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  1. Replies
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    Sticky: Hi Yves! Sorry if I sounded curt; it took me way...

    Hi Yves! Sorry if I sounded curt; it took me way too long to troubleshoot last night :)

    After getting your message, and doing some additional testing, I think I've figured out how the automatic...
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    Sticky: Have you heard anything about this getting fixed?...

    Have you heard anything about this getting fixed? After spending WAY too long wondering why my fonts would no longer embed, I came to the realization that it was Direct3D 11... and that's how I came...
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    Sticky: Sweet baby jesus, thanks for pointing this out to...

    Sweet baby jesus, thanks for pointing this out to me, Volnaiskra. I still can't believe how great this upgrade is!
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    I'm not sure what you're asking for. What does it...

    I'm not sure what you're asking for. What does it mean to reference the X position of an alterable value?
  5. Replies
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    Sticky: Alterable Value names in Global Events

    Is there any chance that we'll see a solution to the "Global Events strips away Alterable Value Names" problem? I'm so, so happy with this DLC - it makes working so much easier, and the optimizations...
  6. I just noticed this as well, and found your post...

    I just noticed this as well, and found your post while googling. That's disappointing! I can't begin to understand why that would be the case...
  7. Hey - I just wanted to come back and leave an...

    Hey - I just wanted to come back and leave an update. I just installed the new 2.5 plus DLC, and without changing anything, the slow downs I was seeing before are gone.
    (I already implemented the...
  8. Hey, dsilvers -- I wanted to get home from work...

    Hey, dsilvers -- I wanted to get home from work and try this out before responding. DAMN, that worked! Great suggestion! There's no discernible difference *functionality*, which is awesome, but...
  9. Big FPS drop using HWA - MacBook Pro 2015 -- HELP!

    Hi folks--

    Has anyone run a HWA-enabled game on a MacBook Pro? I recently installed Windows 10 on my wife's MacBook Pro (2015), and I'm seeing huge frame rate drops when shaders are on the screen....
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    Hey - I appreciate you testing it out. At least I...

    Hey - I appreciate you testing it out. At least I know I'm not crazy!
    Where I was thinking it might be an issue is if I'm implementing some physics-based puzzles, but honestly, I should probably...
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    Sounds good- I appreciate it! (I'm only using the...

    Sounds good- I appreciate it! (I'm only using the Box2D static movement as well.)
  12. Replies
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    I managed to create (basically) what you were...

    I managed to create (basically) what you were talking about, but I'm not seeing the preciseness I'd expect. The bouncing balls controlled by Box2D ARE slowing down (which is good), but then they're...
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    Hmm... Yeah, that's a cool idea! Effective...

    Hmm...
    Yeah, that's a cool idea! Effective introduce a regular "stutter" to simulate slow motion.
    I wonder what would be more costly in terms of memory: using expressions to store those values in...
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    Ha, yes, I did try that! Even with the jerkiness...

    Ha, yes, I did try that! Even with the jerkiness that comes with it, I thought it could be an option.

    And it works... For the Y_POS / X_POS based movement.

    However, the Box2D physics objects...
  15. Replies
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    SloMo effect with Box2D - is it possible?

    Hi folks--

    It's been a long time since I've been able to devote real time to a Fusion game, but I'm getting back into, and playing around with the Box2D physics for the first time. (I know, I...
  16. Well, on the off-chance that anyone else...

    Well, on the off-chance that anyone else experiences the problem in the future and is curious, I upgraded to Fusion 2.5 and in turn updated the Flash exporter as well. That fixed the problem.
    So the...
  17. I mean, I've seen others on the forums with this...

    I mean, I've seen others on the forums with this problem, but i haven't found a single cause.
    Has anyone ever heard of this being a problem with Fusion 2.5? I'm planning on updating soon... Maybe...
  18. EXE export works fine, but Flash export buggy (scrolling issue)

    I'm having trouble with a Flash export of a game I'm working on. In the game you control a free-floating laser that can be toggled between fire and ice. The playing field is 1000 x 3000 for now, and...
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    These are all very solid suggestions, and I want...

    These are all very solid suggestions, and I want to bump/second the "search for condition/expression/action" request. It would be so useful to be able to search for things this way rather than take...
  20. What I'm finding, then, is that it's impossible...

    What I'm finding, then, is that it's impossible to truly have multiple objects with each having its own detector. That is, I need the object and the detector to be able to communicate back and forth,...
  21. Well, I got it to work, but I'm not totally sure...

    Well, I got it to work, but I'm not totally sure why, which is what I'm really interested in.

    As you said, LB, put the Detector first in the ID comparison condition (along with adding a loop for...
  22. LB- Does that mean that for any line where I need...

    LB- Does that mean that for any line where I need something done to both objects, e.g. Line 11 in the picture above, I would need to split that into two lines of code and have the ID comparison...
  23. If you look under Loopy_2, you'll see that even...

    If you look under Loopy_2, you'll see that even with the scrolling through the two objects, the game doesn't want to recognize more than one object for the collision.

    http://i.imgur.com/P7LN7.jpg...
  24. The problem illustrated in level "Loopy 2" is...

    The problem illustrated in level "Loopy 2" is that mmf2 only wants to recognize the collisions of one of the Players...fixing the spread value issue didn't really change much, and I'm still not sure...
  25. Haha, yeah, the Spread Value error was just a big...

    Haha, yeah, the Spread Value error was just a big "click typo". But that doesn't solve the issue, unfortunately. Should I be going in the direction of creating nesting loops so that each instance of...
  26. Coding Collision detection for Multiple Instances with fastloops

    Hey guys--

    I've been working on a collision detection system (based on the idea of someone at DailyClick), and managed to get it working for one instance of an object. The collision detection...
  27. Ugh, unfortunately, though, with the "Display as...

    Ugh, unfortunately, though, with the "Display as Sprite" option checked, the pop-up window and Modal options become greyed, so I can't use the sub-application as a pause menu. Oh well, there are ways...
  28. Thanks, by the way :)

    Thanks, by the way :)
  29. That worked! Found this in the help...

    That worked!
    Found this in the help file....duh!!!!

    "Important : in Direct3D full screen mode (when you select the Change resolution mode option, or when you use the Set Full Screen mode action),...
  30. With Direct3D9 enabled, Sub-applications and Edit Boxes are invisible!

    Has anyone run into this problem? With Direct3D9 enabled in my game, the sub-application and edit box extensions are invisible. MMF2 will confirm that they're visible if asked (e.g. "play a sound...
  31. Thanks guys-- I figured I had to use the...

    Thanks guys-- I figured I had to use the additional "OR" condition (which works, so it's not a dead-end), but I was secretly hoping that because the condition editor would let me input "OR" and not...
  32. Trying to use OR in a condition to compare more than two values at once...

    MMF2 will let me include an "OR" in a condition expression, but it doesn't seem to work.

    My simple example is:

    Imagine four counters. Counter A will become "1" if any of the other counters...
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    Re: Saving an entire application

    Don't get too excited-- this function isn't exactly the "save state" tool you're looking for. I have a huge and complex game that uses external files for storage (don't they all, though?) and when...
  34. Re: Save and Load Frame Position acting screwy?

    Anybody? Even if this is totally unprecedented and you don't have any idea why it's happening, please say so-- at least I'll know to abandon this method of saving...
  35. Save and Load Frame Position acting screwy?

    Because my game is so large, I've posted a video here with annotations explaining what's going on...it's best to watch at 1080, fullscreen with your finger on the pause button (sorry, the...
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    Internal Collision Detectors

    Hey guys--

    I saw an article on The Daily Click awhile ago about embedding internal collision detectors into an object's animation frames. I've made a working example of it, but without loops so it...
  37. Re: Insight into wrong individual problem?

    Whoops-- sorry, I thought I got rid of the HWA stuff. Will re-upload.
    Propane, Standard
    Here's a Standard version-- laggier, but still works.
  38. Insight into wrong individual problem? STUMPED!

    Hi guys--

    Can someone lend some insight into why the wrong individual is taking action in my Propane tank demo?
    Propane
    (Standard version below)

    If you click on a propane tank, it...
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    Re: Embedding fonts in MMF2 exe?

    Thanks guys, exactly what I was looking for.
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    Embedding fonts in MMF2 exe?

    I know that the SWF export option allows font embedding, but does the regular exe export do this automatically?
    I have a Static Text box that is importing text from an INI, and I set the font just...
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    Re: Rotate entire screen without image trailing

    Thanks Pixelthief-- that's what I was afraid of. The modified shader you supplied should work pretty well, as I would need to rotate the screen only for select modes in the game. A slight zoom-in...
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    Rotate entire screen without image trailing

    Hi guys--

    I'm wondering if someone can edit the existing rotation pixel shaders (there are a couple out there) or devise a new one that will eliminate the image trailing that occurs when you...
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    Re: Heat effect shader?

    I would use a combination of the Lens effect and the Selective Background Blur effect.
    Here they are, in case you don't have them:

    http://www.filedropper.com/fx_1
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    Re: Shader Request: Selective Blur

    I will forever be amazed by your ability to "throw something" like this together. This is great, exactly what I meant, and I look forward to your next set of shaders.
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    Shader Request: Selective Blur

    Hi guys--

    Is it possible to make a blur effect pixel shader that reads from a b+w map, in the same way that the Lens object does? In other words, if you made an active object that filled the...
  46. Re: Matching up enemies with their own active obje

    Ah- I see. Then thank you LB for the file. It's been awhile since I've been able to work on anything-- I'm glad this mechanism was finally made to be built-in!
  47. Re: Matching up enemies with their own active objects

    Thanks StephenL-- that worked beautifully. I'm still a bit confused, because I always thought that historically TGF and beyond had trouble pairing up actives and keeping them together...so I'm a ...
  48. Re: Matching up enemies with their own active objects

    Would it be possible for you to post an example file? The one I posted already has the objects and animations drawn...
  49. Re: Matching up enemies with their own active objects

    That keeps the number right, but it doesn't keep each bug lined up with its proper emotion counter. For example, if I make one bug "sad", then ALL of the emotion counters turn sad...mmf2 doesn't know...
  50. Re: Matching up enemies with their own active objects

    I've tried that, but then it doesn't distinguish between which emotion objects I want to keep around and which one I want to destroy when I kill a specific bug.

    If I don't set up some sort of ID...
  51. Matching up enemies with their own active objects

    Hi guys--

    I'm having trouble matching up "enemy" active objects with their "emotion display" active object. I want to be able to create an emotion display that hovers over the enemy's head, and...
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    Re: Making shadows using the "Mask" effect

    Ah, wonderful, thanks Looki!
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    Re: Making shadows using the "Mask" effect

    Sorry, yeah, I can see how that came off. It's more like a flashlight object cancelling out the shadow with which it interacts...any thoughts?
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    Re: Making shadows using the "Mask" effect

    Well, I want to make it so that when the character enters a shadowed area, the shadow disappears as if the character is holding a flashlight. In fact, pretend like this is all about creating a...
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    Making shadows using the "Mask" effect

    Hi guys--

    I'm planning on implementing shadows into my game, much in the same way that Blue66 uses them in GunGirl2. Basically, I'm thinking of using the Mask effect so that when a player enters...
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    Re: Another Named Variable Object question

    Ah, thanks for the clarification. I guess because it superficially *looked* like it had given me the ability to substitute in Named Variables into the Alterable Value selection bar, I assumed that it...
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    Re: Another Named Variable Object question

    What's the difference between, say, an active object's alterable values and the "Named Variable Object"'s values? Don't they fulfill the same purpose? They are both essentially values that are linked...
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    Re: Another Named Variable Object question

    Ah, that worked, thanks! I guess I've always been able to directly compare an object's alterable value to something else by going through the object itself, but "Compare two general values" works...
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    Re: Another Named Variable Object question

    But why would that prevent me from calling upon the object for a variable? What does it matter what slot it is?
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    Re: Another Named Variable Object question

    http://www.filedropper.com/example_6

    That should be better-- it was giving me problems yesterday. Thanks!
  61. Replies
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    Re: Another Named Variable Object question

    What do you mean?
  62. Replies
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    Re: Another Named Variable Object question

    Maybe this illustrates it better:
    http://www.megaupload.com/?d=FPCJHOYG
  63. Replies
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    Another Named Variable Object question

    How can I compare a "Named Variable Object" variable to something in the condition side of things?

    Here's what I did:
    For the condition, I clicked on the "Named Variable Object", selected...
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    Re: Array vs. Counter vs. Object values

    Ha, yes, yes it can.
  65. Replies
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    Re: Array vs. Counter vs. Object values

    Thanks for the advice! Is there only a limited number of variables available in the Named Variable Object, or infinite?
  66. Replies
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    Array vs. Counter vs. Object values

    Hi guys--

    I'm not sure if HWA would affect this at all, but just in case, I'm posting in the HWA forum. I've been using counters and object values for awhile now, and besides being incredibly...
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    Re: Static Text is, er, not so static.

    Ugh, it doesn't have text-wrapping though. That's a bit problematic.
  68. Replies
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    Re: Static Text is, er, not so static.

    Whoa! I only have enough time before work to take a cursory look at this, but sweet baby Jesus, this looks like exactly what I need! Thanks SortaCore!
  69. Replies
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    Re: Static Text is, er, not so static.

    Do you have this option? I only have "Create at start" and "Create before Frame fade-in transition." Maybe the Static Object is so old that it lacks what we now consider to be foundational options?
  70. Replies
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    Static Text is, er, not so static.

    Hi guys--

    I'm in the infant stages of putting a dialogue system together, and I've been using the Static Text object because I can resize it at will.
    Everything was going fine until I included a...
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    Re: List of Code commands and what they do?

    Oh wow! It truly is a red letter day. Thanks guys, this is will help a *ton*!
  72. Replies
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    Re: List of Code commands and what they do?

    Oh my God. Thank you. I feel like I've been going to Church out of habit for 8 years and have only now seen the face of God.

    I mean, I'm agnostic, but I imagine it feels that good.
  73. Replies
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    List of Code commands and what they do?

    I've got absolutely no coding knowledge, so I often wonder how people in tutorials know to use Str$ or things like Abs for "absolute value"...

    Are these commands common to a scripting language I'm...
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    Re: Standard vs. DirectX problem-- Lasers

    Thanks-- I've actually got HWA, and when I tried Direct3D, the application came up as just a black screen...

    I have Windows 7, don't know if that makes a difference.
  75. Replies
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    Re: Standard vs. DirectX problem-- Lasers

    I just tried it with DirectX + VRAM, and it seems to work fine now. I guess I never tried VRAM before because people said it was useless...

    I'm still curious as to why +VRAM works but not regular...
  76. Replies
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    Standard vs. DirectX problem-- Lasers

    Hi guys--

    I have a mini laser tutorial that for some reason works just fine in "Standard" mode, but slows down to a crawl in "DirectX" mode.

    This didn't happen when I had Windows XP, but...
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    Re: Windows 7 Compatibility?

    Heh, alright... So you're saying that this is just a fluke? I didn't even think twice about whether or not it was a "legit" copy, but would that really make a difference anyway?

    Well, hopefully...
  78. Replies
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    Windows 7 Compatibility?

    Hi guys--

    I have a friend who recently installed the Windows 7 beta on his computer, and this is what he encountered when trying to play a small "swimming" engine I had made:

    "The swimming...
  79. Re: "Subtract" effect is buggy when applied to lay

    Exactly. Thanks for checking guys. I'm going to send Yves a PM, because I think clickteam developed those "standard" effects and maybe they can fix it.
  80. Re: "Subtract" effect is buggy when applied to lay

    If you wouldn't mind, mecha, I uploaded a small demonstration...

    http://www.mediafire.com/?sharekey=4574aedf064e59aad2db6fb9a8902bda
  81. Re: "Subtract" effect is buggy when applied to layer

    No one else? Ugh, I'm stumped.
  82. "Subtract" effect is buggy when applied to layer

    Hi guys--

    I'm not trying to double-post on my problem, but I thought some screenshots might help you to understand my problem:

    http://i225.photobucket.com/albums/dd122/alxmrg/normal.jpg

    In...
  83. Replies
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    Bug-- taking paremeters from frame effect

    Here's the set up:

    I have an effect applied to the frame, and I also have an effect applied to a layer. If I make MMF2 get the value of a parameter from the frame effect and apply it to the layer...
  84. Re: Effects on layers conflict with effects on obj

    If you go to the wikipedia article about pixel shaders, there is a table that shows the pixel shader version for a number of cards. Looki, have you heard of this happening with "Subtract" with any of...
  85. Re: Effects on layers conflict with effects on obj

    After looking at the problem more closely, I determined that it's only "Subtract" (from the standard MMF2 effect list) that makes the object create a hole in the layer. "Additive blending" actually...
  86. Re: Effects on layers conflict with effects on obj

    No, make that PS version 4.0
  87. Re: Effects on layers conflict with effects on obj

    Thanks xyzzy, that worked beautifully for the RGB values.

    The zoom effects, blur, everything works fine for individual objects. But if I apply an effect that changes dimensions (basically anything...
  88. Re: Effects on layers conflict with effects on objects

    Also, on a different note, how the heck does the RGB coefficient work? If I create an event such as: On mouseclick, set RGB coefficient (of frame) to 200, 10, 30
    I only get a shade of red. In fact,...
  89. Effects on layers conflict with effects on objects

    When can we hope to see effects applied to layers work in conjunction with effects applied to active objects in that layer?

    Right now, if I try to use the "Zoom" effect (or any other, pretty much)...
  90. Replies
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    Re: It works now!! But...

    Ah...I see now. Thanks for the explanation, guys.
  91. Replies
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    Re: It works now!! But...

    But wasn't that what was causing slow-down in the first place? Too much CPU being assigned to the runtime?
  92. Replies
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    It works now!! But...

    I got it to work! Finally, after a couple of hours of tinkering and screwing around with registry keys and windows files that I have no business touching, I got my HWA to work on my video card!...
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    Re: How does HWA handle layers?

    Good to know-- thanks Yves.
  94. Replies
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    How does HWA handle layers?

    Another noob question, which I can't test for myself just yet:

    Does HWA help keep the framerate up when using multiple layers vs. just using one layer?
  95. Thread: RGB coefficient

    by alxmrg
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    3,643

    Re: RGB coefficient

    Yes, I've tried those before. Currently I'm running the ATI drivers, which must mean that I had problems getting the Omerga drivers to work (it's been awhile since I've had to fool with the drivers)....
  96. Thread: RGB coefficient

    by alxmrg
    Replies
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    3,643

    Re: RGB coefficient

    Just to make sure, I opened up dxdiag and made sure that everything HWA was enabled, and also went to Control Panel->Display->Settings->Troubleshooting and made sure that the HWA slidebar was all the...
  97. Thread: RGB coefficient

    by alxmrg
    Replies
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    3,643

    Re: RGB coefficient

    So an ATI Radeon HD 2600 Pro isn't half decent? How is it that I can run Half-life 2 episode 2 perfectly, but I can't run a 2D game with a couple of Add/Subtract ink effects?
  98. Thread: RGB coefficient

    by alxmrg
    Replies
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    3,643

    Re: RGB coefficient

    Thanks Dynasoft-- that worked, but unfortunately anything other than "standard" is significantly slower and jerkier than what I had it on. Does "standard" on "beta #5" HWA mean "standard HWA"?...
  99. Thread: RGB coefficient

    by alxmrg
    Replies
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    3,643

    Re: RGB coefficient

    The same goes for utilizing the various shader packs that Looki and others put together...I've downloaded them into the Effects folder, but they don't work on either backgrounds or actives.

    I...
  100. Thread: RGB coefficient

    by alxmrg
    Replies
    11
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    3,643

    RGB coefficient

    Hi everyone--

    Having taken a break from mmf2 and just now checking out the HWA beta goodies, can anyone explain to me how the RGB coefficient works? I slightly understand it from what little forum...
  101. Thread: MMF2 HWA Beta 3

    by alxmrg
    Replies
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    338,756

    Re: MMF2 HWA Beta 3

    Thanks, Pkeod! I didn't even know something like this existed! This should work out nicely!
  102. Thread: MMF2 HWA Beta 3

    by alxmrg
    Replies
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    338,756

    Re: MMF2 HWA Beta 3

    alxmrg, if you could send me an example that crashes, that would be great. (my e-mail address is in my profile) Thanks! [/quote]

    Ugh-- I wish could Yves, but it's 75 mb zipped. I figure I'll just...
  103. Thread: MMF2 HWA Beta 3

    by alxmrg
    Replies
    379
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    338,756

    Re: MMF2 HWA Beta 3

    No, but thanks for the response. The only extensions I'm using (besides the absolute standards...INIs, counters, etc) are the sub-application and the edit box. However, the game crashes even when...
  104. Thread: MMF2 HWA Beta 3

    by alxmrg
    Replies
    379
    Views
    338,756

    Re: MMF2 HWA Beta 3

    I've looked at the know issues, but I haven't found the source of my problem:

    After about 10-20 seconds of playing my game, MMF2 will freeze, then the ol' Windows "MMF2 has to close" window will...
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    Re: Spread Values-- can't get it to work!!!

    I AM doing "comparing two general values"...that must be it...hang on, let me try it again...

    It works! Thanks guys! And now, to commence slapping myself.
  106. Replies
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    Re: Spread Values-- can't get it to work!!!

    Here's a picture of the workspace, if it helps:

    http://i225.photobucket.com/albums/dd122/alxmrg/tank_problem.jpg


    As you can see, I have two tanks made of two separate parts-- the turret and...
  107. Replies
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    Spread Values-- can't get it to work!!!

    Hi guys-- this is a very noobian question, and I predict that I'll be slapping myself once I find out what's going wrong. But here's my problem--

    I recently tried to use the "spread values"...
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