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  1. Replies
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    I tried the updater file and it says "product not...

    I tried the updater file and it says "product not installed" any ideas? I have definitely installed (from CD)
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    link to latest fusion?

    My updater says it successfully updated my (newly) installed Fusion2.5. However it is still only on version 257.12

    Is there a link to manually download latest version?

    thanks
  3. Replies
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    fusion update patch fails to download

    I have had to install fusion on a new PC today, I have the original box and code etc.
    All installed and loaded up fine but the update patch does not download.

    Is there a link I can go to...
  4. oh wow! it was right there in the sound options...

    oh wow! it was right there in the sound options the whole time! that's embarrassing. Thank you!
  5. re fonts - have you tried using the "text...

    re fonts - have you tried using the "text blitter" object? I use that for all our fonts, as you can draw your own and add effects etc
  6. how can I protect a sound channel? with EXTERNAL sounds

    I'm switching all the music over from internal to external calls (as the final build cant cope with so much data)
    So, now my music and spoken dialogue is all in an external folder and read-in, on...
  7. actives. Looks like I'm going the "hard way" as...

    actives. Looks like I'm going the "hard way" as there is no support for this problem.
    So, I'm copy/pasting AROUND the objects, making placeholders of the bad ones.

    But I've run into another...
  8. is our project corrupted? (cannot delete objects)

    i need to remove certain objects from my project (as they are corrupt when I compile the final build)

    I tried deleting all my code first (as many are "created" objects) this made no difference,...
  9. retrieve list of devices (controlers) from PC

    Is this possible? Retrieve list (and names of) devices for example:

    PS4 controller,
    Xbox controller
    Arcade stick

    etc.
    Thanks

    edit: to clarify - list of devices as shown in device...
  10. I have this problem if I remove a 2nd joypad from...

    I have this problem if I remove a 2nd joypad from the USB (and "player 1"'s joypad remains in)
    any work arounds for it?

    The game remains slow until I plug the joypad back in again. Removing...
  11. Thanks everyone. Sorry, I don't visit the forums...

    Thanks everyone. Sorry, I don't visit the forums very much!

    Thank you Jeff for backing and Shin for setting up this page :)

    We're working constantly on the game (pretty much my entire life...
  12. Okay, that's good news ^^ thanks :) It will...

    Okay, that's good news ^^ thanks :)

    It will certainly be worth the asking price once XBOX is supported properly. Quite a few of my friends have windows phones, so I am still tempted to get the...
  13. Thank you very much. Any idea why text blitter...

    Thank you very much. Any idea why text blitter isn't converted??
  14. As it currently stands - the UWP just exports to...

    As it currently stands - the UWP just exports to windows phones?
    A basic Fusion build exports to windows anyway (I have my windows tablet running my game just perfectly, as a straight Fusion exe...
  15. does UWP support TEXT BLITTER object? also Q re physics...

    I'm considering buying the UWP.. it's very expensive though (exporting to "windows" systems should be part of Fusion as standard.)

    1. Will I be able to use my custom-made fonts when exporting to...
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    android icon/logo screws up on devices

    How do I get the icon/logo to not mess up on the devices?
    Whenever I edit the logo within fusion, it looks fine - but on an actual device the colours are really messed up and some are inverted.
    ...
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    "There is 1 error 1.Product not found " is...

    "There is 1 error
    1.Product not found
    "

    is it blocked in the UK? Cant seem to access it, except on the US shop.

    also, I've got my pinball running almost flawlessly on most android devices...
  18. Replies
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    how do I get the UWP thing - to export onto...

    how do I get the UWP thing - to export onto windows phones/win10 etc. When I try to buy it online I can only view it on the American clickteam store. (I'm in the UK)
    I want to export the pinball...
  19. Replies
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    sorry, typo on file. its there now

    sorry, typo on file. its there now
  20. Replies
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    I've reuploaded the file (same name) with FPS...

    I've reuploaded the file (same name) with FPS counter on display and I think I got the file running a faster too.. it's fairly steady 50fps (changed it down from 60 in fusion)
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    yes, this is a "mini-game" for OkinawaRush (I've...

    yes, this is a "mini-game" for OkinawaRush (I've made about 5 mini-games so far.. went a bit mad lol)

    Although making a (good) pinball game is so difficult... !

    The screen capture shows it...
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    www.okrush.co.uk/pinballAndro13.apk I put on...

    www.okrush.co.uk/pinballAndro13.apk

    I put on my site as file was too big to put here. See if it runs okay for you?

    I'm using Sony Xperia XA.

    Thanks
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    physics slow on android ?? Any tips?

    I've been making a pinball game which uses the physics object. On every other device it runs full speed but on android (apk export) it drops to around 15-20fps.
    Any tips to get it running faster? ...
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    excellent update, Yves! And to confirm -the...

    excellent update, Yves!
    And to confirm -the "just frame" joystick commands definitely work again (I have updated fully to 288.2 now)
  25. paste as "non background" loses effect when there is a layer underneath?

    In my game I rely on actives turning to background/non-background for barriers/breakable bridges etc...
    All was working fine until I put a new layer UNDERNEATH the main game layer (for parallax...
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    Yves, will the new update address the problems re...

    Yves, will the new update address the problems re precise, multiple-inputs?
    I sent you an example file in the bug report but you haven't replied to it yet - please let me know if I need to simplify...
  27. Thanks. yes, our game is not a one-on-one...

    Thanks. yes, our game is not a one-on-one "fighter" as such (although there is a Duel mode) it's actually an rpg/platformer (castlevania sotn-esque?) with a fighting-game engine and the ability to...
  28. happygreenfrog - Not sure who made you the...

    happygreenfrog - Not sure who made you the dictator of perfect game-design, but yes; just frame moves do exist and I've had very positive feed-back from our audience so far and from people talking...
  29. Update: File is working again (reverted back to...

    Update: File is working again (reverted back to Build 286.6 - if anyone else has this problem, that's the build you need)
  30. I tried many, many work-arounds. Nothing is...

    I tried many, many work-arounds. Nothing is getting that functionality back though. I spoke to Yves in the bug report - he said that the previous build had a "mistake" which they corrected; the...
  31. Just-frame or exact-frame inputs are a common...

    Just-frame or exact-frame inputs are a common feature in fighting games (Tekken's "electric-wind uppercuts", Streetfighter 5's link combos etc) and with practice can be performed consistently.
    ...
  32. ppic update

    picture didn't show the code properly before ^^
  33. Help! A recent update has messed my project up (?) re Exact button inputs.

    My project (of 5+ years) is messed-up but I only just realised this today - the problem could have been happening since around December 2016.

    My game has "just frame" button inputs for the...
  34. yep, use proper physics if you want accurate...

    yep, use proper physics if you want accurate angles/collisions etc off the bat. The default "bouncing ball" movement is not good enough to make a serious break-out game, although it can be used for...
  35. anyone have any tips to get physics running fast...

    anyone have any tips to get physics running fast on android? Or an alternative extension to the physics object? (although that would take a lot of reworking...)
  36. Replies
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    any update on this? I just started using physics...

    any update on this? I just started using physics and exporting to an (actual) android device. Using an android emulator I have no problems.
    On the actual phone/tablet I get lots of slowdown and...
  37. Android + Physics Object lag/slowdown problems

    any way to get the physics object to work on android devices? I'm making a pinball game.
    When I test it on phone it drops to half speed and the ball behaves in an odd way sometimes.

    thanks
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    Yea, this joypad doesn't have a toggle button. ...

    Yea, this joypad doesn't have a toggle button. Thanks for the replies everyone - will try the joystick 2 extension
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    Is kickstarter the best way to go? What do you...

    Is kickstarter the best way to go? What do you think about greenlight and indiegogo ?
  40. Replies
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    switch analog to digital at runtime?

    Is it possible to force a joypad to switch from analog to digital at runtime?

    I just bought a new Ps3/PC wireless joypad from ASDA - "afterglow" type.
    Pretty nice joypad but it only responds...
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    Just backed it. Looks really slick! Great...

    Just backed it. Looks really slick! Great trailer. Hope you succeed.
  42. http://bugbox.clickteam.com/issues/3499 nobody...

    http://bugbox.clickteam.com/issues/3499

    nobody fixing it?
  43. ok will do that now

    ok will do that now
  44. multiple touch alternative?? (need touches to function even after game scrolls)

    I need a "touch" object that works on tablets - even if the game scrolls.
    The "multi touch object" does not function after any scrolling takes place in the application (on windows or IOS) on...
  45. any update on this issue?

    any update on this issue?
  46. Thanks, Shin! Good to get some more feedback on...

    Thanks, Shin! Good to get some more feedback on this. So, it doesn't work on IOS either it seems? Maybe clickteam only allowed multi-touch to work on Android?
    Hopefully they fix it soon as my...
  47. that's great. Great news!

    that's great. Great news!
  48. If the touch is "not true" it would not function...

    If the touch is "not true" it would not function on any table.. it works perfectly until the screen scrolls (but this bug only happens on a windows touch device)

    I'm not interested in...
  49. I wasn't able to download your files so I made my...

    I wasn't able to download your files so I made my own example - removing the multi-touch object entirely and using mouse commands (left button on object to activate flippers)
    ...
  50. all works perfectly on an actual PC as an exe or...

    all works perfectly on an actual PC as an exe or within Fusion using mouse.

    The problems only occur on an actual touch device.
  51. Hi Jeff, I'm not running android (and don't have...

    Hi Jeff, I'm not running android (and don't have any android devices) but my friend tested it for me and said it worked OK on android but very slow (previous builds and the new one without physics)....
  52. Hi Jeff ...

    Hi Jeff

    www.okinawarush.com/pinExampleNOPHYSICS.zip

    Just uploaded a new version with all physics removed (I made a custom "flipper" action with animation instead)

    Exactly same issue - when...
  53. www.okinawarush.com/pinExample.zip link to my...

    www.okinawarush.com/pinExample.zip

    link to my example when you get a moment, please check it out jeff!

    many thanks
  54. Jeff please try my example uploaded above - and...

    Jeff please try my example uploaded above - and try it on an actual tablet or phone. It works fine within fusion or on a PC (mouse click simulating a "touch" ) but on actual touch screen strange...
  55. so, does nobody have a solution for this ? Other...

    so, does nobody have a solution for this ? Other than remaking our apps to be on only one screen? (I actually tried doing this yesterday but it was so much hassle, splitting each part that I gave...
  56. ah, so yours is an android app? I was wondering...

    ah, so yours is an android app? I was wondering if it was just a Windows only thing but it must be the object or some other issue in fusion
  57. I just tried Lazarus's suggestion and uploaded...

    I just tried Lazarus's suggestion and uploaded again to my site:

    www.okinawarush.com/pinExample.zip

    I put the multitouch object on another layer and set the coefficient to 0,0

    Same issue...
  58. good to know it's not my "broken code" ;) But...

    good to know it's not my "broken code" ;)

    But I really need touch screen to work on scrolling apps (not just for pinball - I have lots of other stuff I want to convert to mobile/tablet!)

    I...
  59. example

    www.okinawarush.com/pinExample.zip

    I stripped out all other code - it simply has the "touch". The flippers work perfectly until you tap the arrow to go to 2nd table (or push right cursor)
    once...
  60. Yes, the "multiple touch" object by francois. Is...

    Yes, the "multiple touch" object by francois. Is there an alternative that works with scrolling?
    Thanks
  61. touch screen object problem? becomes unresponsive after scrolling

    Hi, I'm making a pinball game for touch screen devices (currently testing on windows tablet) using the touch screen object.

    The game works perfectly (flippers, nudges are all instant and...
  62. Replies
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    is there a way to return the answer with say only...

    is there a way to return the answer with say only 2 digits after the decimal point, instead of 4+ ?
  63. Thanks snail! good to know. Also, love your...

    Thanks snail! good to know. Also, love your tutorials on Youtube :)

    And yea - it's probably something in my events, but I have a work-around for it now and we're gonna optimise/reduce layer...
  64. is there a LAYER limit? (weird problems happening)

    We currently have 17 layers but have just started experiencing some layer-related issues.

    Objects refused to change colour (using RGB for fading to "night time") in some instances and when a layer...
  65. Thread: Flappy Bird?

    by Kazuya
    Replies
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    it's up again now (we moved host before) ...

    it's up again now (we moved host before)
    www.okinawarush.com is the main game I am working on, if you wanna check that out too.
  66. Replies
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    does anyone have this example still? I really...

    does anyone have this example still? I really need the ability to switch to wide-screen.
    The link seems to be dead above (it downloads a php instead of mfa)
  67. Replies
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    Sticky: Thanks Jeff - yes that built (with a blank frame...

    Thanks Jeff - yes that built (with a blank frame with just an active)

    I guess I need to clear out the extensions it doesn't like (?)

    update: it builds (the real app) now but says "unable to...
  68. Replies
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    Sticky: Running out of ideas. Attempting on API22, build...

    Running out of ideas. Attempting on API22, build 5.1 (tried 4.1 also)

    This is the error message I get:

    Buildfile: C:\Users\Steven\AppData\Local\Temp\And9448.tmp\build.xml

    -set-mode-check:...
  69. Just bought Android Exporter but text blitter missing??

    Our game uses text blitter - is there any plan on this extension working in the android exporter?
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    screencapture in Direct3D problem

    Hi guys

    I've had to switch my project to "Direct3D" (as fullscreen wasn't displaying properly)
    But an integral part of the project was using the screen capture object (to capture the stats page)...
  71. EDIT: Nevermind :) it was my monitor, wasn't...

    EDIT:

    Nevermind :)
    it was my monitor, wasn't properly installed/setup. game working fine
  72. Replies
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    Glad it helped :) I've made lots of fighting...

    Glad it helped :)

    I've made lots of fighting games over the years in Fusion/TGF so lemme know if you need any more tips.
    I'm currently making a retro-platform game if you want to check it out...
  73. Replies
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    try this: (when changing animation to punch) ...

    try this:
    (when changing animation to punch)
    Insert this line first:
    "change animation to Stopped" (or some other animation sequence)
    THEN (on next line, immediately)
    Change animation to punch....
  74. Is there any way to STOP fullscreen antialising?

    I'm making a pixel-art game.

    Is there a way to prevent the application from blending the edges together when the app goes fullscreen??
    Antialiasing may be useful for certain types of games but...
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    lacewing crashes after peer leaves

    When testing my project, if another user leaves the application crashes.
    I have:

    "On Channel Leave
    THEN (sets flag to objects related to the ID of peer that left)

    Those flagged items are...
  76. Replies
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    make sure your lacewing is properly installed. ...

    make sure your lacewing is properly installed. go into the extension "manager" thing and reinstall all (3) LaceWing objects.

    I was tearing my hair out the week before trying to work out what was...
  77. Thread: Flappy Bird?

    by Kazuya
    Replies
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    11,461

    my version of flappy bird: ...

    my version of flappy bird:

    http://www.okinawarush.com/Eagle3.zip

    I've used graphics from my main project (Okinawa Rush)

    Took longer than I thought to make, actually.. I was expecting it to...
  78. Thread: Public servers

    by Kazuya
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    Sticky: thank you phi

    thank you phi
  79. Replies
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    update: its working now, I turned off the 1203...

    update: its working now, I turned off the 1203 forward and tweaked some other stuff, thanks for the suggestions guys
  80. Replies
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    thanks phi I'm using the example file by...

    thanks phi

    I'm using the example file by dizzydoo and so, haven't really changed anything that he already made (which apparently worked for him and others).
    Are you familiar with that tutorial?...
  81. Poll: I know what localhost means, thank you for the...

    I know what localhost means, thank you for the wonderful analogies ...
    And I was hosting server but the objects were not installed properly, apparently (when I upgraded from 2.5 it carried objects...
  82. Replies
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    It seems only one of the lacewing objects was...

    It seems only one of the lacewing objects was installed properly (I only just got 2.5 the other day), I went into the extension manager and reinstalled them all and now it connects.
    (and yea, I...
  83. Poll: I'm only trying to get a connection at moment. ...

    I'm only trying to get a connection at moment. It doesn't accept my IP or "localhost".
    If LW uses different protocols then why does the tutorial example by dizzydoo use "localhost" (with an open...
  84. that's good news, thanks. I don't think we will...

    that's good news, thanks. I don't think we will be using many extensions anyway.
  85. compatiblity question 2.5 Dev to 2.5 regular (?)

    I'm making a game at the moment with a friend in Germany and he cannot afford Dev version of Fusion2.5
    If he bought regular 2.5, would we still be able to share the work file back n forth, or would...
  86. Replies
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    Help! LW Doesnt connect for me

    I'm using fusion 2.5 and the version of LW that was packaged with it (#20)

    I want to switch from using MooGame to LW (as moogame is just too laggy for what I am trying to achieve here)
    Moogame...
  87. Poll: I voted YES. But I haven't actually started...

    I voted YES. But I haven't actually started using it yet. Only begun using LW today but would really appreciate having the public server to test later.

    But I am having problems even connecting...
  88. Replies
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    how long did it take before you were given a...

    how long did it take before you were given a download link? I've waited over a week now and sent two requests but no reply. There was a confirmation in my email that my request was received but...
  89. the problems often didn't rear-up until later and...

    the problems often didn't rear-up until later and were unnoticeable at first but often would destroy entire groups of code.

    "make lots of backups" was a lesson I learnt about 10+ years ago. ...
  90. Thanks Josh. The program opened and ran fine...

    Thanks Josh.

    The program opened and ran fine and all objects appearing in the level etc but I was expecting it to crash when I tried to delete corrupted code in the event editor.
    TGF had "limit...
  91. converting old gamesfactory games to Fusion 2 or 2.5

    I found an old backup CD of my creations from way-back in TGF days and wanted to open them in fusion 2 (and 2.5 once I get the update discount code)
    some of them would be great on phones, hence why...
  92. Replies
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    Just watched Snails video on adding 0's to a...

    Just watched Snails video on adding 0's to a score. Great stuff, indeed!
  93. Need help. "True black" colour not shown in fullscreen mode.

    In my project I have an active object that creates a fake "border" (at top and bottom) in the intro sequence. However, it looks very odd in fullscreen mode as the real borders on left and right are...
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    Sorry Yves, I was trying to hold-out as long as...

    Sorry Yves, I was trying to hold-out as long as possible re sending the open-source (although I trust you 100% of course, as you helped with my previous work: "Robotopia") but it's difficult to make...
  95. Replies
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    Thanks for the fast reply Yves I've done some...

    Thanks for the fast reply Yves

    I've done some more tests and found the issue HWA has with my game is collisions: "fine detection" (was turned OFF) for those enemies that fell through floor.
    Once...
  96. Replies
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    Characters fall through floor in 256.34

    Hi Yves (I can't believe I remembered my password! I havent used this forum in a long time)

    After upgrading to 256.34 the enemy characters fall through the ground briefly then vanish. Not all...
  97. Replies
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    Re: Install Creator PRO problem!

    Thank you Yves, yes that was the problem (I didnt see the versions window before)
    Kisguri helped me earlier with it too <img src="/center/images/graemlins/smile.gif" alt="" />
  98. Replies
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    Re: Install Creator PRO problem!

    Yeah, thanks but I know how to use the product it just doesnt work.

    I'm gonna try reinstalling it :'(

    - reinstalling the program didnt fix the problem.
  99. Replies
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    Re: Install Creator PRO problem!

    Yeah, I did that. The Next button is disabled no matter what I do!

    Does anyone know what is wrong with this?
  100. Replies
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    Install Creator PRO problem!

    I recently bought clickteam Installer PRO to use for my shareware project but when I test the registration keys (both internally and externally as a full build) -they dont seem to work.

    No matter...
  101. Replies
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    Re: MMF 2 speed general question

    Tiger, is your PC using 100% of it's cpu usage when you tried that?
  102. Replies
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    Re: MMF 2 speed general question

    Tiger, is your PC using 100% of it's cpu usage when you tried that?
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