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    Just a quick thank you. Snail's example is just...

    Just a quick thank you. Snail's example is just the thing.
  2. Sorry to necro an old thread, but this problem...

    Sorry to necro an old thread, but this problem still persists. My collision events can only read "is overlapping" on my larger levels, and cannot read 'is not.' I realize it's been 4 years since this...
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    Guys, this is wizardry. If you came out with this...

    Guys, this is wizardry. If you came out with this a hundred years ago you probably would have been burned alive (no joke ;P).

    To be serious, this is incredible, and is helping me do exactly what...
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    Guys, the originally proposed idea (with the...

    Guys, the originally proposed idea (with the animation addition) by Popcorn and PlasmaVoid worked very well in my simple scene, for any who are attempting this.

    Tweaking the speed at which the...
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    PixelThief, holy mackerel! That sounds like an...

    PixelThief, holy mackerel! That sounds like an excellent recommendation for a Canabalt type of game, I consider myself fortunate to have read that.

    For this particular model (it is one scene in a...
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    PlasmaVoid, that is an excellent idea. Thank you....

    PlasmaVoid, that is an excellent idea. Thank you. Between the both of you this sounds like it's going to work beautifully.
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    Thank you Popcorn that sounds like it will work...

    Thank you Popcorn that sounds like it will work beautifully. I'm finishing up the art design for the scene, and I'll finally be able to begin coding the thing. I appreciate the help.
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    Time reversal in a constant-running scene

    Good morning,

    I'm working on a title that has a 2D runner-scene (I.E. Canabalt). My game doesn't feature loss, only progression, but for this scene I want to implement a penalty for collisions...
  9. Physics: Platform Movement and Static Object Collision Problems

    Hello all!

    I'm having an issue with a platformer portion of my game. Physics objects are slowly falling through the sky. Physics platformers jump on top of these to scale the level. They can...
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    Popcorn, that is an excellent alternate. Thank...

    Popcorn, that is an excellent alternate. Thank you! It worked very well.
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    I've changed some of my settings, using an active...

    I've changed some of my settings, using an active object to lock onto, and the experimental equation does seem to be working now. Still, if anyone has an alternate method of centering the camera I...
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    4 Player Scrolling Issues

    Hello Clickteam comrades,

    I've long perused your forums and been inspired many times. Helped beyond words. Thank you.

    I wouldn't post unless I have failed to find any aid in any other way. If I...
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