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  1. Replies
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    If you need to test against an obstacle...

    If you need to test against an obstacle (backdrop), you could use



    -(Negate) Storyboard controls -> Collision Mask -> Is an obstacle

    or using expression:
  2. No, the reason why the Mode7 extension is slow is...

    No, the reason why the Mode7 extension is slow is because mode7 engine itself. I don't think it would make a big difference.
    That's my understanding, I could be wrong though.
  3. Thread: Unrar Object

    by Cocodrilo
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    Yes, exactly. That's why this extension is named...

    Yes, exactly. That's why this extension is named UnRAR Object, it can and will only do unraring, unfortunately.
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    Re: Voice Chat Source

    Haha when did I make this post xD :D
  5. Re: Unrar Object - Released

    If you're using the extension file downloadable in this thread, then you might be using an old version.

    You should try download the extension from the Released Extensions forum:...
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    Re: OINC - Kicking/banning

    I think that when they say that Python is easy, they're comparing it with C++ or any similar language. :P

    Anyway, once feel comfortable with the language/programming, your time will be easy ;)...
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    Re: Software rendered 3d

    Haha! Good guess then! :D
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    Re: Software rendered 3d

    Omg SEELE does it again!! :) Checking sourcecode later!
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    Re: Will String objects have alt.values?

    Are you sure about this? Because it has been one of the main problems with creating an Mooclick online engine back in the days, because there were no way to select the right Username(text) over the...
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    Re: MMF2 Build #249

    So are there any plans to update/recreate the String Object? Mainly because the lack of Alterable Values support. :)
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    Re: Send Message - to Peer

    It's an action (?)
  12. Replies
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    Re: Will String objects have alt.values?

    Interesting, never worked before... Since when did this get added?
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    Re: XNA for Xbox?

    Well XNA is probably meant to be used by C# But as Dynasoft said, there probably exist a more expensive development kit for professionals
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    Re: Smileys in Rich Edit Object Example

    Okay so here's an updated (working) example, forgot to test if GetSelection$( "Rich Edit Object" ) = ":)" in the loop. Well... anyway this one will work (good)! :D

    Oh, yeah! It has already been...
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    Re: Smileys in Rich Edit Object Example

    Yes exactly!! I was thinking about an engine on how that would work effectively.
  16. Replies
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    Re: Smileys in Rich Edit Object Example

    Wow stephen1980, no offence, there's no need for Substring Replace in this case :O

    EDIT: I just saw that the current example doesn't even use substring replace :P. Anyway I updated the current...
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    Re: Update - OINC API Release 11

    There would also be nice if there was built in string parsing, so there's no need for String Parser 2 or String tokenizer. :D
  18. Replies
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    Re: Smileys in Rich Edit Object Example

    Hi Game master, sorry for not helping you out yesterday (was quite busy with other things)! So here's basically how you create a image in RTF (/bitmap?) format:

    2. Open Wordpad, go to...
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    Re: Loops & Peers

    Is there any specific reason why "On List complete" exist? Instead of just go to "On channel listing" directly?
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    Re: OpenGL textured 3d example

    Simply awsome!
  21. Replies
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    Re: Update - OINC API Release 11

    Well the IDs of the first clients doesn't look very good either! Starting with the fact that they're the same

    EDIT: Fails for me too (all clients have the same ID). Windows XP SP3
  22. Thread: Queue Object

    by Cocodrilo
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    Queue Object

    http://mmf.cocosoft.googlepages.com/Queue_ico.png Queue Object
    Description: This extension lets you put in data into a queue, and then later retrieve the data one by one. The way the data is...
  23. Re: Unrar Object - Released

    The object is now released! http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=137864
    This thread might should continue as support thread.

    Greetings
    Coco
  24. Thread: Unrar Object

    by Cocodrilo
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    Unrar Object

    http://mmf.cocosoft.googlepages.com/Unrar_Ico.PNG Unrar Object
    Description: This extension lets you easily test and extract a RAR archive aswell as list its contents.
    Support: If you have any...
  25. Re: Unrar Object - Goes public beta, please test :)

    I'm glad  you  liked it :)

    As this thread has 118+ views, I'll consider the object to be stable. The final version should be ready and up soon!
  26. Replies
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    Re: How long now?

    Yes, OINC is definitely more suitable for games (and applications aswell) than MooClick ever was.

    Keep up the good work Jam :)
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    Re: Neatwares Extension List

    Yeah agreed! Keep up the good work :)
  28. Unrar Object - Goes public beta, please test :)

    Hi Clickers! :D
    So here's a extension that lets you "unrar" Rar archives! The extension was intended to be released about 6-8 months ago, but lazy as I am it didn't get released. :)
    So please make...
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    Re: [Request] Web Page Interpretor

    That is so cool! :D
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    Re: [Request] Web Page Interpretor

    Haha MMF URI, I like that idea :)
  31. Replies
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    Re: [Request] Web Page Interpretor

    So what's the specs of HTML2?
  32. Replies
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    Re: [Request] Web Page Interpretor

    Yeah I heard about it some time ago, but hey!? I guess it would be massive work to get HTML 4.1 (tables, more ...) and CSS (floating, more ...) working :O Will be cool to see a demo in the future :)
  33. Replies
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    Re: [Request] Web Page Interpretor

    It's still C++, all programming structures are the same (with exceptions from C and C++). :P

    Anyway I would like to have a gecko-renderer rather than WebKit, but it's good too of course :)
  34. Re: Possible to Build an Extension in Visual Basic?

    If I remember right, there was some kind of possibility to use (Visual) Basic to create extensions for MMF 1.5. Not sure what the possibilities are for MMF 2 though..
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    Re: 'Compare General Values' with OINC

    Yes, assumed that the Get Channel Name expression's value is set (internally) after the condition "On join channel" or whatever the condition is called.
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    Re: [Request] ID3 tag object

    I'm pretty sure that I used id3lib
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    Re: [Request] ID3 tag object

    Yep, that was the one who I was looking into. But I also found this, http://developer.kde.org/~wheeler/taglib.html, haven't checked it out very much however.
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    Re: [Request] ID3 tag object

    Still, you're a good programmer. And programmers always include bugs in their codes :P

    Anyway I'll keep looking for APIs for reading ID3 tags from MP3 files. Hopefully no DLL will be needed.
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    Re: [Request] ID3 tag object

    Well, don't rely on me too much heh :P I'm probably one of the laziest extension developers around here. Looki has created 2-3 extensions while I'm still "working" on finishing one :D
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    Re: [Request] ID3 tag object

    Yeah, me..... again :P
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    Re: [Request] ID3 tag object

    As far as I know there is only one ID3 extension, not sure if it existed one for MMF1.5. However I will see what I can do with the current ID3 Tag Object that I created for MMF2.
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    Re: [Request] ID3 tag object

    Look, what I mean is that I simply didn't know that it used to crash, as no one have told me that.
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    Re: [Request] ID3 tag object

    Hear up - On bigger request I could recode the extension (wont be compatible with the current one, I'll change name for that object). My experience in programming might not was the best at that...
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    Re: [Request] ID3 tag object

    Hehe
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    Re: OpenGL - Another beta.

    Probably one of the most widely used scripting languages for applications/games.
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    Re: OpenGL - Another beta.

    LOL.
  47. Replies
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    Re: OpenGL - Another beta.

    LOL, what would a 3d modeling tool be without that! Of course it exists in Blender. Didn't like the interface either :P
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    Re: OpenGL - Another beta.

    So basically, how do we define a sphere (or a circle)? As it doesn't have any corners, we have to "limit" it ...
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    Re: OpenGL - Another beta.

    All examples seems to work fine for me, except the first frame in the OBJGLSL example, which shows the ball rotating and circulating in weird colors:...
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    Re: Fonts are imported in BUILD

    http://msdn.microsoft.com/en-us/library/ms534231(VS.85).aspx , it is a part of the Windows GDI so I guess it should be available in all supported languages.


    But what changes that for having...
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    Re: OpenGL - Another beta.

    Nowadays Graphics Cards that doesn't support OpenGL? Oh please... :P
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    Re: Racecar movement = close application?

    I think he meant the F8 short cut for Multimedia Fusion 2, that lets you run the application
  53. Thread: 64bits MMF2

    by Cocodrilo
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    Re: 64bits MMF2

    I guess that would be pretty Operating System specific?
  54. Thread: 64bits MMF2

    by Cocodrilo
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    Re: 64bits MMF2

    Well I guess 32bit processors can address about 3-4 GB of ram ...
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    Re: Int to String

    Yes exactly. That was the method I meant!
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    Re: Int to String

    Probably, but sprintf and its family is very C -ish :)
  57. Replies
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    Re: Int to String

    Well there is yet another method that is better than both :) It makes use of the stringstream class, I'll try to look up the example. That method does even work with "any" datatype.
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    Re: Int to String

    You could always try the itoa() function. Integer to Alpha.
    Never done this myself though.
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    Re: Coudn't install VS C++

    Which is slightly of topic too! :D Check the topic name :P
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    Re: extension required [paid]

    We need more information. People are less likely to accept a powerful 3D extension than a simple movement extension.
    most of the capable extension devs round here should be able to handle it.
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    Re: Coudn't install VS C++

    That's funny, I thought you created a Extension once in a time. About playing a some kind of Audio/Sound/Music format ... :P
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    Re: Coudn't install VS C++

    He might wanted to install VC++ and rSDK/MMF2SDK for learning some about C++? However that might not be the best idea.
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    Re: [Feature Request] Download Object

    I agree too, why not just make an action like that rather than having some psuedo solutions.
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    Re: MSN using MOOSOCK..

    That is what I think too, but after hearing that people seems to have problem with running extensions in HWA I'm starting to wonder :O
  65. Replies
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    Sticky: Re: Poinc - OINC for Python

    Says the guy who complains that the Java runtime isnt finished even though its in Beta.[/quote]

    I don't follow.. what the heck do you mean?
    Beta state = not finished. And what has that to do...
  66. Thread: 3D engine

    by Cocodrilo
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    Re: 3D engine

    That's nice :)
  67. Replies
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    Re: Phizix tutorials?

    Well, you shoould know his name, as he has been a active click member longer than both of us. :)
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    Re: Phizix tutorials?

    MechaBowser: Nice project, looking forward to it :)
    And btw! Wow, you're a member in MFGG :o And I haven't realized over all these years! I used to be a little member when I was young, I think I...
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    Re: Web browser using Mozilla?

    Yes, I think it is possible to use Mozilla/Gecko as an ActiveX in mmf2. :)
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    Re: MMF2 has 3 bugs

    Nifflas, what exactly means with nested (fastloops) ? :)

    And to add to my other post, Fastloops runs immediately after calls, just like immediate conditions, that is why they are red instead of...
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    Re: MMF2 has 3 bugs

    That is not a bug, that is just how _fast_ loops work.
  72. Replies
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    Re: Tibia movement - Pathfinding v0.1

    Seele: Dos game?? No?
  73. Re: [Request] Multitouch Extension useing "Thouchlib"

    ...But it doesn't really matter becuase you have to use a C++ API away from MMF2SDK's world. I suggest you to pick up a book about C++ (if you not already have done that). :)

    Anyway back to topic,...
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    Re: MAKING SERVER

    Why would "OINC" be less secure than "Moo" because it supports UDP. I don't understand your point. :P
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    Re: MAKING SERVER

    Yes, that is what I'm saying
  76. Replies
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    Re: MAKING SERVER

    Yes exactly, that's why I wonder why you stated that "UDP is more secure than TCP", or did you just write wrong?
  77. Replies
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    Re: MAKING SERVER

    Why would UDP be more secure than TCP or other protocols, UDP doesn't even bound data. :O
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    Re: Holiday Extension Pack

    Hi, I could possibly finish Unrar object for the first pack, if wanted.

    -Coco
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    Re: Sign-in Here Please

    Greetings!
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    Re: Score with dots like 1.000.000

    Isn't that the idea behind an MMF3? ;) Some fundamental improvements.. integrated scripting.. clickers an d scripters united! yay! :D[/quote]

    Speaking of MMF3, the best idea would be to follow...
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    Re: When will Moo Extensions be compatible?

    Well AFAIK, the Moo (-Click atleast) extension was developed by copying the JavaMoo Server (and then use reverse enginering (?) to develop the client part).
    So as JavaMoo already is in Java, I guess...
  82. Replies
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    Re: Score with dots like 1.000.000

    ...But that would require remake of the whole system... Maybe add Advanced Expression Editor? ^_^
  83. Replies
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    Re: OpenGL - Download

    Yes but not to the Overlay object, Raylax.
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    Re: Quick download links

    That is something positive :)
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    Re: MAKING SERVER

    There currently only exist an OINC Client extension. AFAIK there might be a server extension, but I think according to Jamie, it may isn't worth because of MMF2's single threaded nature.
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    Re: Update Needed

    what[/quote]
    He means that if the expression counts with the actual player itself too. I'm sure it isn't that hard to follow what he means ...
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    Re: Update Needed

    So you're basically saying that we are not going to get a Self ID expression?
  88. Replies
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    Re: New extension: OpenGL object (public beta 1)

    Perfect Sphere? How do you define a circle? If you want to "write" a circle then you need to limit it by defining number of edges ... something can't have 0 edges.

    (Correct me if I'm wrong)
  89. Replies
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    Re: New extension: OpenGL object (public beta 1)

    I guess it is possible to convert the most models to each other. :)
    Agreed!!
  90. Replies
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    Re: New extension: OpenGL object (public beta 1)

    I dont think I even managed to load in a bml mesh. I dont think it was really possible either :P

    Anyway I guess support any model-format is a must,Zyx? :)
  91. Replies
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    Re: New extension: OpenGL object (public beta 1)

    Yep, but it also has the advantage that is it portable (works on many Operating systems, while Direct3D is only supported for Windows).
  92. Replies
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    Re: New extension: OpenGL object (public beta 1)

    It communicates with your graphics card to create instant 3D (alternatively 2D) graphics.
  93. Re: Speed Increase in next beta release? (please!?!)

    I guess the limit is because the way collision detection is being made. I think Francois explained that in his "new speed and time settings" thread a while ago.
  94. Replies
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    Re: Server builds

    AFAIK it is no 3rd party software, just the Python framework and binaries that lets Python programmed applications to work.
  95. Thread: Bug reports

    by Cocodrilo
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    Re: Bug reports

    I found a thing in the oinc.h header... it isnt any big thing, but I guess it looks nicer if it displays the right thing. Anyway in the Channel struct in OServer, there are an example on howto loop...
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    Re: MooClick Error

    Well if it is any serious thing you're making I guess it would be better to stick to MooClick at the moment, as OINC is still in alpha/beta :P
  97. Replies
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    Re: MooClick Error

    Yes, many... for example Blasting (UDP sending) works. And the object is also "supported" (unlike Moo).

    There are also some helpfull things like User listing and Channel listing (which does not...
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    Re: Translating OINC

    Swedish translation:

    "No error","Inget Fel"
    "Server full","Servern full"
    "IP banned","IP Bannad"
    "Invalid name,"Felaktigt namn"
    "Unexpected packet","Oväntat paket"
    "Unsupported version","Ej...
  99. Replies
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    Re: What are all the OINC Extensions?

    At the moment yes, but what about OINC socket? I guess that will be made too?
  100. Replies
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    Re: Translating OINC

    Hi, I'll convert to Swedish version later :)

    Greetings
    -Coco
  101. Re: Getting tired or bored of your current project

    I would like to add:
    6. You do not know what to add/do/program, while the game is far from finished ...

    Don't know any good solution however. :P
  102. MMF2 Extension Loading Problem! Users/Devs Read

    Do you got a full version of Multimedia Fusion 2 or just the demo?
  103. Re: MMF2 Extension Installation

    That's unfair, I already made a post about howto fix that a time ago. :P
  104. Replies
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    Re: Advanced Comment Object

    Yes, if you use a Microsoft Visual Studio version higher than V6 (Visual Studio 2005, 2008 etc).

    This issue seems to frequently come up, may worth to stick my topic about solving this problem huh?...
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    Re: Extension Release

    Yes, that is what I'm saying. The exe you build using MMF2 just extracts a couple of files to a temporary folder, _including_ the extension file in Data/Runtime.
  106. Replies
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    Re: Extension Release

    Yes that's what I really meant.
  107. Replies
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    Re: Extension Release

    Yes, Release (or Release_Small) for Multimedia Fusion 2/Extensions folder, and Run_Only for Multimedia Fusion 2/Data/Runtime folder. Be sure that you use Run_Only file for Runtime/ because AFAIK that...
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    Re: Open Source Programs

    Don't forget the old forum, it has tons of good examples etc...
    http://www.clickteam.com/CTforum
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    Re: Extension Request "PHP Object"

    I was confused about that too :O
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    Re: Scintilla Object V 0.5 Public Beta!

    As Far As I See :P
  111. Replies
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    Re: Scintilla Object V 0.5 Public Beta!

    So, basically, the limit is not even necessary?
    Btw: IFAIS that will set the limit to 1000 aces each. changing the intervalls 25000, 26000 etc will increase the number even more.
  112. Thread: Dragonguy 3D

    by Cocodrilo
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    Re: Dragonguy 3D

    Yep, there exists 3D raycasting examples even a while before Andos made his. :)
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    Re: Resources for extension development

    http://www.cplusplus.com/doc/tutorial/ - C++ Tutorial
    http://msdn.microsoft.com/en-us/library/ms632679(VS.85).aspx - Microsoft Developer Network, usefull to look up Functions etc when doing...
  114. Thread: Dragonguy 3D

    by Cocodrilo
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    Re: Dragonguy 3D

    Yep, Mode 7 was originally a Graphic mode for the old SNES machines. :)
    So AFAIK, Mode 7 is slow because it was meant to be used and is optimized to be ran on SNES with a low resolution.
  115. Thread: Extentions

    by Cocodrilo
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    Re: Extentions

    No, you will need the full version of MMF2 or MMF2 developer to add new extensions. :)
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    Re: Particle Widget

    Beautiful Nifflas! :)
  117. Thread: Dragonguy 3D

    by Cocodrilo
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    Re: Dragonguy 3D

    No, the reason people want 3D in MMF2 is the way the game logic is being made... In the event editor. IMO you can't really compare the way of creating a game in TGF2/MMF2/klik to any other...
  118. Thread: Dragonguy 3D

    by Cocodrilo
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    Re: Dragonguy 3D

    Uhm.... no he wont... Werbad was first ;)[/quote]

    No, there are plenty numbers of 3D and 3D raycasting examples in the old CT archive forum. But, it may depends on how we define 3d (engine).
    ;- )
  119. Replies
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    Re: "Compiler" example

    if you had the time and didn't have the life, you could recreate MMF2 by manually editing a blank file in a hex editor... or the binary object[/quote]

    ...and the experience, eh? :P I seriously...
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    Re: [Request] TimerDelta

    Yep, true AFAIK. But rHo is not a pointer to the runtime header thought, so you access its member with the '.' operator.
  121. Thread: V-Sync

    by Cocodrilo
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    Re: V-Sync

    Slowdown? What did the FPS fall to?
  122. Replies
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    Re: "Compiler" example

    lol :-)

    To Looki: Simply amazing example! :D Wish I could understand it thought ^_^
  123. Thread: LAN?

    by Cocodrilo
    Replies
    4
    Views
    807

    Re: LAN?

    Hi! :)
    In my opinion, Network object can be pretty hard to use with. You should try the MooClick object instead, it works for LAN too. ;)
    You can find examples on howto use the Moo objects here:...
  124. Replies
    21
    Views
    4,016

    Re: C++ developers - Test the OINC DLL!

    Ofc it is! :D
  125. Replies
    85
    Views
    14,316

    Re: The OFFICIAL "MOO" FAQ Thread

    I've never got blasting in MooClick to work.
    AFAIK the MMF2 version of Mooclick was taken from JavaMos, as 3EE lost the sourcecode for it. JavaMos did not have UDP implemented.
  126. Replies
    18
    Views
    2,990

    Re: Extension 'Crasher'

    Prevent cheating? AFAIK it is a very simple task to stop the crash. I should not say so much as I'm not so experienced at this kind of stuffs, however.
  127. Replies
    2
    Views
    1,333

    Preview: OINC Chat Client!

    COA Project: OINC - CoCOINC Chat, Build 3
    ---------------
    This is a demo preview of the coming MMF2 OINC object. OINC is a networking protocol, that is supposed to replace the Moo objects.

    This...
  128. Replies
    18
    Views
    2,990

    Re: Extension 'Crasher'

    What does the crasher object do? divide with 0 ? :P :D
  129. Replies
    21
    Views
    3,636

    Re: rSDK + VC 2005 v8

    Also, please be sure that you're using the latest SVN rSDK version. I fixed a bug in class rVector a time ago.
  130. Re: Will there be (sometime) 3D actives-meshes?

    I do not know how the irrlicht device is rendered in 3D Mesh Object, but if it renders in a Windows Control (in a thread), I guess it should run in its own speed, with HWA, as the graphics is getting...
  131. Warning for those who use rSDK and Visual C++05/08

    Hi!
    I've encountered a "issue" when compiling an extension with Visual C++ 2008.
    Basically, compiled files using MS Visual C++ will need the specified Visual C++ Runtime to installed on the clients...
  132. Replies
    23
    Views
    2,841

    Re: Dragonguy wants to make an Extension

    No, but you could possibly learn C++ and make an extension in about 2-5 months after. :)


    That's probably because these programming languages, are not specified on game developing. They (with...
  133. Replies
    17
    Views
    1,706

    Re: [Useless Comment, lol] Whats the Point?

    You can change version number, company name etc... Otherwise the company name for TGF2 and MMF2Std will be "Clickteam".
  134. Replies
    17
    Views
    1,706

    Re: [Useless Comment, lol] Whats the Point?

    He's right on the topic. If you just want to make games, you might not want to have MDI layout in a game? Or using some of the Developer only extensions, that is not intended to be used in a game.
  135. Replies
    23
    Views
    2,567

    Re: Scariest App Ever!

    I think he means that if someone got that "BSOD - Blue Screen Of Death", it means that Windows has reached an error, and needs to be terminated. And so does all the applications, inclusive viruses.
  136. Thread: 3D Games?

    by Cocodrilo
    Replies
    36
    Views
    5,422

    Re: 3D Games?

    Simple answer: Yes.
    But it won't be simple, and not really "programmed" in MMF2: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=84049#Post84049 .
    Or probably use Werbad's...
  137. Replies
    5
    Views
    1,462

    Re: Returning __int64 ?

    Ok, that's what I thought. Thanks for help!
  138. Replies
    5
    Views
    1,462

    Returning __int64 ?

    Hi Clickteam!
    I'm having a little problem of returning a value in expression-functions.
    Is it possible to return an __int64 without any possible data loss?
    -Thanks
    Coco
  139. Thread: What is HWA

    by Cocodrilo
    Replies
    8
    Views
    1,804

    Re: What is HWA

    AFAIK, HWA simply lets the Graphics Card process the graphics/rendering instead of the CPU, letting it take over the other parts.
    (If that can be of any help)
  140. Replies
    13
    Views
    2,051

    Re: Using " on strings.

    I would rather like to see escape codes, like \" for ' " '. :)
  141. Replies
    15
    Views
    3,138

    Re: Project Extend

    The main project sounds really good.
    I Won't take the opportunity to the current request because lack of understanding 3d math etc, however I "am" an extension developer so I will probably be...
  142. Replies
    28
    Views
    3,999

    Re: Java Competition

    Probably, but I would also like to see some Jason-books on the 2nd and 3rd place :)
  143. Replies
    98
    Views
    34,984

    Re: 3D Engine using HWA

    That's far of topic!
    Consider create another thread instead? :-/
  144. Replies
    115
    Views
    60,318

    Re: [Beta public] Sphax VectorialShape object

    :O
    LIJI confirmed a while ago that is is a bug in the 3D actives algoritm, AFAIK.

    Great release btw, just awaiting for the other one :)
  145. Replies
    29
    Views
    8,769

    Re: MMF2 Build #248 (BETA 7)

    ...and Francois :)
  146. Replies
    29
    Views
    8,769

    Re: MMF2 Build #248 (BETA 7)

    Yes for 2 programmers, all this hard work recently is VERY good! :)
  147. Replies
    8
    Views
    1,146

    Re: Help with 360 arch movement

    I guess you could use Trigonometry somehow in this case.

    BTW, My 1200th Post!
  148. Thread: Mac vs. PC

    by Cocodrilo
    Replies
    25
    Views
    3,009

    Re: Mac vs. PC

    Yes, Java Applications and Mobile runtime is only for Developer AFAIK, while Java internet Applets is for the whole serie.
  149. Thread: Mac vs. PC

    by Cocodrilo
    Replies
    25
    Views
    3,009

    Re: Mac vs. PC

    Hi! :)
    I don't know any issues with Vista on the latest version (I guess not) as I do not have Windows Vista, but if you just save a backup of your game, you will be fine if there is an issue. :)
    ...
  150. Thread: Mac vs. PC

    by Cocodrilo
    Replies
    25
    Views
    3,009

    Re: Mac vs. PC

    Hi Kathleen.
    The Java runtime is currently in beta (however nearly finished). To use Java runtime you need to download the latest BETA version of MMF2, found here:...
  151. Re: everything about MMORPG made in MMF2 - questio

    The_Alee:
    If you're talking about OINC (the mooclick etc replacement), then yes, AFAIK it will contain an open-source c++ Server. :)
  152. Replies
    5
    Views
    1,293

    Re: MOO servers are being bad!!!!

    Remember they're international servers, and "night" might not be "night" on the serverhost-place.


    Why can't you just setup a server by yourself. If you have router it is not that hard to connect...
  153. Thread: 3D Engine?

    by Cocodrilo
    Replies
    159
    Views
    74,009

    Re: 3D Engine?

    Sorry, but what's with Zeb? Is there any different programming there?
    I don't get it.
  154. Replies
    98
    Views
    34,984

    Re: 3D Engine using HWA

    No, Duke Nukem 3D uses a version of the Build Engine, like Doom do.
  155. Replies
    13
    Views
    3,557

    Re: (Fake) 3D now using HWA?

    LazyCoder, I guess you were really wrong :--/
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=96465#Post96465
  156. Replies
    98
    Views
    34,984

    Re: 3D Engine using HWA

    Cool, werbad!
    What about rotating on the Y-axis? Is that possible to implement in your "engine"?
  157. Replies
    24
    Views
    3,961

    Re: System::Windows::Forms in an Extension

    Jaffob, which version of Visual Studio do you have? Because recently, I've updated the (SVN) rSDK to work on VS08. The problem was releated to rTemplate.h.

    Redownload the rSDK, and your extension...
  158. Replies
    98
    Views
    34,984

    Re: 3D Engine using HWA

    Really great work Werbad... I wish that I could understand this too tought x)
  159. Replies
    25
    Views
    5,137

    Re: Questions about a new fast loop

    Question 1: Yes, but is it any big benefit with this? Will it be faster than the old way with spreading values and run a traditional loop?

    Question 2: I would rather have the both alternatives,...
  160. Thread: 3D Game

    by Cocodrilo
    Replies
    51
    Views
    13,185

    Re: 3D Game

    Woaw, great work you got there Werbad!
    Probably the first 3d thing on MMF2 that not uses an extension and does not lag (except from Andos wireframe 3d).
  161. Thread: 3D Game

    by Cocodrilo
    Replies
    51
    Views
    13,185

    Re: 3D Game

    Not very possible I think, people will continue ask questions without searching for the topic first. /:
  162. Thread: 3D Engine?

    by Cocodrilo
    Replies
    159
    Views
    74,009

    Re: 3D Engine?

    dragonguy, I think the best way to make a fake 3d game is to check one of the examples available in the old clickteam forums, rather than trying to make something yourself. E.g there are some...
  163. Replies
    19
    Views
    3,853

    Re: A word about the new movement options

    any higher would make collision detection even worse, so I would say 250 is pretty good.

    I decompose the movement in smaller chunks and test the collision at every step.
  164. Thread: SVN

    by Cocodrilo
    Replies
    33
    Views
    9,328

    Re: SVN

    I've updated the rVector class to make rSDK successfully compile under Visual C++ 2008 (and possibly Visual C++ 2005).

    -Coco
  165. Thread: 3D Game

    by Cocodrilo
    Replies
    51
    Views
    13,185

    Re: 3D Game

    I'm getting tired of all these threads. You should be happy that you were not bringed up with the old community.
  166. Re: Wireframe 3D engine in MMF2 (as close as it ge

    I can admit that I was (/am?) that too! Some clickers may know how many threads I've made about the Irrlicht 3D Engine. But after months my interest got lost, and as Turboferret (the developer of the...
  167. Replies
    24
    Views
    3,961

    Re: System::Windows::Forms in an Extension

    Is there any namespace before System?
    Where have you included the windows header?
  168. Re: Wireframe 3D engine in MMF2 (as close as it ge

    Cool, but I tought this was an old example? :O
    EDIT: Right, it tells that in the description.



    That's depends on how you define "3D". I guess math can help you pretty much, and now with the...
  169. Replies
    21
    Views
    4,016

    Re: C++ developers - Test the OINC DLL!

    WOW! So nice!
    Will definitely take a look at it :)
  170. Replies
    13
    Views
    3,809

    Re: Simple Example of pathfinding.

    Nice work SEELE!
  171. Replies
    14
    Views
    2,589

    Re: OH GOOD GOD HELP!!!

    Dragonguy, what if you have a big background in the back of a frame, you might not want to select that object.

    EDIT: Wow! That was 2 fast replies at the same time :O !
  172. Replies
    22
    Views
    3,191

    Re: MMF set Monitor 60hz

    AFAIK, Vsync makes the application synced with the displays refresh rate. If you want the framerate to be 60 in any case, you should turn off vsync and set framerate to 60.

    Correct me if I'm wrong.
  173. Replies
    34
    Views
    8,697

    Re: Extension Request: Need the .mfa

    Fot a time, atleast.
  174. Replies
    4
    Views
    835

    Re: Angular Focus

    Yes but AFAIK, "Advanced Direction Object" does not exist for TGF2 (which Martin got).

    So if you/somebody can come up with a formula/way, to get the direction between the two objects/positions, it...
  175. Replies
    14
    Views
    2,138

    Re: [Request] Character Repeater Object

    No He's meaning 2 different expressions: rptTimes and rptChars.
    So rptChars("Repeater Object", "123", 5) = 12312 is correct.
  176. Replies
    15
    Views
    3,401

    Re: Progress/timescale

    What will the first beta be featuring?
  177. Re: MOO

    Not neccessarily SEELE.
    Make up the game frame in cells, 48x48 or less/more... Send Movement data everytime the player passes a cell, and the ones who receives the message should setup a marker at...
  178. Re: MOO

    I guess this is a type of dead reckoning, on how to predict on how the player moved between the 2 points. I've been speculating alot on how a method like this can be implemented on an online engine...
  179. Replies
    13
    Views
    3,557

    Re: (Fake) 3D now using HWA?

    I dont get the notepad thing either, you can't possibly by a human write up something 3d and save it as an exe, as exe´s are binaries. Possibly write up code of any computer language and then compile...
  180. Thread: 3D Engine?

    by Cocodrilo
    Replies
    159
    Views
    74,009

    Re: 3D Engine?

    Cody are you going to make a extension of Raknet!? :O
    What are you going to implement, are you going to release it for public?
  181. Thread: 3D Engine?

    by Cocodrilo
    Replies
    159
    Views
    74,009

    Re: 3D Engine?

    Yep ceilings are impossible because it's all about heightmaps.

    "Anyway, what's real 3d and what's fake 2d... I mean, "real 3d" is just maths. so is "fake 3d". =P "
    Well I guess fake 3d is all...
  182. Thread: 3D Engine?

    by Cocodrilo
    Replies
    159
    Views
    74,009

    Re: 3D Engine?

    I guess the problem is that, there doesn't exist any application making tool for 3d that uses Clickteams Point and Click style.
  183. Replies
    13
    Views
    3,557

    (Fake) 3D now using HWA?

    Hello clickers!
    I'd just figure out that it would be pretty neat if someone with acknowledge could make a better lagfree fake 3d example. And probably if/when the Overlay object has been HWA...
  184. Replies
    8
    Views
    1,700

    Re: Changing Adresses in Multimedia Fusion

    I guess that protection is pretty good.
    Also izac, what does the debugger says?
  185. Replies
    8
    Views
    1,789

    Re: System Requirements...

    That's not entirely true. If the Application uses directx (9), I guess the graphic card should need to have directx (9) to work properly. I dont know about memory, but I guess there is a workaround?
  186. Replies
    6
    Views
    1,234

    Re: How much c++ should I know.

    I guess it depends on what you want to do besides MMF2 Extension developing. IMO if you can make simple games/apps in CLR mode, you should move and learn some about Classes (if you don't already know...
  187. Replies
    15
    Views
    4,161

    Re: Distance Formula

    Yep, but you will probably not learn how to calculate the distance between two positions, but how to calculate the C side of a triangle (which is pretty much the same).

    -|\
    A| \ C
    -|__\
    ---B
  188. Thread: What is HWA?

    by Cocodrilo
    Replies
    60
    Views
    12,767

    Re: What is HWA?

    Yeah right! Don't forget that Clickteam is not Yves.
    Clickteam is Yves & Francois (hm.... and some other guys)
  189. Replies
    9
    Views
    2,053

    Re: Get details of nearest object

    Hmm, yeah I remember it too.. I'm not sure if the extension is avalaible for MMF2 tought (but as you said 1.5).
  190. Replies
    15
    Views
    4,161

    Re: Distance Formula

    LoL that's true! xD
  191. Replies
    15
    Views
    4,161

    Re: Distance Formula

    Yep Brandon is probably right. It should be absolute values.

    I can't understand how you can write a such big article about this. :)
  192. Replies
    3
    Views
    995

    Re: MOOClick Player Index

    Pkeod: Why not? Hes not dead, and he has revamped his website.
  193. Thread: Bitflags

    by Cocodrilo
    Replies
    12
    Views
    2,771

    Re: Bitflags

    Dynamite:
    *Jam's Article :@

    Werbad:
    Hehe :P
  194. Replies
    5
    Views
    1,238

    Re: plus-or-minus

    Yeah I was wondering that too when I first saw the thread.
    Absolute value should do the job.
  195. Replies
    3
    Views
    1,142

    Re: "Paralax" Movement

    Extensions aren't supported on The Games Factory 2, dragonguy.

    But it's still possible to get the paralaxer effect. Create multiple layers and change their X and Y cofficient to something else...
  196. Replies
    7
    Views
    1,533

    Re: Program icons in 256 and 16 colours

    I think so too.

    Long time no see Sarah btw :)
  197. Replies
    11
    Views
    2,919

    Re: Request Browser Object 2 for MMF 2 Dev

    Why not for also for MMF2 standard? :O
  198. Re: The Extension SDK and Microsoft C++ Express 20

    Good points vortex.

    I still cannot understand why everyone is so desperate of making RPGs.
  199. Replies
    8
    Views
    1,581

    Re: [Rich Edit Object]Returning "?"

    Oh I thought that belonged to one of the ASCII standards.
  200. Replies
    8
    Views
    1,581

    Re: [Rich Edit Object]Returning "?"

    Cool!
    What advantages do we get with Unicode?
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