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  1. Replies
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    Thanks Yves and Perry! This saves me lots of...

    Thanks Yves and Perry! This saves me lots of time! =)

    So I gather the Application.cci contains only the setups in xcode? I'm still quite new to apple and not sure what everything in the project's...
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    Oh, thanks! It works now. Do I have to link the...

    Oh, thanks! It works now. Do I have to link the libraries in the 'Build Phases/Link Binary with Libraries' every time I compile a new build, or is it possible to somehow save/load or copy/paste those?
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    I'd like also beta test the iOS Admob. I have...

    I'd like also beta test the iOS Admob. I have some android games pubilshed of which I'm making iOS ports.
  4. I also get that admob-error in Xcode after the...

    I also get that admob-error in Xcode after the last update. I have admob in my game, because I build it to android too... But Before this update I didn't get the error.
    I built it in Final Project...
  5. Okay, I pinpointed the exact problem. It took me...

    Okay, I pinpointed the exact problem. It took me hours and hours to realise it. It's deleting a physics joint object that crashes the game. I'll send an example file to bugbox.
  6. I actually build a new project every time I test...

    I actually build a new project every time I test my game. It was originally android game, but now I'm trying to get it work on iOS too.

    I'm changing things one at the time so it would work on iOS...
  7. thread 1:exc_bad_access - crash when Jump To Frame

    Hi!

    My app crashes in iOS in certain frame when I try to change frame. In Xcode I get this "thread 1:exc_bad_access code=1" in varying address. It doesn't crash on PC and it doesn't crash on any...
  8. Thank you very much Jeff! :)

    Thank you very much Jeff! :)
  9. City Cruising - A tricky skateboarding game for Android

    Hi! This is what I've been up to last bunch of months (actually I already begun to make this in spring).

    City Cruising is skateboarding game where you take the part of young and daring Sam and...
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    Nice first game =) I also tried it with an...

    Nice first game =)


    I also tried it with an android phone, but it was unplayable with that as there is no way to press enter... But it obviously wasn't designed for mobile use.
  11. Tough Lessons - Memory and Dexterity game

    Hi everyone!

    Here's my second game, Tough Lessons.

    As the title says, this isn't going to be easy! But is it tough on the teacher or on you? Your skills will determine that! ;)

    What is it...
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    Also a premium version available without the ads:...

    Also a premium version available without the ads: https://play.google.com/store/apps/details?id=com.aif.starbugspremium
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    Star Bugs - a quick paced cave run

    Hi!

    I just published my first android game under the name of company App Innovations Finland. We'll be publishing more games during this year, so stay tuned.

    As for the game, it's a cave run...
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    Re: Music Issue/Other Issues

    You could use one flag of any active object. Let's say its called "object1". Make event like this:

    +When pressing N
    -toggle flag 1 of object1

    And add this line to every event where you play a...
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    Re: Pressing a button twice

    I don't know if there is more efficient way of doing it, but I've used alterable values for such actions in my game. I would do events like this:

    + if alterable value A > 0
    + every 0.01 seconds
    ...
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    Re: Need some help with object positioning

    try these two events:

    # of ("Sparkling Object") is >0
    Restrict Actions for 00"-15

    -Create ("Sparkle)" at 0,0


    Flag 0 of ("Sparkle") is off
  17. Thread: Please help.

    by Tomssuli
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    Re: Please help.

    Oh, I never knew what exactly the 'restrict actions' does. That could be of some use to me too, thanks LB! =)
  18. Thread: Please help.

    by Tomssuli
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    Re: Please help.

    Assuming you have separate objects for the mine and the explosion...
    Make these three events:

    +action (insert here action where you want the countdown to be started)
    -mine: set flag 1 on
    ...
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    Re: Panaramic First person game?

    You could make active objects wrap according to their x-coordinal distance from the view-screen's position.

    What I mean is that if object gets far enough from the center of the visible screen,...
  20. Thread: 3 questions

    by Tomssuli
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    Re: 3 questions

    3. It's possible to make them carry decimals by putting the coordinates and all the math in to alterable values and not using the real position in the calculations... I don't know if there's an...
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    Re: [Start of Frame] vs [Timer equals 00"-00]

    That's what it looks like.

    If I create an object at [Timer equals 00"-00] and destroy it at the [start of frame] it will be destroyed... but if I do it other way around it won't be destroyed.
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    Re: Another easy question!

    Press ctrl+k to get layers in frame editor, then put the counter to a layer above the active object. Then go to counters preferences and uncheck the "display as background". That should do the trick.
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    Re: MMF2 HWA Beta #10

    If you uncheck the visible at start from an instance of one object, it will affect only that object, but if you uncheck it from the objects list (on the sidebar) it will affect created objects.
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    Re: generate random number

    It's really only a matter of taste whether you want to put +1 after random(2) or 1+ before random(2)
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    Re: 'and' function?

    Did you addd the 2nd condition to the same event by pressing the first events number with right mouse and select "add a new condition" or did you make a new event altogether? ...You should add to the...
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    Valueadd Stress test

    Here's a stress test for Dynasofts valueadd object. It randomizes 100 values to valueadds of red objects and moves all the time 20 of them to blue objects.

    Press mode tab once so it says "create...
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    Re: MMF3 legacy support - yes or no?

    If it will be a lot more efficient and better in the cost of compatibility so be it! A year ago I wouldn't have said that, but now I think I'll just finish my projects with mmf2 and then get the mmf3...
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    Re: Replacing name in a dialog

    That's useful!

    Someone could make an article about making dialogues, because many people might not know neccessary tricks to do it.

    A bit offtopic:
    I'd be interested to know how to delete...
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    Re: Tooltip object needed

    Normally I use build 248... I quickly looked at forum and thought there was a new HWA-Beta (it wasn't, it was just beta build) and downloaded and installed it... Somehow, it messed up my extensions....
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    Re: Tooltip object needed

    I got everything working again. Phew! Thank god the backup files =)
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    Tooltip object needed

    I accidentally installed the new beta build and it uninstalled my tooltip object. Now I can't edit games including that extension and I can't find it anywhere. Could someone help me finding the...
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    Re: Pixel Shaders Ideas/Requests - HWA

    I don't know if this has been mentioned, but there should be a shader that replaces the lens object, as the HWA doesn't support it.
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    Re: Advanced techniques in MMF2

    Okay, I put that technique to my game and what happens is that it doesn't run on stable speed all the time. As I add objecs and the frame rate goes down, the speed goes up and eventually it will...
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    Re: Advanced techniques in MMF2

    The game speed seems interesting. I don't have MMF2 at hand as I'm at school and your example isn't apparently anymore on mediafire. I suggest you uploaded it in the file archive.

    My current...
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    Re: Disabling Ctrl+Y and F2

    Could you edit the menu and remove the quick keys from there?
  36. Re: Reading from a MMF1.5 app, missing extensions

    In the some of older builds I could load old games when I put the extensions in the mmf1 folder... but with the current build I don't seem to be able to load at all the old applications that have...
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    Re: 8 direction motion bug

    I think it does have to do with the adding/substracting... If it always rounds down, then when substracted, 3.535 turns first into -3.535 and then is rounded down to -4... where added will be rounded...
  38. Re: Cos and Sin math problem (custom 8 direction)

    Problem solved!

    filearchive post

    ...stupid me for not thinking about that earlier.
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    Re: 8 direction motion bug

    I figured it out! =)

    The built in position system doesn't have decimals, so you can only full pixel to position. If there are decimal values, they'll be rounded down. Alterable values support...
  40. Thread: spread

    by Tomssuli
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    Re: spread

    random(4) will only go to 0-3 as you thought it would.

    BTW if you want a customizable spread then you can use an alterable value or a counter like this:

    Set angle to [Accurate angle] +...
  41. Re: Cos and Sin math problem (custom 8 direction)

    are you guys sure that the application doesn't register some movements twice or something? Like if you press up&right it registers "up+right" and "up" resulting it going more up than right. If it's...
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    Re: MMF2 HWA Beta 3

    almrg, Do you have Active Pictures in your game? My game has and does just the same thing. And when I removed them it didn't. In my case I think it might have something to do with them. I already...
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    Re: MMF2 HWA Beta 3

    I'll pack it up, put it to FTP and PM the link. (I think it's too big for file archive)
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    Re: Pretty annoying problem.

    Oops, sorry about that. I should read more carefully :S
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    Re: MMF2 HWA Beta 3

    Great! ...thank you Yves for the quick answers! =)

    I found my game crashing with HWA and it has something to do with Active Picture objects, because when I deleted them, it didn't crash. I...
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    Re: MMF2 HWA Beta 3

    Lens Object doesn't work at all. Is there some way to do the effect otherwise? With pixel shaders or something? (I don't yet have a clear picture what can you do with them)
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    Re: Pretty annoying problem.

    actually in some cases you don't have to do it frame by frame... if you hold 'alt gr' while setting action point, it sets it to the same place in the other frames too.

    Of course it might not be...
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    Re: Quick joystick/gamepad keymapping question

    Nice =) ...I'm making a fully customizable controls for my game too.
  49. Joystick 2 extension only finds one joystick

    Here's example that you can try with joypads. It simply shows what button you have last pressed and with what joypad.

    I tried it with three joysticks. Joypad object seems to recognize two first of...
  50. Re: Joystick 2 object: Not reading both Joysticks

    Same problem here... Doesn't recognize my second joystick... I even made a test program where I have the old joypad object and the new Joystick 2 object with similar events and joypad object works...
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    Re: Quick joystick/gamepad keymapping question

    You can use the Joypad object. It comes with z33z extension pack downloadable here under the "Quick File Links".

    You might want to put an 'or' in your events. For example if one of your fire keys...
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    Active picture object bugs

    I use a lot 'Active Picture Objects' in my game and I noticed that they don't seem to check their collisions with active objects when out of view. (they go right through everything but obstacle...
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    Re: MMF2 HWA Beta 2c

    Bug: When you paste an object as an obstacle or add backdrop as an obstacle, it starts acting as an obstacle only after the screen has scrolled (even for one pixel).
  54. Thread: control x bug

    by Tomssuli
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    Re: control x bug

    Found another bug in control x object:
    following commands for getting values do dot work

    GetFireThree("ControlX", >enter value here<)

    GetFireFour("ControlX", >enter value here<)
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    Re: discount requests

    I too have been helped. Thanks! =)
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    Re: discount requests

    I'm having the same problem. It's two weeks and a day ago when I filled and sent the upgrade form and still no answer. How long does it take to send the discount code? Or was my message just lost?
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    Re: Scrolling erases pasted images :(

    Thanks for the informations =) ...So I should make so that the most important things (holes in the walls etc.) are beíng created as backdrops and less important (blood stains, bullet shells) are...
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    Re: Scrolling erases pasted images :(

    Thanks! I'll try that when I get home :) (at the moment I'm at school)
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    Scrolling erases pasted images :(

    I've had this problem in TGF, MMF and now in MMF2 (Demo version) there still is that problem.

    If I make a game where you can punch holes into walls (background objects that are obstacles) so that...
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