They look awesome !
The 3d floor is really impressive ^^ !
Type: Posts; User: Sleepy; Keyword(s):
They look awesome !
The 3d floor is really impressive ^^ !
Hi ^^ !
To use the gameboy shader, you have to set it on an object and make this object in front of the zone you want to cover ( like a mask ). If you want to cover the screen you can make the...
I agree that a controller is a lot more usefull ^^
If you use an object to control sound effects you don't need to worry about remembering ^^
It's a little harder to do but once you've done it...
Hello ^^
I think this happen because you set the volume after beginning to play the sound
You can use " Play Sample on Specific Channel " and use 2 values ( or more if you need fading ) to set the...
Hi ^^
I think, if you don't want a speed change, you can have an object with some values like :
FloatX, FloatY, Direction, Speed
The direction could represent your angle, on a 8 direction each...
Hi ^^, so I can't reproduce the glitch where the bomb aren't moving at all
For making bounce your bomb after they have been launch you can use an other value that test if your bomb is not...
Hum '-'
That never happend when i was trying with your file and the one i've made, so i can't tell for sure how to fix it but maybe by adding an event after the creation of the bomb you can prevent...
Hi ^^ !
Most of your bug come from the fact that bomb are in group.bad, since you want them to bounce when collide with a bad object and since the robot is a bad object, they will bounce at the...
Hello ^^ !
Sorry to bother you with that but it seems that Collision Between ( object ) and ( object ) with " OR " or " OR ( logical ) " have some weird behaviors. Here is what I mean :
Let's...
Since your calcul for R,G and B seem to be the same you can do something like this : 28843
You store the result of your calcul inside a variable and use this variable in GetRGB() function
Or you...
Never used touchscreen movement so I don't really know how it should work ( at least in CF ).
I've tried something else, maybe it could work with your movement :
28805
Instead of directly...
Hi ^^ !
For the spawners, one method to do this is to have different ID for each spawners and the ennemy created by one spawner share the same ID as this spawners. The spawner can have a value to...
Maybe you can do it by using min() and max() function like that :
min(max(0,(#YOUR CALCUL HERE#)),255)
If your result is below 0, the max function will return 0, if not it will return your...
Hello ^^
Maybe you can try add more condition to these event, if nothing can differentiates the event " if animation stopped is playing " from the others you will only see the result of this event...
You're welcome ^^
Thank you ^^
Hi everyone ^^ !
I'm restarting to learn hlsl and i've made two littles shaders, I hope they are good enough to be useful or at least be interesting to watch :)
The first one allow the user to...