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  1. Here's a quick example of how to do it with a...

    Here's a quick example of how to do it with a list object. Hope this will help!
  2. Two ways I would do is this: 1st. I would use a...

    Two ways I would do is this:
    1st. I would use a list, with the desired numbers each being a string each. Then I would have an event pick a string at random, using the " Val( >Enter string here< ) "....
  3. Array based click and drag room creator

    I've made a short example of how to make a click and drag room, like seen in games such as Prison Architect and Theme Hospital.
    This is a very basic example, and can be modified as seen fit.

    ...
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    That's great! I don't think I would've thought of...

    That's great! I don't think I would've thought of using global value. Big thank you!
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    Spawning enemies swap places

    Another day, new problems...

    I'm trying to create an event where my game randomly spawns an enemy and a "mover". The mover is simply the enemy movement and I need a seperate one since they are...
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    Yes! Thank you! I would've made that way more...

    Yes! Thank you! I would've made that way more complicated and just gotten frustrated.
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    Rotating object in certain direction

    I'm working on a game where the player character will only be animated in the left and right state, but the weapon will rotate towards the mouse/crosshair.
    The problem I'm having, is that I'm not...
  8. Ah, I did a bit of reading in the link, but...

    Ah, I did a bit of reading in the link, but missed the forEach. Well, I still find it a bit odd how my events work, but I'll guess it's solved for now. Will have a better look at my other chain of...
  9. So, I realized that the problem seems to be...

    So, I realized that the problem seems to be because I create objects from the same qualifier group in the runtime. i do however do this after the loop of random values.

    I tried removing the...
  10. Only one object effected by qualifier events

    So, I'm using qualifiers to group several objects together, but when I run events on those qualifiers, only one object is effected.

    For instance, I have a loop which sets the Alterable Value A of...
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    Autotiling Random Dungeon Generator

    Hey clickers. I was trying to find a dungeon generator for a game I'm working on, and while I did find one or two great examples, I had a bit of hard time to figure them out. Simply put: I couldn't...
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    I love you, Schrodinger! I've been going through...

    I love you, Schrodinger! I've been going through so many different examples and tutorials but your work here is exactly what I've been looking for. Awesome!
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