views
    810

    Problem with FTP object

    Ok, i have an FTP object, and login with wrong username and password, using the On Error event i can capture the error, HOWEVER, the On Error event KEEPS firering. There is no "cancel error" action...
  183. Replies
    7
    Views
    1,429

    Re: MMF Code Editor

    The flashing may be reduced by only checking if text is entered.
    Honestly, i wonder how this script does with 1.000 lines of code.
  184. Replies
    0
    Views
    570

    MMF 2 Bug :: Undo of creation layer

    I found out then when undoing stuff, it does undo:
    - Layer (re)positioning
    - Layer deletion

    But not:
    - Layer creation
    - Layer properties (renaming for example)
  185. Replies
    7
    Views
    1,429

    Re: MMF Code Editor

    oui, thats cool, but its bugged. When you backspace or delete it keeps the formatting. Also it flashes terribly. But thanks for the input. It is a good start.
  186. MMF Update or New Extension :: Active Tile object

    What is the active tile object?

    It could be a clone of the background system object or an update on the quick backdrop.

    What is it for?
    Basicly, all it does is allow you to LOAD and EXTERNAL...
  187. Replies
    4
    Views
    992

    Re: Rearrange application menu.

    lol, i did ;__;
  188. Replies
    7
    Views
    1,429

    Re: MMF Code Editor

    yes Scintilla owns. unfortunatly i doubt the use of ActiveX controls would do the editor any good.
  189. Replies
    11
    Views
    2,975

    Re: disable/deactivate certain conditions/events?

    My tip: Put the Never condition ON TOP to gain preformance, otherwise it will first check the other conditions, to find out at the end, it should never have been done.
  190. Replies
    4
    Views
    992

    Re: Rearrange application menu.

    Does Yves plan to support moving items?
  191. Replies
    11
    Views
    2,975

    Re: disable/deactivate certain conditions/events?

    it is funny, i just did a suggestion that asumingly is about what you are facing right now too.

    see: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=71510#Post71510
  192. Replies
    0
    Views
    566

    Suggestion: "Ignore once" feature

    Ok, what the heck am i suggesting, let me exaplain.

    We all know:
    > Always
    > Never
    > Run onces when loops
    > Run once


    Can we add the events:
  193. Replies
    7
    Views
    1,429

    MMF Code Editor

    Greetings,

    This is not an example, but a request for the source or a new example, where is demonstrated how to have a formatted code editor using the RTF object.

    For example, code = black,...
  194. Replies
    2
    Views
    1,552

    MMF Dev :: Dialog obj. :: Spin control Bug

    As the title says, i found a bug.

    When you bind a spin control to a textbox, then at runtime enter any value in the textbox, and click OK, the value of the spincontrol is not updated. This only...
  195. Replies
    9
    Views
    1,389

    Re: Speed up looping.

    Well, it pre-loads in 3 sec. Preloading isn't a problem. Any game pre-loads. What _IS_ a problem, is real-time loading, or loading on-the-fly, because once loaded, you want smooth gameplay. And for...
  196. Re: How to access MMF Dev file properties for reading?

    Indeed.
  197. Replies
    9
    Views
    1,389

    Re: Speed up looping.

    Nifflas, i do not render empties.

    My map is twice the size as your Knyt maps.
    But this is the solution.
    Drawing from an active picture is 40%!!! slower then pasting from an active object. What i...
  198. Replies
    3
    Views
    866

    Re: The most annoying event editor 'bug'

    how funny, it the expression editor i had on my mind. So indeed.
  199. Replies
    29
    Views
    5,672

    Re: [Request] Layer Zoom

    ah, ye, thats cool!
  200. Replies
    4
    Views
    1,887

    Re: Paper Airplane engine

    i got 5438
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