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  1. Thread: About MMF 2.5 :)

    by Atom
    Replies
    668
    Views
    179,006

    It's been a while since i last was here but i...

    It's been a while since i last was here but i have to say V2.5 sounds like it will be great :D
  2. Replies
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    That would be good, it should not replace the...

    That would be good, it should not replace the current exporter however but rather be an additional runtime which is free to everyone who owns the flash exporter.

    The reason is as you say for the...
  3. Replies
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    22,063

    Thanks :D

    Thanks :D
  4. My guess is that Crysis2 would use something like...

    My guess is that Crysis2 would use something like OpenGL or DirectX so try using HWA or different runtime options and things will go faster. Even if you are coding with C++ etc you can have slowness...
  5. Replies
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    Rather than 3D Mesh with a updated Irrlicht it...

    Rather than 3D Mesh with a updated Irrlicht it would probably be better to just remake it with a modern multi 3d import library like Open Asset Import Library which uses D3D9 for rendering.

    From...
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    Yes :)

    Yes :)
  7. Replies
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    Apparently it will go into beta testing very soon.

    Apparently it will go into beta testing very soon.
  8. Replies
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    3,545

    The bitmap.smoothing and stage quality settings...

    The bitmap.smoothing and stage quality settings in AS3 can lower the FPS depending on whats being done so it should have a property also.

    However if a line of code makes the graphics nicer...
  9. Replies
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    I think this can only be a good idea myself,...

    I think this can only be a good idea myself, surely the more languages supported the bigger the possible user base for MMF2...
  10. Thread: Inventory object

    by Atom
    Replies
    27
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    16,871

    Since this is a Clickteam made object you could...

    Since this is a Clickteam made object you could include this with future versions of MMF2. :)
  11. Replies
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    I guessed you could somehow, i don't know how to...

    I guessed you could somehow, i don't know how to though. If it's easy i would appreciate it if you could add some quick examples with DarkEDIF. I mainly wanted to use them with the JSON setup you...
  12. Replies
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    ok no problem, well if you ever have some free...

    ok no problem, well if you ever have some free time to add these features that would be really useful, thanks.
  13. Replies
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    353,788

    It wouldn't directly, if you wanted the program...

    It wouldn't directly, if you wanted the program communicate the results with the extension you could for example make it generate a string which you would then copy and paste in for a input in the...
  14. Replies
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    For a really simple idea of what i mean add the...

    For a really simple idea of what i mean add the XLua object to the frame, go to the first page of it's Properties and there should be a button that says "Edit", click that and it will make a window...
  15. Replies
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    That is a great idea, running exe's directly from...

    That is a great idea, running exe's directly from the action menu will be really great also and that is the main part where this type of feature would be most useful but for some reason i had not...
  16. Replies
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    Thanks Phi that sounds great :D For my first...

    Thanks Phi that sounds great :D

    For my first point i basically just mean in the JSON you would add some code to add a edittime button that appears in the properties (which sounds like the current...
  17. Replies
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    557

    Some requests for the editor

    For some reason my MMF2 now seems to take longer to load each time i close and start it again. I'm guessing this is down to the way it scans for new objects and since i always usually add these...
  18. Replies
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    Ideas/Requests - A way to launch a exe (MMF2...

    Ideas/Requests -

    A way to launch a exe (MMF2 made also hopefully), jar or webview containing a swf or javascript from the edittime side of things would be really useful. What i have in mind for a...
  19. Replies
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    Good to know you got it working :D By the way,...

    Good to know you got it working :D

    By the way, i think the reason 11 wouldn't work is because i added support for it myself and forgot but i don't think Clickteam has included it with the...
  20. Replies
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    This sounds really great, it sounds like it will...

    This sounds really great, it sounds like it will be able to easily create decent controls with JSON. If this allows custom window dialogs like XLUA or is expandable to allow some new controls etc...
  21. Replies
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    Try setting the flash player version higher (10...

    Try setting the flash player version higher (10 or 11 instead etc), it defaults to a lower value than some extensions require so then you get compile errors like the one you posted.

    In my opinion...
  22. Replies
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    Great work on the tutorials so far, it's clear...

    Great work on the tutorials so far, it's clear and easy to follow but i wouldn't have expected a Binary tutorial to follow setting up the SDK though as usually with tutorial series you have all the...
  23. Replies
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    Thanks, since i don't code much C++ these...

    Thanks, since i don't code much C++ these articles will be very helpful :D
  24. Thread: Is Java Dead?

    by Atom
    Replies
    48
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    4,115

    Mathias wrote this - >>This is not the case...

    Mathias wrote this -

    >>This is not the case for the Flash/Java runtimes (the former is sandboxed, browser-only, and the latter is deprecated - both runtimes are relatively slow).

    "the latter is...
  25. Thread: Is Java Dead?

    by Atom
    Replies
    48
    Views
    4,115

    Mathias said that in this thread -...

    Mathias said that in this thread - http://community.clickteam.com/showthread.php?t=70933&p=524542&viewfull=1#post524542

    It seems like that was false information or misinterpreted which is a big...
  26. Thread: Is Java Dead?

    by Atom
    Replies
    48
    Views
    4,115

    Where is the link? If it's true then that is...

    Where is the link? If it's true then that is really annoying, why would clickteam ever want to do that when it adds a load of extra value to owning the software?

    If it's some reason linked to...
  27. Thread: Beta: Tile Map

    by Atom
    Replies
    361
    Views
    84,916

    I have tested this now and it seems to work great...

    I have tested this now and it seems to work great so far and this will be very useful for any tile based games i make, thanks Looki. :D

    Edit - I also like the idea about tile alterables/attributes...
  28. Replies
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    Great idea, i posted a few ideas in a comment...

    Great idea, i posted a few ideas in a comment shortly before reading this post so hopefully you will like those. :D

    A extra idea i didn't post there would be how to use features from other...
  29. Replies
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    I don't know if it's why but make sure to set the...

    I don't know if it's why but make sure to set the flash player to at least version 10 because that is what this seems to require, MMF2 defaults to version 9 with new projects i think which means...
  30. Replies
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    A path movement editor like that would be really...

    A path movement editor like that would be really cool. +1 vote
  31. Thread: Is Java Dead?

    by Atom
    Replies
    48
    Views
    4,115

    Google and Oracle seem to be at war right now...

    Google and Oracle seem to be at war right now over android which could effect things slightly but java is not going away any time soon however. If Microsoft blocked java use though they would be real...
  32. Thread: Beta: Tile Map

    by Atom
    Replies
    361
    Views
    84,916

    This sounds like a really great extension, i am...

    This sounds like a really great extension, i am looking forward to testing it :)
  33. Replies
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    Poll: Currently i have Visual Studio 2010,...

    Currently i have Visual Studio 2010, FlashDevelop, Eclipse and Notepad++ as my coding tools. I don't do so much C++ recently and mostly just AS3 so that is all i need really but i would definitely be...
  34. Replies
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    It's basically the same thing here also, some of...

    It's basically the same thing here also, some of the other tools are good but i think MMF2 is much better than others i have tried.

    Stencly is good for free, GM seems ok and probably good for...
  35. Thread: Surface Object

    by Atom
    Replies
    571
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    183,748

    For the flash thing remember that this object...

    For the flash thing remember that this object only had a basic port for flash and not all options will work. So it could just be you are using something that was not yet finished for the flash...
  36. Replies
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    Since this topic has been bumped i was just...

    Since this topic has been bumped i was just wondering are these now included as default? or does the latest installer use the old versions still?
  37. Replies
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    Limiting values to a certain amount of digits and...

    Limiting values to a certain amount of digits and storing in RGB colors is fine i guess and a interesting way to store more data but at the same time it seems a bit over the top.

    If you are using...
  38. Thread: MMF2 Build #254

    by Atom
    Replies
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    15,073

    Ah nice, thanks i have changed it now :D

    Ah nice, thanks i have changed it now :D
  39. I was replying to the comment MEHRDAD wrote...

    I was replying to the comment MEHRDAD wrote before about AGS's exporters, sorry for the confusion.

    Looking on my extensions list Advanced Path Movement is available but i don't think all the other...
  40. Actually i don't think it has those exporters, i...

    Actually i don't think it has those exporters, i might be wrong but what they have is a actual port of the program to those system and then people place the games in a folder and can run them so i...
  41. Thread: MMF2 Build #254

    by Atom
    Replies
    87
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    15,073

    Since i visit the forums here a lot and get new...

    Since i visit the forums here a lot and get new extensions and MMF versions manually i would rather just disable the auto update because it makes mcafee popup every time but i don't think there is a...
  42. Replies
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    Thanks for the information

    Thanks for the information
  43. Replies
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    Android Beta Testing?

    Hi, i know a while back there were invites to try the Android runtime, back then i did not have a tablet but i recently purchased one however so i was wondering if it is still possible to beta test?...
  44. Thread: Flash 11.1.2!!

    by Atom
    Replies
    1
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    390

    Yes, i am already using the latest with mmf2 also...

    Yes, i am already using the latest with mmf2 also but i have not tried coding with the new as3 features yet due to other projects at the moment.

    From the release page -

    Mouse lock, relative...
  45. Replies
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    Thanks for the info, on this type of topic still...

    Thanks for the info, on this type of topic still how about the Android exporter? is that a long way off still and is there a estimated price yet?

    I now have a Android tablet so i wanted to beta...
  46. I can tell using a popular AS3 coding program so...

    I can tell using a popular AS3 coding program so i guess the answer is yes. But i guess that is only because i code and know about MMF2 and have been using it for many years so anyone that is not...
  47. Replies
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    Put the actives on a non scrolling layer above...

    Put the actives on a non scrolling layer above everything else but size them so they cover the frame still, you could lock them after so they don't get annoying when working in the editor. I think...
  48. Replies
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    I reported this a long time ago various times but...

    I reported this a long time ago various times but i guess nothing was ever done to correct it. As for a fix without the devs changing the runtime or a new extension to correct it using some solid...
  49. Thread: Audio input level

    by Atom
    Replies
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    2,916

    I think i know what you mean,...

    I think i know what you mean, DirectSound/Soundcard/ASIO stereo inputs etc like in sequencers basically, but unfortunately i don't think there is any extensions available that allow that and get the...
  50. Replies
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    This is a great extension thanks, it seems to...

    This is a great extension thanks, it seems to work well when i tested. I have seen your OpenGL objects project on TDC and those look great also.

    My only suggestion for now is to maybe rename the...
  51. Replies
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    Do this - 1) In the Workspace Toolbar click...

    Do this -

    1) In the Workspace Toolbar click the Application (Or whatever you renamed it to)

    2) Make sure the Build Type is set to SWF format

    3) Now just under that is a option which says...
  52. Replies
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    I am guessing it just reset the flex config, set...

    I am guessing it just reset the flex config, set the flash version higher and it should work.

    On the release page it say this -

    - new Flash Player Version option that allows you to set the...
  53. Thread: Inventory object

    by Atom
    Replies
    78
    Views
    7,630

    This object is great, i have done a bit more...

    This object is great, i have done a bit more testing now and have some feedback for you.

    Suggestion - It would be good if there was a way to edit the scrollbar and other Properties that are not...
  54. Replies
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    Good suggestions, i have requested a few of these...

    Good suggestions, i have requested a few of these features before and in my opinion all of these would be useful including #7.
  55. Thread: Inventory object

    by Atom
    Replies
    78
    Views
    7,630

    Nice extension, thanks Francois :D

    Nice extension, thanks Francois :D
  56. If you are getting the extensions with...

    If you are getting the extensions with ExtensionView Downloader why not just link people to that or the Released Extensions forum?

    The Released Extensions forum requires owning MMF2 so maybe some...
  57. Thread: Is Java Dead?

    by Atom
    Replies
    48
    Views
    4,115

    well i think that's already the case, but outside...

    well i think that's already the case, but outside of MMF2 it's there to stay for a long time...
  58. Replies
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    Sorry, i meant to say movements rather than...

    Sorry, i meant to say movements rather than behaviors. :)

    In the official SDK i think there is a page about these but i don't think i have ever seen any 3rd party devs release movements, can the...
  59. Replies
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    Just wondering, has anyone tried to use EDIF to...

    Just wondering, has anyone tried to use EDIF to make MMF2 behaviors?

    There has been many 3rd party extensions but never any behaviors that i know of. Currently i have only made flash and java...
  60. Thread: [Beta] Box2D Port

    by Atom
    Replies
    166
    Views
    42,073

    Thanks for the update :D

    Thanks for the update :D
  61. Replies
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    Ah ok no worries then, it's not really a problem...

    Ah ok no worries then, it's not really a problem but hopefully if they ever read this thread they could maybe allow this option sometime.



    I guess it's just my opinion really but when i add...
  62. Replies
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    Just tested the new version and getting the...

    Just tested the new version and getting the values with expressions works great now. Also adding to the above request/suggestions list...

    4) I was thinking since this seems like a really great way...
  63. Replies
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    Thanks, this object seems like it will be great...

    Thanks, this object seems like it will be great but i can't seem to get values back with expressions in a event either, i guess that is what Fanotherpg means also. I have not tested the new version...
  64. Thread: Is Java Dead?

    by Atom
    Replies
    48
    Views
    4,115

    Well you could say that for any other platform...

    Well you could say that for any other platform supported also because within MMF2 it's based around the extensions available, as for the actual programming language it can do a load of things. With...
  65. Thread: Is Java Dead?

    by Atom
    Replies
    48
    Views
    4,115

    Java is great and the platform has always been...

    Java is great and the platform has always been strong, however regarding MMF2's runtime it's not as popular as others for some people and probably due to not as many extensions and the fact a lot of...
  66. Replies
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    Well it should be a fairly standard fix in code...

    Well it should be a fairly standard fix in code anyway. I am guessing all you would need to do is have a variable then you make its value the FPS set in the MMF2 editor and after a second set all the...
  67. Replies
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    Sticky: Yes i agree, Mantis would get my vote and it...

    Yes i agree, Mantis would get my vote and it seems to work well for Andrew the 3DC developer, i have been a long time user of 3D-Coat and the Mantis system works perfectly i think.

    Also off-topic...
  68. Your program looks great but after a google...

    Your program looks great but after a google search it seems it's now being re-developed with another non-clickteam program rather than directly in C++ or C# instead which would have made more sense...
  69. Thread: XNA and FastLoops

    by Atom
    Replies
    6
    Views
    1,079

    If Clickteam used the XNA standards then the XNA...

    If Clickteam used the XNA standards then the XNA Windows runtime shouldn't be slow, both that and the XBox runtime should be fast but with the XBox it probably seems much faster due to the GPU/HWA it...
  70. Replies
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    Do widget events add to the main total? I...

    Do widget events add to the main total?

    I don't think i would ever reached it but i usually make apps with MMF2, i do a lot of functions within Xlua etc which i don't think would add to the total...
  71. Replies
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    This would be a very useful object to have so a...

    This would be a very useful object to have so a XNA port would get my vote also.
  72. Replies
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    In the Active Shape Flash port thread there is a...

    In the Active Shape Flash port thread there is a visual comparison (Right click View Image to see it full size) of the Anti-aliasing between the Flash and EXE versions
    ...
  73. Replies
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    Documentation Suggestion

    I have setup the XNA runtime and everything seems to be working great so far. I looked through the included XNA > distribution > building guide and it was easy to follow but i have some suggestions...
  74. Replies
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    843

    Maybe Andos or Yves could help you sort that out,...

    Maybe Andos or Yves could help you sort that out, if you could make the Surface Object work with HWA and blit with HLSL effects applied that would be amazing.
  75. Replies
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    This is a really nice example, thanks. :D For...

    This is a really nice example, thanks. :D

    For the "Add walls to map" event group it might be better to change the Start loop "Yaddwall" value to Frame Height/16 and also for "Xaddwall" to Frame...
  76. Replies
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    1,780

    XLua was released as open source which will...

    XLua was released as open source which will probably help the process -

    http://community.clickteam.com/showthread.php?t=65281

    I was hoping someone from Clickteam would take on the project when...
  77. Replies
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    This will be a useful extension, thanks :D

    This will be a useful extension, thanks :D
  78. Replies
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    Ok thanks for the information i was thinking it...

    Ok thanks for the information i was thinking it might be this way, if anyone ever makes one a HTML5 object would be great. Since it's text we can easily export it from MMF2 now but it seems pointless...
  79. Replies
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    This seems like a good idea :D By the way i...

    This seems like a good idea :D

    By the way i have a off-topic question, since with WebX it seems based around the IE browser, would it run HTML5 ok? A while back i had some jQuery working great but...
  80. Replies
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    It's not the nicest to code but Processing, Flex,...

    It's not the nicest to code but Processing, Flex, SWT, JavaFX, Android SDK, Google, millions of network/web servers/sites and many other things that are based around it in some way would disagree...
  81. Thread: Shader support

    by Atom
    Replies
    5
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    930

    Yeah the Anaconda runtime uses OpenGL GLSL...

    Yeah the Anaconda runtime uses OpenGL GLSL shaders which are not the same as DirectX HLSL shaders.
  82. Replies
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    354

    Get Folder Details?

    I need to get information about the "size of a folder" and "amount of files" in a folder from a set path so i can display stats and also remove empty folders.

    Both the File and File-Folder...
  83. Replies
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    Now after having replaced the old version and...

    Now after having replaced the old version and trying to run the new example i noticed this does not work for me, it has a error which says it cannot find the extension.

    Edit - After updating to...
  84. Replies
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    Depends on the projects complexity and the amount...

    Depends on the projects complexity and the amount of data stored, if there was a lot of things then binary unpack might be a better/faster option than creating values with events for example. But...
  85. Replies
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    Thanks for the update

    Thanks for the update
  86. Replies
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    884

    One thought would be to do a manual search for...

    One thought would be to do a manual search for the file first, if it's not found create it and then do a loop etc to fill it with the data you want.

    Another way would be to binary store a already...
  87. Replies
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    1,056

    Yes some of the objects have dependency's, i...

    Yes some of the objects have dependency's, i found that out when i did a re-install and some of them would not list. Basically it's easily fixed by installing the windows update and service packs etc.
  88. Replies
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    These sound great, since you said a couple of...

    These sound great, since you said a couple of days i was just wondering did you post these or are they still in development?
  89. Replies
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    In case you don't know you can code C# with the...

    In case you don't know you can code C# with the DotNet extension so that might be worth a try also. I have been using it recently myself for a few form elements that are not available as extensions,...
  90. Replies
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    690

    Thanks :)

    Thanks :)
  91. Replies
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    690

    Batch Process A Directory Tree?

    Recently i have needed a way to batch process (rename, delete etc) all files found with a certain file extension from all sub folders found in a set folder. I know how to do this for a single folder...
  92. Replies
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    Thanks for the update :D With the scrollbar...

    Thanks for the update :D

    With the scrollbar example i noticed 1 problem that can happen where you select and drag the text down or up as it scrolls with that yet the scrollbar does not...
  93. Thread: Recent Update

    by Atom
    Replies
    0
    Views
    2,282

    Recent Update

    Firstly many thanks for the update. I just noticed it says it can now "Use Python 2.7" but i was wondering does that mean 2.7 replaces 2.6 now?

    In Data\Runtime i see there is a python27.zip...
  94. Replies
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    You could have 20,000 events per frame, however...

    You could have 20,000 events per frame, however if you were actually talking about lines of code i am guessing you could have far more than that if you are using one of the coding/scripting objects...
  95. Thread: Surface Object

    by Atom
    Replies
    571
    Views
    183,748

    Thanks for the update Looki :D

    Thanks for the update Looki :D
  96. Replies
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    1,116

    I am guessing they are talking about the Open...

    I am guessing they are talking about the Open topic community forums, it seems odd that people need to have registered products first to talk there because i have always thought of that area like a...
  97. Replies
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    MMF2 has been able to do 3D for a long time...

    MMF2 has been able to do 3D for a long time already.

    OpenGL - http://community.clickteam.com/forumdisplay.php?f=248

    Sandy3D (Flash) - http://community.clickteam.com/showthread.php?t=62716
    ...
  98. Replies
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    54,884

    Yeah, it's a great update and it's now good to...

    Yeah, it's a great update and it's now good to know updating or overwriting the flex-config.xml won't be a problem. :D
  99. Replies
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    1,610

    I haven't used this or plan to even to test but...

    I haven't used this or plan to even to test but no doubt they do something like link to the SWF from another, run it in a custom host or de-compile the SWF then remake it with a extra code injects...
  100. Replies
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    54,884

    I can tell you the reason why, it's because when...

    I can tell you the reason why, it's because when you update with the installer it replaces the flex-config.xml -

    \Data\Runtime\Flash\Flex\frameworks\flex-config.xml

    FlashFX updates that which...
  101. Thread: [Beta] Sandy3D

    by Atom
    Replies
    42
    Views
    9,203

    It makes things a lot faster but to make good use...

    It makes things a lot faster but to make good use of Stage3D people would need to update to Flash Player 11 and also have a GPU enabled graphics card.

    Even with the newer 3D library's for a non...
  102. Replies
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    DX = DirectX If anyone wants to do...

    DX = DirectX

    If anyone wants to do shader/effect (HLSL) development there is a forum here - http://community.clickteam.com/forumdisplay.php?f=240

    There is some effects there but also the...
  103. Thread: MMF2 Build #253

    by Atom
    Replies
    113
    Views
    19,727

    Yves i noticed you or another member of Clickteam...

    Yves i noticed you or another member of Clickteam recently locked the SWF Exporter - Update #2 forum thread which makes sense now the updates are included with the main MMF2 installer.

    Just a...
  104. Replies
    23
    Views
    5,138

    The thing they do differently is take the risk on...

    The thing they do differently is take the risk on making a program based around a currently unstable and slow but gradually improving platform. The reason why clickteam are probably wise for focusing...
  105. Replies
    3
    Views
    912

    The Surface object is not complete yet for the...

    The Surface object is not complete yet for the flash runtime so you can use some features but others won't work. So that is why it will work in a EXE but not a SWF.
  106. Replies
    23
    Views
    5,138

    Java is on billions of devices though and it will...

    Java is on billions of devices though and it will probably still be around for a very long time yet. It's cross platform, very powerful and good for web servers. Basically Java is in many different...
  107. Replies
    7
    Views
    1,126

    I guess a simple workaround you could use is to...

    I guess a simple workaround you could use is to add any possible groups you might need to start with then use global/alterable values to enable and disable them.

    Whatever condition you want to set...
  108. Replies
    23
    Views
    5,138

    Having read a load of blogs today what i keep...

    Having read a load of blogs today what i keep finding funny about this whole thing is when i see people discuss HTML5 VS Flash, yet they are really referring to Javascript + HTML + Json + CSS + XML...
  109. Replies
    23
    Views
    5,138

    Possibly Bad News For Flash

    I don't know if anyone has been following this story recently but Adobe is going to drop Flash Player support for mobile browsers. Basically for mobile they now plan to focus more on Adobe AIR as the...
  110. Replies
    14
    Views
    3,447

    If i build a exe and put it somewhere without the...

    If i build a exe and put it somewhere without the han.obj model it will crash but if it's in the same location as the exe then it will work fine.

    I don't know what object loader you are using but...
  111. Replies
    167
    Views
    30,939

    I just found out the actual problem i was getting...

    I just found out the actual problem i was getting was because i am testing offline so i had to allow it in the flash player security settings. When i code AS3 with flash develop it automatically does...
  112. Replies
    167
    Views
    30,939

    Unless it's the way it's suppose to work this is...

    Unless it's the way it's suppose to work this is happening with the mfa example you included in the Flash Images Plus zip.

    Basically i just see the 2 buttons and a text that says click here on a...
  113. Replies
    14
    Views
    3,447

    I guess it depends on how it's suppose to work...

    I guess it depends on how it's suppose to work but when i tested all the examples seemed to work ok.
  114. Replies
    167
    Views
    30,939

    The old version was working great but after...

    The old version was working great but after updating this extension no longer works for me.

    The old examples/projects using this no longer work and with the new example that is included i can see...
  115. Replies
    8
    Views
    944

    I haven't had any problems like this yet but as...

    I haven't had any problems like this yet but as Jacob says Java seems to cause problems and sometimes re-installing it can fix things.

    If you haven't already updated to the latest MMF2 that might...
  116. Replies
    43
    Views
    2,952

    Re: MMF2 Build 252 - Beta #2

    The download link does not seems to not work.
  117. Thread: Console-Runtime

    by Atom
    Replies
    9
    Views
    1,576

    Re: Console-Runtime

    Yeah that is what Pharanygitis means i think.

    I am not sure if the Console object allows that but i might be wrong. I needed exactly the same thing a while back but in the end i just used C++ to...
  118. Replies
    11
    Views
    1,617

    Re: What other platforms can MMF2 games run on?

    There is java also which should work on windows, mac, mobile phones, tablets etc.

    There will be the Android runtime also which i am guessing is based on Java, that would work on most/all android...
  119. Replies
    5
    Views
    2,281

    Re: Blender 3D importer (with OpenGL)

    There is a blender exported for the format but for the old 2.4 version. I don't use that though so i have never tested it.

    As far as i know Min has stopped development on the OpenGL collection...
  120. Thread: [Beta] Box2D Port

    by Atom
    Replies
    166
    Views
    42,073

    Re: [Beta] Box2D Port

    Thanks for the update :D
  121. Replies
    5
    Views
    1,161

    Re: flash animation problem

    Build 252 is the main MMF2 download which also fixes some thing with flash and other runtimes. You can find the download link for it in the Technical Support forum.
  122. Replies
    96
    Views
    26,507

    Re: Edif : Extension Development Is Fun

    Thanks, i was thinking it might be more complex but i tested and that works great.

    The behaviors crash no longer happens also so everything is fixed now, thanks again. :D
  123. Replies
    96
    Views
    26,507

    Re: Edif : Extension Development Is Fun

    Please could someone fix the FlashDummy.mfx if possible to avoid the crash when using widgets with any as3 based objects.
  124. Re: Selected Object List Object - was it ever made?

    Yeah definitely, there are a few other extension developers i noticed that don't have the purple highlight yet, maybe others also but as well as Algul so far i noticed there was -

    Zachster -
    ...
  125. Replies
    12
    Views
    2,750

    Re: Vector Math Object

    Thanks for the update :)
  126. Replies
    24
    Views
    4,529

    Re: [Beta] Flash Animated Text

    Thanks StephenL :)

    It seems the new Flash Animated Text Example 2 is not included in the zip however.
  127. Replies
    24
    Views
    4,529

    Re: [Beta] Flash Animated Text

    Nice extension, i have used the AS3 lib before which is great so this will be useful thanks.
  128. Replies
    4
    Views
    1,451

    Re: [BETA] Bitmap font

    Sorry i had thought this was a update to the other object as i posted.

    I just tested the example and it's working well so far. :D
  129. Replies
    4
    Views
    1,451

    Re: [BETA] Bitmap font

    This is a really useful OpenGL extension, thanks :D
  130. Replies
    14
    Views
    3,447

    Re: [BETA] OpenGL - Bullet Physics

    Wow thanks this is really cool, a working 3d physics extension and it runs fast also.

    The main thing i am wondering is if this allows textures? because i couldn't find any actions available to...
  131. Replies
    96
    Views
    26,507

    Re: Edif : Extension Development Is Fun

    Please could someone fix the FlashDummy.mfx if possible to avoid the crash when using widgets with any as3 based objects.
  132. Re: Now that Flash Player 11 is out and stable...

    Thanks i did not know it was released already, i didn't bother getting the lab version that was available for a while so i will definitely have to update and test the new as3 api's now.



    Yeah...
  133. Replies
    3
    Views
    783

    Re: flash versions - backwards compatibility?

    If you use 3rd party objects some of those might require a later version.
  134. Replies
    9
    Views
    1,047

    Re: [Request] Webcam Object

    The Paid Request Pool is a great idea but it will only get offers from coders in the MMF community but i am guessing others could do it also with source and a bit of help.

    So maybe Clickteam...
  135. Replies
    96
    Views
    26,507

    Re: Edif : Extension Development Is Fun

    Ok thanks, i got that with Stochastic Utility and another edif object so i then made a simple test object with FlashDummy.mfx and the same thing happened also.

    If possible it would be great if the...
  136. Replies
    96
    Views
    26,507

    Re: Edif : Extension Development Is Fun

    Thanks, I just have the express version though which gave a error so i wonder if there was some extra dependency or something that is included with the 2010 ultimate version or 2008.

    It was...
  137. Replies
    96
    Views
    26,507

    Re: Edif : Extension Development Is Fun

    I noticed if i add a Behavior to a object made with EDIF like Stochastic Utility 1.2 then in the Behaviors event editor as soon as i right click to insert a action then MMF2 will crash.

    Also i was...
  138. Thread: Surface Object

    by Atom
    Replies
    571
    Views
    183,748

    Re: Surface Object 1.5 Beta

    I noticed this won't work with the Create By Name extension as it seems to not be able to create multiple surface objects.

    For the actual frame they are not visible but a odd thing i noticed was...
  139. Replies
    15
    Views
    2,272

    Re: [Beta] DateTime - A flash date/time extension

    Thanks for this object, i have have found a strange bug with the DateTime object though.

    If i try to get the "Local timezone offset from UTC in seconds" then it selects/moves to another window i...
  140. Thread: Surface Object

    by Atom
    Replies
    571
    Views
    183,748

    Re: Surface Object 1.5 Beta

    Flash is sandboxed because it's web based so for some system based things like file loading it won't work how it would in a exe. Also as far as i know the Run Frame option will always be using the...
  141. Thread: Surface Object

    by Atom
    Replies
    571
    Views
    183,748

    Re: Surface Object 1.5 Beta

    Thanks :D
  142. Replies
    9
    Views
    2,811

    Re: [Beta] Flash Developer Screen

    Thanks Pharanygitis, this sounds like it will be a useful extension. :D

    I thought you might read Emanuele Feronato's blog when i saw your BlumBlumShub and Island generator objects a while back. I...
  143. Replies
    188
    Views
    28,561

    Re: MMF2 Build 252 - Beta

    I just read this thread -

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=248507#Post248507

    Apparently MMF2 adds extra space after the app/games version info. It would be...
  144. Replies
    20
    Views
    1,632

    Re: Comments left in Application Build?

    One thing i have wanted to do recently is have objects in my frame that are not included in the build. I want this for templates, notes (in the frame rather than comments) and testing basically.

    I...
  145. Replies
    5
    Views
    1,325

    Re: Lacewing Help File

    Thanks this is very useful. It might be good to put this on the Lacewing wiki page also. :D
  146. Replies
    1
    Views
    3,110

    Re: 3D Sprites advanced extension

    Nice object thanks, i haven't had the chance to test this much but the example seems to work well. :)

    By the way it might be good to put this in the main Extension Development forum, because this...
  147. Thread: ScreenCapture

    by Atom
    Replies
    49
    Views
    8,703

    Re: ScreenCapture

    It works for me when using a mouseUp event, thanks RickyRombo :)
  148. Re: Variable Number of Properties - Proof of Concept

    This is a really great idea LB, thanks :D
  149. Replies
    12
    Views
    1,706

    Re: Build 252 Extensions Problems

    Yeah that made everything work great :)

    It seems it just needs the Microsoft Visual C++ Redistributable installed i did 2005, 2008, 2010 and it all lists fine now. I think python needed one of...
  150. Replies
    12
    Views
    1,706

    Re: Build 252 Extensions Problems

    Thanks for the dependency info Jamie, i haven't got those installed currently so i will download and try them. :)
  151. Replies
    12
    Views
    1,706

    Re: Build 252 Extensions Problems

    I installed from the cd then updated with the new 252 patch. Later i added the flash exporter and re-installed 252 as i think it updates the flash exporter so i was not sure if it needed to be done...
  152. Thread: [Beta] RSS Feed

    by Atom
    Replies
    13
    Views
    3,276

    Re: [Beta] RSS Feed

    I was running it from the desktop rather than hosting online. I just got it working after allowing the SWF in the flash player options.

    Thanks, this will be a very useful object :D
  153. Replies
    12
    Views
    1,706

    Build 252 Extensions Problems

    I just totally re-installed MMF2 for the new build, the install went fine and i had no problems doing that and also the default objects seem to work fine. I am noticing however that it won't list all...
  154. Thread: [Beta] RSS Feed

    by Atom
    Replies
    13
    Views
    3,276

    Re: [Beta] RSS Feed

    It doesn't seem to work for me. I just load a feed and then with the loaded condition set some strings but the strings never update.

    Do you have a simple MFA example to test if possible?
  155. Replies
    15
    Views
    2,586

    Re: Deck of Cards Extension (Fully Flashed!)

    This is a useful extension for card games, thanks :)
  156. Replies
    49
    Views
    39,247

    Re: Ultimate Fullscreen

    Thanks for this great extension :)

    A expression to tell if a game is currently not fullscreen and windowed would be useful. It seems you can get the current screen modes but i couldn't find this...
  157. Replies
    43
    Views
    25,798

    Re: CRT/Retro Emulation

    Nice effect :)

    By the way i noticed 'phase' has a input but it currently does nothing in the effects code.
  158. Replies
    52
    Views
    7,508

    Re: [HELP]Screen Resolutions Done Right

    Ultimate Fullscreen object is really useful, thanks :D
  159. Replies
    95
    Views
    14,992

    Re: [Request] MMF2 Create Object From Expression

    I think a lot of what i suggest would still be useful. It seems the select object would work great in combination with this though for index/ID based conditions.
  160. Replies
    95
    Views
    14,992

    Re: [Request] MMF2 Create Object From Expression

    It is released on page 1 of this thread but it will only work in build 252 which a lot of people won't have yet.

    With extra options like some of the ideas i suggested before this would be great as...
  161. Replies
    115
    Views
    60,301

    Re: [Beta public] Sphax VectorialShape object

    I asked on the status of this object about a year ago in a PM and Sphax said there was not enough time to finish it. Apparently clickteam was going to be sent the source code to finish it though but...
  162. Thread: Surface Object

    by Atom
    Replies
    571
    Views
    183,748

    Re: Surface Object 1.5 Beta

    Ok thanks, maybe rather than delete it could just multi set to reference or local which would be the same type of thing i had in mind.

    Basically i was thinking if i modified that example to use...
  163. Thread: Surface Object

    by Atom
    Replies
    571
    Views
    183,748

    Re: Surface Object 1.5 Beta

    Thanks if i set it as 1 then it works again. :)

    For frame 2 you would set it to 0 again, which would make it local and remove it from memory?

    If i have that right a quick idea could be a...
  164. Thread: Surface Object

    by Atom
    Replies
    571
    Views
    183,748

    Re: Surface Object 1.5 Beta

    An older image references mfa example now seems to crash when you run it and press spacebar.

    By this i mean the global images thing where it makes a random noise and sends the image to another...
  165. Replies
    3
    Views
    995

    Re: Advanced midi controler object

    MIDI Object -

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=230820
  166. Thread: Surface Object

    by Atom
    Replies
    571
    Views
    183,748

    Re: Surface Object 1.5 Beta

    Wow this sounds like a great update. :D

    I was just wondering about this though before updating -

    > Completely restructured action menu.

    I noticed when the action ordering changes in...
  167. Replies
    5
    Views
    841

    Re: [Request]Packing multi files to single file

    If you want .zip then this object for Zlib might also be of interest -

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=229197#Post229197

    Sometimes it can have a lower size...
  168. Replies
    103
    Views
    44,690

    Sticky: Re: [Proposal] New, bigger and cleaner extension list

    Ok cool, by the way it seems you don't have this listed -

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=229548

    Flash Haxx should probably get added to Discontinued also...
  169. Replies
    103
    Views
    44,690

    Sticky: Re: [Proposal] New, bigger and cleaner extension list

    LB i don't see the need to quote 2 different posts after Fanotherpg replied to me already. :)



    That is exactly what i meant and thanks for the answer. In my opinion i don't see much point in...
  170. Replies
    103
    Views
    44,690

    Sticky: Re: [Proposal] New, bigger and cleaner extension list

    If it is not available for people to use why put it in the listing then?

    Is it currently in development but just not released yet or already released but all the links now down or something? I...
  171. Replies
    103
    Views
    44,690

    Sticky: Re: [Proposal] New, bigger and cleaner extension list

    Thanks for the update :)

    Where do you get the Hempuli object? I see it's listed on the wiki but with no info or links.
  172. Replies
    22
    Views
    2,672

    Re: Adding action script to games?

    That is good news, thanks Jamie :D

    EDIF works quite well for me now, i figured the main bits needed now but due to the fact it needs docs for the available MMF2 options it took a bit of...
  173. Replies
    1
    Views
    12,534

    Place a Windows Form into the MMF2 window?

    How do you correctly place a Windows.Form into the MMF2 window with something like the following code -


    Public Class Form1
    Inherits System.Windows.Forms.Form

    Friend WithEvents...
  174. Replies
    52
    Views
    7,508

    Re: [HELP]Screen Resolutions Done Right

    This sounds like it will be a very useful extension :D
  175. Replies
    6
    Views
    1,178

    Re: MMF2 HWA, D3D and Shaders question

    There is no HWA SDK (As far as i know) but one of the Clickteam developers Yves said he would give information to extension developers that requested it.

    I have read HWA will be merged with the...
  176. Replies
    95
    Views
    14,992

    Re: [Request] MMF2 Create Object From Expression

    I was thinking of IDs like a index value basically, so if it was 150 then the 150th object created or 149th if you start from 0 rather than 1. You can have names also i guess but if you are working...
  177. Replies
    95
    Views
    14,992

    Re: [Request] MMF2 Create Object From Expression

    Create using expression should be built in to MMF2 as default. I think this will work well as a object also though with some enhancements. I was thinking it could use built in things to get similar...
  178. Replies
    25
    Views
    5,719

    Re: Box2D 2.0.0 Public Beta

    Thanks Werbad, this version works great :D
  179. Replies
    96
    Views
    26,507

    Re: Edif : Extension Development Is Fun

    Is documentation still being made for this?

    I really just need the basic API/library info, right now i only am able to return strings and ints. If i use -

    .getFloat()
    .getNumber()
    .getUint()...
  180. Replies
    25
    Views
    5,719

    Re: Box2D 2.0.0 Public Beta

    I am getting the same thing as others, it currently crashes both examples and also if i add it to a project.

    This seems like it will be great though as you can now upgrade it with the main Box2D...
  181. Thread: Running from Tray

    by Atom
    Replies
    11
    Views
    1,487

    Re: Running from Tray

    Yeah Advanced Tray Object can do this.

    For keyboard events there is some extensions that still work when the app is out of focus, i am guessing sounds will work ok also.
  182. Replies
    37
    Views
    4,567

    Re: That's a lot of virus warnings...

    Yeah a new version would be good, i just suggested replacing kcmouse because i think it's one of the default extensions though so it would be in peoples folder already. A updated replacement could...
  183. Replies
    37
    Views
    4,567

    Re: That's a lot of virus warnings...

    Since you say "kcmouse was probably compiled with VC6" i was just thinking maybe a new version of this extension could be made, which has the same features but would try to avoid any possible false...
  184. Thread: Rotation issues

    by Atom
    Replies
    10
    Views
    2,774

    Re: Rotation issues

    It's mainly the Anti-aliasing for low quality rotations, i have said about the AA before but it was never fixed. In MMF2 exe's it is basically not even correct AA and more like a low blur.

    With...
  185. Replies
    3
    Views
    860

    Re: Gesture recognition?

    >It's a shame there isn't a javascript extension for MMF2...

    Not exactly a javascript object but Web Control Object can run javascript ok.
  186. Replies
    95
    Views
    14,992

    Re: [Request] MMF2 Create Object From Expression

    I get the same errors as Quinto, it does not seem to work.

    If you use a updated SDK (I am guessing EDIF due to the json etc) maybe this will need a updated MMF2 to work.

    My question is why...
  187. Replies
    95
    Views
    14,992

    Re: [Request] MMF2 Create Object From Expression

    I have wanted this feature for a long time now, i can't wait to try the new extension it will be great. :)
  188. Replies
    33
    Views
    3,710

    Re: [request] More upto date "useful" extensions

    Nifflas, I agree with a lot of your suggestions but disagree with removing extensions and basically have the same opinion as Jaffob about it.

    With things like FTP object while a game developer...
  189. Thread: [Beta] Box2D Port

    by Atom
    Replies
    166
    Views
    42,073

    Re: [Beta] Box2D Port

    The testbed is the mfa that is included with the main physics object (for the exe runtime). For me the path is -

    \Multimedia Fusion Developer 2\Examples\Box2D\Testbed.mfa

    It will probably be a...
  190. Replies
    9
    Views
    1,338

    Re: Some issues with sinewaves

    Maybe you want phase?

    http://en.wikipedia.org/wiki/Phase_%28waves%29
  191. Thread: [Beta] Box2D Port

    by Atom
    Replies
    166
    Views
    42,073

    Re: [Beta] Box2D Port

    I have not tested yet but this sounds like a great update, thanks Looki :)
  192. Replies
    33
    Views
    3,710

    Re: [request] More upto date "useful" extensions

    There would be no limitations with my idea, with the original idea (OS linked controls) however they would not work well in a game. Usually windows controls as GUI elements in games look very bad,...
  193. Replies
    33
    Views
    3,710

    Re: [request] More upto date "useful" extensions

    Same here, i actually use MMF2 to make apps much more than games also. It doesn't matter what project it's for when customizable though as they work for both games and apps also.

    The windows...
  194. Replies
    33
    Views
    3,710

    Re: [request] More upto date "useful" extensions

    Another +1 vote for all your requests

    With Windows objects/GUI though i would rather have customizable image based GUI extensions than based on the standard OS controls.

    That way you could...
  195. Thread: [Beta] Box2D Port

    by Atom
    Replies
    166
    Views
    42,073

    Re: [Beta] Box2D Port

    It is probably because this is not a finished extension, it's still in beta status and not as complete as the exe version yet.

    I am guessing this is the reason anyway :)
  196. Thread: Random Bug?

    by Atom
    Replies
    10
    Views
    6,000

    Re: Random Bug?

    Thanks that seems like a good workaround, it's better than a extra function call so i just added that after the random seed and it seems to work fine now. :D
  197. Thread: Random Bug?

    by Atom
    Replies
    10
    Views
    6,000

    Re: Random Bug?

    Here is a mfa, i made a note inside to explain it. Basically when you run it the randomize never works for angle until you do a second call (press the randomize button). It seems to be working fine...
  198. Thread: Random Bug?

    by Atom
    Replies
    10
    Views
    6,000

    Re: Random Bug?

    Yeah i do it together with set called first. Basically my events are like -

    Start of frame:
    Export active with ID1

    Start of frame:
    Run embedded script
    Call set
    Call get
  199. Replies
    7
    Views
    930

    Re: Muti-touch for Flash

    Actually given the way iphone/ipad has gone i am guessing flash will get Multi-touch options, it seems there is already a few library's for this also.

    One reason is as well as being able to be run...
  200. Thread: [Beta] Box2D Port

    by Atom
    Replies
    166
    Views
    42,073

    Re: [Beta] Box2D Port

    Ok cool, i was not sure if Werbad was going to be taking the project over again and making the flash port also after reading that other thread.

    You have made great progress already so i was...
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