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    I tried installing it via the provided installer...

    I tried installing it via the provided installer but I didn't get any new build options... I wasn't aware of those other methods to grab the code. Not too shabby!
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    I managed to get it to pop open using ControlX...

    I managed to get it to pop open using ControlX this way.

    >Your Condition Here<
    - Simulate Key Press "Left Window" Down
    - Simulate Key Press "Left Window" Up
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    Is this what you're looking for? ...

    Is this what you're looking for?

    http://extensionview.software.informer.com/download/

    Edit: Don't know if the Extension View Servers are still up... the list is blank on mine (but I don't have...
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    No worries! Glad I can help! ^_^

    No worries! Glad I can help! ^_^
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    Not sure if you can open it, but try this and see...

    Not sure if you can open it, but try this and see if this is doing what you're wanting. (See Attachment, I did edit it in Click Fusion so if you're using an older version you may not be able to open...
  6. Thank you too Marvin! These are exactly what I...

    Thank you too Marvin! These are exactly what I needed too. ^_^
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    Looks like you sent me the MFW Workspace instead...

    Looks like you sent me the MFW Workspace instead of the MFA Application. I'll need the nonsense2.mfa file to look at when you get a chance.
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    Try making an event for when global value a is...

    Try making an event for when global value a is zero... since the default value is usually starts a zero. I forgot about that.

    Or you can make an extra event for when Global Value A = 0, you can...
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    This is probably how I'd do it. Condition: -...

    This is probably how I'd do it.

    Condition:
    - Play Button is Clicked
    - Global Value A=1

    Event: Play Sample (You're internally chosen sample) on Channel 1 (Uninteruptable)
    Event: Set Global...
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    The Direct Show Object is found under the Audio...

    The Direct Show Object is found under the Audio section of your Extension list (At least... mine is for some reason, ^_^)

    - Right on a blank area of your application
    - Go to Insert Object
    -...
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    I know the feeling. ^_^ Glad I can help.

    I know the feeling. ^_^ Glad I can help.
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    Just going off the top of my head, this is the...

    Just going off the top of my head, this is the easiest way I can think of.

    Condition: Upon Button Clicked:
    Event: Direct Show Object > Stop
    Event: Direct Show Object > Load
    Choose use...
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    Instead of using Object Leaves Play Area on the...

    Instead of using Object Leaves Play Area on the Right / Left or whichever direction... have you tried using the Is Object out of the Play Area? Or did you set up your program to go to different...
  14. Sorry about that Marv. When I get bitten by the...

    Sorry about that Marv. When I get bitten by the creativity bug, I get excited to work on things. ^_^; It's for a project I'm working on for my son. Thanks again, good sir. You've helped me out...
  15. *Bump* Still no luck on my end. Found an old...

    *Bump*

    Still no luck on my end. Found an old laptop I thought may have it, but no such luck... >_<

    Does anyone have this Shader Pack or these shaders specifically? :(

    Edit: Thought I may...
  16. Thanks Marv! Still no luck on my end... all...

    Thanks Marv! Still no luck on my end... all links still take me to CS plugin page but not his shaders.

    For some reason I never remember to back up my extensions or shaders when I reformat. I...
  17. Shader Missing CS_Glow.fx and VectorScale.fx

    Hello again. I seem to have the worst luck finding older things around here... sorry to be a pain! ^_^;

    I am having difficulty locating some missing Shaders I was using for a 3 year old...
  18. Never mind this thread. I apparently asked this...

    Never mind this thread. I apparently asked this question 2 years ago. I'm a dork. ^_^;

    Please close or delete this thread.
  19. Question in regards to a scrolling inventory screen

    Hello! I'm trying to make an inventory screen similar to Final Fantasy 6.. but running into one issue... not sure how to make it scrollable via joystick ( kind of like the list object but without...
  20. Actually, yes, its always when I'm editing a...

    Actually, yes, its always when I'm editing a condition (i'm not sure if it's a right click that causes it, but thats when the error occurred for me) after about the same time). It just freezes, says...
  21. I am having a similar issue. While working in...

    I am having a similar issue. While working in the event editor, Fusion 2.5 Dev, it randomly crashes back to the desktop (Similar Setup, Windows 7 x64, 8GB RAM, AMD Phenom II Quad Core CPU) . Have...
  22. Not really sure myself of any other methods. The...

    Not really sure myself of any other methods. The example you posted and the coefficient method seem to both be about the same (at least on my machine) in terms of smoothness. Maybe it has a boosted...
  23. Normally I just use layers as well, and I set my...

    Normally I just use layers as well, and I set my background layer X and Y coefficients something like 0.2000. You may be able to achieve multiple layers of paralaxing by staggering these...
  24. Thanks for clearing that up guys. Much...

    Thanks for clearing that up guys. Much appreciated! ^_^
  25. Normally the capital letters MB would mean that. ...

    Normally the capital letters MB would mean that. Since mine is showing Mb (Normally meaning Megabits with the lowercase b), I wondered if it followed the same form-factor. ^_^;

    Thanks for the...
  26. *Bump* :) Sorry about that, still wondering if...

    *Bump* :)

    Sorry about that, still wondering if this is Megabits or Megabytes of RAM. Thanks!
  27. Question about Memory / Debug / Run Toolbar

    Kind of a dumb question, but hopefully someone can tell me for sure. ^_^

    Question about the Run Application Toolbar. The Debug Toolbar / Run Toolbar currently says 60 Objects - 38Mb. Normally,...
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    Wow, this is a huge time-saver! A lot of great...

    Wow, this is a huge time-saver! A lot of great examples on the site too, thank you so much!
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    Custom Lists Example?

    Hi! It's been quite some time since I've posted here, I hope I'm in the right spot! ^_^

    I'm looking to make a custom list for a game I'm working on in a style similar to how the items are listed...
  30. Thread: RPG Movement

    by Maverick
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    I hope this is still being worked on, I plan on...

    I hope this is still being worked on, I plan on using this in a Rogue-Like in conjunction with the Dungeon Object, works perfectly thus far. Thank you!
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    Re: Need an old extension...

    Not quite sure either... it used to be called the Gwerdy Movement Control Object, then Clickteam included it in their updates as the Click Team Movement Control I believe.

    The only thing is, I...
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    Need an old extension...

    I'm not sure where else to look for this...

    Recently, I had to re-install MMF2 on my computer, and little did I realize that some of my older games are still using the extension...
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    Re: [Request] Replace with... object

    ...

    I knew that! *Looks around suspiciously*

    Man, I feel stupid, That worked perfectly for what I need...

    Sorry about wasting your time, for some reason, I didn't even consider that...
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    [Request] Replace with... object

    I know this can be done via event editor through several events and I didn't see an object that did anything like this (if I'm mistaken, please let me know! ^_^).

    Basically, it would be an object...
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    Re: Help with the console object

    @CloudWolf - Thanks for the suggestion, I verified it was in the data/runtime folder. When built, runs fine on Windows XP Home and Windows XP Pro (one doesn't have MMF on it, just to verify it...
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    Help with the console object

    Hi! I was wondering if someone can give me some assistance with the console object?

    The object works perfectly under XP and XP SP2, no problems there yet ^_^;

    The problem I am having is when I...
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    Re: help with scrolling

    I've seen an example somewhere on the site that was using the shared camera method and the ViewPort object to make the screen scroll in and out (like Smash Brothers when characters got farther...
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    Re: [Bug] Disappearing expression dialogs

    Has yet to happen to me... (obviously jinxed myself for saying this). At least not in any version of MMF or CnC I've used.

    1 Monitor setup, no Skype or Programs aside from MSPaint running in the...
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    Re: In reguards to Qualifiers

    Thanks for the fast reply! Kudos! ^_^
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    In reguards to Qualifiers

    I know this is probably a dumb question, but is there any way of changing the qualifiers names / icons to something else? Basically I'm using them for groups of Active Objects with different...
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    Re: Please help! Clicks and Pops

    Hmm, I'll try it again on my wife's computer, she has a Soundblaster Live! which should be ok... I ran mine on a Dell 1501 Laptop w/ SigmaTel Audio (low-end sound card) so that very well could do...
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    Re: New oggfilter crash!

    Hmm, then maybe thats my issue...

    Here is my file anyways, but I'm going to look into that right now actually:
    ...
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    Please help! Clicks and Pops

    Basically heres whats happening:

    WHen you set the volume to 0 in the settings menu, you can still here clicks and pops when you switch over to one of the engines in the application. Only happens...
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    Re: New oggfilter crash!

    Not sure, I don't have "compress sounds" enabled on mine (I think, I'll double check that as well)... I get home from work at around 2PM Eastern Time... I'll post what I have then (though the file is...
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    Re: New oggfilter crash!

    Hmm, I'll have to post my example up here... I set the channel volumes at the start of frame and it still clips there.
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    Re: How to check animation direction?

    I always had problems with Current Direction... the best method I found is that "When object is face [Direction]... Set Alterable Value to [Direction]"

    Then you can compare direction using the...
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    Re: MMF2 Build #244 (BETA #6)

    That would be pretty cool... though frames with the same name would probably cause some sort of conflict.
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    Re: What's possible with MMF?

    No. You can make 2D racing games to your heart's content, but 3D is essentially nonexistant in MMF.
    [/quote]

    If by simple you mean Mario Kart for SNES? I think that can be done, but its more...
  49. Thread: Bug reports

    by Maverick
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    Re: Bug reports

    I'm running an AMD TL-50 Dual Core 64 Bit CPU and I haven't run into this problem... tested on my Pentium 4 2.4 Ghz Compaq Evo Desktop as well and seems to run the same speed and events appear to...
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    Re: Game suddenly not working!!!

    Ditto, exe works perfectly...

    ...well, I'm stumped... glad it started working though, very cool engine!
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    Re: Game suddenly not working!!!

    Same thing here... latest build and latest z33z pack. Not sure why this is happening though... those of you who got it to work, are you guys sure your using the latest Time X?
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    Re: New oggfilter crash!

    Click Team is so awsome, they don't even realize when they fix a problem! :D

    I did notice a problem though when changing volumes... even if I set all the channels to vol of 0, there are some...
  53. Re: New MMF2 Add-On Obtainer, Easily Obtain Extens

    I believe the Overlay Redux would bring us to Matts page but I could never find the Overlay Redux on it... but I don't think it's a problem with the obtainer itself.
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    Re: Game suddenly not working!!!

    Hmm, maybe you have an older version of the extensions...

    Have you updated to the most recent version of MMF?
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    Re: Request - Platform Swing Object

    I must have overlooked this before... got alot of extensions I didn't even know I was missing! Definitely an awsome program.
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    Re: object dimensions

    Never hurts to try. I know I'm wrong a good portion of the time, but meh... it's better than doing nothing ^_^; I was thinking the same thing you were actually.

    BTW: Thanks for the correct LC,...
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    Re: MMF2 Programs on PSP

    Sweet! Can't wait!!

    ...

    *Long pause*

    Waaaait a minute >_<

    At any rate, I'm not sure if porting to a console / portable console is even considered all that useful or even practical while...
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    Re: Generating Serial Number Lists - how?

    Man, is that ever familiar! :D

    Pkeod: Exactly what I had in mind! ^_^

    Also, I agree with Jason myself. When I order something online, I like to see a confirmation email saying they got my...
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    Re: Generating Serial Number Lists - how?

    Basically, since at least I'm only accepting paypal, I would probably verify the sender was from payments@paypal.com as part of the verification process (or whatever the email is that sends you the...
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    Re: Generating Serial Number Lists - how?

    That part, I haven't worked out yet ^_^;

    You might be able to setup a program that receives email from one address (There is a mail object for MM2 I think) and when that message comes in, you...
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    Re: MMF2 Build #244 (BETA #6)

    Perhaps by then, w/ hardware acceleration, fullscreen will work even w/ DirectX. But if not, standard mode works perfectly fine.

    Not sure if this is a bug but when I go to the preferences menu...
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    Re: Generating Serial Number Lists - how?

    Not familiar with ICP myself... what exactly is it? And for my system, I wanted it to be generated on the fly (based on the customer's name and serial number... both had to be correct for it to...
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    Re: Generating Serial Number Lists - how?

    I believe I used the Highscore Code Generator back for MMF1.5 for mine... but that was the lazy way out ^_^;

    I know thats not the name of the exension, but I can't remember what it was atm...
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    Re: Question about something on the comparison

    Isn't that just for the Standard MMF2 Ver?
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    Re: MMF2 Programs on PSP

    IMO, I would prefer to see it running on Linux over a PSP myself.

    Then again, I don't use Linux ;)
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    Re: [TEST] image clipping during scrolling

    Ditto:

    Dell 1501 Laptop
    Radeon xpress 1500
    AMD Dual Core TL-50 (1.6ghz x2)
    2GB Ram
    XP Pro
    DX9 Feb
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    Re: Simple example multiplayer

    (You know, it's so obvious when you put it that way ;))

    This is an excellent examply, IMO. And quite easy to understand ^_^.
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    Re: Request - Platform Swing Object

    Man, today's not my day... I completely overlooked that, thanks Angel!
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    Re: Animated backdrop

    What I did was use the background box and made my bg static... but then added small active objects in the BG to make it appear animated...

    Worked for me anyway ^_^
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    Request - Platform Swing Object

    I know the object already exists for MMF2, but I can't find any link to download it (I recently reinstalled Windows on my laptop and thats the last extension I need >.<). I found an old link to in...
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    Re: Simple example multiplayer

    ...never mind... >.<;

    Got it to work, I actually hit keep blocking instead of all for Windows firewall... ^_^;;;
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    Re: Simple example multiplayer

    Can't get it to connect... I get the button that says Sluta, then nothing. When I click on the button, the app closes off. I made sure nothing was firewalled as well... hmm.
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    Re: What drawing App to use?

    Actually I used Photoshop for my layouts. This is the method I found that worked best for me:

    http://www.absolutecross.com/tutorials/photoshop/interfaces/remote-control/

    Of course, this is...
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    Re: Is there any reason why I should fear this?

    Not sure to be honest... I've only tested them on each frame and it worked ok ^_^; Sorry I probably should have clarified. I haven't tried them globally yet.

    Sorry about that!
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    Re: MMF2 Build #244 (BETA #6)

    Definitely! :D
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    Re: Is there any reason why I should fear this?

    I do that for my games and and no problems myself yet! (And it's alot easier to find and extension when they aren't mixed in with your normal objects)

    The only thing I would think that would...
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    Re: [Request] Extension Pack

    Personally, I don't like extension packs for one reason... you have to wait for all the extensions in the pack to be finished first before the pack is released, where in individual releases,...
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    Re: Kicking People Off Of Chat With Mooclick

    Kinda sounds like the Pictochat from the DS. ^_^; Definitely sounds like an interesting program.
  79. Thread: Frame Size

    by Maverick
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    Re: Frame Size

    IMO, somehting like this it would still be good to break it up into regions. Maybe if you have two seperat continents / islands or areas (for example, going through a tunnel to get to a new area...
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    Re: MMF2 Build #244 (BETA #6)

    Vitalize 4 will be awsome! I have a question myself...

    Is Vitalize 4 being programmed around how the current version of MMF2 saves vitalize files? Or is Vitalize 4 being released and then will...
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    Re: Spring-Chain II :)

    *Jaw drops*

    ...You...are...AWSOME!

    See, this is why MMF and the Click Community is so awsome! Everyone actually helps eachother out, and believe me I appreciate all the help!

    Amazing...
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    Re: [Request]Rotate THEN Scale

    Couldn't this be done by calling a loop to scale after it's rotated? Though I agree, a skew function would be awsome, though not sure how that would work in terms of how to do it at runtime (there...
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    Re: CrystalSpace 3D Extension

    I'm already amazed of what we can do already with this software. And I know it's only gonna get better.

    Also Daniel... freakin' sweet! /Family Guy
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    Re: Vista problems/crash

    I had the same issue as Konjak (when scrolling), but I changed my game to run at 60fps and it's been working fine ever since.

    I assume the default is 50 FPS due to PAL? I usually set it to 60 FPS...
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    Re: a nice rpg movement using height

    Very nice engine! I was thinking about making an RPG game in the future (after my current project) and this provides a great base for what I intended on making! I will definitely put you in the...
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    Re: Split-screen example

    Agreed, excellent example Sphax!
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    Re: Reformuled FTP v2.x

    Same here. Nice FTP example though.
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    Re: New extension: Sticky object (public beta 1)

    Sweet extension Andos! This actually allows me to add something to a game I'm making that I was dreading to add in the first place. ^_^; Kudos!
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    Re: KC1000GV Extension Request

    Neat does have a point technically (and gave me a chuckle to boot). Basically your only limitation would probably be the RAM (unless you get to a GV so high, you need scientific notation >.<)

    You...
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    Re: What does "speed" actually represent?

    In general, a Static Engine works best. You could also use the Movement Object, I believe that measures Pixels per second.
  91. Re: MMORPG - uddate + ftp + register and login system

    I think you may have forgotten to post the mfa... '_'
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    Re: [New Extension] NiffZip

    I might be interested in a fade object in the future. ^_^; I'll keep you in mind!
  93. Replies
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    Re: [New Extension] NiffZip

    Wow... that was fast! Thanks ^_^

    Edit: Should this be posted in the released exentions?
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    Re: [Request] - Fader Object

    o.O;

    Well, hopefully it was well commented if you had to pay for it! ^_^ Kidding of course

    Would it be possible to get this other object? Just want to see how it runs on MMF1.5 just to see if...
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    Re: Mp3 Encryption?

    I think commercial games just use different codecs. Or maybe they just decompress it to a Temp directory and make that directory hidden?

    As far as decripting while playing... the only thing I...
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    Re: Vitalize for Linux, Mac, whatever question

    Ditto! I would definitely love to see a runtime on it! ^_^
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    Re: Scrolling problem

    You could try lowering the games res (640x480 seems to work well on my Radeon Xpress 1150 integrated graphics).
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    Re: [Request] - Fader Object

    Basically, I just need to fade to black and then fade back in from black in the same frame. Also, I'm using an Active System Box in my game and that doesn't support semi-transparency.

    So far, the...
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    Re: [Request] - Fader Object

    Actually, I never heard of scsudios, but heck, if it works, I'll go for it (at least until there is an extention that can do this)!

    Hmm, it wasn't the DirectX Object was it (I think thats what it...
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    Re: code generator

    I made one in MMF1.5 using the Code Generator Object. I'd post it up here but it hasn't been ported to MMF2.
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    Re: Spring-chain: A walrus example :)

    Amazing example! Thanks for sharing Walrus! ^_^
  102. Replies
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    [Request] - Fader Object

    Basically, looking for an object that can do in-game fade-ins / fade-outs, like Frame Transitions, but in the same frame and in different colors if possible.

    I know this can be done with tiled...
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    Re: Problem with Importing Sprites

    You could try using a Frame Capture program like HyperCam Pro and save it to an AVI if you can't export directly.
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    Re: REQUEST- DMC Extension 1

    Didn't know I could do that without causing too much problems. Thanks!
  105. Replies
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    Re: Bird and Pardal

    Interesting example, would make a great for a nice mini-game!

    (Darn sticky keys ruined my score)
  106. Replies
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    Re: "Worm Game" Example

    I don't think there is such a thing as too simple of an example!

    Nice example! A very interesting movement and nice trail effect as well. You know, I think you've given me an idea for a game! ...
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    Re: REQUEST- DMC Extension 1

    Oh fine, go ahead and make perfect sense! ^_^ I actually forgot about that to be honest.

    I did run into a relate problem for ones that you can't find (there was a few I had a problem finding for...
  108. Replies
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    Re: REQUEST- DMC Extension 1

    That would be a nice feature, or perhaps leave the extension in the application as some sort of broken object (where it leaves all the events of the original extension in tact, but obviously won't...
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    Re: MMF2 and memory (RAM)

    Not sure if MMF2 has it, but you could try "Force Load on Call" for all objects.

    Is your game creating any additional objects as you go through it?
  110. Replies
    9
    Views
    1,853

    Re: Movement objects

    No, the Built-In Platform Movement is still there, it's just not recommended ^_^; I am use the Platform Object extension in my game (a sonic-esque game) and it works perfectly fine for what I need. ...
  111. Replies
    25
    Views
    7,205

    Re: SpeedHack protection

    I would think if a good hacker could figure it out, they could just create an IPS patch that would prevent that from happening.

    I don't know, in my opinion, to crash a program for that reason...
  112. Replies
    3
    Views
    869

    Re: [Request]Animated Lens Object

    The Morph Function in CnC was kinda like this, I thought it was a nfty feature, but to do this at runtime would probably use quite a bit of resources (just judging on how long it took in the Frame...
  113. Replies
    4
    Views
    1,127

    Re: [Request] Length of Media File

    I've had that same problem in MMF1.5 for a while, but after running an update for it, it started to return the value correctly. How long is your media file? Does it happen with Mp3s over a certain...
  114. Replies
    15
    Views
    3,513

    Re: extension idea.

    I've seen a tutorial for one on the Sonic FanGame HQ:

    http://sfghq.emulationzone.org/view_info.php?sec=4&id=108

    Might be worth looking into.
  115. Replies
    9
    Views
    1,853

    Re: Movement objects

    I think I had that same problem, not really sure to be honest, but I'll check it too when I get home from work today. I tried switching between Pinball and Platform and wouldn't work.

    BTW: ...
  116. Thread: MMF2 on flash

    by Maverick
    Replies
    5
    Views
    1,074

    Re: MMF2 on flash

    You can always create a flash that points you to a URL...

    ...though not sure many people would appreciate that on NewGrounds ^_^;
  117. Replies
    18
    Views
    3,425

    Re: MMF 2 Developer Crash

    No Crashing here... tried flipping through all the frames rapidly and testing each example.

    Windows XP Pro SP2
    1024 MB Ram
  118. Replies
    10
    Views
    2,565

    Re: Pixel Object Bug?

    Same issue here, looks like a problem with the Pixel Object (even if you just put the object in the app with no events it does this).
  119. Thread: Controller!

    by Maverick
    Replies
    4
    Views
    959

    Re: Controller!

    I don't see why not... MMF works fine with my joystick (a PS2 Game Pad with a USB adapter)
  120. Replies
    1
    Views
    655

    Re: Fullscreen not centered?

    Are you using change resolution mode? Could you upload an example?

    I remember having the same issue in MMF 1.5, I set my res to 320x200, but it would change to 320x240 and then move to the upper...
  121. Replies
    8
    Views
    998

    Re: Event Editor ideas!

    That would make things a bit faster for me as well.



    I would definitely love to see something like this! Or at least a way to Find / Replace certain events with another event / set of events...
  122. Replies
    13
    Views
    3,186

    Re: car reflection effect

    Definitely a very cool example! Was running a solid 50 FPS on my machine. AMD 64 3200+, 1GB RAM
  123. Re: Can someone help me iron out my platform engin

    This one seems to run MUCH fast than the previous one (getting 50 Fps solid). Nice engine ^_^
  124. Replies
    11
    Views
    2,969

    Re: Widgets

    Actually, this is pretty awsome! Nice job! ^_^
  125. Replies
    9
    Views
    3,646

    Re: 3D Ball GAME!!

    Funny enough... this is EXACTLY what I was looking for (for another puzzle game I had in mind). Great job!
  126. Replies
    16
    Views
    2,470

    Re: Flamethrower needs hardware acceleration?

    Solid 50fps for me, I couldn't download your example, I was getting cannot display webpage (though it could be just my internet): For Random's example-

    Athlon 64, 3200+
    Radeon 9600 128 MB
    1024...
  127. Replies
    8
    Views
    1,260

    Re: [Request]Updated Control X

    Very much appreciated, z33z! Hope it wasn't too much of a hassle. ^_^;
  128. Thread: Data problem

    by Maverick
    Replies
    5
    Views
    949

    Re: Data problem

    Could you post the file up here?
  129. Replies
    6
    Views
    1,620

    Re: [Request] Message Object

    ...

    Well yeah... if you want to go ahead and make perfect sense, I suppose we could do that! >.<

    I completely forgot about that one... thanks Villy!
  130. Replies
    6
    Views
    1,620

    Re: [Request] Message Object

    I second it if it wouldn't be too much work, it would definitely be helpful! ^_^
  131. Replies
    8
    Views
    1,260

    Re: [Request]Updated Control X

    I would like to use the Control X, but I've had problems running Control X on Windows 95 / 98 Machines before (Alot of people where I live, still use Windows 95... Ohio is scary that way! ^_^)

    The...
  132. Replies
    8
    Views
    1,260

    Re: [Request]Updated Control X

    Thanks for the quick response!

    Basically, what I would like to do is be able to set MMFs Built In Fire button 3 and 4 up through the control X since MMF2 has Four built in fire buttons. (since he...
  133. Replies
    5
    Views
    1,419

    Re: Phoenix Wright fan-game problems

    I use the Background System Box (I forget what its called ATM >_<), though I don't remember if it supports transparencies... I'll check when I get home from work today.
  134. Replies
    8
    Views
    1,260

    [Request]Updated Control X

    Not sure if anyone asked for this or not yet (couldn't find a place for it). A Control that will allow us to set Player Keyboard Controls at runtime (Control X only does Fire Buttons 1 and 2, since...
  135. Replies
    15
    Views
    2,788

    Re: [Request] Only one MMF2 window opened

    On my desktop MMF runs fast when I have multiple instances running... I have an older laptop (500 Mhz IBM A20) that may have a bit more trouble with doing that...

    Would it be possible to add...
  136. Replies
    6
    Views
    1,247

    Re: File conversion with MMF2?

    It worked for me, but that was back on MMF 1.5, I don't think the call DLL was converted. You may need to use the Pipe object.
  137. Replies
    6
    Views
    1,247

    Re: File conversion with MMF2?

    I tried something like that from wav to Mp3. At the time though, I was using lameenc.dll (Lame Mp3 Compressor) and the call dll object.
  138. Re: Built in Player Controls feature request or help

    I thought as much myself. Yeah, thats exactly how the buttons are layed out on mine as well, always thought it was just mine ^_^;.

    I'll just recode the input then. I'm just glad I caught this...
  139. Thread: For Mac?

    by Maverick
    Replies
    14
    Views
    2,458

    Re: For Mac?

    ...or you could do that whole illegally mod your Xbox, Install Linux, install WINE and THEN maybe have your game or app run at 15 FPS if theres not much movement... ^_^

    In all seriousness though,...
  140. Built in Player Controls feature request or help

    Basically, I was wondering if you can use the Multimedia Fusion's Player Control Setup to remap joystick button (kinda like how the keyboard setup screen for the controls work). I made the fatal...
  141. Thread: For Mac?

    by Maverick
    Replies
    14
    Views
    2,458

    Re: For Mac?

    A bit off topic, but do most Macs come with multi OS capablities like Boot Camp (though running the program on the native Mac OS would be much more efficient) ^_^;?

    I too agree, if a Mac edition...
  142. Replies
    5
    Views
    1,419

    Re: Phoenix Wright fan-game problems

    Maybe your file size is too big?
  143. Replies
    7
    Views
    2,707

    Re: Joy stick to mouse bug detected.

    Same problem here, using PSX Controller as my joystick and the screen saver as well (using same versions).
  144. Re: Movement Problems (Circular Movement and Crash

    Thanks alot for all your help on this! Luckily, I don't normally use the undo command, at least not on this engine as of yet I think (can't remember to be honest, I usually use the Keyboard...
  145. Re: Movement Problems (Circular Movement and Crash

    Yves, The properties window is docked, and the issue still occurred. I also tried docking and undocking but it still happens. From what Andrew is saying, it appears to be my file causing the...
  146. Re: Movement Problems (Circular Movement and Crash

    Did you use any additional extensions? My first guess was that it was the Movement Extension (the one I'm using in my application, can't recall the author ATM) causing problems.

    Maybe its a...
  147. Movement Problems (Circular Movement and Crashing)

    Hello, I'm having 2 problems with my code here.

    1 - The Object 'Flame Tornado' dissappears when I set the movement to the Circular Movement. Not sure why but when I create a new App with the same...
  148. Replies
    5
    Views
    1,434

    Re: Extension / Feature Request: Named Flags

    Ah, I thought their was one for MMF 1.5! Many thanks!
  149. Replies
    5
    Views
    1,434

    Re: Extension / Feature Request: Named Flags

    That would be awsome! Thanks! ^_^
  150. Replies
    5
    Views
    1,434

    Extension / Feature Request: Named Flags

    Hi, I'm not sure if their is such an extension or feature in MMF2Dev, but Namable (SP?) Flags would be very helpful. Is their an extension that allows this? Can MMF2 do this as of yet? If not, I...
  151. Re: How to write " in a string using Expression Ed

    Same here, this makes things much easier! Thank you!
  152. Replies
    13
    Views
    4,503

    Re: Reflective Floor

    I like this version alot better than mine... not to mention it's alot easier to understand. ^_^; Very nice!
  153. Replies
    13
    Views
    4,503

    Re: Reflective Floor

    Thank you all! I made it before the Viewport object was around I think... but I may remake it using the Viewport object. This way it can be used in games a bit more effectively! ^_^
  154. Replies
    13
    Views
    4,503

    Reflective Floor

    A small bit of code demonstrating how to make a reflective floor in MMF 1.5 / 2.0. No extensions required. Please let me know what you think, as this is my first example file. Thank you! ^_^
  155. Problems switching between multiple Movements

    Hello, I've been a long time fan of Click Products, and have recently purchased MMF2 Dev, and was wondering if anyone had experienced this problem.

    When switching between the Pinball Movement and...
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