Search:

Type: Posts; User: Anders; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.02 seconds.

  1. Replies
    6
    Views
    1,137

    This has been fixed for next release.

    This has been fixed for next release.
  2. Replies
    18
    Views
    4,504

    Does it help if you specifically set the...

    Does it help if you specifically set the 'Requires fullscreen' setting?

    http://andersriggelsen.dk/clickteam/reqFullScreen.png
  3. Replies
    12
    Views
    2,661

    A couple things: 1) I couldn't get the pinch...

    A couple things:

    1) I couldn't get the pinch to work until I removed the extra conditions in the 'A pinch is active' event. The Min/Max expressions should prevent the values from getting out of...
  4. Replies
    2
    Views
    849

    I'll see if we can make it an option. If you...

    I'll see if we can make it an option.
    If you want to manually disable the un-premultiplication step that slows it down you can do it here:

    In XCode open up "Extensions/CRunpica.m" and find line...
  5. Hi Alan. If you experience a crash with this...

    Hi Alan. If you experience a crash with this object please report it in the BugBox with an example file.
    Then it can get fixed quickly.
  6. Replies
    3
    Views
    1,890

    Clickteam Fusion's standard "List object" has the...

    Clickteam Fusion's standard "List object" has the option to display as either a TableView or a PickerView type list on iOS which is what you are looking for.
    It is very simple though, it only shows...
  7. Replies
    5
    Views
    1,715

    It should work just fine on iOS. The Windows...

    It should work just fine on iOS. The Windows runtime doesn't have this implemented yet sadly.

    If you have an example file of it not working I would be interested in taking a look at it. Can you...
  8. What kind of errors?

    What kind of errors?
  9. Replies
    3
    Views
    1,474

    The Fusion2.5 runtime is only single-threaded....

    The Fusion2.5 runtime is only single-threaded. Making a game engine multithreaded is a huge task as every game is different and can only benefit a certain amount from being multithreaded.

    Many...
  10. By default it should pause the game as the...

    By default it should pause the game as the application goes into an inactive state. When you get back to the app it should still be in paused mode but will continue/unpause when you tap the screen.
  11. Any kind of example file showing how to reproduce...

    Any kind of example file showing how to reproduce this would help a lot :)
  12. Replies
    72
    Views
    13,261

    How big are the images you are loading? Can you...

    How big are the images you are loading? Can you send me an example where it loads such a large image?
    Is the image bundled with the project or is it retrieved from an URL?
  13. Replies
    1
    Views
    780

    Please don't double post. Closing this thread. ...

    Please don't double post. Closing this thread.
    Continuing this issue in this thread: http://community.clickteam.com/threads/90769-After-the-start-up-is-done-i-get-a-black-screen
  14. Can you send me your MFA please? Then I can test...

    Can you send me your MFA please? Then I can test it.
    Email is in my signature.
  15. Replies
    2
    Views
    955

    You only attached the XCode project (which didn't...

    You only attached the XCode project (which didn't seem to run sluggish to me at all).
    I can only check if any settings could be the reason if you attach the MFA itself (or email it to me)
  16. The iOS in-app object is more or less a direct...

    The iOS in-app object is more or less a direct interface for the Apple iAP framework.
    Apple does not want to force a specific user-interface on the user for in-app purchases and leaves that...
  17. Replies
    4
    Views
    1,463

    The String Tokeniser has been fixed for the next...

    The String Tokeniser has been fixed for the next release.
    The bug was caused by Windows carriage return characters being used for the newline$ while it wasn't present in any of the input data.
  18. Replies
    12
    Views
    2,328

    Actually that doesn't look like it reloads the...

    Actually that doesn't look like it reloads the images all the time. It just shows that the initial time spent loading the frame is skewing the statistics a lot. Playing the frame for a longer period...
  19. Replies
    12
    Views
    2,328

    It seems it spends a lot of time unpacking...

    It seems it spends a lot of time unpacking compressed data from the .cci file.
    Any chance you can expand the top item on that list "NSData(NSDataExtension) zlibinflate" to reveal where it does this...
  20. Replies
    12
    Views
    2,328

    With your device connected to your mac, try run...

    With your device connected to your mac, try run the profiler:
    http://www.andersriggelsen.dk/clickteam/ios/profilemenu.png

    Select the time profiler:...
  21. Replies
    8
    Views
    2,164

    I'm afraid you have to do a fresh export from...

    I'm afraid you have to do a fresh export from Fusion and port over your manual changes.
    If you are unsure of what you changed in the codebase yourself then compare a fresh export of the old iOS...
  22. Replies
    8
    Views
    2,164

    The iOS exporter now supports both 64bit and...

    The iOS exporter now supports both 64bit and 32bit. When compiling it actually compiles for both architectures - meaning that new devices will run the 64bit version and older devices will run the...
  23. Sticky: Online Tool: Visualize "Display" property effects on all devices

    Hi everybody!

    It seems that there is a degree of confusion how to use the screen scaling "Display" property.
    Therefore I have created a small online tool so you can visualize how a certain...
  24. Replies
    11
    Views
    4,479

    I cannot reproduce this. Something else must be...

    I cannot reproduce this. Something else must be interfering with the touch events that is specific to your game.
    Can you please attach an example file in the bug box? Thanks.
  25. Replies
    4
    Views
    1,749

    Any chance you can show a larger screenshot of...

    Any chance you can show a larger screenshot of the two views below the code view?
    Also if you move your mouse over the 'formatter' text, what does it show?
  26. Replies
    4
    Views
    1,072

    Can you show me a screenshot of which lines that...

    Can you show me a screenshot of which lines that fail compiling?
    I attempted to include preprocessor guards to ignore any new features such as the GameController support but must have missed a case.
  27. We already have a working 64bit version now - but...

    We already have a working 64bit version now - but as Yves sais we will be testing this extensively to fix as many issues as possible before releasing a beta.
  28. Replies
    2
    Views
    811

    This was caused by the iOS8 window size being...

    This was caused by the iOS8 window size being reported incorrectly back to the runtime at the beginning of the frame regardless of us forcing it to be a certain size - this was because of a value...
  29. Replies
    89
    Views
    14,528

    Outcast: Can you check if the store reports the...

    Outcast:
    Can you check if the store reports the product identifiers as being invalid?
    Looks like you are not listening in on those events. If the items aren't set up properly in iTunes Connect they...
  30. Thread: Sub App issue

    by Anders
    Replies
    3
    Views
    1,176

    I can reproduce and I am working on a fix :)

    I can reproduce and I am working on a fix :)
  31. Replies
    9
    Views
    1,786

    It seems like it is an XCode issue on your...

    It seems like it is an XCode issue on your system. I do understand your frustration with this error though.
    Errors happening in XCode like that is beyond what Clickteam can fix - BUT - we can most...
  32. Replies
    98
    Views
    17,251

    aenever: Which version of Xcode do you have...

    aenever: Which version of Xcode do you have installed and with which iOS SDK?

    Other people have had that specific compile issue (with the ArrayList) but they always turn out to be because their...
  33. Replies
    1
    Views
    803

    When obstacles moves outside the visible area of...

    When obstacles moves outside the visible area of the game they are not sent to the GPU for rendering. This is a pretty important performance critical step in all games so that objects that aren't...
  34. Fixed for next beta :) For those interested in...

    Fixed for next beta :)

    For those interested in modifying the code by hand you can replace the section with this:


    #ifdef __IPHONE_8_0
    NSMutableParagraphStyle* paragraphStyle =...
  35. Replies
    98
    Views
    17,251

    The offset content is also fixed for the next...

    The offset content is also fixed for the next release.

    We query the device for it's window size which until iOS8 always returned the sizes in portrait mode. Now in iOS8 it returns the sizes...
  36. Thread: "Blurry pixels"

    by Anders
    Replies
    27
    Views
    5,761

    I'm having problems trying to reproduce this bug...

    I'm having problems trying to reproduce this bug no matter which devices I try on, screen resolutions and fit inside/outside options I try.
    Can anyone send me an example file of this? Thanks :)
  37. Looks like it was their feature detection system...

    Looks like it was their feature detection system that didn't like iOS8 very much :)
  38. Replies
    98
    Views
    17,251

    Hi all. The compiling issue in XCode6 is fixed...

    Hi all.
    The compiling issue in XCode6 is fixed by adding these lines at the top of CTexture.m (found in the Application group)

    #import <OpenGLES/ES2/gl.h>
    #import <OpenGLES/ES2/glext.h>

    There...
  39. Replies
    7
    Views
    1,466

    We are aware of a layer wrapping bug that affects...

    We are aware of a layer wrapping bug that affects infinite scrollers. I am currently working on a permanent fix for this problem.
  40. Hi everybody. I'm looking into this ASAP.

    Hi everybody.
    I'm looking into this ASAP.
  41. Thread: "Blurry pixels"

    by Anders
    Replies
    27
    Views
    5,761

    I'm looking into this. This is very strange....

    I'm looking into this. This is very strange.
    Thanks for all your details and inputs. It helps finding the bug much faster :)
  42. Replies
    35
    Views
    5,124

    Remember you can under "Settings -> Developer ->...

    Remember you can under "Settings -> Developer -> iAD Developer App Testing" find useful settings when you want to test the ads.
    Also note that if you have enabled developer mode on your iOS device...
  43. Replies
    3
    Views
    890

    I was about to write that there should be an...

    I was about to write that there should be an action for it in the iOS object but I just checked to be sure and I don't think we have such an action.
    I will make sure to add those actions to it. To...
  44. Replies
    3
    Views
    1,519

    You should update your XCode version, we do not...

    You should update your XCode version, we do not support such old versions any longer (and neither does Apple in their App Store).

    The latest official version of XCode is Version 5.1.1 (5B1008).
  45. Replies
    10
    Views
    2,209

    This bug takes a bit longer to fix than...

    This bug takes a bit longer to fix than anticipated. It has not been forgotten though and I'm working on it whenever I can.
  46. Replies
    8
    Views
    2,036

    Commenting out lines might result in weird...

    Commenting out lines might result in weird problems later on. It is much safer to update to the latest version.
  47. Replies
    155
    Views
    31,657

    What kind of error is it Yos? Header file not...

    What kind of error is it Yos?
    Header file not found or Framework not found?
  48. Replies
    5
    Views
    1,222

    How are you loading the sounds at runtime?

    How are you loading the sounds at runtime?
  49. Replies
    11
    Views
    4,479

    Clickteam Fusion has always differentiated...

    Clickteam Fusion has always differentiated between single clicks and double clicks.
    If the Android runtime triggers "On click" on every single click then it is actually a bug (although what makes...
  50. Replies
    97
    Views
    32,399

    Sticky: You cannot restore purchases for free without...

    You cannot restore purchases for free without something else going on.

    Restoring purchases just means that the iOS Store will "replay" the on purchase events the user made on other devices or if...
  51. This wasn't implemented at it would take a while...

    This wasn't implemented at it would take a while to implement properly with proper performance (using it wrong would make it slow down to a crawl).
    If there is enough interest in supporting it I...
  52. Thread: Swift for iOS 8

    by Anders
    Replies
    6
    Views
    2,201

    Objective-C will most likely be supported for a...

    Objective-C will most likely be supported for a very long while.
    The Swift programming language uses the already existing Objective-C runtime code so everything can work side-by-side without...
  53. Replies
    2
    Views
    1,155

    We do not support XCode 6 yet but we will make...

    We do not support XCode 6 yet but we will make sure it is compatible within a short while.
  54. Replies
    5
    Views
    1,337

    Looks very weird. Please keep us updated on what...

    Looks very weird.
    Please keep us updated on what you find out with the other 4S.
  55. Replies
    2
    Views
    939

    Hi Perry Can you report this in the bug box and...

    Hi Perry
    Can you report this in the bug box and attach the frame in an MFA? Then I can have a look at it.
  56. Looks like you are using an old XCode version....

    Looks like you are using an old XCode version. Any chance you can update it to the latest version?
  57. Replies
    2
    Views
    1,189

    The good old "Question and Answer" object uses...

    The good old "Question and Answer" object uses the native iOS dialogs to show it's buttons in it. You can use that if you wish :)
    If you want text/number input you can use the 'Input object' - it...
  58. Replies
    5
    Views
    985

    It should determine the launch image based on the...

    It should determine the launch image based on the initial orientation setting (you can find this in the iOS settings for your game) (note: this setting only gets carried over when you do a fresh...
  59. Received. Debugging now :)

    Received. Debugging now :)
  60. Yes I will release it as soon as I can.

    Yes I will release it as soon as I can.
  61. I have corrected a couple bugs in the Active...

    I have corrected a couple bugs in the Active Picture object, I can't be sure this also fixes your problem - but there is a good chance of it :)
    I might still need the example file to reproduce the...
  62. Fixed. The 'mod' operator didn't support floating...

    Fixed. The 'mod' operator didn't support floating point modulo in the iOS runtime.
  63. Hmm interesting. I'm looking into this.

    Hmm interesting.
    I'm looking into this.
  64. Replies
    4
    Views
    1,287

    The links in your post is a bit messed up so I...

    The links in your post is a bit messed up so I can't see if there is anything in the URL that could cause problems.
  65. Replies
    6
    Views
    1,344

    You insert the names of the groups and item names...

    You insert the names of the groups and item names as if you had used those names from within Fusion with the regular INI object.
    The group name is optional, just leave it blank if you don't have any...
  66. Replies
    2
    Views
    745

    What do you mean by "instead of 29"? The days of...

    What do you mean by "instead of 29"?
    The days of the week goes from 1 to 7 (or 0 to 6, can't remember).

    You have map the numbers to names yourself (for example storing the names in a list object...
  67. Replies
    7
    Views
    1,397

    What do you mean by rotating by the joystick?...

    What do you mean by rotating by the joystick?
    The inbuilt on-screen joystick doesn't return any angular or floating point(decimal) values, it only reports the simple left/right/up/down kind of input...
  68. Sounds very odd :S If you ever experience this...

    Sounds very odd :S
    If you ever experience this again please don't hesitate to bump this post with more info on how and when it happened.
  69. Hi CBSection31 You are correct, that doesn't...

    Hi CBSection31
    You are correct, that doesn't look right.
    Can you email me an MFA with the frame containing the active picture object and the image?
    Thanks :)
  70. Thread: FloatToString

    by Anders
    Replies
    1
    Views
    821

    Hi mnovoa! I'll ask Yves to enable the...

    Hi mnovoa!

    I'll ask Yves to enable the FloatToString$() expression for iOS.
    I am enabling it in the iOS runtime as well.
  71. Replies
    6
    Views
    1,344

    I don't really recommend manually reading from an...

    I don't really recommend manually reading from an INI file.

    Here is how if you wish to do it manually anyway:

    //Put this at the top of the file:
    #import "CIni.h"

    ...

    //Put this where you...
  72. Replies
    24
    Views
    6,969

    This is the correct version: 12943 It limits...

    This is the correct version:
    12943

    It limits the scroll position to the minimum and maximum coordinate you store in the values of the Multiple Touch object (set at the start of the frame in this...
  73. Replies
    24
    Views
    6,969

    I expanded on my example file a bit here: 12939...

    I expanded on my example file a bit here:
    12939

    The maxScrollX and maxScrollY alterable values in the Multiple Touch object controls the scrolling limits.
    When you zoom in it allows you to...
  74. Replies
    13
    Views
    3,657

    animdude: I'm looking into that.

    animdude:
    I'm looking into that.
  75. Replies
    54
    Views
    11,979

    By not working does that mean that building the...

    By not working does that mean that building the XCode project with the chartboost extension doesn't work or that nothing happens at runtime?
  76. Thread: Iad integration

    by Anders
    Replies
    2
    Views
    912

    You must enroll in the Apple iAd program and...

    You must enroll in the Apple iAd program and follow the instructions shown there to be able to get money from displaying advertisements. That should be about it :)
  77. Replies
    24
    Views
    6,969

    I mean the expression that it would otherwise...

    I mean the expression that it would otherwise use:

    Before it was:
    referenceX( "Multiple Touch" ) + ( referenceWinX( "Multiple Touch" ) - windowTouchX( "Multiple Touch" ) ) * scrollScale(...
  78. Some users reported that it can take up to a...

    Some users reported that it can take up to a couple of days or so before iAds show up in-game after a game has been released.
    I'm not entirely sure why that is exactly but it could be Apple...
  79. Replies
    24
    Views
    6,969

    Simply limit the scroll in both x and y direction...

    Simply limit the scroll in both x and y direction to half the window size.
    So:
    Center horizontally at: Min( <the old X-scroll-position here>, WinXSize( "Window Control" )/2)
    Center vertically at:...
  80. Replies
    24
    Views
    6,969

    In my example have a look at event #6 (the last...

    In my example have a look at event #6 (the last one).
    There I set the scale value:
    Min(Max(referenceScale( "Multiple Touch" ) * ( pinchPercent( "Multiple Touch" ) / 100.0 ), 0.2 ), 5.0 ) Simply...
  81. Replies
    13
    Views
    3,657

    animdude: We have released a bunch of betas...

    animdude:
    We have released a bunch of betas since the Fusion 2.5 release. Can you please try out the latest one and see if that fixes your problems?
  82. Replies
    94
    Views
    11,858

    CBSection31: No not quite. As a rule of thumb...

    CBSection31:
    No not quite.

    As a rule of thumb (here explained for portrait orientation, swap the values if you are in portrait):
    If your game is based around an iPad resolution (1024x768) it...
  83. Replies
    94
    Views
    11,858

    assentec: Your app is 640x960 using 'Fit...

    assentec:

    Your app is 640x960 using 'Fit inside and adjust window size'. (iPhone 4 native resolution)

    iPhone 5 aspect: 1136/640 = 1.775
    For iPhone 5 screens your frame must be at least this...
  84. Replies
    3
    Views
    953

    Solution posted in the other post.

    Solution posted in the other post.
  85. Replies
    24
    Views
    6,969

    Check your iOS properties for your frame. Set...

    Check your iOS properties for your frame.
    Set the 'Touch mode' to 'Multi touch' instead of 'Single touch' :)

    If you can't use two fingers then you can't pinch to zoom ;)
  86. Replies
    94
    Views
    11,858

    assentec: From what I understand you should also...

    assentec:
    From what I understand you should also use 'Fit inside and adjust window size'.

    Just be sure to have the frame be large enough. Also only make the frame size larger. Let the window size...
  87. Replies
    94
    Views
    11,858

    Can you send me a sample MFA and a zipped XCode...

    Can you send me a sample MFA and a zipped XCode project that shows this?
    I cannot reproduce.
  88. Replies
    94
    Views
    11,858

    Then all you need to do is to set the iOS Display...

    Then all you need to do is to set the iOS Display property to "Fit inside and adjust window size" and resize your frame so that it is at least 768x1363 in size.
    The reason for the 1363 size is...
  89. Replies
    94
    Views
    11,858

    Ok so you have your 768x1024 game that somehow...

    Ok so you have your 768x1024 game that somehow needs to fit on say an iPhone5:

    What do you prefer?
    http://www.andersriggelsen.dk/clickteam/perry_fitinside.png...
  90. Replies
    94
    Views
    11,858

    Ok lets start over :) Tell me a resolution at...

    Ok lets start over :)

    Tell me a resolution at which your game looks and works OK on windows (PC runtime) and I will tell you the best cross-device properties for you :)
  91. Replies
    94
    Views
    11,858

    The most "universal" screen size option is the...

    The most "universal" screen size option is the "Fit inside and adjust window size".

    If you use that it will take the window and zoom it until it hits one of the screen edges. It then expands the...
  92. Replies
    3
    Views
    1,081

    I'm not sure I understand what you mean. You mean...

    I'm not sure I understand what you mean. You mean the ScreenZoom object not working with that layer configuration?
  93. Replies
    94
    Views
    11,858

    If you look at this size-chart of the various iOS...

    If you look at this size-chart of the various iOS devices in screen resolution you might get the idea:
    http://www.andersriggelsen.dk/clickteam/iOSSizes_portrait.png

    If you use 'Adjust window...
  94. Replies
    94
    Views
    11,858

    You should never use the "Adjust window size"...

    You should never use the "Adjust window size" display property unless that is exactly what you want to do.
    On iPad retina the resolution in portrait mode is 1536x2048 and the app window size you...
  95. Replies
    49
    Views
    11,045

    Yos: I'll release a new beta today. XStar:...

    Yos: I'll release a new beta today.

    XStar: What are the compile errors in Box2D?
    We will make the exporter not include the Box2D library in the future.
  96. Does your project build if you temporarily remove...

    Does your project build if you temporarily remove the Scan object from your extensions folder and do an export?
  97. Thread: Xcode Error ?

    by Anders
    Replies
    3
    Views
    862

    I believe a lot of people would appreciate a tool...

    I believe a lot of people would appreciate a tool that generates all the necessary launch images :)
    It's hard to believe Apple requires people to supply that many different PNG images as even simple...
  98. Which extensions do you have installed? Some...

    Which extensions do you have installed?
    Some third party extensions might interfere with the build process and produce an invalid XCode project.
    This can happen even though you aren't using it as...
  99. Replies
    49
    Views
    11,045

    iOS Exporter Build 282 - Beta 140404

    Hi everybody.

    Here is the latest beta version of the iOS Exporter.
    http://www.clickteam.com/yves/sk99zk7p/iOS_Build282_Beta_140404.exe

    Changes in this version:
    ------------------------
    -...
  100. Thread: iAds

    by Anders
    Replies
    32
    Views
    7,174

    This bug is fixed :) I will post an update in a...

    This bug is fixed :)
    I will post an update in a few minutes.
  101. Replies
    54
    Views
    11,979

    Doesn't the extension show up in Fusion2.5 or...

    Doesn't the extension show up in Fusion2.5 or does it simply refuse to build?
  102. Replies
    5
    Views
    1,540

    I have fixed all these warnings for the next...

    I have fixed all these warnings for the next release.
  103. I have fixed all these warnings for the next...

    I have fixed all these warnings for the next release.
  104. Replies
    1
    Views
    1,307

    Can you send me a zipped version of your exported...

    Can you send me a zipped version of your exported Xcode project so I can debug this?
    Thanks :)
  105. Replies
    10
    Views
    1,577

    Ah yes. You should delete the KcRuntime extension...

    Ah yes. You should delete the KcRuntime extension from your extensions folder. It isn't part of the official runtime and it is somewhat buggy.
  106. Replies
    7
    Views
    2,707

    We resolved this over private messages :)

    We resolved this over private messages :)
  107. Replies
    9
    Views
    1,380

    Does this happen for all apps (even blank new...

    Does this happen for all apps (even blank new ones)?
    I cannot reproduce this bug when trying all the different simulators.
  108. Replies
    2
    Views
    898

    Have you on iTunes Connect configured all the...

    Have you on iTunes Connect configured all the different languages that your app should support?
  109. Replies
    7
    Views
    2,707

    I will release an update within 12 hours or so...

    I will release an update within 12 hours or so with the compile errors fixed :)
  110. Replies
    10
    Views
    1,577

    Hmm I must have missed that report I'm afraid....

    Hmm I must have missed that report I'm afraid. Can you remind me of it?
  111. Replies
    8
    Views
    2,811

    The first option will not work if the file added...

    The first option will not work if the file added to the binary files section was in a subfolder of the source MFA file. The subfolder path is then stored along with the file and is needed to load it....
  112. Replies
    6
    Views
    1,145

    I have worked quite a bit on this but it still...

    I have worked quite a bit on this but it still needs more work.
    I will release a version within 12 hours but I can't promise this fix will be in it sorry. More internal testing is needed.
  113. Replies
    1
    Views
    838

    While it is something we at CT would really like...

    While it is something we at CT would really like to add it isn't at the top of the priority list at the moment.
    There are a number of problems porting shaders from the PC to iOS - mostly that the PC...
  114. Replies
    2
    Views
    695

    You would have to ask some sort of API - either...

    You would have to ask some sort of API - either using the "Get object" with some HTTP service or something similar.
    I don't know if there are any useful ones around or if Facebook has an official...
  115. Replies
    2
    Views
    849

    Thanks! Bug fixed for next release :)

    Thanks! Bug fixed for next release :)
  116. Replies
    13
    Views
    2,000

    Yes in the next release :)

    Yes in the next release :)
  117. Replies
    5
    Views
    1,226

    The Analyzer checks the code for possible bugs....

    The Analyzer checks the code for possible bugs. It does so in a way that expects a certain programming style so that it is easier to reason about object ownership and similar.
    The iOS Runtime is...
  118. Replies
    10
    Views
    1,577

    About constantly compiling: Just change your...

    About constantly compiling:
    Just change your iOS build type to the CCI one and only transfer the Application.cci file to your Mac. I have a shared folder across the network where my CCI file is...
  119. Replies
    3
    Views
    1,001

    I'm not sure the runtime currently supports two...

    I'm not sure the runtime currently supports two leaderboards at the same time. Francois might be able to give more insight on this.
  120. Yes, it is only a notification just to be sure...

    Yes, it is only a notification just to be sure that you remembered to enable the entitlement if you use the feature. If you don't then it doesn't matter.
  121. What is the current status of your game on iTunes...

    What is the current status of your game on iTunes connect?
    It should be something like 'Ready to submit' or similar. Sometimes really odd issues can prevent you from testing leaderboards and...
  122. Replies
    5
    Views
    1,062

    No problem :) And the array bug was also fixed.

    No problem :)

    And the array bug was also fixed.
  123. Replies
    18
    Views
    4,546

    This is fixed for next release.

    This is fixed for next release.
  124. Replies
    8
    Views
    1,604

    As I posted on the BugBox, can you send me an...

    As I posted on the BugBox, can you send me an example file that shows me the unintended blue images? I cannot reproduce this.
  125. Replies
    5
    Views
    1,062

    Viguro: Did you remember to include the Game...

    Viguro:
    Did you remember to include the Game Center Connect extension somewhere in your game? It is required for Game Center to both work and compile in XCode.

    Can you tell me which error it...
  126. Replies
    5
    Views
    1,540

    Which errors did it show to you?

    Which errors did it show to you?
  127. Replies
    3
    Views
    1,575

    Sometimes XCode asks you to update some project...

    Sometimes XCode asks you to update some project settings and asks if it should attempt this automatically (such as compiling for 64 bit instead of 32bit).
    Our runtime is 32bit only at this point and...
  128. Replies
    7
    Views
    1,194

    You can only know for sure how much memory it...

    You can only know for sure how much memory it uses by running it on an actual device. You can get precise metrics by running it in profile mode checking for memory allocations.
  129. Replies
    4
    Views
    955

    It should work just fine but you have to insert...

    It should work just fine but you have to insert the Testflight framework manually and add the launch code to the RuntimeIPhoneAppDelegate.m file.
    It seems very easy to do though.
  130. Replies
    24
    Views
    6,969

    Any chance I can see what you are doing to figure...

    Any chance I can see what you are doing to figure out what isn't working right?
  131. Replies
    13
    Views
    2,000

    And which version of the iOS Exporter do you use?

    And which version of the iOS Exporter do you use?
  132. Replies
    6
    Views
    1,145

    I'm working on this.

    I'm working on this.
  133. Depends on what you do with the data. Arrays...

    Depends on what you do with the data. Arrays might in theory be faster but it might not be the data storage that is your bottleneck.
    Do you do many string concatenations? (piecing a lot of text...
  134. Replies
    12
    Views
    2,049

    I have recently fixed a bug that incorrectly...

    I have recently fixed a bug that incorrectly moved objects on non-moving layers that were set to not follow the frame.
    We will release an update within the next few days hopefully.
  135. Replies
    1
    Views
    597

    Hi, I can't really tell you what causes this...

    Hi, I can't really tell you what causes this without looking at an example file first.
    It might be a combination of various things.
  136. Thread: Update soon?

    by Anders
    Replies
    6
    Views
    2,737

    I have a few bugs left to squash and then we will...

    I have a few bugs left to squash and then we will release an update ASAP :)
    If your project needs a bugfix here and now that we already fixed for the next release I can email you a temporary fix...
  137. Replies
    13
    Views
    2,000

    I just looked in the source file, I do not see...

    I just looked in the source file, I do not see that exact comma value?
    I do however see an extra comma in some of the other 'enum's firther down the file.

    I'm not sure why you get a compiler...
  138. Replies
    10
    Views
    1,866

    Bitmap counters are very fast. Text-based...

    Bitmap counters are very fast. Text-based counters are on the other hand slow because it both involves drawing vector fonts into a texture, transfering that texture to the graphics card and then...
  139. Thread: Screen Zoom IOS

    by Anders
    Replies
    20
    Views
    4,697

    Here:...

    Here:
    http://community.clickteam.com/threads/85624-ScreenZoom-Example-Pinch-to-zoom :) (better late than never)
  140. Replies
    24
    Views
    6,969

    ScreenZoom Example: Pinch to zoom

    Hi everybody!
    As promised here is an example file how to use Multitouch Pinching to zoom in/out using the ScreenZoom object.

    There are two frames, one that shows a combined drag/drop scrolling...
  141. Thread: Screen Zoom IOS

    by Anders
    Replies
    20
    Views
    4,697

    I'll post it later today :)

    I'll post it later today :)
  142. Hi Canniengui. There are lots of example files...

    Hi Canniengui.
    There are lots of example files around for the regular PC runtime that shows you how to make a character follow the mouse position.
    On iOS the basics are the same. In the iOS runtime...
  143. Replies
    8
    Views
    4,116

    The bug is in an third party extension, not a...

    The bug is in an third party extension, not a Clickteam one so we can't fix it from here :)
    The original author should probably be contacted for a fix :)
  144. Replies
    8
    Views
    4,116

    Replace the line: char *name = malloc(size); ...

    Replace the line:
    char *name = malloc(size);

    with:

    char *name = (char*)malloc(size);
  145. Replies
    2
    Views
    905

    The List object uses the standard iOS Table View...

    The List object uses the standard iOS Table View to display it's contents. With the current implementation we cannot show more lines sorry.
    You can make your own kind of list object with Active...
  146. Thread: Create Folder

    by Anders
    Replies
    38
    Views
    7,010

    No it doesn't unpack it as a file. When you load...

    No it doesn't unpack it as a file. When you load the file (and it doesn't exist as an actual file) it will load it into memory. If you then decides to save it back, it will save it as an actual...
  147. Replies
    3
    Views
    974

    What kind of object do you use for the pipes?

    What kind of object do you use for the pipes?
  148. Thread: Create Folder

    by Anders
    Replies
    38
    Views
    7,010

    All the binary files are packed into the .CCI...

    All the binary files are packed into the .CCI file, not the XCode project.

    A quick description on how the folder paths work for the iOS runtime and the binary files:
    If you use the preferred way...
  149. Thread: Scrolling

    by Anders
    Replies
    18
    Views
    3,642

    I'm not sure I can reproduce this. Either I'm...

    I'm not sure I can reproduce this. Either I'm misunderstanding what you are doing or I might not have covered the property/feature combination that you are using (there are lots of combination with...
  150. Thread: Gamecenter???

    by Anders
    Replies
    7
    Views
    2,569

    Did you follow the GameCenter guide in the...

    Did you follow the GameCenter guide in the documentation? :)
  151. Replies
    3
    Views
    937

    Active Picture Object can load files included as...

    Active Picture Object can load files included as XCode resources, Fusion2 binary files and from an URL.
    For example make it load...
  152. Replies
    12
    Views
    4,190

    Any chance you can try install XCode 5.0.2 and...

    Any chance you can try install XCode 5.0.2 and try again?
    Are there any reason you stick to XCode4?
  153. Thread: Screen Zoom IOS

    by Anders
    Replies
    20
    Views
    4,697

    I'll make an example file for you :) Stay tuned.

    I'll make an example file for you :)
    Stay tuned.
  154. Thread: iAds

    by Anders
    Replies
    32
    Views
    7,174

    I'm looking into this

    I'm looking into this
  155. Replies
    2
    Views
    3,842

    Can you send me an example file of the subapp not...

    Can you send me an example file of the subapp not working properly when used for a pause menu? Thanks!
  156. The launch image is something iOS shows while it...

    The launch image is something iOS shows while it loads the application from the iOS flash storage until it can actually show anything on it's own.
    On PC when you open an application you just get a...
  157. How do you change the animation of the bear? It...

    How do you change the animation of the bear? It looks like a lot of snowflakes hits the bear quickly in a row. Doing that must make the animation get stuck somehow.
    As Jeff sais it is difficult to...
  158. Thread: Screen Zoom IOS

    by Anders
    Replies
    20
    Views
    4,697

    Diablohead: If you could send me an exported...

    Diablohead: If you could send me an exported XCode project from CFusion2.5 I'll have a look why it doesn't like the ScreenZoom extension.
  159. Replies
    12
    Views
    4,190

    Can you check if the b2BroadPhase.h file actually...

    Can you check if the b2BroadPhase.h file actually exists in the 'Other Sources/Box2D/Collision/' group in XCode's project navigator?
  160. Have you tried this in the latest beta? (281.1)

    Have you tried this in the latest beta? (281.1)
  161. Replies
    8
    Views
    2,124

    Building and testing directly on an Android...

    Building and testing directly on an Android device is possible from Fusion 2.5.

    Because of restrictions from Apple people are required to build and test iOS games on a Mac (with an optional device...
  162. Replies
    5
    Views
    2,157

    As far as I understood you want that object...

    As far as I understood you want that object always positioned relative to your other object.

    Rewording that sentance into events:

    + Always
    ---> Set position of 'Mouth' to [0,0] relative to...
  163. Replies
    6
    Views
    2,455

    What kind of device do you have? Not all devices...

    What kind of device do you have?
    Not all devices have vibration built into them.
  164. Have you tried this in the latest beta version?

    Have you tried this in the latest beta version?
  165. Replies
    17
    Views
    3,458

    Those bugs should already have been fixed in the...

    Those bugs should already have been fixed in the latest beta.

    Are you sure you did a fresh XCode Project re-export of your game?
    If you only export the .cci file the fixes doesn't get carried...
  166. Replies
    17
    Views
    3,458

    Can I have an example file of this? Thanks :)

    Can I have an example file of this? Thanks :)
  167. Thread: Scrolling

    by Anders
    Replies
    18
    Views
    3,642

    The bug is fixed and we are in the process of...

    The bug is fixed and we are in the process of making a new release. Stay tuned!
  168. Replies
    8
    Views
    1,802

    It is a tough balance to keep. We are looking...

    It is a tough balance to keep.

    We are looking into the slowdowns in the 2.5 release.
    With the new display routines we are using it should be theoretically faster though there can be some factors...
  169. The Runtime object is kind of buggy. You should...

    The Runtime object is kind of buggy.
    You should remove it from your extensions folder and iPhone folder (under data/runtime/).
    It causes problems even when you aren't using it.
  170. Replies
    2
    Views
    1,231

    The iOS runtime already has a lot of extensions...

    The iOS runtime already has a lot of extensions available but some regarding network connectivity are still not ported yet. The most important one; the GET object is however ported. With it you can...
  171. We are looking into this. Question is which one...

    We are looking into this.
    Question is which one is the correct behavior - iOS or Android.
    On iOS we are (as far as I remember) just directly passing on the values from the accelerometer to the...
  172. Replies
    5
    Views
    2,432

    We are working on a fix for this :)

    We are working on a fix for this :)
  173. Replies
    1
    Views
    1,028

    Thanks for researching this. Not many games...

    Thanks for researching this. Not many games usually want the status bar to keep showing up :)
  174. Replies
    5
    Views
    2,432

    I can reproduce this now with your example file....

    I can reproduce this now with your example file. Working on a fix.
  175. Replies
    8
    Views
    2,270

    What happens if you remove the "_OES" part of the...

    What happens if you remove the "_OES" part of the constants in those lines? (So it only sais "GL_FRAMEBUFFER" instead of "GL_FRAMEBUFFER_OES" ect ect).
  176. ScreenZoom doesn't work in the Windows Runtime...

    ScreenZoom doesn't work in the Windows Runtime currently.
    A lot of major changes to the runtimes are nessecary to support ScreenZoom.
  177. Replies
    8
    Views
    2,270

    What is your XCode version? (XCode->About XCode)

    What is your XCode version? (XCode->About XCode)
  178. What parse issue is this? Can you post a...

    What parse issue is this? Can you post a screenshot?
  179. Replies
    25
    Views
    3,565

    I cannot see where the crash happens based on...

    I cannot see where the crash happens based on that screenshot.

    If you have an application that crashes please report it in the bug-box and upload an example file so we can debug it. :)
  180. Replies
    2
    Views
    994

    That sounds very odd! You should generally...

    That sounds very odd!
    You should generally disable your buy button when it is pressed and display a 'loading' indicator of some sort. If you get an error or success you can hide the 'loading'...
  181. I believe you *have* to submit a screenshot of...

    I believe you *have* to submit a screenshot of the item in question to Apple, even if it's just a dummy image. Apple are very strict when it comes to the setup of everything.
    Can you try that and...
  182. Replies
    25
    Views
    3,565

    Can I have a look at a MFA file that demonstrates...

    Can I have a look at a MFA file that demonstrates this? Thanks :)
  183. Francois has implemented the new fastloops in the...

    Francois has implemented the new fastloops in the iOS runtime at least. I do not know about the other exporters.
  184. Which file does this happen in? "CRunkcpica.m" or...

    Which file does this happen in? "CRunkcpica.m" or somewhere else?
  185. No iOS apps run in the background by default. I...

    No iOS apps run in the background by default. I have not looked that much into the newer background tasks that iOS apps can do now.
    You can send push notifications to an iOS app through Apple's...
  186. Yes that would be perfect. Can you send it to my...

    Yes that would be perfect.
    Can you send it to my email? (see my signature below)
  187. Hi assentec! Is it possible for me to have an...

    Hi assentec!

    Is it possible for me to have an example file that demonstrates the bug?
  188. Captain_Harris: Yes I would believe so. AFAIK...

    Captain_Harris:
    Yes I would believe so. AFAIK apple can't see which API you are using for the accelerometer. We will be updating the runtime soon. We still have some things that needs ironing out so...
  189. We have fixed all the deprecation warnings for...

    We have fixed all the deprecation warnings for iOS7 (might not get into the next beta yet as we have big internal changes being tested)
    As for the game-center issues the sandbox has a life of it's...
  190. Replies
    6
    Views
    2,152

    Using the 'Data elements' editor for adding...

    Using the 'Data elements' editor for adding premade INI or image files is the easiest way of doing it.
    It will embed the files into the .CCI file so it is much easier for you to export to the Mac.
  191. Replies
    6
    Views
    3,182

    I can't see anything from that screenshot. Is...

    I can't see anything from that screenshot.

    Is it possible for you to send me your XCode project (zipped) so I can try it myself?
  192. Replies
    14
    Views
    9,015

    It is on my todo list of things to look at :)

    It is on my todo list of things to look at :)
  193. Replies
    11
    Views
    21,185

    Sticky: Hmm I might have to recompile the extension using...

    Hmm I might have to recompile the extension using the newest EDIF SDK.
  194. Replies
    6
    Views
    3,182

    Capote: Can I profile your game and try find the...

    Capote: Can I profile your game and try find the performance problem?
    You can send me your exported XCode project and I can have a look.
  195. Thread: Games for MAC

    by Anders
    Replies
    4
    Views
    1,529

    We are working on a Mac Runtime :) No release...

    We are working on a Mac Runtime :)
    No release date yet. We are currently beta testing it for a closed group to iron out bugs before we release it on our store.
  196. Replies
    3
    Views
    1,431

    He wouldn't be able to edit your app without the...

    He wouldn't be able to edit your app without the MFA so the XCode project is useless for him.

    This is from the license description in any Android Runtime source files (which we will put in the iOS...
  197. Poll: Remove or keep the 'Ellipse' feature of the Quick Backdrop Object?

    Hi everybody!

    I'm currently working on optimizing the iOS runtime's graphics performance and prepare it for Fusion 2.5's extra lovely features such as the ScreenZoom object (rotation and scaling...
  198. Replies
    22
    Views
    2,333

    RhysD: What is the resolution of your game?

    RhysD: What is the resolution of your game?
  199. Replies
    22
    Views
    2,333

    Hi Capote: Is your game still slow when you...

    Hi Capote:
    Is your game still slow when you click "Product" -> "Profile" and chose "Time profiler" and run it (on the device).

    If it is, can you send me your game so I can figure out what is...
  200. Replies
    3
    Views
    756

    It is somewhat a difficult tradeoff. We only save...

    It is somewhat a difficult tradeoff. We only save the INI file to disk when needed.
    This causes problems if you expect the changes made in the INI object to have immediate effect because you need to...
Results 1 to 200 of 500
Page 1 of 3 1 2 3